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Diffstat (limited to 'src/mesa/x86/sse.c')
-rw-r--r-- | src/mesa/x86/sse.c | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/src/mesa/x86/sse.c b/src/mesa/x86/sse.c new file mode 100644 index 00000000000..a986636edc7 --- /dev/null +++ b/src/mesa/x86/sse.c @@ -0,0 +1,208 @@ +/* $Id: sse.c,v 1.1 2001/03/29 06:46:16 gareth Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * PentiumIII-SIMD (SSE) optimizations contributed by + * Andre Werthmann <[email protected]> + */ + +#include "glheader.h" +#include "context.h" +#include "mtypes.h" +#include "sse.h" + +#include "math/m_vertices.h" +#include "math/m_xform.h" + +#include "tnl/t_context.h" + +#ifdef DEBUG +#include "math/m_debug.h" +#endif + + +#define XFORM_ARGS GLvector4f *to_vec, \ + const GLfloat m[16], \ + const GLvector4f *from_vec, \ + const GLubyte *mask, \ + const GLubyte flag + + +#define DECLARE_XFORM_GROUP( pfx, sz ) \ +extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS ); + + +#define ASSIGN_XFORM_GROUP( pfx, sz ) \ + _mesa_transform_tab[0][sz][MATRIX_GENERAL] = \ + _mesa_##pfx##_transform_points##sz##_general; \ + _mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \ + _mesa_##pfx##_transform_points##sz##_identity; \ + _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \ + _mesa_##pfx##_transform_points##sz##_3d_no_rot; \ + _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \ + _mesa_##pfx##_transform_points##sz##_perspective; \ + _mesa_transform_tab[0][sz][MATRIX_2D] = \ + _mesa_##pfx##_transform_points##sz##_2d; \ + _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \ + _mesa_##pfx##_transform_points##sz##_2d_no_rot; \ + _mesa_transform_tab[0][sz][MATRIX_3D] = \ + _mesa_##pfx##_transform_points##sz##_3d; + + + +#define NORM_ARGS const GLmatrix *mat, \ + GLfloat scale, \ + const GLvector3f *in, \ + const GLfloat *lengths, \ + const GLubyte mask[], \ + GLvector3f *dest + + +#define DECLARE_NORM_GROUP( pfx ) \ +extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \ +extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS ); + + +#define ASSIGN_NORM_GROUP( pfx ) \ + _mesa_normal_tab[NORM_RESCALE][0] = \ + _mesa_##pfx##_rescale_normals; \ + _mesa_normal_tab[NORM_NORMALIZE][0] = \ + _mesa_##pfx##_normalize_normals; \ + _mesa_normal_tab[NORM_TRANSFORM][0] = \ + _mesa_##pfx##_transform_normals; \ + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \ + _mesa_##pfx##_transform_normals_no_rot; \ + _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \ + _mesa_##pfx##_transform_rescale_normals; \ + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \ + _mesa_##pfx##_transform_rescale_normals_no_rot; \ + _mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \ + _mesa_##pfx##_transform_normalize_normals; \ + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \ + _mesa_##pfx##_transform_normalize_normals_no_rot; + + +#ifdef USE_SSE_ASM +DECLARE_XFORM_GROUP( sse, 2 ) +DECLARE_XFORM_GROUP( sse, 3 ) + +#if 1 +/* Some functions are not written in SSE-assembly, because the fpu ones are faster */ +extern void _mesa_sse_transform_normals_no_rot( NORM_ARGS ); +extern void _mesa_sse_transform_rescale_normals( NORM_ARGS ); +extern void _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS ); + +extern void _mesa_sse_transform_points4_general( XFORM_ARGS ); +extern void _mesa_sse_transform_points4_3d( XFORM_ARGS ); +extern void _mesa_sse_transform_points4_identity( XFORM_ARGS ); +#else +DECLARE_NORM_GROUP( sse ) +#endif + + +extern void _ASMAPI +_mesa_v16_sse_general_xform( GLfloat *first_vert, + const GLfloat *m, + const GLfloat *src, + GLuint src_stride, + GLuint count ); + +extern void _ASMAPI +_mesa_sse_project_vertices( GLfloat *first, + GLfloat *last, + const GLfloat *m, + GLuint stride ); + +extern void _ASMAPI +_mesa_sse_project_clipped_vertices( GLfloat *first, + GLfloat *last, + const GLfloat *m, + GLuint stride, + const GLubyte *clipmask ); +#endif + + +void _mesa_init_sse_transform_asm( void ) +{ +#ifdef USE_SSE_ASM + ASSIGN_XFORM_GROUP( sse, 2 ); + ASSIGN_XFORM_GROUP( sse, 3 ); + +#if 1 + /* TODO: Finish these off. + */ + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = + _mesa_sse_transform_normals_no_rot; + _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = + _mesa_sse_transform_rescale_normals; + _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = + _mesa_sse_transform_rescale_normals_no_rot; + + _mesa_transform_tab[0][4][MATRIX_GENERAL] = + _mesa_sse_transform_points4_general; + _mesa_transform_tab[0][4][MATRIX_3D] = + _mesa_sse_transform_points4_3d; + _mesa_transform_tab[0][4][MATRIX_IDENTITY] = + _mesa_sse_transform_points4_identity; +#else + ASSIGN_NORM_GROUP( sse ); +#endif + +#ifdef DEBUG + _math_test_all_transform_functions( "SSE" ); + _math_test_all_normal_transform_functions( "SSE" ); +#endif +#endif +} + +void _mesa_init_sse_vertex_asm( void ) +{ +#ifdef USE_SSE_ASM + _mesa_xform_points3_v16_general = _mesa_v16_sse_general_xform; +#if 0 + /* GH: These are broken. I'm fixing them now. + */ + _mesa_project_v16 = _mesa_sse_project_vertices; + _mesa_project_clipped_v16 = _mesa_sse_project_clipped_vertices; +#endif + +#ifdef DEBUG_NOT + _math_test_all_vertex_functions( "SSE" ); +#endif +#endif +} |