diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 3e10ce05fd4..d00d5d476a1 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -710,6 +710,36 @@ intelInitContext(struct intel_context *intel, ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = true; } + if (intel->gen >= 4) { + /* Each combination of 32-bit ints are supported, but the RGB 32-bit ints + * don't support use as a render target (GPU hangs). + */ + ctx->TextureFormatSupported[MESA_FORMAT_R_INT32] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RG_INT32] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGB_INT32] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGBA_INT32] = true; + + ctx->TextureFormatSupported[MESA_FORMAT_R_UINT32] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RG_UINT32] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGB_UINT32] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGBA_UINT32] = true; + + /* For 16 and 8 bits, RGB is unsupported entirely. */ + ctx->TextureFormatSupported[MESA_FORMAT_R_UINT16] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RG_UINT16] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGBA_UINT16] = true; + ctx->TextureFormatSupported[MESA_FORMAT_R_INT16] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RG_INT16] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGBA_INT16] = true; + + ctx->TextureFormatSupported[MESA_FORMAT_R_UINT8] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RG_UINT8] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGBA_UINT8] = true; + ctx->TextureFormatSupported[MESA_FORMAT_R_INT8] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RG_INT8] = true; + ctx->TextureFormatSupported[MESA_FORMAT_RGBA_INT8] = true; + } + #ifdef TEXTURE_FLOAT_ENABLED ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = true; ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = true; |