diff options
Diffstat (limited to 'src/mesa/x86')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 118 |
1 files changed, 60 insertions, 58 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 5ad5e4f6229..40fc6f22297 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -715,24 +715,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(RenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample, RenderbufferStorageMultisample@20) GL_STUB(FlushMappedBufferRange, _gloffset_FlushMappedBufferRange, FlushMappedBufferRange@12) GL_STUB(MapBufferRange, _gloffset_MapBufferRange, MapBufferRange@16) + GL_STUB(BindVertexArray, _gloffset_BindVertexArray, BindVertexArray@4) + GL_STUB(GenVertexArrays, _gloffset_GenVertexArrays, GenVertexArrays@8) GL_STUB(CopyBufferSubData, _gloffset_CopyBufferSubData, CopyBufferSubData@20) GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_566, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_566@8) - HIDDEN(GL_PREFIX(_dispatch_stub_566, _dispatch_stub_566@8)) - GL_STUB(_dispatch_stub_567, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_567@8) - HIDDEN(GL_PREFIX(_dispatch_stub_567, _dispatch_stub_567@8)) - GL_STUB(_dispatch_stub_568, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_568@8) + GL_STUB(_dispatch_stub_568, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_568@8) HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8)) - GL_STUB(_dispatch_stub_569, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_569@8) + GL_STUB(_dispatch_stub_569, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_569@8) HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@8)) - GL_STUB(_dispatch_stub_570, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_570@8) + GL_STUB(_dispatch_stub_570, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_570@8) HIDDEN(GL_PREFIX(_dispatch_stub_570, _dispatch_stub_570@8)) - GL_STUB(_dispatch_stub_571, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_571@8) + GL_STUB(_dispatch_stub_571, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_571@8) HIDDEN(GL_PREFIX(_dispatch_stub_571, _dispatch_stub_571@8)) - GL_STUB(_dispatch_stub_572, _gloffset_SampleMaskSGIS, _dispatch_stub_572@8) + GL_STUB(_dispatch_stub_572, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_572@8) HIDDEN(GL_PREFIX(_dispatch_stub_572, _dispatch_stub_572@8)) - GL_STUB(_dispatch_stub_573, _gloffset_SamplePatternSGIS, _dispatch_stub_573@4) - HIDDEN(GL_PREFIX(_dispatch_stub_573, _dispatch_stub_573@4)) + GL_STUB(_dispatch_stub_573, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_573@8) + HIDDEN(GL_PREFIX(_dispatch_stub_573, _dispatch_stub_573@8)) + GL_STUB(_dispatch_stub_574, _gloffset_SampleMaskSGIS, _dispatch_stub_574@8) + HIDDEN(GL_PREFIX(_dispatch_stub_574, _dispatch_stub_574@8)) + GL_STUB(_dispatch_stub_575, _gloffset_SamplePatternSGIS, _dispatch_stub_575@4) + HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@4)) GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) @@ -743,10 +745,10 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) - GL_STUB(_dispatch_stub_584, _gloffset_CullParameterdvEXT, _dispatch_stub_584@8) - HIDDEN(GL_PREFIX(_dispatch_stub_584, _dispatch_stub_584@8)) - GL_STUB(_dispatch_stub_585, _gloffset_CullParameterfvEXT, _dispatch_stub_585@8) - HIDDEN(GL_PREFIX(_dispatch_stub_585, _dispatch_stub_585@8)) + GL_STUB(_dispatch_stub_586, _gloffset_CullParameterdvEXT, _dispatch_stub_586@8) + HIDDEN(GL_PREFIX(_dispatch_stub_586, _dispatch_stub_586@8)) + GL_STUB(_dispatch_stub_587, _gloffset_CullParameterfvEXT, _dispatch_stub_587@8) + HIDDEN(GL_PREFIX(_dispatch_stub_587, _dispatch_stub_587@8)) GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) @@ -771,8 +773,8 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_610, _gloffset_PixelTexGenSGIX, _dispatch_stub_610@4) - HIDDEN(GL_PREFIX(_dispatch_stub_610, _dispatch_stub_610@4)) + GL_STUB(_dispatch_stub_612, _gloffset_PixelTexGenSGIX, _dispatch_stub_612@4) + HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@4)) GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) @@ -814,24 +816,24 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_652, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_652@20) - HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@20)) - GL_STUB(_dispatch_stub_653, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_653@24) - HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@24)) - GL_STUB(_dispatch_stub_654, _gloffset_DeleteFencesNV, _dispatch_stub_654@8) - HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@8)) - GL_STUB(_dispatch_stub_655, _gloffset_FinishFenceNV, _dispatch_stub_655@4) - HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@4)) - GL_STUB(_dispatch_stub_656, _gloffset_GenFencesNV, _dispatch_stub_656@8) + GL_STUB(_dispatch_stub_654, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_654@20) + HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@20)) + GL_STUB(_dispatch_stub_655, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_655@24) + HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@24)) + GL_STUB(_dispatch_stub_656, _gloffset_DeleteFencesNV, _dispatch_stub_656@8) HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@8)) - GL_STUB(_dispatch_stub_657, _gloffset_GetFenceivNV, _dispatch_stub_657@12) - HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@12)) - GL_STUB(_dispatch_stub_658, _gloffset_IsFenceNV, _dispatch_stub_658@4) - HIDDEN(GL_PREFIX(_dispatch_stub_658, _dispatch_stub_658@4)) - GL_STUB(_dispatch_stub_659, _gloffset_SetFenceNV, _dispatch_stub_659@8) - HIDDEN(GL_PREFIX(_dispatch_stub_659, _dispatch_stub_659@8)) - GL_STUB(_dispatch_stub_660, _gloffset_TestFenceNV, _dispatch_stub_660@4) + GL_STUB(_dispatch_stub_657, _gloffset_FinishFenceNV, _dispatch_stub_657@4) + HIDDEN(GL_PREFIX(_dispatch_stub_657, _dispatch_stub_657@4)) + GL_STUB(_dispatch_stub_658, _gloffset_GenFencesNV, _dispatch_stub_658@8) + HIDDEN(GL_PREFIX(_dispatch_stub_658, _dispatch_stub_658@8)) + GL_STUB(_dispatch_stub_659, _gloffset_GetFenceivNV, _dispatch_stub_659@12) + HIDDEN(GL_PREFIX(_dispatch_stub_659, _dispatch_stub_659@12)) + GL_STUB(_dispatch_stub_660, _gloffset_IsFenceNV, _dispatch_stub_660@4) HIDDEN(GL_PREFIX(_dispatch_stub_660, _dispatch_stub_660@4)) + GL_STUB(_dispatch_stub_661, _gloffset_SetFenceNV, _dispatch_stub_661@8) + HIDDEN(GL_PREFIX(_dispatch_stub_661, _dispatch_stub_661@8)) + GL_STUB(_dispatch_stub_662, _gloffset_TestFenceNV, _dispatch_stub_662@4) + HIDDEN(GL_PREFIX(_dispatch_stub_662, _dispatch_stub_662@4)) GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) @@ -912,26 +914,26 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8) GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) - GL_STUB(_dispatch_stub_741, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_741@4) - HIDDEN(GL_PREFIX(_dispatch_stub_741, _dispatch_stub_741@4)) - GL_STUB(_dispatch_stub_742, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_742@4) - HIDDEN(GL_PREFIX(_dispatch_stub_742, _dispatch_stub_742@4)) - GL_STUB(_dispatch_stub_743, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_743@8) - HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@8)) - GL_STUB(_dispatch_stub_744, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_744@8) - HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@8)) - GL_STUB(_dispatch_stub_745, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_745@4) - HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@4)) + GL_STUB(_dispatch_stub_743, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_743@4) + HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@4)) + GL_STUB(_dispatch_stub_744, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_744@4) + HIDDEN(GL_PREFIX(_dispatch_stub_744, _dispatch_stub_744@4)) + GL_STUB(_dispatch_stub_745, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_745@8) + HIDDEN(GL_PREFIX(_dispatch_stub_745, _dispatch_stub_745@8)) + GL_STUB(_dispatch_stub_746, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_746@8) + HIDDEN(GL_PREFIX(_dispatch_stub_746, _dispatch_stub_746@8)) + GL_STUB(_dispatch_stub_747, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_747@4) + HIDDEN(GL_PREFIX(_dispatch_stub_747, _dispatch_stub_747@4)) GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) - GL_STUB(_dispatch_stub_752, _gloffset_DepthBoundsEXT, _dispatch_stub_752@16) - HIDDEN(GL_PREFIX(_dispatch_stub_752, _dispatch_stub_752@16)) - GL_STUB(_dispatch_stub_753, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_753@8) - HIDDEN(GL_PREFIX(_dispatch_stub_753, _dispatch_stub_753@8)) + GL_STUB(_dispatch_stub_754, _gloffset_DepthBoundsEXT, _dispatch_stub_754@16) + HIDDEN(GL_PREFIX(_dispatch_stub_754, _dispatch_stub_754@16)) + GL_STUB(_dispatch_stub_755, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_755@8) + HIDDEN(GL_PREFIX(_dispatch_stub_755, _dispatch_stub_755@8)) GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8) GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8) GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) @@ -949,20 +951,20 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4) GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4) GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_771, _gloffset_BlitFramebufferEXT, _dispatch_stub_771@40) - HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@40)) + GL_STUB(_dispatch_stub_773, _gloffset_BlitFramebufferEXT, _dispatch_stub_773@40) + HIDDEN(GL_PREFIX(_dispatch_stub_773, _dispatch_stub_773@40)) GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) GL_STUB(ProvokingVertexEXT, _gloffset_ProvokingVertexEXT, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_774, _gloffset_StencilFuncSeparateATI, _dispatch_stub_774@16) - HIDDEN(GL_PREFIX(_dispatch_stub_774, _dispatch_stub_774@16)) - GL_STUB(_dispatch_stub_775, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_775@16) - HIDDEN(GL_PREFIX(_dispatch_stub_775, _dispatch_stub_775@16)) - GL_STUB(_dispatch_stub_776, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_776@16) + GL_STUB(_dispatch_stub_776, _gloffset_StencilFuncSeparateATI, _dispatch_stub_776@16) HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@16)) - GL_STUB(_dispatch_stub_777, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_777@12) - HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@12)) - GL_STUB(_dispatch_stub_778, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_778@12) - HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@12)) + GL_STUB(_dispatch_stub_777, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_777@16) + HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@16)) + GL_STUB(_dispatch_stub_778, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_778@16) + HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@16)) + GL_STUB(_dispatch_stub_779, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_779@12) + HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@12)) + GL_STUB(_dispatch_stub_780, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_780@12) + HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) |