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-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c8
-rw-r--r--src/mesa/main/arrayobj.c14
-rw-r--r--src/mesa/main/enable.c2
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
-rw-r--r--src/mesa/main/ffvertex_prog.c2
-rw-r--r--src/mesa/main/mtypes.h20
-rw-r--r--src/mesa/main/state.c2
-rw-r--r--src/mesa/main/state.h2
-rw-r--r--src/mesa/main/varray.c2
-rw-r--r--src/mesa/program/program_parse.y2
-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
13 files changed, 36 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 9b81999ea05..2204bf474bd 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -458,7 +458,7 @@ brw_prepare_vertices(struct brw_context *brw)
/* BRW_NEW_VS_PROG_DATA */
const struct brw_vs_prog_data *vs_prog_data =
brw_vs_prog_data(brw->vs.base.prog_data);
- GLbitfield64 vs_inputs = vs_prog_data->inputs_read;
+ GLbitfield vs_inputs = vs_prog_data->inputs_read;
const unsigned char *ptr = NULL;
GLuint interleaved = 0;
unsigned int min_index = brw->vb.min_index + brw->basevertex;
@@ -487,16 +487,16 @@ brw_prepare_vertices(struct brw_context *brw)
/* Accumulate the list of enabled arrays. */
brw->vb.nr_enabled = 0;
while (vs_inputs) {
- GLuint first = ffsll(vs_inputs) - 1;
+ GLuint first = ffs(vs_inputs) - 1;
assert (first < 64);
GLuint index =
first - DIV_ROUND_UP(_mesa_bitcount_64(vs_prog_data->double_inputs_read &
BITFIELD64_MASK(first)), 2);
struct brw_vertex_element *input = &brw->vb.inputs[index];
input->is_dual_slot = (vs_prog_data->double_inputs_read & BITFIELD64_BIT(first)) != 0;
- vs_inputs &= ~BITFIELD64_BIT(first);
+ vs_inputs &= ~BITFIELD_BIT(first);
if (input->is_dual_slot)
- vs_inputs &= ~BITFIELD64_BIT(first + 1);
+ vs_inputs &= ~BITFIELD_BIT(first + 1);
brw->vb.enabled[brw->vb.nr_enabled++] = input;
}
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 18d6d8008c1..d9a65ba4105 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -252,7 +252,7 @@ init_array(struct gl_context *ctx,
binding->Offset = 0;
binding->Stride = array->_ElementSize;
binding->BufferObj = NULL;
- binding->_BoundArrays = BITFIELD64_BIT(index);
+ binding->_BoundArrays = BITFIELD_BIT(index);
/* Vertex array buffers */
_mesa_reference_buffer_object(ctx, &binding->BufferObj,
@@ -314,10 +314,10 @@ void
_mesa_update_vao_client_arrays(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
- GLbitfield64 arrays = vao->NewArrays;
+ GLbitfield arrays = vao->NewArrays;
while (arrays) {
- const int attrib = u_bit_scan64(&arrays);
+ const int attrib = u_bit_scan(&arrays);
struct gl_vertex_array *client_array = &vao->_VertexAttrib[attrib];
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[attrib];
@@ -334,13 +334,13 @@ bool
_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
{
/* Walk those enabled arrays that have the default vbo attached */
- GLbitfield64 mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
+ GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
while (mask) {
/* Do not use u_bit_scan64 as we can walk multiple
* attrib arrays at once
*/
- const int i = ffsll(mask) - 1;
+ const int i = ffs(mask) - 1;
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
@@ -368,10 +368,10 @@ bool
_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
{
/* Walk the enabled arrays that have a vbo attached */
- GLbitfield64 mask = vao->_Enabled & vao->VertexAttribBufferMask;
+ GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
while (mask) {
- const int i = ffsll(mask) - 1;
+ const int i = ffs(mask) - 1;
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 8e99f2504f1..c859a7ae1c7 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -64,7 +64,7 @@ static void
client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
- GLbitfield64 flag;
+ GLbitfield flag;
GLboolean *var;
switch (cap) {
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 2b924f6d101..83541a269ac 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -180,7 +180,7 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs,
GLbitfield possible_inputs = 0;
/* _NEW_VARYING_VP_INPUTS */
- GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the
* vertex program:
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 85f8f24d830..44fbf4fb8a1 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -68,7 +68,7 @@ struct state_key {
unsigned texture_enabled_global:1;
unsigned fragprog_inputs_read:12;
- GLbitfield64 varying_vp_inputs;
+ GLbitfield varying_vp_inputs;
struct {
unsigned light_enabled:1;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4682e02fc85..9d704c1c158 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -56,6 +56,16 @@ extern "C" {
#endif
+/** Set a single bit */
+#define BITFIELD_BIT(b) ((GLbitfield)1 << (b))
+/** Set all bits up to excluding bit b */
+#define BITFIELD_MASK(b) \
+ ((b) == 32 ? (~(GLbitfield)0) : BITFIELD_BIT(b) - 1)
+/** Set count bits starting from bit b */
+#define BITFIELD_RANGE(b, count) \
+ (BITFIELD_MASK((b) + (count)) & ~BITFIELD_MASK(b))
+
+
/**
* \name 64-bit extension of GLbitfield.
