diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tcs.c | 2 | ||||
-rw-r--r-- | src/mesa/main/api_validate.c | 13 | ||||
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 241 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 38 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 |
7 files changed, 112 insertions, 192 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c index 3ba9f2c7d74..28e2f36f94e 100644 --- a/src/mesa/drivers/dri/i965/brw_tcs.c +++ b/src/mesa/drivers/dri/i965/brw_tcs.c @@ -392,7 +392,7 @@ brw_tcs_precompile(struct gl_context *ctx, /* Guess that the input and output patches have the same dimensionality. */ if (brw->gen < 8) { key.input_vertices = shader_prog-> - _LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut; + _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut; } key.tes_primitive_mode = brw->tess_eval_program ? diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index c0962241f84..038b5a9cd73 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -201,7 +201,7 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { const GLenum geom_mode = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> - _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.InputType; + _LinkedShaders[MESA_SHADER_GEOMETRY]->info.Geom.InputType; struct gl_shader_program *tes = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; GLenum mode_before_gs = mode; @@ -209,9 +209,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if (tes) { struct gl_linked_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL]; - if (tes_sh->TessEval.PointMode) + if (tes_sh->info.TessEval.PointMode) mode_before_gs = GL_POINTS; - else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES) + else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) mode_before_gs = GL_LINES; else /* the GL_QUADS mode generates triangles too */ @@ -308,7 +308,8 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]-> - _LinkedShaders[MESA_SHADER_GEOMETRY]->Geom.OutputType) { + _LinkedShaders[MESA_SHADER_GEOMETRY]-> + info.Geom.OutputType) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; @@ -327,9 +328,9 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; struct gl_linked_shader *tes_sh = tes->_LinkedShaders[MESA_SHADER_TESS_EVAL]; - if (tes_sh->TessEval.PointMode) + if (tes_sh->info.TessEval.PointMode) pass = ctx->TransformFeedback.Mode == GL_POINTS; - else if (tes_sh->TessEval.PrimitiveMode == GL_ISOLINES) + else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) pass = ctx->TransformFeedback.Mode == GL_LINES; else pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 83881e9ccf1..1f9a7cfeadd 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1260,7 +1260,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.shader->CompileStatus = true; p.shader->Version = state->language_version; - p.shader->uses_builtin_functions = state->uses_builtin_functions; + p.shader->info.uses_builtin_functions = state->uses_builtin_functions; p.shader_program->Shaders = (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); p.shader_program->Shaders[0] = p.shader; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index fdd445f6857..cab315df23d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2235,62 +2235,10 @@ struct gl_subroutine_function }; /** - * A linked GLSL shader object. + * Shader information needed by both gl_shader and gl_linked shader. */ -struct gl_linked_shader +struct gl_shader_info { - gl_shader_stage Stage; - - struct gl_program *Program; /**< Post-compile assembly code */ - - /** - * \name Sampler tracking - * - * \note Each of these fields is only set post-linking. - */ - /*@{*/ - unsigned num_samplers; /**< Number of samplers used by this shader. */ - GLbitfield active_samplers; /**< Bitfield of which samplers are used */ - GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */ - /*@}*/ - - /** - * Map from sampler unit to texture unit (set by glUniform1i()) - * - * A sampler unit is associated with each sampler uniform by the linker. - * The sampler unit associated with each uniform is stored in the - * \c gl_uniform_storage::sampler field. - */ - GLubyte SamplerUnits[MAX_SAMPLERS]; - /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ - gl_texture_index SamplerTargets[MAX_SAMPLERS]; - - /** - * Number of default uniform block components used by this shader. - * - * This field is only set post-linking. - */ - unsigned num_uniform_components; - - /** - * Number of combined uniform components used by this shader. - * - * This field is only set post-linking. It is the sum of the uniform block - * sizes divided by sizeof(float), and num_uniform_compoennts. - */ - unsigned num_combined_uniform_components; - - unsigned NumUniformBlocks; - struct gl_uniform_block **UniformBlocks; - - unsigned NumShaderStorageBlocks; - struct gl_uniform_block **ShaderStorageBlocks; - - struct exec_list *ir; - struct exec_list *packed_varyings; - struct exec_list *fragdata_arrays; - struct glsl_symbol_table *symbols; - bool uses_builtin_functions; bool