diff options
Diffstat (limited to 'src/mesa/x86/glapi_x86.S')
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 3860 |
1 files changed, 2014 insertions, 1846 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index a9566ea46ec..96096a7ae24 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -1,37 +1,4 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * X86-optimized dispatch code contibuted by Josh Vanderhoof - * - * This file will be machine-generated from the gl.spec file at some point - * in the future. - */ - - +/* DO NOT EDIT - This file generated automatically with glx86asm.py script */ #include "assyntax.h" #include "glapioffsets.h" @@ -51,45 +18,22 @@ #define GLOBL_FN(x) GLOBL x #endif -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Accum)) -GL_PREFIX(Accum): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Accum)) - JMP(GL_OFFSET(_gloffset_Accum)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(AlphaFunc)) -GL_PREFIX(AlphaFunc): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_AlphaFunc)) - JMP(GL_OFFSET(_gloffset_AlphaFunc)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Begin)) -GL_PREFIX(Begin): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Begin)) - JMP(GL_OFFSET(_gloffset_Begin)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Bitmap)) -GL_PREFIX(Bitmap): +GLOBL_FN(GL_PREFIX(NewList)) +GL_PREFIX(NewList): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Bitmap)) - JMP(GL_OFFSET(_gloffset_Bitmap)) + JZ(GLNAME(_glapi_fallback_NewList)) + JMP(GL_OFFSET(_gloffset_NewList)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendFunc)) -GL_PREFIX(BlendFunc): +GLOBL_FN(GL_PREFIX(EndList)) +GL_PREFIX(EndList): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BlendFunc)) - JMP(GL_OFFSET(_gloffset_BlendFunc)) + JZ(GLNAME(_glapi_fallback_EndList)) + JMP(GL_OFFSET(_gloffset_EndList)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CallList)) @@ -108,60 +52,44 @@ GL_PREFIX(CallLists): JMP(GL_OFFSET(_gloffset_CallLists)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Clear)) -GL_PREFIX(Clear): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Clear)) - JMP(GL_OFFSET(_gloffset_Clear)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearAccum)) -GL_PREFIX(ClearAccum): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ClearAccum)) - JMP(GL_OFFSET(_gloffset_ClearAccum)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearColor)) -GL_PREFIX(ClearColor): +GLOBL_FN(GL_PREFIX(DeleteLists)) +GL_PREFIX(DeleteLists): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ClearColor)) - JMP(GL_OFFSET(_gloffset_ClearColor)) + JZ(GLNAME(_glapi_fallback_DeleteLists)) + JMP(GL_OFFSET(_gloffset_DeleteLists)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearDepth)) -GL_PREFIX(ClearDepth): +GLOBL_FN(GL_PREFIX(GenLists)) +GL_PREFIX(GenLists): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ClearDepth)) - JMP(GL_OFFSET(_gloffset_ClearDepth)) + JZ(GLNAME(_glapi_fallback_GenLists)) + JMP(GL_OFFSET(_gloffset_GenLists)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearIndex)) -GL_PREFIX(ClearIndex): +GLOBL_FN(GL_PREFIX(ListBase)) +GL_PREFIX(ListBase): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ClearIndex)) - JMP(GL_OFFSET(_gloffset_ClearIndex)) + JZ(GLNAME(_glapi_fallback_ListBase)) + JMP(GL_OFFSET(_gloffset_ListBase)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearStencil)) -GL_PREFIX(ClearStencil): +GLOBL_FN(GL_PREFIX(Begin)) +GL_PREFIX(Begin): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ClearStencil)) - JMP(GL_OFFSET(_gloffset_ClearStencil)) + JZ(GLNAME(_glapi_fallback_Begin)) + JMP(GL_OFFSET(_gloffset_Begin)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClipPlane)) -GL_PREFIX(ClipPlane): +GLOBL_FN(GL_PREFIX(Bitmap)) +GL_PREFIX(Bitmap): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ClipPlane)) - JMP(GL_OFFSET(_gloffset_ClipPlane)) + JZ(GLNAME(_glapi_fallback_Bitmap)) + JMP(GL_OFFSET(_gloffset_Bitmap)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3b)) @@ -172,6 +100,14 @@ GL_PREFIX(Color3b): JMP(GL_OFFSET(_gloffset_Color3b)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3bv)) +GL_PREFIX(Color3bv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3bv)) + JMP(GL_OFFSET(_gloffset_Color3bv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3d)) GL_PREFIX(Color3d): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -180,6 +116,14 @@ GL_PREFIX(Color3d): JMP(GL_OFFSET(_gloffset_Color3d)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3dv)) +GL_PREFIX(Color3dv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3dv)) + JMP(GL_OFFSET(_gloffset_Color3dv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3f)) GL_PREFIX(Color3f): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -188,6 +132,14 @@ GL_PREFIX(Color3f): JMP(GL_OFFSET(_gloffset_Color3f)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3fv)) +GL_PREFIX(Color3fv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3fv)) + JMP(GL_OFFSET(_gloffset_Color3fv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3i)) GL_PREFIX(Color3i): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -196,6 +148,14 @@ GL_PREFIX(Color3i): JMP(GL_OFFSET(_gloffset_Color3i)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3iv)) +GL_PREFIX(Color3iv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3iv)) + JMP(GL_OFFSET(_gloffset_Color3iv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3s)) GL_PREFIX(Color3s): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -204,6 +164,14 @@ GL_PREFIX(Color3s): JMP(GL_OFFSET(_gloffset_Color3s)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3sv)) +GL_PREFIX(Color3sv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3sv)) + JMP(GL_OFFSET(_gloffset_Color3sv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3ub)) GL_PREFIX(Color3ub): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -212,6 +180,14 @@ GL_PREFIX(Color3ub): JMP(GL_OFFSET(_gloffset_Color3ub)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3ubv)) +GL_PREFIX(Color3ubv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3ubv)) + JMP(GL_OFFSET(_gloffset_Color3ubv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3ui)) GL_PREFIX(Color3ui): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -220,6 +196,14 @@ GL_PREFIX(Color3ui): JMP(GL_OFFSET(_gloffset_Color3ui)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3uiv)) +GL_PREFIX(Color3uiv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3uiv)) + JMP(GL_OFFSET(_gloffset_Color3uiv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color3us)) GL_PREFIX(Color3us): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -228,6 +212,14 @@ GL_PREFIX(Color3us): JMP(GL_OFFSET(_gloffset_Color3us)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color3usv)) +GL_PREFIX(Color3usv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color3usv)) + JMP(GL_OFFSET(_gloffset_Color3usv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4b)) GL_PREFIX(Color4b): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -236,6 +228,14 @@ GL_PREFIX(Color4b): JMP(GL_OFFSET(_gloffset_Color4b)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4bv)) +GL_PREFIX(Color4bv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color4bv)) + JMP(GL_OFFSET(_gloffset_Color4bv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4d)) GL_PREFIX(Color4d): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -244,6 +244,14 @@ GL_PREFIX(Color4d): JMP(GL_OFFSET(_gloffset_Color4d)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4dv)) +GL_PREFIX(Color4dv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color4dv)) + JMP(GL_OFFSET(_gloffset_Color4dv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4f)) GL_PREFIX(Color4f): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -252,6 +260,14 @@ GL_PREFIX(Color4f): JMP(GL_OFFSET(_gloffset_Color4f)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4fv)) +GL_PREFIX(Color4fv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color4fv)) + JMP(GL_OFFSET(_gloffset_Color4fv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4i)) GL_PREFIX(Color4i): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -260,6 +276,14 @@ GL_PREFIX(Color4i): JMP(GL_OFFSET(_gloffset_Color4i)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4iv)) +GL_PREFIX(Color4iv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color4iv)) + JMP(GL_OFFSET(_gloffset_Color4iv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4s)) GL_PREFIX(Color4s): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -268,6 +292,14 @@ GL_PREFIX(Color4s): JMP(GL_OFFSET(_gloffset_Color4s)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4sv)) +GL_PREFIX(Color4sv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color4sv)) + JMP(GL_OFFSET(_gloffset_Color4sv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4ub)) GL_PREFIX(Color4ub): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -276,6 +308,14 @@ GL_PREFIX(Color4ub): JMP(GL_OFFSET(_gloffset_Color4ub)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(Color4ubv)) +GL_PREFIX(Color4ubv): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_Color4ubv)) + JMP(GL_OFFSET(_gloffset_Color4ubv)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Color4ui)) GL_PREFIX(Color4ui): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -284,2260 +324,2260 @@ GL_PREFIX(Color4ui): JMP(GL_OFFSET(_gloffset_Color4ui)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4us)) -GL_PREFIX(Color4us): +GLOBL_FN(GL_PREFIX(Color4uiv)) +GL_PREFIX(Color4uiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4us)) - JMP(GL_OFFSET(_gloffset_Color4us)) + JZ(GLNAME(_glapi_fallback_Color4uiv)) + JMP(GL_OFFSET(_gloffset_Color4uiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3bv)) -GL_PREFIX(Color3bv): +GLOBL_FN(GL_PREFIX(Color4us)) +GL_PREFIX(Color4us): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3bv)) - JMP(GL_OFFSET(_gloffset_Color3bv)) + JZ(GLNAME(_glapi_fallback_Color4us)) + JMP(GL_OFFSET(_gloffset_Color4us)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3dv)) -GL_PREFIX(Color3dv): +GLOBL_FN(GL_PREFIX(Color4usv)) +GL_PREFIX(Color4usv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3dv)) - JMP(GL_OFFSET(_gloffset_Color3dv)) + JZ(GLNAME(_glapi_fallback_Color4usv)) + JMP(GL_OFFSET(_gloffset_Color4usv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3fv)) -GL_PREFIX(Color3fv): +GLOBL_FN(GL_PREFIX(EdgeFlag)) +GL_PREFIX(EdgeFlag): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3fv)) - JMP(GL_OFFSET(_gloffset_Color3fv)) + JZ(GLNAME(_glapi_fallback_EdgeFlag)) + JMP(GL_OFFSET(_gloffset_EdgeFlag)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3iv)) -GL_PREFIX(Color3iv): +GLOBL_FN(GL_PREFIX(EdgeFlagv)) +GL_PREFIX(EdgeFlagv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3iv)) - JMP(GL_OFFSET(_gloffset_Color3iv)) + JZ(GLNAME(_glapi_fallback_EdgeFlagv)) + JMP(GL_OFFSET(_gloffset_EdgeFlagv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3sv)) -GL_PREFIX(Color3sv): +GLOBL_FN(GL_PREFIX(End)) +GL_PREFIX(End): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3sv)) - JMP(GL_OFFSET(_gloffset_Color3sv)) + JZ(GLNAME(_glapi_fallback_End)) + JMP(GL_OFFSET(_gloffset_End)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3ubv)) -GL_PREFIX(Color3ubv): +GLOBL_FN(GL_PREFIX(Indexd)) +GL_PREFIX(Indexd): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3ubv)) - JMP(GL_OFFSET(_gloffset_Color3ubv)) + JZ(GLNAME(_glapi_fallback_Indexd)) + JMP(GL_OFFSET(_gloffset_Indexd)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3uiv)) -GL_PREFIX(Color3uiv): +GLOBL_FN(GL_PREFIX(Indexdv)) +GL_PREFIX(Indexdv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3uiv)) - JMP(GL_OFFSET(_gloffset_Color3uiv)) + JZ(GLNAME(_glapi_fallback_Indexdv)) + JMP(GL_OFFSET(_gloffset_Indexdv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3usv)) -GL_PREFIX(Color3usv): +GLOBL_FN(GL_PREFIX(Indexf)) +GL_PREFIX(Indexf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color3usv)) - JMP(GL_OFFSET(_gloffset_Color3usv)) + JZ(GLNAME(_glapi_fallback_Indexf)) + JMP(GL_OFFSET(_gloffset_Indexf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4bv)) -GL_PREFIX(Color4bv): +GLOBL_FN(GL_PREFIX(Indexfv)) +GL_PREFIX(Indexfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4bv)) - JMP(GL_OFFSET(_gloffset_Color4bv)) + JZ(GLNAME(_glapi_fallback_Indexfv)) + JMP(GL_OFFSET(_gloffset_Indexfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4dv)) -GL_PREFIX(Color4dv): +GLOBL_FN(GL_PREFIX(Indexi)) +GL_PREFIX(Indexi): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4dv)) - JMP(GL_OFFSET(_gloffset_Color4dv)