diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 96 |
1 files changed, 85 insertions, 11 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 5a650b305d8..981129621c7 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -41,16 +41,84 @@ #include "st_format.h" #include "st_cb_texture.h" #include "pipe/p_context.h" +#include "util/u_format.h" #include "util/u_inlines.h" #include "cso_cache/cso_context.h" +/** + * Combine depth texture mode with "swizzle" so that depth mode swizzling + * takes place before texture swizzling, and return the resulting swizzle. + * If the format is not a depth format, return "swizzle" unchanged. + * + * \param format PIPE_FORMAT_*. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA. + */ +static GLuint apply_depthmode(enum pipe_format format, + GLuint swizzle, GLenum depthmode) +{ + const struct util_format_description *desc = + util_format_description(format); + unsigned char swiz[4]; + unsigned i; + + if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS || + desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) { + /* Not a depth format. */ + return swizzle; + } + + for (i = 0; i < 4; i++) + swiz[i] = GET_SWZ(swizzle, i); + + switch (depthmode) { + case GL_LUMINANCE: + /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_ONE; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_INTENSITY: + /* Rewrite reads from XYZW to XXXX. */ + for (i = 0; i < 4; i++) + if (swiz[i] <= SWIZZLE_W) + swiz[i] = SWIZZLE_X; + break; + + case GL_ALPHA: + /* Rewrite reads from W to X, and reads from XYZ to 000. */ + for (i = 0; i < 4; i++) + if (swiz[i] == SWIZZLE_W) + swiz[i] = SWIZZLE_X; + else if (swiz[i] < SWIZZLE_W) + swiz[i] = SWIZZLE_ZERO; + break; + } + + return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]); +} + +/** + * Return TRUE if the swizzling described by "swizzle" and + * "depthmode" (for depth textures only) is different from the swizzling + * set in the given sampler view. + * + * \param sv A sampler view. + * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4. + * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA. + */ static boolean check_sampler_swizzle(struct pipe_sampler_view *sv, - uint32_t _swizzle) + GLuint swizzle, GLenum depthmode) { - if ((sv->swizzle_r != GET_SWZ(_swizzle, 0)) || - (sv->swizzle_g != GET_SWZ(_swizzle, 1)) || - (sv->swizzle_b != GET_SWZ(_swizzle, 2)) || - (sv->swizzle_a != GET_SWZ(_swizzle, 3))) + swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode); + + if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || + (sv->swizzle_g != GET_SWZ(swizzle, 1)) || + (sv->swizzle_b != GET_SWZ(swizzle, 2)) || + (sv->swizzle_a != GET_SWZ(swizzle, 3))) return true; return false; } @@ -62,16 +130,19 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, { struct pipe_sampler_view templ; + GLuint swizzle = apply_depthmode(stObj->pt->format, + stObj->base._Swizzle, + stObj->base.DepthMode); u_sampler_view_default_template(&templ, stObj->pt, format); - if (stObj->base._Swizzle != SWIZZLE_NOOP) { - templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0); - templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1); - templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2); - templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3); + if (swizzle != SWIZZLE_NOOP) { + templ.swizzle_r = GET_SWZ(swizzle, 0); + templ.swizzle_g = GET_SWZ(swizzle, 1); + templ.swizzle_b = GET_SWZ(swizzle, 2); + templ.swizzle_a = GET_SWZ(swizzle, 3); } return pipe->create_sampler_view(pipe, stObj->pt, &templ); @@ -150,7 +221,10 @@ update_textures(struct st_context *st) /* if sampler view has changed dereference it */ if (stObj->sampler_view) - if (check_sampler_swizzle(stObj->sampler_view, stObj->base._Swizzle) || (st_view_format != stObj->sampler_view->format)) + if (check_sampler_swizzle(stObj->sampler_view, + stObj->base._Swizzle, + stObj->base.DepthMode) || + (st_view_format != stObj->sampler_view->format)) pipe_sampler_view_reference(&stObj->sampler_view, NULL); sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format); |