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-rw-r--r--src/mesa/drivers/dri/i915tex/i915_context.h1
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_state.c1
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_tex.c35
3 files changed, 0 insertions, 37 deletions
diff --git a/src/mesa/drivers/dri/i915tex/i915_context.h b/src/mesa/drivers/dri/i915tex/i915_context.h
index 5ae76fcd185..d2713e88f96 100644
--- a/src/mesa/drivers/dri/i915tex/i915_context.h
+++ b/src/mesa/drivers/dri/i915tex/i915_context.h
@@ -243,7 +243,6 @@ struct i915_context
GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
- struct i915_fragment_program tex_program;
struct i915_fragment_program *current_program;
struct i915_hw_state meta, initial, state, *current;
diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c
index 2f5a30787ee..7c742a7bd94 100644
--- a/src/mesa/drivers/dri/i915tex/i915_state.c
+++ b/src/mesa/drivers/dri/i915tex/i915_state.c
@@ -520,7 +520,6 @@ update_specular(GLcontext * ctx)
/* A hack to trigger the rebuild of the fragment program.
*/
intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
- I915_CONTEXT(ctx)->tex_program.translated = 0;
}
static void
diff --git a/src/mesa/drivers/dri/i915tex/i915_tex.c b/src/mesa/drivers/dri/i915tex/i915_tex.c
index a53abe9a92f..59e148ca04e 100644
--- a/src/mesa/drivers/dri/i915tex/i915_tex.c
+++ b/src/mesa/drivers/dri/i915tex/i915_tex.c
@@ -52,27 +52,6 @@ i915TexEnv(GLcontext * ctx, GLenum target,
struct i915_context *i915 = I915_CONTEXT(ctx);
switch (pname) {
- case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */
- case GL_TEXTURE_ENV_MODE:
- case GL_COMBINE_RGB:
- case GL_COMBINE_ALPHA:
- case GL_SOURCE0_RGB:
- case GL_SOURCE1_RGB:
- case GL_SOURCE2_RGB:
- case GL_SOURCE0_ALPHA:
- case GL_SOURCE1_ALPHA:
- case GL_SOURCE2_ALPHA:
- case GL_OPERAND0_RGB:
- case GL_OPERAND1_RGB:
- case GL_OPERAND2_RGB:
- case GL_OPERAND0_ALPHA:
- case GL_OPERAND1_ALPHA:
- case GL_OPERAND2_ALPHA:
- case GL_RGB_SCALE:
- case GL_ALPHA_SCALE:
- i915->tex_program.translated = 0;
- break;
-
case GL_TEXTURE_LOD_BIAS:{
GLuint unit = ctx->Texture.CurrentUnit;
GLint b = (int) ((*param) * 16.0);
@@ -92,22 +71,8 @@ i915TexEnv(GLcontext * ctx, GLenum target,
}
-static void
-i915BindTexture(GLcontext * ctx, GLenum target,
- struct gl_texture_object *texobj)
-{
- /* Need this if image format changes between bound textures.
- * Could try and shortcircuit by checking for differences in
- * state between incoming and outgoing textures:
- */
- I915_CONTEXT(ctx)->tex_program.translated = 0;
-}
-
-
-
void
i915InitTextureFuncs(struct dd_function_table *functions)
{
- functions->BindTexture = i915BindTexture;
functions->TexEnv = i915TexEnv;
}