) + JZ(GLNAME(_glapi_fallback_Indexi)) + JMP(GL_OFFSET(_gloffset_Indexi)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4fv)) -GL_PREFIX(Color4fv): +GLOBL_FN(GL_PREFIX(Indexiv)) +GL_PREFIX(Indexiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4fv)) - JMP(GL_OFFSET(_gloffset_Color4fv)) + JZ(GLNAME(_glapi_fallback_Indexiv)) + JMP(GL_OFFSET(_gloffset_Indexiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4iv)) -GL_PREFIX(Color4iv): +GLOBL_FN(GL_PREFIX(Indexs)) +GL_PREFIX(Indexs): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4iv)) - JMP(GL_OFFSET(_gloffset_Color4iv)) + JZ(GLNAME(_glapi_fallback_Indexs)) + JMP(GL_OFFSET(_gloffset_Indexs)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4sv)) -GL_PREFIX(Color4sv): +GLOBL_FN(GL_PREFIX(Indexsv)) +GL_PREFIX(Indexsv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4sv)) - JMP(GL_OFFSET(_gloffset_Color4sv)) + JZ(GLNAME(_glapi_fallback_Indexsv)) + JMP(GL_OFFSET(_gloffset_Indexsv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4ubv)) -GL_PREFIX(Color4ubv): +GLOBL_FN(GL_PREFIX(Normal3b)) +GL_PREFIX(Normal3b): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4ubv)) - JMP(GL_OFFSET(_gloffset_Color4ubv)) + JZ(GLNAME(_glapi_fallback_Normal3b)) + JMP(GL_OFFSET(_gloffset_Normal3b)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4uiv)) -GL_PREFIX(Color4uiv): +GLOBL_FN(GL_PREFIX(Normal3bv)) +GL_PREFIX(Normal3bv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4uiv)) - JMP(GL_OFFSET(_gloffset_Color4uiv)) + JZ(GLNAME(_glapi_fallback_Normal3bv)) + JMP(GL_OFFSET(_gloffset_Normal3bv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4usv)) -GL_PREFIX(Color4usv): +GLOBL_FN(GL_PREFIX(Normal3d)) +GL_PREFIX(Normal3d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Color4usv)) - JMP(GL_OFFSET(_gloffset_Color4usv)) + JZ(GLNAME(_glapi_fallback_Normal3d)) + JMP(GL_OFFSET(_gloffset_Normal3d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorMask)) -GL_PREFIX(ColorMask): +GLOBL_FN(GL_PREFIX(Normal3dv)) +GL_PREFIX(Normal3dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorMask)) - JMP(GL_OFFSET(_gloffset_ColorMask)) + JZ(GLNAME(_glapi_fallback_Normal3dv)) + JMP(GL_OFFSET(_gloffset_Normal3dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorMaterial)) -GL_PREFIX(ColorMaterial): +GLOBL_FN(GL_PREFIX(Normal3f)) +GL_PREFIX(Normal3f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorMaterial)) - JMP(GL_OFFSET(_gloffset_ColorMaterial)) + JZ(GLNAME(_glapi_fallback_Normal3f)) + JMP(GL_OFFSET(_gloffset_Normal3f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyPixels)) -GL_PREFIX(CopyPixels): +GLOBL_FN(GL_PREFIX(Normal3fv)) +GL_PREFIX(Normal3fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyPixels)) - JMP(GL_OFFSET(_gloffset_CopyPixels)) + JZ(GLNAME(_glapi_fallback_Normal3fv)) + JMP(GL_OFFSET(_gloffset_Normal3fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CullFace)) -GL_PREFIX(CullFace): +GLOBL_FN(GL_PREFIX(Normal3i)) +GL_PREFIX(Normal3i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CullFace)) - JMP(GL_OFFSET(_gloffset_CullFace)) + JZ(GLNAME(_glapi_fallback_Normal3i)) + JMP(GL_OFFSET(_gloffset_Normal3i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DepthFunc)) -GL_PREFIX(DepthFunc): +GLOBL_FN(GL_PREFIX(Normal3iv)) +GL_PREFIX(Normal3iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DepthFunc)) - JMP(GL_OFFSET(_gloffset_DepthFunc)) + JZ(GLNAME(_glapi_fallback_Normal3iv)) + JMP(GL_OFFSET(_gloffset_Normal3iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DepthMask)) -GL_PREFIX(DepthMask): +GLOBL_FN(GL_PREFIX(Normal3s)) +GL_PREFIX(Normal3s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DepthMask)) - JMP(GL_OFFSET(_gloffset_DepthMask)) + JZ(GLNAME(_glapi_fallback_Normal3s)) + JMP(GL_OFFSET(_gloffset_Normal3s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DepthRange)) -GL_PREFIX(DepthRange): +GLOBL_FN(GL_PREFIX(Normal3sv)) +GL_PREFIX(Normal3sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DepthRange)) - JMP(GL_OFFSET(_gloffset_DepthRange)) + JZ(GLNAME(_glapi_fallback_Normal3sv)) + JMP(GL_OFFSET(_gloffset_Normal3sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteLists)) -GL_PREFIX(DeleteLists): +GLOBL_FN(GL_PREFIX(RasterPos2d)) +GL_PREFIX(RasterPos2d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DeleteLists)) - JMP(GL_OFFSET(_gloffset_DeleteLists)) + JZ(GLNAME(_glapi_fallback_RasterPos2d)) + JMP(GL_OFFSET(_gloffset_RasterPos2d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Disable)) -GL_PREFIX(Disable): +GLOBL_FN(GL_PREFIX(RasterPos2dv)) +GL_PREFIX(RasterPos2dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Disable)) - JMP(GL_OFFSET(_gloffset_Disable)) + JZ(GLNAME(_glapi_fallback_RasterPos2dv)) + JMP(GL_OFFSET(_gloffset_RasterPos2dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawBuffer)) -GL_PREFIX(DrawBuffer): +GLOBL_FN(GL_PREFIX(RasterPos2f)) +GL_PREFIX(RasterPos2f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DrawBuffer)) - JMP(GL_OFFSET(_gloffset_DrawBuffer)) + JZ(GLNAME(_glapi_fallback_RasterPos2f)) + JMP(GL_OFFSET(_gloffset_RasterPos2f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawElements)) -GL_PREFIX(DrawElements): +GLOBL_FN(GL_PREFIX(RasterPos2fv)) +GL_PREFIX(RasterPos2fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DrawElements)) - JMP(GL_OFFSET(_gloffset_DrawElements)) + JZ(GLNAME(_glapi_fallback_RasterPos2fv)) + JMP(GL_OFFSET(_gloffset_RasterPos2fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawPixels)) -GL_PREFIX(DrawPixels): +GLOBL_FN(GL_PREFIX(RasterPos2i)) +GL_PREFIX(RasterPos2i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DrawPixels)) - JMP(GL_OFFSET(_gloffset_DrawPixels)) + JZ(GLNAME(_glapi_fallback_RasterPos2i)) + JMP(GL_OFFSET(_gloffset_RasterPos2i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Enable)) -GL_PREFIX(Enable): +GLOBL_FN(GL_PREFIX(RasterPos2iv)) +GL_PREFIX(RasterPos2iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Enable)) - JMP(GL_OFFSET(_gloffset_Enable)) + JZ(GLNAME(_glapi_fallback_RasterPos2iv)) + JMP(GL_OFFSET(_gloffset_RasterPos2iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(End)) -GL_PREFIX(End): +GLOBL_FN(GL_PREFIX(RasterPos2s)) +GL_PREFIX(RasterPos2s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_End)) - JMP(GL_OFFSET(_gloffset_End)) + JZ(GLNAME(_glapi_fallback