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-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c36
1 files changed, 6 insertions, 30 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 32d1797a3b0..d16523bbbf6 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -314,9 +314,12 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
}
/**
- * Called for each hardware renderbuffer when a _window_ is resized.
- * Just update fields.
- * Not used for user-created renderbuffers!
+ * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
+ * window system framebuffer is resized.
+ *
+ * Any actual buffer reallocations for hardware renderbuffers (which would
+ * have triggered _mesa_resize_framebuffer()) were done by
+ * intel_process_dri2_buffer().
*/
static GLboolean
intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
@@ -330,32 +333,6 @@ intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
return true;
}
-
-static void
-intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
- GLuint width, GLuint height)
-{
- int i;
-
- _mesa_resize_framebuffer(ctx, fb, width, height);
-
- if (_mesa_is_user_fbo(fb)) {
- return;
- }
-
-
- /* Make sure all window system renderbuffers are up to date */
- for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
- struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
-
- /* only resize if size is changing */
- if (rb && (rb->Width != width || rb->Height != height)) {
- rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
- }
- }
-}
-
-
/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
@@ -965,7 +942,6 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
- intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
intel->ctx.Driver.EGLImageTargetRenderbufferStorage =