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-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp31
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h1
2 files changed, 32 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index bccf8d6d8d2..2a1e469fa07 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1418,3 +1418,34 @@ backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_
/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
}
+
+void
+backend_shader::setup_image_uniform_values(const gl_uniform_storage *storage)
+{
+ const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
+
+ for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
+ const unsigned image_idx = storage->image[stage].index + i;
+ const brw_image_param *param = &stage_prog_data->image_param[image_idx];
+
+ /* Upload the brw_image_param structure. The order is expected to match
+ * the BRW_IMAGE_PARAM_*_OFFSET defines.
+ */
+ setup_vector_uniform_values(
+ (const gl_constant_value *)&param->surface_idx, 1);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->offset, 2);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->size, 3);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->stride, 4);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->tiling, 3);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->swizzling, 2);
+
+ brw_mark_surface_used(
+ stage_prog_data,
+ stage_prog_data->binding_table.image_start + image_idx);
+ }
+}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index 925072f1349..2cc97f24972 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -272,6 +272,7 @@ public:
virtual void setup_vector_uniform_values(const gl_constant_value *values,
unsigned n) = 0;
+ void setup_image_uniform_values(const gl_uniform_storage *storage);
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);