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-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 8141b45f735..0881e489fe2 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -551,7 +551,9 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
}
- static const nir_shader_compiler_options nir_options = {};
+ static const nir_shader_compiler_options nir_options = {
+ .native_integers = true,
+ };
/* We want the GLSL compiler to emit code that uses condition codes */
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index e24bf92eef5..ccb5cea674b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -87,7 +87,7 @@ fs_visitor::emit_nir_code()
/* first, lower the GLSL IR shader to NIR */
lower_output_reads(shader->base.ir);
- nir_shader *nir = glsl_to_nir(shader->base.ir, true, options);
+ nir_shader *nir = glsl_to_nir(shader->base.ir, options);
nir_validate_shader(nir);
nir_lower_global_vars_to_local(nir);