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-rw-r--r--src/mesa/main/attrib.c1
-rw-r--r--src/mesa/main/enable.c5
-rw-r--r--src/mesa/main/mtypes.h4
-rw-r--r--src/mesa/main/varray.c5
4 files changed, 3 insertions, 12 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index c118a94da28..249e88a4a35 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1399,7 +1399,6 @@ copy_array_attrib(struct gl_context *ctx,
dest->PrimitiveRestartFixedIndex = src->PrimitiveRestartFixedIndex;
dest->_PrimitiveRestart = src->_PrimitiveRestart;
dest->RestartIndex = src->RestartIndex;
- dest->_RestartIndex = src->_RestartIndex;
/* skip NewState */
/* skip RebindArrays */
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 016e432d960..fdde24e36fa 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -53,11 +53,6 @@ update_derived_primitive_restart_state(struct gl_context *ctx)
{
/* Update derived primitive restart state.
*/
- if (ctx->Array.PrimitiveRestart)
- ctx->Array._RestartIndex = ctx->Array.RestartIndex;
- else
- ctx->Array._RestartIndex = ~0;
-
ctx->Array._PrimitiveRestart = ctx->Array.PrimitiveRestart
|| ctx->Array.PrimitiveRestartFixedIndex;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e0e188606c5..882ebe14619 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1534,15 +1534,13 @@ struct gl_array_attrib
* \name Primitive restart controls
*
* Primitive restart is enabled if either \c PrimitiveRestart or
- * \c PrimitiveRestartFixedIndex is set. If \c PrimitiveRestart is set,
- * then \c RestartIndex is used as the cut vertex. Otherwise ~0 is used.
+ * \c PrimitiveRestartFixedIndex is set.
*/
/*@{*/
GLboolean PrimitiveRestart;
GLboolean PrimitiveRestartFixedIndex;
GLboolean _PrimitiveRestart;
GLuint RestartIndex;
- GLuint _RestartIndex;
/*@}*/
/* GL_ARB_vertex_buffer_object */
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index dff00700430..db0945e3095 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1109,10 +1109,9 @@ _mesa_PrimitiveRestartIndex(GLuint index)
return;
}
- ctx->Array.RestartIndex = index;
- if (ctx->Array.PrimitiveRestart && ctx->Array._RestartIndex != index) {
+ if (ctx->Array.RestartIndex != index) {
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- ctx->Array._RestartIndex = index;
+ ctx->Array.RestartIndex = index;
}
}