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-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c19
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h3
2 files changed, 20 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index b86df6ccba2..f9fdc361de6 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -228,8 +228,6 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
rb->NumSamples = quantize_num_samples(intel, rb->NumSamples);
- ASSERT(rb->Name != 0);
-
switch (internalFormat) {
default:
/* Use the same format-choice logic as for textures.
@@ -428,6 +426,23 @@ intel_create_renderbuffer(gl_format format)
}
/**
+ * Private window-system buffers (as opposed to ones shared with the display
+ * server created with intel_create_renderbuffer()) are most similar in their
+ * handling to user-created renderbuffers, but they have a resize handler that
+ * may be called at intel_update_renderbuffers() time.
+ */
+struct intel_renderbuffer *
+intel_create_private_renderbuffer(gl_format format)
+{
+ struct intel_renderbuffer *irb;
+
+ irb = intel_create_renderbuffer(format);
+ irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
+
+ return irb;
+}
+
+/**
* Create a new renderbuffer object.
* Typically called via glBindRenderbufferEXT().
*/
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index 758b4a0ec32..e14fe550b0c 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -136,6 +136,9 @@ intel_framebuffer_has_hiz(struct gl_framebuffer *fb);
extern struct intel_renderbuffer *
intel_create_renderbuffer(gl_format format);
+struct intel_renderbuffer *
+intel_create_private_renderbuffer(gl_format format);
+
struct gl_renderbuffer*
intel_create_wrapped_renderbuffer(struct gl_context * ctx,
int width, int height,