_RasterPos2s)) + JMP(GL_OFFSET(_gloffset_RasterPos2s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EndList)) -GL_PREFIX(EndList): +GLOBL_FN(GL_PREFIX(RasterPos2sv)) +GL_PREFIX(RasterPos2sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EndList)) - JMP(GL_OFFSET(_gloffset_EndList)) + JZ(GLNAME(_glapi_fallback_RasterPos2sv)) + JMP(GL_OFFSET(_gloffset_RasterPos2sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1d)) -GL_PREFIX(EvalCoord1d): +GLOBL_FN(GL_PREFIX(RasterPos3d)) +GL_PREFIX(RasterPos3d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord1d)) - JMP(GL_OFFSET(_gloffset_EvalCoord1d)) + JZ(GLNAME(_glapi_fallback_RasterPos3d)) + JMP(GL_OFFSET(_gloffset_RasterPos3d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1f)) -GL_PREFIX(EvalCoord1f): +GLOBL_FN(GL_PREFIX(RasterPos3dv)) +GL_PREFIX(RasterPos3dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord1f)) - JMP(GL_OFFSET(_gloffset_EvalCoord1f)) + JZ(GLNAME(_glapi_fallback_RasterPos3dv)) + JMP(GL_OFFSET(_gloffset_RasterPos3dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1dv)) -GL_PREFIX(EvalCoord1dv): +GLOBL_FN(GL_PREFIX(RasterPos3f)) +GL_PREFIX(RasterPos3f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord1dv)) - JMP(GL_OFFSET(_gloffset_EvalCoord1dv)) + JZ(GLNAME(_glapi_fallback_RasterPos3f)) + JMP(GL_OFFSET(_gloffset_RasterPos3f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1fv)) -GL_PREFIX(EvalCoord1fv): +GLOBL_FN(GL_PREFIX(RasterPos3fv)) +GL_PREFIX(RasterPos3fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord1fv)) - JMP(GL_OFFSET(_gloffset_EvalCoord1fv)) + JZ(GLNAME(_glapi_fallback_RasterPos3fv)) + JMP(GL_OFFSET(_gloffset_RasterPos3fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2d)) -GL_PREFIX(EvalCoord2d): +GLOBL_FN(GL_PREFIX(RasterPos3i)) +GL_PREFIX(RasterPos3i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord2d)) - JMP(GL_OFFSET(_gloffset_EvalCoord2d)) + JZ(GLNAME(_glapi_fallback_RasterPos3i)) + JMP(GL_OFFSET(_gloffset_RasterPos3i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2f)) -GL_PREFIX(EvalCoord2f): +GLOBL_FN(GL_PREFIX(RasterPos3iv)) +GL_PREFIX(RasterPos3iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord2f)) - JMP(GL_OFFSET(_gloffset_EvalCoord2f)) + JZ(GLNAME(_glapi_fallback_RasterPos3iv)) + JMP(GL_OFFSET(_gloffset_RasterPos3iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2dv)) -GL_PREFIX(EvalCoord2dv): +GLOBL_FN(GL_PREFIX(RasterPos3s)) +GL_PREFIX(RasterPos3s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord2dv)) - JMP(GL_OFFSET(_gloffset_EvalCoord2dv)) + JZ(GLNAME(_glapi_fallback_RasterPos3s)) + JMP(GL_OFFSET(_gloffset_RasterPos3s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2fv)) -GL_PREFIX(EvalCoord2fv): +GLOBL_FN(GL_PREFIX(RasterPos3sv)) +GL_PREFIX(RasterPos3sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalCoord2fv)) - JMP(GL_OFFSET(_gloffset_EvalCoord2fv)) + JZ(GLNAME(_glapi_fallback_RasterPos3sv)) + JMP(GL_OFFSET(_gloffset_RasterPos3sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalPoint1)) -GL_PREFIX(EvalPoint1): +GLOBL_FN(GL_PREFIX(RasterPos4d)) +GL_PREFIX(RasterPos4d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalPoint1)) - JMP(GL_OFFSET(_gloffset_EvalPoint1)) + JZ(GLNAME(_glapi_fallback_RasterPos4d)) + JMP(GL_OFFSET(_gloffset_RasterPos4d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalPoint2)) -GL_PREFIX(EvalPoint2): +GLOBL_FN(GL_PREFIX(RasterPos4dv)) +GL_PREFIX(RasterPos4dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalPoint2)) - JMP(GL_OFFSET(_gloffset_EvalPoint2)) + JZ(GLNAME(_glapi_fallback_RasterPos4dv)) + JMP(GL_OFFSET(_gloffset_RasterPos4dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalMesh1)) -GL_PREFIX(EvalMesh1): +GLOBL_FN(GL_PREFIX(RasterPos4f)) +GL_PREFIX(RasterPos4f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalMesh1)) - JMP(GL_OFFSET(_gloffset_EvalMesh1)) + JZ(GLNAME(_glapi_fallback_RasterPos4f)) + JMP(GL_OFFSET(_gloffset_RasterPos4f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlag)) -GL_PREFIX(EdgeFlag): +GLOBL_FN(GL_PREFIX(RasterPos4fv)) +GL_PREFIX(RasterPos4fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EdgeFlag)) - JMP(GL_OFFSET(_gloffset_EdgeFlag)) + JZ(GLNAME(_glapi_fallback_RasterPos4fv)) + JMP(GL_OFFSET(_gloffset_RasterPos4fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlagv)) -GL_PREFIX(EdgeFlagv): +GLOBL_FN(GL_PREFIX(RasterPos4i)) +GL_PREFIX(RasterPos4i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EdgeFlagv)) - JMP(GL_OFFSET(_gloffset_EdgeFlagv)) + JZ(GLNAME(_glapi_fallback_RasterPos4i)) + JMP(GL_OFFSET(_gloffset_RasterPos4i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalMesh2)) -GL_PREFIX(EvalMesh2): +GLOBL_FN(GL_PREFIX(RasterPos4iv)) +GL_PREFIX(RasterPos4iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EvalMesh2)) - JMP(GL_OFFSET(_gloffset_EvalMesh2)) + JZ(GLNAME(_glapi_fallback_RasterPos4iv)) + JMP(GL_OFFSET(_gloffset_RasterPos4iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FeedbackBuffer)) -GL_PREFIX(FeedbackBuffer): +GLOBL_FN(GL_PREFIX(RasterPos4s)) +GL_PREFIX(RasterPos4s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_FeedbackBuffer)) - JMP(GL_OFFSET(_gloffset_FeedbackBuffer)) + JZ(GLNAME(_glapi_fallback_RasterPos4s)) + JMP(GL_OFFSET(_gloffset_RasterPos4s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Finish)) -GL_PREFIX(Finish): +GLOBL_FN(GL_PREFIX(RasterPos4sv)) +GL_PREFIX(RasterPos4sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Finish)) - JMP(GL_OFFSET(_gloffset_Finish)) + JZ(GLNAME(_glapi_fallback_RasterPos4sv)) + JMP(GL_OFFSET(_gloffset_RasterPos4sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Flush)) -GL_PREFIX(Flush): +GLOBL_FN(GL_PREFIX(Rectd)) +GL_PREFIX(Rectd): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Flush)) - JMP(GL_OFFSET(_gloffset_Flush)) + JZ(GLNAME(_glapi_fallback_Rectd)) + JMP(GL_OFFSET(_gloffset_Rectd)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogf)) -GL_PREFIX(Fogf): +GLOBL_FN(GL_PREFIX(Rectdv)) +GL_PREFIX(Rectdv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Fogf)) - JMP(GL_OFFSET(_gloffset_Fogf)) + JZ(GLNAME(_glapi_fallback_Rectdv)) + JMP(GL_OFFSET(_gloffset_Rectdv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogi)) -GL_PREFIX(Fogi): +GLOBL_FN(GL_PREFIX(Rectf)) +GL_PREFIX(Rectf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