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-rw-r--r--src/mesa/Makefile33
-rw-r--r--src/mesa/Makefile.mgw73
-rw-r--r--src/mesa/drivers/common/driverfuncs.c8
-rw-r--r--src/mesa/drivers/directfb/idirectfbgl_mesa.c27
-rw-r--r--src/mesa/drivers/dri/Makefile.template9
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c2
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h20
-rw-r--r--src/mesa/drivers/dri/common/spantmp2.h2
-rw-r--r--src/mesa/drivers/dri/i810/i810screen.c2
-rw-r--r--src/mesa/drivers/dri/i810/i810state.c10
-rw-r--r--src/mesa/drivers/dri/i810/i810tris.c4
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c19
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c57
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c9
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c20
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/i915/intel_ioctl.c9
-rw-r--r--src/mesa/drivers/dri/i915/intel_pixel.c6
-rw-r--r--src/mesa/drivers/dri/i915/intel_render.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c6
-rw-r--r--src/mesa/drivers/dri/i915/server/i830_common.h16
-rw-r--r--src/mesa/drivers/dri/i915tex/Makefile3
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_vtbl.c16
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_context.h6
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_debug.c1011
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_debug.h55
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_debug_fp.c333
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_fragprog.c19
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_metaops.c2
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_reg.h25
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_vtbl.c28
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_batchbuffer.c8
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_batchbuffer.h2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_buffers.c73
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.c61
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_decode.c (renamed from src/mesa/drivers/dri/i915tex/i915_disasm.c)15
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_decode.h (renamed from src/mesa/drivers/dri/i915tex/i915_disasm.h)4
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_fbo.c2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_fbo.h2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c21
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_pixel_draw.c6
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_render.c2
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_span.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/server/i830_common.h16
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_line.c27
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_tri.c107
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_util.c12
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c22
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.c17
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.h11
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_emit.c95
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex.c31
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c46
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_emit.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c9
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_sampler_state.c10
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c19
-rw-r--r--src/mesa/drivers/dri/i965/intel_blit.c7
-rw-r--r--src/mesa/drivers/dri/i965/intel_blit.h3
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.c10
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.h3
-rw-r--r--src/mesa/drivers/dri/i965/intel_mipmap_tree.c19
-rw-r--r--src/mesa/drivers/dri/i965/intel_pixel_bitmap.c34
-rw-r--r--src/mesa/drivers/dri/i965/intel_pixel_copy.c5
-rw-r--r--src/mesa/drivers/dri/i965/intel_state.c25
-rw-r--r--src/mesa/drivers/dri/i965/intel_tex_validate.c36
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c38
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.h1
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vb.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_tris.c13
-rw-r--r--src/mesa/drivers/dri/mga/mgatris.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/Makefile3
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c10
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h4
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_buffers.c434
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_buffers.h48
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_card_list.h7
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.c40
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_context.h59
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_driver.c8
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.c290
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fbo.h30
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.c39
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_fifo.h11
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_lock.c2
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_mem.c144
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_mem.h23
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.c105
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_object.h22
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_query.c12
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_reg.h4223
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c59
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.c46
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.h6
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_state.c33
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_sync.c84
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_sync.h36
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state.c416
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c261
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state.c12
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c58
-rw-r--r--src/mesa/drivers/dri/nouveau/nv50_state.c6
-rw-r--r--src/mesa/drivers/dri/r200/r200_fragshader.c10
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_vertprog.c8
-rw-r--r--src/mesa/drivers/dri/r300/Makefile1
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c23
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h95
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.c73
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.h10
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c24
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.h1
-rw-r--r--src/mesa/drivers/dri/r300/r300_reg.h31
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c30
-rw-r--r--src/mesa/drivers/dri/r300/r300_shader.c7
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c405
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h7
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.c712
-rw-r--r--src/mesa/drivers/dri/r300/r300_swtcl.h45
-rw-r--r--src/mesa/drivers/dri/r300/r300_texmem.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.c1679
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.h5
-rw-r--r--src/mesa/drivers/dri/r300/radeon_lock.h3
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c17
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c16
-rw-r--r--src/mesa/drivers/dri/sis/sis_tex.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tex.c2
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.c2
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c9
-rw-r--r--src/mesa/drivers/fbdev/glfbdev.c103
-rw-r--r--src/mesa/drivers/windows/gdi/wgl.c63
-rw-r--r--src/mesa/drivers/windows/gdi/wmesa.c144
-rw-r--r--src/mesa/drivers/windows/gdi/wmesadef.h4
-rw-r--r--src/mesa/drivers/x11/fakeglx.c7
-rw-r--r--src/mesa/gl.pc.in11
-rw-r--r--src/mesa/glapi/gl_API.xml21
-rw-r--r--src/mesa/glapi/glapitemp.h30
-rw-r--r--src/mesa/glapi/glprocs.h282
-rw-r--r--src/mesa/main/api_arrayelt.c4
-rw-r--r--src/mesa/main/api_loopback.c8
-rw-r--r--src/mesa/main/api_noop.c2
-rw-r--r--src/mesa/main/api_validate.c150
-rw-r--r--src/mesa/main/arrayobj.c2
-rw-r--r--src/mesa/main/attrib.c235
-rw-r--r--src/mesa/main/attrib.h20
-rw-r--r--src/mesa/main/bufferobj.c170
-rw-r--r--src/mesa/main/bufferobj.h3
-rw-r--r--src/mesa/main/buffers.c93
-rw-r--r--src/mesa/main/buffers.h7
-rw-r--r--src/mesa/main/colortab.c306
-rw-r--r--src/mesa/main/config.h2
-rw-r--r--src/mesa/main/context.c171
-rw-r--r--src/mesa/main/context.h2
-rw-r--r--src/mesa/main/dd.h2
-rw-r--r--src/mesa/main/dlist.c46
-rw-r--r--src/mesa/main/execmem.c2
-rw-r--r--src/mesa/main/fbobject.c35
-rw-r--r--src/mesa/main/framebuffer.c80
-rw-r--r--src/mesa/main/glheader.h3
-rw-r--r--src/mesa/main/hash.c2
-rw-r--r--src/mesa/main/image.c160
-rw-r--r--src/mesa/main/image.h6
-rw-r--r--src/mesa/main/imports.c8
-rw-r--r--src/mesa/main/imports.h4
-rw-r--r--src/mesa/main/lines.c8
-rw-r--r--src/mesa/main/mipmap.c7
-rw-r--r--src/mesa/main/mtypes.h65
-rw-r--r--src/mesa/main/points.c15
-rw-r--r--src/mesa/main/shaders.c8
-rw-r--r--src/mesa/main/state.c16
-rw-r--r--src/mesa/main/texcompress_fxt1.c5
-rw-r--r--src/mesa/main/texcompress_s3tc.c26
-rw-r--r--src/mesa/main/texenvprogram.c12
-rw-r--r--src/mesa/main/texformat.h2
-rw-r--r--src/mesa/main/teximage.c128
-rw-r--r--src/mesa/main/texobj.c249
-rw-r--r--src/mesa/main/texobj.h4
-rw-r--r--src/mesa/main/texstate.c206
-rw-r--r--src/mesa/main/texstate.h3
-rw-r--r--src/mesa/main/texstore.c8
-rw-r--r--src/mesa/main/varray.c2
-rw-r--r--src/mesa/main/vtxfmt_tmp.h4
-rw-r--r--src/mesa/math/m_eval.c4
-rw-r--r--src/mesa/math/m_eval.h2
-rw-r--r--src/mesa/math/m_translate.h4
-rw-r--r--src/mesa/math/m_xform.c4
-rw-r--r--src/mesa/shader/arbprogparse.c126
-rw-r--r--src/mesa/shader/atifragshader.c4
-rw-r--r--src/mesa/shader/prog_execute.c2
-rw-r--r--src/mesa/shader/program.c45
-rw-r--r--src/mesa/shader/program.h3
-rw-r--r--src/mesa/shader/shader_api.c21
-rw-r--r--src/mesa/shader/slang/library/slang_core.gc5
-rw-r--r--src/mesa/shader/slang/library/slang_core_gc.h109
-rw-r--r--src/mesa/shader/slang/slang_builtin.c16
-rw-r--r--src/mesa/shader/slang/slang_builtin.h2
-rw-r--r--src/mesa/shader/slang/slang_codegen.c87
-rw-r--r--src/mesa/shader/slang/slang_compile.c12
-rw-r--r--src/mesa/shader/slang/slang_compile_operation.h2
-rw-r--r--src/mesa/shader/slang/slang_emit.c30
-rw-r--r--src/mesa/shader/slang/slang_ir.c4
-rw-r--r--src/mesa/shader/slang/slang_ir.h2
-rw-r--r--src/mesa/shader/slang/slang_label.h6
-rw-r--r--src/mesa/shader/slang/slang_link.c24
-rw-r--r--src/mesa/shader/slang/slang_preprocess.c2
-rw-r--r--src/mesa/shader/slang/slang_typeinfo.c4
-rw-r--r--src/mesa/shader/slang/slang_vartable.c4
-rw-r--r--src/mesa/sparc/glapi_sparc.S5
-rw-r--r--src/mesa/swrast/s_aalinetemp.h8
-rw-r--r--src/mesa/swrast/s_aatritemp.h3
-rw-r--r--src/mesa/swrast/s_accum.c4
-rw-r--r--src/mesa/swrast/s_atifragshader.c7
-rw-r--r--src/mesa/swrast/s_bitmap.c8
-rw-r--r--src/mesa/swrast/s_buffers.c8
-rw-r--r--src/mesa/swrast/s_context.c2
-rw-r--r--src/mesa/swrast/s_context.h4
-rw-r--r--src/mesa/swrast/s_copypix.c41
-rw-r--r--src/mesa/swrast/s_drawpix.c45
-rw-r--r--src/mesa/swrast/s_feedback.c7
-rw-r--r--src/mesa/swrast/s_fragprog.c10
-rw-r--r--src/mesa/swrast/s_lines.c22
-rw-r--r--src/mesa/swrast/s_linetemp.h5
-rw-r--r--src/mesa/swrast/s_points.c653
-rw-r--r--src/mesa/swrast/s_pointtemp.h406
-rw-r--r--src/mesa/swrast/s_span.c26
-rw-r--r--src/mesa/swrast/s_span.h18
-rw-r--r--src/mesa/swrast/s_stencil.c86
-rw-r--r--src/mesa/swrast/s_tritemp.h4
-rw-r--r--src/mesa/swrast/s_zoom.c20
-rw-r--r--src/mesa/swrast/swrast.h2
-rw-r--r--src/mesa/swrast_setup/ss_context.c26
-rw-r--r--src/mesa/swrast_setup/ss_tritmp.h40
-rw-r--r--src/mesa/tnl/t_context.c12
-rw-r--r--src/mesa/tnl/t_context.h4
-rw-r--r--src/mesa/tnl/t_pipeline.c10
-rw-r--r--src/mesa/tnl/t_save_api.c1834
-rw-r--r--src/mesa/tnl/t_vb_program.c10
-rw-r--r--src/mesa/tnl/t_vertex.c2
-rw-r--r--src/mesa/tnl/t_vp_build.c38
-rw-r--r--src/mesa/tnl/tnl.h2
-rw-r--r--src/mesa/tnl_dd/t_dd_vb.c2
-rw-r--r--src/mesa/vbo/vbo.h2
-rw-r--r--src/mesa/vbo/vbo_context.c14
-rw-r--r--src/mesa/vbo/vbo_exec.c16
-rw-r--r--src/mesa/vbo/vbo_exec.h2
-rw-r--r--src/mesa/vbo/vbo_exec_api.c25
-rw-r--r--src/mesa/vbo/vbo_exec_array.c12
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c10
-rw-r--r--src/mesa/vbo/vbo_exec_eval.c10
-rw-r--r--src/mesa/vbo/vbo_rebase.c6
-rw-r--r--src/mesa/vbo/vbo_save.c8
-rw-r--r--src/mesa/vbo/vbo_save.h2
-rw-r--r--src/mesa/vbo/vbo_save_api.c25
-rw-r--r--src/mesa/vbo/vbo_save_draw.c20
-rw-r--r--src/mesa/vbo/vbo_save_loopback.c16
-rw-r--r--src/mesa/vbo/vbo_split.c6
-rw-r--r--src/mesa/vbo/vbo_split_copy.c19
-rw-r--r--src/mesa/vbo/vbo_split_inplace.c6
-rw-r--r--src/mesa/x86-64/glapi_x86-64.S5
-rw-r--r--src/mesa/x86-64/xform4.S10
-rw-r--r--src/mesa/x86/glapi_x86.S6
275 files changed, 12291 insertions, 7263 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile
index c03c5f80ff2..c05b1959575 100644
--- a/src/mesa/Makefile
+++ b/src/mesa/Makefile
@@ -134,6 +134,15 @@ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OSMESA_DRIVER_OBJECTS) $(OSMESA16_OBJECT
######################################################################
+# libGL pkg-config file
+pcedit = sed \
+ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \
+ -e 's,@LIB_DIR@,$(LIB_DIR),' \
+ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),'
+gl.pc: gl.pc.in
+ $(pcedit) $< > $@
+
+######################################################################
# Generic stuff
depend: $(ALL_SOURCES)
@@ -148,23 +157,25 @@ subdirs:
@ (cd x86-64 ; $(MAKE))
-install: default
- $(INSTALL) -d $(INSTALL_DIR)/include/GL
- $(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR)
- $(INSTALL) -m 644 $(TOP)/include/GL/*.h $(INSTALL_DIR)/include/GL
+install: default gl.pc
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)
+ $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig
+ $(INSTALL) -m 644 $(TOP)/include/GL/*.h $(DESTDIR)$(INSTALL_DIR)/include/GL
@if [ -e $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) ]; then \
- $(INSTALL) $(TOP)/$(LIB_DIR)/libGL* $(INSTALL_DIR)/$(LIB_DIR); \
+ $(INSTALL) $(TOP)/$(LIB_DIR)/libGL* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR); \
fi
+ $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig
@if [ -e $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) ]; then \
- $(INSTALL) $(TOP)/$(LIB_DIR)/libOSMesa* $(INSTALL_DIR)/$(LIB_DIR); \
+ $(INSTALL) $(TOP)/$(LIB_DIR)/libOSMesa* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR); \
fi
@if [ "${DRIVER_DIRS}" = "dri" ] ; then \
cd drivers/dri ; $(MAKE) install ; \
fi
## NOT INSTALLED YET:
-## $(INSTALL) -d $(INSTALL_DIR)/include/GLES
-## $(INSTALL) -m 644 include/GLES/*.h $(INSTALL_DIR)/include/GLES
+## $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GLES
+## $(INSTALL) -m 644 include/GLES/*.h $(DESTDIR)$(INSTALL_DIR)/include/GLES
# Emacs tags
@@ -176,9 +187,9 @@ clean:
-rm -f */*/*.o
-rm -f depend depend.bak libmesa.a
-rm -f drivers/*/*.o
- (cd drivers/dri ; $(MAKE) clean)
- (cd x86 ; $(MAKE) clean)
- (cd x86-64 ; $(MAKE) clean)
+ (cd drivers/dri && $(MAKE) clean)
+ (cd x86 && $(MAKE) clean)
+ (cd x86-64 && $(MAKE) clean)
include depend
diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw
index ebec5c055a8..6244ded8768 100644
--- a/src/mesa/Makefile.mgw
+++ b/src/mesa/Makefile.mgw
@@ -1,5 +1,5 @@
# Mesa 3-D graphics library
-# Version: 5.1
+# Version: 7.0
#
# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
#
@@ -26,6 +26,16 @@
# Web : http://www.geocities.com/dborca
+# MinGW core-gl makefile updated for Mesa 7.0
+#
+# updated : by Heromyth, on 2007-7-21
+# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
+# The others havn't been tested yet.
+# 2) The generated DLLs are *not* compatible with the ones built
+# with the other compilers like VC8, especially for GLUT.
+# 3) Although more tests are needed, it can be used individually!
+
#
# Available options:
@@ -52,7 +62,6 @@
#
-
.PHONY: all clean
.INTERMEDIATE: x86/gen_matypes.exe
.SUFFIXES: .rc .res
@@ -60,23 +69,37 @@
# Set this to the prefix of your build tools, i.e. mingw32-
TOOLS_PREFIX = mingw32-
-TOP = ../..
-GLIDE ?= $(TOP)/glide3
-LIBDIR = $(TOP)/lib
ifeq ($(ICD),1)
- GL_DLL = mesa32.dll
- GL_IMP = libmesa32.a
+ LIB_NAME = mesa32
else
- GL_DLL = opengl32.dll
- GL_IMP = libopengl32.a
+ LIB_NAME = opengl32
endif
-LDLIBS = -lgdi32
+DLL_EXT = .dll
+IMP_EXT = .a
+LIB_PRE = lib
+STRIP = -s
+
+AR = ar
+ARFLAGS = crus
+DLLTOOL = dlltool
+
+TOP = ../..
+GLIDE ?= $(TOP)/glide3
+LIBDIR = $(TOP)/lib
+GL_DLL = $(LIB_NAME)$(DLL_EXT)
+GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT)
+
+MESA_LIB = libmesa.a
CC = $(TOOLS_PREFIX)gcc
-CFLAGS += -DBUILD_GL32 -D_OPENGL32_
-CFLAGS += $(INCLUDE_DIRS)
-CFLAGS += -DUSE_EXTERNAL_DXTN_LIB=1
+
+LDLIBS = -lgdi32 -luser32 -liberty
+LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at
+
+CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN
+CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1
+
ifeq ($(FX),1)
CFLAGS += -I$(GLIDE)/include -DFX
LDLIBS += -L$(GLIDE)/lib -lglide3x
@@ -87,12 +110,11 @@ else
CFLAGS += -DUSE_MGL_NAMESPACE
GL_DEF = drivers/windows/icd/mesa.def
else
- GL_DEF = drivers/windows/gdi/mesa.def
+ GL_DEF = $(LIB_NAME).def
endif
endif
-AR = ar
-ARFLAGS = crus
+
UNLINK = del $(subst /,\,$(1))
ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
@@ -104,6 +126,8 @@ endif
include sources
+CFLAGS += $(INCLUDE_DIRS)
+
ifeq ($(X86),1)
CFLAGS += -DUSE_X86_ASM
CFLAGS += -DUSE_MMX_ASM
@@ -140,22 +164,23 @@ RESOURCE = $(GL_RES:.rc=.res)
.c.o:
$(CC) -o $@ $(CFLAGS) -c $<
-.S.o:
- $(CC) -o $@ $(CFLAGS) -c $<
.s.o:
$(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $<
+
.rc.res:
windres -o $@ -Irc -Ocoff $<
+
all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP)
$(LIBDIR):
mkdir -p $(LIBDIR)
$(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE)
- $(TOOLS_PREFIX)dllwrap -o $(LIBDIR)/$(GL_DLL) --output-lib $(LIBDIR)/$(GL_IMP) \
- --target i386-mingw32 --def $(GL_DEF) -Wl,-enable-stdcall-fixup \
- $^ $(LDLIBS)
+ $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS)
+ $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^
+ $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF)
+
$(X86_OBJECTS): x86/matypes.h
@@ -187,17 +212,21 @@ tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S
$(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $<
clean:
- -$(call UNLINK,array_cache/*.o)
-$(call UNLINK,glapi/*.o)
-$(call UNLINK,main/*.o)
-$(call UNLINK,math/*.o)
+ -$(call UNLINK,vbo/*.o)
-$(call UNLINK,shader/*.o)
+ -$(call UNLINK,shader/slang/*.o)
+ -$(call UNLINK,shader/grammar/*.o)
-$(call UNLINK,sparc/*.o)
-$(call UNLINK,ppc/*.o)
-$(call UNLINK,swrast/*.o)
-$(call UNLINK,swrast_setup/*.o)
-$(call UNLINK,tnl/*.o)
-$(call UNLINK,x86/*.o)
+ -$(call UNLINK,x86/rtasm/*.o)
+ -$(call UNLINK,x86-64/*.o)
-$(call UNLINK,drivers/common/*.o)
-$(call UNLINK,drivers/glide/*.o)
-$(call UNLINK,drivers/windows/fx/*.o)
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 9b1c3f1e060..1e7c279875e 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -25,11 +25,10 @@
#include "glheader.h"
#include "imports.h"
+#include "arrayobj.h"
#include "buffers.h"
#include "context.h"
#include "framebuffer.h"
-#include "program.h"
-#include "prog_execute.h"
#include "queryobj.h"
#include "renderbuffer.h"
#include "texcompress.h"
@@ -44,9 +43,10 @@
#include "fbobject.h"
#include "texrender.h"
#endif
-#include "shader_api.h"
-#include "arrayobj.h"
+#include "shader/program.h"
+#include "shader/prog_execute.h"
+#include "shader/shader_api.h"
#include "driverfuncs.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c
index 88ac4bb31d5..694eeb054df 100644
--- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c
+++ b/src/mesa/drivers/directfb/idirectfbgl_mesa.c
@@ -134,7 +134,6 @@ static bool directfbgl_init_visual ( GLvisual *visual,
static bool directfbgl_create_context ( GLcontext *context,
GLframebuffer *framebuffer,
GLvisual *visual,
- DFBSurfacePixelFormat format,
IDirectFBGL_data *data );
static void directfbgl_destroy_context( GLcontext *context,
GLframebuffer *framebuffer );
@@ -340,8 +339,9 @@ Construct( IDirectFBGL *thiz, IDirectFBSurface *surface )
}
/* Create context. */
- if (!directfbgl_create_context( &data->context, &data->framebuffer,
- &data->visual, data->format, data )) {
+ if (!directfbgl_create_context( &data->context,
+ &data->framebuffer,
+ &data->visual, data )) {
D_ERROR( "DirectFBGL/Mesa: failed to create context.\n" );
IDirectFBGL_Mesa_Destruct( thiz );
return DFB_UNSUPPORTED;
@@ -762,11 +762,10 @@ directfbgl_init_visual( GLvisual *visual,
}
static bool
-directfbgl_create_context( GLcontext *context,
- GLframebuffer *framebuffer,
- GLvisual *visual,
- DFBSurfacePixelFormat format,
- IDirectFBGL_data *data )
+directfbgl_create_context( GLcontext *context,
+ GLframebuffer *framebuffer,
+ GLvisual *visual,
+ IDirectFBGL_data *data )
{
struct dd_function_table functions;
@@ -800,7 +799,7 @@ directfbgl_create_context( GLcontext *context,
data->render.Delete = dfbDeleteRenderbuffer;
data->render.AllocStorage = dfbRenderbufferStorage;
- switch (format) {
+ switch (data->format) {
case DSPF_RGB332:
data->render.GetRow = get_row_RGB332;
data->render.GetValues = get_values_RGB332;
@@ -887,6 +886,9 @@ directfbgl_create_context( GLcontext *context,
return false;
}
+ data->render.Width = data->width;
+ data->render.Height = data->height;
+
_mesa_add_renderbuffer( framebuffer, BUFFER_FRONT_LEFT, &data->render );
_mesa_add_soft_renderbuffers( framebuffer,
@@ -908,8 +910,11 @@ static void
directfbgl_destroy_context( GLcontext *context,
GLframebuffer *framebuffer )
{
- _mesa_free_framebuffer_data( framebuffer );
- _mesa_notifyDestroy( context );
+ _swsetup_DestroyContext( context );
+ _swrast_DestroyContext( context );
+ _tnl_DestroyContext( context );
+ _vbo_DestroyContext( context );
+ //_mesa_free_framebuffer_data( framebuffer );
_mesa_free_context_data( context );
}
diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template
index 49c366ea411..770b19e1618 100644
--- a/src/mesa/drivers/dri/Makefile.template
+++ b/src/mesa/drivers/dri/Makefile.template
@@ -50,11 +50,6 @@ SHARED_INCLUDES = \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
- -I$(TOP)/src/mesa/math \
- -I$(TOP)/src/mesa/transform \
- -I$(TOP)/src/mesa/shader \
- -I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/egl/drivers/dri \
$(LIBDRM_CFLAGS)
@@ -101,8 +96,8 @@ clean:
install: $(LIBNAME)
- $(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR)
- $(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
include depend
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index dd52f7e9151..c30e66f1722 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -428,10 +428,12 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp)
if (pdp->pClipRects) {
_mesa_free(pdp->pClipRects);
+ pdp->pClipRects = NULL;
}
if (pdp->pBackClipRects) {
_mesa_free(pdp->pBackClipRects);
+ pdp->pBackClipRects = NULL;
}
DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID);
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h
index 10f75edaaa4..bf103a3931f 100644
--- a/src/mesa/drivers/dri/common/extension_helper.h
+++ b/src/mesa/drivers/dri/common/extension_helper.h
@@ -1478,9 +1478,10 @@ static const char ImageTransformParameterfvHP_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4ivARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4iv\0"
"glVertexAttrib4ivARB\0"
"";
#endif
@@ -1586,9 +1587,10 @@ static const char PixelTransformParameterfvEXT_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4bvARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4bv\0"
"glVertexAttrib4bvARB\0"
"";
#endif
@@ -2391,9 +2393,10 @@ static const char GetAttribLocationARB_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4ubvARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4ubv\0"
"glVertexAttrib4ubvARB\0"
"";
#endif
@@ -2910,9 +2913,10 @@ static const char ReplacementCodeuiColor4ubVertex3fSUN_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4usvARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4usv\0"
"glVertexAttrib4usvARB\0"
"";
#endif
@@ -4393,9 +4397,10 @@ static const char WindowPos4iMESA_names[] =
"";
#endif
-#if defined(need_GL_ARB_vertex_program)
+#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)
static const char VertexAttrib4uivARB_names[] =
"ip\0" /* Parameter signature */
+ "glVertexAttrib4uiv\0"
"glVertexAttrib4uivARB\0"
"";
#endif
@@ -6257,6 +6262,8 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ GetVertexAttribivARB_names, GetVertexAttribivARB_remap_index, -1 },
{ CreateProgram_names, CreateProgram_remap_index, -1 },
{ StencilFuncSeparate_names, StencilFuncSeparate_remap_index, -1 },
+ { VertexAttrib4ivARB_names, VertexAttrib4ivARB_remap_index, -1 },
+ { VertexAttrib4bvARB_names, VertexAttrib4bvARB_remap_index, -1 },
{ VertexAttrib3dARB_names, VertexAttrib3dARB_remap_index, -1 },
{ VertexAttrib4fARB_names, VertexAttrib4fARB_remap_index, -1 },
{ VertexAttrib4fvARB_names, VertexAttrib4fvARB_remap_index, -1 },
@@ -6270,6 +6277,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ VertexAttrib1dvARB_names, VertexAttrib1dvARB_remap_index, -1 },
{ GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 },
{ GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 },
+ { VertexAttrib4ubvARB_names, VertexAttrib4ubvARB_remap_index, -1 },
{ Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 },
{ VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 },
{ VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 },
@@ -6282,6 +6290,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ VertexAttrib4NuivARB_names, VertexAttrib4NuivARB_remap_index, -1 },
{ Uniform4fARB_names, Uniform4fARB_remap_index, -1 },
{ VertexAttrib1dARB_names, VertexAttrib1dARB_remap_index, -1 },
+ { VertexAttrib4usvARB_names, VertexAttrib4usvARB_remap_index, -1 },
{ LinkProgramARB_names, LinkProgramARB_remap_index, -1 },
{ ShaderSourceARB_names, ShaderSourceARB_remap_index, -1 },
{ VertexAttrib3svARB_names, VertexAttrib3svARB_remap_index, -1 },
@@ -6311,6 +6320,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = {
{ DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 },
{ Uniform1fvARB_names, Uniform1fvARB_remap_index, -1 },
{ EnableVertexAttribArrayARB_names, EnableVertexAttribArrayARB_remap_index, -1 },
+ { VertexAttrib4uivARB_names, VertexAttrib4uivARB_remap_index, -1 },
{ VertexAttrib4svARB_names, VertexAttrib4svARB_remap_index, -1 },
{ GetShaderiv_names, GetShaderiv_remap_index, -1 },
{ VertexAttrib2svARB_names, VertexAttrib2svARB_remap_index, -1 },
diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h
index 50f3cf55816..53f5f846a0b 100644
--- a/src/mesa/drivers/dri/common/spantmp2.h
+++ b/src/mesa/drivers/dri/common/spantmp2.h
@@ -114,7 +114,7 @@
do { \
GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
__asm__ __volatile__( "bswap %0; rorl $8, %0" \
- : "=r" (p) : "r" (p) ); \
+ : "=r" (p) : "0" (p) ); \
((GLuint *)rgba)[0] = p; \
} while (0)
# elif defined( MESA_BIG_ENDIAN )
diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c
index f64c10a9ae0..f8cf050d7e4 100644
--- a/src/mesa/drivers/dri/i810/i810screen.c
+++ b/src/mesa/drivers/dri/i810/i810screen.c
@@ -288,8 +288,8 @@ i810InitDriver(__DRIscreenPrivate *sPriv)
i810Screen->depth.handle,
i810Screen->depth.size,
(drmAddress *)&i810Screen->depth.map) != 0) {
- FREE(i810Screen);
drmUnmap(i810Screen->back.map, i810Screen->back.size);
+ FREE(i810Screen);
sPriv->private = NULL;
__driUtilMessage("i810InitDriver: drmMap (2) failed");
return GL_FALSE;
diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c
index 3ad25282d90..e0d5b2b4876 100644
--- a/src/mesa/drivers/dri/i810/i810state.c
+++ b/src/mesa/drivers/dri/i810/i810state.c
@@ -380,7 +380,10 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused)
static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
- int width = (int)ctx->Line._Width;
+ /* AA, non-AA limits are same */
+ const int width = (int) CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
imesa->LcsLineWidth = 0;
if (width & 1) imesa->LcsLineWidth |= LCS_LINEWIDTH_1_0;
@@ -396,7 +399,10 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf )
static void i810PointSize( GLcontext *ctx, GLfloat sz )
{
i810ContextPtr imesa = I810_CONTEXT( ctx );
- int size = (int)ctx->Point._Size;
+ /* AA, non-AA limits are same */
+ const int size = (int) CLAMP(ctx->Point.Size,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize);
imesa->LcsPointSize = 0;
if (size & 1) imesa->LcsPointSize |= LCS_LINEWIDTH_1_0;
diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c
index 3e09427bb94..2c4ee06633d 100644
--- a/src/mesa/drivers/dri/i810/i810tris.c
+++ b/src/mesa/drivers/dri/i810/i810tris.c
@@ -112,7 +112,9 @@ static __inline__ void i810_draw_quad( i810ContextPtr imesa,
static __inline__ void i810_draw_point( i810ContextPtr imesa,
i810VertexPtr tmp )
{
- GLfloat sz = imesa->glCtx->Point._Size * .5;
+ GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
+ imesa->glCtx->Const.MinPointSize,
+ imesa->glCtx->Const.MaxPointSize);
int vertsize = imesa->vertex_size;
GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize );
int j;
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index d40cf705a35..cf1d0b0c1e3 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -59,6 +59,11 @@ do { \
#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
#define TEXBIND_SET(n, x) ((x)<<((n)*4))
+ static void
+i830_render_prevalidate(struct intel_context *intel)
+{
+}
+
static void i830_render_start( intelContextPtr intel )
{
GLcontext *ctx = &intel->ctx;
@@ -531,4 +536,5 @@ void i830InitVtbl( i830ContextPtr i830 )
i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
i830->intel.vtbl.emit_flush = i830_emit_flush;
i830->intel.vtbl.render_start = i830_render_start;
+ i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
}
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 702b8788282..c839bbdea5c 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -29,19 +29,20 @@
#include "macros.h"
#include "enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-
/* 1, -1/3!, 1/5!, -1/7! */
@@ -304,7 +305,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
src0,
- i915_emit_const1f(p, 1.0/(M_PI * 2)),
+ i915_emit_const1f(p, 1.0/(M_PI)),
0);
i915_emit_arith( p,
@@ -319,7 +320,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
tmp,
- i915_emit_const1f(p, (M_PI * 2)),
+ i915_emit_const1f(p, (M_PI)),
0);
/*
@@ -645,7 +646,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
src0,
- i915_emit_const1f(p, 1.0/(M_PI * 2)),
+ i915_emit_const1f(p, 1.0/(M_PI)),
0);
i915_emit_arith( p,
@@ -660,7 +661,7 @@ static void upload_program( struct i915_fragment_program *p )
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
tmp,
- i915_emit_const1f(p, (M_PI * 2)),
+ i915_emit_const1f(p, (M_PI)),
0);
/*
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index a19d4b65840..2b806cc36ef 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -60,6 +60,33 @@ static GLint step_offsets[6][2] = { {0,2},
#define I915_TEX_UNIT_ENABLED(unit) (1<<unit)
+static GLuint i915_compressed_alignment(GLint internal_fmt)
+{
+ GLuint alignment = 4;
+
+ switch (internal_fmt) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ alignment = 8;
+ break;
+
+ default:
+ break;
+ }
+
+ return alignment;
+}
+
+static int align(int value, GLuint alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+static GLuint minify(GLuint d)
+{
+ return MAX2(1, d >> 1);
+}
+
static void i915LayoutTextureImages( i915ContextPtr i915,
struct gl_texture_object *tObj )
{
@@ -161,8 +188,15 @@ static void i915LayoutTextureImages( i915ContextPtr i915,
break;
}
default:
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
+ if (baseImage->IsCompressed) {
+ GLuint alignment = i915_compressed_alignment(baseImage->InternalFormat);
+
+ pitch = align(tObj->Image[0][firstLevel]->Width, alignment) * t->intel.texelBytes;
+ } else {
+ pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
+ pitch = (pitch + 3) & ~3;
+ }
+
t->intel.base.dirty_images[0] = ~0;
for ( total_height = i = 0 ; i < numLevels ; i++ ) {
@@ -343,8 +377,23 @@ static void i945LayoutTextureImages( i915ContextPtr i915,
break;
}
default:
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
+ if (baseImage->IsCompressed) {
+ GLuint alignment = i915_compressed_alignment(baseImage->InternalFormat);
+
+ pitch = align(tObj->Image[0][firstLevel]->Width, alignment);
+ if (numLevels > 2) {
+ GLint width0 = align(minify(tObj->Image[0][firstLevel]->Width), alignment) +
+ + align(minify(minify(tObj->Image[0][firstLevel]->Width)), alignment);
+
+ if (width0 > pitch)
+ pitch = width0;
+ }
+ pitch = pitch * t->intel.texelBytes;
+ } else {
+ pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
+ pitch = (pitch + 3) & ~3;
+ }
+
t->intel.base.dirty_images[0] = ~0;
max_offset = 0;
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index b0e5f87fc75..4ad95cf4e36 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -41,7 +41,8 @@
#include "i915_reg.h"
#include "i915_context.h"
-static void i915_render_start( intelContextPtr intel )
+static void
+i915_render_prevalidate(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
i915ContextPtr i915 = I915_CONTEXT(intel);
@@ -54,6 +55,10 @@ static void i915_render_start( intelContextPtr intel )
}
}
+static void i915_render_start( intelContextPtr intel )
+{
+}
+
static void i915_reduced_primitive_state( intelContextPtr intel,
GLenum rprim )
@@ -64,6 +69,7 @@ static void i915_reduced_primitive_state( intelContextPtr intel,
st1 &= ~ST1_ENABLE;
switch (rprim) {
+ case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
case GL_TRIANGLES:
if (intel->ctx.Polygon.StippleFlag &&
intel->hw_stipple)
@@ -453,6 +459,7 @@ void i915InitVtbl( i915ContextPtr i915 )
i915->intel.vtbl.lost_hardware = i915_lost_hardware;
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
i915->intel.vtbl.set_color_region = i915_set_color_region;
i915->intel.vtbl.set_z_region = i915_set_z_region;
i915->intel.vtbl.update_color_z_regions = i915_update_color_z_regions;
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 11c23f24a1b..07bee4ef9f9 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -564,16 +564,16 @@ void intelWindowMoved( intelContextPtr intel )
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
.y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
- drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x,
- .x2 = sarea->pipeA_x + sarea->pipeA_w,
- .y1 = sarea->pipeA_y,
- .y2 = sarea->pipeA_y + sarea->pipeA_h };
- drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x,
- .x2 = sarea->pipeB_x + sarea->pipeB_w,
- .y1 = sarea->pipeB_y,
- .y2 = sarea->pipeB_y + sarea->pipeB_h };
- GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
- GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
+ drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x,
+ .x2 = sarea->planeA_x + sarea->planeA_w,
+ .y1 = sarea->planeA_y,
+ .y2 = sarea->planeA_y + sarea->planeA_h };
+ drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x,
+ .x2 = sarea->planeB_x + sarea->planeB_w,
+ .y1 = sarea->planeB_y,
+ .y2 = sarea->planeB_y + sarea->planeB_h };
+ GLint areaA = driIntersectArea( drw_rect, planeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, planeB_rect );
GLuint flags = intel->vblank_flags;
if (areaB > areaA || (areaA == areaB && areaB > 0)) {
diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h
index 3b50107d73f..914533d11be 100644
--- a/src/mesa/drivers/dri/i915/intel_context.h
+++ b/src/mesa/drivers/dri/i915/intel_context.h
@@ -112,6 +112,7 @@ struct intel_context
void (*update_texture_state)( intelContextPtr intel );
void (*render_start)( intelContextPtr intel );
+ void (*render_prevalidate) (struct intel_context * intel);
void (*set_color_region)( intelContextPtr intel, const intelRegion *reg );
void (*set_z_region)( intelContextPtr intel, const intelRegion *reg );
void (*update_color_z_regions)(intelContextPtr intel,
diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.c b/src/mesa/drivers/dri/i915/intel_ioctl.c
index ede3b6378fe..ddd92782db0 100644
--- a/src/mesa/drivers/dri/i915/intel_ioctl.c
+++ b/src/mesa/drivers/dri/i915/intel_ioctl.c
@@ -53,6 +53,10 @@ u_int32_t intelGetLastFrame (intelContextPtr intel)
return frame;
}
+/**
+ * Emits a marker in the command stream, numbered from 0x00000001 to
+ * 0x7fffffff.
+ */
int intelEmitIrqLocked( intelContextPtr intel )
{
drmI830IrqEmit ie;
@@ -61,6 +65,10 @@ int intelEmitIrqLocked( intelContextPtr intel )
assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) ==
(DRM_LOCK_HELD|intel->hHWContext));
+ /* Valgrind can't tell that the kernel will have copyout()ed onto this
+ * value, so initialize it now to prevent false positives.
+ */
+ seq = 0;
ie.irq_seq = &seq;
ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT,
@@ -76,6 +84,7 @@ int intelEmitIrqLocked( intelContextPtr intel )
return seq;
}
+/** Blocks on a marker returned by intelEitIrqLocked(). */
void intelWaitIrq( intelContextPtr intel, int seq )
{
int ret;
diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c
index d175870a0c5..c3030d42b04 100644
--- a/src/mesa/drivers/dri/i915/intel_pixel.c
+++ b/src/mesa/drivers/dri/i915/intel_pixel.c
@@ -450,10 +450,16 @@ intelDrawPixels( GLcontext *ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
+ /* can't just set current frag prog to 0 here as on buffer resize
+ we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
+ ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c
index d9438ba0fd8..7bc02ba8073 100644
--- a/src/mesa/drivers/dri/i915/intel_render.c
+++ b/src/mesa/drivers/dri/i915/intel_render.c
@@ -199,6 +199,8 @@ static GLboolean intel_run_render( GLcontext *ctx,
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
+ intel->vtbl.render_prevalidate( intel );
+
/* Don't handle clipping or indexed vertices.
*/
if (intel->RenderIndex != 0 ||
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index 5bd280652af..978945f26b5 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -643,17 +643,19 @@ static void intelUploadTexImage( intelContextPtr intel,
switch (image->InternalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ row_len = ((image->Width + 7) & ~7) * 2;
+ break;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- row_len = (image->Width * 2 + 7) & ~7;
+ row_len = ((image->Width + 3) & ~3) * 2;
break;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- row_len = (image->Width * 4 + 15) & ~15;
+ row_len = ((image->Width + 3) & ~3) * 4;
break;
default:
fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat);
diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h
index fb6ceaa52d4..2962ecc68ae 100644
--- a/src/mesa/drivers/dri/i915/server/i830_common.h
+++ b/src/mesa/drivers/dri/i915/server/i830_common.h
@@ -119,14 +119,14 @@ typedef struct {
unsigned int rotated_tiled;
unsigned int rotated2_tiled;
- int pipeA_x;
- int pipeA_y;
- int pipeA_w;
- int pipeA_h;
- int pipeB_x;
- int pipeB_y;
- int pipeB_w;
- int pipeB_h;
+ int planeA_x;
+ int planeA_y;
+ int planeA_w;
+ int planeA_h;
+ int planeB_x;
+ int planeB_y;
+ int planeB_w;
+ int planeB_h;
} drmI830Sarea;
/* Flags for perf_boxes
diff --git a/src/mesa/drivers/dri/i915tex/Makefile b/src/mesa/drivers/dri/i915tex/Makefile
index eb704e1538b..d3d0bd570c1 100644
--- a/src/mesa/drivers/dri/i915tex/Makefile
+++ b/src/mesa/drivers/dri/i915tex/Makefile
@@ -33,17 +33,18 @@ DRIVER_SOURCES = \
intel_pixel_draw.c \
intel_buffers.c \
intel_blit.c \
- i915_disasm.c \
i915_tex.c \
i915_texstate.c \
i915_context.c \
i915_debug.c \
+ i915_debug_fp.c \
i915_fragprog.c \
i915_metaops.c \
i915_program.c \
i915_state.c \
i915_vtbl.c \
intel_context.c \
+ intel_decode.c \
intel_ioctl.c \
intel_rotate.c \
intel_screen.c \
diff --git a/src/mesa/drivers/dri/i915tex/i830_vtbl.c b/src/mesa/drivers/dri/i915tex/i830_vtbl.c
index dc91af71815..eecff2729fd 100644
--- a/src/mesa/drivers/dri/i915tex/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915tex/i830_vtbl.c
@@ -61,6 +61,11 @@ do { \
#define TEXBIND_SET(n, x) ((x)<<((n)*4))
static void
+i830_render_prevalidate(struct intel_context *intel)
+{
+}
+
+static void
i830_render_start(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
@@ -516,6 +521,16 @@ i830_emit_state(struct intel_context *intel)
static void
i830_destroy_context(struct intel_context *intel)
{
+ GLuint i;
+ struct i830_context *i830 = i830_context(&intel->ctx);
+
+ for (i = 0; i < I830_TEX_UNITS; i++) {
+ if (i830->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i830->state.tex_buffer[i]);
+ i830->state.tex_buffer[i] = NULL;
+ }
+ }
+
_tnl_free_vertices(&intel->ctx);
}
@@ -654,5 +669,6 @@ i830InitVtbl(struct i830_context *i830)
i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
i830->intel.vtbl.flush_cmd = i830_flush_cmd;
i830->intel.vtbl.render_start = i830_render_start;
+ i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
}
diff --git a/src/mesa/drivers/dri/i915tex/i915_context.h b/src/mesa/drivers/dri/i915tex/i915_context.h
index 7915385dca6..0be2b3cc8b0 100644
--- a/src/mesa/drivers/dri/i915tex/i915_context.h
+++ b/src/mesa/drivers/dri/i915tex/i915_context.h
@@ -309,12 +309,6 @@ extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
/*======================================================================
- * i915_texprog.c
- */
-extern void i915ValidateTextureProgram(struct i915_context *i915);
-
-
-/*======================================================================
* i915_debug.c
*/
extern void i915_disassemble_program(const GLuint * program, GLuint sz);
diff --git a/src/mesa/drivers/dri/i915tex/i915_debug.c b/src/mesa/drivers/dri/i915tex/i915_debug.c
index 974527e14cc..c0e1242a0ea 100644
--- a/src/mesa/drivers/dri/i915tex/i915_debug.c
+++ b/src/mesa/drivers/dri/i915tex/i915_debug.c
@@ -25,310 +25,819 @@
*
**************************************************************************/
+#include "imports.h"
+
#include "i915_reg.h"
#include "i915_context.h"
-#include <stdio.h>
-
-
-static const char *opcodes[0x20] = {
- "NOP",
- "ADD",
- "MOV",
- "MUL",
- "MAD",
- "DP2ADD",
- "DP3",
- "DP4",
- "FRC",
- "RCP",
- "RSQ",
- "EXP",
- "LOG",
- "CMP",
- "MIN",
- "MAX",
- "FLR",
- "MOD",
- "TRC",
- "SGE",
- "SLT",
- "TEXLD",
- "TEXLDP",
- "TEXLDB",
- "TEXKILL",
- "DCL",
- "0x1a",
- "0x1b",
- "0x1c",
- "0x1d",
- "0x1e",
- "0x1f",
-};
-
-
-static const int args[0x20] = {
- 0, /* 0 nop */
- 2, /* 1 add */
- 1, /* 2 mov */
- 2, /* 3 m ul */
- 3, /* 4 mad */
- 3, /* 5 dp2add */
- 2, /* 6 dp3 */
- 2, /* 7 dp4 */
- 1, /* 8 frc */
- 1, /* 9 rcp */
- 1, /* a rsq */
- 1, /* b exp */
- 1, /* c log */
- 3, /* d cmp */
- 2, /* e min */
- 2, /* f max */
- 1, /* 10 flr */
- 1, /* 11 mod */
- 1, /* 12 trc */
- 2, /* 13 sge */
- 2, /* 14 slt */
- 1,
- 1,
- 1,
- 1,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
-};
-
-
-static const char *regname[0x8] = {
- "R",
- "T",
- "CONST",
- "S",
- "OC",
- "OD",
- "U",
- "UNKNOWN",
-};
-
-static void
-print_reg_type_nr(GLuint type, GLuint nr)
+#include "i915_debug.h"
+
+#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ )
+
+static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len )
{
- switch (type) {
- case REG_TYPE_T:
- switch (nr) {
- case T_DIFFUSE:
- fprintf(stderr, "T_DIFFUSE");
- return;
- case T_SPECULAR:
- fprintf(stderr, "T_SPECULAR");
- return;
- case T_FOG_W:
- fprintf(stderr, "T_FOG_W");
- return;
- default:
- fprintf(stderr, "T_TEX%d", nr);
- return;
- }
- case REG_TYPE_OC:
- if (nr == 0) {
- fprintf(stderr, "oC");
- return;
- }
- break;
- case REG_TYPE_OD:
- if (nr == 0) {
- fprintf(stderr, "oD");
- return;
- }
- break;
- default:
- break;
+ GLuint i;
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
}
- fprintf(stderr, "%s[%d]", regname[type], nr);
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+
+static const char *get_prim_name( GLuint val )
+{
+ switch (val & PRIM3D_MASK) {
+ case PRIM3D_TRILIST: return "TRILIST"; break;
+ case PRIM3D_TRISTRIP: return "TRISTRIP"; break;
+ case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break;
+ case PRIM3D_TRIFAN: return "TRIFAN"; break;
+ case PRIM3D_POLY: return "POLY"; break;
+ case PRIM3D_LINELIST: return "LINELIST"; break;
+ case PRIM3D_LINESTRIP: return "LINESTRIP"; break;
+ case PRIM3D_RECTLIST: return "RECTLIST"; break;
+ case PRIM3D_POINTLIST: return "POINTLIST"; break;
+ case PRIM3D_DIB: return "DIB"; break;
+ case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break;
+ case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break;
+ default: return "????"; break;
+ }
}
-#define REG_SWIZZLE_MASK 0x7777
-#define REG_NEGATE_MASK 0x8888
+static GLboolean debug_prim( struct debug_stream *stream, const char *name,
+ GLboolean dump_floats,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i;
+
-#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
- (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
- (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
- (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+
+ PRINTF("%s %s (%d dwords):\n", name, prim, len);
+ PRINTF("\t0x%08x\n", ptr[0]);
+ for (i = 1; i < len; i++) {
+ if (dump_floats)
+ PRINTF("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]);
+ else
+ PRINTF("\t0x%08x\n", ptr[i]);
+ }
+
+
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
-static void
-print_reg_neg_swizzle(GLuint reg)
+
+static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len )
{
- int i;
-
- if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
- (reg & REG_NEGATE_MASK) == 0)
- return;
-
- fprintf(stderr, ".");
-
- for (i = 3; i >= 0; i--) {
- if (reg & (1 << ((i * 4) + 3)))
- fprintf(stderr, "-");
-
- switch ((reg >> (i * 4)) & 0x7) {
- case 0:
- fprintf(stderr, "x");
- break;
- case 1:
- fprintf(stderr, "y");
- break;
- case 2:
- fprintf(stderr, "z");
- break;
- case 3:
- fprintf(stderr, "w");
- break;
- case 4:
- fprintf(stderr, "0");
- break;
- case 5:
- fprintf(stderr, "1");
- break;
- default:
- fprintf(stderr, "?");
- break;
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return GL_FALSE;
+ }
+
+ if (stream->print_addresses)
+ PRINTF("%08x: ", stream->offset);
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ i915_disassemble_program( ptr, len );
+
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
+}
+
+
+static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint old_offset = stream->offset + len * sizeof(GLuint);
+ GLuint i;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+
+ stream->offset = ptr[1] & ~0x3;
+
+ if (stream->offset < old_offset)
+ PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+ else
+ PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+
+
+ return GL_TRUE;
+}
+
+
+static GLboolean debug_variable_length_prim( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ GLuint i, len;
+
+ GLushort *idx = (GLushort *)(ptr+1);
+ for (i = 0; idx[i] != 0xffff; i++)
+ ;
+
+ len = 1+(i+2)/2;
+
+ PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len);
+ for (i = 0; i < len; i++)
+ PRINTF("\t0x%08x\n", ptr[i]);
+ PRINTF("\n");
+
+ stream->offset += len * sizeof(GLuint);
+ return GL_TRUE;
+}
+
+
+#define BITS( dw, hi, lo, ... ) \
+do { \
+ unsigned himask = ~0UL >> (31 - (hi)); \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \
+} while (0)
+
+#define MBZ( dw, hi, lo) do { \
+ unsigned x = (dw) >> (lo); \
+ unsigned lomask = (1 << (lo)) - 1; \
+ unsigned himask; \
+ himask = (1UL << (hi)) - 1; \
+ assert ((x & himask & ~lomask) == 0); \
+} while (0)
+
+#define FLAG( dw, bit, ... ) \
+do { \
+ if (((dw) >> (bit)) & 1) { \
+ PRINTF("\t\t "); \
+ PRINTF(__VA_ARGS__); \
+ PRINTF("\n"); \
+ } \
+} while (0)
+
+static GLboolean debug_load_immediate( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 4) & 0xff;
+ GLuint j = 0;
+
+ PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ if (bits & (1<<0)) {
+ PRINTF("\t LIS0: 0x%08x\n", ptr[j]);
+ PRINTF("\t vb address: 0x%08x\n", (ptr[j] & ~0x3));
+ BITS(ptr[j], 0, 0, "vb invalidate disable");
+ j++;
+ }
+ if (bits & (1<<1)) {
+ PRINTF("\t LIS1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 29, 24, "vb dword width");
+ BITS(ptr[j], 21, 16, "vb dword pitch");
+ BITS(ptr[j], 15, 0, "vb max index");
+ j++;
+ }
+ if (bits & (1<<2)) {
+ int i;
+ PRINTF("\t LIS2: 0x%08x\n", ptr[j]);
+ for (i = 0; i < 8; i++) {
+ unsigned tc = (ptr[j] >> (i * 4)) & 0xf;
+ if (tc != 0xf)
+ BITS(tc, 3, 0, "tex coord %d", i);
+ }
+ j++;
+ }
+ if (bits & (1<<3)) {
+ PRINTF("\t LIS3: 0x%08x\n", ptr[j]);
+ j++;
+ }
+ if (bits & (1<<4)) {
+ PRINTF("\t LIS4: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 23, "point width");
+ BITS(ptr[j], 22, 19, "line width");
+ FLAG(ptr[j], 18, "alpha flatshade");
+ FLAG(ptr[j], 17, "fog flatshade");
+ FLAG(ptr[j], 16, "spec flatshade");
+ FLAG(ptr[j], 15, "rgb flatshade");
+ BITS(ptr[j], 14, 13, "cull mode");
+ FLAG(ptr[j], 12, "vfmt: point width");
+ FLAG(ptr[j], 11, "vfmt: specular/fog");
+ FLAG(ptr[j], 10, "vfmt: rgba");
+ FLAG(ptr[j], 9, "vfmt: depth offset");
+ BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)");
+ FLAG(ptr[j], 5, "force dflt diffuse");
+ FLAG(ptr[j], 4, "force dflt specular");
+ FLAG(ptr[j], 3, "local depth offset enable");
+ FLAG(ptr[j], 2, "vfmt: fp32 fog coord");
+ FLAG(ptr[j], 1, "sprite point");
+ FLAG(ptr[j], 0, "antialiasing");
+ j++;
+ }
+ if (bits & (1<<5)) {
+ PRINTF("\t LIS5: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 28, "rgba write disables");
+ FLAG(ptr[j], 27, "force dflt point width");
+ FLAG(ptr[j], 26, "last pixel enable");
+ FLAG(ptr[j], 25, "global z offset enable");
+ FLAG(ptr[j], 24, "fog enable");
+ BITS(ptr[j], 23, 16, "stencil ref");
+ BITS(ptr[j], 15, 13, "stencil test");
+ BITS(ptr[j], 12, 10, "stencil fail op");
+ BITS(ptr[j], 9, 7, "stencil pass z fail op");
+ BITS(ptr[j], 6, 4, "stencil pass z pass op");
+ FLAG(ptr[j], 3, "stencil write enable");
+ FLAG(ptr[j], 2, "stencil test enable");
+ FLAG(ptr[j], 1, "color dither enable");
+ FLAG(ptr[j], 0, "logiop enable");
+ j++;
+ }
+ if (bits & (1<<6)) {
+ PRINTF("\t LIS6: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "alpha test enable");
+ BITS(ptr[j], 30, 28, "alpha func");
+ BITS(ptr[j], 27, 20, "alpha ref");
+ FLAG(ptr[j], 19, "depth test enable");
+ BITS(ptr[j], 18, 16, "depth func");
+ FLAG(ptr[j], 15, "blend enable");
+ BITS(ptr[j], 14, 12, "blend func");
+ BITS(ptr[j], 11, 8, "blend src factor");
+ BITS(ptr[j], 7, 4, "blend dst factor");
+ FLAG(ptr[j], 3, "depth write enable");
+ FLAG(ptr[j], 2, "color write enable");
+ BITS(ptr[j], 1, 0, "provoking vertex");
+ j++;
+ }
+
+
+ PRINTF("\n");
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+
+
+static GLboolean debug_load_indirect( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint bits = (ptr[0] >> 8) & 0x3f;
+ GLuint i, j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ for (i = 0; i < 6; i++) {
+ if (bits & (1<<i)) {
+ switch (1<<(8+i)) {
+ case LI0_STATE_STATIC_INDIRECT:
+ PRINTF(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_DYNAMIC_INDIRECT:
+ PRINTF(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ break;
+ case LI0_STATE_SAMPLER:
+ PRINTF(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_MAP:
+ PRINTF(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_PROGRAM:
+ PRINTF(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_CONSTANTS:
+ PRINTF(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(" 0x%08x\n", ptr[j++]);
+ break;
+ default:
+ assert(0);
+ break;
+ }
}
}
+
+ if (bits == 0) {
+ PRINTF("\t DUMMY: 0x%08x\n", ptr[j++]);
+ }
+
+ PRINTF("\n");
+
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(GLuint);
+
+ return GL_TRUE;
+}
+
+static void BR13( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ FLAG(val, 30, "clipping enable");
+ BITS(val, 25, 24, "color depth (3==32bpp)");
+ BITS(val, 23, 16, "raster op");
+ BITS(val, 15, 0, "dest pitch");
}
-static void
-print_src_reg(GLuint dword)
+static void BR22( struct debug_stream *stream,
+ GLuint val )
{
- GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr(type, nr);
- print_reg_neg_swizzle(dword);
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "dest y1");
+ BITS(val, 15, 0, "dest x1");
}
-void
-i915_print_ureg(const char *msg, GLuint ureg)
+static void BR23( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "dest y2");
+ BITS(val, 15, 0, "dest x2");
+}
+
+static void BR09( struct debug_stream *stream,
+ GLuint val )
{
- fprintf(stderr, "%s: ", msg);
- print_src_reg(ureg >> 8);
- fprintf(stderr, "\n");
+ PRINTF("\t0x%08x -- dest address\n", val);
}
-static void
-print_dest_reg(GLuint dword)
+static void BR26( struct debug_stream *stream,
+ GLuint val )
{
- GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
- GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
- print_reg_type_nr(type, nr);
- if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
- return;
- fprintf(stderr, ".");
- if (dword & A0_DEST_CHANNEL_X)
- fprintf(stderr, "x");
- if (dword & A0_DEST_CHANNEL_Y)
- fprintf(stderr, "y");
- if (dword & A0_DEST_CHANNEL_Z)
- fprintf(stderr, "z");
- if (dword & A0_DEST_CHANNEL_W)
- fprintf(stderr, "w");
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 31, 16, "src y1");
+ BITS(val, 15, 0, "src x1");
}
+static void BR11( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x\n", val);
+ BITS(val, 15, 0, "src pitch");
+}
-#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
-#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
-#define GET_SRC2_REG(r) (r)
+static void BR12( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- src address\n", val);
+}
+static void BR16( struct debug_stream *stream,
+ GLuint val )
+{
+ PRINTF("\t0x%08x -- color\n", val);
+}
+
+static GLboolean debug_copy_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR26(stream, ptr[j++]);
+ BR11(stream, ptr[j++]);
+ BR12(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
-static void
-print_arith_op(GLuint opcode, const GLuint * program)
+static GLboolean debug_color_blit( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- if (opcode != A0_NOP) {
- print_dest_reg(program[0]);
- if (program[0] & A0_DEST_SATURATE)
- fprintf(stderr, " = SATURATE ");
- else
- fprintf(stderr, " = ");
- }
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
- fprintf(stderr, "%s ", opcodes[opcode]);
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
- print_src_reg(GET_SRC0_REG(program[0], program[1]));
- if (args[opcode] == 1) {
- fprintf(stderr, "\n");
- return;
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR16(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_modes4( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 21, 18, "logicop func");
+ FLAG(ptr[j], 17, "stencil test mask modify-enable");
+ FLAG(ptr[j], 16, "stencil write mask modify-enable");
+ BITS(ptr[j], 15, 8, "stencil test mask");
+ BITS(ptr[j], 7, 0, "stencil write mask");
+ j++;
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean debug_map_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "map mask");
+ j++;
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC1_REG(program[1], program[2]));
- if (args[opcode] == 2) {
- fprintf(stderr, "\n");
- return;
+ while (j < len) {
+ {
+ PRINTF("\t TMn.0: 0x%08x\n", ptr[j]);
+ PRINTF("\t map address: 0x%08x\n", (ptr[j] & ~0x3));
+ FLAG(ptr[j], 1, "vertical line stride");
+ FLAG(ptr[j], 0, "vertical line stride offset");
+ j++;
+ }
+
+ {
+ PRINTF("\t TMn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "height");
+ BITS(ptr[j], 20, 10, "width");
+ BITS(ptr[j], 9, 7, "surface format");
+ BITS(ptr[j], 6, 3, "texel format");
+ FLAG(ptr[j], 2, "use fence regs");
+ FLAG(ptr[j], 1, "tiled surface");
+ FLAG(ptr[j], 0, "tile walk ymajor");
+ j++;
+ }
+ {
+ PRINTF("\t TMn.2: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 21, "dword pitch");
+ BITS(ptr[j], 20, 15, "cube face enables");
+ BITS(ptr[j], 14, 9, "max lod");
+ FLAG(ptr[j], 8, "mip layout right");
+ BITS(ptr[j], 7, 0, "depth");
+ j++;
+ }
}
- fprintf(stderr, ", ");
- print_src_reg(GET_SRC2_REG(program[2]));
- fprintf(stderr, "\n");
- return;
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
-
-static void
-print_tex_op(GLuint opcode, const GLuint * program)
+static GLboolean debug_sampler_state( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, " = ");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 15, 0, "sampler mask");
+ j++;
+ }
- fprintf(stderr, "%s ", opcodes[opcode]);
+ while (j < len) {
+ {
+ PRINTF("\t TSn.0: 0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "reverse gamma");
+ FLAG(ptr[j], 30, "planar to packed");
+ FLAG(ptr[j], 29, "yuv->rgb");
+ BITS(ptr[j], 28, 27, "chromakey index");
+ BITS(ptr[j], 26, 22, "base mip level");
+ BITS(ptr[j], 21, 20, "mip mode filter");
+ BITS(ptr[j], 19, 17, "mag mode filter");
+ BITS(ptr[j], 16, 14, "min mode filter");
+ BITS(ptr[j], 13, 5, "lod bias (s4.4)");
+ FLAG(ptr[j], 4, "shadow enable");
+ FLAG(ptr[j], 3, "max-aniso-4");
+ BITS(ptr[j], 2, 0, "shadow func");
+ j++;
+ }
- fprintf(stderr, "S[%d],", program[0] & T0_SAMPLER_NR_MASK);
+ {
+ PRINTF("\t TSn.1: 0x%08x\n", ptr[j]);
+ BITS(ptr[j], 31, 24, "min lod");
+ MBZ( ptr[j], 23, 18 );
+ FLAG(ptr[j], 17, "kill pixel enable");
+ FLAG(ptr[j], 16, "keyed tex filter mode");
+ FLAG(ptr[j], 15, "chromakey enable");
+ BITS(ptr[j], 14, 12, "tcx wrap mode");
+ BITS(ptr[j], 11, 9, "tcy wrap mode");
+ BITS(ptr[j], 8, 6, "tcz wrap mode");
+ FLAG(ptr[j], 5, "normalized coords");
+ BITS(ptr[j], 4, 1, "map (surface) index");
+ FLAG(ptr[j], 0, "EAST deinterlacer enable");
+ j++;
+ }
+ {
+ PRINTF("\t TSn.2: 0x%08x (default color)\n", ptr[j]);
+ j++;
+ }
+ }
- print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) &
- REG_TYPE_MASK,
- (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK);
- fprintf(stderr, "\n");
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
-static void
-print_dcl_op(GLuint opcode, const GLuint * program)
+static GLboolean debug_dest_vars( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
{
- fprintf(stderr, "%s ", opcodes[opcode]);
- print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
- fprintf(stderr, "\n");
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ FLAG(ptr[j], 31, "early classic ztest");
+ FLAG(ptr[j], 30, "opengl tex default color");
+ FLAG(ptr[j], 29, "bypass iz");
+ FLAG(ptr[j], 28, "lod preclamp");
+ BITS(ptr[j], 27, 26, "dither pattern");
+ FLAG(ptr[j], 25, "linear gamma blend");
+ FLAG(ptr[j], 24, "debug dither");
+ BITS(ptr[j], 23, 20, "dstorg x");
+ BITS(ptr[j], 19, 16, "dstorg y");
+ MBZ (ptr[j], 15, 15 );
+ BITS(ptr[j], 14, 12, "422 write select");
+ BITS(ptr[j], 11, 8, "cbuf format");
+ BITS(ptr[j], 3, 2, "zbuf format");
+ FLAG(ptr[j], 1, "vert line stride");
+ FLAG(ptr[j], 1, "vert line stride offset");
+ j++;
+ }
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
}
+static GLboolean debug_buf_info( struct debug_stream *stream,
+ const char *name,
+ GLuint len )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF("%s (%d dwords):\n", name, len);
+ PRINTF("\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF("\t0x%08x\n", ptr[j]);
+ BITS(ptr[j], 28, 28, "aux buffer id");
+ BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)");
+ FLAG(ptr[j], 23, "use fence regs");
+ FLAG(ptr[j], 22, "tiled surface");
+ FLAG(ptr[j], 21, "tile walk ymajor");
+ MBZ (ptr[j], 20, 14);
+ BITS(ptr[j], 13, 2, "dword pitch");
+ MBZ (ptr[j], 2, 0);
+ j++;
+ }
+
+ PRINTF("\t0x%08x -- buffer base address\n", ptr[j++]);
+
+ stream->offset += len * sizeof(GLuint);
+ assert(j == len);
+ return GL_TRUE;
+}
+
+static GLboolean i915_debug_packet( struct debug_stream *stream )
+{
+ GLuint *ptr = (GLuint *)(stream->ptr + stream->offset);
+ GLuint cmd = *ptr;
+
+ switch (((cmd >> 29) & 0x7)) {
+ case 0x0:
+ switch ((cmd >> 23) & 0x3f) {
+ case 0x0:
+ return debug(stream, "MI_NOOP", 1);
+ case 0x3:
+ return debug(stream, "MI_WAIT_FOR_EVENT", 1);
+ case 0x4:
+ return debug(stream, "MI_FLUSH", 1);
+ case 0xA:
+ debug(stream, "MI_BATCH_BUFFER_END", 1);
+ return GL_FALSE;
+ case 0x22:
+ return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
+ case 0x31:
+ return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
+ default:
+ break;
+ }
+ break;
+ case 0x1:
+ break;
+ case 0x2:
+ switch ((cmd >> 22) & 0xff) {
+ case 0x50:
+ return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2);
+ case 0x53:
+ return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2);
+ default:
+ return debug(stream, "blit command", (cmd & 0xff) + 2);
+ }
+ break;
+ case 0x3:
+ switch ((cmd >> 24) & 0x1f) {
+ case 0x6:
+ return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
+ case 0x7:
+ return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
+ case 0x8:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
+ case 0x9:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
+ case 0xb:
+ return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
+ case 0xc:
+ return debug(stream, "3DSTATE_MODES5", 1);
+ case 0xd:
+ return debug_modes4(stream, "3DSTATE_MODES4", 1);
+ case 0x15:
+ return debug(stream, "3DSTATE_FOG_COLOR", 1);
+ case 0x16:
+ return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
+ case 0x1c:
+ /* 3DState16NP */
+ switch((cmd >> 19) & 0x1f) {
+ case 0x10:
+ return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
+ case 0x11:
+ return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
+ default:
+ break;
+ }
+ break;
+ case 0x1d:
+ /* 3DStateMW */
+ switch ((cmd >> 16) & 0xff) {
+ case 0x0:
+ return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2);
+ case 0x1:
+ return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2);
+ case 0x4:
+ return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2);
+ case 0x5:
+ return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2);
+ case 0x6:
+ return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
+ case 0x7:
+ return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2);
+ case 0x80:
+ return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x81:
+ return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x83:
+ return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
+ case 0x85:
+ return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
+ case 0x88:
+ return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
+ case 0x89:
+ return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
+ case 0x8e:
+ return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
+ case 0x97:
+ return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
+ case 0x98:
+ return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
+ case 0x99:
+ return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
+ case 0x9a:
+ return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
+ case 0x9c:
+ return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
+ default:
+ assert(0);
+ return 0;
+ }
+ break;
+ case 0x1e:
+ if (cmd & (1 << 23))
+ return debug(stream, "???", (cmd & 0xffff) + 1);
+ else
+ return debug(stream, "", 1);
+ break;
+ case 0x1f:
+ if ((cmd & (1 << 23)) == 0)
+ return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2);
+ else if (cmd & (1 << 17))
+ {
+ if ((cmd & 0xffff) == 0)
+ return debug_variable_length_prim(stream);
+ else
+ return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);
+ }
+ else
+ return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2);
+ break;
+ default:
+ return debug(stream, "", 0);
+ }
+ default:
+ assert(0);
+ return 0;
+ }
+
+ assert(0);
+ return 0;
+}
+
+
void
-i915_disassemble_program(const GLuint * program, GLuint sz)
+i915_dump_batchbuffer( GLuint *start,
+ GLuint *end )
{
- GLuint size = program[0] & 0x1ff;
- GLint i;
+ struct debug_stream stream;
+ GLuint bytes = (end - start) * 4;
+ GLboolean done = GL_FALSE;
- fprintf(stderr, "BEGIN\n");
+ PRINTF("\n\nBATCH: (%d)\n", bytes / 4);
- if (size + 2 != sz) {
- fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__,
- size + 2, sz);
- exit(1);
- }
+ stream.offset = 0;
+ stream.ptr = (char *)start;
+ stream.print_addresses = 0;
- program++;
- for (i = 1; i < sz; i += 3, program += 3) {
- GLuint opcode = program[0] & (0x1f << 24);
+ while (!done &&
+ stream.offset < bytes &&
+ stream.offset >= 0)
+ {
+ if (!i915_debug_packet( &stream ))
+ break;
- if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
- print_arith_op(opcode >> 24, program);
- else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
- print_tex_op(opcode >> 24, program);
- else if (opcode == D0_DCL)
- print_dcl_op(opcode >> 24, program);
- else
- fprintf(stderr, "Unknown opcode 0x%x\n", opcode);
+ assert(stream.offset <= bytes &&
+ stream.offset >= 0);
}
- fprintf(stderr, "END\n\n");
+ PRINTF("END-BATCH\n\n\n");
}
+
+
diff --git a/src/mesa/drivers/dri/i915tex/i915_debug.h b/src/mesa/drivers/dri/i915tex/i915_debug.h
new file mode 100644
index 00000000000..0643a8c631c
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/i915_debug.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <[email protected]>
+ */
+
+#ifndef I915_DEBUG_H
+#define I915_DEBUG_H
+
+struct i915_context;
+
+struct debug_stream
+{
+ unsigned offset; /* current gtt offset */
+ char *ptr; /* pointer to gtt offset zero */
+ char *end; /* pointer to gtt offset zero */
+ unsigned print_addresses;
+};
+
+
+
+extern void i915_disassemble_program(const unsigned *program, unsigned sz);
+extern void i915_print_ureg(const char *msg, unsigned ureg);
+
+
+void
+i915_dump_batchbuffer( unsigned *start,
+ unsigned *end );
+
+
+#endif
diff --git a/src/mesa/drivers/dri/i915tex/i915_debug_fp.c b/src/mesa/drivers/dri/i915tex/i915_debug_fp.c
new file mode 100644
index 00000000000..84347a01efe
--- /dev/null
+++ b/src/mesa/drivers/dri/i915tex/i915_debug_fp.c
@@ -0,0 +1,333 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdio.h>
+
+#include "i915_reg.h"
+#include "i915_debug.h"
+#include "main/imports.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_print.h"
+
+#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ )
+
+static const char *opcodes[0x20] = {
+ "NOP",
+ "ADD",
+ "MOV",
+ "MUL",
+ "MAD",
+ "DP2ADD",
+ "DP3",
+ "DP4",
+ "FRC",
+ "RCP",
+ "RSQ",
+ "EXP",
+ "LOG",
+ "CMP",
+ "MIN",
+ "MAX",
+ "FLR",
+ "MOD",
+ "TRC",
+ "SGE",
+ "SLT",
+ "TEXLD",
+ "TEXLDP",
+ "TEXLDB",
+ "TEXKILL",
+ "DCL",
+ "0x1a",
+ "0x1b",
+ "0x1c",
+ "0x1d",
+ "0x1e",
+ "0x1f",
+};
+
+
+static const int args[0x20] = {
+ 0, /* 0 nop */
+ 2, /* 1 add */
+ 1, /* 2 mov */
+ 2, /* 3 m ul */
+ 3, /* 4 mad */
+ 3, /* 5 dp2add */
+ 2, /* 6 dp3 */
+ 2, /* 7 dp4 */
+ 1, /* 8 frc */
+ 1, /* 9 rcp */
+ 1, /* a rsq */
+ 1, /* b exp */
+ 1, /* c log */
+ 3, /* d cmp */
+ 2, /* e min */
+ 2, /* f max */
+ 1, /* 10 flr */
+ 1, /* 11 mod */
+ 1, /* 12 trc */
+ 2, /* 13 sge */
+ 2, /* 14 slt */
+ 1,
+ 1,
+ 1,
+ 1,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+
+static const char *regname[0x8] = {
+ "R",
+ "T",
+ "CONST",
+ "S",
+ "OC",
+ "OD",
+ "U",
+ "UNKNOWN",
+};
+
+static void
+print_reg_type_nr(GLuint type, GLuint nr)
+{
+ switch (type) {
+ case REG_TYPE_T:
+ switch (nr) {
+ case T_DIFFUSE:
+ PRINTF("T_DIFFUSE");
+ return;
+ case T_SPECULAR:
+ PRINTF("T_SPECULAR");
+ return;
+ case T_FOG_W:
+ PRINTF("T_FOG_W");
+ return;
+ default:
+ PRINTF("T_TEX%d", nr);
+ return;
+ }
+ case REG_TYPE_OC:
+ if (nr == 0) {
+ PRINTF("oC");
+ return;
+ }
+ break;
+ case REG_TYPE_OD:
+ if (nr == 0) {
+ PRINTF("oD");
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+
+ PRINTF("%s[%d]", regname[type], nr);
+}
+
+#define REG_SWIZZLE_MASK 0x7777
+#define REG_NEGATE_MASK 0x8888
+
+#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+
+
+static void
+print_reg_neg_swizzle(GLuint reg)
+{
+ int i;
+
+ if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
+ (reg & REG_NEGATE_MASK) == 0)
+ return;
+
+ PRINTF(".");
+
+ for (i = 3; i >= 0; i--) {
+ if (reg & (1 << ((i * 4) + 3)))
+ PRINTF("-");
+
+ switch ((reg >> (i * 4)) & 0x7) {
+ case 0:
+ PRINTF("x");
+ break;
+ case 1:
+ PRINTF("y");
+ break;
+ case 2:
+ PRINTF("z");
+ break;
+ case 3:
+ PRINTF("w");
+ break;
+ case 4:
+ PRINTF("0");
+ break;
+ case 5:
+ PRINTF("1");
+ break;
+ default:
+ PRINTF("?");
+ break;
+ }
+ }
+}
+
+
+static void
+print_src_reg(GLuint dword)
+{
+ GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
+ GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(type, nr);
+ print_reg_neg_swizzle(dword);
+}
+
+
+static void
+print_dest_reg(GLuint dword)
+{
+ GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
+ GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(type, nr);
+ if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
+ return;
+ PRINTF(".");
+ if (dword & A0_DEST_CHANNEL_X)
+ PRINTF("x");
+ if (dword & A0_DEST_CHANNEL_Y)
+ PRINTF("y");
+ if (dword & A0_DEST_CHANNEL_Z)
+ PRINTF("z");
+ if (dword & A0_DEST_CHANNEL_W)
+ PRINTF("w");
+}
+
+
+#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
+#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
+#define GET_SRC2_REG(r) (r)
+
+
+static void
+print_arith_op(GLuint opcode, const GLuint * program)
+{
+ if (opcode != A0_NOP) {
+ print_dest_reg(program[0]);
+ if (program[0] & A0_DEST_SATURATE)
+ PRINTF(" = SATURATE ");
+ else
+ PRINTF(" = ");
+ }
+
+ PRINTF("%s ", opcodes[opcode]);
+
+ print_src_reg(GET_SRC0_REG(program[0], program[1]));
+ if (args[opcode] == 1) {
+ PRINTF("\n");
+ return;
+ }
+
+ PRINTF(", ");
+ print_src_reg(GET_SRC1_REG(program[1], program[2]));
+ if (args[opcode] == 2) {
+ PRINTF("\n");
+ return;
+ }
+
+ PRINTF(", ");
+ print_src_reg(GET_SRC2_REG(program[2]));
+ PRINTF("\n");
+ return;
+}
+
+
+static void
+print_tex_op(GLuint opcode, const GLuint * program)
+{
+ print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF(" = ");
+
+ PRINTF("%s ", opcodes[opcode]);
+
+ PRINTF("S[%d],", program[0] & T0_SAMPLER_NR_MASK);
+
+ print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) &
+ REG_TYPE_MASK,
+ (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK);
+ PRINTF("\n");
+}
+
+static void
+print_dcl_op(GLuint opcode, const GLuint * program)
+{
+ PRINTF("%s ", opcodes[opcode]);
+ print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF("\n");
+}
+
+
+void
+i915_disassemble_program(const GLuint * program, GLuint sz)
+{
+ GLuint size = program[0] & 0x1ff;
+ GLint i;
+
+ PRINTF("\t\tBEGIN\n");
+
+ assert(size + 2 == sz);
+
+ program++;
+ for (i = 1; i < sz; i += 3, program += 3) {
+ GLuint opcode = program[0] & (0x1f << 24);
+
+ PRINTF("\t\t");
+
+ if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT)
+ print_arith_op(opcode >> 24, program);
+ else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL)
+ print_tex_op(opcode >> 24, program);
+ else if (opcode == D0_DCL)
+ print_dcl_op(opcode >> 24, program);
+ else
+ PRINTF("Unknown opcode 0x%x\n", opcode);
+ }
+
+ PRINTF("\t\tEND\n\n");
+}
+
+
diff --git a/src/mesa/drivers/dri/i915tex/i915_fragprog.c b/src/mesa/drivers/dri/i915tex/i915_fragprog.c
index a4b22a0c32c..4c3f2236e5e 100644
--- a/src/mesa/drivers/dri/i915tex/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915tex/i915_fragprog.c
@@ -29,19 +29,20 @@
#include "macros.h"
#include "enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "program.h"
-#include "programopt.h"
-
/* 1, -1/3!, 1/5!, -1/7! */
@@ -320,7 +321,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0);
+ src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0);
i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
@@ -329,7 +330,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- tmp, i915_emit_const1f(p, (M_PI * 2)), 0);
+ tmp, i915_emit_const1f(p, (M_PI)), 0);
/*
* t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
@@ -642,7 +643,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0);
+ src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0);
i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
@@ -651,7 +652,7 @@ upload_program(struct i915_fragment_program *p)
i915_emit_arith(p,
A0_MUL,
tmp, A0_DEST_CHANNEL_X, 0,
- tmp, i915_emit_const1f(p, (M_PI * 2)), 0);
+ tmp, i915_emit_const1f(p, (M_PI)), 0);
/*
* t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
diff --git a/src/mesa/drivers/dri/i915tex/i915_metaops.c b/src/mesa/drivers/dri/i915tex/i915_metaops.c
index 128f86e21b6..a739bd65811 100644
--- a/src/mesa/drivers/dri/i915tex/i915_metaops.c
+++ b/src/mesa/drivers/dri/i915tex/i915_metaops.c
@@ -95,7 +95,7 @@ meta_depth_replace(struct intel_context *intel)
i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE |
S6_DEPTH_WRITE_ENABLE);
- /* ctx->Driver.DepthFunc( ctx, GL_REPLACE )
+ /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
*/
i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
i915->meta.Ctx[I915_CTXREG_LIS6] |=
diff --git a/src/mesa/drivers/dri/i915tex/i915_reg.h b/src/mesa/drivers/dri/i915tex/i915_reg.h
index 34c68214056..a9fa56e8a60 100644
--- a/src/mesa/drivers/dri/i915tex/i915_reg.h
+++ b/src/mesa/drivers/dri/i915tex/i915_reg.h
@@ -112,6 +112,20 @@
/* 3DSTATE_CHROMA_KEY */
/* 3DSTATE_CLEAR_PARAMETERS, p150 */
+/*
+ * Sets the color, depth and stencil clear values used by the
+ * CLEAR_RECT and ZONE_INIT primitive types, respectively. These
+ * primitives set override most 3d state and only take a minimal x/y
+ * vertex. The color/z/stencil information is supplied here and
+ * therefore cannot vary per vertex.
