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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp8
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp17
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_nir.cpp7
4 files changed, 24 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index baa973c31a0..855266f78ac 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -4485,8 +4485,12 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
case nir_tex_src_offset: {
nir_const_value *const_offset =
nir_src_as_const_value(instr->src[i].src);
- if (const_offset) {
- header_bits |= brw_texture_offset(const_offset->i32, 3);
+ unsigned offset_bits = 0;
+ if (const_offset &&
+ brw_texture_offset(const_offset->i32,
+ nir_tex_instr_src_size(instr, i),
+ &offset_bits)) {
+ header_bits |= offset_bits;
} else {
srcs[TEX_LOGICAL_SRC_TG4_OFFSET] =
retype(src, BRW_REGISTER_TYPE_D);
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index bee4d8875c5..25f745d23a6 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -127,10 +127,15 @@ brw_math_function(enum opcode op)
}
}
-uint32_t
-brw_texture_offset(int *offsets, unsigned num_components)
+bool
+brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
{
- if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
+ if (!offsets) return false; /* nonconstant offset; caller will handle it. */
+
+ /* offset out of bounds; caller will handle it. */
+ for (unsigned i = 0; i < num_components; i++)
+ if (offsets[i] > 7 || offsets[i] < -8)
+ return false;
/* Combine all three offsets into a single unsigned dword:
*
@@ -138,12 +143,12 @@ brw_texture_offset(int *offsets, unsigned num_components)
* bits 7:4 - V Offset (Y component)
* bits 3:0 - R Offset (Z component)
*/
- unsigned offset_bits = 0;
+ *offset_bits = 0;
for (unsigned i = 0; i < num_components; i++) {
const unsigned shift = 4 * (2 - i);
- offset_bits |= (offsets[i] << shift) & (0xF << shift);
+ *offset_bits |= (offsets[i] << shift) & (0xF << shift);
}
- return offset_bits;
+ return true;
}
const char *
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 12113b97e10..e8b34d59ab6 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -215,7 +215,9 @@ public:
virtual void invalidate_live_intervals() = 0;
};
-uint32_t brw_texture_offset(int *offsets, unsigned num_components);
+bool brw_texture_offset(int *offsets,
+ unsigned num_components,
+ uint32_t *offset_bits);
void brw_setup_image_uniform_values(gl_shader_stage stage,
struct brw_stage_prog_data *stage_prog_data,
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index 0d54907cadf..dde07d0d141 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -1880,9 +1880,10 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
case nir_tex_src_offset: {
nir_const_value *const_offset =
nir_src_as_const_value(instr->src[i].src);
- if (const_offset) {
- constant_offset = brw_texture_offset(const_offset->i32, 3);
- } else {
+ if (!const_offset ||
+ !brw_texture_offset(const_offset->i32,
+ nir_tex_instr_src_size(instr, i),
+ &constant_offset)) {
offset_value =
get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 2);
}