Fogi)) - JMP(GL_OFFSET(_gloffset_Fogi)) + JZ(GLNAME(_glapi_fallback_Rectf)) + JMP(GL_OFFSET(_gloffset_Rectf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogfv)) -GL_PREFIX(Fogfv): +GLOBL_FN(GL_PREFIX(Rectfv)) +GL_PREFIX(Rectfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Fogfv)) - JMP(GL_OFFSET(_gloffset_Fogfv)) + JZ(GLNAME(_glapi_fallback_Rectfv)) + JMP(GL_OFFSET(_gloffset_Rectfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogiv)) -GL_PREFIX(Fogiv): +GLOBL_FN(GL_PREFIX(Recti)) +GL_PREFIX(Recti): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Fogiv)) - JMP(GL_OFFSET(_gloffset_Fogiv)) + JZ(GLNAME(_glapi_fallback_Recti)) + JMP(GL_OFFSET(_gloffset_Recti)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FrontFace)) -GL_PREFIX(FrontFace): +GLOBL_FN(GL_PREFIX(Rectiv)) +GL_PREFIX(Rectiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_FrontFace)) - JMP(GL_OFFSET(_gloffset_FrontFace)) + JZ(GLNAME(_glapi_fallback_Rectiv)) + JMP(GL_OFFSET(_gloffset_Rectiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Frustum)) -GL_PREFIX(Frustum): +GLOBL_FN(GL_PREFIX(Rects)) +GL_PREFIX(Rects): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Frustum)) - JMP(GL_OFFSET(_gloffset_Frustum)) + JZ(GLNAME(_glapi_fallback_Rects)) + JMP(GL_OFFSET(_gloffset_Rects)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenLists)) -GL_PREFIX(GenLists): +GLOBL_FN(GL_PREFIX(Rectsv)) +GL_PREFIX(Rectsv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GenLists)) - JMP(GL_OFFSET(_gloffset_GenLists)) + JZ(GLNAME(_glapi_fallback_Rectsv)) + JMP(GL_OFFSET(_gloffset_Rectsv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBooleanv)) -GL_PREFIX(GetBooleanv): +GLOBL_FN(GL_PREFIX(TexCoord1d)) +GL_PREFIX(TexCoord1d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetBooleanv)) - JMP(GL_OFFSET(_gloffset_GetBooleanv)) + JZ(GLNAME(_glapi_fallback_TexCoord1d)) + JMP(GL_OFFSET(_gloffset_TexCoord1d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetClipPlane)) -GL_PREFIX(GetClipPlane): +GLOBL_FN(GL_PREFIX(TexCoord1dv)) +GL_PREFIX(TexCoord1dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetClipPlane)) - JMP(GL_OFFSET(_gloffset_GetClipPlane)) + JZ(GLNAME(_glapi_fallback_TexCoord1dv)) + JMP(GL_OFFSET(_gloffset_TexCoord1dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetDoublev)) -GL_PREFIX(GetDoublev): +GLOBL_FN(GL_PREFIX(TexCoord1f)) +GL_PREFIX(TexCoord1f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetDoublev)) - JMP(GL_OFFSET(_gloffset_GetDoublev)) + JZ(GLNAME(_glapi_fallback_TexCoord1f)) + JMP(GL_OFFSET(_gloffset_TexCoord1f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetError)) -GL_PREFIX(GetError): +GLOBL_FN(GL_PREFIX(TexCoord1fv)) +GL_PREFIX(TexCoord1fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetError)) - JMP(GL_OFFSET(_gloffset_GetError)) + JZ(GLNAME(_glapi_fallback_TexCoord1fv)) + JMP(GL_OFFSET(_gloffset_TexCoord1fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFloatv)) -GL_PREFIX(GetFloatv): +GLOBL_FN(GL_PREFIX(TexCoord1i)) +GL_PREFIX(TexCoord1i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetFloatv)) - JMP(GL_OFFSET(_gloffset_GetFloatv)) + JZ(GLNAME(_glapi_fallback_TexCoord1i)) + JMP(GL_OFFSET(_gloffset_TexCoord1i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetIntegerv)) -GL_PREFIX(GetIntegerv): +GLOBL_FN(GL_PREFIX(TexCoord1iv)) +GL_PREFIX(TexCoord1iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetIntegerv)) - JMP(GL_OFFSET(_gloffset_GetIntegerv)) + JZ(GLNAME(_glapi_fallback_TexCoord1iv)) + JMP(GL_OFFSET(_gloffset_TexCoord1iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetLightfv)) -GL_PREFIX(GetLightfv): +GLOBL_FN(GL_PREFIX(TexCoord1s)) +GL_PREFIX(TexCoord1s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetLightfv)) - JMP(GL_OFFSET(_gloffset_GetLightfv)) + JZ(GLNAME(_glapi_fallback_TexCoord1s)) + JMP(GL_OFFSET(_gloffset_TexCoord1s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetLightiv)) -GL_PREFIX(GetLightiv): +GLOBL_FN(GL_PREFIX(TexCoord1sv)) +GL_PREFIX(TexCoord1sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetLightiv)) - JMP(GL_OFFSET(_gloffset_GetLightiv)) + JZ(GLNAME(_glapi_fallback_TexCoord1sv)) + JMP(GL_OFFSET(_gloffset_TexCoord1sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMapdv)) -GL_PREFIX(GetMapdv): +GLOBL_FN(GL_PREFIX(TexCoord2d)) +GL_PREFIX(TexCoord2d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetMapdv)) - JMP(GL_OFFSET(_gloffset_GetMapdv)) + JZ(GLNAME(_glapi_fallback_TexCoord2d)) + JMP(GL_OFFSET(_gloffset_TexCoord2d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMapfv)) -GL_PREFIX(GetMapfv): +GLOBL_FN(GL_PREFIX(TexCoord2dv)) +GL_PREFIX(TexCoord2dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetMapfv)) - JMP(GL_OFFSET(_gloffset_GetMapfv)) + JZ(GLNAME(_glapi_fallback_TexCoord2dv)) + JMP(GL_OFFSET(_gloffset_TexCoord2dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMapiv)) -GL_PREFIX(GetMapiv): +GLOBL_FN(GL_PREFIX(TexCoord2f)) +GL_PREFIX(TexCoord2f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetMapiv)) - JMP(GL_OFFSET(_gloffset_GetMapiv)) + JZ(GLNAME(_glapi_fallback_TexCoord2f)) + JMP(GL_OFFSET(_gloffset_TexCoord2f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMaterialfv)) -GL_PREFIX(GetMaterialfv): +GLOBL_FN(GL_PREFIX(TexCoord2fv)) +GL_PREFIX(TexCoord2fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetMaterialfv)) - JMP(GL_OFFSET(_gloffset_GetMaterialfv)) + JZ(GLNAME(_glapi_fallback_TexCoord2fv)) + JMP(GL_OFFSET(_gloffset_TexCoord2fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMaterialiv)) -GL_PREFIX(GetMaterialiv): +GLOBL_FN(GL_PREFIX(TexCoord2i)) +GL_PREFIX(TexCoord2i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetMaterialiv)) - JMP(GL_OFFSET(_gloffset_GetMaterialiv)) + JZ(GLNAME(_glapi_fallback_TexCoord2i)) + JMP(GL_OFFSET(_gloffset_TexCoord2i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelMapfv)) -GL_PREFIX(GetPixelMapfv): +GLOBL_FN(GL_PREFIX(TexCoord2iv)) +GL_PREFIX(TexCoord2iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPixelMapfv)) - JMP(GL_OFFSET(_gloffset_GetPixelMapfv)) + JZ(GLNAME(_glapi_fallback_TexCoord2iv)) + JMP(GL_OFFSET(_gloffset_TexCoord2iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelMapuiv)) -GL_PREFIX(GetPixelMapuiv): +GLOBL_FN(GL_PREFIX(TexCoord2s)) +GL_PREFIX(TexCoord2s