+ */
+#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
+/* Dword 1 */
+#define CLEARPARAM_CLEAR_RECT (1 << 16)
+#define CLEARPARAM_ZONE_INIT (0 << 16)
+#define CLEARPARAM_WRITE_COLOR (1 << 2)
+#define CLEARPARAM_WRITE_DEPTH (1 << 1)
+#define CLEARPARAM_WRITE_STENCIL (1 << 0)
/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
@@ -424,6 +438,17 @@
#define S7_DEPTH_OFFSET_CONST_MASK ~0
+
+/* Helper macros for blend factors
+ */
+#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
+#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
+#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
+#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
+
+
+
+
/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c
index 5d6ad8d86cf..35757e17eb9 100644
--- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915tex/i915_vtbl.c
@@ -44,13 +44,18 @@
#include "i915_context.h"
static void
-i915_render_start(struct intel_context *intel)
+i915_render_prevalidate(struct intel_context *intel)
{
struct i915_context *i915 = i915_context(&intel->ctx);
i915ValidateFragmentProgram(i915);
}
+static void
+i915_render_start(struct intel_context *intel)
+{
+}
+
static void
i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
@@ -61,6 +66,7 @@ i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
st1 &= ~ST1_ENABLE;
switch (rprim) {
+ case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
case GL_TRIANGLES:
if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
st1 |= ST1_ENABLE;
@@ -197,7 +203,7 @@ i915_emit_invarient_state(struct intel_context *intel)
/* Need to initialize this to zero.
*/
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 0);
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
OUT_BATCH(0);
/* XXX: Use this */
@@ -215,6 +221,7 @@ i915_emit_invarient_state(struct intel_context *intel)
/* Don't support twosided stencil yet */
OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
+ OUT_BATCH(0);
ADVANCE_BATCH();
}
@@ -246,6 +253,9 @@ get_state_size(struct i915_hw_state *state)
GLuint i;
GLuint sz = 0;
+ if (dirty & I915_UPLOAD_INVARIENT)
+ sz += 30 * 4;
+
if (dirty & I915_UPLOAD_CTX)
sz += sizeof(state->Ctx);
@@ -301,6 +311,7 @@ i915_emit_state(struct intel_context *intel)
* causing more state to be dirty!
*/
dirty = get_dirty(state);
+ state->emitted |= dirty;
if (INTEL_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
@@ -420,12 +431,22 @@ i915_emit_state(struct intel_context *intel)
i915_disassemble_program(state->Program, state->ProgramSize);
}
- state->emitted |= dirty;
+ assert(get_dirty(state) == 0);
}
static void
i915_destroy_context(struct intel_context *intel)
{
+ GLuint i;
+ struct i915_context *i915 = i915_context(&intel->ctx);
+
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->state.tex_buffer[i] != NULL) {
+ dri_bo_unreference(i915->state.tex_buffer[i]);
+ i915->state.tex_buffer[i] = NULL;
+ }
+ }
+
_tnl_free_vertices(&intel->ctx);
}
@@ -542,6 +563,7 @@ i915InitVtbl(struct i915_context *i915)
i915->intel.vtbl.lost_hardware = i915_lost_hardware;
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
i915->intel.vtbl.set_draw_region = i915_set_draw_region;
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
i915->intel.vtbl.flush_cmd = i915_flush_cmd;
diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
index 5aabef96aea..5515d6c235a 100644
--- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
@@ -27,7 +27,8 @@
#include "intel_batchbuffer.h"
#include "intel_ioctl.h"
-#include "i915_disasm.h"
+#include "intel_decode.h"
+#include "i915_debug.h"
/* Relocations in kernel space:
* - pass dma buffer seperately
@@ -67,9 +68,6 @@
* modifying cliprects ???
*/
-/*======================================================================
- * Public functions
- */
void
intel_batchbuffer_reset(struct intel_batchbuffer *batch)
{
@@ -197,7 +195,7 @@ do_flush_locked(struct intel_batchbuffer *batch,
if (INTEL_DEBUG & DEBUG_BATCH) {
dri_bo_map(batch->buf, GL_FALSE);
- i915_disasm(ptr, used / 4, batch->buf->offset);
+ intel_decode(ptr, used / 4, batch->buf->offset);
dri_bo_unmap(batch->buf);
}
}
diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h
index 82a3d49fcac..850a91e1c91 100644
--- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h
+++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h
@@ -9,7 +9,7 @@ struct intel_context;
#define BATCH_SZ 16384
#define BATCH_RESERVED 16
-#define MAX_RELOCS 400
+#define MAX_RELOCS 4096
#define INTEL_BATCH_NO_CLIPRECTS 0x1
#define INTEL_BATCH_CLIPRECTS 0x2
diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c
index 62ff54b0075..cb151ab94d8 100644
--- a/src/mesa/drivers/dri/i915tex/intel_buffers.c
+++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c
@@ -50,7 +50,7 @@
#define DRM_VBLANK_FLIP 0x8000000
typedef struct drm_i915_flip {
- int pipes;
+ int planes;
} drm_i915_flip_t;
#undef DRM_IOCTL_I915_FLIP
@@ -235,34 +235,34 @@ intelWindowMoved(struct intel_context *intel)
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
.y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
- drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, .y1 = sarea->pipeA_y,
- .x2 = sarea->pipeA_x + sarea->pipeA_w,
- .y2 = sarea->pipeA_y + sarea->pipeA_h };
- drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, .y1 = sarea->pipeB_y,
- .x2 = sarea->pipeB_x + sarea->pipeB_w,
- .y2 = sarea->pipeB_y + sarea->pipeB_h };
- GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
- GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
+ drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
+ .x2 = sarea->planeA_x + sarea->planeA_w,
+ .y2 = sarea->planeA_y + sarea->planeA_h };
+ drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
+ .x2 = sarea->planeB_x + sarea->planeB_w,
+ .y2 = sarea->planeB_y + sarea->planeB_h };
+ GLint areaA = driIntersectArea( drw_rect, planeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, planeB_rect );
GLuint flags = intel_fb->vblank_flags;
GLboolean pf_active;
- GLint pf_pipes;
+ GLint pf_planes;
/* Update page flipping info
*/
- pf_pipes = 0;
+ pf_planes = 0;
if (areaA > 0)
- pf_pipes |= 1;
+ pf_planes |= 1;
if (areaB > 0)
- pf_pipes |= 2;
+ pf_planes |= 2;
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3;
+ (intel_fb->pf_planes & 0x2)) & 0x3;
intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
- pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes;
+ pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
if (INTEL_DEBUG & DEBUG_LOCK)
if (pf_active != intel_fb->pf_active)
@@ -270,8 +270,8 @@ intelWindowMoved(struct intel_context *intel)
pf_active ? "" : "in");
if (pf_active) {
- /* Sync pages between pipes if we're flipping on both at the same time */
- if (pf_pipes == 0x3 && pf_pipes != intel_fb->pf_pipes &&
+ /* Sync pages between planes if flipping on both at the same time */
+ if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
(intel->sarea->pf_current_page & 0x3) !=
(((intel->sarea->pf_current_page) >> 2) & 0x3)) {
drm_i915_flip_t flip;
@@ -287,7 +287,7 @@ intelWindowMoved(struct intel_context *intel)
((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages) << 2;
- flip.pipes = 0x2;
+ flip.planes = 0x2;
} else {
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & (0x3 << 2);
@@ -295,13 +295,13 @@ intelWindowMoved(struct intel_context *intel)
(intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages;
- flip.pipes = 0x1;
+ flip.planes = 0x1;
}
drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
- intel_fb->pf_pipes = pf_pipes;
+ intel_fb->pf_planes = pf_planes;
}
intel_fb->pf_active = pf_active;
@@ -316,7 +316,8 @@ intelWindowMoved(struct intel_context *intel)
flags = intel_fb->vblank_flags & ~VBLANK_FLAG_SECONDARY;
}
- if (flags != intel_fb->vblank_flags) {
+ if (flags != intel_fb->vblank_flags && intel_fb->vblank_flags &&
+ !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ)) {
drmVBlank vbl;
int i;
@@ -327,7 +328,9 @@ intelWindowMoved(struct intel_context *intel)
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
- if (!intel_fb->color_rb[i])
+ if (!intel_fb->color_rb[i] ||
+ (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
+ (1<<23))
continue;
vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
@@ -712,14 +715,14 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
BUFFER_BACK_LEFT);
if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) {
- GLint pf_pipes = intel_fb->pf_pipes;
+ GLint pf_planes = intel_fb->pf_planes;
BATCH_LOCALS;
/* Wait for pending flips to take effect */
BEGIN_BATCH(2, batch_flags);
- OUT_BATCH(pf_pipes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
+ OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
: 0);
- OUT_BATCH(pf_pipes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
+ OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
: 0);
ADVANCE_BATCH();
@@ -758,7 +761,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv)
if (dPriv->numClipRects && intel_fb->pf_active) {
drm_i915_flip_t flip;
- flip.pipes = intel_fb->pf_pipes;
+ flip.planes = intel_fb->pf_planes;
ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
@@ -773,7 +776,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv)
}
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3;
+ (intel_fb->pf_planes & 0x2)) & 0x3;
if (dPriv->numClipRects != 0) {
intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
@@ -828,7 +831,8 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
drm_i915_vblank_swap_t swap;
GLboolean ret;
- if ((intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
+ if (!intel_fb->vblank_flags ||
+ (intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
intelScreen->current_rotation != 0 ||
intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
return GL_FALSE;
@@ -856,7 +860,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
swap.seqtype |= DRM_VBLANK_FLIP;
intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3) + 1) %
+ (intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
intel_fb->pf_num_pages;
}
@@ -880,7 +884,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
} else {
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
- (intel_fb->pf_pipes & 0x2)) & 0x3) %
+ (intel_fb->pf_planes & 0x2)) & 0x3) %
intel_fb->pf_num_pages;
}
@@ -1120,6 +1124,15 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
}
+ /*
+ * Update depth test state
+ */
+ if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
+ }
+ else {
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
+ }
/**
** Release old regions, reference new regions
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c
index 3eb58bdd9ce..16fbe38e647 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.c
+++ b/src/mesa/drivers/dri/i915tex/intel_context.c
@@ -59,7 +59,7 @@
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
-#include "i915_disasm.h"
+#include "intel_decode.h"
#include "drirenderbuffer.h"
#include "vblank.h"
@@ -617,12 +617,23 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
if (intel->ctx.DrawBuffer == &intel_fb->Base) {
if (intel->driDrawable != driDrawPriv) {
- intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
- ? driGetDefaultVBlankFlags(&intel->optionCache)
- : VBLANK_FLAG_NO_IRQ;
- (*dri_interface->getUST) (&intel_fb->swap_ust);
- driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
- &intel_fb->vbl_seq);
+ if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) {
+ int i;
+
+ intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
+ ? driGetDefaultVBlankFlags(&intel->optionCache)
+ : VBLANK_FLAG_NO_IRQ;
+
+ (*dri_interface->getUST) (&intel_fb->swap_ust);
+ driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
+ &intel_fb->vbl_seq);
+ intel_fb->vbl_waited = intel_fb->vbl_seq;
+
+ for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq;
+ }
+ }
intel->driDrawable = driDrawPriv;
intelWindowMoved(intel);
}
@@ -667,7 +678,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
sarea->texAge = intel->hHWContext;
dri_bufmgr_fake_contended_lock_take(intel->intelScreen->bufmgr);
if (INTEL_DEBUG & DEBUG_BATCH)
- i915_disasm_context_reset();
+ intel_decode_context_reset();
}
if (sarea->width != intelScreen->width ||
@@ -680,37 +691,27 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
if (sarea->width != intel->width ||
sarea->height != intel->height ||
sarea->rotation != intel->current_rotation) {
-
- void *batchMap = intel->batch->map;
-
+ int numClipRects = intel->numClipRects;
+
/*
* FIXME: Really only need to do this when drawing to a
* common back- or front buffer.
*/
/*
- * This will drop the outstanding batchbuffer on the floor
+ * This will essentially drop the outstanding batchbuffer on the floor.
*/
+ intel->numClipRects = 0;
- if (batchMap != NULL) {
- dri_bo_unmap(intel->batch->buf);
- intel->batch->map = NULL;
- }
-
- intel_batchbuffer_reset(intel->batch);
+ if (intel->Fallback)
+ _swrast_flush(&intel->ctx);
- if (batchMap == NULL) {
- dri_bo_unmap(intel->batch->buf);
- intel->batch->map = NULL;
- }
+ INTEL_FIREVERTICES(intel);
- /* lose all primitives */
- intel->prim.primitive = ~0;
- intel->prim.start_ptr = 0;
- intel->prim.flush = 0;
+ if (intel->batch->map != intel->batch->ptr)
+ intel_batchbuffer_flush(intel->batch);
- /* re-emit all state */
- intel->vtbl.lost_hardware(intel);
+ intel->numClipRects = numClipRects;
/* force window update */
intel->lastStamp = 0;
@@ -751,7 +752,9 @@ void LOCK_HARDWARE( struct intel_context *intel )
BUFFER_BACK_LEFT);
}
- if (intel_rb && (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
+ if (intel_rb && intel_fb->vblank_flags &&
+ !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
+ (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
drmVBlank vbl;
vbl.request.type = DRM_VBLANK_ABSOLUTE;
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h
index 8755f5703dc..1e9ccd5cdc0 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.h
+++ b/src/mesa/drivers/dri/i915tex/intel_context.h
@@ -130,6 +130,7 @@ struct intel_context
void (*update_texture_state) (struct intel_context * intel);
void (*render_start) (struct intel_context * intel);
+ void (*render_prevalidate) (struct intel_context * intel);
void (*set_draw_region) (struct intel_context * intel,
struct intel_region * draw_region,
struct intel_region * depth_region);
diff --git a/src/mesa/drivers/dri/i915tex/i915_disasm.c b/src/mesa/drivers/dri/i915tex/intel_decode.c
index 292b6e3a3b3..bf3387b28e6 100644
--- a/src/mesa/drivers/dri/i915tex/i915_disasm.c
+++ b/src/mesa/drivers/dri/i915tex/intel_decode.c
@@ -26,11 +26,20 @@
*
*/
+/** @file intel_decode.c
+ * This file contains code to print out batchbuffer contents in a
+ * human-readable format.
+ *
+ * The current version only supports i915 packets, and only pretty-prints a
+ * subset of them. The intention is for it to make just a best attempt to
+ * decode, but never crash in the process.
+ */
+
#include <stdio.h>
#include <stdarg.h>
#include <inttypes.h>
-#include "i915_disasm.h"
+#include "intel_decode.h"
#include "i915_reg.h"
#define BUFFER_FAIL(_count, _len, _name) do { \
@@ -782,7 +791,7 @@ decode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures)
* \param hw_offset hardware address for the buffer
*/
int
-i915_disasm(uint32_t *data, int count, uint32_t hw_offset)
+intel_decode(uint32_t *data, int count, uint32_t hw_offset)
{
int index = 0;
int failures = 0;
@@ -815,7 +824,7 @@ i915_disasm(uint32_t *data, int count, uint32_t hw_offset)
return failures;
}
-void i915_disasm_context_reset()
+void intel_decode_context_reset()
{
saved_s2_set = 0;
saved_s4_set = 1;
diff --git a/src/mesa/drivers/dri/i915tex/i915_disasm.h b/src/mesa/drivers/dri/i915tex/intel_decode.h
index 5eb620f9a4e..ef0cba153c7 100644
--- a/src/mesa/drivers/dri/i915tex/i915_disasm.h
+++ b/src/mesa/drivers/dri/i915tex/intel_decode.h
@@ -25,5 +25,5 @@
*
*/
-int i915_disasm(uint32_t *data, int count, uint32_t hw_offset);
-void i915_disasm_context_reset();
+int intel_decode(uint32_t *data, int count, uint32_t hw_offset);
+void intel_decode_context_reset();
diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.c b/src/mesa/drivers/dri/i915tex/intel_fbo.c
index 349912ffecd..6f99f401c7c 100644
--- a/src/mesa/drivers/dri/i915tex/intel_fbo.c
+++ b/src/mesa/drivers/dri/i915tex/intel_fbo.c
@@ -488,7 +488,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name)
*/
static void
intel_bind_framebuffer(GLcontext * ctx, GLenum target,
- struct gl_framebuffer *fb)
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.h b/src/mesa/drivers/dri/i915tex/intel_fbo.h
index 963f5e706f4..411d6342317 100644
--- a/src/mesa/drivers/dri/i915tex/intel_fbo.h
+++ b/src/mesa/drivers/dri/i915tex/intel_fbo.h
@@ -44,7 +44,7 @@ struct intel_framebuffer
/* Drawable page flipping state */
GLboolean pf_active;
GLuint pf_seq;
- GLint pf_pipes;
+ GLint pf_planes;
GLint pf_current_page;
GLint pf_num_pages;
diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
index 843a78eb82b..74f6b2d8515 100644
--- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
@@ -97,9 +97,19 @@ intel_miptree_create(struct intel_context *intel,
break;
}
- if (ok)
+ if (ok) {
+ if (!mt->compressed) {
+ /* XXX: Align pitch to multiple of 64 bytes for now to allow
+ * render-to-texture to work in all cases. This should probably be
+ * replaced at some point by some scheme to only do this when really
+ * necessary.
+ */
+ mt->pitch = ((mt->pitch * cpp + 63) & ~63) / cpp;
+ }
+
mt->region = intel_region_alloc(intel->intelScreen,
mt->cpp, mt->pitch, mt->total_height);
+ }
if (!mt->region) {
free(mt);
@@ -325,6 +335,7 @@ intel_miptree_image_data(struct intel_context *intel,
}
}
+extern GLuint intel_compressed_alignment(GLenum);
/* Copy mipmap image between trees
*/
void
@@ -342,8 +353,12 @@ intel_miptree_image_copy(struct intel_context *intel,
const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
GLuint i;
- if (dst->compressed)
- height /= 4;
+ if (dst->compressed) {
+ GLuint alignment = intel_compressed_alignment(dst->internal_format);
+ height = (height + 3) / 4;
+ width = ((width + alignment - 1) & ~(alignment - 1));
+ }
+
for (i = 0; i < depth; i++) {
intel_region_copy(intel->intelScreen,
dst->region, dst_offset + dst_depth_offset[i],
diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
index 6d9fc6144a2..afb586b4a33 100644
--- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c
@@ -370,10 +370,16 @@ intelDrawPixels(GLcontext * ctx,
* wise happily run the fragment program on each pixel in the image).
*/
struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
+ /* can't just set current frag prog to 0 here as on buffer resize
+ we'll get new state checks which will segfault. Remains a hack. */
ctx->FragmentProgram._Current = NULL;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
+ ctx->FragmentProgram._Active = GL_FALSE;
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
ctx->FragmentProgram._Current = fpSave;
+ ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
+ ctx->FragmentProgram._Active = GL_TRUE;
}
else {
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
diff --git a/src/mesa/drivers/dri/i915tex/intel_render.c b/src/mesa/drivers/dri/i915tex/intel_render.c
index f9fa55051ea..c8b6d308d96 100644
--- a/src/mesa/drivers/dri/i915tex/intel_render.c
+++ b/src/mesa/drivers/dri/i915tex/intel_render.c
@@ -202,6 +202,8 @@ intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
+ intel->vtbl.render_prevalidate( intel );
+
/* Don't handle clipping or indexed vertices.
*/
if (intel->RenderIndex != 0 ||
diff --git a/src/mesa/drivers/dri/i915tex/intel_span.c b/src/mesa/drivers/dri/i915tex/intel_span.c
index ab0874e4fd6..d1f8ef06beb 100644
--- a/src/mesa/drivers/dri/i915tex/intel_span.c
+++ b/src/mesa/drivers/dri/i915tex/intel_span.c
@@ -198,9 +198,9 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
intel_region_map(intel->intelScreen, irb->region);
else
intel_region_unmap(intel->intelScreen, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
}
- irb->pfMap = irb->region->map;
- irb->pfPitch = irb->region->pitch;
}
}
}
diff --git a/src/mesa/drivers/dri/i915tex/server/i830_common.h b/src/mesa/drivers/dri/i915tex/server/i830_common.h
index bd2bec3eaea..a877f3c2f40 100644
--- a/src/mesa/drivers/dri/i915tex/server/i830_common.h
+++ b/src/mesa/drivers/dri/i915tex/server/i830_common.h
@@ -122,14 +122,14 @@ typedef struct {
unsigned int rotated_tiled;
unsigned int rotated2_tiled;
- int pipeA_x;
- int pipeA_y;
- int pipeA_w;
- int pipeA_h;
- int pipeB_x;
- int pipeB_y;
- int pipeB_w;
- int pipeB_h;
+ int planeA_x;
+ int planeA_y;
+ int planeA_w;
+ int planeA_h;
+ int planeB_x;
+ int planeB_y;
+ int planeB_w;
+ int planeB_h;
/* Triple buffering */
drm_handle_t third_handle;
diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c
index 83182270eac..9ad00676d4b 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_line.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_line.c
@@ -130,6 +130,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
struct brw_instruction *plane_loop;
struct brw_instruction *plane_active;
struct brw_instruction *is_negative;
+ struct brw_instruction *is_neg2;
struct brw_instruction *not_culled;
struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
@@ -146,6 +147,13 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
brw_clip_init_planes(c);
brw_clip_init_clipmask(c);
+ /* -ve rhw workaround */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
+ brw_imm_ud(1<<20));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
plane_loop = brw_DO(p, BRW_EXECUTE_1);
{
/* if (planemask & 1)
@@ -183,13 +191,20 @@ static void clip_and_emit_line( struct brw_clip_compile *c )
/* Coming back in. We know that both cannot be negative
* because the line would have been culled in that case.
*/
- brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
- brw_math_invert(p, c->reg.t, c->reg.t);
- brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
- brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
- brw_MOV(p, c->reg.t0, c->reg.t);
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ /* If both are positive, do nothing */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0));
+ is_neg2 = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
+ brw_MOV(p, c->reg.t0, c->reg.t);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ brw_ENDIF(p, is_neg2);
}
brw_ENDIF(p, is_negative);
}
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
index 1e6d6fa1762..ae46d7a86e0 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_state.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -55,7 +55,7 @@ static void upload_clip_unit( struct brw_context *brw )
/* BRW_NEW_URB_FENCE */
clip.thread4.nr_urb_entries = brw->urb.nr_clip_entries;
clip.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
- clip.thread4.max_threads = 0; /* Hmm, maybe the max is 1 or 2 threads */
+ clip.thread4.max_threads = 1; /* 2 threads */
if (INTEL_DEBUG & DEBUG_STATS)
clip.thread4.stats_enable = 1;
diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c
index f62b02cedfd..506ab3712d0 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_tri.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c
@@ -42,6 +42,20 @@
#include "brw_util.h"
#include "brw_clip.h"
+static struct brw_reg get_tmp( struct brw_clip_compile *c )
+{
+ struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmps( struct brw_clip_compile *c )
+{
+ c->last_tmp = c->first_tmp;
+}
void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
@@ -435,15 +449,103 @@ static void maybe_do_clip_tri( struct brw_clip_compile *c )
brw_ENDIF(p, do_clip);
}
-
+static void brw_clip_test( struct brw_clip_compile *c )
+{
+ struct brw_reg t = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t2 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t3 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+
+ struct brw_reg v0 = get_tmp(c);
+ struct brw_reg v1 = get_tmp(c);
+ struct brw_reg v2 = get_tmp(c);
+
+ struct brw_indirect vt0 = brw_indirect(0, 0);
+ struct brw_indirect vt1 = brw_indirect(1, 0);
+ struct brw_indirect vt2 = brw_indirect(2, 0);
+
+ struct brw_compile *p = &c->func;
+
+ brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
+ brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1]));
+ brw_MOV(p, get_addr_reg(vt2), brw_address(c->reg.vertex[2]));
+ brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS]));
+ brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS]));
+ brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS]));
+ brw_AND(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(~0x3f));
+
+ /* test nearz, xmin, ymin plane */
+ brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_XOR(p, t, t1, t2);
+ brw_XOR(p, t1, t2, t3);
+ brw_OR(p, t, t, t1);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 0), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 1), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 2), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ /* test farz, xmax, ymax plane */
+ brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_XOR(p, t, t1, t2);
+ brw_XOR(p, t1, t2, t3);
+ brw_OR(p, t, t, t1);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 0), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 1), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 2), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ release_tmps(c);
+}
void brw_emit_tri_clip( struct brw_clip_compile *c )
{
+ struct brw_instruction *neg_rhw;
+ struct brw_compile *p = &c->func;
brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
brw_clip_tri_init_vertices(c);
brw_clip_init_clipmask(c);
+ /* if -ve rhw workaround bit is set,
+ do cliptest */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
+ brw_imm_ud(1<<20));
+ neg_rhw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_test(c);
+ }
+ brw_ENDIF(p, neg_rhw);
+
/* Can't push into do_clip_tri because with polygon (or quad)
* flatshading, need to apply the flatshade here because we don't
* respect the PV when converting to trifan for emit:
@@ -462,6 +564,3 @@ void brw_emit_tri_clip( struct brw_clip_compile *c )
*/
brw_clip_kill_thread(c);
}
-
-
-
diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c
index 19bef19801a..c37bfeb1ce6 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_util.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_util.c
@@ -272,6 +272,7 @@ void brw_clip_kill_thread(struct brw_clip_compile *c)
+
struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
{
return brw_address(c->reg.fixed_planes);
@@ -327,8 +328,7 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c )
/* Shift so that lowest outcode bit is rightmost:
*/
- brw_MOV(p, c->reg.planemask, incoming);
- brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(26));
+ brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
if (c->key.nr_userclip) {
struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
@@ -342,13 +342,5 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c )
release_tmp(c, tmp);
}
-
- /* Test for -ve rhw workaround
- */
- brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
- brw_AND(p, vec1(brw_null_reg()), incoming, brw_imm_ud(1<<20));
- brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f));
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
-
}
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index e8f878a7018..9bb7d2f703d 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -240,6 +240,8 @@
#define BRW_FRONTWINDING_CW 0
#define BRW_FRONTWINDING_CCW 1
+#define BRW_SPRITE_POINT_ENABLE 16
+
#define BRW_INDEX_BYTE 0
#define BRW_INDEX_WORD 1
#define BRW_INDEX_DWORD 2
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 0c64d7e756d..5ca9b2f549a 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -331,6 +331,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
else {
/* Otherwise, explicitly do the cliprects at this point:
*/
+ GLuint nprims = 0;
for (j = 0; j < brw->intel.numClipRects; j++) {
brw_emit_cliprect(brw, &brw->intel.pClipRects[j]);
@@ -338,6 +339,11 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
*/
for (i = 0; i < nr_prims; i++) {
brw_emit_prim(brw, &prim[i]);
+
+ if (++nprims == VBO_MAX_PRIM) {
+ intel_batchbuffer_flush(brw->intel.batch);
+ nprims = 0;
+ }
}
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 6150cac4aa3..dc289ca9ae7 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -593,6 +593,28 @@ void brw_upload_indices( struct brw_context *brw,
ib_size,
index_buffer->ptr,
bufferobj);
+ } else {
+ if (((1 << get_index_type(index_buffer->type)) - 1) & offset) {
+ struct gl_buffer_object *vbo;
+ GLuint voffset;
+ GLubyte *map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ bufferobj);
+ map += offset;
+ get_space(brw, ib_size, &vbo, &voffset);
+
+ ctx->Driver.BufferSubData(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ voffset,
+ ib_size,
+ map,
+ vbo);
+ ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
+
+ bufferobj = vbo;
+ offset = voffset;
+ }
}
/* Emit the indexbuffer packet:
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 752fe49bcbf..f7b1d318105 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -29,15 +29,15 @@
* Keith Whitwell <[email protected]>
*/
+#include "main/imports.h"
+#include "main/enums.h"
#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "tnl/tnl.h"
+
#include "brw_context.h"
#include "brw_aub.h"
#include "brw_util.h"
-#include "program.h"
-#include "imports.h"
-#include "enums.h"
-#include "tnl/tnl.h"
-
static void brwBindProgram( GLcontext *ctx,
GLenum target,
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
index d5175399d6c..738ceb0552e 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.c
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -43,7 +43,7 @@
#include "brw_sf.h"
#include "brw_state.h"
-#define DO_SETUP_BITS ((1<<FRAG_ATTRIB_MAX)-1)
+#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)
static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
@@ -74,6 +74,11 @@ static void compile_sf_prog( struct brw_context *brw,
if (c.key.attrs & (1<<i)) {
c.attr_to_idx[i] = idx;
c.idx_to_attr[idx] = i;
+ if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
+ c.point_attrs[i].CoordReplace =
+ brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0];
+ } else
+ c.point_attrs[i].CoordReplace = GL_FALSE;
idx++;
}
@@ -90,7 +95,10 @@ static void compile_sf_prog( struct brw_context *brw,
break;
case SF_POINTS:
c.nr_verts = 1;
- brw_emit_point_setup( &c );
+ if (key->do_point_sprite)
+ brw_emit_point_sprite_setup( &c );
+ else
+ brw_emit_point_setup( &c );
break;
case SF_UNFILLED_TRIS:
c.nr_verts = 3;
@@ -162,7 +170,8 @@ static void upload_sf_prog( struct brw_context *brw )
break;
}
-
+ key.do_point_sprite = brw->attribs.Point->PointSprite;
+ key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
/* _NEW_LIGHT */
key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT);
key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
@@ -179,7 +188,7 @@ static void upload_sf_prog( struct brw_context *brw )
const struct brw_tracked_state brw_sf_prog = {
.dirty = {
- .mesa = (_NEW_LIGHT|_NEW_POLYGON),
+ .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT),
.brw = (BRW_NEW_REDUCED_PRIMITIVE),
.cache = CACHE_NEW_VS_PROG
},
diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h
index fb72b84ba8a..e8946511dd4 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.h
+++ b/src/mesa/drivers/dri/i965/brw_sf.h
@@ -34,9 +34,9 @@
#define BRW_SF_H
+#include "shader/program.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "program.h"
#define SF_POINTS 0
@@ -50,9 +50,14 @@ struct brw_sf_prog_key {
GLuint do_flat_shading:1;
GLuint attrs:16;
GLuint frontface_ccw:1;
- GLuint pad:11;
+ GLuint do_point_sprite:1;
+ GLuint pad:10;
+ GLenum SpriteOrigin;
};
+struct brw_sf_point_tex {
+ GLboolean CoordReplace;
+};
struct brw_sf_compile {
struct brw_compile func;
@@ -94,12 +99,14 @@ struct brw_sf_compile {
GLubyte attr_to_idx[VERT_RESULT_MAX];
GLubyte idx_to_attr[VERT_RESULT_MAX];
+ struct brw_sf_point_tex point_attrs[VERT_RESULT_MAX];
};
void brw_emit_tri_setup( struct brw_sf_compile *c );
void brw_emit_line_setup( struct brw_sf_compile *c );
void brw_emit_point_setup( struct brw_sf_compile *c );
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c );
void brw_emit_anyprim_setup( struct brw_sf_compile *c );
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
index cbaf018c44a..5e86e428fa8 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
@@ -497,6 +497,86 @@ void brw_emit_line_setup( struct brw_sf_compile *c )
}
}
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ GLuint i;
+
+ c->nr_verts = 1;
+ alloc_regs(c);
+ copy_z_inv_w(c);
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ struct brw_sf_point_tex *tex = &c->point_attrs[c->idx_to_attr[2*i]];
+ struct brw_reg a0 = offset(c->vert[0], i);
+ GLushort pc, pc_persp, pc_linear;
+ GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ if (!tex->CoordReplace) {
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ }
+ }
+
+ if (tex->CoordReplace) {
+ /* Caculate 1.0/PointWidth */
+ brw_math(&c->func,
+ c->tmp,
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 0,
+ c->dx0,
+ BRW_MATH_DATA_SCALAR,
+ BRW_MATH_PRECISION_FULL);
+
+ if (c->key.SpriteOrigin == GL_UPPER_LEFT) {
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]);
+ brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0));
+ brw_MUL(p, c->m2Cy, c->tmp, negate(c->inv_w[0]));
+ brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0));
+ } else {
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]);
+ brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0));
+ brw_MUL(p, c->m2Cy, c->tmp, c->inv_w[0]);
+ brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0));
+ }
+ } else {
+ brw_MOV(p, c->m1Cx, brw_imm_ud(0));
+ brw_MOV(p, c->m2Cy, brw_imm_ud(0));
+ }
+
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+ if (tex->CoordReplace) {
+ if (c->key.SpriteOrigin == GL_UPPER_LEFT) {
+ brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0));
+ brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0));
+ }
+ else
+ brw_MOV(p, c->m3C0, brw_imm_f(0.0));
+ } else {
+ brw_MOV(p, c->m3C0, a0); /* constant value */
+ }
+
+ /* Copy m0..m3 to URB.
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0),
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* urb destination offset */
+ BRW_URB_SWIZZLE_TRANSPOSE);
+ }
+ }
+}
/* Points setup - several simplifications as all attributes are
* constant across the face of the point (point sprites excluded!)
@@ -561,6 +641,7 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
struct brw_compile *p = &c->func;
struct brw_reg ip = brw_ip_reg();
struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0);
+ struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0);
struct brw_reg primmask;
struct brw_instruction *jmp;
struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
@@ -582,7 +663,9 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
(1<<_3DPRIM_TRIFAN_NOSTIPPLE)));
jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
{
+ brw_push_insn_state(p);
brw_emit_tri_setup( c );
+ brw_pop_insn_state(p);
/* note - thread killed in subroutine */
}
brw_land_fwd_jump(p, jmp);
@@ -596,11 +679,23 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
(1<<_3DPRIM_LINESTRIP_CONT_BF)));
jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
{
+ brw_push_insn_state(p);
brw_emit_line_setup( c );
+ brw_pop_insn_state(p);
/* note - thread killed in subroutine */
}
brw_land_fwd_jump(p, jmp);
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
+ brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE));
+ jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
+ {
+ brw_push_insn_state(p);
+ brw_emit_point_sprite_setup( c );
+ brw_pop_insn_state(p);
+ }
+ brw_land_fwd_jump(p, jmp);
+
brw_emit_point_setup( c );
}
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index bfac52d765b..236c6fd42a5 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -173,7 +173,8 @@ static void upload_sf_unit( struct brw_context *brw )
/* _NEW_LINE */
- sf.sf6.line_width = brw->attribs.Line->_Width * (1<<1);
+ /* XXX use ctx->Const.Min/MaxLineWidth here */
+ sf.sf6.line_width = CLAMP(brw->attribs.Line->Width, 1.0, 5.0) * (1<<1);
sf.sf6.line_endcap_aa_region_width = 1;
if (brw->attribs.Line->SmoothFlag)
@@ -183,7 +184,10 @@ static void upload_sf_unit( struct brw_context *brw )
/* _NEW_POINT */
sf.sf6.point_rast_rule = 1; /* opengl conventions */
- sf.sf7.point_size = brw->attribs.Point->_Size * (1<<3);
+ /* XXX clamp max depends on AA vs. non-AA */
+
+ sf.sf7.sprite_point = brw->attribs.Point->PointSprite;
+ sf.sf7.point_size = CLAMP(brw->attribs.Point->Size, 1.0, 255.0) * (1<<3);
sf.sf7.use_point_size_state = !brw->attribs.Point->_Attenuated;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c
index 9d4b9867d24..ad29316a42a 100644
--- a/src/mesa/drivers/dri/i965/brw_tex.c
+++ b/src/mesa/drivers/dri/i965/brw_tex.c
@@ -154,13 +154,19 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return &_mesa_texformat_rgba_dxt3;
+
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */
+ return &_mesa_texformat_rgba_dxt5;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
@@ -168,6 +174,25 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT32:
return &_mesa_texformat_z16;
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ return &_mesa_texformat_srgba8;
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_srgb_dxt1;
+
default:
fprintf(stderr, "unexpected texture format %s in %s\n",
_mesa_lookup_enum_by_nr(internalFormat),
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index af1ad0f1ef1..2094a1c8ad7 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -37,6 +37,7 @@
#include "intel_tex_layout.h"
#include "macros.h"
+#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
{
@@ -53,11 +54,20 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
GLuint pack_x_pitch, pack_x_nr;
GLuint pack_y_pitch;
GLuint level;
+ GLuint align_h = 2;
+ GLuint align_w = 4;
- mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
mt->total_height = 0;
+
+ if (mt->compressed) {
+ align_w = intel_compressed_alignment(mt->internal_format);
+ mt->pitch = ALIGN(width, align_w);
+ pack_y_pitch = (height + 3) / 4;
+ } else {
+ mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp;
+ pack_y_pitch = ALIGN(mt->height0, align_h);
+ }
- pack_y_pitch = MAX2(mt->height0, 2);
pack_x_pitch = mt->pitch;
pack_x_nr = 1;
@@ -83,20 +93,30 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt )
mt->total_height += y;
-
- if (pack_x_pitch > 4) {
- pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->pitch);
- }
-
- if (pack_y_pitch > 2) {
- pack_y_pitch >>= 1;
- }
-
width = minify(width);
height = minify(height);
depth = minify(depth);
+
+ if (mt->compressed) {
+ pack_y_pitch = (height + 3) / 4;
+
+ if (pack_x_pitch > ALIGN(width, align_w)) {
+ pack_x_pitch = ALIGN(width, align_w);
+ pack_x_nr <<= 1;
+ }
+ } else {
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ pack_y_pitch = ALIGN(pack_y_pitch, align_h);
+ }
+ }
+
}
break;
}
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index fdb5785d67d..8843f816f9c 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -36,7 +36,7 @@
#include "brw_context.h"
#include "brw_eu.h"
-#include "program.h"
+#include "shader/program.h"
struct brw_vs_prog_key {
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index 6eb11b19ad2..8733b470c25 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -30,8 +30,8 @@
*/
-#include "program.h"
-#include "macros.h"
+#include "main/macros.h"
+#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "brw_context.h"
@@ -201,7 +201,7 @@ static void unalias2( struct brw_vs_compile *c,
struct brw_reg,
struct brw_reg ))
{
- if ((dst.file == arg0.file && dst.nr == arg0.nr) &&
+ if ((dst.file == arg0.file && dst.nr == arg0.nr) ||
(dst.file == arg1.file && dst.nr == arg1.nr)) {
struct brw_compile *p = &c->func;
struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask);
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index b69be350a92..2ed80dc36e9 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -1000,13 +1000,19 @@ static void build_lighting( struct tnl_program *p )
STATE_POSITION);
struct ureg V = get_eye_position(p);
struct ureg dist = get_temp(p);
+ struct ureg tmpPpli = get_temp(p);
VPpli = get_temp(p);
half = get_temp(p);
+
+ /* In homogeneous object coordinates
+ */
+ emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W));
+ emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist);
/* Calulate VPpli vector
*/
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+ emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
@@ -1038,6 +1044,7 @@ static void build_lighting( struct tnl_program *p )
emit_normalize_vec3(p, half, half);
release_temp(p, dist);
+ release_temp(p, tmpPpli);
}
/* Calculate dot products:
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 1497dc79687..904c00bef87 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -285,7 +285,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
/* BRW_NEW_WM_INPUT_DIMENSIONS */
- key->projtex_mask = brw->wm.input_size_masks[4-1];
+ key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS);
/* _NEW_LIGHT */
key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index f5fddfdb68a..6dcf4732a9f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -34,9 +34,9 @@
#define BRW_WM_H
+#include "shader/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"
-#include "prog_instruction.h"
/* A big lookup table is used to figure out which and how many
* additional regs will inserted before the main payload in the WM
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index ff97d87dc45..62bb0812062 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -660,7 +660,7 @@ static GLboolean projtex( struct brw_wm_compile *c,
return 0; /* ut2004 gun rendering !?! */
else if (src.File == PROGRAM_INPUT &&
GET_SWZ(src.Swizzle, W) == W &&
- (c->key.projtex_mask & (1<<src.Index)) == 0)
+ (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0)
return 0;
else
return 1;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index 93d4cfc3a5f..3c0952acf0d 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -54,7 +54,7 @@ static GLuint translate_wrap_mode( GLenum wrap )
case GL_REPEAT:
return BRW_TEXCOORDMODE_WRAP;
case GL_CLAMP:
- return BRW_TEXCOORDMODE_CLAMP_BORDER; /* conform likes it this way */
+ return BRW_TEXCOORDMODE_CLAMP;
case GL_CLAMP_TO_EDGE:
return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */
case GL_CLAMP_TO_BORDER:
@@ -173,12 +173,12 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit,
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
- sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc);
+ sampler->ss0.shadow_function = intel_translate_shadow_compare_func(texObj->CompareFunc);
}
/* Set LOD bias:
*/
- sampler->ss0.lod_bias = S_FIXED(texUnit->LodBias + texObj->LodBias, 6);
+ sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + texObj->LodBias, -16, 15), 6);
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
@@ -192,8 +192,8 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit,
*/
sampler->ss0.base_level = U_FIXED(0, 1);
- sampler->ss1.max_lod = U_FIXED(MAX2(texObj->MaxLod, 0), 6);
- sampler->ss1.min_lod = U_FIXED(MAX2(texObj->MinLod, 0), 6);
+ sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(texObj->MaxLod, 0), 13), 6);
+ sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(texObj->MinLod, 0), 13), 6);
sampler->ss2.default_color_pointer = sdc_gs_offset >> 5;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index ff5cb31bdd1..5b4f2abd0e2 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -117,7 +117,7 @@ static void upload_wm_unit(struct brw_context *brw )
wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
/* CACHE_NEW_SAMPLER */
- wm.wm4.sampler_count = brw->wm.sampler_count;
+ wm.wm4.sampler_count = (brw->wm.sampler_count + 1) / 4;
wm.wm4.sampler_state_pointer = brw->wm.sampler_gs_offset >> 5;
/* BRW_NEW_FRAGMENT_PROGRAM */
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index d24c618a668..0a45164a0fd 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -114,11 +114,24 @@ static GLuint translate_tex_format( GLuint mesa_format )
return BRW_SURFACEFORMAT_FXT1;
case MESA_FORMAT_Z16:
- return BRW_SURFACEFORMAT_L16_UNORM;
+ return BRW_SURFACEFORMAT_I16_UNORM;
- case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
- return BRW_SURFACEFORMAT_DXT1_RGB;
+ return BRW_SURFACEFORMAT_DXT1_RGB;
+
+ case MESA_FORMAT_RGBA_DXT1:
+ return BRW_SURFACEFORMAT_BC1_UNORM;
+
+ case MESA_FORMAT_RGBA_DXT3:
+ return BRW_SURFACEFORMAT_BC2_UNORM;
+
+ case MESA_FORMAT_RGBA_DXT5:
+ return BRW_SURFACEFORMAT_BC3_UNORM;
+
+ case MESA_FORMAT_SRGBA8:
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
+ case MESA_FORMAT_SRGB_DXT1:
+ return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
default:
assert(0);
diff --git a/src/mesa/drivers/dri/i965/intel_blit.c b/src/mesa/drivers/dri/i965/intel_blit.c
index 173d1d5b6c2..f88cbb2328d 100644
--- a/src/mesa/drivers/dri/i965/intel_blit.c
+++ b/src/mesa/drivers/dri/i965/intel_blit.c
@@ -532,12 +532,15 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort x, GLshort y,
- GLshort w, GLshort h)
+ GLshort w, GLshort h,
+ GLenum logic_op)
{
struct xy_setup_blit setup;
struct xy_text_immediate_blit text;
int dwords = ((src_size + 7) & ~7) / 4;
+ assert( logic_op - GL_CLEAR >= 0 );
+ assert( logic_op - GL_CLEAR < 0x10 );
if (w < 0 || h < 0)
return;
@@ -561,7 +564,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
setup.br0.length = (sizeof(setup) / sizeof(int)) - 2;
setup.br13.dest_pitch = dst_pitch;
- setup.br13.rop = 0xcc;
+ setup.br13.rop = translate_raster_op(logic_op);
setup.br13.color_depth = (cpp == 4) ? BR13_8888 : BR13_565;
setup.br13.clipping_enable = 0;
setup.br13.mono_source_transparency = 1;
diff --git a/src/mesa/drivers/dri/i965/intel_blit.h b/src/mesa/drivers/dri/i965/intel_blit.h
index 8b0cc65243c..e361545c8fa 100644
--- a/src/mesa/drivers/dri/i965/intel_blit.h
+++ b/src/mesa/drivers/dri/i965/intel_blit.h
@@ -72,6 +72,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLuint dst_offset,
GLboolean dst_tiled,
GLshort dst_x, GLshort dst_y,
- GLshort w, GLshort h);
+ GLshort w, GLshort h,
+ GLenum logic_op );
#endif
diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c
index 9617cbebbfd..4a95087d78f 100644
--- a/src/mesa/drivers/dri/i965/intel_context.c
+++ b/src/mesa/drivers/dri/i965/intel_context.c
@@ -66,6 +66,7 @@
int INTEL_DEBUG = (0);
#endif
+#define need_GL_NV_point_sprite
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
@@ -81,6 +82,7 @@ int INTEL_DEBUG = (0);
#define need_GL_EXT_fog_coord
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
+#define need_GL_EXT_point_parameters
#include "extension_helper.h"
#ifndef VERBOSE
@@ -146,6 +148,7 @@ const struct dri_extension card_extensions[] =
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
{ "GL_ARB_texture_border_clamp", NULL },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_ARB_texture_cube_map", NULL },
@@ -158,6 +161,8 @@ const struct dri_extension card_extensions[] =
{ "GL_NV_texture_rectangle", NULL },
{ "GL_EXT_texture_rectangle", NULL },
{ "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_point_sprite", NULL},
+ { "GL_ARB_point_parameters", NULL },
{ "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
{ "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
@@ -177,6 +182,7 @@ const struct dri_extension card_extensions[] =
{ "GL_EXT_texture_env_dot3", NULL },
{ "GL_EXT_texture_filter_anisotropic", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
+ { "GL_EXT_texture_sRGB", NULL },
{ "GL_3DFX_texture_compression_FXT1", NULL },
{ "GL_APPLE_client_storage", NULL },
{ "GL_MESA_pack_invert", NULL },
@@ -570,6 +576,10 @@ GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv,
if (driContextPriv) {
struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate;
+ if (intel->driReadDrawable != driReadPriv) {
+ intel->driReadDrawable = driReadPriv;
+ }
+
if ( intel->driDrawable != driDrawPriv ) {
/* Shouldn't the readbuffer be stored also? */
driDrawableInitVBlank( driDrawPriv, intel->vblank_flags,
diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h
index 406f8483dce..053d93a82b3 100644
--- a/src/mesa/drivers/dri/i965/intel_context.h
+++ b/src/mesa/drivers/dri/i965/intel_context.h
@@ -234,6 +234,7 @@ struct intel_context
int driFd;
__DRIdrawablePrivate *driDrawable;
+ __DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
volatile drmI830Sarea *sarea;
@@ -463,7 +464,7 @@ extern void intelInitStateFuncs( struct dd_function_table *functions );
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
-
+extern int intel_translate_shadow_compare_func( GLenum func );
extern int intel_translate_compare_func( GLenum func );
extern int intel_translate_stencil_op( GLenum op );
extern int intel_translate_blend_factor( GLenum factor );
diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 8486086b274..0fb33e27f47 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -75,7 +75,7 @@ struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel,
mt->width0 = width0;
mt->height0 = height0;
mt->depth0 = depth0;
- mt->cpp = compressed ? 2 : cpp;
+ mt->cpp = cpp;
mt->compressed = compressed;
switch (intel->intelScreen->deviceID) {
@@ -211,7 +211,7 @@ GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,
-
+extern GLuint intel_compressed_alignment(GLenum);
/* Upload data for a particular image.
*/
GLboolean intel_miptree_image_data(struct intel_context *intel,
@@ -226,6 +226,17 @@ GLboolean intel_miptree_image_data(struct intel_context *intel,
GLuint dst_offset = intel_miptree_image_offset(dst, face, level);
const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
GLuint i;
+ GLuint width, height, alignment;
+
+ width = dst->level[level].width;
+ height = dst->level[level].height;
+
+ if (dst->compressed) {
+ alignment = intel_compressed_alignment(dst->internal_format);
+ src_row_pitch = ((src_row_pitch + alignment - 1) & ~(alignment - 1));
+ width = ((width + alignment - 1) & ~(alignment - 1));
+ height = (height + 3) / 4;
+ }
DBG("%s\n", __FUNCTION__);
for (i = 0; i < depth; i++) {
@@ -237,8 +248,8 @@ GLboolean intel_miptree_image_data(struct intel_context *intel,
src,
src_row_pitch,
0, 0, /* source x,y */
- dst->level[level].width,
- dst->level[level].height))
+ width,
+ height))
return GL_FALSE;
src += src_image_pitch;
}
diff --git a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
index 5841afaa3ef..79c1fee9c07 100644
--- a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c
@@ -168,12 +168,15 @@ do_blit_bitmap( GLcontext *ctx,
{
struct intel_context *intel = intel_context(ctx);
struct intel_region *dst = intel_drawbuf_region(intel);
-
+ GLfloat tmpColor[4];
+
union {
GLuint ui;
GLubyte ub[4];
} color;
+ if (!dst)
+ return GL_FALSE;
if (unpack->BufferObj->Name) {
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
@@ -181,10 +184,16 @@ do_blit_bitmap( GLcontext *ctx,
return GL_TRUE; /* even though this is an error, we're done */
}
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], ctx->Current.RasterColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], ctx->Current.RasterColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], ctx->Current.RasterColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], ctx->Current.RasterColor[3]);
+ COPY_4V(tmpColor, ctx->Current.RasterColor);
+
+ if (NEED_SECONDARY_COLOR(ctx)) {
+ ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
+ }
+
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]);
/* Does zoom apply to bitmaps?
*/
@@ -226,10 +235,10 @@ do_blit_bitmap( GLcontext *ctx,
dsty = dPriv->y + (dPriv->h - dsty - height);
dstx = dPriv->x + dstx;
- dest_rect.x1 = dstx;
- dest_rect.y1 = dsty;
- dest_rect.x2 = dstx + width;
- dest_rect.y2 = dsty + height;
+ dest_rect.x1 = dstx < 0 ? 0 : dstx;
+ dest_rect.y1 = dsty < 0 ? 0 : dsty;
+ dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
+ dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
for (i = 0; i < nbox; i++) {
drm_clip_rect_t rect;
@@ -260,7 +269,9 @@ do_blit_bitmap( GLcontext *ctx,
int h = MIN2(DY, box_h - py);
int w = MIN2(DX, box_w - px);
GLuint sz = align(align(w,8) * h, 64)/8;
-
+ GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
+ ctx->Color.LogicOp : GL_COPY;
+
assert(sz <= sizeof(stipple));
memset(stipple, 0, sz);
@@ -288,7 +299,8 @@ do_blit_bitmap( GLcontext *ctx,
dst->tiled,
rect.x1 + px,
rect.y2 - (py + h),
- w, h);
+ w, h,
+ logic_op);
}
}
}
diff --git a/src/mesa/drivers/dri/i965/intel_pixel_copy.c b/src/mesa/drivers/dri/i965/intel_pixel_copy.c
index 58dc49505fe..3bdf2fb4790 100644
--- a/src/mesa/drivers/dri/i965/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/i965/intel_pixel_copy.c
@@ -231,6 +231,7 @@ do_blit_copypixels(GLcontext * ctx,
if (intel->driDrawable->numClipRects) {
__DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIdrawablePrivate *dReadPriv = intel->driReadDrawable;
drm_clip_rect_t *box = dPriv->pClipRects;
drm_clip_rect_t dest_rect;
GLint nbox = dPriv->numClipRects;
@@ -262,8 +263,8 @@ do_blit_copypixels(GLcontext * ctx,
srcy = dPriv->h - srcy - height;
dstx += dPriv->x;
dsty += dPriv->y;
- srcx += dPriv->x;
- srcy += dPriv->y;
+ srcx += dReadPriv->x;
+ srcy += dReadPriv->y;
/* Clip against the source region. This is the only source
* clipping we do. Dst is clipped with cliprects below.
diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c
index 2e442db6198..2f5467a4e46 100644
--- a/src/mesa/drivers/dri/i965/intel_state.c
+++ b/src/mesa/drivers/dri/i965/intel_state.c
@@ -38,6 +38,31 @@
#include "intel_regions.h"
#include "swrast/swrast.h"
+int intel_translate_shadow_compare_func( GLenum func )
+{
+ switch(func) {
+ case GL_NEVER:
+ return COMPAREFUNC_ALWAYS;
+ case GL_LESS:
+ return COMPAREFUNC_LEQUAL;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LESS;
+ case GL_GREATER:
+ return COMPAREFUNC_GEQUAL;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GREATER;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_NEVER;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_NEVER;
+}
+
int intel_translate_compare_func( GLenum func )
{
switch(func) {
diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c
index 44ee94614d5..8c05e7cdabc 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c
@@ -122,6 +122,29 @@ static void intel_texture_invalidate_cb( struct intel_context *intel,
intel_texture_invalidate( (struct intel_texture_object *) ptr );
}
+#include "texformat.h"
+static GLuint intel_compressed_num_bytes(GLenum mesaFormat)
+{
+ GLuint bytes = 0;
+
+ switch (mesaFormat) {
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ bytes = 2;
+ break;
+
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+ bytes = 4;
+
+ default:
+ break;
+ }
+
+ return bytes;
+}
/*
*/
@@ -132,7 +155,8 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
GLuint face, i;
GLuint nr_faces = 0;
struct gl_texture_image *firstImage;
-
+ GLuint cpp = 0;
+
if( tObj == intel->frame_buffer_texobj )
return GL_FALSE;
@@ -165,6 +189,12 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
+ if (firstImage->IsCompressed) {
+ cpp = intel_compressed_num_bytes(firstImage->TexFormat->MesaFormat);
+ } else {
+ cpp = firstImage->TexFormat->TexelBytes;
+ }
+
/* Check tree can hold all active levels. Check tree matches
* target, imageFormat, etc.
*/
@@ -176,7 +206,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
intelObj->mt->width0 != firstImage->Width ||
intelObj->mt->height0 != firstImage->Height ||
intelObj->mt->depth0 != firstImage->Depth ||
- intelObj->mt->cpp != firstImage->TexFormat->TexelBytes ||
+ intelObj->mt->cpp != cpp ||
intelObj->mt->compressed != firstImage->IsCompressed))
{
intel_miptree_destroy(intel, intelObj->mt);
@@ -199,7 +229,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel,
firstImage->Width,
firstImage->Height,
firstImage->Depth,
- firstImage->TexFormat->TexelBytes,
+ cpp,
firstImage->IsCompressed);
/* Tell the buffer manager that we will manage the backing
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index fcb5cc39068..fdecd3e1868 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -40,6 +40,23 @@ static int align(int value, int alignment)
return (value + alignment - 1) & ~(alignment - 1);
}
+GLuint intel_compressed_alignment(GLenum internalFormat)
+{
+ GLuint alignment = 4;
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ alignment = 8;
+ break;
+
+ default:
+ break;
+ }
+
+ return alignment;
+}
+
void i945_miptree_layout_2d( struct intel_mipmap_tree *mt )
{
GLint align_h = 2, align_w = 4;
@@ -51,17 +68,30 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt )
mt->pitch = mt->width0;
+ if (mt->compressed) {
+ align_w = intel_compressed_alignment(mt->internal_format);
+ mt->pitch = align(mt->width0, align_w);
+ }
+
/* May need to adjust pitch to accomodate the placement of
* the 2nd mipmap. This occurs when the alignment
* constraints of mipmap placement push the right edge of the
* 2nd mipmap out past the width of its parent.
*/
if (mt->first_level != mt->last_level) {
- GLuint mip1_width = align(minify(mt->width0), align_w)
- + minify(minify(mt->width0));
+ GLuint mip1_width;
+
+ if (mt->compressed) {
+ mip1_width = align(minify(mt->width0), align_w)
+ + align(minify(minify(mt->width0)), align_w);
+ } else {
+ mip1_width = align(minify(mt->width0), align_w)
+ + minify(minify(mt->width0));
+ }
- if (mip1_width > mt->width0)
- mt->pitch = mip1_width;
+ if (mip1_width > mt->pitch) {
+ mt->pitch = mip1_width;
+ }
}
/* Pitch must be a whole number of dwords, even though we
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h
index 1e37f8f525f..99d41c3629e 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.h
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h
@@ -39,3 +39,4 @@ static GLuint minify( GLuint d )
}
extern void i945_miptree_layout_2d( struct intel_mipmap_tree *mt );
+extern GLuint intel_compressed_alignment(GLenum);
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
index 75cf0e2ed2d..248fa2a9a29 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
@@ -103,7 +103,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
assert( p + 1 - (CARD32 *)src == 10 );
- dst->pointSize = ctx->Point._Size;
+ dst->pointSize = ctx->Point.Size;
}
diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c
index 08cc1849a12..369f6104428 100644
--- a/src/mesa/drivers/dri/mach64/mach64_tris.c
+++ b/src/mesa/drivers/dri/mach64/mach64_tris.c
@@ -673,7 +673,10 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa,
#if MACH64_NATIVE_VTXFMT
GLcontext *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
- GLint width = (GLint)(mmesa->glCtx->Line._Width * 2.0); /* 2 fractional bits for hardware */
+ /* 2 fractional bits for hardware: */
+ const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width,
+ mmesa->glCtx->Const.MinLineWidth,
+ mmesa->glCtx->Const.MaxLineWidth));
GLfloat ooa;
GLuint *pxy0, *pxy1;
GLuint xy0old, xy0, xy1old, xy1;
@@ -691,9 +694,6 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa,
mach64_print_vertex( ctx, v1 );
}
- if( !width )
- width = 1; /* round to the nearest supported width */
-
pxy0 = &v0->ui[xyoffset];
xy0old = *pxy0;
xy0 = LE32_IN( &xy0old );
@@ -961,7 +961,10 @@ static __inline void mach64_draw_point( mach64ContextPtr mmesa,
#if MACH64_NATIVE_VTXFMT
GLcontext *ctx = mmesa->glCtx;
const GLuint vertsize = mmesa->vertex_size;
- GLint sz = (GLint)(mmesa->glCtx->Point._Size * 2.0); /* 2 fractional bits for hardware */
+ /* 2 fractional bits for hardware: */
+ GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize));
GLfloat ooa;
GLuint *pxy;
GLuint xyold, xy;
diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c
index 2b7ea05b142..91b413ae760 100644
--- a/src/mesa/drivers/dri/mga/mgatris.c
+++ b/src/mesa/drivers/dri/mga/mgatris.c
@@ -104,8 +104,10 @@ static void __inline__ mga_draw_quad( mgaContextPtr mmesa,
static __inline__ void mga_draw_point( mgaContextPtr mmesa,
mgaVertexPtr tmp )
{
- GLfloat sz = mmesa->glCtx->Point._Size * .5;
- int vertex_size = mmesa->vertex_size;
+ const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size,
+ mmesa->glCtx->Const.MinPointSize,
+ mmesa->glCtx->Const.MaxPointSize);
+ const int vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
int j;
@@ -165,7 +167,9 @@ static __inline__ void mga_draw_line( mgaContextPtr mmesa,
GLuint vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
GLfloat dx, dy, ix, iy;
- GLfloat width = mmesa->glCtx->Line._Width;
+ const GLfloat width = CLAMP(mmesa->glCtx->Line.Width,
+ mmesa->glCtx->Const.MinLineWidth,
+ mmesa->glCtx->Const.MaxLineWidth);
GLint j;
#if 0
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile
index 20d2de5eefb..6ea4594f1e6 100644
--- a/src/mesa/drivers/dri/nouveau/Makefile
+++ b/src/mesa/drivers/dri/nouveau/Makefile
@@ -9,12 +9,13 @@ MINIGLX_SOURCES =
DRIVER_SOURCES = \
nouveau_bufferobj.c \
- nouveau_buffers.c \
nouveau_card.c \
nouveau_context.c \
nouveau_driver.c \
+ nouveau_fbo.c \
nouveau_fifo.c \
nouveau_lock.c \
+ nouveau_mem.c \
nouveau_object.c \
nouveau_screen.c \
nouveau_span.c \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
index 684ed7b017d..be6455a01ed 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c
@@ -2,11 +2,11 @@
#include "enums.h"
#include "nouveau_bufferobj.h"
-#include "nouveau_buffers.h"
#include "nouveau_context.h"
#include "nouveau_drm.h"
-#include "nouveau_object.h"
+#include "nouveau_mem.h"
#include "nouveau_msg.h"
+#include "nouveau_object.h"
#define NOUVEAU_MEM_FREE(mem) do { \
nouveau_mem_free(ctx, (mem)); \
@@ -41,7 +41,7 @@ nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size,
DEBUG("..sys_mem\n");
in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0);
if (in_mem) {
- DEBUG("....via AGP\n");
+ DEBUG("....via GART\n");
/* otherwise, try blitting to faster memory and
* copying from there
*/
@@ -86,7 +86,7 @@ nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size,
NOUVEAU_MEM_MAPPED,
size, 0);
if (out_mem) {
- DEBUG("....via AGP\n");
+ DEBUG("....via GART\n");
_mesa_memcpy(out_mem->map,
nbo->cpu_mem_sys + offset, size);
nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem,
@@ -511,7 +511,7 @@ nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size,
gpu_flags = 0;
break;
default:
- gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_AGP_OK;
+ gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_GART_OK;
break;
}
nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
index 932450fd877..cbc89a151da 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h
@@ -2,10 +2,10 @@
#define __NOUVEAU_BUFFEROBJ_H__
#include "mtypes.h"
-#include "nouveau_buffers.h"
+#include "nouveau_mem.h"
#define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE)
-#define NOUVEAU_BO_AGP_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE)
+#define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE)
typedef struct nouveau_bufferobj_region_t {
uint32_t start;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
deleted file mode 100644
index b54f68f4023..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c
+++ /dev/null
@@ -1,434 +0,0 @@
-#include "utils.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "fbobject.h"
-
-#include "nouveau_context.h"
-#include "nouveau_buffers.h"
-#include "nouveau_object.h"
-#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
-#include "nouveau_msg.h"
-
-#define MAX_MEMFMT_LENGTH 32768
-
-/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */
-GLboolean
-nouveau_memformat_flat_emit(GLcontext *ctx,
- nouveau_mem *dst, nouveau_mem *src,
- GLuint dst_offset, GLuint src_offset,
- GLuint size)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- uint32_t src_handle, dst_handle;
- GLuint count;
-
- if (src_offset + size > src->size) {
- MESSAGE("src out of nouveau_mem bounds\n");
- return GL_FALSE;
- }
- if (dst_offset + size > dst->size) {
- MESSAGE("dst out of nouveau_mem bounds\n");
- return GL_FALSE;
- }
-
- src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaAGP;
- dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaAGP;
- src_offset += nouveau_mem_gpu_offset_get(ctx, src);
- dst_offset += nouveau_mem_gpu_offset_get(ctx, dst);
-
- BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2);
- OUT_RING (src_handle);
- OUT_RING (dst_handle);
-
- count = (size / MAX_MEMFMT_LENGTH) + ((size % MAX_MEMFMT_LENGTH) ? 1 : 0);
-
- while (count--) {
- GLuint length = (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size;
-
- BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
- OUT_RING (src_offset);
- OUT_RING (dst_offset);
- OUT_RING (0); /* pitch in */
- OUT_RING (0); /* pitch out */
- OUT_RING (length); /* line length */
- OUT_RING (1); /* number of lines */
- OUT_RING ((1 << 8) /* dst_inc */ | (1 << 0) /* src_inc */);
- OUT_RING (0); /* buffer notify? */
- FIRE_RING();
-
- src_offset += length;
- dst_offset += length;
- size -= length;
- }
-
- return GL_TRUE;
-}
-
-void
-nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- drm_nouveau_mem_free_t memf;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n",
- __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size);
- }
-
- if (mem->map)
- drmUnmap(mem->map, mem->size);
- memf.flags = mem->type;
- memf.region_offset = mem->offset;
- drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf));
- FREE(mem);
-}
-
-nouveau_mem *
-nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- drm_nouveau_mem_alloc_t mema;
- nouveau_mem *mem;
- int ret;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr, "%s: requested: type=0x%x, size=0x%x, align=0x%x\n",
- __func__, type, (GLuint)size, align);
- }
-
- mem = CALLOC(sizeof(nouveau_mem));
- if (!mem)
- return NULL;
-
- mema.flags = type;
- mema.size = mem->size = size;
- mema.alignment = align;
- mem->map = NULL;
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC,
- &mema, sizeof(mema));
- if (ret) {
- FREE(mem);
- return NULL;
- }
- mem->offset = mema.region_offset;
- mem->type = mema.flags;
-
- if (NOUVEAU_DEBUG & DEBUG_MEM) {
- fprintf(stderr, "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n",
- __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size);
- }
-
- if (type & NOUVEAU_MEM_MAPPED)
- ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map);
- if (ret) {
- mem->map = NULL;
- nouveau_mem_free(ctx, mem);
- mem = NULL;
- }
-
- return mem;
-}
-
-uint32_t
-nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (mem->type & NOUVEAU_MEM_FB)
- return (uint32_t)mem->offset - nmesa->vram_phys;
- else if (mem->type & NOUVEAU_MEM_AGP)
- return (uint32_t)mem->offset - nmesa->agp_phys;
- else
- return 0xDEADF00D;
-}
-
-static GLboolean
-nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb,
- GLenum internalFormat)
-{
- nrb->mesa.InternalFormat = internalFormat;
-
- /*TODO: We probably want to extend this a bit, and maybe make
- * card-specific?
- */
- switch (internalFormat) {
- case GL_RGBA:
- case GL_RGBA8:
- nrb->mesa._BaseFormat = GL_RGBA;
- nrb->mesa._ActualFormat= GL_RGBA8;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 8;
- nrb->mesa.GreenBits = 8;
- nrb->mesa.BlueBits = 8;
- nrb->mesa.AlphaBits = 8;
- nrb->cpp = 4;
- break;
- case GL_RGB:
- case GL_RGB5:
- nrb->mesa._BaseFormat = GL_RGB;
- nrb->mesa._ActualFormat= GL_RGB5;
- nrb->mesa.DataType = GL_UNSIGNED_BYTE;
- nrb->mesa.RedBits = 5;
- nrb->mesa.GreenBits = 6;
- nrb->mesa.BlueBits = 5;
- nrb->mesa.AlphaBits = 0;
- nrb->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT16:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16;
- nrb->mesa.DataType = GL_UNSIGNED_SHORT;
- nrb->mesa.DepthBits = 16;
- nrb->cpp = 2;
- break;
- case GL_DEPTH_COMPONENT24:
- nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
- nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->cpp = 4;
- break;
- case GL_STENCIL_INDEX8_EXT:
- nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
- nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
- break;
- case GL_DEPTH24_STENCIL8_EXT:
- nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
- nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT;
- nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
- nrb->mesa.DepthBits = 24;
- nrb->mesa.StencilBits = 8;
- nrb->cpp = 4;
- break;
- default:
- return GL_FALSE;
- break;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean
-nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width,
- GLuint height)
-{
- nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;
-
- if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
- fprintf(stderr, "%s: unknown internalFormat\n", __func__);
- return GL_FALSE;
- }
-
- /* If this buffer isn't statically alloc'd, we may need to ask the
- * drm for more memory */
- if (!nrb->dPriv && (rb->Width != width || rb->Height != height)) {
- GLuint pitch;
-
- /* align pitches to 64 bytes */
- pitch = ((width * nrb->cpp) + 63) & ~63;
-
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- nrb->mem = nouveau_mem_alloc(ctx,
- NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED,
- pitch*height,
- 0);
- if (!nrb->mem)
- return GL_FALSE;
-
- /* update nouveau_renderbuffer info */
- nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
- nrb->pitch = pitch;
- }
-
- rb->Width = width;
- rb->Height = height;
- rb->InternalFormat = internalFormat;
- return GL_TRUE;
-}
-
-static void
-nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
-{
- GET_CURRENT_CONTEXT(ctx);
- nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb;
-
- if (nrb->mem)
- nouveau_mem_free(ctx, nrb->mem);
- FREE(nrb);
-}
-
-nouveau_renderbuffer *
-nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map,
- GLuint offset, GLuint pitch,
- __DRIdrawablePrivate *dPriv)
-{
- nouveau_renderbuffer *nrb;
-
- nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
- if (nrb) {
- _mesa_init_renderbuffer(&nrb->mesa, 0);
-
- nouveau_renderbuffer_pixelformat(nrb, internalFormat);
-
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
-
- nrb->dPriv = dPriv;
- nrb->offset = offset;
- nrb->pitch = pitch;
- nrb->map = map;
- }
-
- return nrb;
-}
-
-static void
-nouveau_cliprects_drawable_set(nouveauContextPtr nmesa,
- nouveau_renderbuffer *nrb)
-{
- __DRIdrawablePrivate *dPriv = nrb->dPriv;
-
- nmesa->numClipRects = dPriv->numClipRects;
- nmesa->pClipRects = dPriv->pClipRects;
- nmesa->drawX = dPriv->x;
- nmesa->drawY = dPriv->y;
-}
-
-static void
-nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa,
- nouveau_renderbuffer *nrb)
-{
- nmesa->numClipRects = 1;
- nmesa->pClipRects = &nmesa->osClipRect;
- nmesa->osClipRect.x1 = 0;
- nmesa->osClipRect.y1 = 0;
- nmesa->osClipRect.x2 = nrb->mesa.Width;
- nmesa->osClipRect.y2 = nrb->mesa.Height;
- nmesa->drawX = 0;
- nmesa->drawY = 0;
-}
-
-void
-nouveau_window_moved(GLcontext *ctx)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer *nrb;
-
- nrb = (nouveau_renderbuffer *)ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- if (!nrb)
- return;
-
- if (!nrb->dPriv)
- nouveau_cliprects_renderbuffer_set(nmesa, nrb);
- else
- nouveau_cliprects_drawable_set(nmesa, nrb);
-
- /* Viewport depends on window size/position, nouveauCalcViewport
- * will take care of calling the hw-specific WindowMoved
- */
- ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height);
- /* Scissor depends on window position */
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
-}
-
-GLboolean
-nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
-{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_renderbuffer *color[MAX_DRAW_BUFFERS];
- nouveau_renderbuffer *depth;
-
- _mesa_update_framebuffer(ctx);
- _mesa_update_draw_buffer_bounds(ctx);
-
- color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0];
- if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
- depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped;
- else
- depth = (nouveau_renderbuffer *)fb->_DepthBuffer;
-
- if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
- return GL_FALSE;
- nouveau_window_moved(ctx);
-
- return GL_TRUE;
-}
-
-static void
-nouveauDrawBuffer(GLcontext *ctx, GLenum buffer)
-{
- nouveau_build_framebuffer(ctx, ctx->DrawBuffer);
-}
-
-static struct gl_framebuffer *
-nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
-{
- return _mesa_new_framebuffer(ctx, name);
-}
-
-static struct gl_renderbuffer *
-nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
-{
- nouveau_renderbuffer *nrb;
-
- nrb = CALLOC_STRUCT(nouveau_renderbuffer_t);
- if (nrb) {
- _mesa_init_renderbuffer(&nrb->mesa, name);
-
- nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
- nrb->mesa.Delete = nouveau_renderbuffer_delete;
- }
- return &nrb->mesa;
-}
-
-static void
-nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb)
-{
- nouveau_build_framebuffer(ctx, fb);
-}
-
-static void
-nouveauFramebufferRenderbuffer(GLcontext *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb)
-{
- _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
- nouveau_build_framebuffer(ctx, fb);
-}
-
-static void
-nouveauRenderTexture(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
-}
-
-static void
-nouveauFinishRenderTexture(GLcontext *ctx,
- struct gl_renderbuffer_attachment *att)
-{
-}
-
-void
-nouveauInitBufferFuncs(struct dd_function_table *func)
-{
- func->DrawBuffer = nouveauDrawBuffer;
-
- func->NewFramebuffer = nouveauNewFramebuffer;
- func->NewRenderbuffer = nouveauNewRenderbuffer;
- func->BindFramebuffer = nouveauBindFramebuffer;
- func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
- func->RenderTexture = nouveauRenderTexture;
- func->FinishRenderTexture = nouveauFinishRenderTexture;
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h b/src/mesa/drivers/dri/nouveau/nouveau_buffers.h
deleted file mode 100644
index d86455184c2..00000000000
--- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h
+++ /dev/null
@@ -1,48 +0,0 @@
-#ifndef __NOUVEAU_BUFFERS_H__
-#define __NOUVEAU_BUFFERS_H__
-
-#include <stdint.h>
-#include "mtypes.h"
-#include "utils.h"
-#include "renderbuffer.h"
-
-typedef struct nouveau_mem_t {
- int type;
- uint64_t offset;
- uint64_t size;
- void* map;
-} nouveau_mem;
-
-extern nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, int type,
- GLuint size, GLuint align);
-extern void nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem);
-extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem);
-
-extern GLboolean nouveau_memformat_flat_emit(GLcontext *ctx,
- nouveau_mem *dst,
- nouveau_mem *src,
- GLuint dst_offset,
- GLuint src_offset,
- GLuint size);
-
-typedef struct nouveau_renderbuffer_t {
- struct gl_renderbuffer mesa; /* must be first! */
- __DRIdrawablePrivate *dPriv;
-
- nouveau_mem *mem;
- void * map;
-
- int cpp;
- uint32_t offset;
- uint32_t pitch;
-} nouveau_renderbuffer;
-
-extern nouveau_renderbuffer *nouveau_renderbuffer_new(GLenum internalFormat,
- GLvoid *map, GLuint offset, GLuint pitch, __DRIdrawablePrivate *dPriv);
-extern void nouveau_window_moved(GLcontext *ctx);
-extern GLboolean nouveau_build_framebuffer(GLcontext *, struct gl_framebuffer *);
-extern nouveau_renderbuffer *nouveau_current_draw_buffer(GLcontext *ctx);
-
-extern void nouveauInitBufferFuncs(struct dd_function_table *func);
-
-#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
index 8ec5c4a188a..c2600bc5328 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h
@@ -1,7 +1,4 @@
static nouveau_card nouveau_card_list[]={
-{0x0008, "EDGE 3D", 0, NV_03, 0},
-{0x0009, "EDGE 3D", 0, NV_03, 0},
-{0x0010, "Mutara V08", 0, NV_03, 0},
{0x0020, "RIVA TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0029, "RIVA TNT2 Ultra", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
@@ -220,10 +217,6 @@ static nouveau_card nouveau_card_list[]={
{0x03D1, "GeForce 6100 nForce 405", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
{0x03D2, "GeForce 6100 nForce 400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
{0x03D5, "GeForce 6100 nForce 420", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0},
-{0x0008, "NV1", 0, NV_03, 0},
-{0x0009, "DAC64", 0, NV_03, 0},
-{0x0018, "Riva128", 0, NV_03, 0},
-{0x0019, "Riva128ZX", 0, NV_03, 0},
{0x0020, "TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0028, "TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
{0x0029, "UTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0},
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index 8e11eb61342..f36483a3d49 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -145,10 +145,10 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
&nmesa->vram_size))
return GL_FALSE;
if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL,
- &nmesa->agp_phys))
+ &nmesa->gart_phys))
return GL_FALSE;
if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_SIZE,
- &nmesa->agp_size))
+ &nmesa->gart_size))
return GL_FALSE;
if (!nouveauFifoInit(nmesa))
return GL_FALSE;
@@ -180,7 +180,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
driParseConfigFiles (&nmesa->optionCache, &screen->optionCache,
screen->driScreen->myNum, "nouveau");
- nmesa->sarea = (drm_nouveau_sarea_t *)((char *)sPriv->pSAREA +
+ nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA +
screen->sarea_priv_offset);
/* Enable any supported extensions */
@@ -216,14 +216,13 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
nouveauDDInitState( nmesa );
switch(nmesa->screen->card->type)
{
- case NV_03:
- //nv03TriInitFunctions( ctx );
- break;
case NV_04:
case NV_05:
nv04TriInitFunctions( ctx );
break;
case NV_10:
+ case NV_11:
+ case NV_17:
case NV_20:
case NV_30:
case NV_40:
@@ -313,21 +312,24 @@ GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv )
return GL_TRUE;
}
-static void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
- __DRIdrawablePrivate *dPriv)
+void
+nouveauDoSwapBuffers(nouveauContextPtr nmesa, __DRIdrawablePrivate *dPriv)
{
struct gl_framebuffer *fb;
- nouveau_renderbuffer *src, *dst;
+ nouveauScreenPtr screen = dPriv->driScreenPriv->private;
+ nouveau_renderbuffer_t *src;
drm_clip_rect_t *box;
int nbox, i;
fb = (struct gl_framebuffer *)dPriv->driverPrivate;
- dst = (nouveau_renderbuffer*)
- fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
- src = (nouveau_renderbuffer*)
- fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ src = (nouveau_renderbuffer_t *)
+ fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ } else {
+ src = (nouveau_renderbuffer_t *)
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ }
-#ifdef ALLOW_MULTI_SUBCHANNEL
LOCK_HARDWARE(nmesa);
nbox = dPriv->numClipRects;
box = dPriv->pClipRects;
@@ -339,13 +341,14 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
OUT_RING (6); /* X8R8G8B8 */
else
OUT_RING (4); /* R5G6B5 */
- OUT_RING ((dst->pitch << 16) | src->pitch);
- OUT_RING (src->offset);
- OUT_RING (dst->offset);
+ OUT_RING(((screen->frontPitch * screen->fbFormat) << 16) |
+ src->pitch);
+ OUT_RING(src->offset);
+ OUT_RING(screen->frontOffset);
}
for (i=0; i<nbox; i++, box++) {
- BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_POINT, 3);
+ BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_POINT_IN, 3);
OUT_RING (((box->y1 - dPriv->y) << 16) |
(box->x1 - dPriv->x));
OUT_RING ((box->y1 << 16) | box->x1);
@@ -355,7 +358,6 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
FIRE_RING();
UNLOCK_HARDWARE(nmesa);
-#endif
}
void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv)
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h
index 87e4479da34..77fe13a9cdc 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h
@@ -36,25 +36,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mtypes.h"
#include "tnl/t_vertex.h"
+#include "nouveau_fbo.h"
#include "nouveau_screen.h"
-#include "nouveau_state_cache.h"
-#include "nouveau_buffers.h"
#include "nouveau_shader.h"
+#include "nouveau_state_cache.h"
#include "nouveau_sync.h"
#include "xmlconfig.h"
-typedef struct nouveau_fifo_t{
- int channel;
- u_int32_t* buffer;
- u_int32_t* mmio;
- u_int32_t put_base;
- u_int32_t current;
- u_int32_t put;
- u_int32_t free;
- u_int32_t max;
-}
-nouveau_fifo;
+typedef struct nouveau_fifo {
+ struct drm_nouveau_channel_alloc drm;
+ uint32_t *pushbuf;
+ uint32_t *mmio;
+ uint32_t *notifier_block;
+ uint32_t current;
+ uint32_t put;
+ uint32_t free;
+ uint32_t max;
+} nouveau_fifo_t;
#define TAG(x) nouveau##x
#include "tnl_dd/t_dd_vertex.h"
@@ -83,10 +82,16 @@ typedef struct nouveau_hw_func_t {
GLboolean (*InitCard)(struct nouveau_context *);
/* Update buffer offset/pitch/format */
GLboolean (*BindBuffers)(struct nouveau_context *, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth);
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth);
/* Update anything that depends on the window position/size */
void (*WindowMoved)(struct nouveau_context *);
+
+ /* Update projection matrix */
+ void (*UpdateProjectionMatrix)(GLcontext *);
+
+ /* Update modelview matrix (used for lighting and vertex weight) */
+ void (*UpdateModelviewMatrix)(GLcontext *);
} nouveau_hw_func;
typedef struct nouveau_context {
@@ -94,24 +99,21 @@ typedef struct nouveau_context {
GLcontext *glCtx;
/* The per-context fifo */
- nouveau_fifo fifo;
-
- /* The read-only regs */
- volatile unsigned char* mmio;
+ nouveau_fifo_t fifo;
/* Physical addresses of AGP/VRAM apertures */
uint64_t vram_phys;
uint64_t vram_size;
- uint64_t agp_phys;
- uint64_t agp_size;
+ uint64_t gart_phys;
+ uint64_t gart_size;
/* Channel synchronisation */
- nouveau_notifier *syncNotifier;
+ struct drm_nouveau_notifierobj_alloc *syncNotifier;
/* ARB_occlusion_query / EXT_timer_query */
GLuint query_object_max;
GLboolean * query_alloc;
- nouveau_notifier *queryNotifier;
+ struct drm_nouveau_notifierobj_alloc *queryNotifier;
/* Additional hw-specific functions */
nouveau_hw_func hw_func;
@@ -127,6 +129,10 @@ typedef struct nouveau_context {
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
+ /* Color and depth renderbuffers */
+ nouveau_renderbuffer_t *color_buffer;
+ nouveau_renderbuffer_t *depth_buffer;
+
/* Color buffer clear value */
uint32_t clear_color_value;
@@ -150,7 +156,7 @@ typedef struct nouveau_context {
GLuint numClipRects;
drm_clip_rect_t *pClipRects;
drm_clip_rect_t osClipRect;
- GLuint drawX, drawY;
+ GLuint drawX, drawY, drawW, drawH;
/* The rendering context information */
GLenum current_primitive; /* the current primitive enum */
@@ -165,7 +171,7 @@ typedef struct nouveau_context {
nouveauShader *passthrough_fp;
nouveauScreenRec *screen;
- drm_nouveau_sarea_t *sarea;
+ struct drm_nouveau_sarea *sarea;
__DRIcontextPrivate *driContext; /* DRI context */
__DRIscreenPrivate *driScreen; /* DRI screen */
@@ -220,6 +226,9 @@ extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv,
extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv );
+extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa,
+ __DRIdrawablePrivate *dPriv);
+
extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv);
extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv,
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
index 00956aa8f8b..4851c668356 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c
@@ -41,7 +41,7 @@ GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa,
unsigned int param,
uint64_t* value)
{
- drm_nouveau_getparam_t getp;
+ struct drm_nouveau_getparam getp;
getp.param = param;
if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM,
@@ -56,7 +56,7 @@ GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa,
unsigned int param,
uint64_t value)
{
- drm_nouveau_setparam_t setp;
+ struct drm_nouveau_setparam setp;
setp.param = param;
setp.value = value;
@@ -117,6 +117,9 @@ static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name )
static void nouveauFlush( GLcontext *ctx )
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT)
+ nouveauDoSwapBuffers(nmesa, nmesa->driDrawable);
FIRE_RING();
}
@@ -124,6 +127,7 @@ static void nouveauFlush( GLcontext *ctx )
static void nouveauFinish( GLcontext *ctx )
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
nouveauFlush( ctx );
nouveauWaitForIdle( nmesa );
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
new file mode 100644
index 00000000000..cc3da8b9bde
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -0,0 +1,290 @@
+#include "utils.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+#include "fbobject.h"
+
+#include "nouveau_context.h"
+#include "nouveau_fbo.h"
+#include "nouveau_fifo.h"
+#include "nouveau_msg.h"
+#include "nouveau_object.h"
+#include "nouveau_reg.h"
+
+static GLboolean
+nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb,
+ GLenum internalFormat)
+{
+ nrb->mesa.InternalFormat = internalFormat;
+
+ /*TODO: We probably want to extend this a bit, and maybe make
+ * card-specific?