uses_gl_fragcoord; bool redeclares_gl_fragcoord; @@ -2366,6 +2314,81 @@ struct gl_linked_shader } Geom; /** + * Whether early fragment tests are enabled as defined by + * ARB_shader_image_load_store. + */ + bool EarlyFragmentTests; + + /** + * Compute shader state from ARB_compute_shader layout qualifiers. + */ + struct { + /** + * Size specified using local_size_{x,y,z}, or all 0's to indicate that + * it's not set in this shader. + */ + unsigned LocalSize[3]; + } Comp; +}; + +/** + * A linked GLSL shader object. + */ +struct gl_linked_shader +{ + gl_shader_stage Stage; + + struct gl_program *Program; /**< Post-compile assembly code */ + + /** + * \name Sampler tracking + * + * \note Each of these fields is only set post-linking. + */ + /*@{*/ + unsigned num_samplers; /**< Number of samplers used by this shader. */ + GLbitfield active_samplers; /**< Bitfield of which samplers are used */ + GLbitfield shadow_samplers; /**< Samplers used for shadow sampling. */ + /*@}*/ + + /** + * Map from sampler unit to texture unit (set by glUniform1i()) + * + * A sampler unit is associated with each sampler uniform by the linker. + * The sampler unit associated with each uniform is stored in the + * \c gl_uniform_storage::sampler field. + */ + GLubyte SamplerUnits[MAX_SAMPLERS]; + /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ + gl_texture_index SamplerTargets[MAX_SAMPLERS]; + + /** + * Number of default uniform block components used by this shader. + * + * This field is only set post-linking. + */ + unsigned num_uniform_components; + + /** + * Number of combined uniform components used by this shader. + * + * This field is only set post-linking. It is the sum of the uniform block + * sizes divided by sizeof(float), and num_uniform_compoennts. + */ + unsigned num_combined_uniform_components; + + unsigned NumUniformBlocks; + struct gl_uniform_block **UniformBlocks; + + unsigned NumShaderStorageBlocks; + struct gl_uniform_block **ShaderStorageBlocks; + + struct exec_list *ir; + struct exec_list *packed_varyings; + struct exec_list *fragdata_arrays; + struct glsl_symbol_table *symbols; + + /** * Map from image uniform index to image unit (set by glUniform1i()) * * An image uniform index is associated with each image uniform by @@ -2395,23 +2418,6 @@ struct gl_linked_shader unsigned NumAtomicBuffers; /** - * Whether early fragment tests are enabled as defined by - * ARB_shader_image_load_store. - */ - bool EarlyFragmentTests; - - /** - * Compute shader state from ARB_compute_shader layout qualifiers. - */ - struct { - /** - * Size specified using local_size_{x,y,z}, or all 0's to indicate that - * it's not set in this shader. - */ - unsigned LocalSize[3]; - } Comp; - - /** * Number of types for subroutine uniforms. */ GLuint NumSubroutineUniformTypes; @@ -2431,6 +2437,8 @@ struct gl_linked_shader GLuint NumSubroutineFunctions; GLuint MaxSubroutineFunctionIndex; struct gl_subroutine_function *SubroutineFunctions; + + struct gl_shader_info info; }; /** @@ -2461,96 +2469,7 @@ struct gl_shader struct exec_list *ir; struct glsl_symbol_table *symbols; - bool uses_builtin_functions; - bool uses_gl_fragcoord; - bool redeclares_gl_fragcoord; - bool ARB_fragment_coord_conventions_enable; - - /** - * Fragment shader state from GLSL 1.50 layout qualifiers. - */ - bool origin_upper_left; - bool pixel_center_integer; - - struct { - /** Global xfb_stride out qualifier if any */ - GLuint BufferStride[MAX_FEEDBACK_BUFFERS]; - } TransformFeedback; - - /** - * Tessellation Control shader state from layout qualifiers. - */ - struct { - /** - * 0 - vertices not declared in shader, or - * 1 .. GL_MAX_PATCH_VERTICES - */ - GLint VerticesOut; - } TessCtrl; - - /** - * Tessellation Evaluation shader state from layout qualifiers. - */ - struct { - /** - * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set - * in this shader. - */ - GLenum PrimitiveMode; - /** - * GL_EQUAL, GL_FRACTIONAL_ODD, GL_FRACTIONAL_EVEN, or 0 if it's not set - * in this shader. - */ - GLenum Spacing; - /** - * GL_CW, GL_CCW, or 0 if it's not set in this shader. - */ - GLenum VertexOrder; - /** - * 1, 0, or -1 if it's not set in this shader. - */ - int PointMode; - } TessEval; - - /** - * Geometry shader state from GLSL 1.50 layout qualifiers. - */ - struct { - GLint VerticesOut; - /** - * 0 - Invocations count not declared in shader, or - * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS - */ - GLint Invocations; - /** - * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or - * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this - * shader. - */ - GLenum InputType; - /** - * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if - * it's not set in this shader. - */ - GLenum OutputType; - } Geom; - - /** - * Whether early fragment tests are enabled as defined by - * ARB_shader_image_load_store. - */ - bool EarlyFragmentTests; - - /** - * Compute shader state from ARB_compute_shader layout qualifiers. - */ - struct { - /** - * Size specified using local_size_{x,y,z}, or all 0's to indicate that - * it's