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+/* $Id: sse.c,v 1.1 2001/03/29 06:46:16 gareth Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * PentiumIII-SIMD (SSE) optimizations contributed by
+ * Andre Werthmann <[email protected]>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "mtypes.h"
+#include "sse.h"
+
+#include "math/m_vertices.h"
+#include "math/m_xform.h"
+
+#include "tnl/t_context.h"
+
+#ifdef DEBUG
+#include "math/m_debug.h"
+#endif
+
+
+#define XFORM_ARGS GLvector4f *to_vec, \
+ const GLfloat m[16], \
+ const GLvector4f *from_vec, \
+ const GLubyte *mask, \
+ const GLubyte flag
+
+
+#define DECLARE_XFORM_GROUP( pfx, sz ) \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_general( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_identity( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d_no_rot( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_perspective( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_2d_no_rot( XFORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
+
+
+#define ASSIGN_XFORM_GROUP( pfx, sz ) \
+ _mesa_transform_tab[0][sz][MATRIX_GENERAL] = \
+ _mesa_##pfx##_transform_points##sz##_general; \
+ _mesa_transform_tab[0][sz][MATRIX_IDENTITY] = \
+ _mesa_##pfx##_transform_points##sz##_identity; \
+ _mesa_transform_tab[0][sz][MATRIX_3D_NO_ROT] = \
+ _mesa_##pfx##_transform_points##sz##_3d_no_rot; \
+ _mesa_transform_tab[0][sz][MATRIX_PERSPECTIVE] = \
+ _mesa_##pfx##_transform_points##sz##_perspective; \
+ _mesa_transform_tab[0][sz][MATRIX_2D] = \
+ _mesa_##pfx##_transform_points##sz##_2d; \
+ _mesa_transform_tab[0][sz][MATRIX_2D_NO_ROT] = \
+ _mesa_##pfx##_transform_points##sz##_2d_no_rot; \
+ _mesa_transform_tab[0][sz][MATRIX_3D] = \
+ _mesa_##pfx##_transform_points##sz##_3d;
+
+
+
+#define NORM_ARGS const GLmatrix *mat, \
+ GLfloat scale, \
+ const GLvector3f *in, \
+ const GLfloat *lengths, \
+ const GLubyte mask[], \
+ GLvector3f *dest
+
+
+#define DECLARE_NORM_GROUP( pfx ) \
+extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_normalize_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normals_no_rot( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_rescale_normals_no_rot( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals( NORM_ARGS ); \
+extern void _ASMAPI _mesa_##pfx##_transform_normalize_normals_no_rot( NORM_ARGS );
+
+
+#define ASSIGN_NORM_GROUP( pfx ) \
+ _mesa_normal_tab[NORM_RESCALE][0] = \
+ _mesa_##pfx##_rescale_normals; \
+ _mesa_normal_tab[NORM_NORMALIZE][0] = \
+ _mesa_##pfx##_normalize_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM][0] = \
+ _mesa_##pfx##_transform_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] = \
+ _mesa_##pfx##_transform_normals_no_rot; \
+ _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] = \
+ _mesa_##pfx##_transform_rescale_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] = \
+ _mesa_##pfx##_transform_rescale_normals_no_rot; \
+ _mesa_normal_tab[NORM_TRANSFORM|NORM_NORMALIZE][0] = \
+ _mesa_##pfx##_transform_normalize_normals; \
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_NORMALIZE][0] = \
+ _mesa_##pfx##_transform_normalize_normals_no_rot;
+
+
+#ifdef USE_SSE_ASM
+DECLARE_XFORM_GROUP( sse, 2 )
+DECLARE_XFORM_GROUP( sse, 3 )
+
+#if 1
+/* Some functions are not written in SSE-assembly, because the fpu ones are faster */
+extern void _mesa_sse_transform_normals_no_rot( NORM_ARGS );
+extern void _mesa_sse_transform_rescale_normals( NORM_ARGS );
+extern void _mesa_sse_transform_rescale_normals_no_rot( NORM_ARGS );
+
+extern void _mesa_sse_transform_points4_general( XFORM_ARGS );
+extern void _mesa_sse_transform_points4_3d( XFORM_ARGS );
+extern void _mesa_sse_transform_points4_identity( XFORM_ARGS );
+#else
+DECLARE_NORM_GROUP( sse )
+#endif
+
+
+extern void _ASMAPI
+_mesa_v16_sse_general_xform( GLfloat *first_vert,
+ const GLfloat *m,
+ const GLfloat *src,
+ GLuint src_stride,
+ GLuint count );
+
+extern void _ASMAPI
+_mesa_sse_project_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride );
+
+extern void _ASMAPI
+_mesa_sse_project_clipped_vertices( GLfloat *first,
+ GLfloat *last,
+ const GLfloat *m,
+ GLuint stride,
+ const GLubyte *clipmask );
+#endif
+
+
+void _mesa_init_sse_transform_asm( void )
+{
+#ifdef USE_SSE_ASM
+ ASSIGN_XFORM_GROUP( sse, 2 );
+ ASSIGN_XFORM_GROUP( sse, 3 );
+
+#if 1
+ /* TODO: Finish these off.
+ */
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][0] =
+ _mesa_sse_transform_normals_no_rot;
+ _mesa_normal_tab[NORM_TRANSFORM|NORM_RESCALE][0] =
+ _mesa_sse_transform_rescale_normals;
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT|NORM_RESCALE][0] =
+ _mesa_sse_transform_rescale_normals_no_rot;
+
+ _mesa_transform_tab[0][4][MATRIX_GENERAL] =
+ _mesa_sse_transform_points4_general;
+ _mesa_transform_tab[0][4][MATRIX_3D] =
+ _mesa_sse_transform_points4_3d;
+ _mesa_transform_tab[0][4][MATRIX_IDENTITY] =
+ _mesa_sse_transform_points4_identity;
+#else
+ ASSIGN_NORM_GROUP( sse );
+#endif
+
+#ifdef DEBUG
+ _math_test_all_transform_functions( "SSE" );
+ _math_test_all_normal_transform_functions( "SSE" );
+#endif
+#endif
+}
+
+void _mesa_init_sse_vertex_asm( void )
+{
+#ifdef USE_SSE_ASM
+ _mesa_xform_points3_v16_general = _mesa_v16_sse_general_xform;
+#if 0
+ /* GH: These are broken. I'm fixing them now.
+ */
+ _mesa_project_v16 = _mesa_sse_project_vertices;
+ _mesa_project_clipped_v16 = _mesa_sse_project_clipped_vertices;
+#endif
+
+#ifdef DEBUG_NOT
+ _math_test_all_vertex_functions( "SSE" );
+#endif
+#endif
+}