+ */
+ switch (internalFormat) {
+ case GL_RGBA:
+ case GL_RGBA8:
+ nrb->mesa._BaseFormat = GL_RGBA;
+ nrb->mesa._ActualFormat = GL_RGBA8;
+ nrb->mesa.DataType = GL_UNSIGNED_BYTE;
+ nrb->mesa.RedBits = 8;
+ nrb->mesa.GreenBits = 8;
+ nrb->mesa.BlueBits = 8;
+ nrb->mesa.AlphaBits = 8;
+ nrb->cpp = 4;
+ break;
+ case GL_RGB:
+ case GL_RGB5:
+ nrb->mesa._BaseFormat = GL_RGB;
+ nrb->mesa._ActualFormat = GL_RGB5;
+ nrb->mesa.DataType = GL_UNSIGNED_BYTE;
+ nrb->mesa.RedBits = 5;
+ nrb->mesa.GreenBits = 6;
+ nrb->mesa.BlueBits = 5;
+ nrb->mesa.AlphaBits = 0;
+ nrb->cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT16:
+ nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
+ nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16;
+ nrb->mesa.DataType = GL_UNSIGNED_SHORT;
+ nrb->mesa.DepthBits = 16;
+ nrb->cpp = 2;
+ break;
+ case GL_DEPTH_COMPONENT24:
+ nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.DepthBits = 24;
+ nrb->cpp = 4;
+ break;
+ case GL_STENCIL_INDEX8_EXT:
+ nrb->mesa._BaseFormat = GL_STENCIL_INDEX;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.StencilBits = 8;
+ nrb->cpp = 4;
+ break;
+ case GL_DEPTH24_STENCIL8_EXT:
+ nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ nrb->mesa.DepthBits = 24;
+ nrb->mesa.StencilBits = 8;
+ nrb->cpp = 4;
+ break;
+ default:
+ return GL_FALSE;
+ break;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
+
+ if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
+ fprintf(stderr, "%s: unknown internalFormat\n", __func__);
+ return GL_FALSE;
+ }
+
+ /* If this buffer isn't statically alloc'd, we may need to ask the
+ * drm for more memory */
+ if (rb->Width != width || rb->Height != height) {
+ GLuint pitch;
+
+ /* align pitches to 64 bytes */
+ pitch = ((width * nrb->cpp) + 63) & ~63;
+
+ if (nrb->mem)
+ nouveau_mem_free(ctx, nrb->mem);
+ nrb->mem = nouveau_mem_alloc(ctx,
+ NOUVEAU_MEM_FB |
+ NOUVEAU_MEM_MAPPED,
+ pitch * height, 0);
+ if (!nrb->mem)
+ return GL_FALSE;
+
+ /* update nouveau_renderbuffer info */
+ nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem);
+ nrb->pitch = pitch;
+ }
+
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+
+ nouveauSpanSetFunctions(nrb);
+
+ return GL_TRUE;
+}
+
+static void
+nouveau_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb;
+
+ if (nrb->mem)
+ nouveau_mem_free(ctx, nrb->mem);
+ FREE(nrb);
+}
+
+nouveau_renderbuffer_t *
+nouveau_renderbuffer_new(GLenum internalFormat)
+{
+ nouveau_renderbuffer_t *nrb;
+
+ nrb = CALLOC_STRUCT(nouveau_renderbuffer);
+ if (!nrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&nrb->mesa, 0);
+
+ if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) {
+ fprintf(stderr, "%s: unknown internalFormat\n", __func__);
+ return GL_FALSE;
+ }
+
+ nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
+ nrb->mesa.Delete = nouveau_renderbuffer_delete;
+
+ return nrb;
+}
+
+static void
+nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa,
+ nouveau_renderbuffer_t * nrb)
+{
+ nmesa->numClipRects = 1;
+ nmesa->pClipRects = &nmesa->osClipRect;
+ nmesa->osClipRect.x1 = 0;
+ nmesa->osClipRect.y1 = 0;
+ nmesa->osClipRect.x2 = nrb->mesa.Width;
+ nmesa->osClipRect.y2 = nrb->mesa.Height;
+ nmesa->drawX = 0;
+ nmesa->drawY = 0;
+ nmesa->drawW = nrb->mesa.Width;
+ nmesa->drawH = nrb->mesa.Height;
+}
+
+void
+nouveau_window_moved(GLcontext * ctx)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ nouveau_renderbuffer_t *nrb;
+
+ nrb = (nouveau_renderbuffer_t *)
+ ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ if (!nrb)
+ return;
+
+ nouveau_cliprects_renderbuffer_set(nmesa, nrb);
+
+ /* Viewport depends on window size/position, nouveauCalcViewport
+ * will take care of calling the hw-specific WindowMoved
+ */
+ ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height);
+ /* Scissor depends on window position */
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+}
+
+GLboolean
+nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS];
+ nouveau_renderbuffer_t *depth;
+
+ _mesa_update_framebuffer(ctx);
+ _mesa_update_draw_buffer_bounds(ctx);
+
+ color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0][0];
+ if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped)
+ depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped;
+ else
+ depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer;
+
+ if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth))
+ return GL_FALSE;
+ nouveau_window_moved(ctx);
+
+ return GL_TRUE;
+}
+
+static void
+nouveauDrawBuffer(GLcontext *ctx, GLenum buffer)
+{
+ nouveau_build_framebuffer(ctx, ctx->DrawBuffer);
+}
+
+static struct gl_framebuffer *
+nouveauNewFramebuffer(GLcontext *ctx, GLuint name)
+{
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+static struct gl_renderbuffer *
+nouveauNewRenderbuffer(GLcontext *ctx, GLuint name)
+{
+ nouveau_renderbuffer_t *nrb;
+
+ nrb = CALLOC_STRUCT(nouveau_renderbuffer);
+ if (!nrb)
+ return NULL;
+
+ _mesa_init_renderbuffer(&nrb->mesa, name);
+
+ nrb->mesa.AllocStorage = nouveau_renderbuffer_storage;
+ nrb->mesa.Delete = nouveau_renderbuffer_delete;
+ return &nrb->mesa;
+}
+
+static void
+nouveauBindFramebuffer(GLcontext *ctx, GLenum target,
+ struct gl_framebuffer *fb,
+ struct gl_framebuffer *fbread)
+{
+ if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
+ nouveau_build_framebuffer(ctx, fb);
+ }
+}
+
+static void
+nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment, struct gl_renderbuffer *rb)
+{
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+ nouveau_build_framebuffer(ctx, fb);
+}
+
+static void
+nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+}
+
+static void
+nouveauFinishRenderTexture(GLcontext * ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+}
+
+void
+nouveauInitBufferFuncs(struct dd_function_table *func)
+{
+ func->DrawBuffer = nouveauDrawBuffer;
+
+ func->NewFramebuffer = nouveauNewFramebuffer;
+ func->NewRenderbuffer = nouveauNewRenderbuffer;
+ func->BindFramebuffer = nouveauBindFramebuffer;
+ func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer;
+ func->RenderTexture = nouveauRenderTexture;
+ func->FinishRenderTexture = nouveauFinishRenderTexture;
+}
+
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
new file mode 100644
index 00000000000..787af4e9e4b
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h
@@ -0,0 +1,30 @@
+#ifndef __NOUVEAU_BUFFERS_H__
+#define __NOUVEAU_BUFFERS_H__
+
+#include <stdint.h>
+#include "mtypes.h"
+#include "utils.h"
+#include "renderbuffer.h"
+
+#include "nouveau_mem.h"
+
+typedef struct nouveau_renderbuffer {
+ struct gl_renderbuffer mesa; /* must be first! */
+
+ nouveau_mem *mem;
+ void *map;
+
+ int cpp;
+ uint32_t offset;
+ uint32_t pitch;
+} nouveau_renderbuffer_t;
+
+extern nouveau_renderbuffer_t *nouveau_renderbuffer_new(GLenum internalFormat);
+extern void nouveau_window_moved(GLcontext *);
+extern GLboolean nouveau_build_framebuffer(GLcontext *,
+ struct gl_framebuffer *);
+extern nouveau_renderbuffer_t *nouveau_current_draw_buffer(GLcontext *);
+
+extern void nouveauInitBufferFuncs(struct dd_function_table *);
+
+#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
index bd2b2eddd08..5dc94e0520a 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c
@@ -57,7 +57,8 @@ void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size)
if(nmesa->fifo.put >= fifo_get) {
nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current;
if(nmesa->fifo.free < size+1) {
- OUT_RING(NV03_FIFO_CMD_JUMP | nmesa->fifo.put_base);
+ OUT_RING(NV03_FIFO_CMD_JUMP |
+ nmesa->fifo.drm.put_base);
if(fifo_get <= RING_SKIPS) {
if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */
NV_FIFO_WRITE_PUT(RING_SKIPS + 1);
@@ -98,44 +99,54 @@ void nouveauWaitForIdle(nouveauContextPtr nmesa)
// here we call the fifo initialization ioctl and fill in stuff accordingly
GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
{
- drm_nouveau_fifo_alloc_t fifo_init;
- int i;
+ int i, ret;
#ifdef NOUVEAU_RING_DEBUG
return GL_TRUE;
#endif
- int ret;
- ret=drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init));
+ nmesa->fifo.drm.fb_ctxdma_handle = NvDmaFB;
+ nmesa->fifo.drm.tt_ctxdma_handle = NvDmaTT;
+ ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_CHANNEL_ALLOC,
+ &nmesa->fifo.drm, sizeof(nmesa->fifo.drm));
if (ret) {
- FATAL("Fifo initialization ioctl failed (returned %d)\n",ret);
+ FATAL("Fifo initialization ioctl failed (returned %d)\n", ret);
return GL_FALSE;
}
- ret = drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer);
+ ret = drmMap(nmesa->driFd, nmesa->fifo.drm.cmdbuf,
+ nmesa->fifo.drm.cmdbuf_size, &nmesa->fifo.pushbuf);
if (ret) {
- FATAL("Unable to map the fifo (returned %d)\n",ret);
+ FATAL("Unable to map the fifo (returned %d)\n", ret);
return GL_FALSE;
}
- ret = drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio);
+
+ ret = drmMap(nmesa->driFd, nmesa->fifo.drm.ctrl,
+ nmesa->fifo.drm.ctrl_size, &nmesa->fifo.mmio);
+ if (ret) {
+ FATAL("Unable to map the control regs (returned %d)\n", ret);
+ return GL_FALSE;
+ }
+
+ ret = drmMap(nmesa->driFd, nmesa->fifo.drm.notifier,
+ nmesa->fifo.drm.notifier_size,
+ &nmesa->fifo.notifier_block);
if (ret) {
- FATAL("Unable to map the control regs (returned %d)\n",ret);
+ FATAL("Unable to map the notifier block (returned %d)\n", ret);
return GL_FALSE;
}
/* Setup our initial FIFO tracking params */
- nmesa->fifo.channel = fifo_init.channel;
- nmesa->fifo.put_base = fifo_init.put_base;
nmesa->fifo.current = 0;
nmesa->fifo.put = 0;
- nmesa->fifo.max = (fifo_init.cmdbuf_size >> 2) - 1;
+ nmesa->fifo.max = (nmesa->fifo.drm.cmdbuf_size >> 2) - 1;
nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current;
for (i=0; i<RING_SKIPS; i++)
OUT_RING(0);
nmesa->fifo.free -= RING_SKIPS;
- MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel);
+ MESSAGE("Fifo init ok. Using context %d\n", nmesa->fifo.drm.channel);
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
index 23325dcea53..08058820257 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h
@@ -48,14 +48,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4))
#define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value;
-#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.put_base) >> 2)
+#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.drm.put_base) >> 2)
#define NV_FIFO_WRITE_PUT(val) do { \
if (NOUVEAU_RING_TRACE) {\
printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \
fflush(stdout); \
sleep(1); \
} \
- NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.put_base); \
+ NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.drm.put_base); \
} while(0)
/*
@@ -110,20 +110,20 @@ nouveau_fifo_remaining-=sz; \
uint32_t* p=(uint32_t*)(ptr); \
int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;i<sz;i++) printf(" [0x%08x] 0x%08x %f\n", (nmesa->fifo.current+i) << 2, *(p+i), *((float*)(p+i))); \
} \
- memcpy(nmesa->fifo.buffer+nmesa->fifo.current,ptr,(sz)*4); \
+ memcpy(nmesa->fifo.pushbuf+nmesa->fifo.current,ptr,(sz)*4); \
nmesa->fifo.current+=(sz); \
}while(0)
#define OUT_RING(n) do { \
if (NOUVEAU_RING_TRACE) \
printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \
-nmesa->fifo.buffer[nmesa->fifo.current++]=(n); \
+nmesa->fifo.pushbuf[nmesa->fifo.current++]=(n); \
}while(0)
#define OUT_RINGf(n) do { \
if (NOUVEAU_RING_TRACE) \
printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \
-*((float*)(nmesa->fifo.buffer+nmesa->fifo.current++))=(n); \
+*((float*)(nmesa->fifo.pushbuf+nmesa->fifo.current++))=(n); \
}while(0)
#define BEGIN_RING_SIZE(subchannel,tag,size) do { \
@@ -149,6 +149,7 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa);
#define BEGIN_RING_CACHE(subchannel,tag,size) do { \
nmesa->state_cache.dirty=1; \
nmesa->state_cache.current_pos=((tag)/4); \
+ assert(nmesa->state_cache.current_pos + size <= NOUVEAU_STATE_CACHE_ENTRIES); \
}while(0)
#define OUT_RING_CACHE(n) do { \
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c
index c119d14dd75..aa86c9e7838 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_lock.c
@@ -44,7 +44,7 @@ void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = nmesa->driDrawable;
__DRIscreenPrivate *sPriv = nmesa->driScreen;
- drm_nouveau_sarea_t *sarea = nmesa->sarea;
+ struct drm_nouveau_sarea *sarea = nmesa->sarea;
drmGetLock( nmesa->driFd, nmesa->hHWContext, flags );
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.c b/src/mesa/drivers/dri/nouveau/nouveau_mem.c
new file mode 100644
index 00000000000..35c53268b06
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.c
@@ -0,0 +1,144 @@
+#include "mtypes.h"
+
+#include "nouveau_context.h"
+#include "nouveau_fifo.h"
+#include "nouveau_mem.h"
+#include "nouveau_msg.h"
+#include "nouveau_object.h"
+#include "nouveau_reg.h"
+
+#define MAX_MEMFMT_LENGTH 32768
+
+/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */
+GLboolean
+nouveau_memformat_flat_emit(GLcontext * ctx,
+ nouveau_mem * dst, nouveau_mem * src,
+ GLuint dst_offset, GLuint src_offset,
+ GLuint size)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ uint32_t src_handle, dst_handle;
+ GLuint count;
+
+ if (src_offset + size > src->size) {
+ MESSAGE("src out of nouveau_mem bounds\n");
+ return GL_FALSE;
+ }
+ if (dst_offset + size > dst->size) {
+ MESSAGE("dst out of nouveau_mem bounds\n");
+ return GL_FALSE;
+ }
+
+ src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT;
+ dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT;
+ src_offset += nouveau_mem_gpu_offset_get(ctx, src);
+ dst_offset += nouveau_mem_gpu_offset_get(ctx, dst);
+
+ BEGIN_RING_SIZE(NvSubMemFormat,
+ NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2);
+ OUT_RING(src_handle);
+ OUT_RING(dst_handle);
+
+ count = (size / MAX_MEMFMT_LENGTH) +
+ ((size % MAX_MEMFMT_LENGTH) ? 1 : 0);
+
+ while (count--) {
+ GLuint length =
+ (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size;
+
+ BEGIN_RING_SIZE(NvSubMemFormat,
+ NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
+ OUT_RING(src_offset);
+ OUT_RING(dst_offset);
+ OUT_RING(0); /* pitch in */
+ OUT_RING(0); /* pitch out */
+ OUT_RING(length); /* line length */
+ OUT_RING(1); /* number of lines */
+ OUT_RING((1 << 8) /* dst_inc */ |(1 << 0) /* src_inc */ );
+ OUT_RING(0); /* buffer notify? */
+ FIRE_RING();
+
+ src_offset += length;
+ dst_offset += length;
+ size -= length;
+ }
+
+ return GL_TRUE;
+}
+
+void nouveau_mem_free(GLcontext * ctx, nouveau_mem * mem)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ struct drm_nouveau_mem_free memf;
+
+ if (NOUVEAU_DEBUG & DEBUG_MEM) {
+ fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n",
+ __func__, mem->type, (GLuint) mem->offset,
+ (GLuint) mem->size);
+ }
+
+ if (mem->map)
+ drmUnmap(mem->map, mem->size);
+ memf.flags = mem->type;
+ memf.offset = mem->offset;
+ drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf,
+ sizeof(memf));
+ FREE(mem);
+}
+
+nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, uint32_t flags, GLuint size,
+ GLuint align)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ struct drm_nouveau_mem_alloc mema;
+ nouveau_mem *mem;
+ int ret;
+
+ if (NOUVEAU_DEBUG & DEBUG_MEM) {
+ fprintf(stderr,
+ "%s: requested: flags=0x%x, size=0x%x, align=0x%x\n",
+ __func__, flags, (GLuint) size, align);
+ }
+
+ mem = CALLOC(sizeof(nouveau_mem));
+ if (!mem)
+ return NULL;
+
+ mema.flags = flags;
+ mema.size = mem->size = size;
+ mema.alignment = align;
+ mem->map = NULL;
+ ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC,
+ &mema, sizeof(mema));
+ if (ret) {
+ FREE(mem);
+ return NULL;
+ }
+ mem->offset = mema.offset;
+ mem->type = mema.flags;
+
+ if (NOUVEAU_DEBUG & DEBUG_MEM) {
+ fprintf(stderr,
+ "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n",
+ __func__, mem->type, (GLuint) mem->offset,
+ (GLuint) mem->size);
+ }
+
+ if (flags & NOUVEAU_MEM_MAPPED)
+ ret = drmMap(nmesa->driFd, mema.map_handle, mem->size,
+ &mem->map);
+ if (ret) {
+ mem->map = NULL;
+ nouveau_mem_free(ctx, mem);
+ mem = NULL;
+ }
+
+ return mem;
+}
+
+uint32_t nouveau_mem_gpu_offset_get(GLcontext * ctx, nouveau_mem * mem)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ return mem->offset;
+}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.h b/src/mesa/drivers/dri/nouveau/nouveau_mem.h
new file mode 100644
index 00000000000..6db73f4708e
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.h
@@ -0,0 +1,23 @@
+#ifndef __NOUVEAU_MEM_H__
+#define __NOUVEAU_MEM_H__
+
+typedef struct nouveau_mem_t {
+ int type;
+ uint64_t offset;
+ uint64_t size;
+ void *map;
+} nouveau_mem;
+
+extern nouveau_mem *nouveau_mem_alloc(GLcontext *, uint32_t flags,
+ GLuint size, GLuint align);
+extern void nouveau_mem_free(GLcontext *, nouveau_mem *);
+extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *, nouveau_mem *);
+
+extern GLboolean nouveau_memformat_flat_emit(GLcontext *,
+ nouveau_mem *dst,
+ nouveau_mem *src,
+ GLuint dst_offset,
+ GLuint src_offset,
+ GLuint size);
+
+#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c
index b71acff4301..8f33093f1a5 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_object.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c
@@ -7,61 +7,18 @@
GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
uint32_t handle, int class)
{
- drm_nouveau_object_init_t cto;
+ struct drm_nouveau_grobj_alloc cto;
int ret;
- cto.channel = nmesa->fifo.channel;
+ cto.channel = nmesa->fifo.drm.channel;
cto.handle = handle;
cto.class = class;
- ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_OBJECT_INIT, &cto, sizeof(cto));
+ ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC,
+ &cto, sizeof(cto));
return ret == 0;
}
-GLboolean nouveauCreateDmaObject(nouveauContextPtr nmesa,
- uint32_t handle,
- int class,
- uint32_t offset,
- uint32_t size,
- int target,
- int access)
-{
- drm_nouveau_dma_object_init_t dma;
- int ret;
-
- dma.channel = nmesa->fifo.channel;
- dma.class = class;
- dma.handle = handle;
- dma.target = target;
- dma.access = access;
- dma.offset = offset;
- dma.size = size;
- ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_DMA_OBJECT_INIT,
- &dma, sizeof(dma));
- return ret == 0;
-}
-
-GLboolean nouveauCreateDmaObjectFromMem(nouveauContextPtr nmesa,
- uint32_t handle, int class,
- nouveau_mem *mem,
- int access)
-{
- uint32_t offset = mem->offset;
- int target = mem->type & (NOUVEAU_MEM_FB | NOUVEAU_MEM_AGP);
-
- if (!target)
- return GL_FALSE;
-
- if (target & NOUVEAU_MEM_FB)
- offset -= nmesa->vram_phys;
- else if (target & NOUVEAU_MEM_AGP)
- offset -= nmesa->agp_phys;
-
- return nouveauCreateDmaObject(nmesa, handle, class,
- offset, mem->size,
- target, access);
-}
-
void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle)
{
BEGIN_RING_SIZE(subchannel, 0, 1);
@@ -74,41 +31,65 @@ void nouveauObjectInit(nouveauContextPtr nmesa)
return;
#endif
-/* We need to know vram size.. and AGP size (and even if the card is AGP..) */
- nouveauCreateDmaObject( nmesa, NvDmaFB, NV_DMA_IN_MEMORY,
- 0, nmesa->vram_size,
- NOUVEAU_MEM_FB,
- NOUVEAU_MEM_ACCESS_RW);
- nouveauCreateDmaObject( nmesa, NvDmaAGP, NV_DMA_IN_MEMORY,
- 0, nmesa->agp_size,
- NOUVEAU_MEM_AGP,
- NOUVEAU_MEM_ACCESS_RW);
-
nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d);
if (nmesa->screen->card->type>=NV_10) {
nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D);
- nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT);
} else {
nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D);
nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D);
+ }
+ if (nmesa->screen->card->type>=NV_11) {
+ nouveauCreateContextObject(nmesa, NvImageBlit, NV11_IMAGE_BLIT);
+ } else {
nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT);
}
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) {
+ nouveauCreateContextObject(nmesa, NvGdiRectText, NV04_GDI_RECTANGLE_TEXT);
+ nouveauCreateContextObject(nmesa, NvRasterOp, NV03_PRIMITIVE_RASTER_OP);
+ nouveauCreateContextObject(nmesa, NvPattern, NV04_IMAGE_PATTERN);
+ }
nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT);
-#ifdef ALLOW_MULTI_SUBCHANNEL
nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0, 2);
OUT_RING(NvDmaFB);
OUT_RING(NvDmaFB);
nouveauObjectOnSubchannel(nmesa, NvSubImageBlit, NvImageBlit);
- BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D, 1);
+ BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_SET_SURFACES_2D, 1);
OUT_RING(NvCtxSurf2D);
- BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_OPERATION, 1);
+ BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_OPERATION, 1);
OUT_RING(3); /* SRCCOPY */
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) {
+ nouveauObjectOnSubchannel(nmesa, NvSubPattern, NvPattern);
+
+ BEGIN_RING_SIZE(NvSubPattern, NV04_IMAGE_PATTERN_COLOR_FORMAT, 4);
+ OUT_RING(1); /* A16R5G6B5 */
+ OUT_RING(1); /* little endian */
+ OUT_RING(0); /* 8x8 */
+ OUT_RING(1); /* monochrome */
+
+ nouveauObjectOnSubchannel(nmesa, NvSubRasterOp, NvRasterOp);
+
+ BEGIN_RING_SIZE(NvSubRasterOp, NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY, 1);
+ OUT_RING(NvSyncNotify);
+
+ nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY, 1);
+ OUT_RING(NvSyncNotify);
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_PATTERN, 2);
+ OUT_RING(NvPattern);
+ OUT_RING(NvRasterOp);
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1);
+ OUT_RING(NvCtxSurf2D);
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_FORMAT, 2);
+ OUT_RING(1); /* X1R5G5B5 */
+ OUT_RING(1); /* little endian */
+ }
+
nouveauObjectOnSubchannel(nmesa, NvSubMemFormat, NvMemFormat);
-#endif
nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h
index 0be9b4309c6..10859de1190 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_object.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_object.h
@@ -3,8 +3,6 @@
#include "nouveau_context.h"
-#define ALLOW_MULTI_SUBCHANNEL
-
void nouveauObjectInit(nouveauContextPtr nmesa);
enum DMAObjects {
@@ -13,8 +11,11 @@ enum DMAObjects {
NvImageBlit = 0x80000021,
NvMemFormat = 0x80000022,
NvCtxSurf3D = 0x80000023,
+ NvGdiRectText = 0x80000024,
+ NvPattern = 0x80000025,
+ NvRasterOp = 0x80000026,
NvDmaFB = 0xD0FB0001,
- NvDmaAGP = 0xD0AA0001,
+ NvDmaTT = 0xD0AA0001,
NvSyncNotify = 0xD0000001,
NvQueryNotify = 0xD0000002
};
@@ -24,6 +25,9 @@ enum DMASubchannel {
NvSubImageBlit = 1,
NvSubMemFormat = 2,
NvSubCtxSurf3D = 3,
+ NvSubGdiRectText= 4,
+ NvSubPattern = 5,
+ NvSubRasterOp = 6,
NvSub3D = 7,
};
@@ -31,17 +35,5 @@ extern void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, i
extern GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa,
uint32_t handle, int class);
-extern GLboolean nouveauCreateDmaObject(nouveauContextPtr nmesa,
- uint32_t handle,
- int class,
- uint32_t offset,
- uint32_t size,
- int target,
- int access);
-extern GLboolean nouveauCreateDmaObjectFromMem(nouveauContextPtr nmesa,
- uint32_t handle,
- int class,
- nouveau_mem *mem,
- int access);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.c b/src/mesa/drivers/dri/nouveau/nouveau_query.c
index de3f5b0378b..e5c1750a8ec 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_query.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_query.c
@@ -68,7 +68,7 @@ nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
nouveau_query_object *nq = (nouveau_query_object *)q;
- nouveau_notifier_reset(nmesa->queryNotifier, nq->notifier_id);
+ nouveau_notifier_reset(ctx, nmesa->queryNotifier, nq->notifier_id);
switch (nmesa->screen->card->type) {
case NV_20:
@@ -105,12 +105,13 @@ nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q)
nouveau_query_object *nq = (nouveau_query_object *)q;
int status;
- status = nouveau_notifier_status(nmesa->queryNotifier,
+ status = nouveau_notifier_status(ctx, nmesa->queryNotifier,
nq->notifier_id);
q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED);
if (q->Ready)
- q->Result = nouveau_notifier_return_val(nmesa->queryNotifier,
+ q->Result = nouveau_notifier_return_val(ctx,
+ nmesa->queryNotifier,
nq->notifier_id);
}
@@ -120,7 +121,7 @@ nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
nouveau_query_object *nq = (nouveau_query_object *)q;
- nouveau_notifier_wait_status(nmesa->queryNotifier, nq->notifier_id,
+ nouveau_notifier_wait_status(ctx, nmesa->queryNotifier, nq->notifier_id,
NV_NOTIFY_STATE_STATUS_COMPLETED, 0);
nouveauUpdateQuery(ctx, target, q);
}
@@ -166,7 +167,8 @@ nouveauQueryInitFuncs(GLcontext *ctx)
if (nmesa->screen->card->type < NV_20)
return;
- nmesa->query_object_max = (0x4000 / 32);
+ /* Reserve half the notifier block for use as query objects */
+ nmesa->query_object_max = (nmesa->fifo.drm.notifier_size / 2) / 32;
nmesa->queryNotifier =
nouveau_notifier_new(ctx, NvQueryNotify,
nmesa->query_object_max);
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
index 8758b538c85..6b90bab0766 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h
@@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************
- Created from objects.c rev. 1.398
+ Created from objects.c rev. 1.440
*/
#ifndef _NOUVEAU_REG_H
@@ -53,8 +53,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70
*/
#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019
+# define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100
+# define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104
+# define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180
# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK 0x0000ffff
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK 0xffff0000
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT 16
# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK 0x0000ffff
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK 0xffff0000
+# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT 16
/******************************************
Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
@@ -72,31 +81,69 @@ Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c
# define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320
# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */
+# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK 0x00000007
+# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK 0x00000700
+# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT 8
# define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328
/******************************************
Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define NV03_PRIMITIVE_RASTER_OP 0x00000043
-# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000100
+# define NV03_PRIMITIVE_RASTER_OP_NOP 0x00000100
+# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000104
# define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180
# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK 0x000000f0
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT 4
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR 0x0000
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR 0x0001
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED 0x0002
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED 0x0003
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE 0x0004
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT 0x0005
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR 0x0006
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND 0x0007
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND 0x0008
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV 0x0009
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP 0x000a
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED 0x000b
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY 0x000c
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE 0x000d
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR 0x000e
+# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET 0x000f
/******************************************
Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70
*/
#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
+# define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100
+# define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104
# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180
+# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS 0x00000184
# define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188
# define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c
# define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198
# define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc
# define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300
+# define NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT 0x00000304
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT 16
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT 16
# define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT 16
# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK 0x0000ffff
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK 0xffff0000
+# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT 16
/******************************************
Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15
@@ -104,7 +151,12 @@ Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15
#define NV04_SWIZZLED_SURFACE 0x00000052
# define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180
# define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184
-# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */
+# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000
+# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16
+# define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff
# define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304
/******************************************
@@ -115,10 +167,31 @@ Object NV04_CONTEXT_SURFACES_3D used on: NV04
# define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184
# define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188
# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT 16
# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT 16
# define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch 0x0001
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle 0x0002
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK 0x00ff0000
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT 16
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK 0xff000000
+# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT 24
# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */
+# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK 0xffff8000
+# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT 15
# define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */
+# define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16
# define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c
# define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
@@ -134,20 +207,137 @@ Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04
# define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c
# define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300
# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00000f00
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 8
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8 0x0007
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK 0x0000f000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT 12
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK 0x000f0000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT 16
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK 0x00f00000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT 20
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK 0x07000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT 24
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK 0x70000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT 28
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP 0x0003
# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK 0x70000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT 28
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK 0x07000000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT 24
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK 0x00ff0000
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT 16
# define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK 0x0000000f
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK 0x00100000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE (1 << 20)
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col 0x0009
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col 0x000a
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col 0x0009
+# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a
# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK 0x000000ff
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK 0x00000f00
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT 8
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL 0x0007
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS 0x0008
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK 0x00001000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE (1 << 12)
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK 0x00004000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE (1 << 14)
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK 0x01000000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE (1 << 24)
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE 0x0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK 0x000f0000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT 16
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL 0x0003
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL 0x0004
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER 0x0005
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL 0x0006
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL 0x0007
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS 0x0008
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK 0x00300000
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT 20
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE 0x0001
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW 0x0002
+# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW 0x0003
# define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + d * 0x0020)
-# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + d * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + (d) * 0x0020)
+# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + (d) * 0x0020)
# define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK 0x0000000f
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK 0x000000f0
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT 4
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK 0x00000f00
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT 8
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK 0x0000f000
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT 12
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK 0x000f0000
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT 16
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK 0x00f00000
+# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT 20
/******************************************
Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15
@@ -161,31 +351,252 @@ Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15
# define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c
# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308
# define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
-# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK 0x0000f000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT 12
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK 0x00f00000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT 20
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK 0x0000f000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT 12
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK 0x00f00000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT 20
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP 0x0003
# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK 0x00ff0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT 16
# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK 0x70000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK 0x07000000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK 0x00ff0000
+# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT 16
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330
# define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
# define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK 0x00100000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE (1 << 20)
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col 0x0009
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col 0x000a
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col 0x0009
+# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a
# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK 0x08000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK 0x10000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK 0x20000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK 0x02000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK 0x000000ff
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS 0x0008
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK 0x00001000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE (1 << 12)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK 0x00004000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE (1 << 14)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK 0x01000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE (1 << 24)
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE 0x0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS 0x0008
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK 0x00300000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT 20
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW 0x0003
# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK 0x00000001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK 0x0000ff00
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK 0x000000f0
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT 4
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS 0x0008
# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK 0x0000000f
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK 0x000000f0
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT 4
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP 0x0008
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP 0x0001
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO 0x0002
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE 0x0003
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR 0x0004
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR 0x0005
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT 0x0006
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP 0x0007
+# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP 0x0008
# define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + d * 0x0028)
-# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + d * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + (d) * 0x0028)
+# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + (d) * 0x0028)
# define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK 0x0000000f
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK 0x000000f0
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT 4
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK 0x00000f00
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT 8
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK 0x0000f000
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT 12
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK 0x000f0000
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT 16
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK 0x00f00000
+# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT 20
/******************************************
Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40
@@ -207,7 +618,13 @@ Object NV04_SOLID_LINE used on: NV04
# define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300
# define NV04_SOLID_LINE_COLOR_VALUE 0x00000304
# define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */
+# define NV04_SOLID_LINE_START_X_MASK 0x0000ffff
+# define NV04_SOLID_LINE_START_Y_MASK 0xffff0000
+# define NV04_SOLID_LINE_START_Y_SHIFT 16
# define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */
+# define NV04_SOLID_LINE_END_X_MASK 0x0000ffff
+# define NV04_SOLID_LINE_END_Y_MASK 0xffff0000
+# define NV04_SOLID_LINE_END_Y_SHIFT 16
/******************************************
Object NV04_UNK005E used on: NV04
@@ -230,21 +647,64 @@ Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04
Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04
*/
#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077
+# define NV04_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100
+# define NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104
# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180
# define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184
+# define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188
+# define NV04_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c
+# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190
+# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194
# define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198
# define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300
# define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac*0x100000 */
-# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac*0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac_mul_0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK 0xfff00000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT 20
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK 0x000fffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac_mul_0x100000 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK 0xfff00000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT 20
+# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK 0x000fffff
# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16
# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x0001
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x0002
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x0001
+# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x0002
# define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4
+# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f
/******************************************
Object NV_IMAGE_FROM_CPU used on: NV04
@@ -266,43 +726,63 @@ Object NV05_IMAGE_FROM_CPU used on: NV04
# define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188
# define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c
# define NV05_IMAGE_FROM_CPU_ROP 0x00000190
+# define NV05_IMAGE_FROM_CPU_BETA1 0x00000194
+# define NV05_IMAGE_FROM_CPU_BETA4 0x00000198
# define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c
# define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc
# define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300
# define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
+# define NV05_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff
+# define NV05_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000
+# define NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT 16
# define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */
+# define NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK 0x0000ffff
+# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK 0xffff0000
+# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT 16
# define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */
-# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + d * 0x0004)
+# define NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK 0x0000ffff
+# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK 0xffff0000
+# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT 16
+# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + (d) * 0x0004)
/******************************************
-Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 NV40
+Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20
*/
#define NV_IMAGE_BLIT 0x0000005f
-# define NV_IMAGE_BLIT_DMA_NOTIFY 0x00000180
-# define NV_IMAGE_BLIT_COLOR_KEY 0x00000184
-# define NV_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188
-# define NV_IMAGE_BLIT_PATTERN 0x0000018c
-# define NV_IMAGE_BLIT_ROP5 0x00000190
-# define NV_IMAGE_BLIT_SURFACE 0x0000019c
+# define NV_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180
+# define NV_IMAGE_BLIT_SET_COLOR_KEY 0x00000184
+# define NV_IMAGE_BLIT_SET_CLIP_RECTANGLE 0x00000188
+# define NV_IMAGE_BLIT_SET_PATTERN 0x0000018c
+# define NV_IMAGE_BLIT_SET_ROP5 0x00000190
+# define NV_IMAGE_BLIT_SET_SURFACES_2D 0x0000019c
# define NV_IMAGE_BLIT_OPERATION 0x000002fc
# define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */
+# define NV_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff
+# define NV_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000
+# define NV_IMAGE_BLIT_POINT_IN_Y_SHIFT 16
# define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */
+# define NV_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff
+# define NV_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000
+# define NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16
# define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */
+# define NV_IMAGE_BLIT_SIZE_WIDTH_MASK 0x0000ffff
+# define NV_IMAGE_BLIT_SIZE_HEIGHT_MASK 0xffff0000
+# define NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT 16
/******************************************
-Object NV10_TCL_PRIMITIVE_3D used on: NV10
+Object NV11_IMAGE_BLIT used on: NV15 NV20
*/
-#define NV10_TCL_PRIMITIVE_3D 0x00000056
+#define NV11_IMAGE_BLIT 0x0000009f
/******************************************
-Object NV17_TCL_PRIMITIVE_3D used on: NV15
+Object NV30_IMAGE_BLIT used on: NV30 NV40 G70
*/
-#define NV17_TCL_PRIMITIVE_3D 0x00000099
+#define NV30_IMAGE_BLIT 0x0000009f
/******************************************
-Object NV11_TCL_PRIMITIVE_3D used on: NV15
+Object NV10_TCL_PRIMITIVE_3D used on: NV10
*/
-#define NV11_TCL_PRIMITIVE_3D 0x00000096
+#define NV10_TCL_PRIMITIVE_3D 0x00000056
# define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100
# define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104
# define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180
@@ -311,40 +791,687 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c
# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194
# define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198
-# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac
-# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
# define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
-# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + d * 0x0004) /* Parameters: wrap_t wrap_s log2(height) log2(width) lod npot format cube_map */
-# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + d * 0x0004) /* Parameters: enable anisotropy */
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */
-# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */
-# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */
-# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + (d) * 0x0004) /* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK 0xf0000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT 28
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x00f00000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 20
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x0000f000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 12
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK 0x00000800
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT (1 << 11)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x00000780
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 7
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + (d) * 0x0004) /* Parameters: enable anisotropy */
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30)
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + (d) * 0x0004) /* Parameters: pitch */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + (d) * 0x0004) /* Parameters: width height */
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + (d) * 0x0004) /* Parameters: mag_filter min_filter */
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xf0000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 28
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + (y) * 0x0010 + (x) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + (d) * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK 0x30000000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT 28
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK 0x08000000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED (1 << 27)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK 0x00010000
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER (1 << 16)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK 0x00000002
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL 1 // Nothing to shift
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR 0x0000
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR 0x0001
# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK 0x00000008
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR (1 << 3)
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK 0x00000002
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT 1 // Nothing to shift
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK 0x00000001
# define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
# define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
# define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
-# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
-# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: enable clip at x2 x2 enable clip at x1 x1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK 0x08000000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2 (1 << 27)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0x07ff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK 0x00000800
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1 (1 << 11)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x000007ff
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: enable clip at y2 y2 enable clip at y1 y1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK 0x08000000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2 (1 << 27)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0x07ff0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK 0x00000800
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1 (1 << 11)
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x000007ff
# define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
# define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
@@ -365,9 +1492,29 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
# define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
# define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c
# define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
# define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
@@ -392,19 +1539,58 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0
# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4
# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */
+# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK 0x00000001
# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00004000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 14)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00001000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 12)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000400
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 10)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000100
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 8)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000040
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 6)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000010
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 4)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + (d) * 0x0004)
# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK 0x00000004
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2)
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK 0x00000002
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 1 // Nothing to shift
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE 0x0001
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE 0x0000
+# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK 0x00000001
# define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec
-# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + d * 0x0004)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + d * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + d * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + d * 0x0010)
-# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + d * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + (d) * 0x0004)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + (d) * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + (d) * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + (d) * 0x0010)
+# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + (d) * 0x0010)
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684
# define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688
@@ -429,34 +1615,34 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710
# define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + d * 0x0080)
-# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + d * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + (d) * 0x0080)
+# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + (d) * 0x0080)
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04
# define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08
@@ -468,7 +1654,11 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58
@@ -477,67 +1667,164 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88
# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4
# define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008) /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + (d) * 0x0008) /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK 0x0000ff00
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT 8
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK 0x000000f0
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT 4
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK 0x0000000f
# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40
# define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c
# define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc
# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16
+# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc
-# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count-1 first */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count_minus_1 first */
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK 0xff000000
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT 24
+# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640
# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644
-# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658
# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800
/******************************************
+Object NV11_TCL_PRIMITIVE_3D used on: NV15
+*/
+#define NV11_TCL_PRIMITIVE_3D 0x00000096
+
+/******************************************
+Object NV17_TCL_PRIMITIVE_3D used on: NV15
+*/
+#define NV17_TCL_PRIMITIVE_3D 0x00000099
+# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac
+# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0
+# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c
+# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658
+
+/******************************************
Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70
*/
#define NV10_IMAGE_FROM_CPU 0x0000008a
@@ -549,8 +1836,17 @@ Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc
# define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300
# define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */
+# define NV10_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff
+# define NV10_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000
+# define NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT 16
# define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */
+# define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK 0x0000ffff
+# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK 0xffff0000
+# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT 16
# define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */
+# define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK 0x0000ffff
+# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK 0xffff0000
+# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT 16
# define NV10_IMAGE_FROM_CPU_HLINE 0x00000400
/******************************************
@@ -561,26 +1857,22 @@ Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184
# define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300
# define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */
+# define NV10_PRIMITIVE_2D_SET_POINT_X_MASK 0x0000ffff
+# define NV10_PRIMITIVE_2D_SET_POINT_Y_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT 16
# define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */
+# define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT 16
# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */
+# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT 16
+# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK 0x0000ffff
# define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */
-# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + d * 0x0004)
-
-/******************************************
-Object NV10_IMAGE_BLIT used on: NV10 NV15 NV20 NV30 NV40 G70
-*/
-#define NV10_IMAGE_BLIT 0x0000009f
-# define NV10_IMAGE_BLIT_NOP 0x00000100
-# define NV10_IMAGE_BLIT_NOTIFY 0x00000104
-# define NV10_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180
-# define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE 0x00000188
-# define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN 0x0000018c
-# define NV10_IMAGE_BLIT_SET_RASTER_OP 0x00000190
-# define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D 0x0000019c
-# define NV10_IMAGE_BLIT_SET_OPERATION 0x000002fc
-# define NV10_IMAGE_BLIT_SET_POINT 0x00000300 /* Parameters: x y */
-# define NV10_IMAGE_BLIT_SET_PITCH 0x00000304 /* Parameters: skip */
-# define NV10_IMAGE_BLIT_SET_SIZE 0x00000308 /* Parameters: width height */
+# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK 0xffff0000
+# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT 16
+# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK 0x0000ffff
+# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + (d) * 0x0004)
/******************************************
Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70
@@ -592,6 +1884,9 @@ Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188
# define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c
# define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */
+# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT 16
+# define NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK 0x0000ffff
# define NV10_VIDEO_DISPLAY_OFFSET 0x00000300
/******************************************
@@ -613,13 +1908,36 @@ Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198
# define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304
# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16
# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff
# define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408
-# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4
+# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f
/******************************************
Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70
@@ -629,7 +1947,19 @@ Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70
# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184
# define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188
# define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK 0x000000ff
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK 0x0000ff80
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT 7
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch 0x0001
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle 0x0002
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK 0x00ff0000
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT 16
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK 0xff000000
+# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT 24
# define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */
+# define NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff
+# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000
+# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16
# define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308
# define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c
@@ -643,6 +1973,9 @@ Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15
# define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188
# define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300
# define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */
+# define NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff
+# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000
+# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16
# define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308
# define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c
@@ -665,7 +1998,12 @@ Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70
#define NV20_SWIZZLED_SURFACE 0x0000009e
# define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180
# define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184
-# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */
+# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000
+# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16
+# define NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff
# define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304
/******************************************
@@ -686,20 +2024,79 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac
# define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */
-# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: zs_pitch color_pitch */
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210
# define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
+# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294
# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK 0x00004000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR (1 << 14)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK 0x00000400
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE (1 << 10)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK 0x00000100
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION (1 << 8)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK 0x00000040
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR (1 << 6)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK 0x00000004
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE (1 << 2)
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK 0x00000001
# define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c
# define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0
# define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */
-# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: x2 x1 */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: y2 y1 */
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300
# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304
# define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308
@@ -719,9 +2116,29 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344
# define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348
# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350
# define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354
# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c
# define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360
# define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364
@@ -747,17 +2164,49 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4
# define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8
# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00002000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 13)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00008000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 15)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000200
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 9)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000800
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 11)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000020
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 5)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000080
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 7)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000002
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 1 // Nothing to shift
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000008
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0 (1 << 3)
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + (d) * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c
-# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + d * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + d * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + d * 0x0010)
-# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + d * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + (d) * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + (d) * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + (d) * 0x0010)
+# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + (d) * 0x0010)
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4
# define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8
@@ -768,6 +2217,16 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0
# define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4
# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11)
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002
+# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28
@@ -796,59 +2255,754 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
-# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */
-# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + d * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */
-# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + d * 0x0040) /* Parameters: pitch */
-# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + d * 0x0040) /* Parameters: mag_filter min_filter */
-# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + d * 0x0040) /* Parameters: width height */
-# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + d * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + (d) * 0x0040) /* Parameters: log2_height log2_width lod format cube_map */
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x00f00000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 20
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2)
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + (d) * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + (d) * 0x0040) /* Parameters: enable anisotropy */
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30)
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + (d) * 0x0040) /* Parameters: pitch */
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + (d) * 0x0040) /* Parameters: mag_filter min_filter */
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + (d) * 0x0040) /* Parameters: width height */
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff
+# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d) (0x00001b24 + (d) * 0x0040) /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */
+# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK 0x0000001f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK 0x000003e0
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT 0x0011
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK 0x00007c00
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT 10
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT 0x0011
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK 0x000f8000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT 15
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB 0x0010
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT 0x0011
# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg 0x0007
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl 0x0008
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl 0x000a
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll 0x000d
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg 0x0007
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl 0x0008
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl 0x000a
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll 0x000d
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll 0x000f
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK 0x0000f000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT 12
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg 0x0000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg 0x0001
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg 0x0002
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg 0x0003
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg 0x0004
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg 0x0005
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg 0x0006
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg 0x0007
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl 0x0008
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl 0x0009
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl 0x000a
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl 0x000b
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll 0x000c
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll 0x000d
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll 0x000e
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll 0x000f
# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK 0x00030000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK 0x00300000
+# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT 20
# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + d * 0x0004) /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + d * 0x0004) /* Parameters: a r g b */
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + d * 0x0040)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + d * 0x0080)
-# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + d * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + (d) * 0x0004) /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + (d) * 0x0004) /* Parameters: a r g b */
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + (d) * 0x0040)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + (d) * 0x0080)
+# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + (d) * 0x0080)
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30
@@ -856,7 +3010,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38
# define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c
# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
-# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + (d) * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508
@@ -865,12 +3019,22 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558
@@ -879,81 +3043,291 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588
# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698
# define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled? offset */
-# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + d * 0x0004)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled offset */
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK 0x80000000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED (1 << 31)
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE 0x0001
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE 0x0000
+# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK 0x1fffffff
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + (d) * 0x0004)
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK 0x0000ff00
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT 8
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK 0x000000f0
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT 4
+# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK 0x0000000f
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
@@ -966,12 +3340,35 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4
# define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc
# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
# define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90
# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK 0x00000080
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A (1 << 7)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK 0x00000040
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B (1 << 6)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK 0x00000020
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G (1 << 5)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK 0x00000010
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R (1 << 4)
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK 0x00000002
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH 1 // Nothing to shift
+# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK 0x00000001
# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */
+# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000
+# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16
+# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff
# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */
+# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000
+# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24
+# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff
# define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04
@@ -979,7 +3376,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20
# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c
/******************************************
-Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
+Object NV30_TCL_PRIMITIVE_3D used on: NV30
*/
#define NV30_TCL_PRIMITIVE_3D 0x00000097
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180
@@ -988,25 +3385,61 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198
+# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c
+# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac
+# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B 0x000001b0
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4
# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8
-# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c
-# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0
-# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color0 buffer pitch */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: zs_pitch color0_pitch */
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210
# define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214
# define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218
# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */
+# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS 0x00000220 /* Parameters: BUF0 BUF1 BUF2 BUF3 */
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK 0x00000002
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1 1 // Nothing to shift
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2 (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE 0x0000
# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */
+# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230
-# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + d * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + (d) * 0x0004)
# define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280
# define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284
# define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288
# define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300
# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304
# define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308
@@ -1015,8 +3448,28 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314
# define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318
# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320
# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328
# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c
# define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330
@@ -1035,8 +3488,16 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364
# define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368
# define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c
-# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370
-# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
+# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378
# define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c
# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394
# define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398
@@ -1046,50 +3507,563 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4
# define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8
# define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8
# define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc
# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0
# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4
# define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8
+# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f
# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000
# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + d * 0x0020) /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + d * 0x0020) /* Parameters: a r g b */
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + (d) * 0x0020) /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + (d) * 0x0020) /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f
+# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */
-# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */
-# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */
-# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc
-# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24
# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28
@@ -1106,48 +4080,48 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74
# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78
# define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8
-# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0
-# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8
-# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + d * 0x0040)
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + d * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + (d) * 0x0040)
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + (d) * 0x0040)
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408
@@ -1155,27 +4129,303 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410
# define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414
# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */
-# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c
-# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4
-# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000200
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 9)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000020
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 5)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + (d) * 0x0004)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d) (0x00001500 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d) (0x00001504 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d) (0x00001508 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d) (0x0000150c + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER( d) (0x00001680 + (d) * 0x0004) /* Parameters: source offset */
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK 0x80000000
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE (1 << 31)
+# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK 0x1fffffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT( d) (0x00001740 + (d) * 0x0004) /* Parameters: stride ncomp type */
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK 0x0000000f
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
+# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8
+# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0
+# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8
+# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800
# define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1 0 */
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
+# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK 0x00ffffff
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828
+# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c
# define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830
# define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834
# define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838
# define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d) (0x00001840 + (d) * 0x0004) /* Parameters: depth NPOT pitch */
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK 0xfff00000
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT 20
+# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK 0x000fffff
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d) (0x00001880 + (d) * 0x0008)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d) (0x00001884 + (d) * 0x0008)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d) (0x00001900 + (d) * 0x0004) /* Parameters: x y */
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d) (0x00001a00 + (d) * 0x0020)
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d) (0x00001a04 + (d) * 0x0020) /* Parameters: mipmap type format ncomp cubic */
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK 0x00006000
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT 13
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK 0x00001f00
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3 0x0007
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5 0x0008
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16 0x0014
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16 0x0015
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8 0x0018
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8 0x0019
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16 0x001a
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32 0x001b
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32 0x001c
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16 0x001f
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK 0x000000f0
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d) (0x00001a08 + (d) * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d) (0x00001a0c + (d) * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK 0x80000000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE (1 << 31)
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK 0x40000000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE (1 << 30)
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK 0x00000070
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT 4
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16 0x0007
+# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d) (0x00001a10 + (d) * 0x0020)
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d) (0x00001a14 + (d) * 0x0020) /* Parameters: filter_min filter_mag */
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK 0x000f0000
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK 0x0f000000
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR 0x0002
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST 0x0003
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST 0x0004
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR 0x0005
+# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR 0x0006
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d) (0x00001a18 + (d) * 0x0020) /* Parameters: width height */
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d) (0x00001a1c + (d) * 0x0020) /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK 0x000000ff
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d) (0x00001c00 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d) (0x00001c04 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d) (0x00001c08 + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d) (0x00001c0c + (d) * 0x0010)
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL 0x00001d60 /* Parameters: uses_kil */
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c
+# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70
# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c
# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK 0xff000000
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT 24
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK 0x00ff0000
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT 16
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK 0x0000ff00
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT 8
+# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK 0x000000ff
# define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94
+# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x0000ffff
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0xffff0000
+# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 16
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30
# define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34
-# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac
+# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c
# define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc
+# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0
+# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002
+# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04
@@ -1193,86 +4443,192 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38
# define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X(d) (0x00001500 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y(d) (0x00001504 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z(d) (0x00001508 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W(d) (0x0000150c + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X(d) (0x00001c00 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(d) (0x00001c04 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(d) (0x00001c08 + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(d) (0x00001c0c + d * 0x0010)
-# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: source: offset */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000018c0
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000018c4
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000018c8
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000018cc
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000018d0
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000018d4
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000018d8
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000018dc
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001920 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00001924 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x00001928 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x0000192c /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001740 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001740 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001744 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001748 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000174c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001750 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001754 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001758 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000175c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001760 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001764 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001768 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000176c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001770 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001774 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001778 /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000177c /* Parameters: stride fields type */
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
-# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
-# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4
-# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */
-# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(d) (0x00001a08 + d * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */
-# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT(d) (0x00001a0c + d * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */
-# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(d) (0x00001a10 + d * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(d) (0x00001a14 + d * 0x0020) /* Parameters: filter_min filter_mag */
-# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(d) (0x00001a18 + d * 0x0020) /* Parameters: width height */
-# define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(d) (0x00001a1c + d * 0x0020)
-# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(d) (0x00001840 + d * 0x0004) /* Parameters: depth NPOT pitch */
-# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1: 0: */
-# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810
-# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818
-# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
-# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378
-# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c
-# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
-# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + d * 0x0004)
-# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478
-# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: vertex pos weight normal primary color secondary color fogcoord texture coords 0 texture ccords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */
-# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: primary color secondary color backface primary color backface secondary color fogcoord pointsize clip plane 0 clip plane 1 clip plane 2 clip plane 3 clip plane 4 clip plane 5 texture coords 0 texture coords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK 0x00000002
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT 1 // Nothing to shift
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1 (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK 0x00000020
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC (1 << 5)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK 0x00000100
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0 (1 << 8)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK 0x00000200
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1 (1 << 9)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK 0x00000400
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2 (1 << 10)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3 (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK 0x00001000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4 (1 << 12)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK 0x00002000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5 (1 << 13)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6 (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7 (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK 0x00000001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK 0x00000002
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 1 // Nothing to shift
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK 0x00000004
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1 << 2)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK 0x00000008
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1 << 3)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK 0x00000010
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1 << 4)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK 0x00000020
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1 << 5)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK 0x00000040
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1 << 6)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK 0x00000080
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1 << 7)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK 0x00000100
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1 << 8)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK 0x00000200
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1 << 9)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK 0x00000400
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1 << 10)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK 0x00000800
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1 << 11)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK 0x00004000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1 << 14)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK 0x00008000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1 (1 << 15)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK 0x00010000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2 (1 << 16)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK 0x00020000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3 (1 << 17)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK 0x00040000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4 (1 << 18)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK 0x00080000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5 (1 << 19)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK 0x00100000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6 (1 << 20)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE 0x0000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK 0x00200000
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7 (1 << 21)
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE 0x0001
+# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE 0x0000
+
+/******************************************
+Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70
+*/
+#define NV40_TCL_PRIMITIVE_3D 0x00000097
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK 0x00008000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B (1 << 15)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK 0x00004000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G (1 << 14)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK 0x00002000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R (1 << 13)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK 0x00001000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A (1 << 12)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK 0x00000800
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B (1 << 11)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK 0x00000400
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G (1 << 10)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK 0x00000200
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R (1 << 9)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK 0x00000100
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A (1 << 8)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK 0x00000080
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B (1 << 7)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK 0x00000040
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G (1 << 6)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK 0x00000020
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R (1 << 5)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE 0x0000
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK 0x00000010
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A (1 << 4)
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE 0x0001
+# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE 0x0000
/******************************************
Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70
@@ -1288,8 +4644,8 @@ Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70
Object NV50_TCL_PRIMITIVE_3D used on:
*/
#define NV50_TCL_PRIMITIVE_3D 0x00000097
-# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + d * 0x0004)
-# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + d * 0x0004)
+# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + (d) * 0x0004)
+# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + (d) * 0x0004)
# define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384
@@ -1338,23 +4694,83 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08
@@ -1363,8 +4779,14 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14
# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08
# define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + d * 0x0008) /* Parameters: x2 x1 */
-# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + d * 0x0008) /* Parameters: y2 y1 */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + (d) * 0x0008) /* Parameters: x2 x1 */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + (d) * 0x0008) /* Parameters: y2 y1 */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74
# define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78
# define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80
@@ -1380,7 +4802,13 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
# define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK 0x0000ffff
# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00
# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04
# define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08
@@ -1429,15 +4857,44 @@ Object NV50_TCL_PRIMITIVE_3D used on:
# define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640
# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c
# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */
+# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0x00ffff00
+# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x000000ff
# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
-# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + d * 0x0004)
+# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + (d) * 0x0004)
# define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918
# define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c
# define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920
# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4
# define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8
# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */
-# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + d * 0x0004) /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK 0x0000003c
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT 2
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK 0x00000002
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL 1 // Nothing to shift
+# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK 0x00000001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + (d) * 0x0004) /* Parameters: a b g r */
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0x0000f000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 12
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x00000f00
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT 8
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE 0x0001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE 0x0000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x000000f0
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 4
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000
+# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x0000000f
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000c00 /* Parameters: width x_offset */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000c04 /* Parameters: height y_offset */
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16
+# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff
/******************************************
Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70
@@ -1468,13 +4925,49 @@ Object NvType0046 used on: NV04
# define NvType0046_PITCH1 0x00000304
# define NvType0046_PITCH2 0x0000030c
# define NvType0046_SIZE 0x00000340 /* Parameters: width height */
+# define NvType0046_SIZE_WIDTH_MASK 0x0000ffff
+# define NvType0046_SIZE_HEIGHT_MASK 0xffff0000
+# define NvType0046_SIZE_HEIGHT_SHIFT 16
# define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */
+# define NvType0046_WIDTH_VISIBLE_WIDTH_MASK 0x0000ffff
+# define NvType0046_WIDTH_BLANK_WIDTH_MASK 0xffff0000
+# define NvType0046_WIDTH_BLANK_WIDTH_SHIFT 16
# define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */
+# define NvType0046_HSYNC_HSYNC_START_MASK 0x0000ffff
+# define NvType0046_HSYNC_HSYNC_LEN_MASK 0xffff0000
+# define NvType0046_HSYNC_HSYNC_LEN_SHIFT 16
# define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */
+# define NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK 0x0000ffff
+# define NvType0046_HEIGHT_BLANK_HEIGHT_MASK 0xffff0000
+# define NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT 16
# define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */
+# define NvType0046_VSYNC_VSYNC_START_MASK 0x0000ffff
+# define NvType0046_VSYNC_VSYNC_LEN_MASK 0xffff0000
+# define NvType0046_VSYNC_VSYNC_LEN_SHIFT 16
# define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */
+# define NvType0046_FULL_SIZE_FULL_WIDTH_MASK 0x0000ffff
+# define NvType0046_FULL_SIZE_FULL_HEIGHT_MASK 0xffff0000
+# define NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT 16
# define NvType0046_PIXEL_CLK 0x00000358
-# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan -hsync -vsync depth */
+# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan neg_hsync neg_vsync depth */
+# define NvType0046_FLAGS_DOUBLESCAN_MASK 0x00000002
+# define NvType0046_FLAGS_DOUBLESCAN 1 // Nothing to shift
+# define NvType0046_FLAGS_DOUBLESCAN_TRUE 0x0001
+# define NvType0046_FLAGS_DOUBLESCAN_FALSE 0x0000
+# define NvType0046_FLAGS_NEG_HSYNC_MASK 0x00000008
+# define NvType0046_FLAGS_NEG_HSYNC (1 << 3)
+# define NvType0046_FLAGS_NEG_HSYNC_TRUE 0x0001
+# define NvType0046_FLAGS_NEG_HSYNC_FALSE 0x0000
+# define NvType0046_FLAGS_NEG_VSYNC_MASK 0x00000010
+# define NvType0046_FLAGS_NEG_VSYNC (1 << 4)
+# define NvType0046_FLAGS_NEG_VSYNC_TRUE 0x0001
+# define NvType0046_FLAGS_NEG_VSYNC_FALSE 0x0000
+# define NvType0046_FLAGS_DEPTH_MASK 0x00030000
+# define NvType0046_FLAGS_DEPTH_SHIFT 16
+# define NvType0046_FLAGS_DEPTH_8 bpp 0x0000
+# define NvType0046_FLAGS_DEPTH_16 bpp 0x0001
+# define NvType0046_FLAGS_DEPTH_15 bpp 0x0002
+# define NvType0046_FLAGS_DEPTH_24 bpp 0x0003
/******************************************
Object NvType0047 used on: NV04
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 7a4b9f1cd00..065aa81746c 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -132,10 +132,11 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv,
GLboolean isPixmap)
{
nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private;
- nouveau_renderbuffer *nrb;
+ nouveau_renderbuffer_t *nrb;
struct gl_framebuffer *fb;
const GLboolean swAccum = mesaVis->accumRedBits > 0;
- const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
+ const GLboolean swStencil = (mesaVis->stencilBits > 0 &&
+ mesaVis->depthBits != 24);
GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5;
if (isPixmap)
@@ -146,44 +147,26 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv,
return GL_FALSE;
/* Front buffer */
- nrb = nouveau_renderbuffer_new(color_format,
- driScrnPriv->pFB + screen->frontOffset,
- screen->frontOffset,
- screen->frontPitch * screen->fbFormat,
- driDrawPriv);
- nouveauSpanSetFunctions(nrb, mesaVis);
+ nrb = nouveau_renderbuffer_new(color_format);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa);
- if (0 /* unified buffers if we choose to support them.. */) {
- } else {
- if (mesaVis->doubleBufferMode) {
- nrb = nouveau_renderbuffer_new(color_format, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa);
- }
+ if (mesaVis->doubleBufferMode) {
+ nrb = nouveau_renderbuffer_new(color_format);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa);
+ }
- if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa);
- } else if (mesaVis->depthBits == 24) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- } else if (mesaVis->depthBits == 16) {
- nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16, NULL,
- 0, 0,
- NULL);
- nouveauSpanSetFunctions(nrb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
- }
+ if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa);
+ } else
+ if (mesaVis->depthBits == 24) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
+ } else
+ if (mesaVis->depthBits == 16) {
+ nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa);
}
_mesa_add_soft_renderbuffers(fb,
@@ -328,7 +311,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc
static const __DRIversion ddx_expected = { 1, 2, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
-#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 6
+#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10
#error nouveau_drm.h version doesn't match expected version
#endif
dri_interface = interface;
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
index 74dec66afcf..d62830ff53e 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c
@@ -48,7 +48,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define LOCAL_VARS \
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
- nouveau_renderbuffer *nrb = (nouveau_renderbuffer *)rb; \
+ nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *)rb; \
GLuint height = nrb->mesa.Height; \
GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \
(nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \
@@ -67,7 +67,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Color buffers
*/
-/* RGB565 */
+/* RGB565 */
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
@@ -86,40 +86,38 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp)
#include "spantmp2.h"
-static void
-nouveauSpanRenderStart( GLcontext *ctx )
+static void nouveauSpanRenderStart(GLcontext * ctx)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- FIRE_RING();
- LOCK_HARDWARE(nmesa);
- nouveauWaitForIdleLocked( nmesa );
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ FIRE_RING();
+ LOCK_HARDWARE(nmesa);
+ nouveauWaitForIdleLocked(nmesa);
}
-static void
-nouveauSpanRenderFinish( GLcontext *ctx )
+static void nouveauSpanRenderFinish(GLcontext * ctx)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- _swrast_flush( ctx );
- nouveauWaitForIdleLocked( nmesa );
- UNLOCK_HARDWARE( nmesa );
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ _swrast_flush(ctx);
+ nouveauWaitForIdleLocked(nmesa);
+ UNLOCK_HARDWARE(nmesa);
}
-void nouveauSpanInitFunctions( GLcontext *ctx )
+void nouveauSpanInitFunctions(GLcontext * ctx)
{
- struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
- swdd->SpanRenderStart = nouveauSpanRenderStart;
- swdd->SpanRenderFinish = nouveauSpanRenderFinish;
+ struct swrast_device_driver *swdd =
+ _swrast_GetDeviceDriverReference(ctx);
+ swdd->SpanRenderStart = nouveauSpanRenderStart;
+ swdd->SpanRenderFinish = nouveauSpanRenderFinish;
}
/**
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
-void
-nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis)
+void nouveauSpanSetFunctions(nouveau_renderbuffer_t * nrb)
{
- if (nrb->mesa._ActualFormat == GL_RGBA8)
- nouveauInitPointers_ARGB8888(&nrb->mesa);
- else if (nrb->mesa._ActualFormat == GL_RGB5)
- nouveauInitPointers_RGB565(&nrb->mesa);
+ if (nrb->mesa._ActualFormat == GL_RGBA8)
+ nouveauInitPointers_ARGB8888(&nrb->mesa);
+ else // if (nrb->mesa._ActualFormat == GL_RGB5)
+ nouveauInitPointers_RGB565(&nrb->mesa);
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h
index bc39ecd17b5..d3f31c9cb23 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.h
@@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define __NOUVEAU_SPAN_H__
#include "drirenderbuffer.h"
-#include "nouveau_buffers.h"
+#include "nouveau_fbo.h"
-extern void nouveauSpanInitFunctions( GLcontext *ctx );
-extern void nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis);
+extern void nouveauSpanInitFunctions(GLcontext *ctx);
+extern void nouveauSpanSetFunctions(nouveau_renderbuffer_t *nrb);
#endif /* __NOUVEAU_SPAN_H__ */
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c
index e9fd188d73e..e2f9fb869a1 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
@@ -60,14 +60,14 @@ static void nouveauCalcViewport(GLcontext *ctx)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = nmesa->viewport.m;
- GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY;
+ GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH;
nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF;
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X;
m[MAT_SY] = - v[MAT_SY];
- m[MAT_TY] = v[MAT_TY] + yoffset + SUBPIXEL_Y;
+ m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale;
m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale;
@@ -100,6 +100,14 @@ static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far)
nouveauCalcViewport(ctx);
}
+static void nouveauUpdateProjectionMatrix(GLcontext *ctx)
+{
+}
+
+static void nouveauUpdateModelviewMatrix(GLcontext *ctx)
+{
+}
+
static void nouveauDDUpdateHWState(GLcontext *ctx)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
@@ -141,6 +149,15 @@ static void nouveauDDUpdateHWState(GLcontext *ctx)
static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if ( new_state & _NEW_PROJECTION ) {
+ nmesa->hw_func.UpdateProjectionMatrix(ctx);
+ }
+ if ( new_state & _NEW_MODELVIEW ) {
+ nmesa->hw_func.UpdateModelviewMatrix(ctx);
+ }
+
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
@@ -154,14 +171,13 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
uint32_t type = nmesa->screen->card->type;
switch(type)
{
- case NV_03:
- /* Unimplemented */
- break;
case NV_04:
case NV_05:
nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_10:
+ case NV_11:
+ case NV_17:
nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver);
break;
case NV_20:
@@ -184,6 +200,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa)
/* Initialize the driver's state functions */
void nouveauDDInitStateFuncs(GLcontext *ctx)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
ctx->Driver.UpdateState = nouveauDDInvalidateState;
ctx->Driver.ClearIndex = NULL;
@@ -234,6 +252,10 @@ void nouveauDDInitStateFuncs(GLcontext *ctx)
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+
+ /* Matrix updates */
+ nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix;
+ nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix;
}
#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a
@@ -274,6 +296,7 @@ void nouveauInitState(GLcontext *ctx)
STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode );
STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func );
STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask );
+ STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled );
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c
index 30e66962699..2ca038f4f8e 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.c
@@ -28,60 +28,60 @@
#include "vblank.h" /* for DO_USLEEP */
#include "nouveau_context.h"
-#include "nouveau_buffers.h"
-#include "nouveau_object.h"
#include "nouveau_fifo.h"
-#include "nouveau_reg.h"
+#include "nouveau_mem.h"
#include "nouveau_msg.h"
+#include "nouveau_object.h"
+#include "nouveau_reg.h"
#include "nouveau_sync.h"
-nouveau_notifier *
+#define NOTIFIER(__v) \
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \
+ volatile uint32_t *__v = (void*)nmesa->fifo.notifier_block + \
+ notifier->offset
+
+struct drm_nouveau_notifierobj_alloc *
nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- nouveau_notifier *notifier;
+ struct drm_nouveau_notifierobj_alloc *notifier;
+ int ret;
#ifdef NOUVEAU_RING_DEBUG
return NULL;
#endif
-
- notifier = CALLOC_STRUCT(nouveau_notifier_t);
+ notifier = CALLOC_STRUCT(drm_nouveau_notifierobj_alloc);
if (!notifier)
return NULL;
- notifier->mem = nouveau_mem_alloc(ctx,
- NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED,
- count * NV_NOTIFIER_SIZE,
- 0);
- if (!notifier->mem) {
+ notifier->channel = nmesa->fifo.drm.channel;
+ notifier->handle = handle;
+ notifier->count = count;
+ ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIEROBJ_ALLOC,
+ notifier, sizeof(*notifier));
+ if (ret) {
+ MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret);
FREE(notifier);
return NULL;
}
- if (!nouveauCreateDmaObjectFromMem(nmesa, handle, NV_DMA_IN_MEMORY,
- notifier->mem,
- NOUVEAU_MEM_ACCESS_RW)) {
- nouveau_mem_free(ctx, notifier->mem);
- FREE(notifier);
- return NULL;
- }
-
- notifier->handle = handle;
return notifier;
}
void
-nouveau_notifier_destroy(GLcontext *ctx, nouveau_notifier *notifier)
+nouveau_notifier_destroy(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier)
{
- /*XXX: free DMA object.. */
- nouveau_mem_free(ctx, notifier->mem);
+ /*XXX: free notifier object.. */
FREE(notifier);
}
void
-nouveau_notifier_reset(nouveau_notifier *notifier, GLuint id)
+nouveau_notifier_reset(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
#ifdef NOUVEAU_RING_DEBUG
return;
@@ -95,26 +95,31 @@ nouveau_notifier_reset(nouveau_notifier *notifier, GLuint id)
}
GLuint
-nouveau_notifier_status(nouveau_notifier *notifier, GLuint id)
+nouveau_notifier_status(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT;
}
GLuint
-nouveau_notifier_return_val(nouveau_notifier *notifier, GLuint id)
+nouveau_notifier_return_val(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
return n[NV_NOTIFY_RETURN_VALUE/4];
}
GLboolean
-nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id,
- GLuint status, GLuint timeout)
+nouveau_notifier_wait_status(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint id, GLuint status, GLuint timeout)
{
- volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE);
+ NOTIFIER(n);
unsigned int time = 0;
#ifdef NOUVEAU_RING_DEBUG
@@ -144,13 +149,14 @@ nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id,
}
void
-nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier,
- GLuint subc)
+nouveau_notifier_wait_nop(GLcontext *ctx,
+ struct drm_nouveau_notifierobj_alloc *notifier,
+ GLuint subc)
{
- nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ NOTIFIER(n);
GLboolean ret;
- nouveau_notifier_reset(notifier, 0);
+ nouveau_notifier_reset(ctx, notifier, 0);
BEGIN_RING_SIZE(subc, NV_NOTIFY, 1);
OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY);
@@ -158,7 +164,7 @@ nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier,
OUT_RING (0);
FIRE_RING();
- ret = nouveau_notifier_wait_status(notifier, 0,
+ ret = nouveau_notifier_wait_status(ctx, notifier, 0,
NV_NOTIFY_STATE_STATUS_COMPLETED,
0 /* no timeout */);
if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n");
@@ -183,11 +189,9 @@ GLboolean nouveauSyncInitFuncs(GLcontext *ctx)
*/
BEGIN_RING_CACHE(NvSub3D, 0x180, 1);
OUT_RING_CACHE (NvSyncNotify);
-#ifdef ALLOW_MULTI_SUBCHANNEL
BEGIN_RING_SIZE(NvSubMemFormat,
NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
OUT_RING (NvSyncNotify);
-#endif
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h
index 019d5f6629b..fc37efbe6b2 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.h
@@ -28,8 +28,6 @@
#ifndef __NOUVEAU_SYNC_H__
#define __NOUVEAU_SYNC_H__
-#include "nouveau_buffers.h"
-
#define NV_NOTIFIER_SIZE 32
#define NV_NOTIFY_TIME_0 0x00000000
#define NV_NOTIFY_TIME_1 0x00000004
@@ -47,21 +45,25 @@
#define NV_NOTIFY 0x00000104
#define NV_NOTIFY_STYLE_WRITE_ONLY 0
-typedef struct nouveau_notifier_t {
- GLuint handle;
- nouveau_mem *mem;
-} nouveau_notifier;
-
-extern nouveau_notifier *nouveau_notifier_new(GLcontext *, GLuint handle,
- GLuint count);
-extern void nouveau_notifier_destroy(GLcontext *, nouveau_notifier *);
-extern void nouveau_notifier_reset(nouveau_notifier *, GLuint id);
-extern GLuint nouveau_notifier_status(nouveau_notifier *, GLuint id);
-extern GLuint nouveau_notifier_return_val(nouveau_notifier *, GLuint id);
-extern GLboolean nouveau_notifier_wait_status(nouveau_notifier *r, GLuint id,
- GLuint status, GLuint timeout);
-extern void nouveau_notifier_wait_nop(GLcontext *ctx,
- nouveau_notifier *, GLuint subc);
+extern struct drm_nouveau_notifierobj_alloc *
+nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count);
+extern void
+nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifierobj_alloc *);
+extern void
+nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id);
+extern GLuint
+nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id);
+extern GLuint
+nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id);
+extern GLboolean
+nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *,
+ GLuint id, GLuint status, GLuint timeout);
+extern void
+nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifierobj_alloc *,
+ GLuint subc);
extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx);
#endif
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c
index 25df3d2a624..d3031aa5b19 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_state.c
@@ -451,8 +451,8 @@ static GLboolean nv04InitCard(nouveauContextPtr nmesa)
/* Update buffer offset/pitch/format */
static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16;
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c
index 5f304ccab92..36084f3554e 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state.c
@@ -37,29 +37,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
static void nv10ViewportScale(nouveauContextPtr nmesa)
{
GLcontext *ctx = nmesa->glCtx;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
-
+ GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
+ GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
-/* if (ctx->DrawBuffer) {
- switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
- case 16:
- max_depth *= 32767.0;
- break;
- case 24:
- max_depth *= 16777215.0;
- break;
+
+ if (ctx->DrawBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+ case 16:
+ max_depth *= 32767.0;
+ break;
+ case 24:
+ max_depth *= 16777215.0;
+ break;
+ }
}
- } else {*/
- /* Default to 24 bits range */
- max_depth *= 16777215.0;
-/* }*/
+ }
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
- OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0);
- OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0);
- OUT_RING_CACHEf (max_depth);
- OUT_RING_CACHEf (0.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
+ OUT_RINGf (w - 2048.0);
+ OUT_RINGf (h - 2048.0);
+ OUT_RINGf (max_depth);
+ OUT_RINGf (0.0);
}
static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
@@ -111,9 +110,58 @@ static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac
OUT_RING_CACHE(dfactorRGB);
}
+static void nv10ClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, int fill, int mask)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ int dimensions;
+
+ if (!buffer) {
+ return;
+ }
+
+ /* Surface that we will work on */
+ nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D);
+
+ BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4);
+ OUT_RING(0x0b); /* Y32 color format */
+ OUT_RING((buffer->pitch<<16)|buffer->pitch);
+ OUT_RING(buffer->offset);
+ OUT_RING(buffer->offset);
+
+ /* Now clear a rectangle */
+ dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width);
+
+ nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText);
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
+ OUT_RING(3); /* SRCCOPY */
+
+ BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5);
+ OUT_RING(0); /* top left */
+ OUT_RING(dimensions); /* bottom right */
+ OUT_RING(fill);
+ OUT_RING(0); /* top left */
+ OUT_RING(dimensions); /* bottom right */
+}
+
static void nv10Clear(GLcontext *ctx, GLbitfield mask)
{
- /* TODO */
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) {
+ nv10ClearBuffer(ctx, nmesa->color_buffer,
+ nmesa->clear_color_value, 0xffffffff);
+ }
+ /* FIXME: check depth bits */
+ if (mask & (BUFFER_BIT_DEPTH)) {
+ nv10ClearBuffer(ctx, nmesa->depth_buffer,
+ nmesa->clear_value, 0xffffff00);
+ }
+ /* FIXME: check about stencil? */
+ if (mask & (BUFFER_BIT_STENCIL)) {
+ nv10ClearBuffer(ctx, nmesa->depth_buffer,
+ nmesa->clear_value, 0x000000ff);
+ }
}
static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4])
@@ -152,7 +200,7 @@ static void nv10ClearStencil(GLcontext *ctx, GLint s)
static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4);
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane - GL_CLIP_PLANE0), 4);
OUT_RING_CACHEf(equation[0]);
OUT_RING_CACHEf(equation[1]);
OUT_RING_CACHEf(equation[2]);
@@ -205,8 +253,12 @@ static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat depth_scale = 16777216.0;
- if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) {
- depth_scale = 32768.0;
+ if (ctx->DrawBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) {
+ depth_scale = 32768.0;
+ }
+ }
}
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
@@ -245,8 +297,10 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
OUT_RING_CACHE(state);
break;
case GL_COLOR_LOGIC_OP:
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
- OUT_RING_CACHE(state);
+ if (nmesa->screen->card->type >= NV_11) {
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1);
+ OUT_RING_CACHE(state);
+ }
break;
// case GL_COLOR_MATERIAL:
// case GL_COLOR_SUM_EXT:
@@ -271,6 +325,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
// case GL_HISTOGRAM:
// case GL_INDEX_LOGIC_OP:
+#if 0
+ /* light is broken, the hardware seem to only allow to use light
+ * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid
+ * In this case the blob remap GL_LIGHT2 to hw light 1
+ */
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
@@ -281,7 +340,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_LIGHT7:
{
uint32_t mask=1<<(2*(cap-GL_LIGHT0));
- nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state));
+ if (state)
+ nmesa->enabled_lights |= mask;
+ else
+ nmesa->enabled_lights &= ~mask;
+
if (nmesa->lighting_enabled)
{
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1);
@@ -297,6 +360,7 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state)
else
OUT_RING_CACHE(0x0);
break;
+#endif
case GL_LINE_SMOOTH:
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1);
OUT_RING_CACHE(state);
@@ -521,6 +585,10 @@ static void nv10LineWidth(GLcontext *ctx, GLfloat width)
static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode)
{
+ if (nmesa->screen->card->type < NV_11) {
+ return;
+ }
+
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1);
OUT_RING_CACHE(opcode);
@@ -574,9 +642,52 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
/** Set rasterization mode */
void (*RenderMode)(GLcontext *ctx, GLenum mode );
+/* Translate GL coords to window coords, clamping w/h to the
+ * dimensions of the window.
