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-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp6
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c1
2 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index c70dc22330a..a6b2bbf1a65 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -347,6 +347,12 @@ brw_blorp_copytexsubimage(struct intel_context *intel,
return false;
}
+ /* We can't use blorp to copy to a 1D array texture, since it can only
+ * write to one layer of the texture at a time.
+ */
+ if (dst_mt->target == GL_TEXTURE_1D_ARRAY)
+ return false;
+
/* Source clipping shouldn't be necessary, since copytexsubimage (in
* src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
* takes care of it.
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index 363cbbd182d..d8e65baad5b 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -83,6 +83,7 @@ intel_copy_texsubimage(struct intel_context *intel,
if (intelImage->base.Base.TexObject->Target == GL_TEXTURE_1D_ARRAY ||
intelImage->base.Base.TexObject->Target == GL_TEXTURE_2D_ARRAY) {
perf_debug("no support for array textures\n");
+ return false;
}
/* glCopyTexImage (and the glBlitFramebuffer() path that reuses this)