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-rw-r--r--src/mesa/drivers/dri/i965/brw_surface_formats.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_surface_formats.c b/src/mesa/drivers/dri/i965/brw_surface_formats.c
index 196f13930d0..5907dd9419a 100644
--- a/src/mesa/drivers/dri/i965/brw_surface_formats.c
+++ b/src/mesa/drivers/dri/i965/brw_surface_formats.c
@@ -608,7 +608,6 @@ brw_init_surface_formats(struct brw_context *brw)
brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
- brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
@@ -630,12 +629,7 @@ brw_init_surface_formats(struct brw_context *brw)
*
* Other speculation is that we may be hitting increased fragment shader
* execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
- *
- * However, desktop GL 3.0+ require that you get exactly 16 bits when
- * asking for DEPTH_COMPONENT16, so we have to respect that.
*/
- if (_mesa_is_desktop_gl(ctx))
- ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
/* On hardware that lacks support for ETC1, we map ETC1 to RGBX
* during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.