*/
@@ -1507,7 +1517,7 @@ struct gl_vertex_buffer_binding
GLsizei Stride; /**< User-specified stride */
GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
struct gl_buffer_object *BufferObj; /**< GL_ARB_vertex_buffer_object */
- GLbitfield64 _BoundArrays; /**< Arrays bound to this binding point */
+ GLbitfield _BoundArrays; /**< Arrays bound to this binding point */
};
@@ -1544,13 +1554,13 @@ struct gl_vertex_array_object
struct gl_vertex_buffer_binding BufferBinding[VERT_ATTRIB_MAX];
/** Mask indicating which vertex arrays have vertex buffer associated. */
- GLbitfield64 VertexAttribBufferMask;
+ GLbitfield VertexAttribBufferMask;
/** Mask of VERT_BIT_* values indicating which arrays are enabled */
- GLbitfield64 _Enabled;
+ GLbitfield _Enabled;
/** Mask of VERT_BIT_* values indicating changed/dirty arrays */
- GLbitfield64 NewArrays;
+ GLbitfield NewArrays;
/** The index buffer (also known as the element array buffer in OpenGL). */
struct gl_buffer_object *IndexBufferObj;
@@ -4948,7 +4958,7 @@ struct gl_context
GLboolean ViewportInitialized; /**< has viewport size been initialized? */
- GLbitfield64 varying_vp_inputs; /**< mask of VERT_BIT_* flags */
+ GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
/** \name Derived state */
GLbitfield _ImageTransferState;/**< bitwise-or of IMAGE_*_BIT flags */
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 7aec98e5784..7a9732d37b2 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -414,7 +414,7 @@ _mesa_update_state( struct gl_context *ctx )
*/
void
_mesa_set_varying_vp_inputs( struct gl_context *ctx,
- GLbitfield64 varying_inputs )
+ GLbitfield varying_inputs )
{
if (ctx->API != API_OPENGL_COMPAT &&
ctx->API != API_OPENGLES)
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index b719f392965..9d4591790ae 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -39,7 +39,7 @@ _mesa_update_state_locked(struct gl_context *ctx);
extern void
-_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
+_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs);
extern void
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 99347244891..31f1c8339df 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -138,7 +138,7 @@ vertex_attrib_binding(struct gl_context *ctx,
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
if (array->BufferBindingIndex != bindingIndex) {
- const GLbitfield64 array_bit = VERT_BIT(attribIndex);
+ const GLbitfield array_bit = VERT_BIT(attribIndex);
if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
vao->VertexAttribBufferMask |= array_bit;
diff --git a/src/mesa/program/program_parse.y b/src/mesa/program/program_parse.y
index 1bc5f515494..04ec18d840d 100644
--- a/src/mesa/program/program_parse.y
+++ b/src/mesa/program/program_parse.y
@@ -2212,7 +2212,7 @@ set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index,
int
validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state)
{
- const GLbitfield64 inputs = state->prog->info.inputs_read | state->InputsBound;
+ const GLbitfield inputs = state->prog->info.inputs_read | state->InputsBound;
GLbitfield ff_inputs = 0;
/* Since Mesa internal attribute indices are different from
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index e3421fa9b51..024d4d6c80e 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -299,7 +299,7 @@ recalculate_input_bindings(struct gl_context *ctx)
const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
const struct gl_vertex_array **inputs = &exec->array.inputs[0];
- GLbitfield64 const_inputs = 0x0;
+ GLbitfield const_inputs = 0x0;
GLuint i;
switch (get_program_mode(ctx)) {
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index df34f059b30..34cb4ff72e6 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -177,7 +177,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
struct gl_vertex_array *arrays = exec->vtx.arrays;
const GLuint *map;
GLuint attr;
- GLbitfield64 varying_inputs = 0x0;
+ GLbitfield varying_inputs = 0x0;
bool swap_pos = false;
/* Install the default (ie Current) attributes first, then overlay
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 8a4b6599554..2a20bb8f05c 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -141,7 +141,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
GLuint attr;
GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
GLenum node_attrtype[VBO_ATTRIB_MAX]; /* copy of node->attrtype[] */
- GLbitfield64 varying_inputs = 0x0;
+ GLbitfield varying_inputs = 0x0;
memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
memcpy(node_attrtype, node->attrtype, sizeof(node->attrtype));