diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 7 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 3 | ||||
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 27 | ||||
-rw-r--r-- | src/mesa/swrast/s_texture.c | 8 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 5 |
6 files changed, 32 insertions, 19 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 42831d773be..a3f0deba048 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1258,7 +1258,6 @@ struct gl_texture_image GLfloat HeightScale; /**< used for mipmap LOD computation */ GLfloat DepthScale; /**< used for mipmap LOD computation */ GLboolean IsClientData; /**< Data owned by client? */ - GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ struct gl_texture_object *TexObject; /**< Pointer back to parent object */ GLuint Level; /**< Which mipmap level am I? */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index fa00183ac65..50e7b4c0794 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1159,13 +1159,6 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - if ((width == 1 || _mesa_is_pow_two(img->Width2)) && - (height == 1 || _mesa_is_pow_two(img->Height2)) && - (depth == 1 || _mesa_is_pow_two(img->Depth2))) - img->_IsPowerOfTwo = GL_TRUE; - else - img->_IsPowerOfTwo = GL_FALSE; - /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ img->RowStride = width; /* Allocate the ImageOffsets array and initialize to typical values. diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 8357483a27f..363115a8fea 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -139,10 +139,11 @@ struct swrast_texture_image { struct gl_texture_image Base; + GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ + #if 0 /** used for mipmap LOD computation */ GLfloat WidthScale, HeightScale, DepthScale; - GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ GLubyte *Data; /**< The actual texture data in malloc'd memory */ diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index a7a190ab634..262ad748880 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -159,11 +159,12 @@ linear_texel_locations(GLenum wrapMode, GLint size, GLfloat s, GLint *i0, GLint *i1, GLfloat *weight) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); GLfloat u; switch (wrapMode) { case GL_REPEAT: u = s * size - 0.5F; - if (img->_IsPowerOfTwo) { + if (swImg->_IsPowerOfTwo) { *i0 = IFLOOR(u) & (size - 1); *i1 = (*i0 + 1) & (size - 1); } @@ -285,6 +286,7 @@ nearest_texel_location(GLenum wrapMode, const struct gl_texture_image *img, GLint size, GLfloat s) { + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); GLint i; switch (wrapMode) { @@ -292,7 +294,7 @@ nearest_texel_location(GLenum wrapMode, /* s limited to [0,1) */ /* i limited to [0,size-1] */ i = IFLOOR(s * size); - if (img->_IsPowerOfTwo) + if (swImg->_IsPowerOfTwo) i &= (size - 1); else i = REMAINDER(i, size); @@ -1173,7 +1175,7 @@ sample_2d_linear_repeat(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapS == GL_REPEAT); ASSERT(tObj->Sampler.WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->_IsPowerOfTwo); + ASSERT(swImg->_IsPowerOfTwo); linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); linear_repeat_texel_location(height, texcoord[1], &j0, &j1, &wj); @@ -1320,10 +1322,11 @@ sample_linear_2d(struct gl_context *ctx, { GLuint i; struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + const struct swrast_texture_image *swImg = swrast_texture_image_const(image); (void) lambda; if (tObj->Sampler.WrapS == GL_REPEAT && tObj->Sampler.WrapT == GL_REPEAT && - image->_IsPowerOfTwo && + swImg->_IsPowerOfTwo && image->Border == 0) { for (i = 0; i < n; i++) { sample_2d_linear_repeat(ctx, tObj, image, texcoords[i], rgba[i]); @@ -1352,6 +1355,7 @@ opt_sample_rgb_2d(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLfloat width = (GLfloat) img->Width; const GLfloat height = (GLfloat) img->Height; const GLint colMask = img->Width - 1; @@ -1364,7 +1368,7 @@ opt_sample_rgb_2d(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapT==GL_REPEAT); ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGB888); - ASSERT(img->_IsPowerOfTwo); + ASSERT(swImg->_IsPowerOfTwo); for (k=0; k<n; k++) { GLint i = IFLOOR(texcoords[k][0] * width) & colMask; @@ -1394,6 +1398,7 @@ opt_sample_rgba_2d(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { const struct gl_texture_image *img = tObj->Image[0][tObj->BaseLevel]; + const struct swrast_texture_image *swImg = swrast_texture_image_const(img); const GLfloat width = (GLfloat) img->Width; const GLfloat height = (GLfloat) img->Height; const GLint colMask = img->Width - 1; @@ -1406,7 +1411,7 @@ opt_sample_rgba_2d(struct gl_context *ctx, ASSERT(tObj->Sampler.WrapT==GL_REPEAT); ASSERT(img->Border==0); ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); - ASSERT(img->_IsPowerOfTwo); + ASSERT(swImg->_IsPowerOfTwo); for (i = 0; i < n; i++) { const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; @@ -1429,13 +1434,14 @@ sample_lambda_2d(struct gl_context *ctx, const GLfloat lambda[], GLfloat rgba[][4]) { const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel]; + const struct swrast_texture_image *swImg = swrast_texture_image_const(tImg); GLuint minStart, minEnd; /* texels with minification */ GLuint magStart, magEnd; /* texels with magnification */ const GLboolean repeatNoBorderPOT = (tObj->Sampler.WrapS == GL_REPEAT) && (tObj->Sampler.WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && tImg->_IsPowerOfTwo; + && swImg->_IsPowerOfTwo; ASSERT(lambda != NULL); compute_min_mag_ranges(tObj, n, lambda, @@ -3634,17 +3640,20 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx, else { /* check for a few optimized cases */ const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; + const struct swrast_texture_image *swImg = + swrast_texture_image_const(img); + ASSERT(t->Sampler.MinFilter == GL_NEAREST); if (t->Sampler.WrapS == GL_REPEAT && t->Sampler.WrapT == GL_REPEAT && - img->_IsPowerOfTwo && + swImg->_IsPowerOfTwo && img->Border == 0 && img->TexFormat == MESA_FORMAT_RGB888) { return &opt_sample_rgb_2d; } else if (t->Sampler.WrapS == GL_REPEAT && t->Sampler.WrapT == GL_REPEAT && - img->_IsPowerOfTwo && + swImg->_IsPowerOfTwo && img->Border == 0 && img->TexFormat == MESA_FORMAT_RGBA8888) { return &opt_sample_rgba_2d; diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 7e3fc2806d9..14ee0ebc600 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -67,6 +67,7 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, gl_format format, GLsizei width, GLsizei height, GLsizei depth) { + struct swrast_texture_image *swImg = swrast_texture_image(texImage); GLuint bytes = _mesa_format_image_size(format, width, height, depth); /* This _should_ be true (revisit if these ever fail) */ @@ -77,6 +78,13 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, assert(!texImage->Data); texImage->Data = _mesa_align_malloc(bytes, 512); + if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) && + (height == 1 || _mesa_is_pow_two(texImage->Height2)) && + (depth == 1 || _mesa_is_pow_two(texImage->Depth2))) + swImg->_IsPowerOfTwo = GL_TRUE; + else + swImg->_IsPowerOfTwo = GL_FALSE; + return texImage->Data != NULL; } diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 8a9671aa08a..77bd2a35903 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1038,11 +1038,14 @@ _swrast_choose_triangle( struct gl_context *ctx ) /* Ugh, we do a _lot_ of tests to pick the best textured tri func */ const struct gl_texture_object *texObj2D; const struct gl_texture_image *texImg; + const struct swrast_texture_image *swImg; GLenum minFilter, magFilter, envMode; gl_format format; texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; + swImg = swrast_texture_image_const(texImg); + format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; minFilter = texObj2D ? texObj2D->Sampler.MinFilter : GL_NONE; magFilter = texObj2D ? texObj2D->Sampler.MagFilter : GL_NONE; @@ -1057,7 +1060,7 @@ _swrast_choose_triangle( struct gl_context *ctx ) && texObj2D->Sampler.WrapS == GL_REPEAT && texObj2D->Sampler.WrapT == GL_REPEAT && texObj2D->_Swizzle == SWIZZLE_NOOP - && texImg->_IsPowerOfTwo + && swImg->_IsPowerOfTwo && texImg->Border == 0 && texImg->Width == texImg->RowStride && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888) |