+ */
+static void nv10WindowCoords(nouveauContextPtr nmesa,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH)
+{
+ if ((x+w) > nmesa->drawW)
+ w = nmesa->drawW - x;
+ (*wX) = x + nmesa->drawX;
+ (*wW) = w;
+
+ if ((y+h) > nmesa->drawH)
+ h = nmesa->drawH - y;
+ (*wY) = (nmesa->drawH - y) - h + nmesa->drawY;
+ (*wH) = h;
+}
+
/** Define the scissor box */
static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ GLuint wX, wY, wW, wH;
+
+ /* There's no scissor enable bit, so adjust the scissor to cover the
+ * maximum draw buffer bounds
+ */
+ if (!ctx->Scissor.Enabled) {
+ wX = nmesa->drawX;
+ wY = nmesa->drawY;
+ wW = nmesa->drawW;
+ wH = nmesa->drawH;
+ } else {
+ nv10WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH);
+ }
+
+ if (!wW || !wH) {
+ return;
+ }
+
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
+ OUT_RING(((wW+wX-1) << 16) | wX | 0x08000800);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
+ OUT_RING(((wH+wY-1) << 16) | wY | 0x08000800);
}
/** Select flat or smooth shading */
@@ -643,79 +754,245 @@ static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
OUT_RING_CACHEp(mat->m, 16);
}
+static void nv10UpdateProjectionMatrix(GLcontext *ctx)
+{
+ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5;
+ GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5;
+ GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5;
+ GLfloat projection[16];
+ int i;
+
+ if (ctx->DrawBuffer) {
+ if (ctx->DrawBuffer->_DepthBuffer) {
+ switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) {
+ case 16:
+ max_depth *= 32767.0;
+ break;
+ case 24:
+ max_depth *= 16777215.0;
+ break;
+ }
+ }
+ }
+
+ /* Transpose and rescale for viewport */
+ for (i=0; i<4; i++) {
+ projection[i] = w * ctx->_ModelProjectMatrix.m[i*4];
+ }
+ for (i=0; i<4; i++) {
+ projection[i+4] = -h * ctx->_ModelProjectMatrix.m[i*4+1];
+ }
+ for (i=0; i<4; i++) {
+ projection[i+8] = max_depth * ctx->_ModelProjectMatrix.m[i*4+2];
+ }
+ for (i=0; i<4; i++) {
+ projection[i+12] = ctx->_ModelProjectMatrix.m[i*4+3];
+ }
+
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
+ OUT_RINGp(projection, 16);
+}
+
+static void nv10UpdateModelviewMatrix(GLcontext *ctx)
+{
+ /* TODO update modelview if lighting or vertex weight enabled
+ update inverse modelview if lighting enabled
+ or update projection if lighting and vertex weight disabled
+ */
+
+ nv10UpdateProjectionMatrix(ctx);
+}
+
/* Update anything that depends on the window position/size */
static void nv10WindowMoved(nouveauContextPtr nmesa)
{
GLcontext *ctx = nmesa->glCtx;
GLfloat *v = nmesa->viewport.m;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
- GLuint x = ctx->Viewport.X + nmesa->drawX;
- GLuint y = ctx->Viewport.Y + nmesa->drawY;
- int i;
+ GLuint wX, wY, wW, wH;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
+ nv10WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ &wX, &wY, &wW, &wH);
- /* something to do with clears, possibly doesn't belong here */
- BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
- OUT_RING(0);
-
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
- OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800);
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
- OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800);
- for (i=1; i<8; i++) {
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
- OUT_RING_CACHE(0);
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
- OUT_RING_CACHE(0);
- }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
+ OUT_RING((wW << 16) | wX);
+ OUT_RING((wH << 16) | wY);
nv10ViewportScale(nmesa);
+
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
}
/* Initialise any card-specific non-GL related state */
static GLboolean nv10InitCard(nouveauContextPtr nmesa)
{
+ int i;
+ GLfloat projection[16];
+
nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2);
OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */
- OUT_RING(NvDmaFB); /* 188 dma_in_memory1 */
+ OUT_RING(NvDmaTT); /* 188 dma_in_memory1 */
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2);
OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
+ /* 0x0 viewport size */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
+ OUT_RING(0);
+ OUT_RING(0);
+
+ /* Clipping regions */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
+ OUT_RING(0x07ff0800);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
+ OUT_RING(0x07ff0800);
+ for (i=1; i<8; i++) {
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
+ OUT_RING(0);
+ }
+
BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
OUT_RING(0x00100001);
BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);
OUT_RING(0);
- /* not for nv10, only for >= nv11 */
- if ((nmesa->screen->card->id>>4) >= 0x11) {
+ if (nmesa->screen->card->type >= NV_11) {
BEGIN_RING_SIZE(NvSub3D, 0x120, 3);
OUT_RING(0);
OUT_RING(1);
OUT_RING(2);
+
+ BEGIN_RING_SIZE(NvSubImageBlit, 0x120, 3);
+ OUT_RING(0);
+ OUT_RING(1);
+ OUT_RING(2);
}
+ /* Set state for stuff not initialized in nouveau_state.c */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_ENABLE(0), 2);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(0), 12);
+ OUT_RING (0x30141010);
+ OUT_RING (0);
+ OUT_RING (0x20040000);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0x00000c00);
+ OUT_RING (0);
+ OUT_RING (0x00000c00);
+ OUT_RING (0x18000000);
+ OUT_RING (0x300e0300);
+ OUT_RING (0x0c091c80);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1);
+ OUT_RING (8);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1);
+ OUT_RING (8);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(0), 8);
+ for (i=0;i<8;i++) {
+ OUT_RING (0);
+ }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 3);
+ OUT_RINGf (-1.50);
+ OUT_RINGf (-0.09);
+ OUT_RINGf ( 0.00);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 2);
+ OUT_RING (0x802);
+ OUT_RING (2);
+
+ /* Projection and modelview matrix */
+ memset(projection, 0, sizeof(projection));
+ projection[0*4+0] = 1.0;
+ projection[1*4+1] = 1.0;
+ projection[2*4+2] = 1.0;
+ projection[3*4+3] = 1.0;
+
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE, 1);
+ OUT_RING (6); /* enable projection and modelview0 matrix */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16);
+ for (i=0; i<16; i++) {
+ OUT_RINGf (projection[i]);
+ }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX(0), 16);
+ for (i=0; i<16; i++) {
+ OUT_RINGf (projection[i]);
+ }
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+
+ /* Set per-vertex component */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R, 4);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R, 3);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X, 3);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S, 4);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S, 4);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F, 1);
+ OUT_RINGf (0.0);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE, 1);
+ OUT_RING (1);
+
return GL_TRUE;
}
/* Update buffer offset/pitch/format */
static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
GLuint pitch, format, depth_pitch;
+ /* Store buffer pointers in context */
+ nmesa->color_buffer = color[0];
+ nmesa->depth_buffer = depth;
+
w = color[0]->mesa.Width;
h = color[0]->mesa.Height;
x = nmesa->drawX;
@@ -724,26 +1001,19 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
if (num_color != 1)
return GL_FALSE;
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6);
+ OUT_RING((w << 16) | x);
+ OUT_RING((h << 16) | y);
depth_pitch = (depth ? depth->pitch : color[0]->pitch);
pitch = (depth_pitch<<16) | color[0]->pitch;
format = 0x108;
if (color[0]->mesa._ActualFormat != GL_RGBA8) {
format = 0x103; /* R5G6B5 color buffer */
}
- OUT_RING_CACHE(format);
- OUT_RING_CACHE(pitch);
- OUT_RING_CACHE(color[0]->offset);
- OUT_RING_CACHE(depth ? depth->offset : color[0]->offset);
-
- /* Always set to bottom left of buffer */
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf ((GLfloat) h);
- OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);
+ OUT_RING(format);
+ OUT_RING(pitch);
+ OUT_RING(color[0]->offset);
+ OUT_RING(depth ? depth->offset : color[0]->offset);
return GL_TRUE;
}
@@ -795,4 +1065,6 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func)
nmesa->hw_func.InitCard = nv10InitCard;
nmesa->hw_func.BindBuffers = nv10BindBuffers;
nmesa->hw_func.WindowMoved = nv10WindowMoved;
+ nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix;
+ nmesa->hw_func.UpdateModelviewMatrix = nv10UpdateModelviewMatrix;
}
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
index 4576c1ede4d..42b3d666fb9 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -54,11 +54,55 @@ static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv10ResetLineStipple( GLcontext *ctx );
+static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
+/* Mesa requires us to put pos attribute as the first attribute of the
+ * vertex, but on NV10 it is the last attribute.
+ * To fix that we put the pos attribute first, and we swap the pos
+ * attribute before sending it to the card.
+ * Speed cost of the swap seems negligeable
+ */
+#if 0
+/* old stuff where pos attribute isn't put first for mesa.
+ * Usefull for speed comparaison
+ */
+#define INV_VERT(i) i
+#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz)
+#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size)
+#else
+
+#define INV_VERT(i) (i==0?7:i-1)
+
+#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \
+ /* if the vertex size is not null, we have at least pos attribute */ \
+ OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \
+ OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \
+}while(0)
+
+#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \
+ if (nmesa->screen->card->type>=NV_20) \
+ OUT_RINGp(ptr, vertex_size); \
+ else \
+ OUT_RING_VERT_RAW(ptr, vertex_size); \
+}while(0)
-static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
+
+#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \
+ int nb_vert; \
+ if (nmesa->screen->card->type>=NV_20) \
+ OUT_RINGp(ptr, sz); \
+ else \
+ for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \
+ OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \
+ } \
+}while(0)
+
+#endif
+
+
+static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
{
- if (nmesa->screen->card->type==NV_10)
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
@@ -66,7 +110,7 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
OUT_RING(primitive);
- if (nmesa->screen->card->type==NV_10)
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
@@ -74,9 +118,9 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri
BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
}
-inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
+void nv10FinishPrimitive(struct nouveau_context *nmesa)
{
- if (nmesa->screen->card->type==NV_10)
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
else if (nmesa->screen->card->type==NV_20)
BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
@@ -103,13 +147,13 @@ static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start)/4;
+ GLuint size_dword = vertsize*(count-start);
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,prim+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize)),size_dword);
+ OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, vertsize);
nv10FinishPrimitive(nmesa);
}
@@ -189,16 +233,16 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start)/4;
+ GLuint size_dword = vertsize*(count-start);
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
GLuint j;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,prim+1,size_dword);
for (j=start; j<count; j++ ) {
- OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize);
}
nv10FinishPrimitive(nmesa);
}
@@ -288,77 +332,80 @@ do { \
nmesa->vertex_attr_count++; \
} while (0)
-static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
+static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
{
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint size_dword = vertsize;
-}
-
-static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON );
- VB->Elts = tmp;
+ nv10ExtendPrimitive(nmesa, size_dword);
+ nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize);
+ nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
- WARN_ONCE("Unimplemented\n");
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
+ GLuint vertsize = nmesa->vertex_size;
+ GLuint i;
+
+ if (VB->Elts) {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[VB->Elts[i]] == 0)
+ nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize));
+ }
+ else {
+ for (i = first; i < last; i++)
+ if (VB->ClipMask[i] == 0)
+ nv10_render_point(ctx, vertptr + (i*vertsize));
+ }
}
static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(2)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
+ GLuint size_dword = vertsize*2;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(3)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
+ GLuint size_dword = vertsize*3;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
+ GLfloat *vertptr = (GLfloat *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(4)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
+ GLuint size_dword = vertsize*4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
+ OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
@@ -371,8 +418,8 @@ static void nv10ChooseRenderState(GLcontext *ctx)
tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
- tnl->Driver.Render.ClippedLine = nv10_render_clipped_line;
- tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.Points = nv10_render_points;
tnl->Driver.Render.Line = nv10_render_line;
tnl->Driver.Render.Triangle = nv10_render_triangle;
@@ -388,7 +435,12 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
DECLARE_RENDERINPUTS(index);
struct vertex_buffer *VB = &tnl->vb;
int attr_size[16];
- int default_attr_size[8]={3,3,3,4,3,1,4,4};
+ const int nv10_vtx_attribs[8]={
+ _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT,
+ _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1,
+ _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1,
+ _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS
+ };
int i;
int slots=0;
int total_size=0;
@@ -417,31 +469,55 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
/*
* Tell t_vertex about the vertex format
*/
- for(i=0;i<16;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
+ for(i=0;i<8;i++) {
+ int j = nv10_vtx_attribs[INV_VERT(i)];
+ if (RENDERINPUTS_TEST(index, j)) {
+ switch(attr_size[j])
+ {
+ case 1:
+ EMIT_ATTR(j,EMIT_1F);
+ break;
+ case 2:
+ EMIT_ATTR(j,EMIT_2F);
+ break;
+ case 3:
+ EMIT_ATTR(j,EMIT_3F);
+ break;
+ case 4:
+ EMIT_ATTR(j,EMIT_4F);
+ break;
+ }
+ total_size+=attr_size[j];
+ }
+ }
+ } else {
+ for(i=0;i<16;i++)
{
- slots=i+1;
- switch(attr_size[i])
+ if (RENDERINPUTS_TEST(index, i))
{
- case 1:
- EMIT_ATTR(i,EMIT_1F);
- break;
- case 2:
- EMIT_ATTR(i,EMIT_2F);
- break;
- case 3:
- EMIT_ATTR(i,EMIT_3F);
- break;
- case 4:
- EMIT_ATTR(i,EMIT_4F);
- break;
+ slots=i+1;
+ switch(attr_size[i])
+ {
+ case 1:
+ EMIT_ATTR(i,EMIT_1F);
+ break;
+ case 2:
+ EMIT_ATTR(i,EMIT_2F);
+ break;
+ case 3:
+ EMIT_ATTR(i,EMIT_3F);
+ break;
+ case 4:
+ EMIT_ATTR(i,EMIT_4F);
+ break;
+ }
+ if (i==_TNL_ATTRIB_COLOR0)
+ nmesa->color_offset=total_size;
+ if (i==_TNL_ATTRIB_COLOR1)
+ nmesa->specular_offset=total_size;
+ total_size+=attr_size[i];
}
- if (i==_TNL_ATTRIB_COLOR0)
- nmesa->color_offset=total_size;
- if (i==_TNL_ATTRIB_COLOR1)
- nmesa->specular_offset=total_size;
- total_size+=attr_size[i];
}
}
@@ -449,33 +525,32 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
nmesa->vertex_attrs,
nmesa->vertex_attr_count,
NULL, 0 );
- assert(nmesa->vertex_size==total_size*4);
+ /* OUT_RINGp wants size in DWORDS */
+ nmesa->vertex_size = nmesa->vertex_size / 4;
+ assert(nmesa->vertex_size==total_size);
/*
* Tell the hardware about the vertex format
*/
- if (nmesa->screen->card->type==NV_10) {
- int size;
+ if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
+ int total_stride = 0;
#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
-#define NV10_SET_VERTEX_ATTRIB(i,j) \
- do { \
- size = attr_size[j] << 4; \
- size |= (attr_size[j]*4) << 8; \
- size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
- OUT_RING_CACHE(size); \
- } while (0)
-
- NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS);
- NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0);
- NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1);
- NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0);
- NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1);
- NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL);
- NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
- NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
+ for(i=0;i<8;i++) {
+ int j = nv10_vtx_attribs[i];
+ int size;
+ int stride = attr_size[j] << 2;
+ if (j==_TNL_ATTRIB_POS) {
+ stride += total_stride;
+ }
+ size = attr_size[j] << 4;
+ size |= stride << 8;
+ size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT;
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1);
+ OUT_RING_CACHE(size);
+ total_stride += stride;
+ }
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
OUT_RING_CACHE(0);
@@ -489,7 +564,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
} else {
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1);
OUT_RING(0);
- BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots);
+ BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots);
for(i=0;i<slots;i++)
{
int size=attr_size[i];
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c
index 3d8d83a865a..6b583980a49 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state.c
@@ -568,10 +568,10 @@ static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
y += nmesa->drawY;
}
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
+ /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1);
OUT_RING_CACHE((w << 16) | x );
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1);
- OUT_RING_CACHE((h << 16) | y );
+ OUT_RING_CACHE((h << 16) | y );*/
}
@@ -728,8 +728,8 @@ static GLboolean nv20InitCard(nouveauContextPtr nmesa)
/* Update buffer offset/pitch/format */
static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+ nouveau_renderbuffer_t **color,
+ nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
GLuint pitch, format, depth_pitch;
@@ -764,11 +764,11 @@ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
}
/* Always set to bottom left of buffer */
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
+ /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf ((GLfloat) h);
OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);
+ OUT_RING_CACHEf (0.0);*/
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index ad21fa27302..cd3ee986880 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -639,25 +639,45 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
/** Set rasterization mode */
void (*RenderMode)(GLcontext *ctx, GLenum mode );
+/* Translate GL coords to window coords, clamping w/h to the
+ * dimensions of the window.
+ */
+static void nv30WindowCoords(nouveauContextPtr nmesa,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH)
+{
+ if ((x+w) > nmesa->drawW)
+ w = nmesa->drawW - x;
+ (*wX) = x + nmesa->drawX;
+ (*wW) = w;
+
+ if ((y+h) > nmesa->drawH)
+ h = nmesa->drawH - y;
+ (*wY) = (nmesa->drawH - y) - h + nmesa->drawY;
+ (*wH) = h;
+}
+
/** Define the scissor box */
static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+ GLuint wX, wY, wW, wH;
/* There's no scissor enable bit, so adjust the scissor to cover the
* maximum draw buffer bounds
*/
if (!ctx->Scissor.Enabled) {
- x = y = 0;
- w = h = 4095;
+ wX = nmesa->drawX;
+ wY = nmesa->drawY;
+ wW = nmesa->drawW;
+ wH = nmesa->drawH;
} else {
- x += nmesa->drawX;
- y += nmesa->drawY;
+ nv30WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH);
}
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
- OUT_RING_CACHE(((w) << 16) | x);
- OUT_RING_CACHE(((h) << 16) | y);
+ OUT_RING_CACHE ((wW << 16) | wX);
+ OUT_RING_CACHE ((wH << 16) | wY);
}
/** Select flat or smooth shading */
@@ -751,19 +771,21 @@ static void nv30WindowMoved(nouveauContextPtr nmesa)
{
GLcontext *ctx = nmesa->glCtx;
GLfloat *v = nmesa->viewport.m;
- GLuint w = ctx->Viewport.Width;
- GLuint h = ctx->Viewport.Height;
- GLuint x = ctx->Viewport.X + nmesa->drawX;
- GLuint y = ctx->Viewport.Y + nmesa->drawY;
+ GLuint wX, wY, wW, wH;
+ nv30WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y,
+ ctx->Viewport.Width, ctx->Viewport.Height,
+ &wX, &wY, &wW, &wH);
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2);
- OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((h << 16) | y);
+ OUT_RING_CACHE ((wW << 16) | wX);
+ OUT_RING_CACHE ((wH << 16) | wY);
+
/* something to do with clears, possibly doesn't belong here */
BEGIN_RING_CACHE(NvSub3D,
NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2);
- OUT_RING_CACHE(((w+x) << 16) | x);
- OUT_RING_CACHE(((h+y) << 16) | y);
+ OUT_RING_CACHE(((nmesa->drawX + nmesa->drawW) << 16) | nmesa->drawX);
+ OUT_RING_CACHE(((nmesa->drawY + nmesa->drawH) << 16) | nmesa->drawY);
+
/* viewport transform */
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8);
OUT_RING_CACHEf (v[MAT_TX]);
@@ -786,7 +808,7 @@ static GLboolean nv30InitCard(nouveauContextPtr nmesa)
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3);
OUT_RING(NvDmaFB);
- OUT_RING(NvDmaAGP);
+ OUT_RING(NvDmaTT);
OUT_RING(NvDmaFB);
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1);
OUT_RING(NvDmaFB);
@@ -883,9 +905,9 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa)
return GL_TRUE;
}
-static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+static GLboolean
+nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
+ nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth)
{
GLuint x, y, w, h;
diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c
index 818e268615c..a9236f093c3 100644
--- a/src/mesa/drivers/dri/nouveau/nv50_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv50_state.c
@@ -584,9 +584,9 @@ static GLboolean nv50InitCard(nouveauContextPtr nmesa)
return GL_FALSE;
}
-static GLboolean nv50BindBuffers(nouveauContextPtr nmesa, int num_color,
- nouveau_renderbuffer **color,
- nouveau_renderbuffer *depth)
+static GLboolean
+nv50BindBuffers(nouveauContextPtr nmesa, int num_color,
+ nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth)
{
return GL_FALSE;
}
diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c
index 5dd3adaef69..d514b28219a 100644
--- a/src/mesa/drivers/dri/r200/r200_fragshader.c
+++ b/src/mesa/drivers/dri/r200/r200_fragshader.c
@@ -24,13 +24,13 @@
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "tnl/t_context.h"
-#include "atifragshader.h"
-#include "program.h"
+#include "shader/atifragshader.h"
+#include "shader/program.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_tex.h"
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 2115799b9b6..1d975ecd57d 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -772,9 +772,11 @@ static void r200LineWidth( GLcontext *ctx, GLfloat widthf )
R200_STATECHANGE( rmesa, set );
/* Line width is stored in U6.4 format.
+ * Same min/max limits for AA, non-AA lines.
*/
rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] &= ~0xffff;
- rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint)(ctx->Line._Width * 16.0);
+ rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint)
+ (CLAMP(widthf, ctx->Const.MinLineWidth, ctx->Const.MaxLineWidth) * 16.0);
if ( widthf > 1.0 ) {
rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_WIDELINE_ENABLE;
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c
index 6089d617c6b..604b9c6caec 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.c
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.c
@@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Aapo Tahkola <[email protected]>
* Roland Scheidegger <[email protected]>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile
index c1d223c7600..44248964fdb 100644
--- a/src/mesa/drivers/dri/r300/Makefile
+++ b/src/mesa/drivers/dri/r300/Makefile
@@ -41,6 +41,7 @@ DRIVER_SOURCES = \
r300_fragprog.c \
r300_shader.c \
r300_emit.c \
+ r300_swtcl.c \
$(EGL_SOURCES)
C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES)
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 7055286ba95..9eca41fa38c 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -321,8 +321,12 @@ void r300InitCmdBuf(r300ContextPtr r300)
r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1);
ALLOC_STATE(vap_clip, always, 5, 0);
r300->hw.vap_clip.cmd[0] = cmdpacket0(R300_VAP_CLIP_X_0, 4);
- ALLOC_STATE(unk2288, always, 2, 0);
- r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1);
+
+ if (has_tcl) {
+ ALLOC_STATE(unk2288, always, 2, 0);
+ r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1);
+ }
+
ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, 0);
r300->hw.vof.cmd[R300_VOF_CMD_0] =
cmdpacket0(R300_VAP_OUTPUT_VTX_FMT_0, 2);
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 9ea14ab4c78..14e0f052fd5 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -63,6 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_ioctl.h"
#include "r300_tex.h"
#include "r300_emit.h"
+#include "r300_swtcl.h"
#ifdef USER_BUFFERS
#include "r300_mem.h"
@@ -317,15 +318,17 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
_tnl_allow_vertex_fog(ctx, GL_TRUE);
/* currently bogus data */
- ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
- ctx->Const.VertexProgram.MaxNativeInstructions =
- VSF_MAX_FRAGMENT_LENGTH / 4;
- ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
- ctx->Const.VertexProgram.MaxTemps = 32;
- ctx->Const.VertexProgram.MaxNativeTemps =
- /*VSF_MAX_FRAGMENT_TEMPS */ 32;
- ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
- ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
+ if (screen->chip_flags & RADEON_CHIPSET_TCL) {
+ ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeInstructions =
+ VSF_MAX_FRAGMENT_LENGTH / 4;
+ ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
+ ctx->Const.VertexProgram.MaxTemps = 32;
+ ctx->Const.VertexProgram.MaxNativeTemps =
+ /*VSF_MAX_FRAGMENT_TEMPS */ 32;
+ ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
+ ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
+ }
ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
@@ -363,6 +366,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
radeonInitSpanFuncs(ctx);
r300InitCmdBuf(r300);
r300InitState(r300);
+ if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
+ r300InitSwtcl(ctx);
TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 076bb49a006..be6909724a3 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -568,38 +568,21 @@ struct r300_vertex_shader_fragment {
union {
GLuint d[VSF_MAX_FRAGMENT_LENGTH];
float f[VSF_MAX_FRAGMENT_LENGTH];
- VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4];
+ GLuint i[VSF_MAX_FRAGMENT_LENGTH];
} body;
};
-#define VSF_DEST_PROGRAM 0x0
-#define VSF_DEST_MATRIX0 0x200
-#define VSF_DEST_MATRIX1 0x204
-#define VSF_DEST_MATRIX2 0x208
-#define VSF_DEST_VECTOR0 0x20c
-#define VSF_DEST_VECTOR1 0x20d
-#define VSF_DEST_UNKNOWN1 0x400
-#define VSF_DEST_UNKNOWN2 0x406
-
struct r300_vertex_shader_state {
struct r300_vertex_shader_fragment program;
-
- struct r300_vertex_shader_fragment unknown1;
- struct r300_vertex_shader_fragment unknown2;
-
- int program_start;
- int unknown_ptr1; /* pointer within program space */
- int program_end;
-
- int param_offset;
- int param_count;
-
- int unknown_ptr2; /* pointer within program space */
- int unknown_ptr3; /* pointer within program space */
};
extern int hw_tcl_on;
+#define COLOR_IS_RGBA
+#define TAG(x) r300##x
+#include "tnl_dd/t_dd_vertex.h"
+#undef TAG
+
//#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current)
#define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp)
@@ -796,13 +779,10 @@ struct r300_state {
GLuint *Elts;
struct r300_dma_region elt_dma;
- DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
+ struct r300_dma_region swtcl_dma;
+ DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
- struct {
- int transform_offset; /* Transform matrix offset, -1 if none */
- } vap_param; /* vertex processor parameter allocation - tells where to write parameters */
-
struct r300_stencilbuffer_state stencil;
};
@@ -811,6 +791,62 @@ struct r300_state {
#define R300_FALLBACK_TCL 1
#define R300_FALLBACK_RAST 2
+/* r300_swtcl.c
+ */
+struct r300_swtcl_info {
+ GLuint RenderIndex;
+
+ /**
+ * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
+ * installed in the Mesa state vector.
+ */
+ GLuint vertex_size;
+
+ /**
+ * Attributes instructing the Mesa TCL pipeline where / how to put vertex
+ * data in the hardware buffer.
+ */
+ struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
+
+ /**
+ * Number of elements of \c ::vertex_attrs that are actually used.
+ */
+ GLuint vertex_attr_count;
+
+ /**
+ * Cached pointer to the buffer where Mesa will store vertex data.
+ */
+ GLubyte *verts;
+
+ /* Fallback rasterization functions
+ */
+ // r200_point_func draw_point;
+ // r200_line_func draw_line;
+ // r200_tri_func draw_tri;
+
+ GLuint hw_primitive;
+ GLenum render_primitive;
+ GLuint numverts;
+
+ /**
+ * Offset of the 4UB color data within a hardware (swtcl) vertex.
+ */
+ GLuint coloroffset;
+
+ /**
+ * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
+ */
+ GLuint specoffset;
+
+ /**
+ * Should Mesa project vertex data or will the hardware do it?
+ */
+ GLboolean needproj;
+
+ struct r300_dma_region indexed_verts;
+};
+
+
/**
* \brief R300 context structure.
*/
@@ -849,6 +885,9 @@ struct r300_context {
GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
GLboolean disable_lowimpact_fallback;
+
+ DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
+ struct r300_swtcl_info swtcl;
};
struct r300_buffer_object {
diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c
index 4670c28a02f..424bf44e595 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.c
+++ b/src/mesa/drivers/dri/r300/r300_emit.c
@@ -217,14 +217,14 @@ static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1);
dw |= (R300_INPUT_ROUTE_FLOAT | (inputs[tab[i + 1]] << 8) | (attribptr[tab[i + 1]]->size - 1)) << 16;
if (i + 2 == nr) {
- dw |= (1 << (13 + 16));
+ dw |= (R300_VAP_INPUT_ROUTE_END << 16);
}
dst[i >> 1] = dw;
}
if (nr & 1) {
dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[nr - 1]] << 8) | (attribptr[tab[nr - 1]]->size - 1);
- dw |= 1 << 13;
+ dw |= R300_VAP_INPUT_ROUTE_END;
dst[nr >> 1] = dw;
}
@@ -239,7 +239,7 @@ static GLuint r300VAPInputRoute1Swizzle(int swizzle[4])
(swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
}
-static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
+GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
{
GLuint i;
@@ -255,14 +255,14 @@ static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
return (nr + 1) >> 1;
}
-static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
{
/* No idea what this value means. I have seen other values written to
* this register... */
return 0x5555;
}
-static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
+GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
GLuint i, vic_1 = 0;
@@ -286,7 +286,7 @@ static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
return vic_1;
}
-static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
+GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
{
GLuint ret = 0;
@@ -299,13 +299,14 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
if (OutputsWritten & (1 << VERT_RESULT_COL1))
ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
-#if 0
- if (OutputsWritten & (1 << VERT_RESULT_BFC0))
- ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
-
- if (OutputsWritten & (1 << VERT_RESULT_BFC1))
- ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
+ if (OutputsWritten & (1 << VERT_RESULT_BFC0)
+ || OutputsWritten & (1 << VERT_RESULT_BFC1))
+ ret |=
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT |
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT |
+ R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
+#if 0
if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
#endif
@@ -315,7 +316,7 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
return ret;
}
-static GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
+GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
{
GLuint i, ret = 0;
@@ -358,9 +359,11 @@ int r300EmitArrays(GLcontext * ctx)
DECLARE_RENDERINPUTS(render_inputs_bitset);
RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
+ vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr;
+
assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS));
assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0);
- assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
+ //assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) {
InputsRead |= 1 << VERT_ATTRIB_POS;
@@ -392,20 +395,18 @@ int r300EmitArrays(GLcontext * ctx)
}
}
- if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
- /* Fixed, apply to vir0 only */
- memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
- inputs = vir_inputs;
- if (InputsRead & VERT_ATTRIB_POS)
- inputs[VERT_ATTRIB_POS] = 0;
- if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
- inputs[VERT_ATTRIB_COLOR0] = 2;
- if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
- inputs[VERT_ATTRIB_COLOR1] = 3;
- for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
- if (InputsRead & (1 << i))
- inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
- }
+ /* Fixed, apply to vir0 only */
+ memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
+ inputs = vir_inputs;
+ if (InputsRead & VERT_ATTRIB_POS)
+ inputs[VERT_ATTRIB_POS] = 0;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ inputs[VERT_ATTRIB_COLOR0] = 2;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+ inputs[VERT_ATTRIB_COLOR1] = 3;
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+ if (InputsRead & (1 << i))
+ inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset);
}
@@ -532,3 +533,19 @@ void r300ReleaseArrays(GLcontext * ctx)
r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
}
}
+
+void r300EmitCacheFlush(r300ContextPtr rmesa)
+{
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+
+ drm_radeon_cmd_header_t *cmd = NULL;
+
+ reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
+ e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
+
+ reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
+ e32(R300_RB3D_ZCACHE_UNKNOWN_03);
+
+
+}
diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h
index 2f79ee3a23a..a6d69ec5ff8 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.h
+++ b/src/mesa/drivers/dri/r300/r300_emit.h
@@ -225,5 +225,15 @@ void r300UseArrays(GLcontext * ctx);
#endif
extern void r300ReleaseArrays(GLcontext * ctx);
+extern int r300PrimitiveType(r300ContextPtr rmesa, int prim);
+extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim);
+
+extern void r300EmitCacheFlush(r300ContextPtr rmesa);
+
+extern GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr);
+extern GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead);
+extern GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead);
+extern GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten);
+extern GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index 15c2cf3ad7b..90f5027c9ad 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -172,11 +172,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
cmd2[7].u = r300PackFloat32(ctx->Color.ClearColor[2]);
cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]);
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03);
+ r300EmitCacheFlush(rmesa);
cp_wait(rmesa, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
}
@@ -412,19 +408,22 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask)
void r300Flush(GLcontext * ctx)
{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
- if (r300->cmdbuf.count_used > r300->cmdbuf.count_reemit)
- r300FlushCmdBuf(r300, __FUNCTION__);
+ if (rmesa->dma.flush)
+ rmesa->dma.flush( rmesa );
+
+ if (rmesa->cmdbuf.count_used > rmesa->cmdbuf.count_reemit)
+ r300FlushCmdBuf(rmesa, __FUNCTION__);
}
#ifdef USER_BUFFERS
#include "r300_mem.h"
-static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
+void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
{
struct r300_dma_buffer *dmabuf;
size = MAX2(size, RADEON_BUFFER_SIZE * 16);
@@ -436,9 +435,12 @@ static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size)
rmesa->dma.flush(rmesa);
}
- if (rmesa->dma.current.buf)
+ if (rmesa->dma.current.buf) {
+#ifdef USER_BUFFERS
+ r300_mem_use(rmesa, rmesa->dma.current.buf->id);
+#endif
r300ReleaseDmaRegion(rmesa, &rmesa->dma.current, __FUNCTION__);
-
+ }
if (rmesa->dma.nr_released_bufs > 4)
r300FlushCmdBuf(rmesa, __FUNCTION__);
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h
index 7a19a2cf3f9..e1143fb6c34 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.h
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.h
@@ -56,4 +56,5 @@ extern void r300AllocDmaRegion(r300ContextPtr rmesa,
extern void r300InitIoctlFuncs(struct dd_function_table *functions);
+extern void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size);
#endif /* __R300_IOCTL_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h
index 3ce09c16d3f..1baa74c5269 100644
--- a/src/mesa/drivers/dri/r300/r300_reg.h
+++ b/src/mesa/drivers/dri/r300/r300_reg.h
@@ -282,9 +282,32 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
# define R300_PVS_UPLOAD_PROGRAM 0x00000000
+/* gap */
# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
+/* gap */
+# define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400
+# define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401
+# define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402
+# define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403
+# define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404
+# define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405
# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
+/*
+ * These are obsolete defines form r300_context.h, but they might give some
+ * clues when investigating the addresses further...
+ */
+#if 0
+#define VSF_DEST_PROGRAM 0x0
+#define VSF_DEST_MATRIX0 0x200
+#define VSF_DEST_MATRIX1 0x204
+#define VSF_DEST_MATRIX2 0x208
+#define VSF_DEST_VECTOR0 0x20c
+#define VSF_DEST_VECTOR1 0x20d
+#define VSF_DEST_UNKNOWN1 0x400
+#define VSF_DEST_UNKNOWN2 0x406
+#endif
+
/* gap */
#define R300_VAP_PVS_UPLOAD_DATA 0x2208
@@ -336,13 +359,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* The meaning of the two UNKNOWN fields is obviously not known. However,
* experiments so far have shown that both *must* point to an instruction
* inside the vertex program, otherwise the GPU locks up.
+ *
* fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
- * CNTL_1_UNKNOWN points to instruction where last write to position takes
- * place.
+ * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
+ * position takes place.
+ *
* Most likely this is used to ignore rest of the program in cases
* where group of verts arent visible. For some reason this "section"
* is sometimes accepted other instruction that have no relationship with
- *position calculations.
+ * position calculations.
*/
#define R300_VAP_PVS_CNTL_1 0x22D0
# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 83999307b56..eee1e803a00 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -79,7 +79,7 @@ extern int future_hw_tcl_on;
/**
* \brief Convert a OpenGL primitive type into a R300 primitive type.
*/
-static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim)
+int r300PrimitiveType(r300ContextPtr rmesa, int prim)
{
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
@@ -119,7 +119,7 @@ static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim)
}
}
-static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
+int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
{
int verts_off = 0;
@@ -261,7 +261,7 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
- type = r300PrimitiveType(rmesa, ctx, prim);
+ type = r300PrimitiveType(rmesa, prim);
num_verts = r300NumVerts(rmesa, end - start, prim);
if (type < 0 || num_verts <= 0)
@@ -287,29 +287,20 @@ static GLboolean r300RunRender(GLcontext * ctx,
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int i;
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
+
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
- if (hw_tcl_on == GL_FALSE)
- vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr;
r300UpdateShaders(rmesa);
if (r300EmitArrays(ctx))
return GL_TRUE;
r300UpdateShaderStates(rmesa);
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03);
-
+ r300EmitCacheFlush(rmesa);
r300EmitState(rmesa);
for (i = 0; i < vb->PrimitiveCount; i++) {
@@ -319,11 +310,7 @@ static GLboolean r300RunRender(GLcontext * ctx,
r300RunRenderPrimitive(rmesa, ctx, start, end, prim);
}
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0);
- e32(R300_RB3D_ZCACHE_UNKNOWN_03);
+ r300EmitCacheFlush(rmesa);
#ifdef USER_BUFFERS
r300UseArrays(ctx);
@@ -384,12 +371,17 @@ static int r300Fallback(GLcontext * ctx)
static GLboolean r300RunNonTCLRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
if (r300Fallback(ctx) >= R300_FALLBACK_RAST)
return GL_TRUE;
+ if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ return GL_TRUE;
+
return r300RunRender(ctx, stage);
}
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index 5f5ac7c4c71..77abf86a8ee 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -1,8 +1,7 @@
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+
+#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index bdd6855802b..088216c76ee 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -82,6 +82,8 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
color[1], color[2]);
+ rmesa->hw.blend_color.cmd[2] = 0;
+ rmesa->hw.blend_color.cmd[3] = 0;
}
/**
@@ -317,20 +319,34 @@ static void r300UpdateCulling(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
uint32_t val = 0;
- R300_STATECHANGE(r300, cul);
if (ctx->Polygon.CullFlag) {
- if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- val = R300_CULL_FRONT | R300_CULL_BACK;
- else if (ctx->Polygon.CullFaceMode == GL_FRONT)
+ switch (ctx->Polygon.CullFaceMode) {
+ case GL_FRONT:
val = R300_CULL_FRONT;
- else
+ break;
+ case GL_BACK:
val = R300_CULL_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ val = R300_CULL_FRONT | R300_CULL_BACK;
+ break;
+ default:
+ break;
+ }
+ }
- if (ctx->Polygon.FrontFace == GL_CW)
- val |= R300_FRONT_FACE_CW;
- else
- val |= R300_FRONT_FACE_CCW;
+ switch (ctx->Polygon.FrontFace) {
+ case GL_CW:
+ val |= R300_FRONT_FACE_CW;
+ break;
+ case GL_CCW:
+ val |= R300_FRONT_FACE_CCW;
+ break;
+ default:
+ break;
}
+
+ R300_STATECHANGE(r300, cul);
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
@@ -344,6 +360,20 @@ static void r300SetEarlyZState(GLcontext * ctx)
r300ContextPtr r300 = R300_CONTEXT(ctx);
R300_STATECHANGE(r300, zstencil_format);
+ switch (ctx->Visual.depthBits) {
+ case 16:
+ r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
+ break;
+ case 24:
+ r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
+ break;
+ default:
+ fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits);
+ _mesa_exit(-1);
+ }
+
+ // r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
+
if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS)
/* disable early Z */
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
@@ -355,6 +385,9 @@ static void r300SetEarlyZState(GLcontext * ctx)
/* disable early Z */
r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE;
}
+
+ r300->hw.zstencil_format.cmd[3] = 0x00000003;
+ r300->hw.zstencil_format.cmd[4] = 0x00000000;
}
static void r300SetAlphaState(GLcontext * ctx)
@@ -403,6 +436,7 @@ static void r300SetAlphaState(GLcontext * ctx)
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
+ r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300SetEarlyZState(ctx);
}
@@ -513,6 +547,9 @@ static void r300UpdatePolygonMode(GLcontext * ctx)
R300_STATECHANGE(r300, polygon_mode);
r300->hw.polygon_mode.cmd[1] = hw_mode;
}
+
+ r300->hw.polygon_mode.cmd[2] = 0x00000001;
+ r300->hw.polygon_mode.cmd[3] = 0x00000000;
}
/**
@@ -696,8 +733,8 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
static void r300PointSize(GLcontext * ctx, GLfloat size)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- size = ctx->Point._Size;
+ /* same size limits for AA, non-AA points */
+ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
R300_STATECHANGE(r300, ps);
r300->hw.ps.cmd[R300_PS_POINTSIZE] =
@@ -712,8 +749,9 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- widthf = ctx->Line._Width;
-
+ widthf = CLAMP(widthf,
+ ctx->Const.MinPointSize,
+ ctx->Const.MaxPointSize);
R300_STATECHANGE(r300, lcntl);
r300->hw.lcntl.cmd[1] =
R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0);
@@ -762,6 +800,7 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
R300_STATECHANGE(rmesa, shade);
+ rmesa->hw.shade.cmd[1] = 0x00000002;
switch (mode) {
case GL_FLAT:
rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_FLAT;
@@ -772,6 +811,8 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode)
default:
return;
}
+ rmesa->hw.shade.cmd[3] = 0x00000000;
+ rmesa->hw.shade.cmd[4] = 0x00000000;
}
static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face,
@@ -1477,9 +1518,7 @@ static void r300SetupRSUnit(GLcontext * ctx)
if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
}while(0)
-void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct
- r300_vertex_shader_fragment
- *vsf)
+static inline void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
{
int i;
@@ -1487,8 +1526,7 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
return;
if (vsf->length & 0x3) {
- fprintf(stderr,
- "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
+ fprintf(stderr, "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
_mesa_exit(-1);
}
@@ -1496,147 +1534,101 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
case 0:
R300_STATECHANGE(r300, vpi);
for (i = 0; i < vsf->length; i++)
- r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i +
- 4 * (dest & 0xff)] = (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpi.cmd,
- vsf->length + 4 * (dest & 0xff));
+ r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpi.cmd, vsf->length + 4 * (dest & 0xff));
break;
case 2:
R300_STATECHANGE(r300, vpp);
for (i = 0; i < vsf->length; i++)
- r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i +
- 4 * (dest & 0xff)] = (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vpp.cmd,
- vsf->length + 4 * (dest & 0xff));
+ r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vpp.cmd, vsf->length + 4 * (dest & 0xff));
break;
case 4:
R300_STATECHANGE(r300, vps);
for (i = 0; i < vsf->length; i++)
- r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] =
- (vsf->body.d[i]);
- bump_vpu_count(r300->hw.vps.cmd,
- vsf->length + 4 * (dest & 0xff));
+ r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]);
+ bump_vpu_count(r300->hw.vps.cmd, vsf->length + 4 * (dest & 0xff));
break;
default:
- fprintf(stderr,
- "%s:%s don't know how to handle dest %04x\n",
- __FILE__, __FUNCTION__, dest);
+ fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
_mesa_exit(-1);
}
}
-/* just a skeleton for now.. */
-
-/* Generate a vertex shader that simply transforms vertex and texture coordinates,
- while leaving colors intact. Nothing fancy (like lights)
-
- If implementing lights make a copy first, so it is easy to switch between the two versions */
-static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
+static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa)
{
- int i;
+ struct r300_vertex_shader_state *prog = &(rmesa->state.vertex_shader);
GLuint o_reg = 0;
-
- /* Allocate parameters */
- r300->state.vap_param.transform_offset = 0x0; /* transform matrix */
- r300->state.vertex_shader.param_offset = 0x0;
- r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */
-
- r300->state.vertex_shader.program_start = 0x0;
- r300->state.vertex_shader.unknown_ptr1 = 0x4; /* magic value ? */
- r300->state.vertex_shader.program_end = 0x0;
-
- r300->state.vertex_shader.unknown_ptr2 = 0x0; /* magic value */
- r300->state.vertex_shader.unknown_ptr3 = 0x4; /* magic value */
-
- r300->state.vertex_shader.unknown1.length = 0;
- r300->state.vertex_shader.unknown2.length = 0;
-
-#define WRITE_OP(oper,source1,source2,source3) {\
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[0]=(source1); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[1]=(source2); \
- r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[2]=(source3); \
- r300->state.vertex_shader.program_end++; \
- }
-
- for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++)
- if (r300->state.sw_tcl_inputs[i] != -1) {
- WRITE_OP(EASY_VSF_OP(MUL, o_reg++, ALL, RESULT),
- VSF_REG(r300->state.sw_tcl_inputs[i]),
- VSF_ATTR_UNITY(r300->state.
- sw_tcl_inputs[i]),
- VSF_UNITY(r300->state.sw_tcl_inputs[i])
- )
-
+ int i;
+ int inst_count = 0;
+ int param_count = 0;
+ int program_end = 0;
+
+ for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) {
+ if (rmesa->state.sw_tcl_inputs[i] != -1) {
+ prog->program.body.i[program_end + 0] = EASY_VSF_OP(MUL, o_reg++, ALL, RESULT);
+ prog->program.body.i[program_end + 1] = VSF_REG(rmesa->state.sw_tcl_inputs[i]);
+ prog->program.body.i[program_end + 2] = VSF_ATTR_UNITY(rmesa->state.sw_tcl_inputs[i]);
+ prog->program.body.i[program_end + 3] = VSF_UNITY(rmesa->state.sw_tcl_inputs[i]);
+ program_end += 4;
}
+ }
- r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */
- r300->state.vertex_shader.program.length =
- (r300->state.vertex_shader.program_end + 1) * 4;
+ prog->program.length = program_end;
- r300->state.vertex_shader.unknown_ptr1 = r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr2 = r300->state.vertex_shader.program_end; /* magic value ? */
- r300->state.vertex_shader.unknown_ptr3 = r300->state.vertex_shader.program_end; /* magic value ? */
+ r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM,
+ &(prog->program));
+ inst_count = (prog->program.length / 4) - 1;
+ R300_STATECHANGE(rmesa, pvs);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) |
+ (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) |
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT);
}
-static void r300SetupVertexProgram(r300ContextPtr rmesa)
+static void r300SetupRealVertexProgram(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
- int inst_count;
- int param_count;
- struct r300_vertex_program *prog =
- (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ struct r300_vertex_program *prog = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+ int inst_count = 0;
+ int param_count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
+ /* FIXME: r300SetupVertexProgramFragment */
R300_STATECHANGE(rmesa, vpp);
param_count =
- r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *)
- ctx->VertexProgram._Current /*prog */ ,
+ r300VertexProgUpdateParams(ctx,
+ (struct r300_vertex_program_cont *)
+ ctx->VertexProgram._Current,
(float *)&rmesa->hw.vpp.
cmd[R300_VPP_PARAM_0]);
bump_vpu_count(rmesa->hw.vpp.cmd, param_count);
param_count /= 4;
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program));
-
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
- &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
- &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- inst_count = prog->program.length / 4 - 1;
+ r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, &(prog->program));
+ inst_count = (prog->program.length / 4) - 1;
R300_STATECHANGE(rmesa, pvs);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (inst_count /*pos_end */ << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) |
+ (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) |
+ (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (0 /*rmesa->state.vertex_shader.unknown_ptr2 */ <<
- R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3 */ <<
- 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
-#if 0
- reg_start(R300_VAP_PVS_WAITIDLE, 0);
- e32(0x00000000);
-#endif
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) |
+ (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT);
}
-static void r300SetupVertexShader(r300ContextPtr rmesa)
+static void r300SetupVertexProgram(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
@@ -1649,46 +1641,16 @@ static void r300SetupVertexShader(r300ContextPtr rmesa)
0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
//setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if (hw_tcl_on
- && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
- translated) {
- r300SetupVertexProgram(rmesa);
- return;
+ if (hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated) {
+ r300SetupRealVertexProgram(rmesa);
+ } else {
+ /* FIXME: This needs to be replaced by vertex shader generation code. */
+ r300SetupDefaultVertexProgram(rmesa);
}
- /* This needs to be replaced by vertex shader generation code */
- r300GenerateSimpleVertexShader(rmesa);
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
- &(rmesa->state.vertex_shader.program));
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
- &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
- &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (rmesa->state.vertex_shader.
- program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.
- unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (rmesa->state.vertex_shader.
- program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (rmesa->state.vertex_shader.
- param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->state.vertex_shader.
- param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (rmesa->state.vertex_shader.
- unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
+ /* FIXME: This is done for vertex shader fragments, but also needs to be
+ * done for vap_pvs, so I leave it as a reminder. */
#if 0
reg_start(R300_VAP_PVS_WAITIDLE, 0);
e32(0x00000000);
@@ -1862,13 +1824,15 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */
/* XXX: Other families? */
- switch (r300->radeon.radeonScreen->chip_family) {
- case CHIP_FAMILY_R300:
- r300->hw.unk2288.cmd[1] = R300_2288_R300;
- break;
- default:
- r300->hw.unk2288.cmd[1] = R300_2288_RV350;
- break;
+ if (has_tcl) {
+ switch (r300->radeon.radeonScreen->chip_family) {
+ case CHIP_FAMILY_R300:
+ r300->hw.unk2288.cmd[1] = R300_2288_R300;
+ break;
+ default:
+ r300->hw.unk2288.cmd[1] = R300_2288_RV350;
+ break;
+ }
}
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
@@ -1926,19 +1890,16 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
- r300->hw.shade.cmd[1] = 0x00000002;
r300ShadeModel(ctx, ctx->Light.ShadeModel);
- r300->hw.shade.cmd[3] = 0x00000000;
- r300->hw.shade.cmd[4] = 0x00000000;
r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
- r300->hw.polygon_mode.cmd[2] = 0x00000001;
- r300->hw.polygon_mode.cmd[3] = 0x00000000;
r300->hw.zbias_cntl.cmd[1] = 0x00000000;
r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor,
ctx->Polygon.OffsetUnits);
+ r300Enable(ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint);
+ r300Enable(ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine);
r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
@@ -1963,14 +1924,11 @@ static void r300ResetHwState(r300ContextPtr r300)
r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
- r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
r300->hw.unk4E00.cmd[1] = 0;
r300BlendColor(ctx, ctx->Color.BlendColor);
- r300->hw.blend_color.cmd[2] = 0;
- r300->hw.blend_color.cmd[3] = 0;
/* Again, r300ClearBuffer uses this */
r300->hw.cb.cmd[R300_CB_OFFSET] =
@@ -2001,25 +1959,6 @@ static void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4EA0.cmd[1] = 0x00000000;
r300->hw.unk4EA0.cmd[2] = 0xffffffff;
- switch (ctx->Visual.depthBits) {
- case 16:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z;
- break;
- case 24:
- r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z;
- break;
- default:
- fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
- ctx->Visual.depthBits);
- _mesa_exit(-1);
-
- }
- /* z compress? */
- //r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
-
- r300->hw.zstencil_format.cmd[3] = 0x00000003;
- r300->hw.zstencil_format.cmd[4] = 0x00000000;
-
r300->hw.zb.cmd[R300_ZB_OFFSET] =
r300->radeon.radeonScreen->depthOffset +
r300->radeon.radeonScreen->fbLocation;
@@ -2092,7 +2031,6 @@ void r300UpdateShaders(r300ContextPtr rmesa)
}
r300UpdateStateParameters(ctx, _NEW_PROGRAM);
}
-
}
static void r300SetupPixelShader(r300ContextPtr rmesa)
@@ -2111,62 +2049,61 @@ static void r300SetupPixelShader(r300ContextPtr rmesa)
__FUNCTION__);
return;
}
-#define OUTPUT_FIELD(st, reg, field) \
- R300_STATECHANGE(rmesa, st); \
- for(i=0;i<=fp->alu_end;i++) \
- rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\
- rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1);
- OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
- OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
- OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
- OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
+ R300_STATECHANGE(rmesa, fpi[0]);
+ rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst0;
+ }
+
+ R300_STATECHANGE(rmesa, fpi[1]);
+ rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst1;
+ }
+
+ R300_STATECHANGE(rmesa, fpi[2]);
+ rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst2;
+ }
+
+ R300_STATECHANGE(rmesa, fpi[3]);
+ rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, fp->alu_end + 1);
+ for (i = 0; i <= fp->alu_end; i++) {
+ rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst3;
+ }
R300_STATECHANGE(rmesa, fp);
+ rmesa->hw.fp.cmd[R300_FP_CNTL0] = fp->cur_node | (fp->first_node_has_tex << 3);
+ rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
+ rmesa->hw.fp.cmd[R300_FP_CNTL2] =
+ (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) |
+ (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) |
+ (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) |
+ (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
/* I just want to say, the way these nodes are stored.. weird.. */
for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) {
if (i < (fp->cur_node + 1)) {
rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
- (fp->node[i].
- alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (fp->node[i].
- alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (fp->node[i].
- tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (fp->node[i].
- tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | fp->node[i].flags;
+ (fp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) |
+ (fp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) |
+ (fp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) |
+ (fp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) |
+ fp->node[i].flags;
} else {
rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
}
}
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0] =
- fp->cur_node | (fp->first_node_has_tex << 3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2] =
- (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
R300_STATECHANGE(rmesa, fpp);
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
for (i = 0; i < fp->const_nr; i++) {
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
- r300PackFloat24(fp->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
- r300PackFloat24(fp->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
- r300PackFloat24(fp->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
- r300PackFloat24(fp->constant[i][3]);
- }
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
- cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(fp->constant[i][0]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(fp->constant[i][1]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(fp->constant[i][2]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(fp->constant[i][3]);
+ }
}
void r300UpdateShaderStates(r300ContextPtr rmesa)
@@ -2180,7 +2117,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
r300SetupTextures(ctx);
if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
- r300SetupVertexShader(rmesa);
+ r300SetupVertexProgram(rmesa);
r300SetupRSUnit(ctx);
}
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index 21a49b7f361..365f7ecd0c6 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -37,8 +37,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
+#define R300_NEWPRIM( rmesa ) \
+ do { \
+ if ( rmesa->dma.flush ) \
+ rmesa->dma.flush( rmesa ); \
+ } while (0)
+
#define R300_STATECHANGE(r300, atom) \
do { \
+ R300_NEWPRIM(r300); \
r300->hw.atom.dirty = GL_TRUE; \
r300->hw.is_dirty = GL_TRUE; \
} while(0)
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c
new file mode 100644
index 00000000000..a732bdb5598
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.c
@@ -0,0 +1,712 @@
+/**************************************************************************
+
+Copyright (C) 2007 Dave Airlie
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Dave Airlie <[email protected]>
+ */
+
+/* derived from r200 swtcl path */
+
+
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "enums.h"
+#include "image.h"
+#include "imports.h"
+#include "light.h"
+#include "macros.h"
+
+#include "swrast/s_context.h"
+#include "swrast/s_fog.h"
+#include "swrast_setup/swrast_setup.h"
+#include "math/m_translate.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "r300_context.h"
+#include "r300_swtcl.h"
+#include "r300_state.h"
+#include "r300_ioctl.h"
+#include "r300_emit.h"
+#include "r300_mem.h"
+
+static void flush_last_swtcl_prim( r300ContextPtr rmesa );
+
+
+void r300EmitVertexAOS(r300ContextPtr rmesa, GLuint vertex_size, GLuint offset);
+void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vertex_nr);
+#define EMIT_ATTR( ATTR, STYLE ) \
+do { \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
+ rmesa->swtcl.vertex_attr_count++; \
+} while (0)
+
+#define EMIT_PAD( N ) \
+do { \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
+ rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
+ rmesa->swtcl.vertex_attr_count++; \
+} while (0)
+
+/* this differs from the VIR0 in emit.c - TODO merge them using another option */
+static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
+ int *inputs, GLint * tab, GLuint nr)
+{
+ GLuint i, dw;
+
+ /* type, inputs, stop bit, size */
+ for (i = 0; i + 1 < nr; i += 2) {
+ dw = (inputs[tab[i]] << 8) | 0x3;
+ dw |= ((inputs[tab[i + 1]] << 8) | 0x3) << 16;
+ if (i + 2 == nr) {
+ dw |= (R300_VAP_INPUT_ROUTE_END << 16);
+ }
+ dst[i >> 1] = dw;
+ }
+
+ if (nr & 1) {
+ dw = (inputs[tab[nr - 1]] << 8) | 0x3;
+ dw |= R300_VAP_INPUT_ROUTE_END;
+ dst[nr >> 1] = dw;
+ }
+
+ return (nr + 1) >> 1;
+}
+
+static void r300SetVertexFormat( GLcontext *ctx )
+{
+ r300ContextPtr rmesa = R300_CONTEXT( ctx );
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ DECLARE_RENDERINPUTS(index_bitset);
+ GLuint InputsRead = 0, OutputsWritten = 0;
+ int vap_fmt_0 = 0;
+ int vap_vte_cntl = 0;
+ int offset = 0;
+ int vte = 0;
+ GLint inputs[VERT_ATTRIB_MAX];
+ GLint tab[VERT_ATTRIB_MAX];
+ int swizzle[VERT_ATTRIB_MAX][4];
+ GLuint i, nr;
+
+ DECLARE_RENDERINPUTS(render_inputs_bitset);
+ RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+ RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset);
+
+ /* Important:
+ */
+ if ( VB->NdcPtr != NULL ) {
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+ }
+ else {
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
+ }
+
+ assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
+ rmesa->swtcl.vertex_attr_count = 0;
+
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
+ * build up a hardware vertex.
+ */
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POS)) {
+ vap_vte_cntl |= R300_VTX_W0_FMT;
+ InputsRead |= 1 << VERT_ATTRIB_POS;
+ OutputsWritten |= 1 << VERT_RESULT_HPOS;
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F );
+ } else
+ EMIT_PAD(4 * sizeof(float));
+
+ offset = 4;
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
+ EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F );
+ vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+ offset += 1;
+ }
+
+ if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR0)) {
+ rmesa->swtcl.coloroffset = offset;
+ InputsRead |= 1 << VERT_ATTRIB_COLOR0;
+ OutputsWritten |= 1 << VERT_RESULT_COL0;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F );
+ }
+
+ offset += 4;
+
+ rmesa->swtcl.specoffset = 0;
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ rmesa->swtcl.specoffset = offset;
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F );
+ InputsRead |= 1 << VERT_ATTRIB_COLOR1;
+ OutputsWritten |= 1 << VERT_RESULT_COL1;
+ }
+
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
+ int i;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
+ InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
+ OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
+ EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_4F );
+ }
+ }
+ }
+
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ inputs[i] = nr++;
+ } else {
+ inputs[i] = -1;
+ }
+ }
+
+ /* Fixed, apply to vir0 only */
+ if (InputsRead & (1 << VERT_ATTRIB_POS))
+ inputs[VERT_ATTRIB_POS] = 0;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ inputs[VERT_ATTRIB_COLOR0] = 2;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+ inputs[VERT_ATTRIB_COLOR1] = 3;
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+ if (InputsRead & (1 << i))
+ inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
+
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ tab[nr++] = i;
+ }
+ }
+
+ for (i = 0; i < nr; i++) {
+ int ci;
+
+ swizzle[i][0] = SWIZZLE_ZERO;
+ swizzle[i][1] = SWIZZLE_ZERO;
+ swizzle[i][2] = SWIZZLE_ZERO;
+ swizzle[i][3] = SWIZZLE_ONE;
+
+ for (ci = 0; ci < VB->AttribPtr[tab[i]]->size; ci++) {
+ swizzle[i][ci] = ci;
+ }
+ }
+
+ R300_NEWPRIM(rmesa);
+ R300_STATECHANGE(rmesa, vir[0]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count =
+ r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0],
+ VB->AttribPtr, inputs, tab, nr);
+ R300_STATECHANGE(rmesa, vir[1]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count =
+ r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle,
+ nr);
+
+ R300_STATECHANGE(rmesa, vic);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
+
+ R300_STATECHANGE(rmesa, vof);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten);
+
+ rmesa->swtcl.vertex_size =
+ _tnl_install_attrs( ctx,
+ rmesa->swtcl.vertex_attrs,
+ rmesa->swtcl.vertex_attr_count,
+ NULL, 0 );
+
+ rmesa->swtcl.vertex_size /= 4;
+
+ RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset );
+
+ vte = rmesa->hw.vte.cmd[1];
+ R300_STATECHANGE(rmesa, vte);
+ rmesa->hw.vte.cmd[1] = vte;
+ rmesa->hw.vte.cmd[2] = rmesa->swtcl.vertex_size;
+}
+
+
+/* Flush vertices in the current dma region.
+ */
+static void flush_last_swtcl_prim( r300ContextPtr rmesa )
+{
+ if (RADEON_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ rmesa->dma.flush = NULL;
+
+ if (rmesa->dma.current.buf) {
+ struct r300_dma_region *current = &rmesa->dma.current;
+ GLuint current_offset = GET_START(current);
+
+ assert (current->start +
+ rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
+ current->ptr);
+
+ if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
+
+ r300EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size + (12*sizeof(int)), __FUNCTION__);
+
+ r300EmitState(rmesa);
+
+ r300EmitVertexAOS( rmesa,
+ rmesa->swtcl.vertex_size,
+ current_offset);
+
+ r300EmitVbufPrim( rmesa,
+ rmesa->swtcl.hw_primitive,
+ rmesa->swtcl.numverts);
+
+ r300EmitCacheFlush(rmesa);
+ }
+
+ rmesa->swtcl.numverts = 0;
+ current->start = current->ptr;
+ }
+}
+
+/* Alloc space in the current dma region.
+ */
+static void *
+r300AllocDmaLowVerts( r300ContextPtr rmesa, int nverts, int vsize )
+{
+ GLuint bytes = vsize * nverts;
+
+ if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
+ r300RefillCurrentDmaRegion( rmesa, bytes);
+
+ if (!rmesa->dma.flush) {
+ rmesa->radeon.glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
+ rmesa->dma.flush = flush_last_swtcl_prim;
+ }
+
+ ASSERT( vsize == rmesa->swtcl.vertex_size * 4 );
+ ASSERT( rmesa->dma.flush == flush_last_swtcl_prim );
+ ASSERT( rmesa->dma.current.start +
+ rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
+ rmesa->dma.current.ptr );
+
+ {
+ GLubyte *head = (GLubyte *) (rmesa->dma.current.address + rmesa->dma.current.ptr);
+ rmesa->dma.current.ptr += bytes;
+ rmesa->swtcl.numverts += nverts;
+ return head;
+ }
+}
+
+static GLuint reduced_prim[] = {
+ GL_POINTS,
+ GL_LINES,
+ GL_LINES,
+ GL_LINES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+ GL_TRIANGLES,
+};
+
+static void r300RasterPrimitive( GLcontext *ctx, GLuint prim );
+static void r300RenderPrimitive( GLcontext *ctx, GLenum prim );
+//static void r300ResetLineStipple( GLcontext *ctx );
+
+/***********************************************************************
+ * Emit primitives as inline vertices *
+ ***********************************************************************/
+
+
+#define HAVE_POINTS 1
+#define HAVE_LINES 1
+#define HAVE_LINE_STRIPS 1
+#define HAVE_TRIANGLES 1
+#define HAVE_TRI_STRIPS 1
+#define HAVE_TRI_STRIP_1 0
+#define HAVE_TRI_FANS 1
+#define HAVE_QUADS 0
+#define HAVE_QUAD_STRIPS 0
+#define HAVE_POLYGONS 1
+#define HAVE_ELTS 1
+
+#undef LOCAL_VARS
+#undef ALLOC_VERTS
+#define CTX_ARG r300ContextPtr rmesa
+#define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
+#define ALLOC_VERTS( n, size ) r300AllocDmaLowVerts( rmesa, n, size * 4 )
+#define LOCAL_VARS \
+ r300ContextPtr rmesa = R300_CONTEXT(ctx); \
+ const char *r300verts = (char *)rmesa->swtcl.verts;
+#define VERT(x) (r300Vertex *)(r300verts + ((x) * vertsize * sizeof(int)))
+#define VERTEX r300Vertex
+#define DO_DEBUG_VERTS (1 && (RADEON_DEBUG & DEBUG_VERTS))
+#define PRINT_VERTEX(x)
+#undef TAG
+#define TAG(x) r300_##x
+#include "tnl_dd/t_dd_triemit.h"
+
+
+
+/***********************************************************************
+ * Macros for t_dd_tritmp.h to draw basic primitives *
+ ***********************************************************************/
+
+#define QUAD( a, b, c, d ) r300_quad( rmesa, a, b, c, d )
+#define TRI( a, b, c ) r300_triangle( rmesa, a, b, c )
+#define LINE( a, b ) r300_line( rmesa, a, b )
+#define POINT( a ) r300_point( rmesa, a )
+
+/***********************************************************************
+ * Build render functions from dd templates *
+ ***********************************************************************/
+
+#define R300_TWOSIDE_BIT 0x01
+#define R300_UNFILLED_BIT 0x02
+#define R300_MAX_TRIFUNC 0x04
+
+static struct {
+ tnl_points_func points;
+ tnl_line_func line;
+ tnl_triangle_func triangle;
+ tnl_quad_func quad;
+} rast_tab[R300_MAX_TRIFUNC];
+
+#define DO_FALLBACK 0
+#define DO_UNFILLED (IND & R300_UNFILLED_BIT)
+#define DO_TWOSIDE (IND & R300_TWOSIDE_BIT)
+#define DO_FLAT 0
+#define DO_OFFSET 0
+#define DO_TRI 1
+#define DO_QUAD 1
+#define DO_LINE 1
+#define DO_POINTS 1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA 1
+#define HAVE_SPEC 1
+#define HAVE_BACK_COLORS 0
+#define HAVE_HW_FLATSHADE 1
+#define TAB rast_tab
+
+#define DEPTH_SCALE 1.0
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->v.x
+#define VERT_Y(_v) _v->v.y
+#define VERT_Z(_v) _v->v.z
+#define AREA_IS_CCW( a ) (a < 0)
+#define GET_VERTEX(e) (rmesa->swtcl.verts + (e*rmesa->swtcl.vertex_size*sizeof(int)))
+
+/* Only used to pull back colors into vertices (ie, we know color is
+ * floating point).
+ */
+#define R300_COLOR( dst, src ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
+} while (0)
+
+#define VERT_SET_RGBA( v, c ) if (coloroffset) R300_COLOR( v->ub4[coloroffset], c )
+#define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
+#define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
+#define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
+
+#define R300_SPEC( dst, src ) \
+do { \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
+ UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
+} while (0)
+
+#define VERT_SET_SPEC( v, c ) if (specoffset) R300_SPEC( v->ub4[specoffset], c )
+#define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
+#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
+#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
+
+#undef LOCAL_VARS
+#undef TAG
+#undef INIT
+
+#define LOCAL_VARS(n) \
+ r300ContextPtr rmesa = R300_CONTEXT(ctx); \
+ GLuint color[n], spec[n]; \
+ GLuint coloroffset = rmesa->swtcl.coloroffset; \
+ GLuint specoffset = rmesa->swtcl.specoffset; \
+ (void) color; (void) spec; (void) coloroffset; (void) specoffset;
+
+/***********************************************************************
+ * Helpers for rendering unfilled primitives *
+ ***********************************************************************/
+
+#define RASTERIZE(x) r300RasterPrimitive( ctx, reduced_prim[x] )
+#define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
+#undef TAG
+#define TAG(x) x
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+
+
+/***********************************************************************
+ * Generate GL render functions *
+ ***********************************************************************/
+
+
+#define IND (0)
+#define TAG(x) x
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R300_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R300_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (R300_TWOSIDE_BIT|R300_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+
+static void init_rast_tab( void )
+{
+ init();
+ init_twoside();
+ init_unfilled();
+ init_twoside_unfilled();
+}
+
+/**********************************************************************/
+/* Render unclipped begin/end objects */
+/**********************************************************************/
+
+#define RENDER_POINTS( start, count ) \
+ for ( ; start < count ; start++) \
+ r300_point( rmesa, VERT(start) )
+#define RENDER_LINE( v0, v1 ) \
+ r300_line( rmesa, VERT(v0), VERT(v1) )
+#define RENDER_TRI( v0, v1, v2 ) \
+ r300_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
+#define RENDER_QUAD( v0, v1, v2, v3 ) \
+ r300_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
+#define INIT(x) do { \
+ r300RenderPrimitive( ctx, x ); \
+} while (0)
+#undef LOCAL_VARS
+#define LOCAL_VARS \
+ r300ContextPtr rmesa = R300_CONTEXT(ctx); \
+ const GLuint vertsize = rmesa->swtcl.vertex_size; \
+ const char *r300verts = (char *)rmesa->swtcl.verts; \
+ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
+ (void) elt; (void) stipple;
+#define RESET_STIPPLE //if ( stipple ) r200ResetLineStipple( ctx );
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
+#define ELT(x) (x)
+#define TAG(x) r300_##x##_verts
+#include "tnl/t_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define TAG(x) r300_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+
+
+
+
+/**********************************************************************/
+/* Choose render functions */
+/**********************************************************************/
+static void r300ChooseRenderState( GLcontext *ctx )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLuint index = 0;
+ GLuint flags = ctx->_TriangleCaps;
+
+ if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R300_TWOSIDE_BIT;
+ if (flags & DD_TRI_UNFILLED) index |= R300_UNFILLED_BIT;
+
+ if (index != rmesa->swtcl.RenderIndex) {
+ tnl->Driver.Render.Points = rast_tab[index].points;
+ tnl->Driver.Render.Line = rast_tab[index].line;
+ tnl->Driver.Render.ClippedLine = rast_tab[index].line;
+ tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+ tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+ if (index == 0) {
+ tnl->Driver.Render.PrimTabVerts = r300_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = r300_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = r300_fast_clipped_poly;
+ } else {
+ tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+ tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ }
+
+ rmesa->swtcl.RenderIndex = index;
+ }
+}
+
+
+static void r300RenderStart(GLcontext *ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT( ctx );
+ // fprintf(stderr, "%s\n", __FUNCTION__);
+
+ r300ChooseRenderState(ctx);
+ r300SetVertexFormat(ctx);
+
+ r300UpdateShaderStates(rmesa);
+
+ r300EmitCacheFlush(rmesa);
+
+ if (rmesa->dma.flush != 0 &&
+ rmesa->dma.flush != flush_last_swtcl_prim)
+ rmesa->dma.flush( rmesa );
+
+}
+
+static void r300RenderFinish(GLcontext *ctx)
+{
+}
+
+static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim )
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
+ if (rmesa->swtcl.hw_primitive != hwprim) {
+ R300_NEWPRIM( rmesa );
+ rmesa->swtcl.hw_primitive = hwprim;
+ }
+}
+
+static void r300RenderPrimitive(GLcontext *ctx, GLenum prim)
+{
+
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ rmesa->swtcl.render_primitive = prim;
+
+ if ((prim == GL_TRIANGLES) && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
+ return;
+
+ r300RasterPrimitive( ctx, reduced_prim[prim] );
+ // fprintf(stderr, "%s\n", __FUNCTION__);
+
+}
+
+static void r300ResetLineStipple(GLcontext *ctx)
+{
+
+
+}
+
+void r300InitSwtcl(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ static int firsttime = 1;
+
+ if (firsttime) {
+ init_rast_tab();
+ firsttime = 0;
+ }
+
+ tnl->Driver.Render.Start = r300RenderStart;
+ tnl->Driver.Render.Finish = r300RenderFinish;
+ tnl->Driver.Render.PrimitiveNotify = r300RenderPrimitive;
+ tnl->Driver.Render.ResetLineStipple = r300ResetLineStipple;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ /* FIXME: what are these numbers? */
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ 48 * sizeof(GLfloat) );
+
+ rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
+ rmesa->swtcl.RenderIndex = ~0;
+ rmesa->swtcl.render_primitive = GL_TRIANGLES;
+ rmesa->swtcl.hw_primitive = 0;
+
+ _tnl_invalidate_vertex_state( ctx, ~0 );
+ _tnl_invalidate_vertices( ctx, ~0 );
+ RENDERINPUTS_ZERO( rmesa->tnl_index_bitset );
+
+ _tnl_need_projected_coords( ctx, GL_FALSE );
+ r300ChooseRenderState(ctx);
+
+ _mesa_validate_all_lighting_tables( ctx );
+
+ tnl->Driver.NotifyMaterialChange =
+ _mesa_validate_all_lighting_tables;
+}
+
+void r300DestroySwtcl(GLcontext *ctx)
+{
+}
+
+void r300EmitVertexAOS(r300ContextPtr rmesa, GLuint vertex_size, GLuint offset)
+{
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+
+ drm_radeon_cmd_header_t *cmd = NULL;
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s: vertex_size %d, offset 0x%x \n",
+ __FUNCTION__, vertex_size, offset);
+
+ start_packet3(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, 2), 2);
+ e32(1);
+ e32(vertex_size | (vertex_size << 8));
+ e32(offset);
+}
+
+void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vertex_nr)
+{
+
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+ int type, num_verts;
+ drm_radeon_cmd_header_t *cmd = NULL;
+
+ type = r300PrimitiveType(rmesa, primitive);
+ num_verts = r300NumVerts(rmesa, vertex_nr, primitive);
+
+ start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0), 0);
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (num_verts << 16) | type);
+}
diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.h b/src/mesa/drivers/dri/r300/r300_swtcl.h
new file mode 100644
index 00000000000..2ea6ceded7b
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_swtcl.h
@@ -0,0 +1,45 @@
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+/*
+ * Authors:
+ * Keith Whitwell <[email protected]> - original r200 code
+ * Dave Airlie <[email protected]>
+ */
+
+#ifndef __R300_SWTCL_H__
+#define __R300_SWTCL_H__
+
+#include "mtypes.h"
+#include "swrast/swrast.h"
+#include "r300_context.h"
+
+extern void r300InitSwtcl( GLcontext *ctx );
+extern void r300DestroySwtcl( GLcontext *ctx );
+
+#endif
diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c
index 38f0da8b7c0..723601ac4a6 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -505,7 +505,7 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face)
t->base.lastLevel);
}
- if (!t || t->base.totalSize == 0)
+ if (t->base.totalSize == 0)
return 0;
if (RADEON_DEBUG & DEBUG_SYNC) {
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index 16dddf6557d..4dd3fd6a673 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -29,12 +29,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* \file
*
* \author Aapo Tahkola <[email protected]>
+ *
+ * \author Oliver McFadden <[email protected]>
+ *
+ * For a description of the vertex program instruction set see r300_reg.h.
