diff options
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_texture.c | 14 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 24 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 28 | ||||
-rw-r--r-- | src/mesa/swrast/s_texrender.c | 31 | ||||
-rw-r--r-- | src/mesa/swrast/s_texture.c | 151 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.h | 1 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_program.c | 2 |
8 files changed, 225 insertions, 36 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 0e82e136e5a..58066598beb 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -134,9 +134,9 @@ intel_free_texture_image_buffer(struct gl_context * ctx, intel_miptree_release(&intelImage->mt); - if (intelImage->base.Data) { - _mesa_align_free(intelImage->base.Data); - intelImage->base.Data = NULL; + if (intelImage->base.Buffer) { + _mesa_align_free(intelImage->base.Buffer); + intelImage->base.Buffer = NULL; } if (intelImage->base.ImageOffsets) { @@ -214,11 +214,11 @@ intel_map_texture_image(struct gl_context *ctx, assert(map); *stride = _mesa_format_row_stride(tex_image->TexFormat, width); - *map = intel_image->base.Data + (slice * height + y) * *stride + x * texelSize; + *map = intel_image->base.Buffer + (slice * height + y) * *stride + x * texelSize; DBG("%s: %d,%d %dx%d from data %p = %p/%d\n", __FUNCTION__, x, y, w, h, - intel_image->base.Data, *map, *stride); + intel_image->base.Buffer, *map, *stride); } } diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index abe751053e6..4f8daa72e84 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -104,7 +104,7 @@ void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_imag if (image->mt) { radeon_miptree_unreference(&image->mt); - assert(!image->base.Data); + assert(!image->base.Buffer); } else { _swrast_free_texture_image_buffer(ctx, timage); } @@ -112,9 +112,9 @@ void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_imag radeon_bo_unref(image->bo); image->bo = NULL; } - if (image->base.Data) { - _mesa_align_free(image->base.Data); - image->base.Data = NULL; + if (image->base.Buffer) { + _mesa_align_free(image->base.Buffer); + image->base.Buffer = NULL; } if (image->base.ImageOffsets) { @@ -314,7 +314,7 @@ radeon_map_texture_image(struct gl_context *ctx, assert(map); *stride = _mesa_format_row_stride(texImage->TexFormat, width); - *map = image->base.Data + (slice * height) * *stride; + *map = image->base.Buffer + (slice * height) * *stride; } *map += y * *stride + x * texel_size; @@ -828,12 +828,12 @@ static void radeon_teximage( texImage->Width, texImage->Height, texImage->Depth); - image->base.Data = _mesa_align_malloc(size, 512); + image->base.Buffer = _mesa_align_malloc(size, 512); radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s %dd: texObj %p, texImage %p, " " no miptree assigned, using local memory %p\n", - __func__, dims, texObj, texImage, image->base.Data); + __func__, dims, texObj, texImage, image->base.Buffer); } } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 5287671d780..9112cf30d81 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -747,6 +747,12 @@ _swrast_CreateContext( struct gl_context *ctx ) swrast->AllowVertexFog = GL_TRUE; swrast->AllowPixelFog = GL_TRUE; + swrast->Driver.SpanRenderStart = _swrast_span_render_start; + swrast->Driver.SpanRenderFinish = _swrast_span_render_finish; + + ctx->Driver.MapTexture = _swrast_map_texture; + ctx->Driver.UnmapTexture = _swrast_unmap_texture; + /* Optimized Accum buffer */ swrast->_IntegerAccumMode = GL_FALSE; swrast->_IntegerAccumScaler = 0.0; @@ -837,6 +843,24 @@ _swrast_render_primitive( struct gl_context *ctx, GLenum prim ) } +/** called via swrast->Driver.SpanRenderStart() */ +void +_swrast_span_render_start(struct gl_context *ctx) +{ + _swrast_map_textures(ctx); + _swrast_map_renderbuffers(ctx); +} + + +/** called via swrast->Driver.SpanRenderFinish() */ +void +_swrast_span_render_finish(struct gl_context *ctx) +{ + _swrast_unmap_textures(ctx); + _swrast_unmap_renderbuffers(ctx); +} + + void _swrast_render_start( struct gl_context *ctx ) { diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 