diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/teximage.c | 17 | ||||
-rw-r--r-- | src/mesa/main/teximage.h | 4 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 45 | ||||
-rw-r--r-- | src/mesa/main/texobj.h | 8 |
4 files changed, 72 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 3549b68829b..83f025f86f8 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1219,6 +1219,23 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, /** + * Free and clear fields of the gl_texture_image struct. + * + * \param ctx GL context. + * \param texImage texture image structure to be cleared. + * + * After the call, \p texImage will have no data associated with it. Its + * fields are cleared so that its parent object will test incomplete. + */ +void +_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage) +{ + ctx->Driver.FreeTexImageData(ctx, texImage); + clear_teximage_fields(texImage); +} + + +/** * This is the fallback for Driver.TestProxyTexImage(). Test the texture * level, width, height and depth against the ctx->Const limits for textures. * diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index eb60a1fa8fa..b0d7c1c3aa1 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -73,6 +73,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, extern void +_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage); + + +extern void _mesa_set_tex_image(struct gl_texture_object *tObj, GLenum target, GLint level, struct gl_texture_image *texImage); diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 2082f945f18..9a7773df81b 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -261,6 +261,32 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, /** + * Clear all texture images of the given texture object. + * + * \param ctx GL context. + * \param t texture object. + * + * \sa _mesa_clear_texture_image(). + */ +void +_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj) +{ + GLuint i, j; + + if (texObj->Target == 0) + return; + + for (i = 0; i < MAX_FACES; i++) { + for (j = 0; j < MAX_TEXTURE_LEVELS; j++) { + struct gl_texture_image *texImage = texObj->Image[i][j]; + if (texImage) + _mesa_clear_texture_image(ctx, texImage); + } + } +} + + +/** * Check if the given texture object is valid by examining its Target field. * For debugging only. */ @@ -665,6 +691,24 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, /** + * Mark a texture object dirty. It forces the object to be incomplete + * and optionally forces the context to re-validate its state. + * + * \param ctx GL context. + * \param texObj texture object. + * \param invalidate_state also invalidate context state. + */ +void +_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state) +{ + texObj->_Complete = GL_FALSE; + if (invalidate_state) + ctx->NewState |= _NEW_TEXTURE; +} + + +/** * Return pointer to a default/fallback texture. * The texture is a 2D 8x8 RGBA texture with all texels = (0,0,0,1). * That's the value a sampler should get when sampling from an @@ -715,7 +759,6 @@ _mesa_get_fallback_texture(GLcontext *ctx) } - /*@}*/ diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 2599c0816a9..9bfebd45c81 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -58,6 +58,9 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ); extern void +_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *obj); + +extern void _mesa_reference_texobj(struct gl_texture_object **ptr, struct gl_texture_object *tex); @@ -65,6 +68,10 @@ extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); +extern void +_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, + GLboolean invalidate_state); + extern struct gl_texture_object * _mesa_get_fallback_texture(GLcontext *ctx); @@ -76,7 +83,6 @@ _mesa_lock_context_textures( GLcontext *ctx ); /*@}*/ - /** * \name API functions */ |