diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/context.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 6 |
3 files changed, 3 insertions, 15 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ec9f981e57a..7c3b2d74f7c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1874,13 +1874,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #ifdef DEBUG if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_STAGES]; + struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; gl_shader_stage i; - shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; - shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]; - shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]; - for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] == NULL || shProg[i]->_Used || shProg[i]->_LinkedShaders[i] == NULL) diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 6a7a4efd6e1..355c180f86d 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -131,11 +131,7 @@ setup_index_buffer(struct st_context *st, static void check_uniforms(struct gl_context *ctx) { - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], - ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], - ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT], - }; + struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; unsigned j; for (j = 0; j < 3; j++) { diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 1a00c314dda..7a15b23fa81 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1195,11 +1195,7 @@ st_get_gp_variant(struct st_context *st, void st_print_shaders(struct gl_context *ctx) { - struct gl_shader_program *shProg[3] = { - ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX], - ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY], - ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT], - }; + struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; unsigned j; for (j = 0; j < 3; j++) { |