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-#include "program.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
@@ -55,54 +59,58 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#error Cannot change these!
#endif
-#define SCALAR_FLAG (1<<31)
-#define FLAG_MASK (1<<31)
-#define OP_MASK (0xf) /* we are unlikely to have more than 15 */
-#define OPN(operator, ip) {#operator, OPCODE_##operator, ip}
-
-static struct {
- char *name;
- int opcode;
- unsigned long ip; /* number of input operands and flags */
-} op_names[] = {
- /* *INDENT-OFF* */
- OPN(ABS, 1),
- OPN(ADD, 2),
- OPN(ARL, 1 | SCALAR_FLAG),
- OPN(DP3, 2),
- OPN(DP4, 2),
- OPN(DPH, 2),
- OPN(DST, 2),
- OPN(EX2, 1 | SCALAR_FLAG),
- OPN(EXP, 1 | SCALAR_FLAG),
- OPN(FLR, 1),
- OPN(FRC, 1),
- OPN(LG2, 1 | SCALAR_FLAG),
- OPN(LIT, 1),
- OPN(LOG, 1 | SCALAR_FLAG),
- OPN(MAD, 3),
- OPN(MAX, 2),
- OPN(MIN, 2),
- OPN(MOV, 1),
- OPN(MUL, 2),
- OPN(POW, 2 | SCALAR_FLAG),
- OPN(RCP, 1 | SCALAR_FLAG),
- OPN(RSQ, 1 | SCALAR_FLAG),
- OPN(SGE, 2),
- OPN(SLT, 2),
- OPN(SUB, 2),
- OPN(SWZ, 1),
- OPN(XPD, 2),
- OPN(RCC, 0), //extra
- OPN(PRINT, 0),
- OPN(END, 0)
- /* *INDENT-ON* */
-};
-
-#undef OPN
+/* TODO: Get rid of t_src_class call */
+#define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \
+ ((t_src_class(a.File) == VSF_IN_CLASS_PARAM && \
+ t_src_class(b.File) == VSF_IN_CLASS_PARAM) || \
+ (t_src_class(a.File) == VSF_IN_CLASS_ATTR && \
+ t_src_class(b.File) == VSF_IN_CLASS_ATTR)))) \
+
+#define ZERO_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+
+#define ZERO_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+
+#define ZERO_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ SWIZZLE_ZERO, SWIZZLE_ZERO, \
+ t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+
+#define ONE_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+
+#define ONE_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+
+#define ONE_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ SWIZZLE_ONE, SWIZZLE_ONE, \
+ t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+
+/* DP4 version seems to trigger some hw peculiarity */
+//#define PREFER_DP4
+
+#define FREE_TEMPS() \
+ do { \
+ if(u_temp_i < vp->num_temporaries) { \
+ WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \
+ vp->native = GL_FALSE; \
+ } \
+ u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \
+ } while (0)
int r300VertexProgUpdateParams(GLcontext * ctx,
- struct r300_vertex_program_cont *vp, float *dst)
+ struct r300_vertex_program_cont *vp,
+ float *dst)
{
int pi;
struct gl_vertex_program *mesa_vp = &vp->mesa_program;
@@ -234,8 +242,8 @@ static void vp_dump_inputs(struct r300_vertex_program *vp, char *caller)
int i;
if (vp == NULL) {
- fprintf(stderr, "vp null in call to %s from %s\n", __FUNCTION__,
- caller);
+ fprintf(stderr, "vp null in call to %s from %s\n",
+ __FUNCTION__, caller);
return;
}
@@ -276,6 +284,8 @@ static unsigned long t_src_index(struct r300_vertex_program *vp,
}
}
+/* these two functions should probably be merged... */
+
static unsigned long t_src(struct r300_vertex_program *vp,
struct prog_src_register *src)
{
@@ -294,7 +304,9 @@ static unsigned long t_src(struct r300_vertex_program *vp,
static unsigned long t_src_scalar(struct r300_vertex_program *vp,
struct prog_src_register *src)
{
-
+ /* src->NegateBase uses the NEGATE_ flags from program_instruction.h,
+ * which equal our VSF_FLAGS_ values, so it's safe to just pass it here.
+ */
return MAKE_VSF_SOURCE(t_src_index(vp, src),
t_swizzle(GET_SWZ(src->Swizzle, 0)),
t_swizzle(GET_SWZ(src->Swizzle, 0)),
@@ -306,128 +318,741 @@ static unsigned long t_src_scalar(struct r300_vertex_program *vp,
(src->RelAddr << 4);
}
-static unsigned long t_opcode(enum prog_opcode opcode)
+static GLboolean valid_dst(struct r300_vertex_program *vp,
+ struct prog_dst_register *dst)
{
+ if (dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) {
+ return GL_FALSE;
+ } else if (dst->File == PROGRAM_ADDRESS) {
+ assert(dst->Index == 0);
+ }
- switch (opcode) {
- /* *INDENT-OFF* */
- case OPCODE_ARL: return R300_VPI_OUT_OP_ARL;
- case OPCODE_DST: return R300_VPI_OUT_OP_DST;
- case OPCODE_EX2: return R300_VPI_OUT_OP_EX2;
- case OPCODE_EXP: return R300_VPI_OUT_OP_EXP;
- case OPCODE_FRC: return R300_VPI_OUT_OP_FRC;
- case OPCODE_LG2: return R300_VPI_OUT_OP_LG2;
- case OPCODE_LOG: return R300_VPI_OUT_OP_LOG;
- case OPCODE_MAX: return R300_VPI_OUT_OP_MAX;
- case OPCODE_MIN: return R300_VPI_OUT_OP_MIN;
- case OPCODE_MUL: return R300_VPI_OUT_OP_MUL;
- case OPCODE_RCP: return R300_VPI_OUT_OP_RCP;
- case OPCODE_RSQ: return R300_VPI_OUT_OP_RSQ;
- case OPCODE_SGE: return R300_VPI_OUT_OP_SGE;
- case OPCODE_SLT: return R300_VPI_OUT_OP_SLT;
- case OPCODE_DP4: return R300_VPI_OUT_OP_DOT;
- /* *INDENT-ON* */
+ return GL_TRUE;
+}
- default:
- fprintf(stderr, "%s: Should not be called with opcode %d!",
- __FUNCTION__, opcode);
- }
- _mesa_exit(-1);
- return 0;
+/*
+ * Instruction Inputs Output Description
+ * ----------- ------ ------ --------------------------------
+ * ABS v v absolute value
+ * ADD v,v v add
+ * ARL s a address register load
+ * DP3 v,v ssss 3-component dot product
+ * DP4 v,v ssss 4-component dot product
+ * DPH v,v ssss homogeneous dot product
+ * DST v,v v distance vector
+ * EX2 s ssss exponential base 2
+ * EXP s v exponential base 2 (approximate)
+ * FLR v v floor
+ * FRC v v fraction
+ * LG2 s ssss logarithm base 2
+ * LIT v v compute light coefficients
+ * LOG s v logarithm base 2 (approximate)
+ * MAD v,v,v v multiply and add
+ * MAX v,v v maximum
+ * MIN v,v v minimum
+ * MOV v v move
+ * MUL v,v v multiply
+ * POW s,s ssss exponentiate
+ * RCP s ssss reciprocal
+ * RSQ s ssss reciprocal square root
+ * SGE v,v v set on greater than or equal
+ * SLT v,v v set on less than
+ * SUB v,v v subtract
+ * SWZ v v extended swizzle
+ * XPD v,v v cross product
+ *
+ * Table X.5: Summary of vertex program instructions. "v" indicates a
+ * floating-point vector input or output, "s" indicates a floating-point
+ * scalar input, "ssss" indicates a scalar output replicated across a
+ * 4-component result vector, and "a" indicates a single address register
+ * component.
+ */
+
+static GLuint *t_opcode_abs(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)),
+ t_src_class(src[0].File),
+ (!src[0].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ inst[3] = 0;
+
+ return inst;
}
-static unsigned long op_operands(enum prog_opcode opcode)
+static GLuint *t_opcode_add(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
{
- int i;
+ unsigned long hw_op;
- /* Can we trust mesas opcodes to be in order ? */
- for (i = 0; i < sizeof(op_names) / sizeof(*op_names); i++)
- if (op_names[i].opcode == opcode)
- return op_names[i].ip;
+#if 1
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = ONE_SRC_0;
+ inst[2] = t_src(vp, &src[0]);
+ inst[3] = t_src(vp, &src[1]);
+#else
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
- fprintf(stderr, "op %d not found in op_names\n", opcode);
- _mesa_exit(-1);
- return 0;
+#endif
+
+ return inst;
}
-static GLboolean valid_dst(struct r300_vertex_program *vp,
- struct prog_dst_register *dst)
+static GLuint *t_opcode_arl(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
{
- if (dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) {
- return GL_FALSE;
- } else if (dst->File == PROGRAM_ADDRESS) {
- assert(dst->Index == 0);
- }
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ARL, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
- return GL_TRUE;
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
}
-/* TODO: Get rid of t_src_class call */
-#define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \
- ((t_src_class(a.File) == VSF_IN_CLASS_PARAM && \
- t_src_class(b.File) == VSF_IN_CLASS_PARAM) || \
- (t_src_class(a.File) == VSF_IN_CLASS_ATTR && \
- t_src_class(b.File) == VSF_IN_CLASS_ATTR)))) \
+static GLuint *t_opcode_dp3(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO}
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
+ SWIZZLE_ZERO, t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+
+ inst[2] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
+ SWIZZLE_ZERO, t_src_class(src[1].File),
+ src[1].
+ NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
-#define ZERO_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+static GLuint *t_opcode_dp4(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
-#define ZERO_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
-#define ZERO_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- SWIZZLE_ZERO, SWIZZLE_ZERO, \
- t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+ return inst;
+}
-#define ONE_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4))
+static GLuint *t_opcode_dph(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W}
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)),
+ VSF_IN_COMPONENT_ONE, t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
-#define ONE_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4))
+static GLuint *t_opcode_dst(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_DST, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
-#define ONE_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- SWIZZLE_ONE, SWIZZLE_ONE, \
- t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4))
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
-/* DP4 version seems to trigger some hw peculiarity */
-//#define PREFER_DP4
+ return inst;
+}
-#define FREE_TEMPS() \
- do { \
- if(u_temp_i < vp->num_temporaries) { \
- WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \
- vp->native = GL_FALSE; \
- } \
- u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \
- } while (0)
+static GLuint *t_opcode_ex2(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_EX2, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
-static void r300TranslateVertexShader(struct r300_vertex_program *vp,
- struct prog_instruction *vpi)
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_exp(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_EXP, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_flr(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3], int *u_temp_i)
+{
+ /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W}
+ ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, *u_temp_i,
+ t_dst_mask(vpi->DstReg.WriteMask),
+ VSF_OUT_CLASS_TMP);
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+ inst += 4;
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] =
+ MAKE_VSF_SOURCE(*u_temp_i, VSF_IN_COMPONENT_X,
+ VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z,
+ VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP,
+ /* Not 100% sure about this */
+ (!src[0].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE
+ /*VSF_FLAG_ALL */ );
+
+ inst[3] = ZERO_SRC_0;
+ (*u_temp_i)--;
+
+ return inst;
+}
+
+static GLuint *t_opcode_frc(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_lg2(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X}
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LG2, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)),
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_lit(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W}
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LIT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ /* NOTE: Users swizzling might not work. */
+ inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+ inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+ inst[3] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ VSF_IN_COMPONENT_ZERO, // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+
+ return inst;
+}
+
+static GLuint *t_opcode_log(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_LOG, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_mad(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
{
- int i, cur_reg = 0;
- VERTEX_SHADER_INSTRUCTION *o_inst;
- unsigned long operands;
- int are_srcs_scalar;
unsigned long hw_op;
- /* Initial value should be last tmp reg that hw supports.
- Strangely enough r300 doesnt mind even though these would be out of range.
- Smart enough to realize that it doesnt need it? */
- int u_temp_i = VSF_MAX_FRAGMENT_TEMPS - 1;
- struct prog_src_register src[3];
- vp->pos_end = 0; /* Not supported yet */
- vp->program.length = 0;
- /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File == PROGRAM_TEMPORARY
+ && src[2].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = t_src(vp, &src[2]);
+
+ return inst;
+}
+
+static GLuint *t_opcode_max(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_min(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MIN, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_mov(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
+
+#if 1
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#else
+ hw_op =
+ (src[0].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ONE_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#endif
+
+ return inst;
+}
+
+static GLuint *t_opcode_mul(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ unsigned long hw_op;
+
+ // HW mul can take third arg but appears to have some other limitations.
+
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_pow(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_POW, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = t_src_scalar(vp, &src[1]);
+
+ return inst;
+}
+
+static GLuint *t_opcode_rcp(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_RCP, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_rsq(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_RSQ, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src_scalar(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+
+ return inst;
+}
+
+static GLuint *t_opcode_sge(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_SGE, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_slt(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_SLT, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = t_src(vp, &src[1]);
+ inst[3] = ZERO_SRC_1;
+
+ return inst;
+}
+
+static GLuint *t_opcode_sub(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ unsigned long hw_op;
+
+ //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
+
+#if 1
+ hw_op = (src[0].File == PROGRAM_TEMPORARY
+ && src[1].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ONE_SRC_0;
+ inst[3] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)),
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+#else
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] =
+ MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)),
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)),
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) |
+ (src[1].RelAddr << 4);
+ inst[3] = 0;
+#endif
+
+ return inst;
+}
+
+static GLuint *t_opcode_swz(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3])
+{
+ //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
+
+#if 1
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#else
+ hw_op =
+ (src[0].File ==
+ PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
+ R300_VPI_OUT_OP_MAD;
+
+ inst[0] =
+ MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+ inst[1] = t_src(vp, &src[0]);
+ inst[2] = ONE_SRC_0;
+ inst[3] = ZERO_SRC_0;
+#endif
+
+ return inst;
+}
+
+static GLuint *t_opcode_xpd(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi, GLuint * inst,
+ struct prog_src_register src[3], int *u_temp_i)
+{
+ /* mul r0, r1.yzxw, r2.zxyw
+ mad r0, -r2.yzxw, r1.zxyw, r0
+ NOTE: might need MAD_2
+ */
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, *u_temp_i,
+ t_dst_mask(vpi->DstReg.WriteMask),
+ VSF_OUT_CLASS_TMP);
+
+ inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+
+ inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
+ t_src_class(src[1].File),
+ src[1].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[1].RelAddr << 4);
+
+ inst[3] = ZERO_SRC_1;
+ inst += 4;
+ (*u_temp_i)--;
+
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, t_dst_index(vp, &vpi->DstReg),
+ t_dst_mask(vpi->DstReg.WriteMask),
+ t_dst_class(vpi->DstReg.File));
+
+ inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
+ t_src_class(src[1].File),
+ (!src[1].
+ NegateBase) ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[1].RelAddr << 4);
+
+ inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
+ t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
+ t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
+ t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
+ t_src_class(src[0].File),
+ src[0].
+ NegateBase ? VSF_FLAG_ALL :
+ VSF_FLAG_NONE) | (src[0].RelAddr << 4);
+
+ inst[3] =
+ MAKE_VSF_SOURCE(*u_temp_i + 1, VSF_IN_COMPONENT_X,
+ VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z,
+ VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP,
+ VSF_FLAG_NONE);
+
+ return inst;
+}
+
+static void t_inputs_outputs(struct r300_vertex_program *vp)
+{
+ int i;
+ int cur_reg = 0;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
vp->inputs[i] = -1;
@@ -437,39 +1062,71 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
assert(vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS));
- /* Assign outputs */
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS)) {
vp->outputs[VERT_RESULT_HPOS] = cur_reg++;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
vp->outputs[VERT_RESULT_PSIZ] = cur_reg++;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) {
vp->outputs[VERT_RESULT_COL0] = cur_reg++;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1))
- vp->outputs[VERT_RESULT_COL1] = cur_reg++;
-
-#if 0 /* Not supported yet */
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0))
- vp->outputs[VERT_RESULT_BFC0] = cur_reg++;
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) {
+ vp->outputs[VERT_RESULT_COL1] =
+ vp->outputs[VERT_RESULT_COL0] + 1;
+ cur_reg = vp->outputs[VERT_RESULT_COL1] + 1;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1))
- vp->outputs[VERT_RESULT_BFC1] = cur_reg++;
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) {
+ vp->outputs[VERT_RESULT_BFC0] =
+ vp->outputs[VERT_RESULT_COL0] + 2;
+ cur_reg = vp->outputs[VERT_RESULT_BFC0] + 2;
+ }
- if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC))
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) {
+ vp->outputs[VERT_RESULT_BFC1] =
+ vp->outputs[VERT_RESULT_COL0] + 3;
+ cur_reg = vp->outputs[VERT_RESULT_BFC1] + 1;
+ }
+#if 0
+ if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC)) {
vp->outputs[VERT_RESULT_FOGC] = cur_reg++;
+ }
#endif
- for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++)
- if (vp->key.OutputsWritten & (1 << i))
+ for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) {
+ if (vp->key.OutputsWritten & (1 << i)) {
vp->outputs[i] = cur_reg++;
+ }
+ }
+}
+
+static void r300TranslateVertexShader(struct r300_vertex_program *vp,
+ struct prog_instruction *vpi)
+{
+ int i;
+ GLuint *inst;
+ unsigned long num_operands;
+ /* Initial value should be last tmp reg that hw supports.
+ Strangely enough r300 doesnt mind even though these would be out of range.
+ Smart enough to realize that it doesnt need it? */
+ int u_temp_i = VSF_MAX_FRAGMENT_TEMPS - 1;
+ struct prog_src_register src[3];
+ vp->pos_end = 0; /* Not supported yet */
+ vp->program.length = 0;
+ /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */
vp->translated = GL_TRUE;
vp->native = GL_TRUE;
- o_inst = vp->program.body.i;
- for (; vpi->Opcode != OPCODE_END; vpi++, o_inst++) {
+ t_inputs_outputs(vp);
+
+ for (inst = vp->program.body.i; vpi->Opcode != OPCODE_END;
+ vpi++, inst += 4) {
+
FREE_TEMPS();
if (!valid_dst(vp, &vpi->DstReg)) {
@@ -478,61 +1135,62 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
vpi->DstReg.Index = u_temp_i;
}
- operands = op_operands(vpi->Opcode);
- are_srcs_scalar = operands & SCALAR_FLAG;
- operands &= OP_MASK;
+ num_operands = _mesa_num_inst_src_regs(vpi->Opcode);
- for (i = 0; i < operands; i++)
+ /* copy the sources (src) from mesa into a local variable... is this needed? */
+ for (i = 0; i < num_operands; i++) {
src[i] = vpi->SrcReg[i];
+ }
- if (operands == 3) { /* TODO: scalars */
+ if (num_operands == 3) { /* TODO: scalars */
if (CMP_SRCS(src[1], src[2])
|| CMP_SRCS(src[0], src[2])) {
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
- VSF_FLAG_ALL,
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ u_temp_i, VSF_FLAG_ALL,
VSF_OUT_CLASS_TMP);
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[2]),
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index
+ (vp, &src[2]),
SWIZZLE_X, SWIZZLE_Y,
SWIZZLE_Z, SWIZZLE_W,
- t_src_class(src[2].File),
- VSF_FLAG_NONE) | (src[2].
- RelAddr <<
- 4);
+ t_src_class(src[2].
+ File),
+ VSF_FLAG_NONE) |
+ (src[2].RelAddr << 4);
- o_inst->src[1] = ZERO_SRC_2;
- o_inst->src[2] = ZERO_SRC_2;
- o_inst++;
+ inst[2] = ZERO_SRC_2;
+ inst[3] = ZERO_SRC_2;
+ inst += 4;
src[2].File = PROGRAM_TEMPORARY;
src[2].Index = u_temp_i;
src[2].RelAddr = 0;
u_temp_i--;
}
-
}
- if (operands >= 2) {
+ if (num_operands >= 2) {
if (CMP_SRCS(src[1], src[0])) {
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i,
- VSF_FLAG_ALL,
+ inst[0] =
+ MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
+ u_temp_i, VSF_FLAG_ALL,
VSF_OUT_CLASS_TMP);
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
+ inst[1] =
+ MAKE_VSF_SOURCE(t_src_index
+ (vp, &src[0]),
SWIZZLE_X, SWIZZLE_Y,
SWIZZLE_Z, SWIZZLE_W,
- t_src_class(src[0].File),
- VSF_FLAG_NONE) | (src[0].
- RelAddr <<
- 4);
+ t_src_class(src[0].
+ File),
+ VSF_FLAG_NONE) |
+ (src[0].RelAddr << 4);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- o_inst++;
+ inst[2] = ZERO_SRC_0;
+ inst[3] = ZERO_SRC_0;
+ inst += 4;
src[0].File = PROGRAM_TEMPORARY;
src[0].Index = u_temp_i;
@@ -541,517 +1199,103 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp,
}
}
- /* These ops need special handling. */
switch (vpi->Opcode) {
- case OPCODE_POW:
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_POW,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = t_src_scalar(vp, &src[1]);
- goto next;
-
- case OPCODE_MOV: //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO}
- case OPCODE_SWZ:
-#if 1
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
-#else
- hw_op =
- (src[0].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ONE_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
-#endif
-
- goto next;
-
+ case OPCODE_ABS:
+ inst = t_opcode_abs(vp, vpi, inst, src);
+ break;
case OPCODE_ADD:
-#if 1
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = ONE_SRC_0;
- o_inst->src[1] = t_src(vp, &src[0]);
- o_inst->src[2] = t_src(vp, &src[1]);
-#else
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
-
-#endif
- goto next;
-
- case OPCODE_MAD:
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File == PROGRAM_TEMPORARY &&
- src[2].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = t_src(vp, &src[2]);
- goto next;
-
- case OPCODE_MUL: /* HW mul can take third arg but appears to have some other limitations. */
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
-
- o_inst->src[2] = ZERO_SRC_1;
- goto next;
-
- case OPCODE_DP3: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_DOT,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 2)),
- SWIZZLE_ZERO,
- t_src_class(src[0].File),
- src[0].
- NegateBase ? VSF_FLAG_XYZ :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
-
- o_inst->src[1] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 2)),
- SWIZZLE_ZERO,
- t_src_class(src[1].File),
- src[1].
- NegateBase ? VSF_FLAG_XYZ :
- VSF_FLAG_NONE) | (src[1].
- RelAddr << 4);
-
- o_inst->src[2] = ZERO_SRC_1;
- goto next;
-
- case OPCODE_SUB: //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
-#if 1
- hw_op = (src[0].File == PROGRAM_TEMPORARY &&
- src[1].File ==
- PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 :
- R300_VPI_OUT_OP_MAD;
-
- o_inst->op =
- MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ONE_SRC_0;
- o_inst->src[2] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 2)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 3)),
- t_src_class(src[1].File),
- (!src[1].
- NegateBase) ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[1].
- RelAddr << 4);
-#else
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[1]),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 2)),
- t_swizzle(GET_SWZ
- (src[1].Swizzle, 3)),
- t_src_class(src[1].File),
- (!src[1].
- NegateBase) ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[1].
- RelAddr << 4);
- o_inst->src[2] = 0;
-#endif
- goto next;
-
- case OPCODE_ABS: //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_MAX,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 2)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 3)),
- t_src_class(src[0].File),
- (!src[0].
- NegateBase) ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
- o_inst->src[2] = 0;
- goto next;
-
+ inst = t_opcode_add(vp, vpi, inst, src);
+ break;
+ case OPCODE_ARL:
+ inst = t_opcode_arl(vp, vpi, inst, src);
+ break;
+ case OPCODE_DP3:
+ inst = t_opcode_dp3(vp, vpi, inst, src);
+ break;
+ case OPCODE_DP4:
+ inst = t_opcode_dp4(vp, vpi, inst, src);
+ break;
+ case OPCODE_DPH:
+ inst = t_opcode_dph(vp, vpi, inst, src);
+ break;
+ case OPCODE_DST:
+ inst = t_opcode_dst(vp, vpi, inst, src);
+ break;
+ case OPCODE_EX2:
+ inst = t_opcode_ex2(vp, vpi, inst, src);
+ break;
+ case OPCODE_EXP:
+ inst = t_opcode_exp(vp, vpi, inst, src);
+ break;
case OPCODE_FLR:
- /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W}
- ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */
-
- o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, u_temp_i,
- t_dst_mask(vpi->DstReg.
- WriteMask),
- VSF_OUT_CLASS_TMP);
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- o_inst++;
-
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_ADD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = MAKE_VSF_SOURCE(u_temp_i,
- VSF_IN_COMPONENT_X,
- VSF_IN_COMPONENT_Y,
- VSF_IN_COMPONENT_Z,
- VSF_IN_COMPONENT_W,
- VSF_IN_CLASS_TMP,
- /* Not 100% sure about this */
- (!src[0].
- NegateBase) ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE
- /*VSF_FLAG_ALL */ );
-
- o_inst->src[2] = ZERO_SRC_0;
- u_temp_i--;
- goto next;
-
- case OPCODE_LG2: // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_LG2,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_src_class(src[0].File),
- src[0].
- NegateBase ? VSF_FLAG_ALL :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- goto next;
-
- case OPCODE_LIT: //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_LIT,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
- /* NOTE: Users swizzling might not work. */
- o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
- o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
- o_inst->src[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- VSF_IN_COMPONENT_ZERO, // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
- goto next;
-
- case OPCODE_DPH: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W}
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_DOT,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] =
- MAKE_VSF_SOURCE(t_src_index(vp, &src[0]),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 0)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 1)),
- t_swizzle(GET_SWZ
- (src[0].Swizzle, 2)),
- VSF_IN_COMPONENT_ONE,
- t_src_class(src[0].File),
- src[0].
- NegateBase ? VSF_FLAG_XYZ :
- VSF_FLAG_NONE) | (src[0].
- RelAddr << 4);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
- goto next;
-
- case OPCODE_XPD:
- /* mul r0, r1.yzxw, r2.zxyw
- mad r0, -r2.yzxw, r1.zxyw, r0
- NOTE: might need MAD_2
- */
-
- o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, u_temp_i,
- t_dst_mask(vpi->DstReg.
- WriteMask),
- VSF_OUT_CLASS_TMP);
-
- o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
-
- o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
- t_src_class(src[1].
- File),
- src[1].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[1].RelAddr << 4);
-
- o_inst->src[2] = ZERO_SRC_1;
- o_inst++;
- u_temp_i--;
-
- o_inst->op =
- MAKE_VSF_OP(R300_VPI_OUT_OP_MAD,
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w
- t_src_class(src[1].
- File),
- (!src[1].
- NegateBase) ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[1].RelAddr << 4);
-
- o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z
- t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x
- t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y
- t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w
- t_src_class(src[0].
- File),
- src[0].
- NegateBase ?
- VSF_FLAG_ALL :
- VSF_FLAG_NONE) |
- (src[0].RelAddr << 4);
-
- o_inst->src[2] = MAKE_VSF_SOURCE(u_temp_i + 1,
- VSF_IN_COMPONENT_X,
- VSF_IN_COMPONENT_Y,
- VSF_IN_COMPONENT_Z,
- VSF_IN_COMPONENT_W,
- VSF_IN_CLASS_TMP,
- VSF_FLAG_NONE);
-
- goto next;
-
- case OPCODE_RCC:
- fprintf(stderr, "Dont know how to handle op %d yet\n",
- vpi->Opcode);
- _mesa_exit(-1);
+ inst =
+ t_opcode_flr(vp, vpi, inst, src, /* FIXME */
+ &u_temp_i);
+ break;
+ case OPCODE_FRC:
+ inst = t_opcode_frc(vp, vpi, inst, src);
+ break;
+ case OPCODE_LG2:
+ inst = t_opcode_lg2(vp, vpi, inst, src);
+ break;
+ case OPCODE_LIT:
+ inst = t_opcode_lit(vp, vpi, inst, src);
+ break;
+ case OPCODE_LOG:
+ inst = t_opcode_log(vp, vpi, inst, src);
+ break;
+ case OPCODE_MAD:
+ inst = t_opcode_mad(vp, vpi, inst, src);
+ break;
+ case OPCODE_MAX:
+ inst = t_opcode_max(vp, vpi, inst, src);
+ break;
+ case OPCODE_MIN:
+ inst = t_opcode_min(vp, vpi, inst, src);
+ break;
+ case OPCODE_MOV:
+ inst = t_opcode_mov(vp, vpi, inst, src);
break;
- case OPCODE_END:
+ case OPCODE_MUL:
+ inst = t_opcode_mul(vp, vpi, inst, src);
+ break;
+ case OPCODE_POW:
+ inst = t_opcode_pow(vp, vpi, inst, src);
+ break;
+ case OPCODE_RCP:
+ inst = t_opcode_rcp(vp, vpi, inst, src);
+ break;
+ case OPCODE_RSQ:
+ inst = t_opcode_rsq(vp, vpi, inst, src);
+ break;
+ case OPCODE_SGE:
+ inst = t_opcode_sge(vp, vpi, inst, src);
+ break;
+ case OPCODE_SLT:
+ inst = t_opcode_slt(vp, vpi, inst, src);
+ break;
+ case OPCODE_SUB:
+ inst = t_opcode_sub(vp, vpi, inst, src);
+ break;
+ case OPCODE_SWZ:
+ inst = t_opcode_swz(vp, vpi, inst, src);
+ break;
+ case OPCODE_XPD:
+ inst =
+ t_opcode_xpd(vp, vpi, inst, src, /* FIXME */
+ &u_temp_i);
break;
default:
+ assert(0);
break;
}
-
- o_inst->op =
- MAKE_VSF_OP(t_opcode(vpi->Opcode),
- t_dst_index(vp, &vpi->DstReg),
- t_dst_mask(vpi->DstReg.WriteMask),
- t_dst_class(vpi->DstReg.File));
-
- if (are_srcs_scalar) {
- switch (operands) {
- case 1:
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- break;
-
- case 2:
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = t_src_scalar(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
- break;
-
- case 3:
- o_inst->src[0] = t_src_scalar(vp, &src[0]);
- o_inst->src[1] = t_src_scalar(vp, &src[1]);
- o_inst->src[2] = t_src_scalar(vp, &src[2]);
- break;
-
- default:
- fprintf(stderr,
- "scalars and op RCC not handled yet");
- _mesa_exit(-1);
- break;
- }
- } else {
- switch (operands) {
- case 1:
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = ZERO_SRC_0;
- o_inst->src[2] = ZERO_SRC_0;
- break;
-
- case 2:
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = ZERO_SRC_1;
- break;
-
- case 3:
- o_inst->src[0] = t_src(vp, &src[0]);
- o_inst->src[1] = t_src(vp, &src[1]);
- o_inst->src[2] = t_src(vp, &src[2]);
- break;
-
- default:
- fprintf(stderr,
- "scalars and op RCC not handled yet");
- _mesa_exit(-1);
- break;
- }
- }
- next:;
}
- /* Will most likely segfault before we get here... fix later. */
- if (o_inst - vp->program.body.i >= VSF_MAX_FRAGMENT_LENGTH / 4) {
+ vp->program.length = (inst - vp->program.body.i);
+ if (vp->program.length >= VSF_MAX_FRAGMENT_LENGTH) {
vp->program.length = 0;
vp->native = GL_FALSE;
- return;
}
- vp->program.length = (o_inst - vp->program.body.i) * 4;
#if 0
fprintf(stderr, "hw program:\n");
for (i = 0; i < vp->program.length; i++)
@@ -1065,7 +1309,8 @@ static void position_invariant(struct gl_program *prog)
struct gl_program_parameter_list *paramList;
int i;
- gl_state_index tokens[STATE_LENGTH] = { STATE_MVP_MATRIX, 0, 0, 0, 0 };
+ gl_state_index tokens[STATE_LENGTH] =
+ { STATE_MVP_MATRIX, 0, 0, 0, 0 };
/* tokens[4] = matrix modifier */
#ifdef PREFER_DP4
@@ -1159,8 +1404,8 @@ static void insert_wpos(struct r300_vertex_program *vp,
prog->NumInstructions - 1);
/* END */
_mesa_copy_instructions(&vpi[prog->NumInstructions + 1],
- &prog->Instructions[prog->NumInstructions - 1],
- 1);
+ &prog->Instructions[prog->NumInstructions -
+ 1], 1);
vpi_insert = &vpi[prog->NumInstructions - 1];
vpi_insert[i].Opcode = OPCODE_MOV;
@@ -1206,8 +1451,8 @@ static void pos_as_texcoord(struct r300_vertex_program *vp,
prog->NumTemporaries++;
for (vpi = prog->Instructions; vpi->Opcode != OPCODE_END; vpi++) {
- if (vpi->DstReg.File == PROGRAM_OUTPUT &&
- vpi->DstReg.Index == VERT_RESULT_HPOS) {
+ if (vpi->DstReg.File == PROGRAM_OUTPUT
+ && vpi->DstReg.Index == VERT_RESULT_HPOS) {
vpi->DstReg.File = PROGRAM_TEMPORARY;
vpi->DstReg.Index = tempregi;
}
@@ -1223,20 +1468,18 @@ static struct r300_vertex_program *build_program(struct r300_vertex_program_key
vp = _mesa_calloc(sizeof(*vp));
_mesa_memcpy(&vp->key, wanted_key, sizeof(vp->key));
-
vp->wpos_idx = wpos_idx;
if (mesa_vp->IsPositionInvariant) {
position_invariant(&mesa_vp->Base);
}
- if (wpos_idx > -1)
+ if (wpos_idx > -1) {
pos_as_texcoord(vp, &mesa_vp->Base);
+ }
assert(mesa_vp->Base.NumInstructions);
-
vp->num_temporaries = mesa_vp->Base.NumTemporaries;
-
r300TranslateVertexShader(vp, mesa_vp->Base.Instructions);
return vp;
@@ -1252,11 +1495,10 @@ void r300SelectVertexShader(r300ContextPtr r300)
struct r300_vertex_program *vp;
GLint wpos_idx;
- vpc = (struct r300_vertex_program_cont *)ctx->VertexProgram._Current;
+ vpc =
+ (struct r300_vertex_program_cont *)ctx->VertexProgram._Current;
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
- wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS;
-
wpos_idx = -1;
if (InputsRead & FRAG_BIT_WPOS) {
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
@@ -1271,28 +1513,35 @@ void r300SelectVertexShader(r300ContextPtr r300)
InputsRead |= (FRAG_BIT_TEX0 << i);
wpos_idx = i;
}
+ wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead;
+ wanted_key.OutputsWritten = vpc->mesa_program.Base.OutputsWritten;
+
+ wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS;
- if (InputsRead & FRAG_BIT_COL0)
+ if (InputsRead & FRAG_BIT_COL0) {
wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL0;
+ }
- if ((InputsRead & FRAG_BIT_COL1) /*||
- (InputsRead & FRAG_BIT_FOGC) */ )
+ if ((InputsRead & FRAG_BIT_COL1)) {
wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL1;
+ }
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (InputsRead & (FRAG_BIT_TEX0 << i))
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (InputsRead & (FRAG_BIT_TEX0 << i)) {
wanted_key.OutputsWritten |=
1 << (VERT_RESULT_TEX0 + i);
+ }
+ }
- wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead;
if (vpc->mesa_program.IsPositionInvariant) {
/* we wan't position don't we ? */
wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS);
+ wanted_key.OutputsWritten |= (1 << VERT_RESULT_HPOS);
}
for (vp = vpc->progs; vp; vp = vp->next)
- if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) ==
- 0) {
+ if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key))
+ == 0) {
r300->selected_vp = vp;
return;
}
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h
index 252d5a901f4..3df0eee7991 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.h
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.h
@@ -3,11 +3,6 @@
#include "r300_reg.h"
-typedef struct {
- GLuint op;
- GLuint src[3];
-} VERTEX_SHADER_INSTRUCTION;
-
#define VSF_FLAG_X 1
#define VSF_FLAG_Y 2
#define VSF_FLAG_Z 4
diff --git a/src/mesa/drivers/dri/r300/radeon_lock.h b/src/mesa/drivers/dri/r300/radeon_lock.h
index c47adc9575b..a344837f475 100644
--- a/src/mesa/drivers/dri/r300/radeon_lock.h
+++ b/src/mesa/drivers/dri/r300/radeon_lock.h
@@ -42,9 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __RADEON_LOCK_H__
#define __RADEON_LOCK_H__
-#if 0
-#include "r200_ioctl.h"
-#endif
#include "radeon_context.h"
extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags);
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index 9451ec4aa5b..b302275c714 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -35,14 +35,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Keith Whitwell <[email protected]>
*/
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
-#include "framebuffer.h"
+#include "main/glheader.h"
+#include "main/api_arrayelt.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/state.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 3dd821a4d39..4ce2f60b4f3 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -131,7 +131,9 @@ static __inline__ void savage_draw_point (savageContextPtr imesa,
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = tmp->v.x;
const GLfloat y = tmp->v.y;
- const GLfloat sz = imesa->glCtx->Point._Size * .5;
+ const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
+ imesa->glCtx->Const.MinPointSize,
+ imesa->glCtx->Const.MaxPointSize);
GLuint j;
*(float *)&vb[0] = x - sz;
@@ -164,7 +166,9 @@ static __inline__ void savage_draw_line (savageContextPtr imesa,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
- GLfloat width = imesa->glCtx->Line._Width;
+ const GLfloat width = CLAMP(imesa->glCtx->Line.Width,
+ imesa->glCtx->Const.MinLineWidth,
+ imesa->glCtx->Const.MaxLineWidth);
GLfloat dx, dy, ix, iy;
GLuint j;
@@ -234,7 +238,9 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa,
savageVertexPtr v1 ) {
GLuint vertsize = imesa->HwVertexSize;
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
- GLfloat width = imesa->glCtx->Line._Width;
+ const GLfloat width = CLAMP(imesa->glCtx->Line.Width,
+ imesa->glCtx->Const.MinLineWidth,
+ imesa->glCtx->Const.MaxLineWidth);
GLfloat dx, dy, ix, iy;
savageVertex tmp0, tmp1;
GLuint j;
@@ -281,7 +287,9 @@ static __inline__ void savage_ptex_point (savageContextPtr imesa,
u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize);
const GLfloat x = v0->v.x;
const GLfloat y = v0->v.y;
- const GLfloat sz = imesa->glCtx->Point._Size * .5;
+ const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size,
+ imesa->glCtx->Const.MinPointSize,
+ imesa->glCtx->Const.MaxPointSize);
savageVertex tmp;
GLuint j;
diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c
index be87f16e298..8fd7b26ba55 100644
--- a/src/mesa/drivers/dri/sis/sis_tex.c
+++ b/src/mesa/drivers/dri/sis/sis_tex.c
@@ -130,6 +130,8 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
static void
sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level )
{
+ assert(level >= 0);
+ assert(level < SIS_MAX_TEXTURE_LEVELS);
if (t->image[level].Data == NULL)
return;
@@ -213,7 +215,7 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj )
*/
return;
}
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ for (i = 0; i < SIS_MAX_TEXTURE_LEVELS; i++) {
sisFreeTexImage( smesa, t, i );
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
index 89865d96379..64946385b6d 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c
@@ -1822,7 +1822,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
tdfxTexInfo *ti;
int memNeeded;
- tObj = ctx->Texture.Proxy2D;
+ tObj = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = TDFX_TEXTURE_DATA(tObj);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
index 96f9ae27fc1..7252a7e7dc6 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
@@ -184,7 +184,7 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
}
}
- dst->pointSize = ctx->Point._Size;
+ dst->pointSize = ctx->Point.Size;
}
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index 4d25d328e33..7c738777209 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -733,14 +733,15 @@ void viaXMesaWindowMoved(struct via_context *vmesa)
{
__DRIdrawablePrivate *const drawable = vmesa->driDrawable;
__DRIdrawablePrivate *const readable = vmesa->driReadable;
- struct via_renderbuffer *const draw_buffer =
- (struct via_renderbuffer *) drawable->driverPrivate;
- struct via_renderbuffer *const read_buffer =
- (struct via_renderbuffer *) readable->driverPrivate;
+ struct via_renderbuffer * draw_buffer;
+ struct via_renderbuffer * read_buffer;
GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
if (!drawable)
return;
+
+ draw_buffer = (struct via_renderbuffer *) drawable->driverPrivate;
+ read_buffer = (struct via_renderbuffer *) readable->driverPrivate;
switch (vmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) {
case BUFFER_BIT_BACK_LEFT:
diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c
index 6c6511b7e53..e95a424698c 100644
--- a/src/mesa/drivers/fbdev/glfbdev.c
+++ b/src/mesa/drivers/fbdev/glfbdev.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -63,6 +63,9 @@
#include "drivers/common/driverfuncs.h"
+/**
+ * Pixel formats we support:
+ */
#define PF_B8G8R8 1
#define PF_B8G8R8A8 2
#define PF_B5G6R5 3
@@ -70,7 +73,7 @@
#define PF_CI8 5
-/*
+/**
* Derived from Mesa's GLvisual class.
*/
struct GLFBDevVisualRec {
@@ -80,7 +83,7 @@ struct GLFBDevVisualRec {
int pixelFormat;
};
-/*
+/**
* Derived from Mesa's GLframebuffer class.
*/
struct GLFBDevBufferRec {
@@ -92,7 +95,7 @@ struct GLFBDevBufferRec {
GLuint bytesPerPixel;
};
-/*
+/**
* Derived from Mesa's GLcontext class.
*/
struct GLFBDevContextRec {
@@ -103,7 +106,7 @@ struct GLFBDevContextRec {
GLFBDevBufferPtr curBuffer;
};
-/*
+/**
* Derived from Mesa's gl_renderbuffer class.
*/
struct GLFBDevRenderbufferRec {
@@ -114,11 +117,6 @@ struct GLFBDevRenderbufferRec {
};
-
-#define GLFBDEV_CONTEXT(CTX) ((GLFBDevContextPtr) (CTX))
-#define GLFBDEV_BUFFER(BUF) ((GLFBDevBufferPtr) (BUF))
-
-
/**********************************************************************/
/* Internal device driver functions */
/**********************************************************************/
@@ -151,7 +149,7 @@ update_state( GLcontext *ctx, GLuint new_state )
static void
get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
{
- const GLFBDevBufferPtr fbdevbuffer = GLFBDEV_BUFFER(buffer);
+ const GLFBDevBufferPtr fbdevbuffer = (GLFBDevBufferPtr) buffer;
*width = fbdevbuffer->var.xres;
*height = fbdevbuffer->var.yres;
}
@@ -389,8 +387,8 @@ glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
/* ignored for now */
break;
case GLFBDEV_MULTISAMPLE:
- numSamples = attrib[1];
- attrib++;
+ numSamples = attrib[1];
+ attrib++;
break;
default:
/* unexpected token */
@@ -406,36 +404,36 @@ glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo,
alphaBits = varInfo->transp.length;
if (fixInfo->visual == FB_VISUAL_TRUECOLOR ||
- fixInfo->visual == FB_VISUAL_DIRECTCOLOR) {
- if(varInfo->bits_per_pixel == 24
- && varInfo->red.offset == 16
- && varInfo->green.offset == 8
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B8G8R8;
-
- else if(varInfo->bits_per_pixel == 32
- && varInfo->red.offset == 16
- && varInfo->green.offset == 8
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B8G8R8A8;
-
- else if(varInfo->bits_per_pixel == 16
- && varInfo->red.offset == 11
- && varInfo->green.offset == 5
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B5G6R5;
-
- else if(varInfo->bits_per_pixel == 16
- && varInfo->red.offset == 10
- && varInfo->green.offset == 5
- && varInfo->blue.offset == 0)
- vis->pixelFormat = PF_B5G5R5;
-
- else {
- _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
- _mesa_free(vis);
- return NULL;
- }
+ fixInfo->visual == FB_VISUAL_DIRECTCOLOR) {
+ if (varInfo->bits_per_pixel == 24
+ && varInfo->red.offset == 16
+ && varInfo->green.offset == 8
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B8G8R8;
+ }
+ else if (varInfo->bits_per_pixel == 32
+ && varInfo->red.offset == 16
+ && varInfo->green.offset == 8
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B8G8R8A8;
+ }
+ else if (varInfo->bits_per_pixel == 16
+ && varInfo->red.offset == 11
+ && varInfo->green.offset == 5
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B5G6R5;
+ }
+ else if (varInfo->bits_per_pixel == 16
+ && varInfo->red.offset == 10
+ && varInfo->green.offset == 5
+ && varInfo->blue.offset == 0) {
+ vis->pixelFormat = PF_B5G5R5;
+ }
+ else {
+ _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n");
+ _mesa_free(vis);
+ return NULL;
+ }
}
}
else {
@@ -578,7 +576,7 @@ new_glfbdev_renderbuffer(void *bufferStart, const GLFBDevVisualPtr visual)
rb->rowStride = visual->var.xres_virtual * visual->var.bits_per_pixel / 8;
rb->bottom = (GLubyte *) bufferStart
- + (visual->var.yres - 1) * rb->rowStride;
+ + (visual->var.yres - 1) * rb->rowStride;
rb->Base.Width = visual->var.xres;
rb->Base.Height = visual->var.yres;
@@ -635,7 +633,7 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
&frontrb->Base);
/* add back renderbuffer */
if (visual->glvisual.doubleBufferMode) {
- int malloced = !backBuffer;
+ const int malloced = !backBuffer;
if (malloced) {
/* malloc a back buffer */
backBuffer = _mesa_malloc(size);
@@ -647,8 +645,11 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo,
}
backrb = new_glfbdev_renderbuffer(backBuffer, visual);
- if(malloced)
- backrb->mallocedBuffer = GL_TRUE;
+ if (!backrb) {
+ /* out of mem */
+ return NULL;
+ }
+ backrb->mallocedBuffer = malloced;
_mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_BACK_LEFT,
&backrb->Base);
@@ -682,16 +683,10 @@ glFBDevDestroyBuffer( GLFBDevBufferPtr buffer )
if (buffer == curDraw || buffer == curRead) {
glFBDevMakeCurrent( NULL, NULL, NULL);
}
-#if 0
- /* free the software depth, stencil, accum buffers */
- _mesa_free_framebuffer_data(&buffer->glframebuffer);
- _mesa_free(buffer);
-#else
{
struct gl_framebuffer *fb = &buffer->glframebuffer;
_mesa_unreference_framebuffer(&fb);
}
-#endif
}
}
diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c
index 197de0743c7..17eed1dc329 100644
--- a/src/mesa/drivers/windows/gdi/wgl.c
+++ b/src/mesa/drivers/windows/gdi/wgl.c
@@ -32,10 +32,31 @@
/* We're essentially building part of GDI here, so define this so that
* we get the right export linkage. */
+#ifdef __MINGW32__
+
+#include <stdarg.h>
+#include <windef.h>
+#include <wincon.h>
+#include <winbase.h>
+
+# if defined(BUILD_GL32)
+# define WINGDIAPI __declspec(dllexport)
+# else
+# define __W32API_USE_DLLIMPORT__
+# endif
+
+#include <wingdi.h>
+#include "GL/mesa_wgl.h"
+#include <stdlib.h>
+
+#else
+
#define _GDI32_
#include <windows.h>
-#include "glapi.h"
+#endif
+
+#include "glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */
/*
@@ -333,7 +354,7 @@ WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
}
WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
- PIXELFORMATDESCRIPTOR *ppfd)
+ const PIXELFORMATDESCRIPTOR *ppfd)
{
(void) hdc;
@@ -386,12 +407,12 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
bitDevice = CreateCompatibleDC(fontDevice);
- // Swap fore and back colors so the bitmap has the right polarity
+ /* Swap fore and back colors so the bitmap has the right polarity */
tempColor = GetBkColor(bitDevice);
SetBkColor(bitDevice, GetTextColor(bitDevice));
SetTextColor(bitDevice, tempColor);
- // Place chars based on base line
+ /* Place chars based on base line */
VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0);
for(i = 0; i < (int)numChars; i++) {
@@ -404,36 +425,36 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
curChar = (char)(i + firstChar);
- // Find how high/wide this character is
+ /* Find how high/wide this character is */
VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
- // Create the output bitmap
+ /* Create the output bitmap */
charWidth = size.cx;
charHeight = size.cy;
- // Round up to the next multiple of 32 bits
+ /* Round up to the next multiple of 32 bits */
bmapWidth = ((charWidth + 31) / 32) * 32;
bmapHeight = charHeight;
bitObject = CreateCompatibleBitmap(bitDevice,
bmapWidth,
bmapHeight);
- //VERIFY(bitObject);
+ /* VERIFY(bitObject); */
- // Assign the output bitmap to the device
+ /* Assign the output bitmap to the device */
origBmap = SelectObject(bitDevice, bitObject);
(void) VERIFY(origBmap);
VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
- // Use our source font on the device
+ /* Use our source font on the device */
VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
- // Draw the character
+ /* Draw the character */
VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
- // Unselect our bmap object
+ /* Unselect our bmap object */
VERIFY(SelectObject(bitDevice, origBmap));
- // Convert the display dependant representation to a 1 bit deep DIB
+ /* Convert the display dependant representation to a 1 bit deep DIB */
numBytes = (bmapWidth * bmapHeight) / 8;
bmap = malloc(numBytes);
dibInfo->bmiHeader.biWidth = bmapWidth;
@@ -441,24 +462,24 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
dibInfo,
DIB_RGB_COLORS);
- //VERIFY(res);
+ /* VERIFY(res); */
- // Create the GL object
+ /* Create the GL object */
glNewList(i + listBase, GL_COMPILE);
glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent,
(GLfloat)charWidth, 0.0,
bmap);
glEndList();
- // CheckGL();
+ /* CheckGL(); */
- // Destroy the bmap object
+ /* Destroy the bmap object */
DeleteObject(bitObject);
- // Deallocate the bitmap data
+ /* Deallocate the bitmap data */
free(bmap);
}
- // Destroy the DC
+ /* Destroy the DC */
VERIFY(DeleteDC(bitDevice));
free(dibInfo);
@@ -580,8 +601,8 @@ WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,
WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,
HGLRC hglrc2)
{
- (void) hglrc1; (void) hglrc2;
- return(TRUE);
+ WMesaShareLists(hglrc1, hglrc2);
+ return(TRUE);
}
diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c
index c5cd2c615b7..ea3f1780d3c 100644
--- a/src/mesa/drivers/windows/gdi/wmesa.c
+++ b/src/mesa/drivers/windows/gdi/wmesa.c
@@ -6,6 +6,7 @@
#include "wmesadef.h"
#include "colors.h"
#include <GL/wmesa.h>
+#include <winuser.h>
#include "context.h"
#include "extensions.h"
#include "framebuffer.h"
@@ -114,7 +115,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC)
{
pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
- // Only 16 and 32 bit targets are supported now
+ /* Only 16 and 32 bit targets are supported now */
assert(pwfb->cColorBits == 0 ||
pwfb->cColorBits == 16 ||
pwfb->cColorBits == 32);
@@ -1171,7 +1172,7 @@ WMesaContext WMesaCreateContext(HDC hDC,
/* I do not understand this contributed code */
/* Support memory and device contexts */
if(WindowFromDC(hDC) != NULL) {
- c->hDC = GetDC(WindowFromDC(hDC)); // huh ????
+ c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */
}
else {
c->hDC = hDC;
@@ -1400,74 +1401,81 @@ void WMesaSwapBuffers( HDC hdc )
}
}
+void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx)
+{
+ _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx);
+}
+
/* This is hopefully a temporary hack to define some needed dispatch
* table entries. Hopefully, I'll find a better solution. The
* dispatch table generation scripts ought to be making these dummy
* stubs as well. */
-void gl_dispatch_stub_543(void){};
-void gl_dispatch_stub_544(void){};
-void gl_dispatch_stub_545(void){};
-void gl_dispatch_stub_546(void){};
-void gl_dispatch_stub_547(void){};
-void gl_dispatch_stub_548(void){};
-void gl_dispatch_stub_549(void){};
-void gl_dispatch_stub_550(void){};
-void gl_dispatch_stub_551(void){};
-void gl_dispatch_stub_552(void){};
-void gl_dispatch_stub_553(void){};
-void gl_dispatch_stub_554(void){};
-void gl_dispatch_stub_555(void){};
-void gl_dispatch_stub_556(void){};
-void gl_dispatch_stub_557(void){};
-void gl_dispatch_stub_558(void){};
-void gl_dispatch_stub_559(void){};
-void gl_dispatch_stub_560(void){};
-void gl_dispatch_stub_561(void){};
-void gl_dispatch_stub_565(void){};
-void gl_dispatch_stub_566(void){};
-void gl_dispatch_stub_577(void){};
-void gl_dispatch_stub_578(void){};
-void gl_dispatch_stub_603(void){};
-void gl_dispatch_stub_645(void){};
-void gl_dispatch_stub_646(void){};
-void gl_dispatch_stub_647(void){};
-void gl_dispatch_stub_648(void){};
-void gl_dispatch_stub_649(void){};
-void gl_dispatch_stub_650(void){};
-void gl_dispatch_stub_651(void){};
-void gl_dispatch_stub_652(void){};
-void gl_dispatch_stub_653(void){};
-void gl_dispatch_stub_734(void){};
-void gl_dispatch_stub_735(void){};
-void gl_dispatch_stub_736(void){};
-void gl_dispatch_stub_737(void){};
-void gl_dispatch_stub_738(void){};
-void gl_dispatch_stub_745(void){};
-void gl_dispatch_stub_746(void){};
-void gl_dispatch_stub_760(void){};
-void gl_dispatch_stub_761(void){};
-void gl_dispatch_stub_766(void){};
-void gl_dispatch_stub_767(void){};
-void gl_dispatch_stub_768(void){};
-
-void gl_dispatch_stub_562(void){};
-void gl_dispatch_stub_563(void){};
-void gl_dispatch_stub_564(void){};
-void gl_dispatch_stub_567(void){};
-void gl_dispatch_stub_568(void){};
-void gl_dispatch_stub_569(void){};
-void gl_dispatch_stub_580(void){};
-void gl_dispatch_stub_581(void){};
-void gl_dispatch_stub_606(void){};
-void gl_dispatch_stub_654(void){};
-void gl_dispatch_stub_655(void){};
-void gl_dispatch_stub_656(void){};
-void gl_dispatch_stub_739(void){};
-void gl_dispatch_stub_740(void){};
-void gl_dispatch_stub_741(void){};
-void gl_dispatch_stub_748(void){};
-void gl_dispatch_stub_749(void){};
-void gl_dispatch_stub_769(void){};
-void gl_dispatch_stub_770(void){};
-void gl_dispatch_stub_771(void){};
+#if !defined(__MINGW32__) || !defined(GL_NO_STDCALL)
+void gl_dispatch_stub_543(void){}
+void gl_dispatch_stub_544(void){}
+void gl_dispatch_stub_545(void){}
+void gl_dispatch_stub_546(void){}
+void gl_dispatch_stub_547(void){}
+void gl_dispatch_stub_548(void){}
+void gl_dispatch_stub_549(void){}
+void gl_dispatch_stub_550(void){}
+void gl_dispatch_stub_551(void){}
+void gl_dispatch_stub_552(void){}
+void gl_dispatch_stub_553(void){}
+void gl_dispatch_stub_554(void){}
+void gl_dispatch_stub_555(void){}
+void gl_dispatch_stub_556(void){}
+void gl_dispatch_stub_557(void){}
+void gl_dispatch_stub_558(void){}
+void gl_dispatch_stub_559(void){}
+void gl_dispatch_stub_560(void){}
+void gl_dispatch_stub_561(void){}
+void gl_dispatch_stub_565(void){}
+void gl_dispatch_stub_566(void){}
+void gl_dispatch_stub_577(void){}
+void gl_dispatch_stub_578(void){}
+void gl_dispatch_stub_603(void){}
+void gl_dispatch_stub_645(void){}
+void gl_dispatch_stub_646(void){}
+void gl_dispatch_stub_647(void){}
+void gl_dispatch_stub_648(void){}
+void gl_dispatch_stub_649(void){}
+void gl_dispatch_stub_650(void){}
+void gl_dispatch_stub_651(void){}
+void gl_dispatch_stub_652(void){}
+void gl_dispatch_stub_653(void){}
+void gl_dispatch_stub_734(void){}
+void gl_dispatch_stub_735(void){}
+void gl_dispatch_stub_736(void){}
+void gl_dispatch_stub_737(void){}
+void gl_dispatch_stub_738(void){}
+void gl_dispatch_stub_745(void){}
+void gl_dispatch_stub_746(void){}
+void gl_dispatch_stub_760(void){}
+void gl_dispatch_stub_761(void){}
+void gl_dispatch_stub_766(void){}
+void gl_dispatch_stub_767(void){}
+void gl_dispatch_stub_768(void){}
+
+void gl_dispatch_stub_562(void){}
+void gl_dispatch_stub_563(void){}
+void gl_dispatch_stub_564(void){}
+void gl_dispatch_stub_567(void){}
+void gl_dispatch_stub_568(void){}
+void gl_dispatch_stub_569(void){}
+void gl_dispatch_stub_580(void){}
+void gl_dispatch_stub_581(void){}
+void gl_dispatch_stub_606(void){}
+void gl_dispatch_stub_654(void){}
+void gl_dispatch_stub_655(void){}
+void gl_dispatch_stub_656(void){}
+void gl_dispatch_stub_739(void){}
+void gl_dispatch_stub_740(void){}
+void gl_dispatch_stub_741(void){}
+void gl_dispatch_stub_748(void){}
+void gl_dispatch_stub_749(void){}
+void gl_dispatch_stub_769(void){}
+void gl_dispatch_stub_770(void){}
+void gl_dispatch_stub_771(void){}
+#endif
diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h
index 97b063a8bab..83a42e60824 100644
--- a/src/mesa/drivers/windows/gdi/wmesadef.h
+++ b/src/mesa/drivers/windows/gdi/wmesadef.h
@@ -1,6 +1,8 @@
#ifndef WMESADEF_H
#define WMESADEF_H
-
+#ifdef __MINGW32__
+#include <windows.h>
+#endif
#include "context.h"
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
index 1587df66bcd..7a170b4d3d1 100644
--- a/src/mesa/drivers/x11/fakeglx.c
+++ b/src/mesa/drivers/x11/fakeglx.c
@@ -296,6 +296,11 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
}
}
+ if (stereoFlag) {
+ /* stereo not supported */
+ return NULL;
+ }
+
/* Comparing IDs uses less memory but sometimes fails. */
/* XXX revisit this after 3.0 is finished. */
if (_mesa_getenv("MESA_GLX_VISUAL_HACK"))
@@ -1079,7 +1084,7 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
else {
stereo_flag = GL_TRUE;
}
- return NULL; /* stereo not supported */
+ break;
case GLX_AUX_BUFFERS:
parselist++;
numAux = *parselist++;
diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in
new file mode 100644
index 00000000000..4b144ffa4b2
--- /dev/null
+++ b/src/mesa/gl.pc.in
@@ -0,0 +1,11 @@
+prefix=@INSTALL_DIR@
+exec_prefix=${prefix}
+libdir=${exec_prefix}/@LIB_DIR@
+includedir=${prefix}/include
+
+Name: gl
+Description: Mesa OpenGL library
+Requires:
+Version: @VERSION@
+Libs: -L${libdir} -lGL
+Cflags: -I${includedir}
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index c7b48c45b51..4bd3b2f0fb7 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -5605,7 +5605,10 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
-
+ <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ </function>
<function name="VertexAttrib4d" alias="VertexAttrib4dARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
@@ -5628,6 +5631,10 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
+ <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *" count="4"/>
+ </function>
<function name="VertexAttrib4s" alias="VertexAttrib4sARB">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
@@ -5639,6 +5646,18 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
+ <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ </function>
+ <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ </function>
+ <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ </function>
<function name="VertexAttribPointer" alias="VertexAttribPointerARB">
<param name="index" type="GLuint"/>
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 2a2fe2a35df..10af9b30858 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -3284,6 +3284,11 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort *
DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v)
+{
+ DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v)
{
DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v));
@@ -3329,6 +3334,11 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v)
DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v)
+{
+ DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v)
{
DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v));
@@ -3354,16 +3364,31 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v)
DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v)
+{
+ DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v)
{
DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v)
+{
+ DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v)
{
DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v));
}
+KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v)
+{
+ DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v));
+}
+
KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v)
{
DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v));
@@ -6464,12 +6489,17 @@ static _glapi_proc UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(VertexAttrib4Nubv),
TABLE_ENTRY(VertexAttrib4Nuiv),
TABLE_ENTRY(VertexAttrib4Nusv),
+ TABLE_ENTRY(VertexAttrib4bv),
TABLE_ENTRY(VertexAttrib4d),
TABLE_ENTRY(VertexAttrib4dv),
TABLE_ENTRY(VertexAttrib4f),
TABLE_ENTRY(VertexAttrib4fv),
+ TABLE_ENTRY(VertexAttrib4iv),
TABLE_ENTRY(VertexAttrib4s),
TABLE_ENTRY(VertexAttrib4sv),
+ TABLE_ENTRY(VertexAttrib4ubv),
+ TABLE_ENTRY(VertexAttrib4uiv),
+ TABLE_ENTRY(VertexAttrib4usv),
TABLE_ENTRY(VertexAttribPointer),
TABLE_ENTRY(BindBuffer),
TABLE_ENTRY(BufferData),
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h
index b6651a6bf4b..c461333c51e 100644
--- a/src/mesa/glapi/glprocs.h
+++ b/src/mesa/glapi/glprocs.h
@@ -958,12 +958,17 @@ static const char gl_string_table[] =
"glVertexAttrib4Nubv\0"
"glVertexAttrib4Nuiv\0"
"glVertexAttrib4Nusv\0"
+ "glVertexAttrib4bv\0"
"glVertexAttrib4d\0"
"glVertexAttrib4dv\0"
"glVertexAttrib4f\0"
"glVertexAttrib4fv\0"
+ "glVertexAttrib4iv\0"
"glVertexAttrib4s\0"
"glVertexAttrib4sv\0"
+ "glVertexAttrib4ubv\0"
+ "glVertexAttrib4uiv\0"
+ "glVertexAttrib4usv\0"
"glVertexAttribPointer\0"
"glBindBuffer\0"
"glBufferData\0"
@@ -2102,142 +2107,147 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
- NAME_FUNC_OFFSET(16357, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
- NAME_FUNC_OFFSET(16374, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
- NAME_FUNC_OFFSET(16392, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
- NAME_FUNC_OFFSET(16409, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
- NAME_FUNC_OFFSET(16427, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
- NAME_FUNC_OFFSET(16444, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
- NAME_FUNC_OFFSET(16462, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
- NAME_FUNC_OFFSET(16484, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
- NAME_FUNC_OFFSET(16497, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
- NAME_FUNC_OFFSET(16510, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
- NAME_FUNC_OFFSET(16526, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
- NAME_FUNC_OFFSET(16542, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
- NAME_FUNC_OFFSET(16555, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
- NAME_FUNC_OFFSET(16578, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
- NAME_FUNC_OFFSET(16598, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
- NAME_FUNC_OFFSET(16617, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
- NAME_FUNC_OFFSET(16628, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
- NAME_FUNC_OFFSET(16640, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
- NAME_FUNC_OFFSET(16654, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
- NAME_FUNC_OFFSET(16667, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
- NAME_FUNC_OFFSET(16683, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
- NAME_FUNC_OFFSET(16694, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
- NAME_FUNC_OFFSET(16707, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
- NAME_FUNC_OFFSET(16726, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
- NAME_FUNC_OFFSET(16746, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
- NAME_FUNC_OFFSET(16759, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
- NAME_FUNC_OFFSET(16769, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
- NAME_FUNC_OFFSET(16785, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
- NAME_FUNC_OFFSET(16804, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
- NAME_FUNC_OFFSET(16822, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
- NAME_FUNC_OFFSET(16843, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
- NAME_FUNC_OFFSET(16858, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
- NAME_FUNC_OFFSET(16873, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
- NAME_FUNC_OFFSET(16887, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
- NAME_FUNC_OFFSET(16902, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
- NAME_FUNC_OFFSET(16914, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
- NAME_FUNC_OFFSET(16927, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
- NAME_FUNC_OFFSET(16939, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
- NAME_FUNC_OFFSET(16952, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
- NAME_FUNC_OFFSET(16964, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
- NAME_FUNC_OFFSET(16977, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
- NAME_FUNC_OFFSET(16989, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
- NAME_FUNC_OFFSET(17002, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
- NAME_FUNC_OFFSET(17014, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
- NAME_FUNC_OFFSET(17027, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
- NAME_FUNC_OFFSET(17039, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
- NAME_FUNC_OFFSET(17052, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
- NAME_FUNC_OFFSET(17064, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
- NAME_FUNC_OFFSET(17077, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
- NAME_FUNC_OFFSET(17089, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
- NAME_FUNC_OFFSET(17102, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
- NAME_FUNC_OFFSET(17121, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
- NAME_FUNC_OFFSET(17140, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
- NAME_FUNC_OFFSET(17159, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
- NAME_FUNC_OFFSET(17172, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
- NAME_FUNC_OFFSET(17190, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
- NAME_FUNC_OFFSET(17211, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
- NAME_FUNC_OFFSET(17229, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
- NAME_FUNC_OFFSET(17249, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(17263, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(17280, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS),
- NAME_FUNC_OFFSET(17296, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS),
- NAME_FUNC_OFFSET(17315, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17333, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17354, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17376, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17395, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17417, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17440, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
- NAME_FUNC_OFFSET(17459, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
- NAME_FUNC_OFFSET(17479, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
- NAME_FUNC_OFFSET(17498, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
- NAME_FUNC_OFFSET(17518, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
- NAME_FUNC_OFFSET(17537, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
- NAME_FUNC_OFFSET(17557, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
- NAME_FUNC_OFFSET(17576, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
- NAME_FUNC_OFFSET(17596, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
- NAME_FUNC_OFFSET(17615, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
- NAME_FUNC_OFFSET(17635, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
- NAME_FUNC_OFFSET(17655, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
- NAME_FUNC_OFFSET(17676, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
- NAME_FUNC_OFFSET(17696, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
- NAME_FUNC_OFFSET(17717, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
- NAME_FUNC_OFFSET(17737, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
- NAME_FUNC_OFFSET(17758, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
- NAME_FUNC_OFFSET(17782, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
- NAME_FUNC_OFFSET(17800, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
- NAME_FUNC_OFFSET(17820, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
- NAME_FUNC_OFFSET(17838, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
- NAME_FUNC_OFFSET(17850, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
- NAME_FUNC_OFFSET(17863, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
- NAME_FUNC_OFFSET(17875, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
- NAME_FUNC_OFFSET(17888, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(17908, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(17932, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(17946, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(17963, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(17978, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(17996, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(18010, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(18027, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(18042, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(18060, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(18074, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(18091, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(18106, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(18124, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(18138, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(18155, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(18170, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(18188, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(18202, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(18219, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(18234, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(18252, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(18266, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(18283, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(18298, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(18316, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(18330, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(18347, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(18362, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(18380, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(18394, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(18411, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(18426, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(18444, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
- NAME_FUNC_OFFSET(18461, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
- NAME_FUNC_OFFSET(18481, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
- NAME_FUNC_OFFSET(18498, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(18524, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(18553, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
- NAME_FUNC_OFFSET(18568, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
- NAME_FUNC_OFFSET(18586, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
- NAME_FUNC_OFFSET(18605, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
- NAME_FUNC_OFFSET(18629, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
+ NAME_FUNC_OFFSET(16357, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB),
+ NAME_FUNC_OFFSET(16375, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
+ NAME_FUNC_OFFSET(16392, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
+ NAME_FUNC_OFFSET(16410, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
+ NAME_FUNC_OFFSET(16427, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
+ NAME_FUNC_OFFSET(16445, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB),
+ NAME_FUNC_OFFSET(16463, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
+ NAME_FUNC_OFFSET(16480, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
+ NAME_FUNC_OFFSET(16498, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB),
+ NAME_FUNC_OFFSET(16517, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB),
+ NAME_FUNC_OFFSET(16536, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB),
+ NAME_FUNC_OFFSET(16555, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
+ NAME_FUNC_OFFSET(16577, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
+ NAME_FUNC_OFFSET(16590, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
+ NAME_FUNC_OFFSET(16603, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
+ NAME_FUNC_OFFSET(16619, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
+ NAME_FUNC_OFFSET(16635, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
+ NAME_FUNC_OFFSET(16648, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
+ NAME_FUNC_OFFSET(16671, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
+ NAME_FUNC_OFFSET(16691, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
+ NAME_FUNC_OFFSET(16710, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
+ NAME_FUNC_OFFSET(16721, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
+ NAME_FUNC_OFFSET(16733, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
+ NAME_FUNC_OFFSET(16747, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
+ NAME_FUNC_OFFSET(16760, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
+ NAME_FUNC_OFFSET(16776, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
+ NAME_FUNC_OFFSET(16787, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
+ NAME_FUNC_OFFSET(16800, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
+ NAME_FUNC_OFFSET(16819, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
+ NAME_FUNC_OFFSET(16839, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
+ NAME_FUNC_OFFSET(16852, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
+ NAME_FUNC_OFFSET(16862, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
+ NAME_FUNC_OFFSET(16878, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
+ NAME_FUNC_OFFSET(16897, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
+ NAME_FUNC_OFFSET(16915, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
+ NAME_FUNC_OFFSET(16936, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
+ NAME_FUNC_OFFSET(16951, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
+ NAME_FUNC_OFFSET(16966, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
+ NAME_FUNC_OFFSET(16980, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
+ NAME_FUNC_OFFSET(16995, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
+ NAME_FUNC_OFFSET(17007, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
+ NAME_FUNC_OFFSET(17020, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
+ NAME_FUNC_OFFSET(17032, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
+ NAME_FUNC_OFFSET(17045, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
+ NAME_FUNC_OFFSET(17057, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
+ NAME_FUNC_OFFSET(17070, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
+ NAME_FUNC_OFFSET(17082, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
+ NAME_FUNC_OFFSET(17095, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
+ NAME_FUNC_OFFSET(17107, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
+ NAME_FUNC_OFFSET(17120, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
+ NAME_FUNC_OFFSET(17132, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
+ NAME_FUNC_OFFSET(17145, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
+ NAME_FUNC_OFFSET(17157, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
+ NAME_FUNC_OFFSET(17170, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
+ NAME_FUNC_OFFSET(17182, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
+ NAME_FUNC_OFFSET(17195, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
+ NAME_FUNC_OFFSET(17214, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
+ NAME_FUNC_OFFSET(17233, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
+ NAME_FUNC_OFFSET(17252, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
+ NAME_FUNC_OFFSET(17265, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
+ NAME_FUNC_OFFSET(17283, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
+ NAME_FUNC_OFFSET(17304, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
+ NAME_FUNC_OFFSET(17322, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
+ NAME_FUNC_OFFSET(17342, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
+ NAME_FUNC_OFFSET(17356, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
+ NAME_FUNC_OFFSET(17373, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS),
+ NAME_FUNC_OFFSET(17389, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS),
+ NAME_FUNC_OFFSET(17408, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17426, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17447, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17469, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17488, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17510, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17533, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
+ NAME_FUNC_OFFSET(17552, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
+ NAME_FUNC_OFFSET(17572, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
+ NAME_FUNC_OFFSET(17591, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
+ NAME_FUNC_OFFSET(17611, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
+ NAME_FUNC_OFFSET(17630, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
+ NAME_FUNC_OFFSET(17650, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
+ NAME_FUNC_OFFSET(17669, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
+ NAME_FUNC_OFFSET(17689, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
+ NAME_FUNC_OFFSET(17708, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
+ NAME_FUNC_OFFSET(17728, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
+ NAME_FUNC_OFFSET(17748, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
+ NAME_FUNC_OFFSET(17769, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
+ NAME_FUNC_OFFSET(17789, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
+ NAME_FUNC_OFFSET(17810, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
+ NAME_FUNC_OFFSET(17830, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
+ NAME_FUNC_OFFSET(17851, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
+ NAME_FUNC_OFFSET(17875, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
+ NAME_FUNC_OFFSET(17893, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
+ NAME_FUNC_OFFSET(17913, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
+ NAME_FUNC_OFFSET(17931, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
+ NAME_FUNC_OFFSET(17943, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
+ NAME_FUNC_OFFSET(17956, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
+ NAME_FUNC_OFFSET(17968, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
+ NAME_FUNC_OFFSET(17981, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
+ NAME_FUNC_OFFSET(18001, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
+ NAME_FUNC_OFFSET(18025, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
+ NAME_FUNC_OFFSET(18039, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
+ NAME_FUNC_OFFSET(18056, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
+ NAME_FUNC_OFFSET(18071, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
+ NAME_FUNC_OFFSET(18089, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
+ NAME_FUNC_OFFSET(18103, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
+ NAME_FUNC_OFFSET(18120, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
+ NAME_FUNC_OFFSET(18135, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
+ NAME_FUNC_OFFSET(18153, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
+ NAME_FUNC_OFFSET(18167, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
+ NAME_FUNC_OFFSET(18184, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
+ NAME_FUNC_OFFSET(18199, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
+ NAME_FUNC_OFFSET(18217, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
+ NAME_FUNC_OFFSET(18231, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
+ NAME_FUNC_OFFSET(18248, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
+ NAME_FUNC_OFFSET(18263, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
+ NAME_FUNC_OFFSET(18281, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
+ NAME_FUNC_OFFSET(18295, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
+ NAME_FUNC_OFFSET(18312, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
+ NAME_FUNC_OFFSET(18327, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
+ NAME_FUNC_OFFSET(18345, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
+ NAME_FUNC_OFFSET(18359, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
+ NAME_FUNC_OFFSET(18376, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
+ NAME_FUNC_OFFSET(18391, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
+ NAME_FUNC_OFFSET(18409, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
+ NAME_FUNC_OFFSET(18423, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
+ NAME_FUNC_OFFSET(18440, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
+ NAME_FUNC_OFFSET(18455, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
+ NAME_FUNC_OFFSET(18473, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
+ NAME_FUNC_OFFSET(18487, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
+ NAME_FUNC_OFFSET(18504, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
+ NAME_FUNC_OFFSET(18519, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
+ NAME_FUNC_OFFSET(18537, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
+ NAME_FUNC_OFFSET(18554, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
+ NAME_FUNC_OFFSET(18574, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
+ NAME_FUNC_OFFSET(18591, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
+ NAME_FUNC_OFFSET(18617, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
+ NAME_FUNC_OFFSET(18646, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
+ NAME_FUNC_OFFSET(18661, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
+ NAME_FUNC_OFFSET(18679, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
+ NAME_FUNC_OFFSET(18698, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
+ NAME_FUNC_OFFSET(18722, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 1899975213f..72091b0789c 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -31,8 +31,8 @@
#include "context.h"
#include "imports.h"
#include "macros.h"
-#include "glapioffsets.h"
-#include "dispatch.h"
+#include "glapi/glapioffsets.h"
+#include "glapi/dispatch.h"
typedef void (GLAPIENTRY *array_func)( const void * );
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index efe5a77d581..924d7134a27 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -30,14 +30,14 @@
#include "glheader.h"
-#include "glapi.h"
-#include "glapitable.h"
#include "macros.h"
#include "colormac.h"
#include "api_loopback.h"
-#include "glthread.h"
#include "mtypes.h"
-#include "dispatch.h"
+#include "glapi/glapi.h"
+#include "glapi/glapitable.h"
+#include "glapi/glthread.h"
+#include "glapi/dispatch.h"
/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
* calls to a smaller set of driver-provided formats. Currently just
diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c
index 0c1a35361f1..3df64362eab 100644
--- a/src/mesa/main/api_noop.c
+++ b/src/mesa/main/api_noop.c
@@ -31,7 +31,7 @@
#include "light.h"
#include "macros.h"
#include "dlist.h"
-#include "dispatch.h"
+#include "glapi/dispatch.h"
/**
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 3d20ba7d144..3e4fe46b1df 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -30,6 +30,55 @@
#include "state.h"
+/**
+ * Find the max index in the given element/index buffer
+ */
+static GLuint
+max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
+ const void *indices,
+ struct gl_buffer_object *elementBuf)
+{
+ const GLubyte *map = NULL;
+ GLuint max = 0;
+ GLint i;
+
+ if (elementBuf->Name) {
+ /* elements are in a user-defined buffer object. need to map it */
+ map = ctx->Driver.MapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ GL_READ_ONLY,
+ elementBuf);
+ /* Actual address is the sum of pointers */
+ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
+ }
+
+ if (type == GL_UNSIGNED_INT) {
+ for (i = 0; i < count; i++)
+ if (((GLuint *) indices)[i] > max)
+ max = ((GLuint *) indices)[i];
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ for (i = 0; i < count; i++)
+ if (((GLushort *) indices)[i] > max)
+ max = ((GLushort *) indices)[i];
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++)
+ if (((GLubyte *) indices)[i] > max)
+ max = ((GLubyte *) indices)[i];
+ }
+
+ if (map) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ELEMENT_ARRAY_BUFFER_ARB,
+ ctx->Array.ElementArrayBufferObj);
+ }
+
+ return max;
+}
+
+
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
GLenum mode, GLsizei count, GLenum type,
@@ -61,20 +110,15 @@ _mesa_validate_DrawElements(GLcontext *ctx,
/* Always need vertex positions */
if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
+ && !(ctx->VertexProgram._Enabled
+ && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
return GL_FALSE;
/* Vertex buffer object tests */
if (ctx->Array.ElementArrayBufferObj->Name) {
- GLuint indexBytes;
-
/* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
- return GL_FALSE;
- }
+ GLuint indexBytes;
- /* make sure count doesn't go outside buffer bounds */
if (type == GL_UNSIGNED_INT) {
indexBytes = count * sizeof(GLuint);
}
@@ -86,41 +130,22 @@ _mesa_validate_DrawElements(GLcontext *ctx,
indexBytes = count * sizeof(GLushort);
}
- if ((GLubyte *) indices + indexBytes >
- ctx->Array.ElementArrayBufferObj->Data +
- ctx->Array.ElementArrayBufferObj->Size) {
+ /* make sure count doesn't go outside buffer bounds */
+ if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
-
- /* Actual address is the sum of pointers. Indices may be used below. */
- if (ctx->Const.CheckArrayBounds) {
- indices = (const GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
- (const GLubyte *) indices);
- }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
}
if (ctx->Const.CheckArrayBounds) {
/* find max array index */
- GLuint max = 0;
- GLint i;
- if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
- }
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
- }
- else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
- }
+ GLuint max = max_buffer_index(ctx, count, type, indices,
+ ctx->Array.ElementArrayBufferObj);
if (max >= ctx->Array._MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
return GL_FALSE;
@@ -167,31 +192,41 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
/* Always need vertex positions */
if (!ctx->Array.ArrayObj->Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
+ && !(ctx->VertexProgram._Enabled
+ && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
return GL_FALSE;
- if (ctx->Const.CheckArrayBounds) {
- /* Find max array index.
