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-rw-r--r--src/mesa/main/api_validate.c10
-rw-r--r--src/mesa/main/uniforms.c29
-rw-r--r--src/mesa/program/prog_instruction.h16
-rw-r--r--src/mesa/program/prog_print.c14
-rw-r--r--src/mesa/program/prog_uniform.c18
-rw-r--r--src/mesa/slang/slang_builtin.c66
-rw-r--r--src/mesa/slang/slang_builtin.h3
-rw-r--r--src/mesa/slang/slang_codegen.c25
-rw-r--r--src/mesa/slang/slang_emit.c11
-rw-r--r--src/mesa/slang/slang_ir.c34
-rw-r--r--src/mesa/slang/slang_ir.h9
-rw-r--r--src/mesa/slang/slang_link.c12
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c11
-rw-r--r--src/mesa/state_tracker/st_program.c3
14 files changed, 203 insertions, 58 deletions
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 150bc3886cf..b3b5c6cc053 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -193,7 +193,7 @@ _mesa_validate_DrawElements(GLcontext *ctx,
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
return GL_FALSE;
}
@@ -250,7 +250,7 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
return GL_FALSE;
}
@@ -309,7 +309,7 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
@@ -339,7 +339,7 @@ _mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawArraysInstanced(mode=0x%x)", mode);
return GL_FALSE;
@@ -384,7 +384,7 @@ _mesa_validate_DrawElementsInstanced(GLcontext *ctx,
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawElementsInstanced(mode = 0x%x)", mode);
return GL_FALSE;
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index c869942d2eb..d68a7768df5 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -132,6 +132,11 @@ get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
progPos = shProg->Uniforms->Uniforms[index].FragPos;
if (progPos >= 0) {
prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[index].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
}
}
@@ -315,6 +320,11 @@ lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
progPos = shProg->Uniforms->Uniforms[location].FragPos;
if (progPos >= 0) {
prog = &shProg->FragmentProgram->Base;
+ } else {
+ progPos = shProg->Uniforms->Uniforms[location].GeomPos;
+ if (progPos >= 0) {
+ prog = &shProg->GeometryProgram->Base;
+ }
}
}
}
@@ -829,6 +839,15 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
}
}
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform(ctx, &shProg->GeometryProgram->Base,
+ index, offset, type, count, elems, values);
+ }
+ }
+
uniform->Initialized = GL_TRUE;
}
@@ -962,6 +981,16 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
}
}
+ if (shProg->GeometryProgram) {
+ /* convert uniform location to program parameter index */
+ GLint index = uniform->GeomPos;
+ if (index >= 0) {
+ set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base,
+ index, offset,
+ count, rows, cols, transpose, values);
+ }
+ }
+
uniform->Initialized = GL_TRUE;
}
diff --git a/src/mesa/program/prog_instruction.h b/src/mesa/program/prog_instruction.h
index bc980c6a7f6..dacbc33704b 100644
--- a/src/mesa/program/prog_instruction.h
+++ b/src/mesa/program/prog_instruction.h
@@ -271,6 +271,22 @@ struct prog_src_register
* instruction which allows per-component negation.
*/
GLuint Negate:4;
+
+ /**
+ * Is the register two-dimensional.
+ * Two dimensional registers are of the
+ * REGISTER[index][index2] format.
+ * They are used by the geometry shaders where
+ * the first index is the index within an array
+ * and the second index is the semantic of the
+ * array, e.g. gl_PositionIn[index] would become
+ * INPUT[index][gl_PositionIn]
+ */
+ GLuint HasIndex2:1;
+ GLuint RelAddr2:1;
+ GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ * May be negative for relative
+ * addressing. */
};
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 80c9203e31f..6ab199aa02b 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -265,7 +265,8 @@ arb_output_attrib_string(GLint index, GLenum progType)
*/
static const char *
reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode,
- GLboolean relAddr, const struct gl_program *prog)
+ GLboolean relAddr, const struct gl_program *prog,
+ GLboolean hasIndex2, GLboolean relAddr2, GLint index2)
{
static char str[100];
const char *addr = relAddr ? "ADDR+" : "";
@@ -275,6 +276,11 @@ reg_string(gl_register_file f, GLint index, gl_prog_print_mode mode,
switch (mode) {
case PROG_PRINT_DEBUG:
sprintf(str, "%s[%s%d]", file_string(f, mode), addr, index);
+ if (hasIndex2) {
+ int offset = strlen(str);
+ const char *addr2 = relAddr2 ? "ADDR+" : "";
+ sprintf(str+offset, "[%s%d]", addr2, index2);
+ }
break;
case PROG_PRINT_ARB:
@@ -478,7 +484,8 @@ fprint_dst_reg(FILE * f,
{
fprintf(f, "%s%s",
reg_string((gl_register_file) dstReg->File,
- dstReg->Index, mode, dstReg->RelAddr, prog),
+ dstReg->Index, mode, dstReg->RelAddr, prog,
+ GL_FALSE, GL_FALSE, 0),
_mesa_writemask_string(dstReg->WriteMask));
if (dstReg->CondMask != COND_TR) {
@@ -508,7 +515,8 @@ fprint_src_reg(FILE *f,
fprintf(f, "%s%s%s%s",
abs,
reg_string((gl_register_file) srcReg->File,
- srcReg->Index, mode, srcReg->RelAddr, prog),
+ srcReg->Index, mode, srcReg->RelAddr, prog,
+ srcReg->HasIndex2, srcReg->RelAddr2, srcReg->Index2),
_mesa_swizzle_string(srcReg->Swizzle,
srcReg->Negate, GL_FALSE),
abs);
diff --git a/src/mesa/program/prog_uniform.c b/src/mesa/program/prog_uniform.c
index c408a8492c6..5aa9878d43c 100644
--- a/src/mesa/program/prog_uniform.c
+++ b/src/mesa/program/prog_uniform.c
@@ -61,7 +61,8 @@ _mesa_append_uniform(struct gl_uniform_list *list,
GLint index;
assert(target == GL_VERTEX_PROGRAM_ARB ||
- target == GL_FRAGMENT_PROGRAM_ARB);
+ target == GL_FRAGMENT_PROGRAM_ARB ||
+ target == MESA_GEOMETRY_PROGRAM);
index = _mesa_lookup_uniform(list, name);
if (index < 0) {
@@ -90,6 +91,7 @@ _mesa_append_uniform(struct gl_uniform_list *list,
uniform->Name = _mesa_strdup(name);
uniform->VertPos = -1;
uniform->FragPos = -1;
+ uniform->GeomPos = -1;
uniform->Initialized = GL_FALSE;
list->NumUniforms++;
@@ -106,13 +108,18 @@ _mesa_append_uniform(struct gl_uniform_list *list,
return GL_FALSE;
}
uniform->VertPos = progPos;
- }
- else {
+ } else if (target == GL_FRAGMENT_PROGRAM_ARB) {
if (uniform->FragPos != -1) {
/* this uniform is already in the list - that shouldn't happen */
return GL_FALSE;
}
uniform->FragPos = progPos;
+ } else {
+ if (uniform->GeomPos != -1) {
+ /* this uniform is already in the list - that shouldn't happen */
+ return GL_FALSE;
+ }
+ uniform->GeomPos = progPos;
}
return uniform;
@@ -156,10 +163,11 @@ _mesa_print_uniforms(const struct gl_uniform_list *list)
GLuint i;
printf("Uniform list %p:\n", (void *) list);
for (i = 0; i < list->NumUniforms; i++) {
- printf("%d: %s %d %d\n",
+ printf("%d: %s %d %d %d\n",
i,
list->Uniforms[i].Name,
list->Uniforms[i].VertPos,
- list->Uniforms[i].FragPos);
+ list->Uniforms[i].FragPos,
+ list->Uniforms[i].GeomPos);
}
}
diff --git a/src/mesa/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c
index e3ac7d38e2d..a7e0efcb7b5 100644
--- a/src/mesa/slang/slang_builtin.c
+++ b/src/mesa/slang/slang_builtin.c
@@ -756,47 +756,48 @@ struct input_info
GLuint Attrib;
GLenum Type;
GLuint Swizzle;
+ GLboolean Array;
};
/** Predefined vertex shader inputs/attributes */
static const struct input_info vertInputs[] = {
- { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP },
- { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX },
- { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }
+ { "gl_Vertex", VERT_ATTRIB_POS, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_Normal", VERT_ATTRIB_NORMAL, GL_FLOAT_VEC3, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_Color", VERT_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_SecondaryColor", VERT_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_FogCoord", VERT_ATTRIB_FOG, GL_FLOAT, SWIZZLE_XXXX, GL_FALSE },
+ { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE }
};
static const struct input_info geomInputs[] = {
- { "gl_PrimitiveIDIn", GEOM_ATTRIB_PRIMITIVE_ID, GL_FLOAT, SWIZZLE_NOOP },
- { "gl_FrontColorIn", GEOM_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_BackColorIn", GEOM_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_FrontSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_BackSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_TexCoordIn", GEOM_ATTRIB_TEX_COORD, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_FogFragCoordIn", GEOM_ATTRIB_FOG_FRAG_COORD, GL_FLOAT, SWIZZLE_NOOP },
- { "gl_PositionIn", GEOM_ATTRIB_POSITION, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_ClipVertexIn", GEOM_ATTRIB_CLIP_VERTEX, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_PointSizeIn", GEOM_ATTRIB_POINT_SIZE, GL_FLOAT, SWIZZLE_NOOP }
+ { "gl_PrimitiveIDIn", GEOM_ATTRIB_PRIMITIVE_ID, GL_FLOAT, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_FrontColorIn", GEOM_ATTRIB_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_BackColorIn", GEOM_ATTRIB_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_FrontSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR0, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_BackSecondaryColorIn", GEOM_ATTRIB_SECONDARY_COLOR1, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_TexCoordIn", GEOM_ATTRIB_TEX_COORD, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_FogFragCoordIn", GEOM_ATTRIB_FOG_FRAG_COORD, GL_FLOAT, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_PositionIn", GEOM_ATTRIB_POSITION, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_ClipVertexIn", GEOM_ATTRIB_CLIP_VERTEX, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_TRUE },
+ { "gl_PointSizeIn", GEOM_ATTRIB_POINT_SIZE, GL_FLOAT, SWIZZLE_NOOP, GL_TRUE }
};
/** Predefined fragment shader inputs */
static const struct input_info fragInputs[] = {
- { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
- { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
- { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }
+ { "gl_FragCoord", FRAG_ATTRIB_WPOS, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_Color", FRAG_ATTRIB_COL0, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_SecondaryColor", FRAG_ATTRIB_COL1, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP, GL_FALSE },
+ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX, GL_FALSE },
+ { "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX, GL_FALSE },
+ { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW, GL_FALSE }
};
@@ -807,7 +808,8 @@ static const struct input_info fragInputs[] = {
* XXX return size too
*/
GLint
-_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
+_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut,
+ GLboolean *is_array)
{
const struct input_info *inputs;
GLuint i, n;
@@ -836,6 +838,8 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
if (strcmp(inputs[i].Name, name) == 0) {
/* found */
*swizzleOut = inputs[i].Swizzle;
+ if (is_array)
+ *is_array = inputs[i].Array;
return inputs[i].Attrib;
}
}
diff --git a/src/mesa/slang/slang_builtin.h b/src/mesa/slang/slang_builtin.h
index cef18afdd55..ed9ae80b3c3 100644
--- a/src/mesa/slang/slang_builtin.h
+++ b/src/mesa/slang/slang_builtin.h
@@ -38,7 +38,8 @@ _slang_alloc_statevar(slang_ir_node *n,
extern GLint
-_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut);
+_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut,
+ GLboolean *is_array);
extern GLint
_slang_output_index(const char *name, GLenum target);
diff --git a/src/mesa/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c
index 79072cb3569..11a9074d1ec 100644
--- a/src/mesa/slang/slang_codegen.c
+++ b/src/mesa/slang/slang_codegen.c
@@ -5155,7 +5155,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
/* fragment program input */
GLuint swizzle;
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB,
- &swizzle);
+ &swizzle, NULL);
assert(index >= 0);
