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-rw-r--r--src/mesa/shader/slang/slang_compile_operation.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c
index 1002be16cb7..53cf6faff97 100644
--- a/src/mesa/shader/slang/slang_compile_operation.c
+++ b/src/mesa/shader/slang/slang_compile_operation.c
@@ -80,21 +80,23 @@ slang_replace_scope(slang_operation *oper,
slang_variable_scope *newScope)
{
GLuint i;
+
if (oper->locals != newScope &&
oper->locals->outer_scope == oldScope) {
+ /* found. replace old w/ new */
oper->locals->outer_scope = newScope;
}
if (oper->type == SLANG_OPER_VARIABLE_DECL) {
+ /* search/replace in the initializer */
slang_variable *var;
var = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE);
if (var && var->initializer) {
- printf("replace scope for %s initializer\n",
- (char *) var->a_name);
slang_replace_scope(var->initializer, oldScope, newScope);
}
}
+ /* search/replace in children */
for (i = 0; i < oper->num_children; i++) {
slang_replace_scope(&oper->children[i], oldScope, newScope);
}
@@ -159,7 +161,9 @@ slang_operation_copy(slang_operation * x, const slang_operation * y)
/* If this operation declares a new scope, we need to make sure
* all children point to it, not the original operation's scope!
*/
- if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE) {
+ if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
+ x->type == SLANG_OPER_WHILE ||
+ x->type == SLANG_OPER_FOR) {
slang_replace_scope(x, y->locals, x->locals);
}