diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 4 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 | ||||
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 2 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 2 |
5 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 6f0ace8932c..3f59c804ca5 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -261,7 +261,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", - _mesa_glsl_shader_target_name(shader->base.Type), shProg->Name); + _mesa_shader_enum_to_string(shader->base.Type), shProg->Name); _mesa_print_ir(shader->base.ir, NULL); printf("\n"); } @@ -274,7 +274,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) continue; printf("GLSL %s shader %d source for linked program %d:\n", - _mesa_glsl_shader_target_name(sh->Type), + _mesa_shader_enum_to_string(sh->Type), i, shProg->Name); printf("%s", sh->Source); diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 4f3be68a406..57511e83e43 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -791,7 +791,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) } else { if (ctx->Shader.Flags & GLSL_DUMP) { printf("GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(sh->Type), sh->Name); + _mesa_shader_enum_to_string(sh->Type), sh->Name); printf("%s\n", sh->Source); } @@ -823,7 +823,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh->CompileStatus) { if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) { fprintf(stderr, "GLSL source for %s shader %d:\n", - _mesa_glsl_shader_target_name(sh->Type), sh->Name); + _mesa_shader_enum_to_string(sh->Type), sh->Name); fprintf(stderr, "%s\n", sh->Source); fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog); fflush(stderr); @@ -898,7 +898,7 @@ print_shader_info(const struct gl_shader_program *shProg) printf("Mesa: glUseProgram(%u)\n", shProg->Name); for (i = 0; i < shProg->NumShaders; i++) { printf(" %s shader %u, checksum %u\n", - _mesa_glsl_shader_target_name(shProg->Shaders[i]->Type), + _mesa_shader_enum_to_string(shProg->Shaders[i]->Type), shProg->Shaders[i]->Name, shProg->Shaders[i]->SourceChecksum); } diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 88ad476acb9..61bcbcb8afd 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -452,7 +452,7 @@ log_program_parameters(const struct gl_shader_program *shProg) const struct gl_program *const prog = shProg->_LinkedShaders[i]->Program; printf("Program %d %s shader parameters:\n", - shProg->Name, _mesa_glsl_shader_target_name(prog->Target)); + shProg->Name, _mesa_shader_enum_to_string(prog->Target)); for (unsigned j = 0; j < prog->Parameters->NumParameters; j++) { printf("%s: %p %f %f %f %f\n", prog->Parameters->Parameters[j].Name, diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 23d479c32d6..beb0c093b5e 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2801,7 +2801,7 @@ get_mesa_program(struct gl_context *ctx, int i; struct gl_program *prog; GLenum target; - const char *target_string = _mesa_glsl_shader_target_name(shader->Type); + const char *target_string = _mesa_shader_enum_to_string(shader->Type); struct gl_shader_compiler_options *options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 1331c73dc30..eb12426a544 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5143,7 +5143,7 @@ get_mesa_program(struct gl_context *ctx, if (ctx->Shader.Flags & GLSL_DUMP) { printf("\n"); printf("GLSL IR for linked %s program %d:\n", - _mesa_glsl_shader_target_name(shader->Type), + _mesa_shader_enum_to_string(shader->Type), shader_program->Name); _mesa_print_ir(shader->ir, NULL); printf("\n"); |