55f7c31ce51..a83ac614560 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -144,6 +144,9 @@ struct swrast_texture_image each 2D slice in 'Data', in texels */ GLubyte *Data; /**< Image data, accessed via FetchTexel() */ + /** Malloc'd texure memory */ + GLubyte *Buffer; + FetchTexelFunc FetchTexel; StoreTexelFunc Store; }; @@ -333,6 +336,31 @@ swrast_render_finish(struct gl_context *ctx) } +extern void +_swrast_span_render_start(struct gl_context *ctx); + +extern void +_swrast_span_render_finish(struct gl_context *ctx); + +extern void +_swrast_map_textures(struct gl_context *ctx); + +extern void +_swrast_unmap_textures(struct gl_context *ctx); + +extern void +_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj); + +extern void +_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj); + + +extern void +_swrast_map_renderbuffers(struct gl_context *ctx); + +extern void +_swrast_unmap_renderbuffers(struct gl_context *ctx); + /** * Size of an RGBA pixel, in bytes, for given datatype. diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c index caa17f983e3..e2b921512f2 100644 --- a/src/mesa/swrast/s_texrender.c +++ b/src/mesa/swrast/s_texrender.c @@ -31,6 +31,15 @@ struct texture_renderbuffer }; +/** cast wrapper */ +static inline struct texture_renderbuffer * +texture_renderbuffer(struct gl_renderbuffer *rb) +{ + return (struct texture_renderbuffer *) rb; +} + + + /** * Get row of values from the renderbuffer that wraps a texture image. */ @@ -38,8 +47,7 @@ static void texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; + struct texture_renderbuffer *trb = texture_renderbuffer(rb); const GLint z = trb->Zoffset; GLuint i; @@ -107,8 +115,7 @@ static void texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; + struct texture_renderbuffer *trb = texture_renderbuffer(rb); const GLint z = trb->Zoffset; GLuint i; @@ -174,8 +181,7 @@ static void texture_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; + struct texture_renderbuffer *trb = texture_renderbuffer(rb); const GLint z = trb->Zoffset; GLuint i; @@ -236,8 +242,7 @@ static void texture_put_row_rgb(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; + struct texture_renderbuffer *trb = texture_renderbuffer(rb); const GLint z = trb->Zoffset; GLuint i; @@ -296,8 +301,7 @@ static void texture_put_mono_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; + struct texture_renderbuffer *trb = texture_renderbuffer(rb); const GLint z = trb->Zoffset; GLuint i; @@ -356,8 +360,7 @@ texture_put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; + struct texture_renderbuffer *trb = texture_renderbuffer(rb); const GLint z = trb->Zoffset; GLuint i; @@ -415,8 +418,7 @@ texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { - const struct texture_renderbuffer *trb - = (const struct texture_renderbuffer *) rb; + struct texture_renderbuffer *trb = texture_renderbuffer(rb); const GLint z = trb->Zoffset; GLuint i; @@ -610,7 +612,6 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA; } - trb->Base.Data = trb->TexImage->Data; } diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index df371c30e3c..80c3070c941 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -76,9 +76,9 @@ _swrast_alloc_texture_image_buffer(struct gl_context *ctx, assert(texImage->Height == height); assert(texImage->Depth == depth); - assert(!swImg->Data); - swImg->Data = _mesa_align_malloc(bytes, 512); - if (!swImg->Data) + assert(!swImg->Buffer); + swImg->Buffer = _mesa_align_malloc(bytes, 512); + if (!swImg->Buffer) return GL_FALSE; /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ @@ -128,9 +128,9 @@ _swrast_free_texture_image_buffer(struct gl_context *ctx, struct gl_texture_image *texImage) { struct swrast_texture_image *swImage = swrast_texture_image(texImage); - if (swImage->Data) { - _mesa_align_free(swImage->Data); - swImage->Data = NULL; + if (swImage->Buffer) { + _mesa_align_free(swImage->Buffer); + swImage->Buffer = NULL; } if (swImage->ImageOffsets) { @@ -189,9 +189,9 @@ _swrast_map_teximage(struct gl_context *ctx, stride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); - assert(swImage->Data); + assert(swImage->Buffer); - map = swImage->Data; + map = swImage->Buffer; if (texImage->TexObject->Target == GL_TEXTURE_3D || texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY) { @@ -224,3 +224,138 @@ _swrast_unmap_teximage(struct gl_context *ctx, { /* nop */ } + + +void +_swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj) +{ + const GLuint faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + GLuint face, level; + + for (face = 0; face < faces; face++) { + for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { + struct gl_texture_image *texImage = texObj->Image[face][level]; + if (texImage) { + struct swrast_texture_image *swImage = + swrast_texture_image(texImage); + + /* XXX we'll eventually call _swrast_map_teximage() here */ + swImage->Data = swImage->Buffer; + assert(swImage->Buffer); + } + } + } +} + + +void +_swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj) +{ + const GLuint faces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; + GLuint face, level; + + for (face = 0; face < faces; face++) { + for (level = texObj->BaseLevel; level < MAX_TEXTURE_LEVELS; level++) { + struct gl_texture_image *texImage = texObj->Image[face][level]; + if (texImage) { + struct swrast_texture_image *swImage + = swrast_texture_image(texImage); + + /* XXX we'll eventually call _swrast_unmap_teximage() here */ + swImage->Data = NULL; + } + } + } +} + + +/** + * Map all textures for reading prior to software rendering. + */ +void +_swrast_map_textures(struct gl_context *ctx) +{ + GLbitfield enabledUnits = ctx->Texture._EnabledUnits; + + /* loop over enabled texture units */ + while (enabledUnits) { + GLuint unit = ffs(enabledUnits) - 1; + struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + + _swrast_map_texture(ctx, texObj); + + enabledUnits &= ~(1 << unit); + } +} + + +/** + * Unmap all textures for reading prior to software rendering. + */ +void +_swrast_unmap_textures(struct gl_context *ctx) +{ + GLbitfield enabledUnits = ctx->Texture._EnabledUnits; + + /* loop over enabled texture units */ + while (enabledUnits) { + GLuint unit = ffs(enabledUnits) - 1; + struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + + _swrast_unmap_texture(ctx, texObj); + + enabledUnits &= ~(1 << unit); + } +} + + +/** + * Map or unmap any textures that we may be rendering to as renderbuffers. + */ +static void +map_unmap_renderbuffers(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLboolean map) +{ + GLuint i; + + for (i = 0; i < Elements(fb->Attachment); i++) { + struct gl_texture_object *texObj = fb->Attachment[i].Texture; + if (texObj) { + const GLuint level = fb->Attachment[i].TextureLevel; + const GLuint face = fb->Attachment[i].CubeMapFace; + struct gl_texture_image *texImage = texObj->Image[face][level]; + if (texImage) { + struct swrast_texture_image *swImage + = swrast_texture_image(texImage); + + if (map) { + /* XXX we'll eventually call _swrast_map_teximage() here */ + swImage->Data = swImage->Buffer; + } + else { + /* XXX we'll eventually call _swrast_unmap_teximage() here */ + swImage->Data = NULL; + } + } + } + } +} + + +void +_swrast_map_renderbuffers(struct gl_context *ctx) +{ + map_unmap_renderbuffers(ctx, ctx->DrawBuffer, GL_TRUE); + if (ctx->ReadBuffer != ctx->DrawBuffer) + map_unmap_renderbuffers(ctx, ctx->ReadBuffer, GL_TRUE); +} + + +void +_swrast_unmap_renderbuffers(struct gl_context *ctx) +{ + map_unmap_renderbuffers(ctx, ctx->DrawBuffer, GL_FALSE); + if (ctx->ReadBuffer != ctx->DrawBuffer) + map_unmap_renderbuffers(ctx, ctx->ReadBuffer, GL_FALSE); +} diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 6a9444216c0..b3fce81b459 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -528,7 +528,6 @@ typedef struct GLuint nr_blocks; GLuint CurInstance; - } TNLcontext; diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 367dfd5bb23..836e8e8fae6 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -68,6 +68,8 @@ struct vp_stage_data { GLubyte *clipmask; /**< clip flags */ GLubyte ormask, andmask; /**< for clipping */ + GLboolean vertex_textures; + struct gl_program_machine machine; }; |