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-rw-r--r--src/mesa/main/clear.c18
-rw-r--r--src/mesa/main/clear.h4
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp1
3 files changed, 23 insertions, 0 deletions
diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c
index 4e029cf258f..05bbf1564be 100644
--- a/src/mesa/main/clear.c
+++ b/src/mesa/main/clear.c
@@ -492,6 +492,24 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLuint *value)
+{
+ GLint oldfb;
+
+ _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+ _mesa_ClearBufferuiv(buffer, drawbuffer, value);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
+/**
* New in GL 3.0
* Clear fixed-pt or float color buffer or depth buffer (not stencil).
*/
diff --git a/src/mesa/main/clear.h b/src/mesa/main/clear.h
index d0b61335356..b74c2275cb0 100644
--- a/src/mesa/main/clear.h
+++ b/src/mesa/main/clear.h
@@ -59,6 +59,10 @@ extern void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+ GLint drawbuffer, const GLuint *value);
+
+extern void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
extern void GLAPIENTRY
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 149c8b456b2..60d0fe9a118 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -987,6 +987,7 @@ const struct function gl_core_functions_possible[] = {
{ "glInvalidateNamedFramebufferSubData", 45, -1 },
{ "glInvalidateNamedFramebufferData", 45, -1 },
{ "glClearNamedFramebufferiv", 45, -1 },
+ { "glClearNamedFramebufferuiv", 45, -1 },
{ "glBlitNamedFramebuffer", 45, -1 },
{ "glCheckNamedFramebufferStatus", 45, -1 },
{ "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },