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-rw-r--r--src/mesa/state_tracker/st_atom_depth.c11
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c2
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c8
3 files changed, 17 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c
index 88b80a07fc9..3c07afba9aa 100644
--- a/src/mesa/state_tracker/st_atom_depth.c
+++ b/src/mesa/state_tracker/st_atom_depth.c
@@ -94,9 +94,11 @@ static void
update_depth_stencil_alpha(struct st_context *st)
{
struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
+ struct pipe_stencil_ref sr;
GLcontext *ctx = st->ctx;
memset(dsa, 0, sizeof(*dsa));
+ memset(&sr, 0, sizeof(sr));
if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) {
dsa->depth.enabled = 1;
@@ -110,9 +112,9 @@ update_depth_stencil_alpha(struct st_context *st)
dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
- dsa->stencil[0].ref_value = ctx->Stencil.Ref[0] & 0xff;
dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ sr.ref_value[0] = ctx->Stencil.Ref[0] & 0xff;
if (ctx->Stencil._TestTwoSide) {
const GLuint back = ctx->Stencil._BackFace;
@@ -121,13 +123,17 @@ update_depth_stencil_alpha(struct st_context *st)
dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
- dsa->stencil[1].ref_value = ctx->Stencil.Ref[back] & 0xff;
dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
+ sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff;
}
else {
+ /* This should be unnecessary. Drivers must not expect this to
+ * contain valid data, except the enabled bit
+ */
dsa->stencil[1] = dsa->stencil[0];
dsa->stencil[1].enabled = 0;
+ sr.ref_value[1] = sr.ref_value[0];
}
}
@@ -138,6 +144,7 @@ update_depth_stencil_alpha(struct st_context *st)
}
cso_set_depth_stencil_alpha(st->cso_context, dsa);
+ cso_set_stencil_ref(st->cso_context, &sr);
}
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 9d63f1c6ab6..a8262a5e1aa 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -211,7 +211,7 @@ update_samplers(struct st_context *st)
teximg ? teximg->_BaseFormat : GL_RGBA,
sampler->border_color);
- sampler->max_anisotropy = texobj->MaxAnisotropy;
+ sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy);
/* only care about ARB_shadow, not SGI shadow */
if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 0c7bcb85973..898c32293d1 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -215,6 +215,7 @@ clear_with_quad(GLcontext *ctx,
*/
cso_save_blend(st->cso_context);
+ cso_save_stencil_ref(st->cso_context);
cso_save_depth_stencil_alpha(st->cso_context);
cso_save_rasterizer(st->cso_context);
cso_save_fragment_shader(st->cso_context);
@@ -254,14 +255,17 @@ clear_with_quad(GLcontext *ctx,
}
if (stencil) {
+ struct pipe_stencil_ref stencil_ref;
+ memset(&stencil_ref, 0, sizeof(stencil_ref));
depth_stencil.stencil[0].enabled = 1;
depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
- depth_stencil.stencil[0].ref_value = ctx->Stencil.Clear;
depth_stencil.stencil[0].valuemask = 0xff;
depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ stencil_ref.ref_value[0] = ctx->Stencil.Clear;
+ cso_set_stencil_ref(st->cso_context, &stencil_ref);
}
cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
@@ -277,10 +281,12 @@ clear_with_quad(GLcontext *ctx,
/* Restore pipe state */
cso_restore_blend(st->cso_context);
+ cso_restore_stencil_ref(st->cso_context);
cso_restore_depth_stencil_alpha(st->cso_context);
cso_restore_rasterizer(st->cso_context);
cso_restore_fragment_shader(st->cso_context);
cso_restore_vertex_shader(st->cso_context);
+
}