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-rw-r--r--src/mesa/vbo/vbo_save_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 617c5a77baf..f59e1036d01 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -115,7 +115,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
struct gl_client_array *arrays = save->arrays;
- GLuint data = node->buffer_offset;
+ GLuint buffer_offset = node->buffer_offset;
const GLuint *map;
GLuint attr;
GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
@@ -170,7 +170,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
/* override the default array set above */
save->inputs[attr] = &arrays[attr];
- arrays[attr].Ptr = (const GLubyte *) data;
+ arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
arrays[attr].Size = node->attrsz[src];
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
@@ -184,7 +184,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
assert(arrays[attr].BufferObj->Name);
- data += node->attrsz[src] * sizeof(GLfloat);
+ buffer_offset += node->attrsz[src] * sizeof(GLfloat);
varying_inputs |= 1<<attr;
}
}