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-rw-r--r--src/mesa/drivers/common/meta.c41
1 files changed, 35 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index b154a6df959..4533d827432 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1980,13 +1980,39 @@ _mesa_meta_DrawPixels(struct gl_context *ctx,
_mesa_meta_end(ctx);
}
+static GLboolean
+alpha_test_raster_color(struct gl_context *ctx)
+{
+ GLfloat alpha = ctx->Current.RasterColor[ACOMP];
+ GLfloat ref = ctx->Color.AlphaRef;
+
+ switch (ctx->Color.AlphaFunc) {
+ case GL_NEVER:
+ return GL_FALSE;
+ case GL_LESS:
+ return alpha < ref;
+ case GL_EQUAL:
+ return alpha == ref;
+ case GL_LEQUAL:
+ return alpha <= ref;
+ case GL_GREATER:
+ return alpha > ref;
+ case GL_NOTEQUAL:
+ return alpha != ref;
+ case GL_GEQUAL:
+ return alpha >= ref;
+ case GL_ALWAYS:
+ return GL_TRUE;
+ default:
+ assert(0);
+ return GL_FALSE;
+ }
+}
/**
- * Do glBitmap with a alpha texture quad. Use the alpha test to
- * cull the 'off' bits. If alpha test is already enabled, fall back
- * to swrast (should be a rare case).
- * A bitmap cache as in the gallium/mesa state tracker would
- * improve performance a lot.
+ * Do glBitmap with a alpha texture quad. Use the alpha test to cull
+ * the 'off' bits. A bitmap cache as in the gallium/mesa state
+ * tracker would improve performance a lot.
*/
void
_mesa_meta_Bitmap(struct gl_context *ctx,
@@ -2010,7 +2036,7 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
* Check if swrast fallback is needed.
*/
if (ctx->_ImageTransferState ||
- ctx->Color.AlphaEnabled ||
+ ctx->FragmentProgram._Enabled ||
ctx->Fog.Enabled ||
ctx->Texture._EnabledUnits ||
width > tex->MaxSize ||
@@ -2019,6 +2045,9 @@ _mesa_meta_Bitmap(struct gl_context *ctx,
return;
}
+ if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx))
+ return;
+
/* Most GL state applies to glBitmap (like blending, stencil, etc),
* but a there's a few things we need to override:
*/