diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 27 | ||||
-rw-r--r-- | src/mesa/shader/prog_parameter.h | 5 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 2 |
4 files changed, 35 insertions, 3 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index e0d2096b305..2dfd923a0f3 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -278,6 +278,26 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList, /** + * Mark the named uniform as 'used'. + */ +void +_mesa_use_uniform(struct gl_program_parameter_list *paramList, + const char *name) +{ + GLuint i; + for (i = 0; i < paramList->NumParameters; i++) { + struct gl_program_parameter *p = paramList->Parameters + i; + if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) { + p->Used = GL_TRUE; + /* Note that large uniforms may occupy several slots so we're + * not done searching yet. + */ + } + } +} + + +/** * Add a sampler to the parameter list. * \param name uniform's name * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. @@ -591,21 +611,24 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) /** Not too efficient, but correct */ for (i = 0; i < list->NumParameters; i++) { struct gl_program_parameter *p = list->Parameters + i; + struct gl_program_parameter *pCopy; GLuint size = MIN2(p->Size, 4); GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, list->ParameterValues[i], NULL); ASSERT(j >= 0); + pCopy = clone->Parameters + j; + pCopy->Used = p->Used; /* copy state indexes */ if (p->Type == PROGRAM_STATE_VAR) { GLint k; - struct gl_program_parameter *q = clone->Parameters + j; for (k = 0; k < STATE_LENGTH; k++) { - q->StateIndexes[k] = p->StateIndexes[k]; + pCopy->StateIndexes[k] = p->StateIndexes[k]; } } else { clone->Parameters[j].Size = p->Size; } + } clone->StateFlags = list->StateFlags; diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h index ac5c629fabc..e8d3e9ec336 100644 --- a/src/mesa/shader/prog_parameter.h +++ b/src/mesa/shader/prog_parameter.h @@ -48,6 +48,7 @@ struct gl_program_parameter enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */ GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ GLuint Size; /**< Number of components (1..4) */ + GLboolean Used; /**< Helper flag for GLSL uniform tracking */ /** * A sequence of STATE_* tokens and integers to identify GL state. */ @@ -112,6 +113,10 @@ extern GLint _mesa_add_uniform(struct gl_program_parameter_list *paramList, const char *name, GLuint size, GLenum datatype); +extern void +_mesa_use_uniform(struct gl_program_parameter_list *paramList, + const char *name); + extern GLint _mesa_add_sampler(struct gl_program_parameter_list *paramList, const char *name, GLenum datatype); diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index cad983443a7..c5a0fcb6c77 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1703,6 +1703,10 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); } + else if (n->Store->File == PROGRAM_UNIFORM) { + /* mark var as used */ + _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); + } if (n->Store->Index < 0) { /* probably ran out of registers */ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index e33272eff2a..57dbfc23885 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -173,7 +173,7 @@ link_uniform_vars(struct gl_shader_program *shProg, * Furthermore, we'll need to fix the state-var's size/datatype info. */ - if (p->Type == PROGRAM_UNIFORM || + if ((p->Type == PROGRAM_UNIFORM && p->Used) || p->Type == PROGRAM_SAMPLER) { _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); } |