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-rw-r--r--src/mesa/main/context.c6
-rw-r--r--src/mesa/state_tracker/st_draw.c6
-rw-r--r--src/mesa/state_tracker/st_program.c6
3 files changed, 3 insertions, 15 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ec9f981e57a..7c3b2d74f7c 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1874,13 +1874,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
- struct gl_shader_program *shProg[MESA_SHADER_STAGES];
+ struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
gl_shader_stage i;
- shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
- shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY];
- shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT];
-
for (i = 0; i < MESA_SHADER_STAGES; i++) {
if (shProg[i] == NULL || shProg[i]->_Used
|| shProg[i]->_LinkedShaders[i] == NULL)
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 6a7a4efd6e1..355c180f86d 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -131,11 +131,7 @@ setup_index_buffer(struct st_context *st,
static void
check_uniforms(struct gl_context *ctx)
{
- struct gl_shader_program *shProg[3] = {
- ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
- ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
- ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
- };
+ struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
unsigned j;
for (j = 0; j < 3; j++) {
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 1a00c314dda..7a15b23fa81 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1195,11 +1195,7 @@ st_get_gp_variant(struct st_context *st,
void
st_print_shaders(struct gl_context *ctx)
{
- struct gl_shader_program *shProg[3] = {
- ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
- ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
- ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
- };
+ struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
unsigned j;
for (j = 0; j < 3; j++) {