- * We don't trust the user's start and end values.
- */
- GLuint max = 0;
- GLint i;
+ /* Vertex buffer object tests */
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ /* use indices in the buffer object */
+ GLuint indexBytes;
+
if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
+ indexBytes = count * sizeof(GLuint);
}
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
+ else if (type == GL_UNSIGNED_BYTE) {
+ indexBytes = count * sizeof(GLubyte);
}
else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ indexBytes = count * sizeof(GLushort);
+ }
+
+ /* make sure count doesn't go outside buffer bounds */
+ if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
+ return GL_FALSE;
}
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (ctx->Const.CheckArrayBounds) {
+ GLuint max = max_buffer_index(ctx, count, type, indices,
+ ctx->Array.ElementArrayBufferObj);
if (max >= ctx->Array._MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
return GL_FALSE;
@@ -226,7 +261,8 @@ _mesa_validate_DrawArrays(GLcontext *ctx,
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
+ if (!ctx->Array.ArrayObj->Vertex.Enabled
+ && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index d601ee461e6..f08f99d8e17 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -46,7 +46,7 @@
#include "bufferobj.h"
#endif
#include "arrayobj.h"
-#include "dispatch.h"
+#include "glapi/dispatch.h"
/**
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 1aa0a02fc78..3199c9b426b 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -52,6 +52,24 @@
/**
+ * Special struct for saving/restoring texture state (GL_TEXTURE_BIT)
+ */
+struct texture_state
+{
+ struct gl_texture_attrib Texture; /**< The usual context state */
+
+ /** to save per texture object state (wrap modes, filters, etc): */
+ struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+
+ /**
+ * To save references to texture objects (so they don't get accidentally
+ * deleted while saved in the attribute stack).
+ */
+ struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
+};
+
+
+/**
* Allocate a new attribute state node. These nodes have a
* "kind" value and a pointer to a struct of state data.
*/
@@ -98,9 +116,13 @@ _mesa_PushAttrib(GLbitfield mask)
}
if (mask & GL_COLOR_BUFFER_BIT) {
+ GLuint i;
struct gl_colorbuffer_attrib *attr;
attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
+ /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++)
+ attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i];
newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
newnode->data = attr;
newnode->next = head;
@@ -335,46 +357,61 @@ _mesa_PushAttrib(GLbitfield mask)
}
if (mask & GL_TEXTURE_BIT) {
- struct gl_texture_attrib *attr;
+ struct texture_state *texstate = CALLOC_STRUCT(texture_state);
GLuint u;
+ if (!texstate) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)");
+ goto end;
+ }
+
_mesa_lock_context_textures(ctx);
- /* Bump the texture object reference counts so that they don't
- * inadvertantly get deleted.
+
+ /* copy/save the bulk of texture state here */
+ _mesa_memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture));
+
+ /* Save references to the currently bound texture objects so they don't
+ * accidentally get deleted while referenced in the attribute stack.
*/
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].Current1D->RefCount++;
- ctx->Texture.Unit[u].Current2D->RefCount++;
- ctx->Texture.Unit[u].Current3D->RefCount++;
- ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
- ctx->Texture.Unit[u].CurrentRect->RefCount++;
- ctx->Texture.Unit[u].Current1DArray->RefCount++;
- ctx->Texture.Unit[u].Current2DArray->RefCount++;
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_INDEX],
+ ctx->Texture.Unit[u].Current1D);
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_INDEX],
+ ctx->Texture.Unit[u].Current2D);
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_3D_INDEX],
+ ctx->Texture.Unit[u].Current3D);
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_CUBE_INDEX],
+ ctx->Texture.Unit[u].CurrentCubeMap);
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_RECT_INDEX],
+ ctx->Texture.Unit[u].CurrentRect);
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_ARRAY_INDEX],
+ ctx->Texture.Unit[u].Current1DArray);
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_ARRAY_INDEX],
+ ctx->Texture.Unit[u].Current2DArray);
}
- attr = MALLOC_STRUCT( gl_texture_attrib );
- MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
- /* copy state of the currently bound texture objects */
+
+ /* copy state/contents of the currently bound texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- _mesa_copy_texture_object(&attr->Unit[u].Saved1D,
- attr->Unit[u].Current1D);
- _mesa_copy_texture_object(&attr->Unit[u].Saved2D,
- attr->Unit[u].Current2D);
- _mesa_copy_texture_object(&attr->Unit[u].Saved3D,
- attr->Unit[u].Current3D);
- _mesa_copy_texture_object(&attr->Unit[u].SavedCubeMap,
- attr->Unit[u].CurrentCubeMap);
- _mesa_copy_texture_object(&attr->Unit[u].SavedRect,
- attr->Unit[u].CurrentRect);
- _mesa_copy_texture_object(&attr->Unit[u].Saved1DArray,
- attr->Unit[u].Current1DArray);
- _mesa_copy_texture_object(&attr->Unit[u].Saved2DArray,
- attr->Unit[u].Current2DArray);
+ _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_INDEX],
+ ctx->Texture.Unit[u].Current1D);
+ _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_INDEX],
+ ctx->Texture.Unit[u].Current2D);
+ _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_3D_INDEX],
+ ctx->Texture.Unit[u].Current3D);
+ _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_CUBE_INDEX],
+ ctx->Texture.Unit[u].CurrentCubeMap);
+ _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_RECT_INDEX],
+ ctx->Texture.Unit[u].CurrentRect);
+ _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_ARRAY_INDEX],
+ ctx->Texture.Unit[u].Current1DArray);
+ _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_ARRAY_INDEX],
+ ctx->Texture.Unit[u].Current2DArray);
}
_mesa_unlock_context_textures(ctx);
newnode = new_attrib_node( GL_TEXTURE_BIT );
- newnode->data = attr;
+ newnode->data = texstate;
newnode->next = head;
head = newnode;
}
@@ -410,6 +447,7 @@ _mesa_PushAttrib(GLbitfield mask)
head = newnode;
}
+end:
ctx->AttribStack[ctx->AttribStackDepth] = head;
ctx->AttribStackDepth++;
}
@@ -619,14 +657,19 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable)
}
+/**
+ * Pop/restore texture attribute/group state.
+ */
static void
-pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
+pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
{
GLuint u;
+ _mesa_lock_context_textures(ctx);
+
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- const struct gl_texture_unit *unit = &texAttrib->Unit[u];
- GLuint i;
+ const struct gl_texture_unit *unit = &texstate->Texture.Unit[u];
+ GLuint tgt;
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
_mesa_set_enable(ctx, GL_TEXTURE_1D,
@@ -719,53 +762,33 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
1 << unit->Combine.ScaleShiftA);
}
- /* Restore texture object state */
- for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
- GLenum target = 0;
+ /* Restore texture object state for each target */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
const struct gl_texture_object *obj = NULL;
GLfloat bordColor[4];
+ GLenum target;
- switch (i) {
- case 0:
- target = GL_TEXTURE_1D;
- obj = &unit->Saved1D;
- break;
- case 1:
- target = GL_TEXTURE_2D;
- obj = &unit->Saved2D;
- break;
- case 2:
- target = GL_TEXTURE_3D;
- obj = &unit->Saved3D;
- break;
- case 3:
- if (!ctx->Extensions.ARB_texture_cube_map)
- continue;
- target = GL_TEXTURE_CUBE_MAP_ARB;
- obj = &unit->SavedCubeMap;
- break;
- case 4:
- if (!ctx->Extensions.NV_texture_rectangle)
- continue;
- target = GL_TEXTURE_RECTANGLE_NV;
- obj = &unit->SavedRect;
- break;
- case 5:
- if (!ctx->Extensions.MESA_texture_array)
- continue;
- target = GL_TEXTURE_1D_ARRAY_EXT;
- obj = &unit->Saved1DArray;
- break;
- case 6:
- if (!ctx->Extensions.MESA_texture_array)
- continue;
- target = GL_TEXTURE_2D_ARRAY_EXT;
- obj = &unit->Saved2DArray;
- break;
- default:
- ; /* silence warnings */
+ obj = &texstate->SavedObj[u][tgt];
+
+ /* don't restore state for unsupported targets to prevent
+ * raising GL errors.
+ */
+ if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
+ !ctx->Extensions.ARB_texture_cube_map) {
+ continue;
+ }
+ else if (obj->Target == GL_TEXTURE_RECTANGLE_NV &&
+ !ctx->Extensions.NV_texture_rectangle) {
+ continue;
+ }
+ else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ obj->Target == GL_TEXTURE_2D_ARRAY_EXT) &&
+ !ctx->Extensions.MESA_texture_array) {
+ continue;
}
+ target = obj->Target;
+
_mesa_BindTexture(target, obj->Name);
bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]);
@@ -773,8 +796,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]);
bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]);
- _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
_mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor);
+ _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR);
@@ -800,25 +823,17 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
_mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX,
obj->ShadowAmbient);
}
+ }
+ /* remove saved references to the texture objects */
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
}
}
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
- + texAttrib->CurrentUnit);
- /* "un-bump" the texture object reference counts. We did that so they
- * wouldn't inadvertantly get deleted while they were still referenced
- * inside the attribute state stack.
- */
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- ctx->Texture.Unit[u].Current1D->RefCount--;
- ctx->Texture.Unit[u].Current2D->RefCount--;
- ctx->Texture.Unit[u].Current3D->RefCount--;
- ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
- ctx->Texture.Unit[u].CurrentRect->RefCount--;
- ctx->Texture.Unit[u].Current1DArray->RefCount--;
- ctx->Texture.Unit[u].Current2DArray->RefCount--;
- }
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
+
+ _mesa_unlock_context_textures(ctx);
}
@@ -1197,9 +1212,9 @@ _mesa_PopAttrib(void)
case GL_TEXTURE_BIT:
/* Take care of texture object reference counters */
{
- const struct gl_texture_attrib *texture;
- texture = (const struct gl_texture_attrib *) attr->data;
- pop_texture_group(ctx, texture);
+ struct texture_state *texstate
+ = (struct texture_state *) attr->data;
+ pop_texture_group(ctx, texstate);
ctx->NewState |= _NEW_TEXTURE;
}
break;
@@ -1421,6 +1436,42 @@ _mesa_PopClientAttrib(void)
}
+/**
+ * Free any attribute state data that might be attached to the context.
+ */
+void
+_mesa_free_attrib_data(GLcontext *ctx)
+{
+ while (ctx->AttribStackDepth > 0) {
+ struct gl_attrib_node *attr, *next;
+
+ ctx->AttribStackDepth--;
+ attr = ctx->AttribStack[ctx->AttribStackDepth];
+
+ while (attr) {
+ if (attr->kind == GL_TEXTURE_BIT) {
+ struct texture_state *texstate = (struct texture_state*)attr->data;
+ GLuint u, tgt;
+ /* clear references to the saved texture objects */
+ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL);
+ }
+ }
+ }
+ else {
+ /* any other chunks of state that requires special handling? */
+ }
+
+ next = attr->next;
+ _mesa_free(attr->data);
+ _mesa_free(attr);
+ attr = next;
+ }
+ }
+}
+
+
void _mesa_init_attrib( GLcontext *ctx )
{
/* Renderer and client attribute stacks */
diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h
index 09d75196b23..2cf8fe69345 100644
--- a/src/mesa/main/attrib.h
+++ b/src/mesa/main/attrib.h
@@ -1,18 +1,8 @@
-/**
- * \file attrib.h
- * Attribute stacks.
- *
- * \if subset
- * (No-op)
- *
- * \endif
- */
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -32,8 +22,6 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
-
#ifndef ATTRIB_H
#define ATTRIB_H
@@ -58,10 +46,14 @@ _mesa_PopClientAttrib( void );
extern void
_mesa_init_attrib( GLcontext *ctx );
+extern void
+_mesa_free_attrib_data( GLcontext *ctx );
+
#else
/** No-op */
#define _mesa_init_attrib( c ) ((void)0)
+#define _mesa_free_attrib_data( c ) ((void)0)
#endif
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 009055a6ab6..9ad2dccc124 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -409,6 +409,101 @@ _mesa_init_buffer_objects( GLcontext *ctx )
ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
}
+/**
+ * Bind the specified target to buffer for the specified context.
+ */
+static void
+bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer)
+{
+ struct gl_buffer_object *oldBufObj;
+ struct gl_buffer_object *newBufObj = NULL;
+ struct gl_buffer_object **bindTarget = NULL;
+
+ switch (target) {
+ case GL_ARRAY_BUFFER_ARB:
+ bindTarget = &ctx->Array.ArrayBufferObj;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_ARB:
+ bindTarget = &ctx->Array.ElementArrayBufferObj;
+ break;
+ case GL_PIXEL_PACK_BUFFER_EXT:
+ bindTarget = &ctx->Pack.BufferObj;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_EXT:
+ bindTarget = &ctx->Unpack.BufferObj;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)");
+ return;
+ }
+
+ /* Get pointer to old buffer object (to be unbound) */
+ oldBufObj = get_buffer(ctx, target);
+ if (oldBufObj && oldBufObj->Name == buffer)
+ return; /* rebinding the same buffer object- no change */
+
+ /*
+ * Get pointer to new buffer object (newBufObj)
+ */
+ if (buffer == 0) {
+ /* The spec says there's not a buffer object named 0, but we use
+ * one internally because it simplifies things.
+ */
+ newBufObj = ctx->Array.NullBufferObj;
+ }
+ else {
+ /* non-default buffer object */
+ newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!newBufObj) {
+ /* if this is a new buffer object id, allocate a buffer object now */
+ ASSERT(ctx->Driver.NewBufferObject);
+ newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
+ if (!newBufObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
+ return;
+ }
+ _mesa_save_buffer_object(ctx, newBufObj);
+ }
+ }
+
+ /* Make new binding */
+ *bindTarget = newBufObj;
+ newBufObj->RefCount++;
+
+ /* Pass BindBuffer call to device driver */
+ if (ctx->Driver.BindBuffer && newBufObj)
+ ctx->Driver.BindBuffer( ctx, target, newBufObj );
+
+ /* decr ref count on old buffer obj, delete if needed */
+ if (oldBufObj) {
+ oldBufObj->RefCount--;
+ assert(oldBufObj->RefCount >= 0);
+ if (oldBufObj->RefCount == 0) {
+ assert(oldBufObj->Name != 0);
+ ASSERT(ctx->Driver.DeleteBuffer);
+ ctx->Driver.DeleteBuffer( ctx, oldBufObj );
+ }
+ }
+}
+
+
+/**
+ * Update the default buffer objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_buffer_objects(GLcontext *ctx)
+{
+ /* Bind the NullBufferObj to remove references to those
+ * in the shared context hash table.
+ */
+ bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0);
+ bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+}
+
/**
* When we're about to read pixel data out of a PBO (via glDrawPixels,
@@ -493,76 +588,9 @@ void GLAPIENTRY
_mesa_BindBufferARB(GLenum target, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_buffer_object *oldBufObj;
- struct gl_buffer_object *newBufObj = NULL;
- struct gl_buffer_object **bindTarget = NULL;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- switch (target) {
- case GL_ARRAY_BUFFER_ARB:
- bindTarget = &ctx->Array.ArrayBufferObj;
- break;
- case GL_ELEMENT_ARRAY_BUFFER_ARB:
- bindTarget = &ctx->Array.ElementArrayBufferObj;
- break;
- case GL_PIXEL_PACK_BUFFER_EXT:
- bindTarget = &ctx->Pack.BufferObj;
- break;
- case GL_PIXEL_UNPACK_BUFFER_EXT:
- bindTarget = &ctx->Unpack.BufferObj;
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)");
- return;
- }
-
- /* Get pointer to old buffer object (to be unbound) */
- oldBufObj = get_buffer(ctx, target);
- if (oldBufObj && oldBufObj->Name == buffer)
- return; /* rebinding the same buffer object- no change */
-
- /*
- * Get pointer to new buffer object (newBufObj)
- */
- if (buffer == 0) {
- /* The spec says there's not a buffer object named 0, but we use
- * one internally because it simplifies things.
- */
- newBufObj = ctx->Array.NullBufferObj;
- }
- else {
- /* non-default buffer object */
- newBufObj = _mesa_lookup_bufferobj(ctx, buffer);
- if (!newBufObj) {
- /* if this is a new buffer object id, allocate a buffer object now */
- ASSERT(ctx->Driver.NewBufferObject);
- newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target);
- if (!newBufObj) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
- return;
- }
- _mesa_save_buffer_object(ctx, newBufObj);
- }
- }
-
- /* Make new binding */
- *bindTarget = newBufObj;
- newBufObj->RefCount++;
-
- /* Pass BindBuffer call to device driver */
- if (ctx->Driver.BindBuffer && newBufObj)
- ctx->Driver.BindBuffer( ctx, target, newBufObj );
-
- /* decr ref count on old buffer obj, delete if needed */
- if (oldBufObj) {
- oldBufObj->RefCount--;
- assert(oldBufObj->RefCount >= 0);
- if (oldBufObj->RefCount == 0) {
- assert(oldBufObj->Name != 0);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer( ctx, oldBufObj );
- }
- }
+ bind_buffer_object(ctx, target, buffer);
}
@@ -658,9 +686,9 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
_mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
}
- /* The ID is immediately freed for re-use */
- _mesa_remove_buffer_object(ctx, bufObj);
- _mesa_unbind_buffer_object(ctx, bufObj);
+ /* The ID is immediately freed for re-use */
+ _mesa_remove_buffer_object(ctx, bufObj);
+ _mesa_unbind_buffer_object(ctx, bufObj);
}
}
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index f54f9e9ff00..1d2715da846 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -38,6 +38,9 @@
extern void
_mesa_init_buffer_objects( GLcontext *ctx );
+extern void
+_mesa_update_default_objects_buffer_objects(GLcontext *ctx);
+
extern struct gl_buffer_object *
_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target );
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index c280f89e1d1..cbbe3e8698b 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -336,6 +336,20 @@ read_buffer_enum_to_index(GLenum buffer)
* \sa _mesa_DrawBuffersARB
*
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
+ *
+ * Note that the behaviour of this function depends on whether the
+ * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
+ * a user-created framebuffer object (Name!=0).
+ * In the former case, we update the per-context ctx->Color.DrawBuffer
+ * state var _and_ the FB's ColorDrawBuffer state.
+ * In the later case, we update the FB's ColorDrawBuffer state only.
+ *
+ * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
+ * new FB is a window system FB, we need to re-update the FB's
+ * ColorDrawBuffer state to match the context. This is handled in
+ * _mesa_update_framebuffer().
+ *
+ * See the GL_EXT_framebuffer_object spec for more info.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
@@ -370,6 +384,14 @@ _mesa_DrawBuffer(GLenum buffer)
/* if we get here, there's no error so set new state */
_mesa_drawbuffers(ctx, 1, &buffer, &destMask);
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, 1, &buffer);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, buffer);
}
@@ -435,6 +457,14 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
/* OK, if we get here, there were no errors so set the new state */
_mesa_drawbuffers(ctx, n, buffers, destMask);
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, n, buffers);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, buffers[0]);
}
@@ -463,16 +493,22 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
/* not really needed, will be set later */
fb->_NumColorDrawBuffers[output] = 0;
- /* Set traditional state var */
- ctx->Color.DrawBuffer[output] = buffer;
+ if (fb->Name == 0) {
+ /* Only set the per-context DrawBuffer state if we're currently
+ * drawing to a window system framebuffer.
+ */
+ ctx->Color.DrawBuffer[output] = buffer;
+ }
}
/**
- * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
- * _mesa_PopAttrib to set drawbuffer state.
+ * Helper function to set the GL_DRAW_BUFFER state in the context and
+ * current FBO.
+ *
* All error checking will have been done prior to calling this function
* so nothing should go wrong at this point.
+ *
* \param ctx current context
* \param n number of color outputs to set
* \param buffers array[n] of colorbuffer names, like GL_LEFT.
@@ -509,14 +545,32 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
}
ctx->NewState |= _NEW_COLOR;
+}
- /*
- * Call device driver function.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, n, buffers);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, buffers[0]);
+
+/**
+ * Like \sa _mesa_drawbuffers(), this is a helper function for setting
+ * GL_READ_BUFFER state in the context and current FBO.
+ * \param ctx the rendering context
+ * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
+ * \param bufferIndex the numerical index corresponding to 'buffer'
+ */
+void
+_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+
+ if (fb->Name == 0) {
+ /* Only update the per-context READ_BUFFER state if we're bound to
+ * a window-system framebuffer.
+ */
+ ctx->Pixel.ReadBuffer = buffer;
+ }
+
+ fb->ColorReadBuffer = buffer;
+ fb->_ColorReadBufferIndex = bufferIndex;
+
+ ctx->NewState |= _NEW_PIXEL;
}
@@ -534,6 +588,9 @@ _mesa_ReadBuffer(GLenum buffer)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+
fb = ctx->ReadBuffer;
if (MESA_VERBOSE & VERBOSE_API)
@@ -547,23 +604,21 @@ _mesa_ReadBuffer(GLenum buffer)
/* general case / window-system framebuffer */
srcBuffer = read_buffer_enum_to_index(buffer);
if (srcBuffer == -1) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glReadBuffer(buffer=0x%x)", buffer);
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glReadBuffer(buffer=0x%x)", buffer);
return;
}
}
- if (fb->Name == 0) {
- ctx->Pixel.ReadBuffer = buffer;
- }
- fb->ColorReadBuffer = buffer;
- fb->_ColorReadBufferIndex = srcBuffer;
+ /* OK, all error checking has been completed now */
- ctx->NewState |= _NEW_PIXEL;
+ _mesa_readbuffer(ctx, buffer, srcBuffer);
/*
* Call device driver function.
diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h
index fcc21523421..9c0070e00f1 100644
--- a/src/mesa/main/buffers.h
+++ b/src/mesa/main/buffers.h
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -56,6 +56,9 @@ extern void
_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
const GLbitfield *destMask);
+extern void
+_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex);
+
extern void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode );
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index 610acba3068..97120398f9b 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -30,6 +30,7 @@
#include "image.h"
#include "macros.h"
#include "state.h"
+#include "teximage.h"
/**
@@ -305,49 +306,6 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */
switch (target) {
- case GL_TEXTURE_1D:
- texObj = texUnit->Current1D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_2D:
- texObj = texUnit->Current2D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_3D:
- texObj = texUnit->Current3D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- texObj = texUnit->CurrentCubeMap;
- table = &texObj->Palette;
- break;
- case GL_PROXY_TEXTURE_1D:
- texObj = ctx->Texture.Proxy1D;
- table = &texObj->Palette;
- proxy = GL_TRUE;
- break;
- case GL_PROXY_TEXTURE_2D:
- texObj = ctx->Texture.Proxy2D;
- table = &texObj->Palette;
- proxy = GL_TRUE;
- break;
- case GL_PROXY_TEXTURE_3D:
- texObj = ctx->Texture.Proxy3D;
- table = &texObj->Palette;
- proxy = GL_TRUE;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
- }
- texObj = ctx->Texture.ProxyCubeMap;
- table = &texObj->Palette;
- break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
table = &ctx->Texture.Palette;
break;
@@ -396,8 +354,19 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
proxy = GL_TRUE;
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
- return;
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ proxy = _mesa_is_proxy_texture(target);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
+ return;
+ }
+ }
}
assert(table);
@@ -499,26 +468,6 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
- case GL_TEXTURE_1D:
- texObj = texUnit->Current1D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_2D:
- texObj = texUnit->Current2D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_3D:
- texObj = texUnit->Current3D;
- table = &texObj->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
- }
- texObj = texUnit->CurrentCubeMap;
- table = &texObj->Palette;
- break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
table = &ctx->Texture.Palette;
break;
@@ -547,8 +496,15 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
- return;
+ /* try texture targets */
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texObj && !_mesa_is_proxy_texture(target)) {
+ table = &texObj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
+ return;
+ }
}
assert(table);
@@ -636,22 +592,6 @@ _mesa_GetColorTable( GLenum target, GLenum format,
}
switch (target) {
- case GL_TEXTURE_1D:
- table = &texUnit->Current1D->Palette;
- break;
- case GL_TEXTURE_2D:
- table = &texUnit->Current2D->Palette;
- break;
- case GL_TEXTURE_3D:
- table = &texUnit->Current3D->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
- }
- table = &texUnit->CurrentCubeMap->Palette;
- break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
table = &ctx->Texture.Palette;
break;
@@ -672,8 +612,18 @@ _mesa_GetColorTable( GLenum target, GLenum format,
table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
- return;
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj && !_mesa_is_proxy_texture(target)) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
+ return;
+ }
+ }
}
ASSERT(table);
@@ -781,65 +731,41 @@ _mesa_GetColorTable( GLenum target, GLenum format,
void GLAPIENTRY
_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
+ GLfloat *scale, *bias;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
switch (target) {
- case GL_COLOR_TABLE_SGI:
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION], params);
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION], params);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- case GL_TEXTURE_COLOR_TABLE_SGI:
- if (!ctx->Extensions.SGI_texture_color_table) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
- return;
- }
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(ctx->Pixel.TextureColorTableScale, params);
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(ctx->Pixel.TextureColorTableBias, params);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION], params);
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION], params);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
- if (pname == GL_COLOR_TABLE_SCALE_SGI) {
- COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX], params);
- }
- else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
- COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX], params);
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
- return;
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
- return;
+ case GL_COLOR_TABLE_SGI:
+ scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
+ bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
+ break;
+ case GL_TEXTURE_COLOR_TABLE_SGI:
+ scale = ctx->Pixel.TextureColorTableScale;
+ bias = ctx->Pixel.TextureColorTableBias;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
+ bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
+ bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
+ return;
+ }
+
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ COPY_4V(scale, params);
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ COPY_4V(bias, params);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
+ return;
}
ctx->NewState |= _NEW_PIXEL;
@@ -879,40 +805,6 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
- case GL_TEXTURE_1D:
- table = &texUnit->Current1D->Palette;
- break;
- case GL_TEXTURE_2D:
- table = &texUnit->Current2D->Palette;
- break;
- case GL_TEXTURE_3D:
- table = &texUnit->Current3D->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameterfv(target)");
- return;
- }
- table = &texUnit->CurrentCubeMap->Palette;
- break;
- case GL_PROXY_TEXTURE_1D:
- table = &ctx->Texture.Proxy1D->Palette;
- break;
- case GL_PROXY_TEXTURE_2D:
- table = &ctx->Texture.Proxy2D->Palette;
- break;
- case GL_PROXY_TEXTURE_3D:
- table = &ctx->Texture.Proxy3D->Palette;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameterfv(target)");
- return;
- }
- table = &ctx->Texture.ProxyCubeMap->Palette;
- break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
table = &ctx->Texture.Palette;
break;
@@ -981,8 +873,19 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)");
- return;
+ /* try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameterfv(target)");
+ return;
+ }
+ }
}
assert(table);
@@ -1029,40 +932,6 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
- case GL_TEXTURE_1D:
- table = &texUnit->Current1D->Palette;
- break;
- case GL_TEXTURE_2D:
- table = &texUnit->Current2D->Palette;
- break;
- case GL_TEXTURE_3D:
- table = &texUnit->Current3D->Palette;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameteriv(target)");
- return;
- }
- table = &texUnit->CurrentCubeMap->Palette;
- break;
- case GL_PROXY_TEXTURE_1D:
- table = &ctx->Texture.Proxy1D->Palette;
- break;
- case GL_PROXY_TEXTURE_2D:
- table = &ctx->Texture.Proxy2D->Palette;
- break;
- case GL_PROXY_TEXTURE_3D:
- table = &ctx->Texture.Proxy3D->Palette;
- break;
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetColorTableParameteriv(target)");
- return;
- }
- table = &ctx->Texture.ProxyCubeMap->Palette;
- break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
table = &ctx->Texture.Palette;
break;
@@ -1161,8 +1030,19 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)");
- return;
+ /* Try texture targets */
+ {
+ struct gl_texture_object *texobj
+ = _mesa_select_tex_object(ctx, texUnit, target);
+ if (texobj) {
+ table = &texobj->Palette;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetColorTableParameteriv(target)");
+ return;
+ }
+ }
}
assert(table);
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 55199245568..cebef1c3832 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -82,7 +82,7 @@
/** Minimum point size */
#define MIN_POINT_SIZE 1.0
/** Maximum point size */
-#define MAX_POINT_SIZE 20.0
+#define MAX_POINT_SIZE 60.0
/** Point size granularity */
#define POINT_SIZE_GRANULARITY 0.1
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 255023c0fa9..08db12b1b67 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -6,9 +6,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -97,12 +97,9 @@
#include "fog.h"
#include "framebuffer.h"
#include "get.h"
-#include "glthread.h"
-#include "glapioffsets.h"
#include "histogram.h"
#include "hint.h"
#include "hash.h"
-#include "atifragshader.h"
#include "light.h"
#include "lines.h"
#include "macros.h"
@@ -110,9 +107,6 @@
#include "pixel.h"
#include "points.h"
#include "polygon.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "program.h"
-#endif
#include "queryobj.h"
#include "rastpos.h"
#include "simple_list.h"
@@ -126,13 +120,19 @@
#include "varray.h"
#include "version.h"
#include "vtxfmt.h"
+#include "glapi/glthread.h"
+#include "glapi/glapioffsets.h"
+#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
+#include "shader/program.h"
+#endif
+#include "shader/shader_api.h"
+#include "shader/atifragshader.h"
#if _HAVE_FULL_GL
#include "math/m_translate.h"
#include "math/m_matrix.h"
#include "math/m_xform.h"
#include "math/mathmod.h"
#endif
-#include "shader_api.h"
#ifdef USE_SPARC_ASM
#include "sparc/sparc.h"
@@ -475,19 +475,12 @@ alloc_shared_state( GLcontext *ctx )
if (!ss->Default2DArray)
goto cleanup;
- /* Effectively bind the default textures to all texture units */
- ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
- ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ /* sanity check */
+ assert(ss->Default1D->RefCount == 1);
_glthread_INIT_MUTEX(ss->TexMutex);
ss->TextureStateStamp = 0;
-
#if FEATURE_EXT_framebuffer_object
ss->FrameBuffers = _mesa_NewHashTable();
if (!ss->FrameBuffers)
@@ -497,10 +490,9 @@ alloc_shared_state( GLcontext *ctx )
goto cleanup;
#endif
-
return GL_TRUE;
- cleanup:
+cleanup:
/* Ran out of memory at some point. Free everything and return NULL */
if (ss->DisplayList)
_mesa_DeleteHashTable(ss->DisplayList);
@@ -552,6 +544,10 @@ alloc_shared_state( GLcontext *ctx )
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap);
if (ss->DefaultRect)
(*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect);
+ if (ss->Default1DArray)
+ (*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray);
+ if (ss->Default2DArray)
+ (*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray);
if (ss)
_mesa_free(ss);
return GL_FALSE;
@@ -644,6 +640,33 @@ delete_shader_cb(GLuint id, void *data, void *userData)
}
}
+/**
+ * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
+ */
+static void
+delete_framebuffer_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
+ /* The fact that the framebuffer is in the hashtable means its refcount
+ * is one, but we're removing from the hashtable now. So clear refcount.
+ */
+ /*assert(fb->RefCount == 1);*/
+ fb->RefCount = 0;
+ fb->Delete(fb);
+}
+
+/**
+ * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
+ */
+static void
+delete_renderbuffer_cb(GLuint id, void *data, void *userData)
+{
+ struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
+ rb->RefCount = 0; /* see comment for FBOs above */
+ rb->Delete(rb);
+}
+
+
/**
* Deallocate a shared state object and all children structures.
@@ -666,20 +689,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
_mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(ss->DisplayList);
- /*
- * Free texture objects
- */
- ASSERT(ctx->Driver.DeleteTexture);
- /* the default textures */
- ctx->Driver.DeleteTexture(ctx, ss->Default1D);
- ctx->Driver.DeleteTexture(ctx, ss->Default2D);
- ctx->Driver.DeleteTexture(ctx, ss->Default3D);
- ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
- ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
- /* all other textures */
- _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
- _mesa_DeleteHashTable(ss->TexObjects);
-
#if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program)
_mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(ss->Programs);
@@ -711,10 +720,29 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
#endif
#if FEATURE_EXT_framebuffer_object
+ _mesa_HashDeleteAll(ss->FrameBuffers, delete_framebuffer_cb, ctx);
_mesa_DeleteHashTable(ss->FrameBuffers);
+ _mesa_HashDeleteAll(ss->RenderBuffers, delete_renderbuffer_cb, ctx);
_mesa_DeleteHashTable(ss->RenderBuffers);
#endif
+ /*
+ * Free texture objects (after FBOs since some textures might have
+ * been bound to FBOs).
+ */
+ ASSERT(ctx->Driver.DeleteTexture);
+ /* the default textures */
+ ctx->Driver.DeleteTexture(ctx, ss->Default1D);
+ ctx->Driver.DeleteTexture(ctx, ss->Default2D);
+ ctx->Driver.DeleteTexture(ctx, ss->Default3D);
+ ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap);
+ ctx->Driver.DeleteTexture(ctx, ss->DefaultRect);
+ ctx->Driver.DeleteTexture(ctx, ss->Default1DArray);
+ ctx->Driver.DeleteTexture(ctx, ss->Default2DArray);
+ /* all other textures */
+ _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx);
+ _mesa_DeleteHashTable(ss->TexObjects);
+
_glthread_DESTROY_MUTEX(ss->Mutex);
_mesa_free(ss);
@@ -971,6 +999,28 @@ init_attrib_groups(GLcontext *ctx)
/**
+ * Update default objects in a GL context with respect to shared state.
+ *
+ * \param ctx GL context.
+ *
+ * Removes references to old default objects, (texture objects, program
+ * objects, etc.) and changes to reference those from the current shared
+ * state.
+ */
+static GLboolean
+update_default_objects(GLcontext *ctx)
+{
+ assert(ctx);
+
+ _mesa_update_default_objects_program(ctx);
+ _mesa_update_default_objects_texture(ctx);
+ _mesa_update_default_objects_buffer_objects(ctx);
+
+ return GL_TRUE;
+}
+
+
+/**
* This is the default function we plug into all dispatch table slots
* This helps prevents a segfault when someone calls a GL function without
* first checking if the extension's supported.
@@ -1168,18 +1218,20 @@ _mesa_create_context(const GLvisual *visual,
void
_mesa_free_context_data( GLcontext *ctx )
{
- /* if we're destroying the current context, unbind it first */
- if (ctx == _mesa_get_current_context()) {
- _mesa_make_current(NULL, NULL, NULL);
- }
- else {
- /* unreference WinSysDraw/Read buffers */
- _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
- _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
- _mesa_unreference_framebuffer(&ctx->DrawBuffer);
- _mesa_unreference_framebuffer(&ctx->ReadBuffer);
+ if (!_mesa_get_current_context()){
+ /* No current context, but we may need one in order to delete
+ * texture objs, etc. So temporarily bind the context now.
+ */
+ _mesa_make_current(ctx, NULL, NULL);
}
+ /* unreference WinSysDraw/Read buffers */
+ _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
+ _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
+ _mesa_unreference_framebuffer(&ctx->DrawBuffer);
+ _mesa_unreference_framebuffer(&ctx->ReadBuffer);
+
+ _mesa_free_attrib_data(ctx);
_mesa_free_lighting_data( ctx );
_mesa_free_eval_data( ctx );
_mesa_free_texture_data( ctx );
@@ -1211,6 +1263,11 @@ _mesa_free_context_data( GLcontext *ctx )
if (ctx->Extensions.String)
_mesa_free((void *) ctx->Extensions.String);
+
+ /* unbind the context if it's currently bound */
+ if (ctx == _mesa_get_current_context()) {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
}
@@ -1442,8 +1499,6 @@ void
_mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
- GET_CURRENT_CONTEXT(oldCtx);
-
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(newCtx, "_mesa_make_current()\n");
@@ -1468,13 +1523,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
_glapi_set_context((void *) newCtx);
ASSERT(_mesa_get_current_context() == newCtx);
- if (oldCtx) {
- _mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer);
- _mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer);
- _mesa_unreference_framebuffer(&oldCtx->DrawBuffer);
- _mesa_unreference_framebuffer(&oldCtx->ReadBuffer);
- }
-
if (!newCtx) {
_glapi_set_dispatch(NULL); /* none current */
}
@@ -1500,6 +1548,9 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
}
+ /* XXX only set this flag if we're really changing the draw/read
+ * framebuffer bindings.
+ */
newCtx->NewState |= _NEW_BUFFERS;
#if 1
@@ -1567,12 +1618,18 @@ GLboolean
_mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare)
{
if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
- ctx->Shared->RefCount--;
- if (ctx->Shared->RefCount == 0) {
- free_shared_state(ctx, ctx->Shared);
- }
+ struct gl_shared_state *oldSharedState = ctx->Shared;
+
ctx->Shared = ctxToShare->Shared;
ctx->Shared->RefCount++;
+
+ update_default_objects(ctx);
+
+ oldSharedState->RefCount--;
+ if (oldSharedState->RefCount == 0) {
+ free_shared_state(ctx, oldSharedState);
+ }
+
return GL_TRUE;
}
else {
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index b6a9d131493..099912aa152 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -49,7 +49,7 @@
#define CONTEXT_H
-#include "glapi.h"
+#include "glapi/glapi.h"
#include "imports.h"
#include "mtypes.h"
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 88f33943b31..caa50dd6826 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -782,7 +782,7 @@ struct dd_function_table {
struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
- struct gl_framebuffer *fb);
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
void (*FramebufferRenderbuffer)(GLcontext *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 91ddcbf9ed6..b881b12ff35 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -33,10 +33,6 @@
#include "api_arrayelt.h"
#include "api_loopback.h"
#include "config.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
-#include "program.h"
-#endif
#include "attrib.h"
#include "blend.h"
#include "buffers.h"
@@ -57,7 +53,7 @@
#include "extensions.h"
#include "feedback.h"
#include "get.h"
-#include "glapi.h"
+#include "glapi/glapi.h"
#include "hash.h"
#include "histogram.h"
#include "image.h"
@@ -76,18 +72,22 @@
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "shader/arbprogram.h"
+#include "shader/program.h"
+#endif
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#include "program.h"
+#include "shader/nvprogram.h"
+#include "shader/program.h"
#endif
#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
+#include "shader/atifragshader.h"
#endif
#include "math/m_matrix.h"
#include "math/m_xform.h"
-#include "dispatch.h"
+#include "glapi/dispatch.h"
/**
@@ -2716,21 +2716,20 @@ save_PolygonMode(GLenum face, GLenum mode)
}
-/*
- * Polygon stipple must have been upacked already!
- */
static void GLAPIENTRY
save_PolygonStipple(const GLubyte * pattern)
{
GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = unpack_image(2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
+ pattern, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1);
if (n) {
- void *data;
- n[1].data = _mesa_malloc(32 * 4);
- data = n[1].data; /* This needed for Acorn compiler */
- MEMCPY(data, pattern, 32 * 4);
+ n[1].data = image;
+ }
+ else if (image) {
+ _mesa_free(image);
}
if (ctx->ExecuteFlag) {
CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
@@ -5738,7 +5737,7 @@ execute_list(GLcontext *ctx, GLuint list)
if (!dlist)
return;
- ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist;
+ ctx->ListState.CallDepth++;
if (ctx->Driver.BeginCallList)
ctx->Driver.BeginCallList(ctx, dlist);
@@ -6169,7 +6168,12 @@ execute_list(GLcontext *ctx, GLuint list)
CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
break;
case OPCODE_POLYGON_STIPPLE:
- CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ {
+ const struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = ctx->DefaultPacking;
+ CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
+ ctx->Unpack = save; /* restore */
+ }
break;
case OPCODE_POLYGON_OFFSET:
CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
@@ -6622,7 +6626,7 @@ execute_list(GLcontext *ctx, GLuint list)
if (ctx->Driver.EndCallList)
ctx->Driver.EndCallList(ctx);
- ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL;
+ ctx->ListState.CallDepth--;
}
diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c
index df3095232de..40f66d7da2d 100644
--- a/src/mesa/main/execmem.c
+++ b/src/mesa/main/execmem.c
@@ -32,7 +32,7 @@
#include "imports.h"
-#include "glthread.h"
+#include "glapi/glthread.h"
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index e3bada5ae89..db04c785de4 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -29,6 +29,7 @@
*/
+#include "buffers.h"
#include "context.h"
#include "fbobject.h"
#include "framebuffer.h"
@@ -150,22 +151,18 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
{
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
- att->Texture->RefCount--;
- if (att->Texture->RefCount == 0) {
- ctx->Driver.DeleteTexture(ctx, att->Texture);
+ if (ctx->Driver.FinishRenderTexture) {
+ /* tell driver we're done rendering to this texobj */
+ ctx->Driver.FinishRenderTexture(ctx, att);
}
- else {
- /* tell driver that we're done rendering to this texture. */
- if (ctx->Driver.FinishRenderTexture) {
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
- }
- att->Texture = NULL;
+ _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
+ ASSERT(!att->Texture);
}
if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
ASSERT(att->Renderbuffer);
ASSERT(!att->Texture);
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
+ ASSERT(!att->Renderbuffer);
}
att->Type = GL_NONE;
att->Complete = GL_TRUE;
@@ -191,8 +188,8 @@ _mesa_set_texture_attachment(GLcontext *ctx,
/* new attachment */
_mesa_remove_attachment(ctx, att);
att->Type = GL_TEXTURE;
- att->Texture = texObj;
- texObj->RefCount++;
+ assert(!att->Texture);
+ _mesa_reference_texobj(&att->Texture, texObj);
}
/* always update these fields */
@@ -924,7 +921,7 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
{
- struct gl_framebuffer *newFb;
+ struct gl_framebuffer *newFb, *newFbread;
GLboolean bindReadBuf, bindDrawBuf;
GET_CURRENT_CONTEXT(ctx);
@@ -965,9 +962,11 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
+
if (framebuffer) {
/* Binding a user-created framebuffer object */
newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
@@ -984,12 +983,14 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
_mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
}
+ newFbread = newFb;
}
else {
/* Binding the window system framebuffer (which was originally set
* with MakeCurrent).
*/
newFb = ctx->WinSysDrawBuffer;
+ newFbread = ctx->WinSysReadBuffer;
}
ASSERT(newFb);
@@ -1000,14 +1001,16 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
*/
if (bindReadBuf) {
- _mesa_reference_framebuffer(&ctx->ReadBuffer, newFb);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
}
if (bindDrawBuf) {
/* check if old FB had any texture attachments */
check_end_texture_render(ctx, ctx->DrawBuffer);
+
/* check if time to delete this framebuffer */
_mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
+
if (newFb->Name != 0) {
/* check if newly bound framebuffer has any texture attachments */
check_begin_texture_render(ctx, newFb);
@@ -1015,7 +1018,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
if (ctx->Driver.BindFramebuffer) {
- ctx->Driver.BindFramebuffer(ctx, target, newFb);
+ ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
}
}
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 1fd31a53211..3e36197d884 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -32,12 +32,14 @@
#include "glheader.h"
#include "imports.h"
+#include "buffers.h"
#include "context.h"
#include "depthstencil.h"
#include "mtypes.h"
#include "fbobject.h"
#include "framebuffer.h"
#include "renderbuffer.h"
+#include "texobj.h"
@@ -65,7 +67,9 @@ compute_depth_max(struct gl_framebuffer *fb)
fb->_DepthMax = 0xffffffff;
}
fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
- fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
+
+ /* Minimum resolvable depth value, for polygon offset */
+ fb->_MRD = 1.0 / fb->_DepthMaxF;
}
@@ -135,7 +139,7 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
/* save the visual */
fb->Visual = *visual;
- /* Init glRead/DrawBuffer state */
+ /* Init read/draw renderbuffer state */
if (visual->doubleBufferMode) {
fb->ColorDrawBuffer[0] = GL_BACK;
fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT;
@@ -190,17 +194,11 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
}
if (att->Texture) {
- /* render to texture */
- att->Texture->RefCount--;
- if (att->Texture->RefCount == 0) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx) {
- ctx->Driver.DeleteTexture(ctx, att->Texture);
- }
- }
+ _mesa_reference_texobj(&att->Texture, NULL);
}
+ ASSERT(!att->Renderbuffer);
+ ASSERT(!att->Texture);
att->Type = GL_NONE;
- att->Texture = NULL;
}
/* unbind _Depth/_StencilBuffer to decr ref counts */
@@ -586,7 +584,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx,
/**
- * Update the list of color drawing renderbuffer pointers.
+ * Update the (derived) list of color drawing renderbuffer pointers.
* Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
* writing colors.
*/
@@ -630,7 +628,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
/**
- * Update the color read renderbuffer pointer.
+ * Update the (derived) color read renderbuffer pointer.
* Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
*/
static void
@@ -653,29 +651,50 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
/**
- * Update state related to the current draw/read framebuffers.
+ * Update a gl_framebuffer's derived state.
+ *
* Specifically, update these framebuffer fields:
* _ColorDrawBuffers
* _NumColorDrawBuffers
* _ColorReadBuffer
* _DepthBuffer
* _StencilBuffer
- * If the current framebuffer is user-created, make sure it's complete.
- * The following functions can effect this state: glReadBuffer,
- * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
+ *
+ * If the framebuffer is user-created, make sure it's complete.
+ *
+ * The following functions (at least) can effect framebuffer state:
+ * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
* glRenderbufferStorageEXT.
*/
-void
-_mesa_update_framebuffer(GLcontext *ctx)
+static void
+update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- /* Completeness only matters for user-created framebuffers */
- if (fb->Name != 0) {
+ if (fb->Name == 0) {
+ /* This is a window-system framebuffer */
+ /* Need to update the FB's GL_DRAW_BUFFER state to match the
+ * context state (GL_READ_BUFFER too).
+ */
+ if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
+ _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers,
+ ctx->Color.DrawBuffer, NULL);
+ }
+ if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) {
+
+ }
+ }
+ else {
+ /* This is a user-created framebuffer.
+ * Completeness only matters for user-created framebuffers.
+ */
_mesa_test_framebuffer_completeness(ctx, fb);
_mesa_update_framebuffer_visual(fb);
}
+ /* Strictly speaking, we don't need to update the draw-state
+ * if this FB is bound as ctx->ReadBuffer (and conversely, the
+ * read-state if this FB is bound as ctx->DrawBuffer), but no
+ * harm.
+ */
update_color_draw_buffers(ctx, fb);
update_color_read_buffer(ctx, fb);
_mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
@@ -686,6 +705,21 @@ _mesa_update_framebuffer(GLcontext *ctx)
/**
+ * Update state related to the current draw/read framebuffers.
+ */
+void
+_mesa_update_framebuffer(GLcontext *ctx)
+{
+ struct gl_framebuffer *drawFb = ctx->DrawBuffer;
+ struct gl_framebuffer *readFb = ctx->ReadBuffer;
+
+ update_framebuffer(ctx, drawFb);
+ if (readFb != drawFb)
+ update_framebuffer(ctx, readFb);
+}
+
+
+/**
* Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
* glCopyTex[Sub]Image, etc. exists.
* \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 5abea137d74..fd4127558a8 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -91,6 +91,9 @@
# pragma disable_message(201) /* Disable unreachable code warnings */
#endif
+#ifdef WGLAPI
+# undef WGLAPI
+#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
# if !defined(__GNUC__) /* mingw environment */
diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c
index 2d5bcc3e01e..ffb2c4d946e 100644
--- a/src/mesa/main/hash.c
+++ b/src/mesa/main/hash.c
@@ -37,7 +37,7 @@
#include "glheader.h"
#include "imports.h"
-#include "glthread.h"
+#include "glapi/glthread.h"
#include "hash.h"
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index caaf2816571..347cec66ef4 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -850,7 +850,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
return NULL;
}
- if (packing->SkipPixels == 0) {
+ if ((packing->SkipPixels & 7) == 0) {
_mesa_memcpy( dst, src, width_in_bytes );
if (packing->LsbFirst) {
flip_bytes( dst, width_in_bytes );
@@ -942,7 +942,7 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
if (!dst)
return;
- if (packing->SkipPixels == 0) {
+ if ((packing->SkipPixels & 7) == 0) {
_mesa_memcpy( dst, src, width_in_bytes );
if (packing->LsbFirst) {
flip_bytes( dst, width_in_bytes );
@@ -961,20 +961,20 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
if (*s & srcMask) {
*d |= dstMask;
}
- if (srcMask == 128) {
- srcMask = 1;
+ if (srcMask == 1) {
+ srcMask = 128;
s++;
}
else {
- srcMask = srcMask << 1;
+ srcMask = srcMask >> 1;
}
- if (dstMask == 1) {
- dstMask = 128;
+ if (dstMask == 128) {
+ dstMask = 1;
d++;
*d = 0;
}
else {
- dstMask = dstMask >> 1;
+ dstMask = dstMask << 1;
}
}
}
@@ -3648,11 +3648,13 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
* Try simple cases first
*/
if (transferOps == 0 &&
+ !ctx->Pixel.MapStencilFlag &&
srcType == GL_UNSIGNED_BYTE &&
dstType == GL_UNSIGNED_BYTE) {
_mesa_memcpy(dest, source, n * sizeof(GLubyte));
}
else if (transferOps == 0 &&
+ !ctx->Pixel.MapStencilFlag &&
srcType == GL_UNSIGNED_INT &&
dstType == GL_UNSIGNED_INT &&
!srcPacking->SwapBytes) {
@@ -3668,19 +3670,17 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source,
srcPacking);
- if (transferOps) {
- if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
- /* shift and offset indexes */
- shift_and_offset_ci(ctx, n, indexes);
- }
+ if (transferOps & IMAGE_SHIFT_OFFSET_BIT) {
+ /* shift and offset indexes */
+ shift_and_offset_ci(ctx, n, indexes);
+ }
- if (ctx->Pixel.MapStencilFlag) {
- /* Apply stencil lookup table */
- GLuint mask = ctx->PixelMaps.StoS.Size - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
- }
+ if (ctx->Pixel.MapStencilFlag) {
+ /* Apply stencil lookup table */
+ const GLuint mask = ctx->PixelMaps.StoS.Size - 1;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ];
}
}
@@ -3733,7 +3733,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
switch (dstType) {
case GL_UNSIGNED_BYTE:
- if (sizeof(GLstencil) == 8) {
+ if (sizeof(GLstencil) == 1) {
_mesa_memcpy( dest, source, n );
}
else {
@@ -3745,14 +3745,11 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
}
break;
case GL_BYTE:
- if (sizeof(GLstencil) == 8) {
- _mesa_memcpy( dest, source, n );
- }
- else {
+ {
GLbyte *dst = (GLbyte *) dest;
GLuint i;
for (i=0;i<n;i++) {
- dst[i] = (GLbyte) source[i];
+ dst[i] = (GLbyte) (source[i] & 0x7f);
}
}
break;
@@ -3797,7 +3794,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
GLint *dst = (GLint *) dest;
GLuint i;
for (i=0;i<n;i++) {
- *dst++ = (GLint) source[i];
+ dst[i] = (GLint) source[i];
}
if (dstPacking->SwapBytes) {
_mesa_swap4( (GLuint *) dst, n );
@@ -3878,17 +3875,28 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
SWAP4BYTE(value); \
} \
} \
- depthValues[i] = CLAMP(GLTYPE2FLOAT(value), 0.0F, 1.0F); \
+ depthValues[i] = GLTYPE2FLOAT(value); \
} \
} while (0)
+
+/**
+ * Unpack a row of depth/z values from memory, returning GLushort, GLuint
+ * or GLfloat values.
+ * The glPixelTransfer (scale/bias) params will be applied.
+ *
+ * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT
+ * \param depthMax max value for returned GLushort or GLuint values
+ * (ignored for GLfloat).
+ */
void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, GLfloat depthScale,
+ GLenum dstType, GLvoid *dest, GLuint depthMax,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking )
{
GLfloat depthTemp[MAX_WIDTH], *depthValues;
+ GLboolean needClamp = GL_FALSE;
/* Look for special cases first.
* Not only are these faster, they're less prone to numeric conversion
@@ -3906,7 +3914,9 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
}
return;
}
- if (srcType == GL_UNSIGNED_SHORT && dstType == GL_UNSIGNED_INT) {
+ if (srcType == GL_UNSIGNED_SHORT
+ && dstType == GL_UNSIGNED_INT
+ && depthMax == 0xffffffff) {
const GLushort *src = (const GLushort *) source;
GLuint *dst = (GLuint *) dest;
GLuint i;
@@ -3918,7 +3928,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
/* XXX may want to add additional cases here someday */
}
- /* general case path */
+ /* general case path follows */
if (dstType == GL_FLOAT) {
depthValues = (GLfloat *) dest;
@@ -3927,32 +3937,34 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
depthValues = depthTemp;
}
- /* XXX we need to obey srcPacking->SwapBytes here!!! */
- (void) srcPacking;
-
- /* convert incoming values to GLfloat */
+ /* Convert incoming values to GLfloat. Some conversions will require
+ * clamping, below.
+ */
switch (srcType) {
case GL_BYTE:
- DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
- break;
+ DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
case GL_UNSIGNED_BYTE:
- DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
- break;
+ DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT);
+ break;
case GL_SHORT:
- DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
- break;
+ DEPTH_VALUES(GLshort, SHORT_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
case GL_UNSIGNED_SHORT:
- DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
- break;
+ DEPTH_VALUES(GLushort, USHORT_TO_FLOAT);
+ break;
case GL_INT:
- DEPTH_VALUES(GLint, INT_TO_FLOAT);
- break;
+ DEPTH_VALUES(GLint, INT_TO_FLOAT);
+ needClamp = GL_TRUE;
+ break;
case GL_UNSIGNED_INT:
- DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
- break;
+ DEPTH_VALUES(GLuint, UINT_TO_FLOAT);
+ break;
case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */
if (dstType == GL_UNSIGNED_INT &&
- depthScale == (GLfloat) 0xffffff &&
+ depthMax == 0xffffff &&
ctx->Pixel.DepthScale == 1.0 &&
ctx->Pixel.DepthBias == 0.0) {
const GLuint *src = (const GLuint *) source;
@@ -3981,19 +3993,21 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
}
break;
case GL_FLOAT:
- DEPTH_VALUES(GLfloat, 1*);
- break;
+ DEPTH_VALUES(GLfloat, 1*);
+ needClamp = GL_TRUE;
+ break;
case GL_HALF_FLOAT_ARB:
{
GLuint i;
const GLhalfARB *src = (const GLhalfARB *) source;
for (i = 0; i < n; i++) {
- GLhalfARB value = src[i];
- if (srcPacking->SwapBytes) {
- SWAP2BYTE(value);
- }
+ GLhalfARB value = src[i];
+ if (srcPacking->SwapBytes) {
+ SWAP2BYTE(value);
+ }
depthValues[i] = _mesa_half_to_float(value);
}
+ needClamp = GL_TRUE;
}
break;
default:
@@ -4001,25 +4015,43 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
return;
}
+ /* apply depth scale and bias */
+ {
+ const GLfloat scale = ctx->Pixel.DepthScale;
+ const GLfloat bias = ctx->Pixel.DepthBias;
+ if (scale != 1.0 || bias != 0.0) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ depthValues[i] = depthValues[i] * scale + bias;
+ }
+ needClamp = GL_TRUE;
+ }
+ }
- /* apply depth scale and bias and clamp to [0,1] */
- if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) {
- _mesa_scale_and_bias_depth(ctx, n, depthValues);
+ /* clamp to [0, 1] */
+ if (needClamp) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ depthValues[i] = CLAMP(depthValues[i], 0.0, 1.0);
+ }
}
+ /*
+ * Convert values to dstType
+ */
if (dstType == GL_UNSIGNED_INT) {
GLuint *zValues = (GLuint *) dest;
GLuint i;
- if (depthScale <= (GLfloat) 0xffffff) {
+ if (depthMax <= 0xffffff) {
/* no overflow worries */
for (i = 0; i < n; i++) {
- zValues[i] = (GLuint) (depthValues[i] * depthScale);
+ zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax);
}
}
else {
/* need to use double precision to prevent overflow problems */
for (i = 0; i < n; i++) {
- GLdouble z = depthValues[i] * depthScale;
+ GLdouble z = depthValues[i] * (GLfloat) depthMax;
if (z >= (GLdouble) 0xffffffff)
zValues[i] = 0xffffffff;
else
@@ -4030,14 +4062,14 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
else if (dstType == GL_UNSIGNED_SHORT) {
GLushort *zValues = (GLushort *) dest;
GLuint i;
- ASSERT(depthScale <= 65535.0);
+ ASSERT(depthMax <= 0xffff);
for (i = 0; i < n; i++) {
- zValues[i] = (GLushort) (depthValues[i] * depthScale);
+ zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax);
}
}
else {
ASSERT(dstType == GL_FLOAT);
- ASSERT(depthScale == 1.0F);
+ /*ASSERT(depthMax == 1.0F);*/
}
}
diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h
index 990398a7c45..2a16989fa7e 100644
--- a/src/mesa/main/image.h
+++ b/src/mesa/main/image.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -181,7 +181,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n,
extern void
_mesa_unpack_depth_span( const GLcontext *ctx, GLuint n,
- GLenum dstType, GLvoid *dest, GLfloat depthScale,
+ GLenum dstType, GLvoid *dest, GLuint depthMax,
GLenum srcType, const GLvoid *source,
const struct gl_pixelstore_attrib *srcPacking );
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index ca5f079f72a..3ae56c8b0b6 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -20,7 +20,7 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -254,7 +254,7 @@ _mesa_memset16( unsigned short *dst, unsigned short val, size_t n )
*dst++ = val;
}
-/** Wrapper around either memcpy() or bzero() */
+/** Wrapper around either memset() or bzero() */
void
_mesa_bzero( void *dst, size_t n )
{
@@ -575,7 +575,11 @@ _mesa_ffs(int i)
* if no bits set.
*/
int
+#ifdef __MINGW32__
+_mesa_ffsll(long val)
+#else
_mesa_ffsll(long long val)
+#endif
{
#ifdef ffsll
return ffsll(val);
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index 9be8014a131..ebdfc452a7a 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -700,7 +700,11 @@ extern int
_mesa_ffs(int i);
extern int
+#ifdef __MINGW32__
+_mesa_ffsll(long i);
+#else
_mesa_ffsll(long long i);
+#endif
extern unsigned int
_mesa_bitcount(unsigned int n);
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index dc7195d4ebf..0c2dbf915a1 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -55,9 +55,6 @@ _mesa_LineWidth( GLfloat width )
FLUSH_VERTICES(ctx, _NEW_LINE);
ctx->Line.Width = width;
- ctx->Line._Width = CLAMP(width,
- ctx->Const.MinLineWidth,
- ctx->Const.MaxLineWidth);
if (ctx->Driver.LineWidth)
ctx->Driver.LineWidth(ctx, width);
@@ -105,13 +102,12 @@ _mesa_LineStipple( GLint factor, GLushort pattern )
* Initializes __GLcontextRec::Line and line related constants in
* __GLcontextRec::Const.
*/
-void GLAPIENTRY _mesa_init_line( GLcontext * ctx )
+void GLAPIENTRY
+_mesa_init_line( GLcontext * ctx )
{
- /* Line group */
ctx->Line.SmoothFlag = GL_FALSE;
ctx->Line.StippleFlag = GL_FALSE;
ctx->Line.Width = 1.0;
- ctx->Line._Width = 1.0;
ctx->Line.StipplePattern = 0xffff;
ctx->Line.StippleFactor = 1;
}
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index 9f3db22b75c..a9260c847b0 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -957,7 +957,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
GLint components, size;
GLchan *dst;
- assert(texObj->Target == GL_TEXTURE_2D);
+ assert(texObj->Target == GL_TEXTURE_2D ||
+ texObj->Target == GL_TEXTURE_CUBE_MAP_ARB);
if (srcImage->_BaseFormat == GL_RGB) {
convertFormat = &_mesa_texformat_rgb;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 05c08c19fec..f5a8c970e48 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -38,8 +38,8 @@
#include "glheader.h"
#include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */
#include "config.h" /* Hardwired parameters */
-#include "glapitable.h"
-#include "glthread.h"
+#include "glapi/glapitable.h"
+#include "glapi/glthread.h"
#include "math/m_matrix.h" /* GLmatrix */
#include "bitset.h"
@@ -917,7 +917,6 @@ struct gl_line_attrib
GLushort StipplePattern; /**< Stipple pattern */
GLint StippleFactor; /**< Stipple repeat factor */
GLfloat Width; /**< Line width */
- GLfloat _Width; /**< Clamped Line width */
};
@@ -1063,7 +1062,6 @@ struct gl_point_attrib
{
GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */
GLfloat Size; /**< User-specified point size */
- GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */
GLfloat Params[3]; /**< GL_EXT_point_parameters */
GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */
GLfloat Threshold; /**< GL_EXT_point_parameters */
@@ -1133,13 +1131,13 @@ struct gl_stencil_attrib
* An index for each type of texture object
*/
/*@{*/
-#define TEXTURE_1D_INDEX 0
-#define TEXTURE_2D_INDEX 1
-#define TEXTURE_3D_INDEX 2
-#define TEXTURE_CUBE_INDEX 3
-#define TEXTURE_RECT_INDEX 4
-#define TEXTURE_1D_ARRAY_INDEX 5
-#define TEXTURE_2D_ARRAY_INDEX 6
+#define TEXTURE_1D_INDEX 0
+#define TEXTURE_2D_INDEX 1
+#define TEXTURE_3D_INDEX 2
+#define TEXTURE_CUBE_INDEX 3
+#define TEXTURE_RECT_INDEX 4
+#define TEXTURE_1D_ARRAY_INDEX 5
+#define TEXTURE_2D_ARRAY_INDEX 6
/*@}*/
/**
@@ -1147,13 +1145,13 @@ struct gl_stencil_attrib
* Used for Texture.Unit[]._ReallyEnabled flags.
*/
/*@{*/
-#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
-#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
-#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
-#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
-#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
-#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
-#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
+#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX)
+#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX)
+#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
+#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
+#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
+#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
+#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
/*@}*/
@@ -1327,8 +1325,6 @@ struct gl_texture_format
};
-#define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1))
-
/**
* Texture image state. Describes the dimensions of a texture image,
* the texel format and pointers to Texel Fetch functions.
@@ -1393,7 +1389,7 @@ struct gl_texture_image
#define FACE_NEG_Y 3
#define FACE_POS_Z 4
#define FACE_NEG_Z 5
-#define MAX_FACES 6
+#define MAX_FACES 6
/*@}*/
@@ -1404,6 +1400,7 @@ struct gl_texture_image
*/
struct gl_texture_object
{
+ _glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
@@ -1539,17 +1536,6 @@ struct gl_texture_unit
struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
- /** These are used for glPush/PopAttrib */
- /*@{*/
- struct gl_texture_object Saved1D;
- struct gl_texture_object Saved2D;
- struct gl_texture_object Saved3D;
- struct gl_texture_object SavedCubeMap;
- struct gl_texture_object SavedRect;
- struct gl_texture_object Saved1DArray;
- struct gl_texture_object Saved2DArray;
- /*@}*/
-
/** GL_SGI_texture_color_table */
/*@{*/
struct gl_color_table ColorTable;
@@ -1590,13 +1576,8 @@ struct gl_texture_attrib
struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
- struct gl_texture_object *Proxy1D;
- struct gl_texture_object *Proxy2D;
- struct gl_texture_object *Proxy3D;
- struct gl_texture_object *ProxyCubeMap;
- struct gl_texture_object *ProxyRect;
- struct gl_texture_object *Proxy1DArray;
- struct gl_texture_object *Proxy2DArray;
+ /** Proxy texture objects */
+ struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
/** GL_EXT_shared_texture_palette */
GLboolean SharedPalette;
@@ -2193,12 +2174,11 @@ struct gl_shared_state
* \todo Improve the granularity of locking.
*/
/*@{*/
- _glthread_Mutex TexMutex; /**< texobj thread safety */
- GLuint TextureStateStamp; /**< state notification for shared tex */
+ _glthread_Mutex TexMutex; /**< texobj thread safety */
+ GLuint TextureStateStamp; /**< state notification for shared tex */
/*@}*/
-
/**
* \name Vertex/fragment programs
*/
@@ -2886,7 +2866,6 @@ struct mesa_display_list
*/
struct gl_dlist_state
{
- struct mesa_display_list *CallStack[MAX_LIST_NESTING];
GLuint CallDepth; /**< Current recursion calling depth */
struct mesa_display_list *CurrentList;
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index 8674c7299c5..88e49894055 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -5,7 +5,7 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -57,9 +57,6 @@ _mesa_PointSize( GLfloat size )
FLUSH_VERTICES(ctx, _NEW_POINT);
ctx->Point.Size = size;
- ctx->Point._Size = CLAMP(ctx->Point.Size,
- ctx->Point.MinSize,
- ctx->Point.MaxSize);
if (ctx->Driver.PointSize)
ctx->Driver.PointSize(ctx, size);
@@ -85,8 +82,13 @@ _mesa_PointParameteriNV( GLenum pname, GLint param )
void GLAPIENTRY
_mesa_PointParameterivNV( GLenum pname, const GLint *params )
{
- const GLfloat value = (GLfloat) params[0];
- _mesa_PointParameterfvEXT(pname, &value);
+ GLfloat p[3];
+ p[0] = (GLfloat) params[0];
+ if (pname == GL_DISTANCE_ATTENUATION_EXT) {
+ p[1] = (GLfloat) params[1];
+ p[2] = (GLfloat) params[2];
+ }
+ _mesa_PointParameterfvEXT(pname, p);
}
@@ -252,7 +254,6 @@ _mesa_init_point(GLcontext *ctx)
ctx->Point.SmoothFlag = GL_FALSE;
ctx->Point.Size = 1.0;
- ctx->Point._Size = 1.0;
ctx->Point.Params[0] = 1.0;
ctx->Point.Params[1] = 0.0;
ctx->Point.Params[2] = 0.0;
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
index 58be1f46e57..7bf88087670 100644
--- a/src/mesa/main/shaders.c
+++ b/src/mesa/main/shaders.c
@@ -83,7 +83,7 @@ _mesa_CreateShader(GLenum type)
}
-GLhandleARB APIENTRY
+GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
@@ -99,7 +99,7 @@ _mesa_CreateProgram(void)
}
-GLhandleARB APIENTRY
+GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void)
{
GET_CURRENT_CONTEXT(ctx);
@@ -319,7 +319,7 @@ _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
#if 0
-GLint APIENTRY
+GLint GLAPIENTRY
_mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
@@ -336,7 +336,7 @@ _mesa_GetHandleARB(GLenum pname)
}
-GLint APIENTRY
+GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 0a83abc7dda..444f2277601 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -35,10 +35,10 @@
#include "accum.h"
#include "api_loopback.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "arbprogram.h"
+#include "shader/arbprogram.h"
#endif
#if FEATURE_ATI_fragment_shader
-#include "atifragshader.h"
+#include "shader/atifragshader.h"
#endif
#include "attrib.h"
#include "blend.h"
@@ -85,18 +85,18 @@
#include "mtypes.h"
#include "varray.h"
#if FEATURE_NV_vertex_program
-#include "nvprogram.h"
+#include "shader/nvprogram.h"
#endif
#if FEATURE_NV_fragment_program
-#include "nvprogram.h"
-#include "program.h"
+#include "shader/nvprogram.h"
+#include "shader/program.h"
#include "texenvprogram.h"
#endif
#if FEATURE_ARB_shader_objects
#include "shaders.h"
#endif
#include "debug.h"
-#include "dispatch.h"
+#include "glapi/dispatch.h"
@@ -1068,7 +1068,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
if (1/*new_state & _NEW_POINT*/) {
if (ctx->Point.SmoothFlag)
ctx->_TriangleCaps |= DD_POINT_SMOOTH;
- if (ctx->Point._Size != 1.0F)
+ if (ctx->Point.Size != 1.0F)
ctx->_TriangleCaps |= DD_POINT_SIZE;
if (ctx->Point._Attenuated)
ctx->_TriangleCaps |= DD_POINT_ATTEN;
@@ -1082,7 +1082,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
ctx->_TriangleCaps |= DD_LINE_SMOOTH;
if (ctx->Line.StippleFlag)
ctx->_TriangleCaps |= DD_LINE_STIPPLE;
- if (ctx->Line._Width != 1.0)
+ if (ctx->Line.Width != 1.0)
ctx->_TriangleCaps |= DD_LINE_WIDTH;
}
diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c
index 411d51cfcc6..b6991f45ed8 100644
--- a/src/mesa/main/texcompress_fxt1.c
+++ b/src/mesa/main/texcompress_fxt1.c
@@ -302,7 +302,12 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
#define FX64_NATIVE 1
+#ifdef __MINGW32__
+typedef unsigned long Fx64;
+#else
typedef unsigned long long Fx64;
+#endif
+
#define FX64_MOV32(a, b) a = b
#define FX64_OR32(a, b) a |= b
diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c
index c48063d9192..4f329cdf59b 100644
--- a/src/mesa/main/texcompress_s3tc.c
+++ b/src/mesa/main/texcompress_s3tc.c
@@ -577,6 +577,32 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
NULL /* StoreTexel */
};
+#if FEATURE_EXT_texture_sRGB
+const struct gl_texture_format _mesa_texformat_srgb_dxt1 = {
+ MESA_FORMAT_SRGB_DXT1, /* MesaFormat */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 0, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* StencilBits */
+ 0, /* TexelBytes */
+ texstore_rgb_dxt1, /* StoreTexImageFunc */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+ NULL /* StoreTexel */
+};
+#endif
+
const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
MESA_FORMAT_RGBA_DXT1, /* MesaFormat */
GL_RGBA, /* BaseFormat */
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 0c6fa82f112..9c84da985e0 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -28,17 +28,17 @@
#include "glheader.h"
#include "macros.h"
#include "enums.h"
-#include "prog_parameter.h"
-#include "prog_instruction.h"
-#include "prog_print.h"
-#include "prog_statevars.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_print.h"
+#include "shader/prog_statevars.h"
#include "texenvprogram.h"
/**
* According to Glean's texCombine test, no more than 21 instructions
* are needed. Allow a few extra just in case.
*/
-#define MAX_INSTRUCTIONS 24
+#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 6) + 10) /* see bug 9829 */
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
@@ -871,7 +871,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
key->unit[unit].OptRGB);
}
else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT ||
- key->unit[unit].ModeA == MODE_DOT3_RGBA) {
+ key->unit[unit].ModeRGB == MODE_DOT3_RGBA) {
out = emit_combine( p, dest, WRITEMASK_XYZW, saturate,
unit,
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index 55851db7016..82023b946d5 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -97,6 +97,7 @@ enum _format {
MESA_FORMAT_SRGBA8,
MESA_FORMAT_SL8,
MESA_FORMAT_SLA8,
+ MESA_FORMAT_SRGB_DXT1,
/*@}*/
#endif
@@ -168,6 +169,7 @@ extern const struct gl_texture_format _mesa_texformat_srgb8;
extern const struct gl_texture_format _mesa_texformat_srgba8;
extern const struct gl_texture_format _mesa_texformat_sl8;
extern const struct gl_texture_format _mesa_texformat_sla8;
+extern const struct gl_texture_format _mesa_texformat_srgb_dxt1;
/*@}*/
#endif
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index f315c3de74e..1bc52d220ab 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -760,15 +760,15 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
case GL_TEXTURE_1D:
return texUnit->Current1D;
case GL_PROXY_TEXTURE_1D:
- return ctx->Texture.Proxy1D;
+ return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
case GL_TEXTURE_2D:
return texUnit->Current2D;
case GL_PROXY_TEXTURE_2D:
- return ctx->Texture.Proxy2D;
+ return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
case GL_TEXTURE_3D:
return texUnit->Current3D;
case GL_PROXY_TEXTURE_3D:
- return ctx->Texture.Proxy3D;
+ return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
@@ -780,25 +780,25 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
? texUnit->CurrentCubeMap : NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
- ? ctx->Texture.ProxyCubeMap : NULL;
+ ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL;
case GL_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
? texUnit->CurrentRect : NULL;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
- ? ctx->Texture.ProxyRect : NULL;
+ ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
case GL_TEXTURE_1D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
? texUnit->Current1DArray : NULL;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
- ? ctx->Texture.Proxy1DArray : NULL;
+ ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
case GL_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
? texUnit->Current2DArray : NULL;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Extensions.MESA_texture_array
- ? ctx->Texture.Proxy2DArray : NULL;
+ ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
default:
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
@@ -924,106 +924,106 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
case GL_PROXY_TEXTURE_1D:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
- texImage = ctx->Texture.Proxy1D->Image[0][level];
+ texImage = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
- ctx->Texture.Proxy1D->Image[0][level] = texImage;
+ ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy1D;
+ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_2D:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
- texImage = ctx->Texture.Proxy2D->Image[0][level];
+ texImage = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
- ctx->Texture.Proxy2D->Image[0][level] = texImage;
+ ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy2D;
+ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_3D:
if (level >= ctx->Const.Max3DTextureLevels)
return NULL;
- texImage = ctx->Texture.Proxy3D->Image[0][level];
+ texImage = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
- ctx->Texture.Proxy3D->Image[0][level] = texImage;
+ ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy3D;
+ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_CUBE_MAP:
if (level >= ctx->Const.MaxCubeTextureLevels)
return NULL;
- texImage = ctx->Texture.ProxyCubeMap->Image[0][level];
+ texImage = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
- ctx->Texture.ProxyCubeMap->Image[0][level] = texImage;
+ ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.ProxyCubeMap;
+ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
if (level > 0)
return NULL;
- texImage = ctx->Texture.ProxyRect->Image[0][level];
+ texImage = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
- ctx->Texture.ProxyRect->Image[0][level] = texImage;
+ ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.ProxyRect;
+ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
- texImage = ctx->Texture.Proxy1DArray->Image[0][level];
+ texImage = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
- ctx->Texture.Proxy1DArray->Image[0][level] = texImage;
+ ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy1DArray;
+ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX];
}
return texImage;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
- texImage = ctx->Texture.Proxy2DArray->Image[0][level];
+ texImage = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level];
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
return NULL;
}
- ctx->Texture.Proxy2DArray->Image[0][level] = texImage;
+ ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level] = texImage;
/* Set the 'back' pointer */
- texImage->TexObject = ctx->Texture.Proxy2DArray;
+ texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX];
}
return texImage;
default:
@@ -1264,6 +1264,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
* A hardware driver might override this function if, for example, the
* max 3D texture size is 512x512x64 (i.e. not a cube).
*
+ * Note that width, height, depth == 0 is not an error. However, a
+ * texture with zero width/height/depth will be considered "incomplete"
+ * and texturing will effectively be disabled.
+ *
* \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D,
* GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV,
* GL_PROXY_TEXTURE_CUBE_MAP_ARB.
@@ -1293,7 +1297,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
+ width >0 && _mesa_bitcount(width - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or level */
return GL_FALSE;
@@ -1303,10 +1307,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
+ width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
+ height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or height or level */
return GL_FALSE;
@@ -1316,21 +1320,21 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
+ width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
+ height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
depth < 2 * border || depth > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(depth - 2 * border) != 1) ||
+ depth > 0 && _mesa_bitcount(depth - 2 * border) != 1) ||
level >= ctx->Const.Max3DTextureLevels) {
/* bad width or height or depth or level */
return GL_FALSE;
}
return GL_TRUE;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
- if (width < 1 || width > ctx->Const.MaxTextureRectSize ||
- height < 1 || height > ctx->Const.MaxTextureRectSize ||
+ if (width < 0 || width > ctx->Const.MaxTextureRectSize ||
+ height < 0 || height > ctx->Const.MaxTextureRectSize ||
level != 0) {
/* bad width or height or level */
return GL_FALSE;
@@ -1340,10 +1344,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
+ width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
+ height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxCubeTextureLevels) {
/* bad width or height */
return GL_FALSE;
@@ -1353,7 +1357,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
+ width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or level */
return GL_FALSE;
@@ -1367,10 +1371,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
if (width < 2 * border || width > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
+ width > 0 && _mesa_bitcount(width - 2 * border) != 1) ||
height < 2 * border || height > 2 + maxSize ||
(!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
+ height > 0 && _mesa_bitcount(height - 2 * border) != 1) ||
level >= ctx->Const.MaxTextureLevels) {
/* bad width or height or level */
return GL_FALSE;
@@ -1472,7 +1476,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
proxy_target = GL_PROXY_TEXTURE_1D;
height = 1;
- width = 1;
+ depth = 1;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
@@ -1994,7 +1998,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
}
if (is_compressed_format(ctx, internalFormat)) {
- if (target != GL_TEXTURE_2D) {
+ if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexImage%d(target)", dimensions);
return GL_TRUE;
@@ -2177,7 +2181,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
}
if (teximage->IsCompressed) {
- if (target != GL_TEXTURE_2D) {
+ if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCopyTexSubImage%d(target)", dimensions);
return GL_TRUE;
@@ -2587,7 +2591,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
1, border)) {
/* when error, clear all proxy texture image parameters */
if (texImage)
- clear_teximage_fields(ctx->Texture.Proxy2D->Image[0][level]);
+ clear_teximage_fields(ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]);
}
else {
/* no error, set the tex image parameters */
@@ -3768,7 +3772,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
width, height, depth, /*size*/
format, imageSize);
if (error) {
- _mesa_error(ctx, error, "glCompressedTexSubImage2D");
+ _mesa_error(ctx, error, "glCompressedTexSubImage3D");
return;
}
@@ -3819,7 +3823,6 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
-
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
if (!texObj) {
@@ -3840,24 +3843,25 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
return;
}
-
_mesa_lock_texture(ctx, texObj);
{
texImage = _mesa_select_tex_image(ctx, texObj, target, level);
- if (!texImage) {
- /* probably invalid mipmap level */
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
- goto out;
+ if (texImage) {
+ if (texImage->IsCompressed) {
+ /* this typically calls _mesa_get_compressed_teximage() */
+ ctx->Driver.GetCompressedTexImage(ctx, target, level, img,
+ texObj, texImage);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetCompressedTexImageARB");
+ }
}
-
- if (!texImage->IsCompressed) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
- goto out;
+ else {
+ /* probably invalid mipmap level */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetCompressedTexImageARB(level)");
}
-
- /* this typically calls _mesa_get_compressed_teximage() */
- ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj,texImage);
}
- out:
_mesa_unlock_texture(ctx, texObj);
}
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index df64002f994..3e017c1eda1 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -106,6 +106,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
_mesa_bzero(obj, sizeof(*obj));
/* init the non-zero fields */
+ _glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
@@ -153,6 +154,11 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
(void) ctx;
+ /* Set Target to an invalid value. With some assertions elsewhere
+ * we can try to detect possible use of deleted textures.
