diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta.h | 4 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 13 |
2 files changed, 14 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 007f1040bdb..765f8dfe4a2 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -270,7 +270,7 @@ struct blit_state struct fb_tex_blit_state { GLint baseLevelSave, maxLevelSave; - GLuint sampler, samplerSave; + GLuint sampler, samplerSave, stencilSamplingSave; GLuint tempTex; }; @@ -407,7 +407,7 @@ _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx, struct fb_tex_blit_state *blit); extern void -_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target, +_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target, struct fb_tex_blit_state *blit); extern GLboolean diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 707269dd687..84594d1d72b 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -446,6 +446,7 @@ blitframebuffer_texture(struct gl_context *ctx, fb_tex_blit.baseLevelSave = texObj->BaseLevel; fb_tex_blit.maxLevelSave = texObj->MaxLevel; + fb_tex_blit.stencilSamplingSave = texObj->StencilSampling; if (glsl_version) { setup_glsl_blit_framebuffer(ctx, blit, rb, target); @@ -576,7 +577,7 @@ _mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx, } void -_mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target, +_mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target, struct fb_tex_blit_state *blit) { /* Restore texture object state, the texture binding will @@ -585,6 +586,16 @@ _mesa_meta_fb_tex_blit_end(const struct gl_context *ctx, GLenum target, if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave); + + if (ctx->Extensions.ARB_stencil_texturing) { + const struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); + + if (texObj->StencilSampling != blit->stencilSamplingSave) + _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, + blit->stencilSamplingSave ? + GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); + } } _mesa_BindSampler(ctx->Texture.CurrentUnit, blit->samplerSave); |