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPixelMapuiv)) - JMP(GL_OFFSET(_gloffset_GetPixelMapuiv)) + JZ(GLNAME(_glapi_fallback_TexCoord2s)) + JMP(GL_OFFSET(_gloffset_TexCoord2s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelMapusv)) -GL_PREFIX(GetPixelMapusv): +GLOBL_FN(GL_PREFIX(TexCoord2sv)) +GL_PREFIX(TexCoord2sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPixelMapusv)) - JMP(GL_OFFSET(_gloffset_GetPixelMapusv)) + JZ(GLNAME(_glapi_fallback_TexCoord2sv)) + JMP(GL_OFFSET(_gloffset_TexCoord2sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPolygonStipple)) -GL_PREFIX(GetPolygonStipple): +GLOBL_FN(GL_PREFIX(TexCoord3d)) +GL_PREFIX(TexCoord3d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPolygonStipple)) - JMP(GL_OFFSET(_gloffset_GetPolygonStipple)) + JZ(GLNAME(_glapi_fallback_TexCoord3d)) + JMP(GL_OFFSET(_gloffset_TexCoord3d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetString)) -GL_PREFIX(GetString): +GLOBL_FN(GL_PREFIX(TexCoord3dv)) +GL_PREFIX(TexCoord3dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetString)) - JMP(GL_OFFSET(_gloffset_GetString)) + JZ(GLNAME(_glapi_fallback_TexCoord3dv)) + JMP(GL_OFFSET(_gloffset_TexCoord3dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexEnvfv)) -GL_PREFIX(GetTexEnvfv): +GLOBL_FN(GL_PREFIX(TexCoord3f)) +GL_PREFIX(TexCoord3f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexEnvfv)) - JMP(GL_OFFSET(_gloffset_GetTexEnvfv)) + JZ(GLNAME(_glapi_fallback_TexCoord3f)) + JMP(GL_OFFSET(_gloffset_TexCoord3f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexEnviv)) -GL_PREFIX(GetTexEnviv): +GLOBL_FN(GL_PREFIX(TexCoord3fv)) +GL_PREFIX(TexCoord3fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexEnviv)) - JMP(GL_OFFSET(_gloffset_GetTexEnviv)) + JZ(GLNAME(_glapi_fallback_TexCoord3fv)) + JMP(GL_OFFSET(_gloffset_TexCoord3fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexGeniv)) -GL_PREFIX(GetTexGeniv): +GLOBL_FN(GL_PREFIX(TexCoord3i)) +GL_PREFIX(TexCoord3i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexGeniv)) - JMP(GL_OFFSET(_gloffset_GetTexGeniv)) + JZ(GLNAME(_glapi_fallback_TexCoord3i)) + JMP(GL_OFFSET(_gloffset_TexCoord3i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexGendv)) -GL_PREFIX(GetTexGendv): +GLOBL_FN(GL_PREFIX(TexCoord3iv)) +GL_PREFIX(TexCoord3iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexGendv)) - JMP(GL_OFFSET(_gloffset_GetTexGendv)) + JZ(GLNAME(_glapi_fallback_TexCoord3iv)) + JMP(GL_OFFSET(_gloffset_TexCoord3iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexGenfv)) -GL_PREFIX(GetTexGenfv): +GLOBL_FN(GL_PREFIX(TexCoord3s)) +GL_PREFIX(TexCoord3s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexGenfv)) - JMP(GL_OFFSET(_gloffset_GetTexGenfv)) + JZ(GLNAME(_glapi_fallback_TexCoord3s)) + JMP(GL_OFFSET(_gloffset_TexCoord3s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexImage)) -GL_PREFIX(GetTexImage): +GLOBL_FN(GL_PREFIX(TexCoord3sv)) +GL_PREFIX(TexCoord3sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexImage)) - JMP(GL_OFFSET(_gloffset_GetTexImage)) + JZ(GLNAME(_glapi_fallback_TexCoord3sv)) + JMP(GL_OFFSET(_gloffset_TexCoord3sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv)) -GL_PREFIX(GetTexLevelParameterfv): +GLOBL_FN(GL_PREFIX(TexCoord4d)) +GL_PREFIX(TexCoord4d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv)) - JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv)) + JZ(GLNAME(_glapi_fallback_TexCoord4d)) + JMP(GL_OFFSET(_gloffset_TexCoord4d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv)) -GL_PREFIX(GetTexLevelParameteriv): +GLOBL_FN(GL_PREFIX(TexCoord4dv)) +GL_PREFIX(TexCoord4dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv)) - JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv)) + JZ(GLNAME(_glapi_fallback_TexCoord4dv)) + JMP(GL_OFFSET(_gloffset_TexCoord4dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexParameterfv)) -GL_PREFIX(GetTexParameterfv): +GLOBL_FN(GL_PREFIX(TexCoord4f)) +GL_PREFIX(TexCoord4f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexParameterfv)) - JMP(GL_OFFSET(_gloffset_GetTexParameterfv)) + JZ(GLNAME(_glapi_fallback_TexCoord4f)) + JMP(GL_OFFSET(_gloffset_TexCoord4f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexParameteriv)) -GL_PREFIX(GetTexParameteriv): +GLOBL_FN(GL_PREFIX(TexCoord4fv)) +GL_PREFIX(TexCoord4fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetTexParameteriv)) - JMP(GL_OFFSET(_gloffset_GetTexParameteriv)) + JZ(GLNAME(_glapi_fallback_TexCoord4fv)) + JMP(GL_OFFSET(_gloffset_TexCoord4fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Hint)) -GL_PREFIX(Hint): +GLOBL_FN(GL_PREFIX(TexCoord4i)) +GL_PREFIX(TexCoord4i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Hint)) - JMP(GL_OFFSET(_gloffset_Hint)) + JZ(GLNAME(_glapi_fallback_TexCoord4i)) + JMP(GL_OFFSET(_gloffset_TexCoord4i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexd)) -GL_PREFIX(Indexd): +GLOBL_FN(GL_PREFIX(TexCoord4iv)) +GL_PREFIX(TexCoord4iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexd)) - JMP(GL_OFFSET(_gloffset_Indexd)) + JZ(GLNAME(_glapi_fallback_TexCoord4iv)) + JMP(GL_OFFSET(_gloffset_TexCoord4iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexdv)) -GL_PREFIX(Indexdv): +GLOBL_FN(GL_PREFIX(TexCoord4s)) +GL_PREFIX(TexCoord4s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexdv)) - JMP(GL_OFFSET(_gloffset_Indexdv)) + JZ(GLNAME(_glapi_fallback_TexCoord4s)) + JMP(GL_OFFSET(_gloffset_TexCoord4s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexf)) -GL_PREFIX(Indexf): +GLOBL_FN(GL_PREFIX(TexCoord4sv)) +GL_PREFIX(TexCoord4sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexf)) - JMP(GL_OFFSET(_gloffset_Indexf)) + JZ(GLNAME(_glapi_fallback_TexCoord4sv)) + JMP(GL_OFFSET(_gloffset_TexCoord4sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexfv)) -GL_PREFIX(Indexfv): +GLOBL_FN(GL_PREFIX(Vertex2d)) +GL_PREFIX(Vertex2d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexfv)) - JMP(GL_OFFSET(_gloffset_Indexfv)) + JZ(GLNAME(_glapi_fallback_Vertex2d)) + JMP(GL_OFFSET(_gloffset_Vertex2d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexi)) -GL_PREFIX(Indexi): +GLOBL_FN(GL_PREFIX(Vertex2dv)) +GL_PREFIX(Vertex2dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexi)) - JMP(GL_OFFSET(_gloffset_Indexi)) + JZ(GLNAME(_glapi_fallback_Vertex2dv)) + JMP(GL_OFFSET(_