not set in this shader. - */ - unsigned LocalSize[3]; - } Comp; + struct gl_shader_info info; }; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index fdfe1e7c6c4..c5c502466e5 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -732,7 +732,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_gs_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> - Geom.VerticesOut; + info.Geom.VerticesOut; } return; case GL_GEOMETRY_SHADER_INVOCATIONS: @@ -740,7 +740,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_gs_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> - Geom.Invocations; + info.Geom.Invocations; } return; case GL_GEOMETRY_INPUT_TYPE: @@ -748,7 +748,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_gs_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> - Geom.InputType; + info.Geom.InputType; } return; case GL_GEOMETRY_OUTPUT_TYPE: @@ -756,7 +756,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_gs_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> - Geom.OutputType; + info.Geom.OutputType; } return; case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: { @@ -834,7 +834,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_tcs_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]-> - TessCtrl.VerticesOut; + info.TessCtrl.VerticesOut; } return; case GL_TESS_GEN_MODE: @@ -842,7 +842,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_tes_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> - TessEval.PrimitiveMode; + info.TessEval.PrimitiveMode; } return; case GL_TESS_GEN_SPACING: @@ -850,7 +850,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_tes_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> - TessEval.Spacing; + info.TessEval.Spacing; } return; case GL_TESS_GEN_VERTEX_ORDER: @@ -858,7 +858,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_tes_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> - TessEval.VertexOrder; + info.TessEval.VertexOrder; } return; case GL_TESS_GEN_POINT_MODE: @@ -866,7 +866,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, break; if (check_tes_query(ctx, shProg)) { *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> - TessEval.PointMode; + info.TessEval.PointMode; } return; default: @@ -2168,8 +2168,8 @@ _mesa_copy_linked_program_data(gl_shader_stage type, case MESA_SHADER_TESS_CTRL: { struct gl_tess_ctrl_program *dst_tcp = (struct gl_tess_ctrl_program *) dst; - dst_tcp->VerticesOut = - src->_LinkedShaders[MESA_SHADER_TESS_CTRL]->TessCtrl.VerticesOut; + dst_tcp->VerticesOut = src->_LinkedShaders[MESA_SHADER_TESS_CTRL]-> + info.TessCtrl.VerticesOut; break; } case MESA_SHADER_TESS_EVAL: { @@ -2178,10 +2178,10 @@ _mesa_copy_linked_program_data(gl_shader_stage type, struct gl_linked_shader *tes_sh = src->_LinkedShaders[MESA_SHADER_TESS_EVAL]; - dst_tep->PrimitiveMode = tes_sh->TessEval.PrimitiveMode; - dst_tep->Spacing = tes_sh->TessEval.Spacing; - dst_tep->VertexOrder = tes_sh->TessEval.VertexOrder; - dst_tep->PointMode = tes_sh->TessEval.PointMode; + dst_tep->PrimitiveMode = tes_sh->info.TessEval.PrimitiveMode; + dst_tep->Spacing = tes_sh->info.TessEval.Spacing; + dst_tep->VertexOrder = tes_sh->info.TessEval.VertexOrder; + dst_tep->PointMode = tes_sh->info.TessEval.PointMode; dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize; dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize; break; @@ -2192,10 +2192,10 @@ _mesa_copy_linked_program_data(gl_shader_stage type, src->_LinkedShaders[MESA_SHADER_GEOMETRY]; dst_gp->VerticesIn = src->Geom.VerticesIn; - dst_gp->VerticesOut = geom_sh->Geom.VerticesOut; - dst_gp->Invocations = geom_sh->Geom.Invocations; - dst_gp->InputType = geom_sh->Geom.InputType; - dst_gp->OutputType = geom_sh->Geom.OutputType; + dst_gp->VerticesOut = geom_sh->info.Geom.VerticesOut; + dst_gp->Invocations = geom_sh->info.Geom.Invocations; + dst_gp->InputType = geom_sh->info.Geom.InputType; + dst_gp->OutputType = geom_sh->info.Geom.OutputType; dst->ClipDistanceArraySize = src->Geom.ClipDistanceArraySize; dst->CullDistanceArraySize = src->Geom.CullDistanceArraySize; dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive; diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 131d6824df0..0075a6d6429 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -92,9 +92,9 @@ static void _mesa_init_shader(struct gl_shader *shader) { shader->RefCount = 1; - shader->Geom.VerticesOut = -1; - shader->Geom.InputType = GL_TRIANGLES; - shader->Geom.OutputType = GL_TRIANGLE_STRIP; + shader->info.Geom.VerticesOut = -1; + shader->info.Geom.InputType = GL_TRIANGLES; + shader->info.Geom.OutputType = GL_TRIANGLE_STRIP; } /** diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 931515324a3..197b3af8c04 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6133,7 +6133,7 @@ st_translate_program( } if (procType == PIPE_SHADER_FRAGMENT) { - if (program->shader->EarlyFragmentTests) + if (program->shader->info.EarlyFragmentTests) ureg_property(ureg, TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL, 1); if (proginfo->InputsRead & VARYING_BIT_POS) { |