assert(index < FRAG_ATTRIB_MAX);
store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index,
@@ -5171,9 +5171,10 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
size, swizzle);
} else {
/* geometry program input */
+ GLboolean is_array = GL_FALSE;
GLuint swizzle;
GLint index = _slang_input_index(varName, MESA_GEOMETRY_PROGRAM,
- &swizzle);
+ &swizzle, &is_array);
if (index < 0) {
/* geometry program output */
index = _slang_output_index(varName, MESA_GEOMETRY_PROGRAM);
@@ -5187,8 +5188,12 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
} else {
assert(index >= 0);
/* assert(index < GEOM_ATTRIB_MAX); */
- store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index,
- size, swizzle);
+ if (is_array)
+ store = _slang_new_ir_storage_2d(PROGRAM_INPUT, 0, index,
+ size, swizzle);
+ else
+ store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index,
+ size, swizzle);
}
}
if (dbg) printf("V/F ");
@@ -5217,7 +5222,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
}
else {
/* pre-defined vertex attrib */
- index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle);
+ index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB, &swizzle, NULL);
assert(index >= 0);
}
store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
@@ -5227,12 +5232,16 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
GLuint swizzle = SWIZZLE_XYZW; /* silence compiler warning */
if (type == SLANG_UNIT_FRAGMENT_BUILTIN) {
GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB,
- &swizzle);
+ &swizzle, NULL);
store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
} else if (type == SLANG_UNIT_GEOMETRY_BUILTIN) {
+ GLboolean is_array;
GLint index = _slang_input_index(varName, MESA_GEOMETRY_PROGRAM,
- &swizzle);
- store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
+ &swizzle, &is_array);
+ if (is_array)
+ store = _slang_new_ir_storage_2d(PROGRAM_INPUT, 0, index, size, swizzle);
+ else
+ store = _slang_new_ir_storage_swz(PROGRAM_INPUT, index, size, swizzle);
}
if (dbg) printf("INPUT ");
}
diff --git a/src/mesa/slang/slang_emit.c b/src/mesa/slang/slang_emit.c
index 127c6725542..a9aa6fe1c3a 100644
--- a/src/mesa/slang/slang_emit.c
+++ b/src/mesa/slang/slang_emit.c
@@ -379,6 +379,9 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st)
assert(GET_SWZ(swizzle, 3) <= SWIZZLE_W);
src->Swizzle = swizzle;
+ src->HasIndex2 = st->Is2D;
+ src->Index2 = st->Index2;
+
src->RelAddr = relAddr;
}
@@ -2317,7 +2320,13 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n)
}
else if (n->Store->File == PROGRAM_INPUT) {
assert(n->Store->Index >= 0);
- emitInfo->prog->InputsRead |= (1 << n->Store->Index);
+ /* geometry shaders have the input index in the second
+ * index */
+ if (emitInfo->prog->Target == MESA_GEOMETRY_PROGRAM &&
+ n->Store->Is2D) {
+ emitInfo->prog->InputsRead |= (1 << n->Store->Index2);
+ } else
+ emitInfo->prog->InputsRead |= (1 << n->Store->Index);
}
if (n->Store->Index < 0) {
diff --git a/src/mesa/slang/slang_ir.c b/src/mesa/slang/slang_ir.c
index d78ba52505a..078c9369a89 100644
--- a/src/mesa/slang/slang_ir.c
+++ b/src/mesa/slang/slang_ir.c
@@ -133,6 +133,8 @@ _slang_init_ir_storage(slang_ir_storage *st,
st->Swizzle = swizzle;
st->Parent = NULL;
st->IsIndirect = GL_FALSE;
+ st->Is2D = GL_FALSE;
+ st->Index2 = 0;
}
@@ -151,6 +153,8 @@ _slang_new_ir_storage(gl_register_file file, GLint index, GLint size)
st->Swizzle = SWIZZLE_NOOP;
st->Parent = NULL;
st->IsIndirect = GL_FALSE;
+ st->Is2D = GL_FALSE;
+ st->Index2 = 0;
}
return st;
}
@@ -172,10 +176,36 @@ _slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size,
st->Swizzle = swizzle;
st->Parent = NULL;
st->IsIndirect = GL_FALSE;
+ st->Is2D = GL_FALSE;
+ st->Index2 = 0;
}
return st;
}
+/**
+ * Return a new slang_ir_storage object.
+ */
+slang_ir_storage *
+_slang_new_ir_storage_2d(gl_register_file file,
+ GLint index, GLint index2,
+ GLint size, GLuint swizzle)
+{
+ slang_ir_storage *st;
+ st = (slang_ir_storage *) _slang_alloc(sizeof(slang_ir_storage));
+ if (st) {
+ st->File = file;
+ st->Index = index;
+ st->Size = size;
+ st->Swizzle = swizzle;
+ st->Parent = NULL;
+ st->IsIndirect = GL_FALSE;
+ st->Is2D = GL_TRUE;
+ st->Index2 = index2;
+ }
+ return st;
+}
+
+
/**
* Return a new slang_ir_storage object.