+ */
+ texObj->Target = 0x99;
+
_mesa_free_colortable_data(&texObj->Palette);
/* free the texture images */
@@ -164,6 +170,9 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
}
}
+ /* destroy the mutex -- it may have allocated memory (eg on bsd) */
+ _glthread_DESTROY_MUTEX(texObj->Mutex);
+
/* free this object */
_mesa_free(texObj);
}
@@ -182,6 +191,7 @@ void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src )
{
+ dest->Target = src->Target;
dest->Name = src->Name;
dest->Priority = src->Priority;
dest->BorderColor[0] = src->BorderColor[0];
@@ -214,6 +224,94 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
/**
+ * Check if the given texture object is valid by examining its Target field.
+ * For debugging only.
+ */
+static GLboolean
+valid_texture_object(const struct gl_texture_object *tex)
+{
+ switch (tex->Target) {
+ case 0:
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return GL_TRUE;
+ case 0x99:
+ _mesa_problem(NULL, "invalid reference to a deleted texture object");
+ return GL_FALSE;
+ default:
+ _mesa_problem(NULL, "invalid texture object Target value");
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Reference (or unreference) a texture object.
+ * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
+ * If 'tex' is non-null, increment its refcount.
+ */
+void
+_mesa_reference_texobj(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex)
+{
+ assert(ptr);
+ if (*ptr == tex) {
+ /* no change */
+ return;
+ }
+
+ if (*ptr) {
+ /* Unreference the old texture */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_texture_object *oldTex = *ptr;
+
+ assert(valid_texture_object(oldTex));
+
+ _glthread_LOCK_MUTEX(oldTex->Mutex);
+ ASSERT(oldTex->RefCount > 0);
+ oldTex->RefCount--;
+
+ deleteFlag = (oldTex->RefCount == 0);
+ _glthread_UNLOCK_MUTEX(oldTex->Mutex);
+
+ if (deleteFlag) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx)
+ ctx->Driver.DeleteTexture(ctx, oldTex);
+ else
+ _mesa_problem(NULL, "Unable to delete texture, no context");
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (tex) {
+ /* reference new texture */
+ assert(valid_texture_object(tex));
+ _glthread_LOCK_MUTEX(tex->Mutex);
+ if (tex->RefCount == 0) {
+ /* this texture's being deleted (look just above) */
+ /* Not sure this can every really happen. Warn if it does. */
+ _mesa_problem(NULL, "referencing deleted texture object");
+ *ptr = NULL;
+ }
+ else {
+ tex->RefCount++;
+ *ptr = tex;
+ }
+ _glthread_UNLOCK_MUTEX(tex->Mutex);
+ }
+}
+
+
+
+/**
* Report why a texture object is incomplete.
*
* \param t texture object.
@@ -609,8 +707,7 @@ unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj)
/**
* Check if the given texture object is bound to any texture image units and
- * unbind it if so.
- * XXX all RefCount accesses should be protected by a mutex.
+ * unbind it if so (revert to default textures).
*/
static void
unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
@@ -619,42 +716,26 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
- struct gl_texture_object **curr = NULL;
-
if (texObj == unit->Current1D) {
- curr = &unit->Current1D;
- unit->Current1D = ctx->Shared->Default1D;
+ _mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D);
}
else if (texObj == unit->Current2D) {
- curr = &unit->Current2D;
- unit->Current2D = ctx->Shared->Default2D;
+ _mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D);
}
else if (texObj == unit->Current3D) {
- curr = &unit->Current3D;
- unit->Current3D = ctx->Shared->Default3D;
+ _mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D);
}
else if (texObj == unit->CurrentCubeMap) {
- curr = &unit->CurrentCubeMap;
- unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
+ _mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
}
else if (texObj == unit->CurrentRect) {
- curr = &unit->CurrentRect;
- unit->CurrentRect = ctx->Shared->DefaultRect;
+ _mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect);
}
else if (texObj == unit->Current1DArray) {
- curr = &unit->Current1DArray;
- unit->CurrentRect = ctx->Shared->Default1DArray;
+ _mesa_reference_texobj(&unit->Current1DArray, ctx->Shared->Default1DArray);
}
else if (texObj == unit->Current2DArray) {
- curr = &unit->Current1DArray;
- unit->CurrentRect = ctx->Shared->Default2DArray;
- }
-
- if (curr) {
- (*curr)->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = *curr;
+ _mesa_reference_texobj(&unit->Current2DArray, ctx->Shared->Default2DArray);
}
}
}
@@ -690,8 +771,6 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
= _mesa_lookup_texture(ctx, textures[i]);
if (delObj) {
- GLboolean deleted;
-
_mesa_lock_texture(ctx, delObj);
/* Check if texture is bound to any framebuffer objects.
@@ -701,10 +780,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
unbind_texobj_from_fbo(ctx, delObj);
/* Check if this texture is currently bound to any texture units.
- * If so, unbind it and decrement the reference count.
+ * If so, unbind it.
*/
unbind_texobj_from_texunits(ctx, delObj);
+ _mesa_unlock_texture(ctx, delObj);
+
ctx->NewState |= _NEW_TEXTURE;
/* The texture _name_ is now free for re-use.
@@ -714,23 +795,10 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
_mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- /* The actual texture object will not be freed until it's no
- * longer bound in any context.
- * XXX all RefCount accesses should be protected by a mutex.
+ /* Unreference the texobj. If refcount hits zero, the texture
+ * will be deleted.
*/
- delObj->RefCount--;
- deleted = (delObj->RefCount == 0);
- _mesa_unlock_texture(ctx, delObj);
-
- /* We know that refcount went to zero above, so this is
- * the only pointer left to delObj, so we don't have to
- * worry about locking any more:
- */
- if (deleted) {
- ASSERT(delObj->Name != 0); /* Never delete default tex objs */
- ASSERT(ctx->Driver.DeleteTexture);
- (*ctx->Driver.DeleteTexture)(ctx, delObj);
- }
+ _mesa_reference_texobj(&delObj, NULL);
}
}
}
@@ -758,7 +826,6 @@ _mesa_BindTexture( GLenum target, GLuint texName )
GET_CURRENT_CONTEXT(ctx);
const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *oldTexObj;
struct gl_texture_object *newTexObj = NULL;
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -767,62 +834,6 @@ _mesa_BindTexture( GLenum target, GLuint texName )
_mesa_lookup_enum_by_nr(target), (GLint) texName);
/*
- * Get pointer to currently bound texture object (oldTexObj)
- */
- switch (target) {
- case GL_TEXTURE_1D:
- oldTexObj = texUnit->Current1D;
- break;
- case GL_TEXTURE_2D:
- oldTexObj = texUnit->Current2D;
- break;
- case GL_TEXTURE_3D:
- oldTexObj = texUnit->Current3D;
- break;
- case GL_TEXTURE_CUBE_MAP_ARB:
- if (!ctx->Extensions.ARB_texture_cube_map) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
- oldTexObj = texUnit->CurrentCubeMap;
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- if (!ctx->Extensions.NV_texture_rectangle) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
- oldTexObj = texUnit->CurrentRect;
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
- oldTexObj = texUnit->Current1DArray;
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- if (!ctx->Extensions.MESA_texture_array) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
- oldTexObj = texUnit->Current2DArray;
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
- return;
- }
-
- if (oldTexObj->Name == texName) {
- /* XXX this might be wrong. If the texobj is in use by another
- * context and a texobj parameter was changed, this might be our
- * only chance to update this context's hardware state.
- * Note that some applications re-bind the same texture a lot so we
- * want to handle that case quickly.
- */
- return; /* rebinding the same texture- no change */
- }
-
- /*
* Get pointer to new texture object (newTexObj)
*/
if (texName == 0) {
@@ -896,28 +907,30 @@ _mesa_BindTexture( GLenum target, GLuint texName )
newTexObj->Target = target;
}
- /* XXX all RefCount accesses should be protected by a mutex. */
- newTexObj->RefCount++;
+ assert(valid_texture_object(newTexObj));
- /* do the actual binding, but first flush outstanding vertices:
- */
+ /* flush before changing binding */
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ /* Do the actual binding. The refcount on the previously bound
+ * texture object will be decremented. It'll be deleted if the
+ * count hits zero.
+ */
switch (target) {
case GL_TEXTURE_1D:
- texUnit->Current1D = newTexObj;
+ _mesa_reference_texobj(&texUnit->Current1D, newTexObj);
break;
case GL_TEXTURE_2D:
- texUnit->Current2D = newTexObj;
+ _mesa_reference_texobj(&texUnit->Current2D, newTexObj);
break;
case GL_TEXTURE_3D:
- texUnit->Current3D = newTexObj;
+ _mesa_reference_texobj(&texUnit->Current3D, newTexObj);
break;
case GL_TEXTURE_CUBE_MAP_ARB:
- texUnit->CurrentCubeMap = newTexObj;
+ _mesa_reference_texobj(&texUnit->CurrentCubeMap, newTexObj);
break;
case GL_TEXTURE_RECTANGLE_NV:
- texUnit->CurrentRect = newTexObj;
+ _mesa_reference_texobj(&texUnit->CurrentRect, newTexObj);
break;
case GL_TEXTURE_1D_ARRAY_EXT:
texUnit->Current1DArray = newTexObj;
@@ -933,18 +946,6 @@ _mesa_BindTexture( GLenum target, GLuint texName )
/* Pass BindTexture call to device driver */
if (ctx->Driver.BindTexture)
(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
-
- /* Decrement the reference count on the old texture and check if it's
- * time to delete it.
- */
- /* XXX all RefCount accesses should be protected by a mutex. */
- oldTexObj->RefCount--;
- ASSERT(oldTexObj->RefCount >= 0);
- if (oldTexObj->RefCount == 0) {
- ASSERT(oldTexObj->Name != 0);
- ASSERT(ctx->Driver.DeleteTexture);
- (*ctx->Driver.DeleteTexture)( ctx, oldTexObj );
- }
}
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 2a2bde36017..d5374c5d6c4 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -58,6 +58,10 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
extern void
+_mesa_reference_texobj(struct gl_texture_object **ptr,
+ struct gl_texture_object *tex);
+
+extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index c9f8a0656e8..288b334eaf6 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -63,31 +63,6 @@ static const struct gl_tex_env_combine_state default_combine_state = {
};
-/**
- * Copy a texture binding. Helper used by _mesa_copy_texture_state().
- */
-static void
-copy_texture_binding(const GLcontext *ctx,
- struct gl_texture_object **dst,
- struct gl_texture_object *src)
-{
- /* only copy if names differ (per OpenGL SI) */
- if ((*dst)->Name != src->Name) {
- /* unbind/delete dest binding which we're changing */
- (*dst)->RefCount--;
- if ((*dst)->RefCount == 0) {
- /* time to delete this texture object */
- ASSERT((*dst)->Name != 0);
- ASSERT(ctx->Driver.DeleteTexture);
- /* XXX cast-away const, unfortunately */
- (*ctx->Driver.DeleteTexture)((GLcontext *) ctx, *dst);
- }
- /* make new binding, incrementing ref count */
- *dst = src;
- src->RefCount++;
- }
-}
-
/**
* Used by glXCopyContext to copy texture state from one context to another.
@@ -144,20 +119,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
- copy_texture_binding(src, &dst->Texture.Unit[i].Current1D,
- src->Texture.Unit[i].Current1D);
- copy_texture_binding(src, &dst->Texture.Unit[i].Current2D,
- src->Texture.Unit[i].Current2D);
- copy_texture_binding(src, &dst->Texture.Unit[i].Current3D,
- src->Texture.Unit[i].Current3D);
- copy_texture_binding(src, &dst->Texture.Unit[i].CurrentCubeMap,
- src->Texture.Unit[i].CurrentCubeMap);
- copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect,
- src->Texture.Unit[i].CurrentRect);
- copy_texture_binding(src, &dst->Texture.Unit[i].Current1DArray,
- src->Texture.Unit[i].Current1DArray);
- copy_texture_binding(src, &dst->Texture.Unit[i].Current2DArray,
- src->Texture.Unit[i].Current2DArray);
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
+ src->Texture.Unit[i].Current1D);
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
+ src->Texture.Unit[i].Current2D);
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
+ src->Texture.Unit[i].Current3D);
+ _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
+ src->Texture.Unit[i].CurrentCubeMap);
+ _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
+ src->Texture.Unit[i].CurrentRect);
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray,
+ src->Texture.Unit[i].Current1DArray);
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray,
+ src->Texture.Unit[i].Current2DArray);
_mesa_unlock_context_textures(dst);
}
@@ -3085,52 +3060,32 @@ _mesa_update_texture( GLcontext *ctx, GLuint new_state )
static GLboolean
alloc_proxy_textures( GLcontext *ctx )
{
- ctx->Texture.Proxy1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
- if (!ctx->Texture.Proxy1D)
- goto cleanup;
-
- ctx->Texture.Proxy2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D);
- if (!ctx->Texture.Proxy2D)
- goto cleanup;
-
- ctx->Texture.Proxy3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D);
- if (!ctx->Texture.Proxy3D)
- goto cleanup;
-
- ctx->Texture.ProxyCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB);
- if (!ctx->Texture.ProxyCubeMap)
- goto cleanup;
-
- ctx->Texture.ProxyRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV);
- if (!ctx->Texture.ProxyRect)
- goto cleanup;
-
- ctx->Texture.Proxy1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
- if (!ctx->Texture.Proxy1DArray)
- goto cleanup;
-
- ctx->Texture.Proxy2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
- if (!ctx->Texture.Proxy2DArray)
- goto cleanup;
+ static const GLenum targets[] = {
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_RECTANGLE_NV,
+ GL_TEXTURE_1D_ARRAY_EXT,
+ GL_TEXTURE_2D_ARRAY_EXT
+ };
+ GLint tgt;
+
+ ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
+
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
+ if (!(ctx->Texture.ProxyTex[tgt]
+ = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) {
+ /* out of memory, free what we did allocate */
+ while (--tgt >= 0) {
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
+ }
+ return GL_FALSE;
+ }
+ }
+ assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */
return GL_TRUE;
-
- cleanup:
- if (ctx->Texture.Proxy1D)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D);
- if (ctx->Texture.Proxy2D)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D);
- if (ctx->Texture.Proxy3D)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D);
- if (ctx->Texture.ProxyCubeMap)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap);
- if (ctx->Texture.ProxyRect)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect);
- if (ctx->Texture.Proxy1DArray)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray);
- if (ctx->Texture.Proxy2DArray)
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray);
- return GL_FALSE;
}
@@ -3172,13 +3127,14 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
- texUnit->Current1D = ctx->Shared->Default1D;
- texUnit->Current2D = ctx->Shared->Default2D;
- texUnit->Current3D = ctx->Shared->Default3D;
- texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
- texUnit->CurrentRect = ctx->Shared->DefaultRect;
- texUnit->Current1DArray = ctx->Shared->Default1DArray;
- texUnit->Current2DArray = ctx->Shared->Default2DArray;
+ /* initialize current texture object ptrs to the shared default objects */
+ _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D);
+ _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D);
+ _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D);
+ _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
+ _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
+ _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray);
+ _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray);
}
@@ -3193,23 +3149,20 @@ _mesa_init_texture(GLcontext *ctx)
assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
- /* Effectively bind the default textures to all texture units */
- ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default1DArray->RefCount += MAX_TEXTURE_UNITS;
- ctx->Shared->Default2DArray->RefCount += MAX_TEXTURE_UNITS;
-
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
ctx->Texture._EnabledUnits = 0;
- for (i=0; i<MAX_TEXTURE_UNITS; i++)
- init_texture_unit( ctx, i );
ctx->Texture.SharedPalette = GL_FALSE;
_mesa_init_colortable(&ctx->Texture.Palette);
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++)
+ init_texture_unit( ctx, i );
+
+ /* After we're done initializing the context's texture state the default
+ * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1.
+ */
+ assert(ctx->Shared->Default1D->RefCount >= MAX_TEXTURE_UNITS + 1);
+
_mesa_TexEnvProgramCacheInit( ctx );
/* Allocate proxy textures */
@@ -3226,19 +3179,50 @@ _mesa_init_texture(GLcontext *ctx)
void
_mesa_free_texture_data(GLcontext *ctx)
{
- GLuint i;
+ GLuint u, tgt;
+
+ /* unreference current textures */
+ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+ struct gl_texture_unit *unit = ctx->Texture.Unit + u;
+ _mesa_reference_texobj(&unit->Current1D, NULL);
+ _mesa_reference_texobj(&unit->Current2D, NULL);
+ _mesa_reference_texobj(&unit->Current3D, NULL);
+ _mesa_reference_texobj(&unit->CurrentCubeMap, NULL);
+ _mesa_reference_texobj(&unit->CurrentRect, NULL);
+ _mesa_reference_texobj(&unit->Current1DArray, NULL);
+ _mesa_reference_texobj(&unit->Current2DArray, NULL);
+ }
/* Free proxy texture objects */
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray );
- (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray );
+ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++)
+ ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]);
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
+ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++)
+ _mesa_free_colortable_data( &ctx->Texture.Unit[u].ColorTable );
_mesa_TexEnvProgramCacheDestroy( ctx );
}
+
+
+/**
+ * Update the default texture objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_texture(GLcontext *ctx)
+{
+ GLuint i;
+
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+
+ _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D);
+ _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D);
+ _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D);
+ _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
+ _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
+ _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray);
+ _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray);
+ }
+}
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index 60145691b8c..b978654116e 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -148,6 +148,9 @@ _mesa_init_texture( GLcontext *ctx );
extern void
_mesa_free_texture_data( GLcontext *ctx );
+extern void
+_mesa_update_default_objects_texture(GLcontext *ctx);
+
/*@}*/
#endif
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 9b8a06df145..3b5151ed171 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1077,7 +1077,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_z32(TEXSTORE_PARAMS)
{
- const GLfloat depthScale = (GLfloat) 0xffffffff;
+ const GLuint depthScale = 0xffffffff;
(void) dims;
ASSERT(dstFormat == &_mesa_texformat_z32);
ASSERT(dstFormat->TexelBytes == sizeof(GLuint));
@@ -1124,7 +1124,7 @@ _mesa_texstore_z32(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_z16(TEXSTORE_PARAMS)
{
- const GLfloat depthScale = 65535.0f;
+ const GLuint depthScale = 0xffff;
(void) dims;
ASSERT(dstFormat == &_mesa_texformat_z16);
ASSERT(dstFormat->TexelBytes == sizeof(GLushort));
@@ -2319,6 +2319,8 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
{
+ const GLuint depthScale = 0xffffff;
+
ASSERT(dstFormat == &_mesa_texformat_z24_s8);
ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT);
ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT);
@@ -2357,7 +2359,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS)
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT, /* dst type */
dstRow, /* dst addr */
- (GLfloat) 0xffffff, /* depthScale */
+ depthScale,
srcType, src, srcPacking);
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index bf1ad0165e6..fe4a7c684f6 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -32,7 +32,7 @@
#include "mtypes.h"
#include "varray.h"
#include "arrayobj.h"
-#include "dispatch.h"
+#include "glapi/dispatch.h"
/**
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 783b06558d5..6f5d01e40f2 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -29,8 +29,8 @@
#define PRE_LOOPBACK( FUNC )
#endif
-#include "dispatch.h"
-#include "glapioffsets.h"
+#include "glapi/dispatch.h"
+#include "glapi/glapioffsets.h"
static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
diff --git a/src/mesa/math/m_eval.c b/src/mesa/math/m_eval.c
index 42ffd4133d3..d324673c5d7 100644
--- a/src/mesa/math/m_eval.c
+++ b/src/mesa/math/m_eval.c
@@ -37,8 +37,8 @@
*/
-#include "glheader.h"
-#include "config.h"
+#include "main/glheader.h"
+#include "main/config.h"
#include "m_eval.h"
static GLfloat inv_tab[MAX_EVAL_ORDER];
diff --git a/src/mesa/math/m_eval.h b/src/mesa/math/m_eval.h
index a23cbd402e6..d73ecaafb28 100644
--- a/src/mesa/math/m_eval.h
+++ b/src/mesa/math/m_eval.h
@@ -26,7 +26,7 @@
#ifndef _M_EVAL_H
#define _M_EVAL_H
-#include "glheader.h"
+#include "main/glheader.h"
void _math_init_eval( void );
diff --git a/src/mesa/math/m_translate.h b/src/mesa/math/m_translate.h
index 0bcf96005c7..c677682d506 100644
--- a/src/mesa/math/m_translate.h
+++ b/src/mesa/math/m_translate.h
@@ -26,8 +26,8 @@
#ifndef _M_TRANSLATE_H_
#define _M_TRANSLATE_H_
-#include "config.h"
-#include "mtypes.h" /* hack for GLchan */
+#include "main/config.h"
+#include "main/mtypes.h" /* hack for GLchan */
/**
diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c
index fa3f57a8e5a..901ae5b416a 100644
--- a/src/mesa/math/m_xform.c
+++ b/src/mesa/math/m_xform.c
@@ -33,8 +33,8 @@
* 3. Transformation of a point p by a matrix M is: p' = M * p
*/
-#include "glheader.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/macros.h"
#include "m_eval.h"
#include "m_matrix.h"
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 5d8f763741f..3360fef5851 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -30,10 +30,10 @@
* \author Karl Rasche
*/
-#include "glheader.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
-#include "grammar_mesa.h"
#include "program.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
@@ -633,6 +633,41 @@ program_error(GLcontext *ctx, GLint position, const char *descrip)
}
+/**
+ * As above, but with an extra string parameter for more info.
+ */
+static void
+program_error2(GLcontext *ctx, GLint position, const char *descrip,
+ const char *var)
+{
+ if (descrip) {
+ const char *prefix = "glProgramString(", *suffix = ")";
+ char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) +
+ _mesa_strlen(": ") +
+ _mesa_strlen(var) +
+ _mesa_strlen(prefix) +
+ _mesa_strlen(suffix) + 1);
+ if (str) {
+ _mesa_sprintf(str, "%s%s: %s%s", prefix, descrip, var, suffix);
+ _mesa_error(ctx, GL_INVALID_OPERATION, str);
+ _mesa_free(str);
+ }
+ }
+ {
+ char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) +
+ _mesa_strlen(": ") +
+ _mesa_strlen(var) + 1);
+ if (str) {
+ _mesa_sprintf(str, "%s: %s", descrip, var);
+ }
+ _mesa_set_program_error(ctx, position, str);
+ if (str) {
+ _mesa_free(str);
+ }
+ }
+}
+
+
/**
* constructs an integer from 4 GLubytes in LE format
@@ -1226,10 +1261,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
state_tokens[1] = coord;
/* EYE or OBJECT */
- type = *(*inst++);
+ type = *(*inst)++;
/* 0 - s, 1 - t, 2 - r, 3 - q */
- coord = *(*inst++);
+ coord = *(*inst)++;
if (type == TEX_GEN_EYE) {
switch (coord) {
@@ -1245,6 +1280,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case COMPONENT_W:
state_tokens[2] = STATE_TEXGEN_EYE_Q;
break;
+ default:
+ _mesa_problem(ctx, "bad texgen component in "
+ "parse_state_single_item()");
}
}
else {
@@ -1261,6 +1299,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
case COMPONENT_W:
state_tokens[2] = STATE_TEXGEN_OBJECT_Q;
break;
+ default:
+ _mesa_problem(ctx, "bad texgen component in "
+ "parse_state_single_item()");
}
}
}
@@ -1283,7 +1324,7 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
break;
case STATE_POINT:
- switch (*(*inst++)) {
+ switch (*(*inst)++) {
case POINT_SIZE:
state_tokens[0] = STATE_POINT_SIZE;
break;
@@ -1687,18 +1728,14 @@ parse_attrib (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head
struct arb_program *Program)
{
GLuint found;
- char *error_msg;
struct var_cache *attrib_var;
attrib_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) attrib_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- attrib_var->name);
- program_error(ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) attrib_var->name);
return 1;
}
@@ -1876,12 +1913,9 @@ parse_param (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head,
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) param_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- param_var->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) param_var->name);
return 1;
}
@@ -1976,12 +2010,9 @@ parse_temp (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head,
temp_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- temp_var->name);
- program_error(ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) temp_var->name);
return 1;
}
@@ -2022,12 +2053,9 @@ parse_output (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head
output_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) output_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- output_var->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) output_var->name);
return 1;
}
@@ -2053,12 +2081,9 @@ parse_alias (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head,
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- temp_var->name);
- program_error(ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) temp_var->name);
return 1;
}
@@ -2068,12 +2093,9 @@ parse_alias (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head,
if (!found)
{
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Alias value %s is not defined",
- temp_var->alias_binding->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Undefined alias value",
+ (char *) temp_var->alias_binding->name);
return 1;
}
@@ -2096,12 +2118,9 @@ parse_address (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_hea
temp_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- temp_var->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) temp_var->name);
return 1;
}
@@ -2454,8 +2473,9 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
Program->Position = parse_position (inst);
if (!found) {
- program_error(ctx, Program->Position,
- "2: Undefined variable"); /* src->name */
+ program_error2(ctx, Program->Position,
+ "Undefined variable",
+ (char *) src->name);
return 1;
}
@@ -3573,7 +3593,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst,
/* XXX temporary */
LONGSTRING static char core_grammar_text[] =
-#include "grammar_syn.h"
+#include "shader/grammar/grammar_syn.h"
;
diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c
index 4727c1a4365..854c9118741 100644
--- a/src/mesa/shader/atifragshader.c
+++ b/src/mesa/shader/atifragshader.c
@@ -440,7 +440,7 @@ _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle)
_mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)");
return;
}
- if ((swizzle < GL_SWIZZLE_STR_ATI) && (swizzle > GL_SWIZZLE_STQ_DQ_ATI)) {
+ if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)");
return;
}
@@ -513,7 +513,7 @@ _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle)
_mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)");
return;
}
- if ((swizzle < GL_SWIZZLE_STR_ATI) && (swizzle > GL_SWIZZLE_STQ_DQ_ATI)) {
+ if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)");
return;
}
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index 9faf9d86134..28d195d0ee9 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -43,7 +43,7 @@
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_print.h"
-#include "slang_library_noise.h"
+#include "shader/slang/slang_library_noise.h"
/* See comments below for info about this */
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 42059198282..2097c395918 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -118,6 +118,49 @@ _mesa_free_program_data(GLcontext *ctx)
}
+/**
+ * Update the default program objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_program(GLcontext *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ if (ctx->VertexProgram.Current) {
+ ctx->VertexProgram.Current->Base.RefCount--;
+ if (ctx->VertexProgram.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
+ }
+ ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram;
+ assert(ctx->VertexProgram.Current);
+ ctx->VertexProgram.Current->Base.RefCount++;
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ if (ctx->FragmentProgram.Current) {
+ ctx->FragmentProgram.Current->Base.RefCount--;
+ if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
+ }
+ ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
+ assert(ctx->FragmentProgram.Current);
+ ctx->FragmentProgram.Current->Base.RefCount++;
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ _mesa_free(ctx->ATIFragmentShader.Current);
+ }
+ }
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
/**
@@ -333,7 +376,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
{
struct gl_program *clone;
- clone = _mesa_new_program(ctx, prog->Target, prog->Id);
+ clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
if (!clone)
return NULL;
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index 52704856ab0..ea2c8c30508 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -57,6 +57,9 @@ extern void
_mesa_free_program_data(GLcontext *ctx);
extern void
+_mesa_update_default_objects_program(GLcontext *ctx);
+
+extern void
_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
extern const GLubyte *
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 3a54e68d0de..a1e73ef125c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -43,10 +43,9 @@
#include "prog_parameter.h"
#include "prog_print.h"
#include "prog_statevars.h"
-#include "shader_api.h"
-
-#include "slang_compile.h"
-#include "slang_link.h"
+#include "shader/shader_api.h"
+#include "shader/slang/slang_compile.h"
+#include "shader/slang/slang_link.h"
@@ -378,7 +377,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- const GLuint n = shProg->NumShaders;
+ GLuint n;
GLuint i;
if (!shProg || !sh) {
@@ -387,6 +386,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
return;
}
+ n = shProg->NumShaders;
+
for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
/* already attached */
@@ -548,7 +549,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
- const GLuint n = shProg->NumShaders;
+ GLuint n;
GLuint i, j;
if (!shProg) {
@@ -557,6 +558,8 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
return;
}
+ n = shProg->NumShaders;
+
for (i = 0; i < n; i++) {
if (shProg->Shaders[i]->Name == shader) {
/* found it */
@@ -780,7 +783,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
*params = shProg->Validated;
break;
case GL_INFO_LOG_LENGTH:
- *params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
+ *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
break;
case GL_ATTACHED_SHADERS:
*params = shProg->NumShaders;
@@ -832,10 +835,10 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
*params = shader->CompileStatus;
break;
case GL_INFO_LOG_LENGTH:
- *params = shader->InfoLog ? strlen(shader->InfoLog) : 0;
+ *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
break;
case GL_SHADER_SOURCE_LENGTH:
- *params = shader->Source ? strlen((char *) shader->Source) : 0;
+ *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc
index e398eabb15d..2e7ebc347a6 100644
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/shader/slang/library/slang_core.gc
@@ -181,6 +181,11 @@ vec2 __constructor(const vec3 v)
__retVal.xy = v.xy;
}
+vec2 __constructor(const vec4 v)
+{
+ __retVal.st = v.xy;
+}
+
//// vec3 constructors
diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h
index dcd39a0e28d..f2b4fd6464b 100644
--- a/src/mesa/shader/slang/library/slang_core_gc.h
+++ b/src/mesa/shader/slang/library/slang_core_gc.h
@@ -18,59 +18,60 @@
20,0,0,1,0,10,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,105,0,59,
120,120,0,20,0,0,1,0,10,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98,
0,59,120,120,0,20,0,0,1,0,10,1,1,1,0,11,118,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,
-0,18,118,0,59,120,121,0,20,0,0,1,0,11,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,1,1,0,9,122,0,0,0,1,9,18,
-95,95,114,101,116,86,97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,
-18,121,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,122,0,20,0,0,1,0,11,1,1,1,0,9,102,0,0,
-0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,102,0,59,120,120,120,0,20,0,0,1,0,11,1,
-1,1,0,5,105,0,0,0,1,4,105,110,116,95,116,111,95,102,108,111,97,116,0,18,95,95,114,101,116,86,97,
-108,0,59,120,121,122,0,0,18,105,0,59,120,120,120,0,0,0,0,1,0,11,1,1,1,0,1,98,0,0,0,1,9,18,95,95,
-114,101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,11,1,1,1,0,12,118,0,0,
-0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,118,0,59,120,121,122,0,20,0,0,1,0,12,1,
-1,1,0,9,120,0,0,1,1,0,9,121,0,0,1,1,0,9,122,0,0,1,1,0,9,119,0,0,0,1,9,18,95,95,114,101,116,86,97,
-108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,121,0,20,0,9,18,95,95,
-114,101,116,86,97,108,0,59,122,0,18,122,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,119,
-0,20,0,0,1,0,12,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,102,0,59,120,120,120,
-120,0,20,0,0,1,0,12,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,105,0,59,120,120,
-120,120,0,20,0,0,1,0,12,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,59,120,120,
-120,120,0,20,0,0,1,0,12,1,1,1,0,11,118,51,0,0,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,
-0,59,120,121,122,0,18,118,51,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,102,0,20,0,0,1,
-0,6,1,1,1,0,5,105,0,0,1,1,0,5,106,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,105,0,20,
-0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,106,0,20,0,0,1,0,6,1,1,1,0,5,105,0,0,0,1,9,18,95,
-95,114,101,116,86,97,108,0,59,120,121,0,18,105,0,59,120,120,0,20,0,0,1,0,6,1,1,1,0,9,102,0,0,0,1,4,
-102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,
-102,0,59,120,120,0,0,0,0,1,0,6,1,1,1,0,1,98,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,
-0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,98,0,59,120,120,0,0,0,0,1,0,7,1,1,1,0,5,105,0,
-0,1,1,0,5,106,0,0,1,1,0,5,107,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,105,0,20,0,9,
-18,95,95,114,101,116,86,97,108,0,59,121,0,18,106,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,
-0,18,107,0,20,0,0,1,0,7,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,
-18,105,0,59,120,120,120,0,20,0,0,1,0,7,1,1,1,0,9,102,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,
-120,121,122,0,18,102,0,59,120,120,120,0,20,0,0,1,0,7,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,
-86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,8,1,1,1,0,5,120,0,0,1,1,0,5,121,0,
-0,1,1,0,5,122,0,0,1,1,0,5,119,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,120,0,20,0,9,
-18,95,95,114,101,116,86,97,108,0,59,121,0,18,121,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,
-0,18,122,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,119,0,20,0,0,1,0,8,1,1,1,0,5,105,0,
-0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,105,0,59,120,120,120,120,0,20,0,0,1,0,8,1,1,1,0,9,102,
-0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,0,18,102,
-0,59,120,120,120,120,0,0,0,0,1,0,8,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,98,0,
-59,120,120,120,120,0,20,0,0,1,0,2,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,0,1,9,18,95,95,114,101,116,
-86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,0,20,0,0,
-1,0,2,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98,0,59,120,120,0,20,
-0,0,1,0,2,1,1,1,0,9,102,0,0,0,1,3,2,1,10,1,122,101,114,111,0,2,58,118,101,99,50,0,17,48,0,48,0,0,0,
-17,48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,
-121,0,0,18,102,0,59,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,2,1,1,1,0,5,105,0,0,0,1,3,2,1,6,1,
-122,101,114,111,0,2,58,105,118,101,99,50,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,115,
-101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,105,0,59,120,120,0,0,18,122,101,114,
-111,0,0,0,0,1,0,3,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,0,1,9,18,95,95,114,101,
-116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,0,20,
-0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,0,1,0,3,1,1,1,0,1,98,0,0,0,1,9,18,95,
-95,114,101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,3,1,1,1,0,9,102,0,
-0,0,1,3,2,1,11,1,122,101,114,111,0,2,58,118,101,99,51,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17,48,0,
-48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,
-0,18,102,0,59,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,5,105,0,0,0,1,3,2,1,7,1,122,
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-95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,105,0,59,120,120,120,0,0,
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-98,52,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,
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+115,116,0,18,118,0,59,120,121,0,20,0,0,1,0,11,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,1,1,0,9,122,0,0,0,
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+0,11,1,1,1,0,5,105,0,0,0,1,4,105,110,116,95,116,111,95,102,108,111,97,116,0,18,95,95,114,101,116,
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+1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,
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+101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,8,1,1,1,0,5,120,0,0,1,1,0,
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+59,122,0,18,122,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,18,119,0,20,0,0,1,0,8,1,1,1,0,5,
+105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,18,105,0,59,120,120,120,120,0,20,0,0,1,0,8,1,1,1,0,
+9,102,0,0,0,1,4,102,108,111,97,116,95,116,111,95,105,110,116,0,18,95,95,114,101,116,86,97,108,0,0,
+18,102,0,59,120,120,120,120,0,0,0,0,1,0,8,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,
+18,98,0,59,120,120,120,120,0,20,0,0,1,0,2,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,0,1,9,18,95,95,114,
+101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,
+0,20,0,0,1,0,2,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98,0,59,120,
+120,0,20,0,0,1,0,2,1,1,1,0,9,102,0,0,0,1,3,2,1,10,1,122,101,114,111,0,2,58,118,101,99,50,0,17,48,0,
+48,0,0,0,17,48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,
+59,120,121,0,0,18,102,0,59,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,2,1,1,1,0,5,105,0,0,0,1,3,2,
+1,6,1,122,101,114,111,0,2,58,105,118,101,99,50,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,99,52,95,
+115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,105,0,59,120,120,0,0,18,122,101,
+114,111,0,0,0,0,1,0,3,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,0,1,9,18,95,95,114,
+101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,18,98,50,
+0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,0,1,0,3,1,1,1,0,1,98,0,0,0,1,9,
+18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,3,1,1,1,0,9,
+102,0,0,0,1,3,2,1,11,1,122,101,114,111,0,2,58,118,101,99,51,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17,
+48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,
+122,0,0,18,102,0,59,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,5,105,0,0,0,1,3,2,1,7,
+1,122,101,114,111,0,2,58,105,118,101,99,51,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101,
+99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,105,0,59,120,120,120,
+0,0,18,122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,1,1,0,
+1,98,52,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116,
86,97,108,0,59,121,0,18,98,50,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,9,
18,95,95,114,101,116,86,97,108,0,59,119,0,18,98,52,0,20,0,0,1,0,4,1,1,1,0,1,98,0,0,0,1,9,18,95,95,
114,101,116,86,97,108,0,59,120,121,122,119,0,18,98,0,59,120,120,120,120,0,20,0,0,1,0,4,1,1,1,0,9,
@@ -646,7 +647,7 @@
1,0,12,2,21,1,1,0,15,109,0,0,1,1,0,12,118,0,0,0,1,2,3,2,0,12,1,114,48,0,0,0,9,18,114,48,0,59,120,0,
18,109,0,16,8,48,0,57,59,120,0,20,0,9,18,114,48,0,59,121,0,18,109,0,16,10,49,0,57,59,120,0,20,0,9,
18,114,48,0,59,122,0,18,109,0,16,10,50,0,57,59,120,0,20,0,9,18,114,48,0,59,119,0,18,109,0,16,10,51,
-0,57,59,120,0,20,0,4,118,101,99,52,95,100,111,116,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,
+0,57,59,120,0,20,0,4,118,101,99,52,95,100,111,116,0,18,95,95,114,101,116,86,97,108,0,59,115,0,0,18,
114,48,0,0,18,118,0,0,0,0,2,3,2,0,12,1,114,49,0,0,0,9,18,114,49,0,59,120,0,18,109,0,16,8,48,0,57,
59,121,0,20,0,9,18,114,49,0,59,121,0,18,109,0,16,10,49,0,57,59,121,0,20,0,9,18,114,49,0,59,122,0,
18,109,0,16,10,50,0,57,59,121,0,20,0,9,18,114,49,0,59,119,0,18,109,0,16,10,51,0,57,59,121,0,20,0,4,
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 6ee0fd33b6a..1081d8ff8db 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -28,14 +28,14 @@
* \author Brian Paul
*/
-#include "imports.h"
-#include "slang_builtin.h"
-#include "slang_ir.h"
-#include "mtypes.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_statevars.h"
+#include "shader/slang/slang_ir.h"
+#include "shader/slang/slang_builtin.h"
/**
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h
index ae20c844d58..58629f4f7fe 100644
--- a/src/mesa/shader/slang/slang_builtin.h
+++ b/src/mesa/shader/slang/slang_builtin.h
@@ -26,7 +26,7 @@
#ifndef SLANG_BUILTIN_H
#define SLANG_BUILTIN_H
-#include "prog_parameter.h"
+#include "shader/prog_parameter.h"
#include "slang_utility.h"
#include "slang_ir.h"
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index 02260d3422e..d368009ca50 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
@@ -37,13 +37,13 @@
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_statevars.h"
#include "slang_typeinfo.h"
#include "slang_codegen.h"
#include "slang_compile.h"
@@ -491,6 +491,9 @@ new_node0(slang_ir_opcode op)
}
+/**
+ * Create sequence of two nodes.
+ */
static slang_ir_node *
new_seq(slang_ir_node *left, slang_ir_node *right)
{
@@ -531,12 +534,12 @@ new_not(slang_ir_node *n)
/**
- * Inlined subroutine.
+ * Non-inlined function call.
*/
static slang_ir_node *
-new_inlined_function_call(slang_ir_node *code, slang_label *name)
+new_function_call(slang_ir_node *code, slang_label *name)
{
- slang_ir_node *n = new_node1(IR_FUNC, code);
+ slang_ir_node *n = new_node1(IR_CALL, code);
assert(name);
if (n)
n->Label = name;
@@ -1202,17 +1205,29 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun,
/* non-assembly function */
inlined = slang_inline_function_call(A, fun, oper, dest);
if (inlined && _slang_find_node_type(inlined, SLANG_OPER_RETURN)) {
- /* This inlined function has one or more 'return' statements.
+ slang_operation *callOper;
+ /* The function we're calling has one or more 'return' statements.
* So, we can't truly inline this function because we need to
* implement 'return' with RET (and CAL).
+ * Nevertheless, we performed "inlining" to make a new instance
+ * of the function body to deal with static register allocation.
+ *
* XXX check if there's one 'return' and if it's the very last
* statement in the function - we can optimize that case.
*/
assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE ||
inlined->type == SLANG_OPER_SEQUENCE);
- inlined->type = SLANG_OPER_INLINED_CALL;
- inlined->fun = fun;
- inlined->label = _slang_label_new_unique((char*) fun->header.a_name);
+ if (_slang_function_has_return_value(fun) && !dest) {
+ assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL);
+ assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER);
+ callOper = &inlined->children[1];
+ }
+ else {
+ callOper = inlined;
+ }
+ callOper->type = SLANG_OPER_NON_INLINED_CALL;
+ callOper->fun = fun;
+ callOper->label = _slang_label_new_unique((char*) fun->header.a_name);
}
}
@@ -1261,15 +1276,23 @@ make_writemask(const char *field)
while (*field) {
switch (*field) {
case 'x':
+ case 's':
+ case 'r':
mask |= WRITEMASK_X;
break;
case 'y':
+ case 't':
+ case 'g':
mask |= WRITEMASK_Y;
break;
case 'z':
+ case 'p':
+ case 'b':
mask |= WRITEMASK_Z;
break;
case 'w':
+ case 'q':
+ case 'a':
mask |= WRITEMASK_W;
break;
default:
@@ -1941,8 +1964,7 @@ static slang_ir_node *
_slang_gen_return(slang_assemble_ctx * A, slang_operation *oper)
{
const GLboolean haveReturnValue
- = (oper->num_children == 1 &&
- oper->children[0].type != SLANG_OPER_VOID);
+ = (oper->num_children == 1 && oper->children[0].type != SLANG_OPER_VOID);
/* error checking */
assert(A->CurFunction);
@@ -1952,7 +1974,7 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper)
return NULL;
}
else if (!haveReturnValue &&
- A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) {
+ A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) {
slang_info_log_error(A->log, "return statement requires an expression");
return NULL;
}
@@ -2037,7 +2059,8 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper)
}
/* XXX make copy of this initializer? */
rhs = _slang_gen_operation(A, &oper->children[0]);
- assert(rhs);
+ if (!rhs)
+ return NULL; /* must have found an error */
init = new_node2(IR_MOVE, var, rhs);
/*assert(rhs->Opcode != IR_SEQ);*/
n = new_seq(varDecl, init);
@@ -2228,7 +2251,9 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
}
if (var->type.qualifier == SLANG_QUAL_CONST ||
var->type.qualifier == SLANG_QUAL_ATTRIBUTE ||
- var->type.qualifier == SLANG_QUAL_UNIFORM) {
+ var->type.qualifier == SLANG_QUAL_UNIFORM ||
+ (var->type.qualifier == SLANG_QUAL_VARYING &&
+ A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) {
slang_info_log_error(A->log,
"illegal assignment to read-only variable '%s'",
(char *) oper->children[0].a_id);
@@ -2256,10 +2281,11 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper)
lhs = _slang_gen_operation(A, &oper->children[0]);
if (lhs) {
- if (lhs->Store->File != PROGRAM_OUTPUT &&
- lhs->Store->File != PROGRAM_TEMPORARY &&
- lhs->Store->File != PROGRAM_VARYING &&
- lhs->Store->File != PROGRAM_UNDEFINED) {
+ if (!(lhs->Store->File == PROGRAM_OUTPUT ||
+ lhs->Store->File == PROGRAM_TEMPORARY ||
+ (lhs->Store->File == PROGRAM_VARYING &&
+ A->program->Target == GL_VERTEX_PROGRAM_ARB) ||
+ lhs->Store->File == PROGRAM_UNDEFINED)) {
slang_info_log_error(A->log,
"illegal assignment to read-only l-value");
return NULL;
@@ -2320,7 +2346,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
n = _slang_gen_swizzle(n, swizzle);
return n;
}
- else if (ti.spec.type == SLANG_SPEC_FLOAT) {
+ else if ( ti.spec.type == SLANG_SPEC_FLOAT
+ || ti.spec.type == SLANG_SPEC_INT) {
const GLuint rows = 1;
slang_swizzle swz;
slang_ir_node *n;
@@ -2562,7 +2589,7 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
_slang_free_ir_tree(tree);
return NULL; /* error must have occured */
}
- tree = tree ? new_seq(tree, n) : n;
+ tree = new_seq(tree, n);
}
#if 00
@@ -2790,17 +2817,17 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper)
return n;
}
- case SLANG_OPER_INLINED_CALL:
+ case SLANG_OPER_NON_INLINED_CALL:
case SLANG_OPER_SEQUENCE:
{
slang_ir_node *tree = NULL;
GLuint i;
for (i = 0; i < oper->num_children; i++) {
slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]);
- tree = tree ? new_seq(tree, n) : n;
+ tree = new_seq(tree, n);
}
- if (oper->type == SLANG_OPER_INLINED_CALL) {
- tree = new_inlined_function_call(tree, oper->label);
+ if (oper->type == SLANG_OPER_NON_INLINED_CALL) {
+ tree = new_function_call(tree, oper->label);
}
return tree;
}
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index a4dd5b8b4ae..4e29e8dcc90 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -28,11 +28,11 @@
* \author Michal Krol
*/
-#include "imports.h"
-#include "context.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "grammar_mesa.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/grammar/grammar_mesa.h"
#include "slang_codegen.h"
#include "slang_compile.h"
#include "slang_preprocess.h"
@@ -2135,7 +2135,7 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
progTarget = GL_FRAGMENT_PROGRAM_ARB;
shader->Programs
= (struct gl_program **) malloc(sizeof(struct gl_program*));
- shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
+ shader->Programs[0] = ctx->Driver.NewProgram(ctx, progTarget, 1);
shader->NumPrograms = 1;
shader->Programs[0]->Parameters = _mesa_new_parameter_list();
diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h
index d497b6f66f7..d5cbe779a6c 100644
--- a/src/mesa/shader/slang/slang_compile_operation.h
+++ b/src/mesa/shader/slang/slang_compile_operation.h
@@ -93,7 +93,7 @@ typedef enum slang_operation_type_
SLANG_OPER_NOT, /* "!" [expr] */
SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */
SLANG_OPER_CALL, /* [func name] [param] [param] [...] */
- SLANG_OPER_INLINED_CALL, /* inlined function call */
+ SLANG_OPER_NON_INLINED_CALL, /* a real function call */
SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */
SLANG_OPER_POSTINCREMENT, /* [var] "++" */
SLANG_OPER_POSTDECREMENT /* [var] "--" */
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 7804e192360..fe13f2865cd 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -36,13 +36,13 @@
***/
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
#include "slang_builtin.h"
#include "slang_emit.h"
#include "slang_mem.h"
@@ -780,16 +780,18 @@ emit_label(slang_emit_info *emitInfo, const slang_ir_node *n)
/**
- * Emit code for an inlined function call (subroutine).
+ * Emit code for a function call.
+ * Note that for each time a function is called, we emit the function's
+ * body code again because the set of available registers may be different.
*/
static struct prog_instruction *
-emit_func(slang_emit_info *emitInfo, slang_ir_node *n)
+emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n)
{
struct gl_program *progSave;
struct prog_instruction *inst;
GLuint subroutineId;
- assert(n->Opcode == IR_FUNC);
+ assert(n->Opcode == IR_CALL);
assert(n->Label);
/* save/push cur program */
@@ -1687,10 +1689,10 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
case IR_KILL:
return emit_kill(emitInfo);
- case IR_FUNC:
- /* new variable scope for subroutines/function calls*/
+ case IR_CALL:
+ /* new variable scope for subroutines/function calls */
_slang_push_var_table(emitInfo->vt);
- inst = emit_func(emitInfo, n);
+ inst = emit_fcall(emitInfo, n);
_slang_pop_var_table(emitInfo->vt);
return inst;
@@ -1782,7 +1784,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo)
emitInfo->NumSubroutines = 0;
/* Examine CAL instructions.
- * At this point, the BranchTarget field of the CAL instructions is
+ * At this point, the BranchTarget field of the CAL instruction is
* the number/id of the subroutine to call (an index into the
* emitInfo->Subroutines list).
* Translate that into an actual instruction location now.
diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c
index a6903cc8b62..92e8d0345ee 100644
--- a/src/mesa/shader/slang/slang_ir.c
+++ b/src/mesa/shader/slang/slang_ir.c
@@ -27,7 +27,7 @@
#include "context.h"
#include "slang_ir.h"
#include "slang_mem.h"
-#include "prog_print.h"
+#include "shader/prog_print.h"
static const slang_ir_info IrInfo[] = {
@@ -311,7 +311,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent)
printf("RETURN\n");
break;
case IR_CALL:
- printf("CALL\n");
+ printf("CALL %s\n", n->Label->Name);
break;
case IR_LOOP:
diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h
index 69db4b5451e..c7c0ddbf9a6 100644
--- a/src/mesa/shader/slang/slang_ir.h
+++ b/src/mesa/shader/slang/slang_ir.h
@@ -62,8 +62,6 @@ typedef enum
IR_RETURN, /* return from subroutine */
IR_CALL, /* call subroutine */
- IR_FUNC, /* inlined function code */
-
IR_LOOP, /* high-level loop-begin / loop-end */
/* Children[0] = loop body */
/* Children[1] = loop tail code, or NULL */
diff --git a/src/mesa/shader/slang/slang_label.h b/src/mesa/shader/slang/slang_label.h
index 0f1a45b30f9..87068ae7a7f 100644
--- a/src/mesa/shader/slang/slang_label.h
+++ b/src/mesa/shader/slang/slang_label.h
@@ -1,9 +1,9 @@
#ifndef SLANG_LABEL_H
#define SLANG_LABEL_H 1
-#include "imports.h"
-#include "mtypes.h"
-#include "prog_instruction.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "shader/prog_instruction.h"
struct slang_label_
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index d6d1c7523e5..c8457fc483d 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -28,16 +28,16 @@
* \author Brian Paul
*/
-#include "imports.h"
-#include "context.h"
-#include "hash.h"
-#include "macros.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_statevars.h"
-#include "shader_api.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/macros.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+#include "shader/prog_statevars.h"
+#include "shader/shader_api.h"
#include "slang_link.h"
@@ -329,8 +329,10 @@ _slang_resolve_attributes(struct gl_shader_program *shProg,
* glVertex/position.
*/
for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) {
- if (((1 << attr) & usedAttributes) == 0)
+ if (((1 << attr) & usedAttributes) == 0) {
+ usedAttributes |= (1 << attr);
break;
+ }
}
if (attr == MAX_VERTEX_ATTRIBS) {
/* too many! XXX record error log */
diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c
index 72281eda57d..076e982f8f2 100644
--- a/src/mesa/shader/slang/slang_preprocess.c
+++ b/src/mesa/shader/slang/slang_preprocess.c
@@ -29,7 +29,7 @@
*/
#include "imports.h"
-#include "grammar_mesa.h"
+#include "shader/grammar/grammar_mesa.h"
#include "slang_preprocess.h"
LONGSTRING static const char *slang_pp_directives_syn =
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c
index da0b32bc444..8a1c3abf480 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/shader/slang/slang_typeinfo.c
@@ -28,12 +28,12 @@
* \author Michal Krol
*/
-#include "imports.h"
+#include "main/imports.h"
+#include "shader/prog_instruction.h"
#include "slang_typeinfo.h"
#include "slang_compile.h"
#include "slang_log.h"
#include "slang_mem.h"
-#include "prog_instruction.h"
/**
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c
index 8a3c299d19c..1d817000c60 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/shader/slang/slang_vartable.c
@@ -1,11 +1,11 @@
-#include "imports.h"
+#include "main/imports.h"
+#include "shader/prog_instruction.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
#include "slang_mem.h"
#include "slang_vartable.h"
#include "slang_ir.h"
-#include "prog_instruction.h"
static int dbg = 0;
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index d4ea12870fe..8725c7ee4d3 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -1733,12 +1733,17 @@ _mesa_sparc_glapi_end:
.globl glVertexAttrib4Nubv ; .type glVertexAttrib4Nubv,#function ; glVertexAttrib4Nubv = glVertexAttrib4NubvARB
.globl glVertexAttrib4Nuiv ; .type glVertexAttrib4Nuiv,#function ; glVertexAttrib4Nuiv = glVertexAttrib4NuivARB
.globl glVertexAttrib4Nusv ; .type glVertexAttrib4Nusv,#function ; glVertexAttrib4Nusv = glVertexAttrib4NusvARB
+ .globl glVertexAttrib4bv ; .type glVertexAttrib4bv,#function ; glVertexAttrib4bv = glVertexAttrib4bvARB
.globl glVertexAttrib4d ; .type glVertexAttrib4d,#function ; glVertexAttrib4d = glVertexAttrib4dARB
.globl glVertexAttrib4dv ; .type glVertexAttrib4dv,#function ; glVertexAttrib4dv = glVertexAttrib4dvARB
.globl glVertexAttrib4f ; .type glVertexAttrib4f,#function ; glVertexAttrib4f = glVertexAttrib4fARB
.globl glVertexAttrib4fv ; .type glVertexAttrib4fv,#function ; glVertexAttrib4fv = glVertexAttrib4fvARB
+ .globl glVertexAttrib4iv ; .type glVertexAttrib4iv,#function ; glVertexAttrib4iv = glVertexAttrib4ivARB
.globl glVertexAttrib4s ; .type glVertexAttrib4s,#function ; glVertexAttrib4s = glVertexAttrib4sARB
.globl glVertexAttrib4sv ; .type glVertexAttrib4sv,#function ; glVertexAttrib4sv = glVertexAttrib4svARB
+ .globl glVertexAttrib4ubv ; .type glVertexAttrib4ubv,#function ; glVertexAttrib4ubv = glVertexAttrib4ubvARB
+ .globl glVertexAttrib4uiv ; .type glVertexAttrib4uiv,#function ; glVertexAttrib4uiv = glVertexAttrib4uivARB
+ .globl glVertexAttrib4usv ; .type glVertexAttrib4usv,#function ; glVertexAttrib4usv = glVertexAttrib4usvARB
.globl glVertexAttribPointer ; .type glVertexAttribPointer,#function ; glVertexAttribPointer = glVertexAttribPointerARB
.globl glBindBuffer ; .type glBindBuffer,#function ; glBindBuffer = glBindBufferARB
.globl glBufferData ; .type glBufferData,#function ; glBufferData = glBufferDataARB
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index 3d3511823d7..e7911fec3b5 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -132,13 +132,15 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
line.dx = line.x1 - line.x0;
line.dy = line.y1 - line.y0;
line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
- line.halfWidth = 0.5F * ctx->Line._Width;
+ line.halfWidth = 0.5F * CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidthAA,
+ ctx->Const.MaxLineWidthAA);
if (line.len == 0.0 || IS_INF_OR_NAN(line.len))
return;
- INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE);
-
+ INIT_SPAN(line.span, GL_LINE);
+ line.span.arrayMask = SPAN_XY | SPAN_COVERAGE;
line.xAdj = line.dx / line.len * line.halfWidth;
line.yAdj = line.dy / line.len * line.halfWidth;
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 34a2305b393..42d74a16328 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -69,7 +69,8 @@
(void) swrast;
- INIT_SPAN(span, GL_POLYGON, 0, 0, SPAN_COVERAGE);
+ INIT_SPAN(span, GL_POLYGON);
+ span.arrayMask = SPAN_COVERAGE;
/* determine bottom to top order of vertices */
{
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index f53e7f52c5e..3c45dee3998 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -474,7 +474,9 @@ accum_return(GLcontext *ctx, GLfloat value,
SWspan span;
/* init color span */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_RGBA;
span.x = xpos;
span.y = ypos + i;
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 947054faa30..55ec757ee06 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -23,11 +23,10 @@
#include "glheader.h"
#include "colormac.h"
#include "context.h"
-#include "atifragshader.h"
#include "macros.h"
-#include "program.h"
-
-#include "s_atifragshader.h"
+#include "shader/program.h"
+#include "shader/atifragshader.h"
+#include "swrast/s_atifragshader.h"
/**
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 563b5fe602c..1e7f6c18e6a 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -82,7 +82,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_XY;
_swrast_span_default_attribs(ctx, &span);
for (row = 0; row < height; row++) {
@@ -180,7 +182,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK);
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_MASK;
_swrast_span_default_attribs(ctx, &span);
/*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c
index 35f2dd64909..90a56284c51 100644
--- a/src/mesa/swrast/s_buffers.c
+++ b/src/mesa/swrast/s_buffers.c
@@ -55,7 +55,9 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
/* Initialize color span with clear color */
/* XXX optimize for clearcolor == black/zero (bzero) */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_RGBA;
span.array->ChanType = rb->DataType;
if (span.array->ChanType == GL_UNSIGNED_BYTE) {
GLubyte clearColor[4];
@@ -119,7 +121,9 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)
ASSERT(rb->DataType == GL_UNSIGNED_INT);
/* Initialize index span with clear index */
- INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
+ span.end = width;
+ span.arrayMask = SPAN_INDEX;
for (i = 0; i < width;i++) {
span.array->index[i] = ctx->Color.ClearIndex;
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 791850cb502..39569256514 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -31,9 +31,9 @@
#include "context.h"
#include "colormac.h"
#include "mtypes.h"
-#include "prog_statevars.h"
#include "teximage.h"
#include "swrast.h"
+#include "shader/prog_statevars.h"
#include "s_blend.h"
#include "s_context.h"
#include "s_lines.h"
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index f118eb92ca4..daa07e15783 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -43,10 +43,10 @@
#ifndef S_CONTEXT_H
#define S_CONTEXT_H
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "shader/prog_execute.h"
#include "swrast.h"
#include "s_span.h"
-#include "prog_execute.h"
typedef void (*texture_sample_func)(GLcontext *ctx,
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 2383015000a..218a3b5590b 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -71,13 +71,20 @@ regions_overlap(GLint srcx, GLint srcy,
}
else {
/* add one pixel of slop when zooming, just to be safe */
- if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) {
+ if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) {
+ /* src is completely right of dest */
+ return GL_FALSE;
+ }
+ else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) {
+ /* src is completely left of dest */
return GL_FALSE;
}
else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) {
+ /* src is completely below dest */
return GL_FALSE;
}
else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) {
+ /* src is completely above dest */
return GL_FALSE;
}
else {
@@ -102,8 +109,10 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLfloat *dest, *tmpImage, *convImage;
SWspan span;
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0;
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
@@ -156,7 +165,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* write the new image */
for (row = 0; row < height; row++) {
const GLfloat *src = convImage + row * width * 4;
- GLvoid *rgba = (GLvoid *) span.array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
/* copy convolved colors into span array */
_mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
@@ -188,8 +197,6 @@ static void
copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLbitfield prevActiveAttribs = swrast->_ActiveAttribMask;
GLfloat *tmpImage, *p;
GLint sy, dy, stepy, row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
@@ -199,15 +206,12 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (!ctx->ReadBuffer->_ColorReadBuffer) {
/* no readbuffer - OK */
- goto end;
+ return;
}
- /* don't interpolate COL0 and overwrite the glDrawPixel colors! */
- swrast->_ActiveAttribMask &= ~FRAG_BIT_COL0;
-
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
- goto end;
+ return;
}
else if (ctx->Pixel.Convolution1DEnabled) {
/* make sure we don't apply 1D convolution */
@@ -237,14 +241,16 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
stepy = 1;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
if (overlapping) {
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
- goto end;
+ return;
}
/* read the source image as RGBA/float */
p = tmpImage;
@@ -299,9 +305,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (overlapping)
_mesa_free(tmpImage);
-
-end:
- swrast->_ActiveAttribMask = prevActiveAttribs;
}
@@ -322,8 +325,9 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
return;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
+ INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_INDEX;
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
@@ -456,8 +460,9 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
return;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
+ INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_Z;
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 925358d77eb..0cf425e1c62 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -70,7 +70,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
return GL_FALSE;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0;
_swrast_span_default_attribs(ctx, &span);
/* copy input params since clipping may change them */
@@ -332,7 +334,8 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
GLint row, skipPixels;
SWspan span;
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
+ INIT_SPAN(span, GL_BITMAP);
+ span.arrayMask = SPAN_INDEX;
_swrast_span_default_attribs(ctx, &span);
/*
@@ -395,10 +398,9 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
width, height,
GL_COLOR_INDEX, type,
row, skipPixels);
- _mesa_unpack_index_span(ctx, spanWidth, destType, values,
- type, source, unpack,
- ctx->_ImageTransferState);
- _mesa_apply_stencil_transfer_ops(ctx, spanWidth, values);
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
spanX, spanY, values);
@@ -427,7 +429,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
SWspan span;
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
+ INIT_SPAN(span, GL_BITMAP);
+ span.arrayMask = SPAN_Z;
_swrast_span_default_attribs(ctx, &span);
if (type == GL_UNSIGNED_SHORT
@@ -481,7 +484,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
else {
/* General case */
- const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+ const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
GLint skipPixels = 0;
/* in case width > MAX_WIDTH do the copy in chunks */
@@ -532,25 +535,22 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLbitfield prevActiveAttribs = swrast->_ActiveAttribMask;
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLfloat *convImage = NULL;
GLbitfield transferOps = ctx->_ImageTransferState;
SWspan span;
- /* don't interpolate COL0 and overwrite the glDrawPixel colors! */
- swrast->_ActiveAttribMask &= ~FRAG_BIT_COL0;
-
/* Try an optimized glDrawPixels first */
if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
unpack, pixels)) {
- goto end;
+ return;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0x0, SPAN_RGBA);
+ INIT_SPAN(span, GL_BITMAP);
_swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
/* Convolution has to be handled specially. We'll create an
@@ -565,13 +565,13 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
- goto end;
+ return;
}
convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
_mesa_free(tmpImage);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
- goto end;
+ return;
}
/* Unpack the image and apply transfer ops up to convolution */
@@ -675,9 +675,6 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
if (convImage) {
_mesa_free(convImage);
}
-
-end:
- swrast->_ActiveAttribMask = prevActiveAttribs;
}
@@ -698,7 +695,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
const GLint imgX = x, imgY = y;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
- const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
+ const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLuint stencilType = (STENCIL_BITS == 8) ?
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
@@ -786,7 +783,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
/* general case */
GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
_mesa_unpack_depth_span(ctx, width,
- depthRb->DataType, zValues, depthScale,
+ depthRb->DataType, zValues, depthMax,
type, depthStencilSrc, &clippedUnpack);
if (zoom) {
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index 606afc63ba9..07b7409ab57 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -39,19 +39,14 @@ static void
feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
{
GLfloat win[4];
- GLfloat color[4];
const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
+ const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0];
win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
- color[0] = CHAN_TO_FLOAT(pv->color[0]);
- color[1] = CHAN_TO_FLOAT(pv->color[1]);
- color[2] = CHAN_TO_FLOAT(pv->color[2]);
- color[3] = CHAN_TO_FLOAT(pv->color[3]);
-
_mesa_feedback_vertex(ctx, win, color, v->attrib[FRAG_ATTRIB_CI][0], vtc);
}
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 923b67e78e6..14c9868c180 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -22,11 +22,11 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "glheader.h"
-#include "colormac.h"
-#include "context.h"
-#include "prog_instruction.h"
-#include "texstate.h"
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/texstate.h"
+#include "shader/prog_instruction.h"
#include "s_fragprog.h"
#include "s_span.h"
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index 781146e67f9..3de438760b5 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -63,12 +63,13 @@ compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] )
static void
draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
{
- GLint width, start;
+ const GLint width = (GLint) CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
+ GLint start;
ASSERT(span->end < MAX_WIDTH);
- width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH );
-
if (width & 1)
start = width / 2;
else
@@ -143,7 +144,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
- if (ctx->Line._Width > 1.0) { \
+ if (ctx->Line.Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@@ -161,7 +162,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
- if (ctx->Line._Width > 1.0) { \
+ if (ctx->Line.Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@@ -180,7 +181,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
- if (ctx->Line._Width > 1.0) { \
+ if (ctx->Line.Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@@ -274,16 +275,21 @@ _swrast_choose_line( GLcontext *ctx )
USE(general_line);
}
else if (ctx->Depth.Test
- || ctx->Line._Width != 1.0
+ || ctx->Line.Width != 1.0
|| ctx->Line.StippleFlag) {
/* no texture, but Z, fog, width>1, stipple, etc. */
if (rgbmode)
+#if CHAN_BITS == 32
+ USE(general_line);
+#else
USE(rgba_line);
+#endif
else
USE(ci_line);
}
else {
ASSERT(!ctx->Depth.Test);
+ ASSERT(ctx->Line.Width == 1.0);
/* simple lines */
if (rgbmode)
USE(simple_no_z_rgba_line);
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index 55548f27b08..1accfc67e2c 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -303,7 +303,10 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
}
#endif
- INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY);
+ INIT_SPAN(span, GL_LINE);
+ span.end = numPixels;
+ span.interpMask = interpFlags;
+ span.arrayMask = SPAN_XY;
/*
* Draw
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 02c9d9b4251..21316372e80 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,134 +34,493 @@
#include "s_span.h"
-#define RGBA 0x1
-#define INDEX 0x2
-#define SMOOTH 0x4
-#define ATTRIBS 0x8
-#define SPECULAR 0x10
-#define LARGE 0x20
-#define ATTENUATE 0x40
-#define SPRITE 0x80
-
-
-/*
- * CI points with size == 1.0
- */
-#define FLAGS (INDEX)
-#define NAME size1_ci_point
-#include "s_pointtemp.h"
-
-
-/*
- * General CI points.
+/**
+ * Used to cull points with invalid coords
*/
-#define FLAGS (INDEX | LARGE)
-#define NAME general_ci_point
-#include "s_pointtemp.h"
+#define CULL_INVALID(V) \
+ do { \
+ float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0] \
+ + (V)->attrib[FRAG_ATTRIB_WPOS][1]; \
+ if (IS_INF_OR_NAN(tmp)) \
+ return; \
+ } while(0)
-/*
- * Antialiased CI points.
+/**
+ * Draw a point sprite
*/
-#define FLAGS (INDEX | SMOOTH)
-#define NAME antialiased_ci_point
-#include "s_pointtemp.h"
+static void
+sprite_point(GLcontext *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ SWspan span;
+ GLfloat size;
+ GLuint tCoords[MAX_TEXTURE_COORD_UNITS];
+ GLuint numTcoords = 0;
+ GLfloat t0, dtdy;
+
+ CULL_INVALID(vert);
+
+ /* z coord */
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ else
+ span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.zStep = 0;
+
+ /* compute size */
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
+ /* use vertex's point size */
+ /* first, clamp attenuated size to the user-specifed range */
+ size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize);
+ }
+ else {
+ /* use constant point size */
+ size = ctx->Point.Size;
+ }
+ /* clamp to non-AA implementation limits */
+ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
+
+ /* span init */
+ INIT_SPAN(span, GL_POINT);
+ span.interpMask = SPAN_Z | SPAN_RGBA;
+
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+
+ /* need these for fragment programs */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ ATTRIB_LOOP_BEGIN
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ /* a texcoord */
+ if (ctx->Point.CoordReplace[u]) {
+ GLfloat s, r, dsdx;
+
+ s = 0.0;
+ dsdx = 1.0 / size;
+
+ if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
+ t0 = 0.0;
+ dtdy = 1.0 / size;
+ }
+ else {
+ /* GL_UPPER_LEFT */
+ t0 = 1.0;
+ dtdy = -1.0 / size;
+ }
+ tCoords[numTcoords++] = attr;
+
+ if (ctx->Point.SpriteRMode == GL_ZERO)
+ r = 0.0F;
+ else if (ctx->Point.SpriteRMode == GL_S)
+ r = vert->attrib[attr][0];
+ else /* GL_R */
+ r = vert->attrib[attr][2];
+
+ span.attrStart[attr][0] = s;
+ span.attrStart[attr][1] = 0.0; /* overwritten below */
+ span.attrStart[attr][2] = r;
+ span.attrStart[attr][3] = 1.0;
+
+ span.attrStepX[attr][0] = dsdx;
+ span.attrStepX[attr][1] = 0.0;
+ span.attrStepX[attr][2] = 0.0;
+ span.attrStepX[attr][3] = 0.0;
+
+ span.attrStepY[attr][0] = 0.0;
+ span.attrStepY[attr][1] = dtdy;
+ span.attrStepY[attr][2] = 0.0;
+ span.attrStepY[attr][3] = 0.0;
+
+ continue;
+ }
+ }
+ /* use vertex's texcoord/attrib */
+ COPY_4V(span.attrStart[attr], vert->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
+ ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
+ ATTRIB_LOOP_END
+
+ /* compute pos, bounds and render */
+ {
+ const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint iSize = (GLint) (size + 0.5F);
+ GLint xmin, xmax, ymin, ymax, iy;
+ GLint iRadius;
+ GLfloat tcoord = t0;
+
+ iSize = MAX2(1, iSize);
+ iRadius = iSize / 2;
+
+ if (iSize & 1) {
+ /* odd size */
+ xmin = (GLint) (x - iRadius);
+ xmax = (GLint) (x + iRadius);
+ ymin = (GLint) (y - iRadius);
+ ymax = (GLint) (y + iRadius);
+ }
+ else {
+ /* even size */
+ xmin = (GLint) x - iRadius;
+ xmax = xmin + iSize - 1;
+ ymin = (GLint) y - iRadius;
+ ymax = ymin + iSize - 1;
+ }
+ /* render spans */
+ for (iy = ymin; iy <= ymax; iy++) {
+ GLuint i;
+ /* setup texcoord T for this row */
+ for (i = 0; i < numTcoords; i++) {
+ span.attrStart[tCoords[i]][1] = tcoord;
+ }
-/*
- * Distance attenuated, general CI points.
- */
-#define FLAGS (INDEX | ATTENUATE)
-#define NAME atten_general_ci_point
-#include "s_pointtemp.h"
+ /* these might get changed by span clipping */
+ span.x = xmin;
+ span.y = iy;
+ span.end = xmax - xmin + 1;
+ _swrast_write_rgba_span(ctx, &span);
-/*
- * RGBA points with size == 1.0
- */
-#define FLAGS (RGBA)
-#define NAME size1_rgba_point
-#include "s_pointtemp.h"
+ tcoord += dtdy;
+ }
+ }
+}
-/*
- * General RGBA points.
+/**
+ * Draw smooth/antialiased point. RGB or CI mode.
*/
-#define FLAGS (RGBA | LARGE)
-#define NAME general_rgba_point
-#include "s_pointtemp.h"
-
+static void
+smooth_point(GLcontext *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLboolean ciMode = !ctx->Visual.rgbMode;
+ SWspan span;
+ GLfloat size, alphaAtten;
+
+ CULL_INVALID(vert);
+
+ /* z coord */
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ else
+ span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.zStep = 0;
+
+ /* compute size */
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
+ /* use vertex's point size */
+ /* first, clamp attenuated size to the user-specifed range */
+ size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize);
+ }
+ else {
+ /* use constant point size */
+ size = ctx->Point.Size;
+ }
+ /* clamp to AA implementation limits */
+ size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA);
-/*
- * Antialiased RGBA points.
- */
-#define FLAGS (RGBA | SMOOTH)
-#define NAME antialiased_rgba_point
-#include "s_pointtemp.h"
+ /* alpha attenuation / fade factor */
+ if (ctx->Multisample.Enabled) {
+ if (vert->pointSize >= ctx->Point.Threshold) {
+ alphaAtten = 1.0F;
+ }
+ else {
+ GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
+ alphaAtten = dsize * dsize;
+ }
+ }
+ else {
+ alphaAtten = 1.0;
+ }
+ (void) alphaAtten; /* not used */
+
+ /* span init */
+ INIT_SPAN(span, GL_POINT);
+ span.interpMask = SPAN_Z | SPAN_RGBA;
+ span.arrayMask = SPAN_COVERAGE | SPAN_MASK;
+
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+
+ /* need these for fragment programs */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span.attrStart[attr], vert->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
+ ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
+ ATTRIB_LOOP_END
+
+ /* compute pos, bounds and render */
+ {
+ const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ const GLfloat radius = 0.5F * size;
+ const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ const GLfloat rmax = radius + 0.7071F;
+ const GLfloat rmin2 = MAX2(0.0F, rmin * rmin);
+ const GLfloat rmax2 = rmax * rmax;
+ const GLfloat cscale = 1.0F / (rmax2 - rmin2);
+ const GLint xmin = (GLint) (x - radius);
+ const GLint xmax = (GLint) (x + radius);
+ const GLint ymin = (GLint) (y - radius);
+ const GLint ymax = (GLint) (y + radius);
+ GLint ix, iy;
+
+ for (iy = ymin; iy <= ymax; iy++) {
+
+ /* these might get changed by span clipping */
+ span.x = xmin;
+ span.y = iy;
+ span.end = xmax - xmin + 1;
+
+ /* compute coverage for each pixel in span */
+ for (ix = xmin; ix <= xmax; ix++) {
+ const GLfloat dx = ix - x + 0.5F;
+ const GLfloat dy = iy - y + 0.5F;
+ const GLfloat dist2 = dx * dx + dy * dy;
+ GLfloat coverage;
+
+ if (dist2 < rmax2) {
+ if (dist2 >= rmin2) {
+ /* compute partial coverage */
+ coverage = 1.0F - (dist2 - rmin2) * cscale;
+ if (ciMode) {
+ /* coverage in [0,15] */
+ coverage *= 15.0;
+ }
+ }
+ else {
+ /* full coverage */
+ coverage = 1.0F;
+ }
+ span.array->mask[ix - xmin] = 1;
+ }
+ else {
+ /* zero coverage - fragment outside the radius */
+ coverage = 0.0;
+ span.array->mask[ix - xmin] = 0;
+ }
+ span.array->coverage[ix - xmin] = coverage;
+ }
+ /* render span */
+ _swrast_write_rgba_span(ctx, &span);
-/*
- * Textured RGBA points.
- */
-#define FLAGS (RGBA | LARGE | ATTRIBS | SPECULAR)
-#define NAME textured_rgba_point
-#include "s_pointtemp.h"
+ }
+ }
+}
-/*
- * Antialiased points with texture mapping.
+/**
+ * Draw large (size >= 1) non-AA point. RGB or CI mode.
*/
-#define FLAGS (RGBA | SMOOTH | ATTRIBS | SPECULAR)
-#define NAME antialiased_tex_rgba_point
-#include "s_pointtemp.h"
+static void
+large_point(GLcontext *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLboolean ciMode = !ctx->Visual.rgbMode;
+ SWspan span;
+ GLfloat size;
+
+ CULL_INVALID(vert);
+
+ /* z coord */
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ else
+ span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+ span.zStep = 0;
+
+ /* compute size */
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
+ /* use vertex's point size */
+ /* first, clamp attenuated size to the user-specifed range */
+ size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize);
+ }
+ else {
+ /* use constant point size */
+ size = ctx->Point.Size;
+ }
+ /* clamp to non-AA implementation limits */
+ size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
+ /* span init */
+ INIT_SPAN(span, GL_POINT);
+ span.arrayMask = SPAN_XY;
-/*
- * Distance attenuated, general RGBA points.
- */
-#define FLAGS (RGBA | ATTENUATE)
-#define NAME atten_general_rgba_point
-#include "s_pointtemp.h"
+ if (ciMode) {
+ span.interpMask = SPAN_Z | SPAN_INDEX;
+ span.index = FloatToFixed(vert->attrib[FRAG_ATTRIB_CI][0]);
+ span.indexStep = 0;
+ }
+ else {
+ span.interpMask = SPAN_Z | SPAN_RGBA;
+ span.red = ChanToFixed(vert->color[0]);
+ span.green = ChanToFixed(vert->color[1]);
+ span.blue = ChanToFixed(vert->color[2]);
+ span.alpha = ChanToFixed(vert->color[3]);
+ span.redStep = 0;
+ span.greenStep = 0;
+ span.blueStep = 0;
+ span.alphaStep = 0;
+ }
+ /* need these for fragment programs */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span.attrStart[attr], vert->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0);
+ ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0);
+ ATTRIB_LOOP_END
+
+ /* compute pos, bounds and render */
+ {
+ const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint iSize = (GLint) (size + 0.5F);
+ GLint xmin, xmax, ymin, ymax, ix, iy;
+ GLint iRadius;
+
+ iSize = MAX2(1, iSize);
+ iRadius = iSize / 2;
+
+ if (iSize & 1) {
+ /* odd size */
+ xmin = (GLint) (x - iRadius);
+ xmax = (GLint) (x + iRadius);
+ ymin = (GLint) (y - iRadius);
+ ymax = (GLint) (y + iRadius);
+ }
+ else {
+ /* even size */
+ xmin = (GLint) x - iRadius;
+ xmax = xmin + iSize - 1;
+ ymin = (GLint) y - iRadius;
+ ymax = ymin + iSize - 1;
+ }
-/*
- * Distance attenuated, textured RGBA points.
- */
-#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SPECULAR)
-#define NAME atten_textured_rgba_point
-#include "s_pointtemp.h"
+ /* generate fragments */
+ span.end = 0;
+ for (iy = ymin; iy <= ymax; iy++) {
+ for (ix = xmin; ix <= xmax; ix++) {
+ span.array->x[span.end] = ix;
+ span.array->y[span.end] = iy;
+ span.end++;
+ }
+ }
+ assert(span.end <= MAX_WIDTH);
+ _swrast_write_rgba_span(ctx, &span);
+ }
+}
-/*
- * Distance attenuated, antialiased points with or without texture mapping.
+/**
+ * Draw size=1, single-pixel point
*/
-#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SMOOTH)
-#define NAME atten_antialiased_rgba_point
-#include "s_pointtemp.h"
+static void
+pixel_point(GLcontext *ctx, const SWvertex *vert)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLboolean ciMode = !ctx->Visual.rgbMode;
+ /*
+ * Note that unlike the other functions, we put single-pixel points
+ * into a special span array in order to render as many points as
+ * possible with a single _swrast_write_rgba_span() call.
