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-rw-r--r--src/mesa/drivers/glide/fxapi.c2
-rw-r--r--src/mesa/main/context.c5
-rw-r--r--src/mesa/main/mtypes.h3
3 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c
index 47aa0464eb6..016d968be05 100644
--- a/src/mesa/drivers/glide/fxapi.c
+++ b/src/mesa/drivers/glide/fxapi.c
@@ -700,7 +700,7 @@ fxMesaCreateContext(GLuint win,
/* install signal handlers */
#if defined(__linux__)
/* Only install if environment var. is not set. */
- if (fxMesa->glCtx->CatchSignals && !getenv("MESA_FX_NO_SIGNALS")) {
+ if (!getenv("MESA_FX_NO_SIGNALS")) {
signal(SIGINT, cleangraphics_handler);
signal(SIGHUP, cleangraphics_handler);
signal(SIGPIPE, cleangraphics_handler);
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e3cfd5c3f94..1a185bc9c4e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -588,6 +588,10 @@ _mesa_destroy_visual( GLvisual *vis )
* A GLframebuffer is a structure which encapsulates the depth, stencil and
* accum buffers and related parameters.
*
+ * Note that the actual depth/stencil/accum/etc buffers are not allocated
+ * at this time. It's up to the device driver and/or swrast module to
+ * allocate them as needed.
+ *
* \param visual a GLvisual pointer (we copy the struct contents)
* \param softwareDepth create/use a software depth buffer?
* \param softwareStencil create/use a software stencil buffer?
@@ -1137,7 +1141,6 @@ init_attrib_groups( GLcontext *ctx )
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->CatchSignals = GL_TRUE;
ctx->_Facing = 0;
#if CHAN_TYPE == GL_FLOAT
ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a0b254a725f..98f599083d7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2378,9 +2378,6 @@ struct __GLcontextRec {
GLboolean ClampVertexColors;
/*@}*/
- /** Should 3Dfx Glide driver catch signals? */
- GLboolean CatchSignals;
-
/** \name For debugging/development only */
/*@{*/
GLboolean FirstTimeCurrent;