@@ -193,6 +223,8 @@ _slang_new_ir_storage_relative(GLint index, GLint size,
st->Swizzle = SWIZZLE_NOOP;
st->Parent = parent;
st->IsIndirect = GL_FALSE;
+ st->Is2D = GL_FALSE;
+ st->Index2 = 0;
}
return st;
}
@@ -217,6 +249,8 @@ _slang_new_ir_storage_indirect(gl_register_file file,
st->IndirectFile = indirectFile;
st->IndirectIndex = indirectIndex;
st->IndirectSwizzle = indirectSwizzle;
+ st->Is2D = GL_FALSE;
+ st->Index2 = 0;
}
return st;
}
diff --git a/src/mesa/slang/slang_ir.h b/src/mesa/slang/slang_ir.h
index e9af079a1e3..b7a373746b4 100644
--- a/src/mesa/slang/slang_ir.h
+++ b/src/mesa/slang/slang_ir.h
@@ -189,6 +189,11 @@ struct slang_ir_storage_
GLuint IndirectSwizzle;
GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */
+ /* Is the register two-dimensional and
+ * if so what's the second index */
+ GLboolean Is2D;
+ GLint Index2;
+
/** If Parent is non-null, Index is relative to parent.
* The other fields are ignored.
*/
@@ -252,6 +257,10 @@ _slang_new_ir_storage_swz(gl_register_file file, GLint index, GLint size,
GLuint swizzle);
extern slang_ir_storage *
+_slang_new_ir_storage_2d(gl_register_file file, GLint index, GLint index2d,
+ GLint size, GLuint swizzle);
+
+extern slang_ir_storage *
_slang_new_ir_storage_relative(GLint index, GLint size,
slang_ir_storage *parent);
diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c
index bc2bd31fda5..955ee79ed86 100644
--- a/src/mesa/slang/slang_link.c
+++ b/src/mesa/slang/slang_link.c
@@ -761,9 +761,15 @@ _slang_update_inputs_outputs(struct gl_program *prog)
const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
for (j = 0; j < numSrc; j++) {
if (inst->SrcReg[j].File == PROGRAM_INPUT) {
- prog->InputsRead |= get_inputs_read_mask(prog->Target,
- inst->SrcReg[j].Index,
- inst->SrcReg[j].RelAddr);
+ if (prog->Target == MESA_GEOMETRY_PROGRAM &&
+ inst->SrcReg[j].HasIndex2)
+ prog->InputsRead |= get_inputs_read_mask(prog->Target,
+ inst->SrcReg[j].Index2,
+ inst->SrcReg[j].RelAddr2);
+ else
+ prog->InputsRead |= get_inputs_read_mask(prog->Target,
+ inst->SrcReg[j].Index,
+ inst->SrcReg[j].RelAddr);
}
else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index fdf023d6ae3..bacd091853b 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -176,7 +176,7 @@ dst_register( struct st_translate *t,
else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
assert(index < FRAG_RESULT_MAX);
else
- assert(0 && "geom shaders not handled in dst_register() yet");
+ assert(index < GEOM_RESULT_MAX);
assert(t->outputMapping[index] < Elements(t->outputs));
@@ -305,6 +305,15 @@ translate_src( struct st_translate *t,
{
struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
+ if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) {
+ src = src_register( t, SrcReg->File, SrcReg->Index2 );
+ if (SrcReg->RelAddr2)
+ src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]),
+ SrcReg->Index);
+ else
+ src = ureg_src_dimension( src, SrcReg->Index);
+ }
+
src = ureg_swizzle( src,
GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3,
GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3,
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 1d748965f80..6f3ecdbce11 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -492,6 +492,9 @@ st_translate_geometry_program(struct st_context *st,
/* which vertex output goes to the first geometry input */
vslot = 0;
+ memset(inputMapping, 0, sizeof(inputMapping));
+ memset(outputMapping, 0, sizeof(outputMapping));
+
/*
* Convert Mesa program inputs to TGSI input register semantics.
*/