+ */
+ SWspan *span = &(swrast->PointSpan);
+ GLuint count;
+
+ CULL_INVALID(vert);
+
+ /* Span init */
+ span->interpMask = 0;
+ span->arrayMask = SPAN_XY | SPAN_Z;
+ if (ciMode)
+ span->arrayMask |= SPAN_INDEX;
+ else
+ span->arrayMask |= SPAN_RGBA;
+ /*span->arrayMask |= SPAN_LAMBDA;*/
+ span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
+
+ /* need these for fragment programs */
+ span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
+ span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
+ span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+
+ /* check if we need to flush */
+ if (span->end >= MAX_WIDTH ||
+ (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
+ if (ciMode)
+ _swrast_write_index_span(ctx, span);
+ else
+ _swrast_write_rgba_span(ctx, span);
+ span->end = 0;
+ }
+ count = span->end;
-/*
- * Sprite (textured point)
- */
-#define FLAGS (RGBA | SPRITE | SPECULAR)
-#define NAME sprite_point
-#include "s_pointtemp.h"
+ /* fragment attributes */
+ if (ciMode) {
+ span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0];
+ }
+ else {
+ span->array->rgba[count][RCOMP] = vert->color[0];
+ span->array->rgba[count][GCOMP] = vert->color[1];
+ span->array->rgba[count][BCOMP] = vert->color[2];
+ span->array->rgba[count][ACOMP] = vert->color[3];
+ }
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]);
+ ATTRIB_LOOP_END
+ /* fragment position */
+ span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
+ span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
+ span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
-#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE)
-#define NAME atten_sprite_point
-#include "s_pointtemp.h"
+ span->end = count + 1;
+ ASSERT(span->end <= MAX_WIDTH);
+}
+/**
+ * Add specular color to primary color, draw point, restore original
+ * primary color.
+ */
void
_swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0)
{
- SWvertex *ncv0 = (SWvertex *) v0;
+ SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */
GLfloat rSum, gSum, bSum;
GLchan cSave[4];
/* save */
- COPY_CHAN4( cSave, ncv0->color );
+ COPY_CHAN4(cSave, ncv0->color);
/* sum */
rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
@@ -176,115 +535,35 @@ _swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0)
}
-
-/* record the current point function name */
-#ifdef DEBUG
-
-static const char *pntFuncName = NULL;
-
-#define USE(pntFunc) \
-do { \
- pntFuncName = #pntFunc; \
- /*printf("%s\n", pntFuncName);*/ \
- swrast->Point = pntFunc; \
-} while (0)
-
-#else
-
-#define USE(pntFunc) swrast->Point = pntFunc
-
-#endif
-
-
-/*
- * Examine the current context to determine which point drawing function
- * should be used.
+/**
+ * Examine current state to determine which point drawing function to use.
*/
void
-_swrast_choose_point( GLcontext *ctx )
+_swrast_choose_point(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLboolean rgbMode = ctx->Visual.rgbMode;
- GLboolean specular = (ctx->Fog.ColorSumEnabled ||
- (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
- if (ctx->RenderMode==GL_RENDER) {
+ if (ctx->RenderMode == GL_RENDER) {
if (ctx->Point.PointSprite) {
- /* GL_ARB_point_sprite / GL_NV_point_sprite */
- /* XXX this might not be good enough */
- if (ctx->Point._Attenuated)
- USE(atten_sprite_point);
- else
- USE(sprite_point);
+ swrast->Point = sprite_point;
}
else if (ctx->Point.SmoothFlag) {
- /* Smooth points */
- if (rgbMode) {
- if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
- USE(atten_antialiased_rgba_point);
- }
- else if (ctx->Texture._EnabledCoordUnits) {
- USE(antialiased_tex_rgba_point);
- }
- else {
- USE(antialiased_rgba_point);
- }
- }
- else {
- USE(antialiased_ci_point);
- }
+ swrast->Point = smooth_point;
}
- else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) {
- if (rgbMode) {
- if (ctx->Texture._EnabledCoordUnits) {
- if (ctx->Point.SmoothFlag) {
- USE(atten_antialiased_rgba_point);
- }
- else {
- USE(atten_textured_rgba_point);
- }
- }
- else {
- USE(atten_general_rgba_point);
- }
- }
- else {
- /* ci, atten */
- USE(atten_general_ci_point);
- }
- }
- else if ((ctx->Texture._EnabledCoordUnits
- || specular
- || swrast->_FogEnabled) && rgbMode) {
- /* textured, fogged */
- USE(textured_rgba_point);
- }
- else if (ctx->Point._Size != 1.0) {
- /* large points */
- if (rgbMode) {
- USE(general_rgba_point);
- }
- else {
- USE(general_ci_point);
- }
+ else if (ctx->Point.Size > 1.0 ||
+ ctx->Point._Attenuated ||
+ ctx->VertexProgram.PointSizeEnabled) {
+ swrast->Point = large_point;
}
else {
- /* single pixel points */
- if (rgbMode) {
- assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0);
- USE(size1_rgba_point);
- }
- else {
- USE(size1_ci_point);
- }
+ swrast->Point = pixel_point;
}
}
- else if (ctx->RenderMode==GL_FEEDBACK) {
- USE(_swrast_feedback_point);
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ swrast->Point = _swrast_feedback_point;
}
else {
/* GL_SELECT mode */
- USE(_swrast_select_point);
+ swrast->Point = _swrast_select_point;
}
}
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
deleted file mode 100644
index 206085b5b87..00000000000
--- a/src/mesa/swrast/s_pointtemp.h
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Regarding GL_NV_point_sprite:
- *
- * Portions of this software may use or implement intellectual
- * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
- * any and all warranties with respect to such intellectual property,
- * including any use thereof or modifications thereto.
- */
-
-
-/*
- * Point rendering template code.
- *
- * Set FLAGS = bitwise-OR of the following tokens:
- *
- * RGBA = do rgba instead of color index
- * SMOOTH = do antialiasing
- * ATTRIBS = general attributes (texcoords, etc)
- * LARGE = do points with diameter > 1 pixel
- * ATTENUATE = compute point size attenuation
- * SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite
- *
- * Notes: LARGE and ATTENUATE are exclusive of each other.
- * ATTRIBS requires RGBA
- */
-
-
-/*
- * NOTES on antialiased point rasterization:
- *
- * Let d = distance of fragment center from vertex.
- * if d < rmin2 then
- * fragment has 100% coverage
- * else if d > rmax2 then
- * fragment has 0% coverage
- * else
- * fragment has % coverage = (d - rmin2) / (rmax2 - rmin2)
- */
-
-
-static void
-NAME ( GLcontext *ctx, const SWvertex *vert )
-{
-#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE)
- GLfloat size;
-#endif
-#if FLAGS & RGBA
-#if (FLAGS & ATTENUATE) && (FLAGS & SMOOTH)
- GLfloat alphaAtten;
-#endif
- const GLchan red = vert->color[0];
- const GLchan green = vert->color[1];
- const GLchan blue = vert->color[2];
- const GLchan alpha = vert->color[3];
-#endif
-#if FLAGS & INDEX
- const GLuint colorIndex = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; /* XXX round? */
-#endif
-#if FLAGS & ATTRIBS
- GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */
-#endif
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- SWspan *span = &(swrast->PointSpan);
-
- /*
- printf("%s %g %g %g %g\n", __FUNCTION__,
- vert->attrib[FRAG_ATTRIB_COL1][0],
- vert->attrib[FRAG_ATTRIB_COL1][1],
- vert->attrib[FRAG_ATTRIB_COL1][2],
- vert->attrib[FRAG_ATTRIB_COL1][3]);
- if ( vert->attrib[FRAG_ATTRIB_COL1][0] == 0.0 &&
- vert->attrib[FRAG_ATTRIB_COL1][1] == 1.0 &&
- vert->attrib[FRAG_ATTRIB_COL1][2] == 0.0)
- foo();
- */
-
- /* Cull primitives with malformed coordinates.
- */
- {
- float tmp = vert->attrib[FRAG_ATTRIB_WPOS][0] + vert->attrib[FRAG_ATTRIB_WPOS][1];
- if (IS_INF_OR_NAN(tmp))
- return;
- }
-
- /*
- * Span init
- */
- span->interpMask = 0;
- span->arrayMask = SPAN_XY | SPAN_Z;
-#if FLAGS & RGBA
- span->arrayMask |= SPAN_RGBA;
-#endif
-#if FLAGS & INDEX
- span->arrayMask |= SPAN_INDEX;
-#endif
-#if FLAGS & ATTRIBS
- span->arrayMask |= SPAN_LAMBDA;
-
- /* we're filling in the attrib arrays: */
- span->arrayAttribs = swrast->_ActiveAttribMask;
-
- ATTRIB_LOOP_BEGIN
- COPY_4V(attrib[attr], vert->attrib[attr]);
- ATTRIB_LOOP_END
-
- /* need these for fragment programs */
- span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
-#else
- assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0);
-#endif
-
-#if FLAGS & SMOOTH
- span->arrayMask |= SPAN_COVERAGE;
-#endif
-#if FLAGS & SPRITE
- span->arrayMask |= SPAN_LAMBDA;
-#endif
-
- /* Compute point size if not known to be one */
-#if FLAGS & ATTENUATE
- /* first, clamp attenuated size to the user-specifed range */
- size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize);
-#if (FLAGS & RGBA) && (FLAGS & SMOOTH)
- /* only if multisampling, compute the fade factor */
- if (ctx->Multisample.Enabled) {
- if (vert->pointSize >= ctx->Point.Threshold) {
- alphaAtten = 1.0F;
- }
- else {
- GLfloat dsize = vert->pointSize / ctx->Point.Threshold;
- alphaAtten = dsize * dsize;
- }
- }
- else {
- alphaAtten = 1.0;
- }
-#endif
-#elif FLAGS & (LARGE | SMOOTH | SPRITE)
- /* constant, non-attenuated size */
- size = ctx->Point._Size; /* this is already clamped */
-#endif
-
-
-#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE)
- /***
- *** Multi-pixel points
- ***/
-
- /* do final clamping now */
- if (ctx->Point.SmoothFlag) {
- size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA);
- }
- else {
- size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
- }
-
- {{
- GLint x, y;
- const GLfloat radius = 0.5F * size;
- const GLuint z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
- GLuint count;
-#if FLAGS & SMOOTH
- const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- const GLfloat rmax = radius + 0.7071F;
- const GLfloat rmin2 = MAX2(0.0F, rmin * rmin);
- const GLfloat rmax2 = rmax * rmax;
- const GLfloat cscale = 1.0F / (rmax2 - rmin2);
- const GLint xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - radius);
- const GLint xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + radius);
- const GLint ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - radius);
- const GLint ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + radius);
-#else
- /* non-smooth */
- GLint xmin, xmax, ymin, ymax;
- GLint iSize = (GLint) (size + 0.5F);
- GLint iRadius;
- iSize = MAX2(1, iSize);
- iRadius = iSize / 2;
- if (iSize & 1) {
- /* odd size */
- xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius);
- xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + iRadius);
- ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius);
- ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + iRadius);
- }
- else {
- /* even size */
- xmin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius + 1;
- xmax = xmin + iSize - 1;
- ymin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius + 1;
- ymax = ymin + iSize - 1;
- }
-#endif /*SMOOTH*/
-
- /* check if we need to flush */
- if (span->end + (xmax-xmin+1) * (ymax-ymin+1) >= MAX_WIDTH ||
- (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
- if (span->end > 0) {
-#if FLAGS & RGBA
- _swrast_write_rgba_span(ctx, span);
-#else
- _swrast_write_index_span(ctx, span);
-#endif
- span->end = 0;
- }
- }
-
- /*
- * OK, generate fragments
- */
- count = span->end;
- (void) radius;
- for (y = ymin; y <= ymax; y++) {
- /* check if we need to flush */
- if (count + (xmax-xmin+1) >= MAX_WIDTH) {
- span->end = count;
-#if FLAGS & RGBA
- _swrast_write_rgba_span(ctx, span);
-#else
- _swrast_write_index_span(ctx, span);
-#endif
- count = span->end = 0;
- }
- for (x = xmin; x <= xmax; x++) {
-#if FLAGS & SPRITE
- GLuint u;
-#endif
-
-#if FLAGS & RGBA
- span->array->rgba[count][RCOMP] = red;
- span->array->rgba[count][GCOMP] = green;
- span->array->rgba[count][BCOMP] = blue;
- span->array->rgba[count][ACOMP] = alpha;
-#endif
-#if FLAGS & INDEX
- span->array->index[count] = colorIndex;
-#endif
-#if FLAGS & ATTRIBS
- ATTRIB_LOOP_BEGIN
- COPY_4V(span->array->attribs[attr][count], attrib[attr]);
- /**
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- span->array->lambda[u][count] = 0.0;
- }
- **/
- ATTRIB_LOOP_END
-#endif
-
-#if FLAGS & SMOOTH
- /* compute coverage */
- {
- const GLfloat dx = x - vert->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F;
- const GLfloat dy = y - vert->attrib[FRAG_ATTRIB_WPOS][1] + 0.5F;
- const GLfloat dist2 = dx * dx + dy * dy;
- if (dist2 < rmax2) {
- if (dist2 >= rmin2) {
- /* compute partial coverage */
- span->array->coverage[count] = 1.0F - (dist2 - rmin2) * cscale;
-#if FLAGS & INDEX
- /* coverage in [0,15] */
- span->array->coverage[count] *= 15.0;
-#endif
- }
- else {
- /* full coverage */
- span->array->coverage[count] = 1.0F;
- }
-
- span->array->x[count] = x;
- span->array->y[count] = y;
- span->array->z[count] = z;
-
-#if (FLAGS & ATTENUATE) && (FLAGS & RGBA)
- span->array->rgba[count][ACOMP] = (GLchan) (alpha * alphaAtten);
-#elif FLAGS & RGBA
- span->array->rgba[count][ACOMP] = alpha;
-#endif /*ATTENUATE*/
- count++;
- } /*if*/
- }
-
-#else /*SMOOTH*/
-
- /* not smooth (square points) */
- span->array->x[count] = x;
- span->array->y[count] = y;
- span->array->z[count] = z;
-
-#if FLAGS & SPRITE
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- GLuint attr = FRAG_ATTRIB_TEX0 + u;
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- if (ctx->Point.CoordReplace[u]) {
- GLfloat s = 0.5F + (x + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][0]) / size;
- GLfloat t, r;
- if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
- t = 0.5F + (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size;
- else /* GL_UPPER_LEFT */
- t = 0.5F - (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size;
- if (ctx->Point.SpriteRMode == GL_ZERO)
- r = 0.0F;
- else if (ctx->Point.SpriteRMode == GL_S)
- r = vert->attrib[attr][0];
- else /* GL_R */
- r = vert->attrib[attr][2];
- span->array->attribs[attr][count][0] = s;
- span->array->attribs[attr][count][1] = t;
- span->array->attribs[attr][count][2] = r;
- span->array->attribs[attr][count][3] = 1.0F;
- span->array->lambda[u][count] = 0.0; /* XXX fix? */
- }
- else {
- COPY_4V(span->array->attribs[attr][count],
- vert->attrib[attr]);
- }
- }
- }
-#endif /*SPRITE*/
-
- count++; /* square point */
-
-#endif /*SMOOTH*/
-
- } /*for x*/
- } /*for y*/
- span->end = count;
- }}
-
-#else /* LARGE | ATTENUATE | SMOOTH | SPRITE */
-
- /***
- *** Single-pixel points
- ***/
- {{
- GLuint count;
-
- /* check if we need to flush */
- if (span->end >= MAX_WIDTH ||
- (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) {
-#if FLAGS & RGBA
- _swrast_write_rgba_span(ctx, span);
-#else
- _swrast_write_index_span(ctx, span);
-#endif
- span->end = 0;
- }
-
- count = span->end;
-
-#if FLAGS & RGBA
- span->array->rgba[count][RCOMP] = red;
- span->array->rgba[count][GCOMP] = green;
- span->array->rgba[count][BCOMP] = blue;
- span->array->rgba[count][ACOMP] = alpha;
-#endif
-#if FLAGS & INDEX
- span->array->index[count] = colorIndex;
-#endif
-#if FLAGS & ATTRIBS
- ATTRIB_LOOP_BEGIN
- COPY_4V(span->array->attribs[attr][count], attribs[attr]);
- ATTRIB_LOOP_END
-#endif
-
- span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
- span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
- span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
-
- span->end = count + 1;
- }}
-
-#endif /* LARGE || ATTENUATE || SMOOTH */
-
- ASSERT(span->end <= MAX_WIDTH);
-}
-
-
-#undef FLAGS
-#undef NAME
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 431629efb1f..bbde0025f45 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -171,10 +171,11 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- /* for glDraw/CopyPixels() we may have turned off some bits in
- * the _ActiveAttribMask - be sure to obey that mask now.
+ /*
+ * Don't overwrite existing array values, such as colors that may have
+ * been produced by glDraw/CopyPixels.
*/
- attrMask &= swrast->_ActiveAttribMask;
+ attrMask &= ~span->arrayAttribs;
ATTRIB_LOOP_BEGIN
if (attrMask & (1 << attr)) {
@@ -201,6 +202,7 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
v3 += dv3dx;
w += dwdx;
}
+ ASSERT((span->arrayAttribs & (1 << attr)) == 0);
span->arrayAttribs |= (1 << attr);
}
ATTRIB_LOOP_END
@@ -871,7 +873,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
#endif
/* we have to wait until after occlusion to do this test */
- if (ctx->Color.DrawBuffer == GL_NONE || ctx->Color.IndexMask == 0) {
+ if (ctx->Color.IndexMask == 0) {
/* write no pixels */
span->arrayMask = origArrayMask;
return;
@@ -1150,6 +1152,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
span->end, span->array->mask);
span->array->ChanType = newType;
+ span->array->rgba = dst;
}
@@ -1177,7 +1180,10 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) {
convert_color_type(span, GL_FLOAT, 0);
}
- interpolate_active_attribs(ctx, span, ~0);
+ if (span->primitive != GL_POINT) {
+ /* for points, we populated the arrays already */
+ interpolate_active_attribs(ctx, span, ~0);
+ }
span->array->ChanType = GL_FLOAT;
if (!(span->arrayMask & SPAN_Z))
@@ -1234,7 +1240,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
const GLbitfield origInterpMask = span->interpMask;
const GLbitfield origArrayMask = span->arrayMask;
const GLbitfield origArrayAttribs = span->arrayAttribs;
- const GLenum chanType = span->array->ChanType;
+ const GLenum origChanType = span->array->ChanType;
+ void * const origRgba = span->array->rgba;
const GLboolean shader = (ctx->FragmentProgram._Current
|| ctx->ATIFragmentShader._Enabled);
const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits;
@@ -1351,7 +1358,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
#if CHAN_BITS == 32
if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
- interpolate_int_colors(ctx, span);
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
}
#else
if ((span->arrayMask & SPAN_RGBA) == 0) {
@@ -1456,7 +1463,8 @@ end:
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
span->arrayAttribs = origArrayAttribs;
- span->array->ChanType = chanType;
+ span->array->ChanType = origChanType;
+ span->array->rgba = origRgba;
}
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index 585cce91ee9..512134db0f8 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -159,15 +159,15 @@ typedef struct sw_span
-#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \
-do { \
- (S).primitive = (PRIMITIVE); \
- (S).interpMask = (INTERP_MASK); \
- (S).arrayMask = (ARRAY_MASK); \
- (S).arrayAttribs = 0x0; \
- (S).end = (END); \
- (S).facing = 0; \
- (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
+#define INIT_SPAN(S, PRIMITIVE) \
+do { \
+ (S).primitive = (PRIMITIVE); \
+ (S).interpMask = 0x0; \
+ (S).arrayMask = 0x0; \
+ (S).arrayAttribs = 0x0; \
+ (S).end = 0; \
+ (S).facing = 0; \
+ (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
} while (0)
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 89991fad02d..cae1e09929b 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -392,6 +392,23 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
+/**
+ * Compute the zpass/zfail masks by comparing the pre- and post-depth test
+ * masks.
+ */
+static INLINE void
+compute_pass_fail_masks(GLuint n, const GLubyte origMask[],
+ const GLubyte newMask[],
+ GLubyte passMask[], GLubyte failMask[])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ ASSERT(newMask[i] == 0 || newMask[i] == 1);
+ passMask[i] = origMask[i] & newMask[i];
+ failMask[i] = origMask[i] & (newMask[i] ^ 1);
+ }
+}
+
/**
* Apply stencil and depth testing to the span of pixels.
@@ -460,39 +477,24 @@ stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face)
/*
* Perform depth buffering, then apply zpass or zfail stencil function.
*/
- GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
- GLuint i;
+ GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
/* save the current mask bits */
- _mesa_memcpy(oldmask, mask, n * sizeof(GLubyte));
+ _mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
/* apply the depth test */
_swrast_depth_test_span(ctx, span);
- /* Set the stencil pass/fail flags according to result of depth testing.
- * if oldmask[i] == 0 then
- * Don't touch the stencil value
- * else if oldmask[i] and newmask[i] then
- * Depth test passed
- * else
- * assert(oldmask[i] && !newmask[i])
- * Depth test failed
- * endif
- */
- for (i=0;i<n;i++) {
- ASSERT(mask[i] == 0 || mask[i] == 1);
- passmask[i] = oldmask[i] & mask[i];
- failmask[i] = oldmask[i] & (mask[i] ^ 1);
- }
+ compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
/* apply the pass and fail operations */
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZFailFunc[face], face,
- n, stencil, failmask );
+ n, stencil, failMask );
}
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face,
- n, stencil, passmask );
+ n, stencil, passMask );
}
}
@@ -902,6 +904,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n,
static GLboolean
stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
{
+ GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->_StencilBuffer;
const GLuint n = span->end;
@@ -916,12 +919,11 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
if (!rb->GetPointer(ctx, rb, 0, 0)) {
/* No direct access */
GLstencil stencil[MAX_WIDTH];
- GLubyte origMask[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
_swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte));
- _mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
+ _mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
(void) do_stencil_test(ctx, face, n, stencil, mask);
@@ -930,27 +932,20 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
n, stencil, mask);
}
else {
+ GLubyte tmpMask[MAX_WIDTH];
+ _mesa_memcpy(tmpMask, mask, n * sizeof(GLubyte));
+
_swrast_depth_test_span(ctx, span);
+ compute_pass_fail_masks(n, tmpMask, mask, passMask, failMask);
+
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
- GLubyte failmask[MAX_WIDTH];
- GLuint i;
- for (i = 0; i < n; i++) {
- ASSERT(mask[i] == 0 || mask[i] == 1);
- failmask[i] = origMask[i] & (mask[i] ^ 1);
- }
apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face,
- n, stencil, failmask);
+ n, stencil, failMask);
}
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
- GLubyte passmask[MAX_WIDTH];
- GLuint i;
- for (i = 0; i < n; i++) {
- ASSERT(mask[i] == 0 || mask[i] == 1);
- passmask[i] = origMask[i] & mask[i];
- }
apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face,
- n, stencil, passmask);
+ n, stencil, passMask);
}
}
@@ -972,28 +967,21 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face )
ctx->Stencil.ZPassFunc[face], face, mask);
}
else {
- GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH];
- GLuint i;
-
- _mesa_memcpy(oldmask, mask, n * sizeof(GLubyte));
+ _mesa_memcpy(origMask, mask, n * sizeof(GLubyte));
_swrast_depth_test_span(ctx, span);
- for (i=0;i<n;i++) {
- ASSERT(mask[i] == 0 || mask[i] == 1);
- passmask[i] = oldmask[i] & mask[i];
- failmask[i] = oldmask[i] & (mask[i] ^ 1);
- }
+ compute_pass_fail_masks(n, origMask, mask, passMask, failMask);
if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) {
apply_stencil_op_to_pixels(ctx, n, x, y,
ctx->Stencil.ZFailFunc[face],
- face, failmask);
+ face, failMask);
}
if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) {
apply_stencil_op_to_pixels(ctx, n, x, y,
ctx->Stencil.ZPassFunc[face],
- face, passmask);
+ face, passMask);
}
}
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index 2a90ffd85f8..cded4a6c1c4 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -144,7 +144,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
(void) swrast;
- INIT_SPAN(span, GL_POLYGON, 0, 0, 0);
+ INIT_SPAN(span, GL_POLYGON);
span.y = 0; /* silence warnings */
#ifdef INTERP_Z
@@ -393,7 +393,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.greenStep = 0;
span.blueStep = 0;
# ifdef INTERP_ALPHA
- span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepX[FRAG_ATTRIB_COL0][3] = 0.0F;
+ span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
span.alphaStep = 0;
# endif
}
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index 1ab5911f2f1..9f1a4c6f0a7 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -148,21 +148,18 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
ASSERT((span->arrayMask & SPAN_XY) == 0);
ASSERT(span->primitive == GL_BITMAP);
- INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
+ INIT_SPAN(zoomed, GL_BITMAP);
zoomed.x = x0;
zoomed.end = zoomedWidth;
zoomed.array = &zoomed_arrays;
zoomed_arrays.ChanType = span->array->ChanType;
- /* XXX temporary */
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
- zoomed_arrays.rgba = zoomed_arrays.rgba8;
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- zoomed_arrays.rgba = zoomed_arrays.rgba16;
-#else
- zoomed_arrays.rgba = zoomed_arrays.attribs[FRAG_ATTRIB_COL0];
-#endif
-
- /* copy attribute info (XXX copy all attribs?) */
+ if (zoomed_arrays.ChanType == GL_UNSIGNED_BYTE)
+ zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba8;
+ else if (zoomed_arrays.ChanType == GL_UNSIGNED_SHORT)
+ zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba16;
+ else
+ zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.attribs[FRAG_ATTRIB_COL0];
+
COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]);
COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]);
COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]);
@@ -178,6 +175,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
/* we'll generate an array of colorss */
zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
zoomed.arrayMask |= SPAN_RGBA;
+ zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */
ASSERT(span->arrayMask & SPAN_RGBA);
}
else if (format == GL_COLOR_INDEX) {
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index d101a9e2ae2..85a27fd55bf 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -32,7 +32,7 @@
#ifndef SWRAST_H
#define SWRAST_H
-#include "mtypes.h"
+#include "main/mtypes.h"
/**
* \struct SWvertex
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index cd4ac57d37d..a9c7d941e5b 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -125,6 +125,7 @@ setup_vertex_format(GLcontext *ctx)
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
swsetup->intColors = !ctx->FragmentProgram._Current
&& !ctx->ATIFragmentShader._Enabled
+ && ctx->RenderMode == GL_RENDER
&& CHAN_TYPE == GL_UNSIGNED_BYTE;
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
@@ -279,28 +280,29 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
/** XXX try to limit these loops someday */
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i,
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i,
dest->attrib[FRAG_ATTRIB_TEX0 + i] );
for (i = 0 ; i < ctx->Const.MaxVarying ; i++)
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0+i,
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i,
dest->attrib[FRAG_ATTRIB_VAR0 + i] );
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp );
- UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
+ if (ctx->Visual.rgbMode) {
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0,
+ dest->attrib[FRAG_ATTRIB_COL0] );
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp );
- COPY_4V(dest->attrib[FRAG_ATTRIB_COL1], tmp);
- /*
- UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp );
- */
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1,
+ dest->attrib[FRAG_ATTRIB_COL1]);
+ }
+ else {
+ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
+ dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0];
+ }
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
- _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
- dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0];
-
/* XXX See _tnl_get_attr about pointsize ... */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
dest->pointSize = tmp[0];
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h
index c14468e9514..f6b738d60df 100644
--- a/src/mesa/swrast_setup/ss_tritmp.h
+++ b/src/mesa/swrast_setup/ss_tritmp.h
@@ -37,7 +37,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
SWvertex *v[3];
GLfloat z[3];
- GLfloat offset;
+ GLfloat offset, oz0, oz1, oz2;
GLenum mode = GL_FILL;
GLuint facing = 0;
GLchan saved_color[3][4];
@@ -142,12 +142,16 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
}
}
- if (IND & SS_OFFSET_BIT)
- {
- offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD;
+ if (IND & SS_OFFSET_BIT) {
+ const GLfloat max = ctx->DrawBuffer->_DepthMaxF;
+ /* save original Z values (restored later) */
z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
+ /* Note that Z values are already scaled to [0,65535] (for example)
+ * so no MRD value is used here.
+ */
+ offset = ctx->Polygon.OffsetUnits;
if (cc * cc > 1e-16) {
const GLfloat ez = z[0] - z[2];
const GLfloat fz = z[1] - z[2];
@@ -155,35 +159,33 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea);
const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea);
offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor;
- /* Unfortunately, we need to clamp to prevent negative Zs below.
- * Technically, we should do the clamping per-fragment.
- */
- offset = MAX2(offset, -v[0]->attrib[FRAG_ATTRIB_WPOS][2]);
- offset = MAX2(offset, -v[1]->attrib[FRAG_ATTRIB_WPOS][2]);
- offset = MAX2(offset, -v[2]->attrib[FRAG_ATTRIB_WPOS][2]);
}
+ /* new Z values */
+ oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
+ oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
+ oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max);
}
}
if (mode == GL_POINT) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
}
_swsetup_render_point_tri( ctx, e0, e1, e2, facing );
} else if (mode == GL_LINE) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
}
_swsetup_render_line_tri( ctx, e0, e1, e2, facing );
} else {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
- v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
- v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
- v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2;
}
_swrast_Triangle( ctx, v[0], v[1], v[2] );
}
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 3017c73cf1f..3b8dd18bbb2 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -26,12 +26,12 @@
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "light.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/light.h"
#include "tnl.h"
#include "t_context.h"
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index 31b89aca41f..baf283ef0f6 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -49,8 +49,8 @@
#ifndef _T_CONTEXT_H
#define _T_CONTEXT_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
#include "math/m_matrix.h"
#include "math/m_vector.h"
diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c
index c7188da34aa..2a0ed8852a2 100644
--- a/src/mesa/tnl/t_pipeline.c
+++ b/src/mesa/tnl/t_pipeline.c
@@ -25,11 +25,11 @@
* Keith Whitwell <[email protected]>
*/
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "state.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/state.h"
+#include "main/mtypes.h"
#include "t_context.h"
#include "t_pipeline.h"
diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c
deleted file mode 100644
index b08f05374e4..00000000000
--- a/src/mesa/tnl/t_save_api.c
+++ /dev/null
@@ -1,1834 +0,0 @@
-/**************************************************************************
-
-Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
-
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-
-
-/**
- * The display list compiler attempts to store lists of vertices with the
- * same vertex layout. Additionally it attempts to minimize the need
- * for execute-time fixup of these vertex lists, allowing them to be
- * cached on hardware.
- *
- * There are still some circumstances where this can be thwarted, for
- * example by building a list that consists of one very long primitive
- * (eg Begin(Triangles), 1000 vertices, End), and calling that list
- * from inside a different begin/end object (Begin(Lines), CallList,
- * End).
- *
- * In that case the code will have to replay the list as individual
- * commands through the Exec dispatch table, or fix up the copied
- * vertices at execute-time.
- *
- * The other case where fixup is required is when a vertex attribute
- * is introduced in the middle of a primitive. Eg:
- * Begin(Lines)
- * TexCoord1f() Vertex2f()
- * TexCoord1f() Color3f() Vertex2f()
- * End()
- *
- * If the current value of Color isn't known at compile-time, this
- * primitive will require fixup.
- *
- *
- * The list compiler currently doesn't attempt to compile lists
- * containing EvalCoord or EvalPoint commands. On encountering one of
- * these, compilation falls back to opcodes.
- *
- * This could be improved to fallback only when a mix of EvalCoord and
- * Vertex commands are issued within a single primitive.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "macros.h"
-#include "api_validate.h"
-#include "api_arrayelt.h"
-#include "vtxfmt.h"
-#include "t_save_api.h"
-#include "dispatch.h"
-
-/*
- * NOTE: Old 'parity' issue is gone, but copying can still be
- * wrong-footed on replay.
- */
-static GLuint _save_copy_vertices( GLcontext *ctx,
- const struct tnl_vertex_list *node )
-{
- TNLcontext *tnl = TNL_CONTEXT( ctx );
- const struct tnl_prim *prim = &node->prim[node->prim_count-1];
- GLuint nr = prim->count;
- GLuint sz = tnl->save.vertex_size;
- const GLfloat *src = node->buffer + prim->start * sz;
- GLfloat *dst = tnl->save.copied.buffer;
- GLuint ovf, i;
-
- if (prim->mode & PRIM_END)
- return 0;
-
- switch( prim->mode & PRIM_MODE_MASK )
- {
- case GL_POINTS:
- return 0;
- case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
- else {
- _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 1;
- }
- case GL_LINE_LOOP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- if (nr == 0)
- return 0;
- else if (nr == 1) {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- return 1;
- } else {
- _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) );
- _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 2;
- }
- case GL_TRIANGLE_STRIP:
- case GL_QUAD_STRIP:
- switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
- }
- for (i = 0 ; i < ovf ; i++)
- _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
- return i;
- default:
- assert(0);
- return 0;
- }
-}
-
-
-static void
-build_normal_lengths( struct tnl_vertex_list *node )
-{
- GLuint i;
- GLfloat *len;
- GLfloat *n = node->buffer;
- GLuint stride = node->vertex_size;
- GLuint count = node->count;
-
- len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) );
- if (!len)
- return;
-
- /* Find the normal of the first vertex:
- */
- for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++)
- n += node->attrsz[i];
-
- for (i = 0 ; i < count ; i++, n += stride) {
- len[i] = LEN_3FV( n );
- if (len[i] > 0.0F) len[i] = 1.0F / len[i];
- }
-}
-
-static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx )
-{
- struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx )
-{
- struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store);
- (void) ctx;
- store->used = 0;
- store->refcount = 1;
- return store;
-}
-
-static void _save_reset_counters( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used;
- tnl->save.buffer = (tnl->save.vertex_store->buffer +
- tnl->save.vertex_store->used);
-
- if (tnl->save.vertex_size)
- tnl->save.initial_counter = ((SAVE_BUFFER_SIZE -
- tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- else
- tnl->save.initial_counter = 0;
-
- if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize )
- tnl->save.initial_counter = ctx->Const.MaxArrayLockSize;
-
- tnl->save.counter = tnl->save.initial_counter;
- tnl->save.prim_count = 0;
- tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used;
- tnl->save.copied.nr = 0;
- tnl->save.dangling_attr_ref = 0;
-}
-
-
-/* Insert the active immediate struct onto the display list currently
- * being built.
- */
-static void _save_compile_vertex_list( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_list *node;
-
- /* Allocate space for this structure in the display list currently
- * being compiled.
- */
- node = (struct tnl_vertex_list *)
- _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node));
-
- if (!node)
- return;
-
- /* Duplicate our template, increment refcounts to the storage structs:
- */
- _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz));
- node->vertex_size = tnl->save.vertex_size;
- node->buffer = tnl->save.buffer;
- node->count = tnl->save.initial_counter - tnl->save.counter;
- node->wrap_count = tnl->save.copied.nr;
- node->have_materials = tnl->save.have_materials;
- node->dangling_attr_ref = tnl->save.dangling_attr_ref;
- node->normal_lengths = NULL;
- node->prim = tnl->save.prim;
- node->prim_count = tnl->save.prim_count;
- node->vertex_store = tnl->save.vertex_store;
- node->prim_store = tnl->save.prim_store;
-
- node->vertex_store->refcount++;
- node->prim_store->refcount++;
-
- assert(node->attrsz[_TNL_ATTRIB_POS] != 0 ||
- node->count == 0);
-
- if (tnl->save.dangling_attr_ref)
- ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
-
- /* Maybe calculate normal lengths:
- */
- if (tnl->CalcDListNormalLengths &&
- node->attrsz[_TNL_ATTRIB_NORMAL] == 3 &&
- !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS))
- build_normal_lengths( node );
-
-
- tnl->save.vertex_store->used += tnl->save.vertex_size * node->count;
- tnl->save.prim_store->used += node->prim_count;
-
- /* Decide whether the storage structs are full, or can be used for
- * the next vertex lists as well.
- */
- if (tnl->save.vertex_store->used >
- SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) {
-
- tnl->save.vertex_store->refcount--;
- assert(tnl->save.vertex_store->refcount != 0);
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) {
- tnl->save.prim_store->refcount--;
- assert(tnl->save.prim_store->refcount != 0);
- tnl->save.prim_store = alloc_prim_store( ctx );
- }
-
- /* Reset our structures for the next run of vertices:
- */
- _save_reset_counters( ctx );
-
- /* Copy duplicated vertices
- */
- tnl->save.copied.nr = _save_copy_vertices( ctx, node );
-
-
- /* Deal with GL_COMPILE_AND_EXECUTE:
- */
- if (ctx->ExecuteFlag) {
- _tnl_playback_vertex_list( ctx, (void *) node );
- }
-}
-
-
-/* TODO -- If no new vertices have been stored, don't bother saving
- * it.
- */
-static void _save_wrap_buffers( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
- GLenum mode;
-
- assert(i < (GLint) tnl->save.prim_max);
- assert(i >= 0);
-
- /* Close off in-progress primitive.
- */
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
- mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END);
-
- /* store the copied vertices, and allocate a new list.
- */
- _save_compile_vertex_list( ctx );
-
- /* Restart interrupted primitive
- */
- tnl->save.prim[0].mode = mode;
- tnl->save.prim[0].start = 0;
- tnl->save.prim[0].count = 0;
- tnl->save.prim_count = 1;
-}
-
-
-
-/* Called only when buffers are wrapped as the result of filling the
- * vertex_store struct.
- */
-static void _save_wrap_filled_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLfloat *data = tnl->save.copied.buffer;
- GLuint i;
-
- /* Emit a glEnd to close off the last vertex list.
- */
- _save_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
- */
- assert(tnl->save.counter > tnl->save.copied.nr);
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat));
- data += tnl->save.vertex_size;
- tnl->save.vbptr += tnl->save.vertex_size;
- tnl->save.counter--;
- }
-}
-
-
-static void _save_copy_to_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.currentsz[i][0] = tnl->save.attrsz[i];
- COPY_CLEAN_4V(tnl->save.current[i],
- tnl->save.attrsz[i],
- tnl->save.attrptr[i]);
- }
- }
-
- /* Edgeflag requires special treatment:
- *
- * TODO: change edgeflag to GLfloat in Mesa.
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- ctx->ListState.ActiveEdgeFlag = 1;
- tnl->save.CurrentFloatEdgeFlag =
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0];
- ctx->ListState.CurrentEdgeFlag =
- (tnl->save.CurrentFloatEdgeFlag == 1.0);
- }
-}
-
-
-static void _save_copy_from_current( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++)
- switch (tnl->save.attrsz[i]) {
- case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3];
- case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2];
- case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1];
- case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0];
- case 0: break;
- }
-
- /* Edgeflag requires special treatment:
- */
- if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) {
- tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
- tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag;
- }
-}
-
-
-
-
-/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _save_upgrade_vertex( GLcontext *ctx,
- GLuint attr,
- GLuint newsz )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldsz;
- GLuint i;
- GLfloat *tmp;
-
- /* Store the current run of vertices, and emit a GL_END. Emit a
- * BEGIN in the new buffer.
- */
- if (tnl->save.initial_counter != tnl->save.counter)
- _save_wrap_buffers( ctx );
- else
- assert( tnl->save.copied.nr == 0 );
-
- /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
- * when the attribute already exists in the vertex and is having
- * its size increased.
- */
- _save_copy_to_current( ctx );
-
- /* Fix up sizes:
- */
- oldsz = tnl->save.attrsz[attr];
- tnl->save.attrsz[attr] = newsz;
-
- tnl->save.vertex_size += newsz - oldsz;
- tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) /
- tnl->save.vertex_size);
- if (tnl->save.counter > ctx->Const.MaxArrayLockSize )
- tnl->save.counter = ctx->Const.MaxArrayLockSize;
- tnl->save.initial_counter = tnl->save.counter;
-
- /* Recalculate all the attrptr[] values:
- */
- for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) {
- if (tnl->save.attrsz[i]) {
- tnl->save.attrptr[i] = tmp;
- tmp += tnl->save.attrsz[i];
- }
- else
- tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */
- }
-
- /* Copy from current to repopulate the vertex with correct values.
- */
- _save_copy_from_current( ctx );
-
- /* Replay stored vertices to translate them to new format here.
- *
- * If there are copied vertices and the new (upgraded) attribute
- * has not been defined before, this list is somewhat degenerate,
- * and will need fixup at runtime.
- */
- if (tnl->save.copied.nr)
- {
- GLfloat *data = tnl->save.copied.buffer;
- GLfloat *dest = tnl->save.buffer;
- GLuint j;
-
- /* Need to note this and fix up at runtime (or loopback):
- */
- if (tnl->save.currentsz[attr][0] == 0) {
- assert(oldsz == 0);
- tnl->save.dangling_attr_ref = GL_TRUE;
-
-/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */
-/* attr); */
-
-#if 0
- /* The current strategy is to punt these degenerate cases
- * through _tnl_loopback_vertex_list(), a lower-performance
- * option. To minimize the impact of this, artificially
- * reduce the size of this vertex_list.
- */
- if (t->save.counter > 10) {
- t->save.initial_counter = 10;
- t->save.counter = 10;
- }
-#endif
- }
-
- for (i = 0 ; i < tnl->save.copied.nr ; i++) {
- for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
- if (tnl->save.attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- }
- else {
- COPY_SZ_4V( dest, newsz, tnl->save.current[attr] );
- dest += newsz;
- }
- }
- else {
- GLint sz = tnl->save.attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- data += sz;
- dest += sz;
- }
- }
- }
- }
-
- tnl->save.vbptr = dest;
- tnl->save.counter -= tnl->save.copied.nr;
- }
-}
-
-
-
-
-/* Helper function for 'CHOOSE' macro. Do what's necessary when an
- * entrypoint is called for the first time.
- */
-static void do_choose( GLuint attr, GLuint sz,
- void (*attr_func)( const GLfloat *),
- void (*choose1)( const GLfloat *),
- void (*choose2)( const GLfloat *),
- void (*choose3)( const GLfloat *),
- void (*choose4)( const GLfloat *),
- const GLfloat *v )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- static GLfloat id[4] = { 0, 0, 0, 1 };
- int i;
-
- if (tnl->save.attrsz[attr] < sz) {
- /* New size is larger. Need to flush existing vertices and get
- * an enlarged vertex format.
- */
- _save_upgrade_vertex( ctx, attr, sz );
- }
- else {
- /* New size is equal or smaller - just need to fill in some
- * zeros.
- */
- for (i = sz ; i <= tnl->save.attrsz[attr] ; i++)
- tnl->save.attrptr[attr][i-1] = id[i-1];
- }
-
- /* Reset any active pointers for this attribute
- */
- tnl->save.tabfv[attr][0] = choose1;
- tnl->save.tabfv[attr][1] = choose2;
- tnl->save.tabfv[attr][2] = choose3;
- tnl->save.tabfv[attr][3] = choose4;
-
- /* Update the secondary dispatch table with the new function
- */
- tnl->save.tabfv[attr][sz-1] = attr_func;
-
- (*attr_func)(v);
-}
-
-
-
-/* Only one size for each attribute may be active at once. Eg. if
- * Color3f is installed/active, then Color4f may not be, even if the
- * vertex actually contains 4 color coordinates. This is because the
- * 3f version won't otherwise set color[3] to 1.0 -- this is the job
- * of the chooser function when switching between Color4f and Color3f.
- */
-#define ATTRFV( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ); \
- \
-static void save_attrib_##ATTR##_##N( const GLfloat *v ) \
-{ \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if ((ATTR) == 0) { \
- GLuint i; \
- \
- if (N>0) tnl->save.vbptr[0] = v[0]; \
- if (N>1) tnl->save.vbptr[1] = v[1]; \
- if (N>2) tnl->save.vbptr[2] = v[2]; \
- if (N>3) tnl->save.vbptr[3] = v[3]; \
- \
- for (i = N; i < tnl->save.vertex_size; i++) \
- tnl->save.vbptr[i] = tnl->save.vertex[i]; \
- \
- tnl->save.vbptr += tnl->save.vertex_size; \
- \
- if (--tnl->save.counter == 0) \
- _save_wrap_filled_vertex( ctx ); \
- } \
- else { \
- GLfloat *dest = tnl->save.attrptr[ATTR]; \
- if (N>0) dest[0] = v[0]; \
- if (N>1) dest[1] = v[1]; \
- if (N>2) dest[2] = v[2]; \
- if (N>3) dest[3] = v[3]; \
- } \
-}
-
-#define CHOOSE( ATTR, N ) \
-static void save_choose_##ATTR##_##N( const GLfloat *v ) \
-{ \
- do_choose(ATTR, N, \
- save_attrib_##ATTR##_##N, \
- save_choose_##ATTR##_1, \
- save_choose_##ATTR##_2, \
- save_choose_##ATTR##_3, \
- save_choose_##ATTR##_4, \
- v ); \
-}
-
-#define INIT(ATTR) \
-static void save_init_##ATTR( TNLcontext *tnl ) \
-{ \
- tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \
- tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \
- tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \
- tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \
-}
-
-#define ATTRS( ATTRIB ) \
- ATTRFV( ATTRIB, 1 ) \
- ATTRFV( ATTRIB, 2 ) \
- ATTRFV( ATTRIB, 3 ) \
- ATTRFV( ATTRIB, 4 ) \
- CHOOSE( ATTRIB, 1 ) \
- CHOOSE( ATTRIB, 2 ) \
- CHOOSE( ATTRIB, 3 ) \
- CHOOSE( ATTRIB, 4 ) \
- INIT( ATTRIB ) \
-
-
-/* Generate a lot of functions. These are the actual worker
- * functions, which are equivalent to those generated via codegen
- * elsewhere.
- */
-ATTRS( 0 )
-ATTRS( 1 )
-ATTRS( 2 )
-ATTRS( 3 )
-ATTRS( 4 )
-ATTRS( 5 )
-ATTRS( 6 )
-ATTRS( 7 )
-ATTRS( 8 )
-ATTRS( 9 )
-ATTRS( 10 )
-ATTRS( 11 )
-ATTRS( 12 )
-ATTRS( 13 )
-ATTRS( 14 )
-ATTRS( 15 )
-
-ATTRS( 16 )
-ATTRS( 17 )
-ATTRS( 18 )
-ATTRS( 19 )
-ATTRS( 20 )
-ATTRS( 21 )
-ATTRS( 22 )
-ATTRS( 23 )
-ATTRS( 24 )
-ATTRS( 25 )
-ATTRS( 26 )
-ATTRS( 27 )
-ATTRS( 28 )
-ATTRS( 29 )
-ATTRS( 30 )
-ATTRS( 31 )
-
-
-static void _save_reset_vertex( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint i;
-
- /* conventional attributes */
- save_init_0( tnl );
- save_init_1( tnl );
- save_init_2( tnl );
- save_init_3( tnl );
- save_init_4( tnl );
- save_init_5( tnl );
- save_init_6( tnl );
- save_init_7( tnl );
- save_init_8( tnl );
- save_init_9( tnl );
- save_init_10( tnl );
- save_init_11( tnl );
- save_init_12( tnl );
- save_init_13( tnl );
- save_init_14( tnl );
- save_init_15( tnl );
-
- /* generic attributes */
- save_init_16( tnl );
- save_init_17( tnl );
- save_init_18( tnl );
- save_init_19( tnl );
- save_init_20( tnl );
- save_init_21( tnl );
- save_init_22( tnl );
- save_init_23( tnl );
- save_init_24( tnl );
- save_init_25( tnl );
- save_init_26( tnl );
- save_init_27( tnl );
- save_init_28( tnl );
- save_init_29( tnl );
- save_init_30( tnl );
- save_init_31( tnl );
-
- for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++)
- tnl->save.attrsz[i] = 0;
-
- tnl->save.vertex_size = 0;
- tnl->save.have_materials = 0;
-
- _save_reset_counters( ctx );
-}
-
-
-
-/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out
- * of glMultTexCoord and glProgramParamterNV by routing all these
- * through a second level dispatch table.
- */
-#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- tnl->save.tabfv[ATTR][COUNT-1]( P ); \
-} while (0)
-
-#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
-#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
-#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
-#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
-
-#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
-
-#if defined(USE_X86_ASM) && 0 /* will break register calling convention */
-/* Naughty cheat:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) )
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) )
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) )
-#else
-/* Safe:
- */
-#define DISPATCH_ATTR2F( ATTR, S,T ) \
-do { \
- GLfloat v[2]; \
- v[0] = S; v[1] = T; \
- DISPATCH_ATTR2FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR3F( ATTR, S,T,R ) \
-do { \
- GLfloat v[3]; \
- v[0] = S; v[1] = T; v[2] = R; \
- DISPATCH_ATTR3FV( ATTR, v ); \
-} while (0)
-#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
-do { \
- GLfloat v[4]; \
- v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
- DISPATCH_ATTR4FV( ATTR, v ); \
-} while (0)
-#endif
-
-
-static void enum_error( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" );
-}
-
-static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y );
-}
-
-static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z );
-}
-
-static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v );
-}
-
-static void GLAPIENTRY _save_TexCoord1f( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x );
-}
-
-static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y )
-{
- DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y );
-}
-
-static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v )
-{
- DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z );
-}
-
-static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v );
-}
-
-static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z );
-}
-
-static void GLAPIENTRY _save_Normal3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v );
-}
-
-static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x )
-{
- DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x );
-}
-
-static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v );
-}
-
-static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z );
-}
-
-static void GLAPIENTRY _save_Color3fv( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
- DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_Color4fv( const GLfloat *v )
-{
- DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z )
-{
- DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z );
-}
-
-static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v )
-{
- DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1F( attr, x );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR1FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2F( attr, x, y );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR2FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z)
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3F( attr, x, y, z );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR3FV( attr, v );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4F( attr, x, y, z, w );
-}
-
-static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v )
-{
- GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0;
- DISPATCH_ATTR4FV( attr, v );
-}
-
-
-
-static void GLAPIENTRY
-_save_VertexAttrib1fNV(GLuint index, GLfloat x)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1F( index, x );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1FV( index, v );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2F( index, x, y );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2FV( index, v );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3F( index, x, y, z );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3FV( index, v );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4F( index, x, y, z, w );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_PROGRAM_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4FV( index, v );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib1fARB(GLuint index, GLfloat x)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1F( index, x );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR1FV( index, v );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2F( index, x, y );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR2FV( index, v );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3F( index, x, y, z );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR3FV( index, v );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y,
- GLfloat z, GLfloat w)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4F( index, x, y, z, w );
- }
- else
- enum_error();
-}
-
-static void GLAPIENTRY
-_save_VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
- if (index < MAX_VERTEX_ATTRIBS) {
- if (index > 0)
- index += VERT_ATTRIB_GENERIC0;
- DISPATCH_ATTR4FV( index, v );
- }
- else
- enum_error();
-}
-
-
-/* Materials:
- *
- * These are treated as per-vertex attributes, at indices above where
- * the NV_vertex_program leaves off. There are a lot of good things
- * about treating materials this way.
- *
- * However: I don't want to double the number of generated functions
- * just to cope with this, so I unroll the 'C' varients of CHOOSE and
- * ATTRF into this function, and dispense with codegen and
- * second-level dispatch.
- *
- * There is no aliasing of material attributes with other entrypoints.
- */
-#define MAT_ATTR( A, N, params ) \
-do { \
- if (tnl->save.attrsz[A] < N) { \
- _save_upgrade_vertex( ctx, A, N ); \
- tnl->save.have_materials = GL_TRUE; \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- if (N>0) dest[0] = params[0]; \
- if (N>1) dest[1] = params[1]; \
- if (N>2) dest[2] = params[2]; \
- if (N>3) dest[3] = params[3]; \
- } \
-} while (0)
-
-
-#define MAT( ATTR, N, face, params ) \
-do { \
- if (face != GL_BACK) \
- MAT_ATTR( ATTR, N, params ); /* front */ \
- if (face != GL_FRONT) \
- MAT_ATTR( ATTR + 1, N, params ); /* back */ \
-} while (0)
-
-
-/* NOTE: Have to remove/deal-with colormaterial crossovers, probably
- * later on - in the meantime just store everything.
- */
-static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname,
- const GLfloat *params )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- switch (pname) {
- case GL_EMISSION:
- MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params );
- break;
- case GL_AMBIENT:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- break;
- case GL_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- case GL_SPECULAR:
- MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params );
- break;
- case GL_SHININESS:
- MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params );
- break;
- case GL_COLOR_INDEXES:
- MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params );
- break;
- case GL_AMBIENT_AND_DIFFUSE:
- MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params );
- MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params );
- break;
- default:
- _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" );
- return;
- }
-}
-
-
-#define IDX_ATTR( A, IDX ) \
-do { \
- GET_CURRENT_CONTEXT( ctx ); \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.attrsz[A] < 1) { \
- _save_upgrade_vertex( ctx, A, 1 ); \
- } \
- \
- { \
- GLfloat *dest = tnl->save.attrptr[A]; \
- dest[0] = IDX; \
- } \
-} while (0)
-
-
-static void GLAPIENTRY _save_EdgeFlag( GLboolean b )
-{
- IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b );
-}
-
-
-static void GLAPIENTRY _save_Indexf( GLfloat f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f );
-}
-
-static void GLAPIENTRY _save_Indexfv( const GLfloat *f )
-{
- IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] );
-}
-
-
-
-
-/* Cope with EvalCoord/CallList called within a begin/end object:
- * -- Flush current buffer
- * -- Fallback to opcodes for the rest of the begin/end object.
- */
-#define FALLBACK(ctx) \
-do { \
- TNLcontext *tnl = TNL_CONTEXT(ctx); \
- \
- if (tnl->save.initial_counter != tnl->save.counter || \
- tnl->save.prim_count) \
- _save_compile_vertex_list( ctx ); \
- \
- _save_copy_to_current( ctx ); \
- _save_reset_vertex( ctx ); \
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \
- ctx->Driver.SaveNeedFlush = 0; \
-} while (0)
-
-static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1f(ctx->Save, ( u ));
-}
-
-static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord1fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2f(ctx->Save, ( u, v ));
-}
-
-static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalCoord2fv(ctx->Save, ( v ));
-}
-
-static void GLAPIENTRY _save_EvalPoint1( GLint i )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint1(ctx->Save, ( i ));
-}
-
-static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_EvalPoint2(ctx->Save, ( i, j ));
-}
-
-static void GLAPIENTRY _save_CallList( GLuint l )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallList(ctx->Save, ( l ));
-}
-
-static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- FALLBACK(ctx);
- CALL_CallLists(ctx->Save, ( n, type, v ));
-}
-
-
-
-
-/**
- * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a
- * glBegin() call while compiling a display list.
- * See save_Begin() in dlist.c
- *
- * This plugs in our special TNL-related display list functions.
- * All subsequent glBegin/glVertex/glEnd()s found while compiling a
- * display list will get routed to the functions in this file.
- *
- * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
- */
-static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (1) {
- GLuint i = tnl->save.prim_count++;
-
- assert(i < tnl->save.prim_max);
- tnl->save.prim[i].mode = mode | PRIM_BEGIN;
- tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter;
- tnl->save.prim[i].count = 0;
-
- _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
- ctx->Driver.SaveNeedFlush = 1;
- return GL_TRUE;
- }
- else
- return GL_FALSE;
-}
-
-
-
-static void GLAPIENTRY _save_End( void )
-{
- GET_CURRENT_CONTEXT( ctx );
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i = tnl->save.prim_count - 1;
-
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- if (ctx->ExecuteFlag)
- ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
-
- tnl->save.prim[i].mode |= PRIM_END;
- tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) -
- tnl->save.prim[i].start);
-
- if (i == (GLint) tnl->save.prim_max - 1) {
- _save_compile_vertex_list( ctx );
- assert(tnl->save.copied.nr == 0);
- }
-
- /* Swap out this vertex format while outside begin/end. Any color,
- * etc. received between here and the next begin will be compiled
- * as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/* These are all errors as this vtxfmt is only installed inside
- * begin/end pairs.
- */
-static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
-}
-
-
-static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
-}
-
-static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) count;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
-}
-
-static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) x1; (void) y1; (void) x2; (void) y2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
-}
-
-static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
-}
-
-static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
-}
-
-/**
- * This is only called if someone tries to compile nested glBegin()s
- * in their display list.
- */
-static void GLAPIENTRY _save_Begin( GLenum mode )
-{
- GET_CURRENT_CONTEXT( ctx );
- (void) mode;
- _mesa_compile_error(ctx, GL_INVALID_OPERATION,
- "glBegin(called inside glBegin/End)");
-}
-
-
-/* Unlike the functions above, these are to be hooked into the vtxfmt
- * maintained in ctx->ListState, active when the list is known or
- * suspected to be outside any begin/end primitive.
- */
-static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
-{
- GET_CURRENT_CONTEXT(ctx);
- _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK );
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
- CALL_End(GET_DISPATCH(), ());
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
- _ae_map_vbos( ctx );
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
- for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-
-static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- _ae_map_vbos( ctx );
-
- _save_NotifyBegin( ctx, mode | PRIM_WEAK );
-
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
- break;
- case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
- break;
- case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
- break;
- default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- CALL_End(GET_DISPATCH(), ());
-
- _ae_unmap_vbos( ctx );
-}
-
-static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices ))
- _save_OBE_DrawElements( mode, count, type, indices );
-}
-
-
-
-
-
-static void _save_vtxfmt_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLvertexformat *vfmt = &tnl->save_vtxfmt;
-
- vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
- vfmt->Begin = _save_Begin;
- vfmt->Color3f = _save_Color3f;
- vfmt->Color3fv = _save_Color3fv;
- vfmt->Color4f = _save_Color4f;
- vfmt->Color4fv = _save_Color4fv;
- vfmt->EdgeFlag = _save_EdgeFlag;
- vfmt->End = _save_End;
- vfmt->FogCoordfEXT = _save_FogCoordfEXT;
- vfmt->FogCoordfvEXT = _save_FogCoordfvEXT;
- vfmt->Indexf = _save_Indexf;
- vfmt->Indexfv = _save_Indexfv;
- vfmt->Materialfv = _save_Materialfv;
- vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f;
- vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv;
- vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f;
- vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv;
- vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f;
- vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv;
- vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f;
- vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv;
- vfmt->Normal3f = _save_Normal3f;
- vfmt->Normal3fv = _save_Normal3fv;
- vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT;
- vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT;
- vfmt->TexCoord1f = _save_TexCoord1f;
- vfmt->TexCoord1fv = _save_TexCoord1fv;
- vfmt->TexCoord2f = _save_TexCoord2f;
- vfmt->TexCoord2fv = _save_TexCoord2fv;
- vfmt->TexCoord3f = _save_TexCoord3f;
- vfmt->TexCoord3fv = _save_TexCoord3fv;
- vfmt->TexCoord4f = _save_TexCoord4f;
- vfmt->TexCoord4fv = _save_TexCoord4fv;
- vfmt->Vertex2f = _save_Vertex2f;
- vfmt->Vertex2fv = _save_Vertex2fv;
- vfmt->Vertex3f = _save_Vertex3f;
- vfmt->Vertex3fv = _save_Vertex3fv;
- vfmt->Vertex4f = _save_Vertex4f;
- vfmt->Vertex4fv = _save_Vertex4fv;
- vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV;
- vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV;
- vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV;
- vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV;
- vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV;
- vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
- vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
- vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
- vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB;
- vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB;
- vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB;
- vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB;
- vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB;
- vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB;
- vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB;
- vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB;
-
- /* This will all require us to fallback to saving the list as opcodes:
- */
- vfmt->CallList = _save_CallList; /* inside begin/end */
- vfmt->CallLists = _save_CallLists; /* inside begin/end */
- vfmt->EvalCoord1f = _save_EvalCoord1f;
- vfmt->EvalCoord1fv = _save_EvalCoord1fv;
- vfmt->EvalCoord2f = _save_EvalCoord2f;
- vfmt->EvalCoord2fv = _save_EvalCoord2fv;
- vfmt->EvalPoint1 = _save_EvalPoint1;
- vfmt->EvalPoint2 = _save_EvalPoint2;
-
- /* These are all errors as we at least know we are in some sort of
- * begin/end pair:
- */
- vfmt->EvalMesh1 = _save_EvalMesh1;
- vfmt->EvalMesh2 = _save_EvalMesh2;
- vfmt->Begin = _save_Begin;
- vfmt->Rectf = _save_Rectf;
- vfmt->DrawArrays = _save_DrawArrays;
- vfmt->DrawElements = _save_DrawElements;
- vfmt->DrawRangeElements = _save_DrawRangeElements;
-
-}
-
-
-void _tnl_SaveFlushVertices( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Noop when we are actually active:
- */
- if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM ||
- ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
- return;
-
- if (tnl->save.initial_counter != tnl->save.counter ||
- tnl->save.prim_count)
- _save_compile_vertex_list( ctx );
-
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- (void) list; (void) mode;
-
- if (!tnl->save.prim_store)
- tnl->save.prim_store = alloc_prim_store( ctx );
-
- if (!tnl->save.vertex_store) {
- tnl->save.vertex_store = alloc_vertex_store( ctx );
- tnl->save.vbptr = tnl->save.vertex_store->buffer;
- }
-
- _save_reset_vertex( ctx );
- ctx->Driver.SaveNeedFlush = 0;
-}
-
-void _tnl_EndList( GLcontext *ctx )
-{
- (void) ctx;
- assert(TNL_CONTEXT(ctx)->save.vertex_size == 0);
-}
-
-void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- tnl->save.replay_flags |= dlist->flags;
- tnl->save.replay_flags |= tnl->LoopbackDListCassettes;
-}
-
-void _tnl_EndCallList( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- if (ctx->ListState.CallDepth == 1)
- tnl->save.replay_flags = 0;
-}
-
-
-static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- (void) ctx;
-
- if ( --node->vertex_store->refcount == 0 )
- FREE( node->vertex_store );
-
- if ( --node->prim_store->refcount == 0 )
- FREE( node->prim_store );
-
- if ( node->normal_lengths )
- FREE( node->normal_lengths );
-}
-
-
-static void _tnl_print_vertex_list( GLcontext *ctx, void *data )
-{
- struct tnl_vertex_list *node = (struct tnl_vertex_list *)data;
- GLuint i;
- (void) ctx;
-
- _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count,
- node->prim_count,
- node->vertex_size);
-
- for (i = 0 ; i < node->prim_count ; i++) {
- struct tnl_prim *prim = &node->prim[i];
- _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n",
- i,
- _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK),
- prim->start,
- prim->start + prim->count,
- (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)",
- (prim->mode & PRIM_END) ? "END" : "(wrap)");
- }
-}
-
-
-static void _save_current_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLint i;
-
- for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) {
- ASSERT(i < VERT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
- tnl->save.current[i] = ctx->ListState.CurrentAttrib[i];
- }
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- const GLuint j = i - _TNL_FIRST_MAT;
- ASSERT(j < MAT_ATTRIB_MAX);
- tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
- tnl->save.current[i] = ctx->ListState.CurrentMaterial[j];
- }
-
- tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
- tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag;
-}
-
-/**
- * Initialize the display list compiler
- */
-void _tnl_save_init( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct tnl_vertex_arrays *tmp = &tnl->save_inputs;
- GLuint i;
-
-
- for (i = 0; i < _TNL_ATTRIB_MAX; i++)
- _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL);
-
- tnl->save.opcode_vertex_list =
- _mesa_alloc_opcode( ctx,
- sizeof(struct tnl_vertex_list),
- _tnl_playback_vertex_list,
- _tnl_destroy_vertex_list,
- _tnl_print_vertex_list );
-
- ctx->Driver.NotifySaveBegin = _save_NotifyBegin;
-
- _save_vtxfmt_init( ctx );
- _save_current_init( ctx );
-
- /* Hook our array functions into the outside-begin-end vtxfmt in
- * ctx->ListState.
- */
- ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf;
- ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays;
- ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
- ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
-}
-
-
-/**
- * Deallocate the immediate-mode buffer for the given context, if
- * its reference count goes to zero.
- */
-void _tnl_save_destroy( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- /* Decrement the refcounts. References may still be held by
- * display lists yet to be destroyed, so it may not yet be time to
- * free these items.
- */
- if (tnl->save.prim_store &&
- --tnl->save.prim_store->refcount == 0 )
- FREE( tnl->save.prim_store );
-
- if (tnl->save.vertex_store &&
- --tnl->save.vertex_store->refcount == 0 )
- FREE( tnl->save.vertex_store );
-}
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 9961af70ce7..f8e561ac57e 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -35,16 +35,16 @@
#include "context.h"
#include "macros.h"
#include "imports.h"
-#include "prog_instruction.h"
-#include "prog_statevars.h"
-#include "prog_execute.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_statevars.h"
+#include "shader/prog_execute.h"
+#include "swrast/s_context.h"
+#include "swrast/s_texfilter.h"
#include "tnl.h"
#include "t_context.h"
#include "t_pipeline.h"
-#include "swrast/s_context.h"
-#include "swrast/s_texfilter.h"
/**
* XXX the texture sampling code in this module is a bit of a hack.
diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c
index 6aae6020375..a6728c318fe 100644
--- a/src/mesa/tnl/t_vertex.c
+++ b/src/mesa/tnl/t_vertex.c
@@ -233,7 +233,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
/* If the hardware vertex doesn't have point size then use size from
* GLcontext. XXX this will be wrong if drawing attenuated points!
*/
- dest[0] = ctx->Point._Size;
+ dest[0] = ctx->Point.Size;
}
else {
_mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index 2a1cae77f29..63f7890205d 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 2006 Tungsten Graphics All Rights Reserved.
+ * Copyright (C) 2007 Tungsten Graphics All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -33,11 +33,11 @@
#include "glheader.h"
#include "macros.h"
#include "enums.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_print.h"
-#include "prog_statevars.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+#include "shader/prog_statevars.h"
#include "t_context.h" /* NOTE: very light dependency on this */
#include "t_vp_build.h"
@@ -457,9 +457,13 @@ static void register_matrix_param5( struct tnl_program *p,
}
+/**
+ * Convert a ureg source register to a prog_src_register.
+ */
static void emit_arg( struct prog_src_register *src,
struct ureg reg )
{
+ assert(reg.file != PROGRAM_OUTPUT);
src->File = reg.file;
src->Index = reg.idx;
src->Swizzle = reg.swz;
@@ -469,9 +473,18 @@ static void emit_arg( struct prog_src_register *src,
src->RelAddr = 0;
}
+/**
+ * Convert a ureg dest register to a prog_dst_register.
+ */
static void emit_dst( struct prog_dst_register *dst,
struct ureg reg, GLuint mask )
{
+ /* Check for legal output register type. UNDEFINED will occur in
+ * instruction that don't produce a result (like END).
+ */
+ assert(reg.file == PROGRAM_TEMPORARY ||
+ reg.file == PROGRAM_OUTPUT ||
+ reg.file == PROGRAM_UNDEFINED);
dst->File = reg.file;
dst->Index = reg.idx;
/* allow zero as a shorthand for xyzw */
@@ -956,13 +969,19 @@ static void build_lighting( struct tnl_program *p )
STATE_POSITION);
struct ureg V = get_eye_position(p);
struct ureg dist = get_temp(p);
+ struct ureg tmpPpli = get_temp(p);
VPpli = get_temp(p);
half = get_temp(p);
- /* Calulate VPpli vector
+ /* In homogeneous object coordinates
+ */
+ emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W));
+ emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist);
+
+ /* Calculate VPpli vector
*/
- emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V);
+ emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V);
/* Normalize VPpli. The dist value also used in
* attenuation below.
@@ -994,6 +1013,7 @@ static void build_lighting( struct tnl_program *p )
emit_normalize_vec3(p, half, half);
release_temp(p, dist);
+ release_temp(p, tmpPpli);
}
/* Calculate dot products:
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index 20bed5546de..047b764dcba 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -29,7 +29,7 @@
#ifndef _TNL_H
#define _TNL_H
-#include "mtypes.h"
+#include "main/mtypes.h"
diff --git a/src/mesa/tnl_dd/t_dd_vb.c b/src/mesa/tnl_dd/t_dd_vb.c
index ab3bb37631b..3cedd901190 100644
--- a/src/mesa/tnl_dd/t_dd_vb.c
+++ b/src/mesa/tnl_dd/t_dd_vb.c
@@ -184,7 +184,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
}
}
- dst->pointSize = ctx->Point._Size;
+ dst->pointSize = ctx->Point.Size;
}
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 874a5f9e0e2..04c59c05b27 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -32,7 +32,7 @@
#ifndef _VBO_H
#define _VBO_H
-#include "mtypes.h"
+#include "main/mtypes.h"
struct _mesa_prim {
GLuint mode:8;
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index f64f59d11ec..656b27f28cc 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -25,11 +25,11 @@
* Keith Whitwell <[email protected]>
*/
-#include "mtypes.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/api_arrayelt.h"
#include "vbo.h"
#include "vbo_context.h"
-#include "imports.h"
-#include "api_arrayelt.h"
/* Reach out and grab this to use as the default:
*/
@@ -112,6 +112,8 @@ static void init_mat_currval(GLcontext *ctx)
struct gl_client_array *arrays = vbo->mat_currval;
GLuint i;
+ ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX);
+
memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
/* Set up a constant (StrideB == 0) array for each current
@@ -137,11 +139,7 @@ static void init_mat_currval(GLcontext *ctx)
break;
}
- if (i < MAT_ATTRIB_MAX)
- cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
- else
- cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
-
+ cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
cl->Type = GL_FLOAT;
cl->Stride = 0;
cl->StrideB = 0;
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index 7d958732479..1efa74945dd 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -26,14 +26,14 @@
*/
-#include "api_arrayelt.h"
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "dlist.h"
-#include "vtxfmt.h"
+#include "main/api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/dlist.h"
+#include "main/vtxfmt.h"
#include "vbo_context.h"
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index a9b01e08e6a..b7e8c9fe79f 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -34,7 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __VBO_EXEC_H__
#define __VBO_EXEC_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "vbo.h"
#include "vbo_attrib.h"
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 8d13ef9d081..7f56b3b6293 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -30,19 +30,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Keith Whitwell <[email protected]>
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "vtxfmt.h"
-#include "dlist.h"
-#include "state.h"
-#include "light.h"
-#include "api_arrayelt.h"
-#include "api_noop.h"
-#include "dispatch.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/vtxfmt.h"
+#include "main/dlist.h"
+#include "main/state.h"
+#include "main/light.h"
+#include "main/api_arrayelt.h"
+#include "main/api_noop.h"
+#include "glapi/dispatch.h"
#include "vbo_context.h"
+#ifdef ERROR
+#undef ERROR
+#endif
+
+
static void reset_attrfv( struct vbo_exec_context *exec );
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 1e4c310203b..77f3cf1455b 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -25,12 +25,12 @@
*
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "state.h"
-#include "api_validate.h"
-#include "api_noop.h"
-#include "dispatch.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/api_noop.h"
+#include "glapi/dispatch.h"
#include "vbo_context.h"
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index d8f167b3577..0ef26cdfe36 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -25,11 +25,11 @@
* Keith Whitwell <[email protected]>
*/
-#include "glheader.h"
-#include "context.h"
-#include "enums.h"
-#include "state.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/state.h"
+#include "main/macros.h"
#include "vbo_context.h"
diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c
index fe533290bd1..0ba5585d246 100644
--- a/src/mesa/vbo/vbo_exec_eval.c
+++ b/src/mesa/vbo/vbo_exec_eval.c
@@ -25,13 +25,13 @@
* Keith Whitwell <[email protected]>
*/
-#include "glheader.h"
-#include "api_eval.h"
-#include "context.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/api_eval.h"
+#include "main/context.h"
+#include "main/macros.h"
#include "math/m_eval.h"
+#include "glapi/dispatch.h"
#include "vbo_exec.h"
-#include "dispatch.h"
static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index bc4211d8529..dae778e741e 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -46,9 +46,9 @@
* of zero.
*/
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "vbo.h"
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
index e7f46879639..87248e10f3b 100644
--- a/src/mesa/vbo/vbo_save.c
+++ b/src/mesa/vbo/vbo_save.c
@@ -26,10 +26,10 @@
*/
-#include "mtypes.h"
-#include "dlist.h"
-#include "vtxfmt.h"
-#include "imports.h"
+#include "main/mtypes.h"
+#include "main/dlist.h"
+#include "main/vtxfmt.h"
+#include "main/imports.h"
#include "vbo_context.h"
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index b81f275a602..b7e9baabf81 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -34,7 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef VBO_SAVE_H
#define VBO_SAVE_H
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "vbo.h"
#include "vbo_attrib.h"
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index c08fd1fe555..f62be5c14cf 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -67,19 +67,23 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include "glheader.h"
-#include "context.h"
-#include "dlist.h"
-#include "enums.h"
-#include "macros.h"
-#include "api_validate.h"
-#include "api_arrayelt.h"
-#include "vtxfmt.h"
-#include "dispatch.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/dlist.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/api_validate.h"
+#include "main/api_arrayelt.h"
+#include "main/vtxfmt.h"
+#include "glapi/dispatch.h"
#include "vbo_context.h"
+#ifdef ERROR
+#undef ERROR
+#endif
+
/*
* NOTE: Old 'parity' issue is gone, but copying can still be
@@ -860,6 +864,9 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
+ if (ctx->Array.ElementArrayBufferObj->Name)
+ indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+
vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
switch (type) {
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 8940551d08b..da7bc765b7e 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -26,13 +26,13 @@
* Keith Whitwell <[email protected]>
*/
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "light.h"
-#include "state.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/light.h"
+#include "main/state.h"
#include "vbo_context.h"
@@ -132,9 +132,11 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
}
for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) {
- if (node->attrsz[attr]) {
+ GLuint src = map[attr];
+
+ if (node->attrsz[src]) {
arrays[attr].Ptr = (const GLubyte *)data;
- arrays[attr].Size = node->attrsz[attr];
+ arrays[attr].Size = node->attrsz[src];
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
index 430333b84dd..f2cef698fbe 100644
--- a/src/mesa/vbo/vbo_save_loopback.c
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -28,17 +28,17 @@
#include "swrast_setup/swrast_setup.h"
#include "swrast/swrast.h"
#include "tnl/tnl.h"
-#include "context.h"
+#include "main/context.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "glapi/dispatch.h"
+#include "glapi/glapi.h"
#include "vbo_context.h"
-#include "glheader.h"
-#include "enums.h"
-#include "glapi.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "dispatch.h"
typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
index ef205a3bb1f..58e879628de 100644
--- a/src/mesa/vbo/vbo_split.c
+++ b/src/mesa/vbo/vbo_split.c
@@ -47,9 +47,9 @@
* limitations on drivers which want to use it as a fallback path.
*/
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "vbo_split.h"
#include "vbo.h"
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index e142dde6803..685cc0fdf6e 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -29,11 +29,11 @@
/* Split indexed primitives with per-vertex copying.
*/
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "enums.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
#include "vbo_split.h"
#include "vbo.h"
@@ -129,6 +129,13 @@ static GLuint attr_size( const struct gl_client_array *array )
*/
static GLboolean check_flush( struct copy_context *copy )
{
+ GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
+
+ if (GL_TRIANGLE_STRIP == mode &&
+ copy->dstelt_nr & 1) { /* see bug9962 */
+ return GL_FALSE;
+ }
+
if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
return GL_TRUE;
@@ -458,7 +465,7 @@ static void replay_init( struct copy_context *copy )
dst->StrideB = copy->vertex_size;
dst->Ptr = copy->dstbuf + offset;
dst->Enabled = GL_TRUE;
- dst->Normalized = GL_TRUE;
+ dst->Normalized = src->Normalized;
dst->BufferObj = ctx->Array.NullBufferObj;
dst->_MaxElement = copy->dstbuf_size; /* may be less! */
diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c
index ea62866e7c9..958afccd0c0 100644
--- a/src/mesa/vbo/vbo_split_inplace.c
+++ b/src/mesa/vbo/vbo_split_inplace.c
@@ -27,9 +27,9 @@
*/
-#include "mtypes.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "vbo_split.h"
diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S
index e62dde8a2f7..171e95d1b83 100644
--- a/src/mesa/x86-64/glapi_x86-64.S
+++ b/src/mesa/x86-64/glapi_x86-64.S
@@ -29398,12 +29398,17 @@ GL_PREFIX(_dispatch_stub_772):
.globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB)
.globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB)
.globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB)
+ .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB)
.globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB)
.globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB)
.globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB)
.globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB)
+ .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB)
.globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB)
.globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB)
+ .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB)
+ .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB)
+ .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB)
.globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB)
.globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB)
.globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB)
diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S
index 65328f6666e..3f9c9d56ab7 100644
--- a/src/mesa/x86-64/xform4.S
+++ b/src/mesa/x86-64/xform4.S
@@ -1,10 +1,8 @@
-/* $Id: xform4.S,v 1.2 2006/04/17 18:58:24 krh Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -64,7 +62,7 @@ _mesa_x86_64_transform_points4_general:
p4_general_loop:
- movaps (%rdx), %xmm8 /* ox | oy | oz | ow */
+ movups (%rdx), %xmm8 /* ox | oy | oz | ow */
prefetchw 16(%rdi)
pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */
@@ -149,7 +147,7 @@ _mesa_x86_64_transform_points4_3d:
p4_3d_loop:
- movaps (%rdx), %xmm8 /* ox | oy | oz | ow */
+ movups (%rdx), %xmm8 /* ox | oy | oz | ow */
prefetchw 16(%rdi)
pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index 74e93721bc3..1d04779d148 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -63,6 +63,7 @@
#else
# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */
#endif
+
# define GL_STUB(fn,off,fn_alt) \
ALIGNTEXT16; \
GLOBL_FN(GL_PREFIX(fn, fn_alt)); \
@@ -1128,12 +1129,17 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(VertexAttrib4Nubv, _gloffset_VertexAttrib4NubvARB, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8)
GL_STUB_ALIAS(VertexAttrib4Nuiv, _gloffset_VertexAttrib4NuivARB, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8)
GL_STUB_ALIAS(VertexAttrib4Nusv, _gloffset_VertexAttrib4NusvARB, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4bv, _gloffset_VertexAttrib4bvARB, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8)
GL_STUB_ALIAS(VertexAttrib4d, _gloffset_VertexAttrib4dARB, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36)
GL_STUB_ALIAS(VertexAttrib4dv, _gloffset_VertexAttrib4dvARB, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8)
GL_STUB_ALIAS(VertexAttrib4f, _gloffset_VertexAttrib4fARB, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20)
GL_STUB_ALIAS(VertexAttrib4fv, _gloffset_VertexAttrib4fvARB, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4iv, _gloffset_VertexAttrib4ivARB, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8)
GL_STUB_ALIAS(VertexAttrib4s, _gloffset_VertexAttrib4sARB, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20)
GL_STUB_ALIAS(VertexAttrib4sv, _gloffset_VertexAttrib4svARB, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8)
+ GL_STUB_ALIAS(VertexAttrib4ubv, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8)
+ GL_STUB_ALIAS(VertexAttrib4uiv, _gloffset_VertexAttrib4uivARB, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8)
+ GL_STUB_ALIAS(VertexAttrib4usv, _gloffset_VertexAttrib4usvARB, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8)
GL_STUB_ALIAS(VertexAttribPointer, _gloffset_VertexAttribPointerARB, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24)
GL_STUB_ALIAS(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8, BindBufferARB, BindBufferARB@8)
GL_STUB_ALIAS(BufferData, _gloffset_BufferDataARB, BufferData@16, BufferDataARB, BufferDataARB@16)