gloffset_Vertex2dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexiv)) -GL_PREFIX(Indexiv): +GLOBL_FN(GL_PREFIX(Vertex2f)) +GL_PREFIX(Vertex2f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexiv)) - JMP(GL_OFFSET(_gloffset_Indexiv)) + JZ(GLNAME(_glapi_fallback_Vertex2f)) + JMP(GL_OFFSET(_gloffset_Vertex2f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexs)) -GL_PREFIX(Indexs): +GLOBL_FN(GL_PREFIX(Vertex2fv)) +GL_PREFIX(Vertex2fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexs)) - JMP(GL_OFFSET(_gloffset_Indexs)) + JZ(GLNAME(_glapi_fallback_Vertex2fv)) + JMP(GL_OFFSET(_gloffset_Vertex2fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexsv)) -GL_PREFIX(Indexsv): +GLOBL_FN(GL_PREFIX(Vertex2i)) +GL_PREFIX(Vertex2i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Indexsv)) - JMP(GL_OFFSET(_gloffset_Indexsv)) + JZ(GLNAME(_glapi_fallback_Vertex2i)) + JMP(GL_OFFSET(_gloffset_Vertex2i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexMask)) -GL_PREFIX(IndexMask): +GLOBL_FN(GL_PREFIX(Vertex2iv)) +GL_PREFIX(Vertex2iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_IndexMask)) - JMP(GL_OFFSET(_gloffset_IndexMask)) + JZ(GLNAME(_glapi_fallback_Vertex2iv)) + JMP(GL_OFFSET(_gloffset_Vertex2iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(InitNames)) -GL_PREFIX(InitNames): +GLOBL_FN(GL_PREFIX(Vertex2s)) +GL_PREFIX(Vertex2s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_InitNames)) - JMP(GL_OFFSET(_gloffset_InitNames)) + JZ(GLNAME(_glapi_fallback_Vertex2s)) + JMP(GL_OFFSET(_gloffset_Vertex2s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsEnabled)) -GL_PREFIX(IsEnabled): +GLOBL_FN(GL_PREFIX(Vertex2sv)) +GL_PREFIX(Vertex2sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_IsEnabled)) - JMP(GL_OFFSET(_gloffset_IsEnabled)) + JZ(GLNAME(_glapi_fallback_Vertex2sv)) + JMP(GL_OFFSET(_gloffset_Vertex2sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsList)) -GL_PREFIX(IsList): +GLOBL_FN(GL_PREFIX(Vertex3d)) +GL_PREFIX(Vertex3d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_IsList)) - JMP(GL_OFFSET(_gloffset_IsList)) + JZ(GLNAME(_glapi_fallback_Vertex3d)) + JMP(GL_OFFSET(_gloffset_Vertex3d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lightf)) -GL_PREFIX(Lightf): +GLOBL_FN(GL_PREFIX(Vertex3dv)) +GL_PREFIX(Vertex3dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Lightf)) - JMP(GL_OFFSET(_gloffset_Lightf)) + JZ(GLNAME(_glapi_fallback_Vertex3dv)) + JMP(GL_OFFSET(_gloffset_Vertex3dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lighti)) -GL_PREFIX(Lighti): +GLOBL_FN(GL_PREFIX(Vertex3f)) +GL_PREFIX(Vertex3f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Lighti)) - JMP(GL_OFFSET(_gloffset_Lighti)) + JZ(GLNAME(_glapi_fallback_Vertex3f)) + JMP(GL_OFFSET(_gloffset_Vertex3f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lightfv)) -GL_PREFIX(Lightfv): +GLOBL_FN(GL_PREFIX(Vertex3fv)) +GL_PREFIX(Vertex3fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Lightfv)) - JMP(GL_OFFSET(_gloffset_Lightfv)) + JZ(GLNAME(_glapi_fallback_Vertex3fv)) + JMP(GL_OFFSET(_gloffset_Vertex3fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lightiv)) -GL_PREFIX(Lightiv): +GLOBL_FN(GL_PREFIX(Vertex3i)) +GL_PREFIX(Vertex3i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Lightiv)) - JMP(GL_OFFSET(_gloffset_Lightiv)) + JZ(GLNAME(_glapi_fallback_Vertex3i)) + JMP(GL_OFFSET(_gloffset_Vertex3i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModelf)) -GL_PREFIX(LightModelf): +GLOBL_FN(GL_PREFIX(Vertex3iv)) +GL_PREFIX(Vertex3iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LightModelf)) - JMP(GL_OFFSET(_gloffset_LightModelf)) + JZ(GLNAME(_glapi_fallback_Vertex3iv)) + JMP(GL_OFFSET(_gloffset_Vertex3iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModeli)) -GL_PREFIX(LightModeli): +GLOBL_FN(GL_PREFIX(Vertex3s)) +GL_PREFIX(Vertex3s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LightModeli)) - JMP(GL_OFFSET(_gloffset_LightModeli)) + JZ(GLNAME(_glapi_fallback_Vertex3s)) + JMP(GL_OFFSET(_gloffset_Vertex3s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModelfv)) -GL_PREFIX(LightModelfv): +GLOBL_FN(GL_PREFIX(Vertex3sv)) +GL_PREFIX(Vertex3sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LightModelfv)) - JMP(GL_OFFSET(_gloffset_LightModelfv)) + JZ(GLNAME(_glapi_fallback_Vertex3sv)) + JMP(GL_OFFSET(_gloffset_Vertex3sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModeliv)) -GL_PREFIX(LightModeliv): +GLOBL_FN(GL_PREFIX(Vertex4d)) +GL_PREFIX(Vertex4d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LightModeliv)) - JMP(GL_OFFSET(_gloffset_LightModeliv)) + JZ(GLNAME(_glapi_fallback_Vertex4d)) + JMP(GL_OFFSET(_gloffset_Vertex4d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LineWidth)) -GL_PREFIX(LineWidth): +GLOBL_FN(GL_PREFIX(Vertex4dv)) +GL_PREFIX(Vertex4dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LineWidth)) - JMP(GL_OFFSET(_gloffset_LineWidth)) + JZ(GLNAME(_glapi_fallback_Vertex4dv)) + JMP(GL_OFFSET(_gloffset_Vertex4dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LineStipple)) -GL_PREFIX(LineStipple): +GLOBL_FN(GL_PREFIX(Vertex4f)) +GL_PREFIX(Vertex4f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LineStipple)) - JMP(GL_OFFSET(_gloffset_LineStipple)) + JZ(GLNAME(_glapi_fallback_Vertex4f)) + JMP(GL_OFFSET(_gloffset_Vertex4f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ListBase)) -GL_PREFIX(ListBase): +GLOBL_FN(GL_PREFIX(Vertex4fv)) +GL_PREFIX(Vertex4fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ListBase)) - JMP(GL_OFFSET(_gloffset_ListBase)) + JZ(GLNAME(_glapi_fallback_Vertex4fv)) + JMP(GL_OFFSET(_gloffset_Vertex4fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadIdentity)) -GL_PREFIX(LoadIdentity): +GLOBL_FN(GL_PREFIX(Vertex4i)) +GL_PREFIX(Vertex4i): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LoadIdentity)) - JMP(GL_OFFSET(_gloffset_LoadIdentity)) + JZ(GLNAME(_glapi_fallback_Vertex4i)) + JMP(GL_OFFSET(_gloffset_Vertex4i)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadMatrixd)) -GL_PREFIX(LoadMatrixd): +GLOBL_FN(GL_PREFIX(Vertex4iv)) +GL_PREFIX(Vertex4iv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LoadMatrixd)) - JMP(GL_OFFSET(_gloffset_LoadMatrixd)) + JZ(GLNAME(_glapi_fallback_Vertex4iv)) + JMP(GL_OFFSET(_gloffset_Vertex4iv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadMatrixf)) -GL_PREFIX(LoadMatrixf): +GLOBL_FN(GL_PREFIX(Vertex4s)) +GL_PREFIX(Vertex4s): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LoadMatrixf)) - JMP(GL_OFFSET(_gloffset_LoadMatrixf)) + JZ(GLNAME(_glapi_fallback_Vertex4s)) + JMP(GL_OFFSET(_gloffset_Vertex4s)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadName)) -GL_PREFIX(LoadName): +GLOBL_FN(GL_PREFIX(Vertex4sv)) +GL_PREFIX(Vertex4sv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LoadName)) - JMP(GL_OFFSET(_gloffset_LoadName)) + JZ(GLNAME(_glapi_fallback_Vertex4sv)) + JMP(GL_OFFSET(_gloffset_Vertex4sv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LogicOp)) -GL_PREFIX(LogicOp): +GLOBL_FN(GL_PREFIX(ClipPlane)) +GL_PREFIX(ClipPlane): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LogicOp)) - JMP(GL_OFFSET(_gloffset_LogicOp)) + JZ(GLNAME(_glapi_fallback_ClipPlane)) + JMP(GL_OFFSET(_gloffset_ClipPlane)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map1d)) -GL_PREFIX(Map1d): +GLOBL_FN(GL_PREFIX(ColorMaterial)) +GL_PREFIX(ColorMaterial): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Map1d)) - JMP(GL_OFFSET(_gloffset_Map1d)) + JZ(GLNAME(_glapi_fallback_ColorMaterial)) + JMP(GL_OFFSET(_gloffset_ColorMaterial)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map1f)) -GL_PREFIX(Map1f): +GLOBL_FN(GL_PREFIX(CullFace)) +GL_PREFIX(CullFace): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Map1f)) - JMP(GL_OFFSET(_gloffset_Map1f)) + JZ(GLNAME(_glapi_fallback_CullFace)) + JMP(GL_OFFSET(_gloffset_CullFace)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map2d)) -GL_PREFIX(Map2d): +GLOBL_FN(GL_PREFIX(Fogf)) +GL_PREFIX(Fogf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Map2d)) - JMP(GL_OFFSET(_gloffset_Map2d)) + JZ(GLNAME(_glapi_fallback_Fogf)) + JMP(GL_OFFSET(_gloffset_Fogf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map2f)) -GL_PREFIX(Map2f): +GLOBL_FN(GL_PREFIX(Fogfv)) +GL_PREFIX(Fogfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Map2f)) - JMP(GL_OFFSET(_gloffset_Map2f)) + JZ(GLNAME(_glapi_fallback_Fogfv)) + JMP(GL_OFFSET(_gloffset_Fogfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid1d)) -GL_PREFIX(MapGrid1d): +GLOBL_FN(GL_PREFIX(Fogi)) +GL_PREFIX(Fogi): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MapGrid1d)) - JMP(GL_OFFSET(_gloffset_MapGrid1d)) + JZ(GLNAME(_glapi_fallback_Fogi)) + JMP(GL_OFFSET(_gloffset_Fogi)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid1f)) -GL_PREFIX(MapGrid1f): +GLOBL_FN(GL_PREFIX(Fogiv)) +GL_PREFIX(Fogiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MapGrid1f)) - JMP(GL_OFFSET(_gloffset_MapGrid1f)) + JZ(GLNAME(_glapi_fallback_Fogiv)) + JMP(GL_OFFSET(_gloffset_Fogiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid2d)) -GL_PREFIX(MapGrid2d): +GLOBL_FN(GL_PREFIX(FrontFace)) +GL_PREFIX(FrontFace): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MapGrid2d)) - JMP(GL_OFFSET(_gloffset_MapGrid2d)) + JZ(GLNAME(_glapi_fallback_FrontFace)) + JMP(GL_OFFSET(_gloffset_FrontFace)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid2f)) -GL_PREFIX(MapGrid2f): +GLOBL_FN(GL_PREFIX(Hint)) +GL_PREFIX(Hint): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MapGrid2f)) - JMP(GL_OFFSET(_gloffset_MapGrid2f)) + JZ(GLNAME(_glapi_fallback_Hint)) + JMP(GL_OFFSET(_gloffset_Hint)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materialf)) -GL_PREFIX(Materialf): +GLOBL_FN(GL_PREFIX(Lightf)) +GL_PREFIX(Lightf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Materialf)) - JMP(GL_OFFSET(_gloffset_Materialf)) + JZ(GLNAME(_glapi_fallback_Lightf)) + JMP(GL_OFFSET(_gloffset_Lightf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materiali)) -GL_PREFIX(Materiali): +GLOBL_FN(GL_PREFIX(Lightfv)) +GL_PREFIX(Lightfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Materiali)) - JMP(GL_OFFSET(_gloffset_Materiali)) + JZ(GLNAME(_glapi_fallback_Lightfv)) + JMP(GL_OFFSET(_gloffset_Lightfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materialfv)) -GL_PREFIX(Materialfv): +GLOBL_FN(GL_PREFIX(Lighti)) +GL_PREFIX(Lighti): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Materialfv)) - JMP(GL_OFFSET(_gloffset_Materialfv)) + JZ(GLNAME(_glapi_fallback_Lighti)) + JMP(GL_OFFSET(_gloffset_Lighti)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materialiv)) -GL_PREFIX(Materialiv): +GLOBL_FN(GL_PREFIX(Lightiv)) +GL_PREFIX(Lightiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Materialiv)) - JMP(GL_OFFSET(_gloffset_Materialiv)) + JZ(GLNAME(_glapi_fallback_Lightiv)) + JMP(GL_OFFSET(_gloffset_Lightiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MatrixMode)) -GL_PREFIX(MatrixMode): +GLOBL_FN(GL_PREFIX(LightModelf)) +GL_PREFIX(LightModelf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MatrixMode)) - JMP(GL_OFFSET(_gloffset_MatrixMode)) + JZ(GLNAME(_glapi_fallback_LightModelf)) + JMP(GL_OFFSET(_gloffset_LightModelf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultMatrixd)) -GL_PREFIX(MultMatrixd): +GLOBL_FN(GL_PREFIX(LightModelfv)) +GL_PREFIX(LightModelfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MultMatrixd)) - JMP(GL_OFFSET(_gloffset_MultMatrixd)) + JZ(GLNAME(_glapi_fallback_LightModelfv)) + JMP(GL_OFFSET(_gloffset_LightModelfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultMatrixf)) -GL_PREFIX(MultMatrixf): +GLOBL_FN(GL_PREFIX(LightModeli)) +GL_PREFIX(LightModeli): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MultMatrixf)) - JMP(GL_OFFSET(_gloffset_MultMatrixf)) + JZ(GLNAME(_glapi_fallback_LightModeli)) + JMP(GL_OFFSET(_gloffset_LightModeli)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(NewList)) -GL_PREFIX(NewList): +GLOBL_FN(GL_PREFIX(LightModeliv)) +GL_PREFIX(LightModeliv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_NewList)) - JMP(GL_OFFSET(_gloffset_NewList)) + JZ(GLNAME(_glapi_fallback_LightModeliv)) + JMP(GL_OFFSET(_gloffset_LightModeliv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3b)) -GL_PREFIX(Normal3b): +GLOBL_FN(GL_PREFIX(LineStipple)) +GL_PREFIX(LineStipple): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3b)) - JMP(GL_OFFSET(_gloffset_Normal3b)) + JZ(GLNAME(_glapi_fallback_LineStipple)) + JMP(GL_OFFSET(_gloffset_LineStipple)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3bv)) -GL_PREFIX(Normal3bv): +GLOBL_FN(GL_PREFIX(LineWidth)) +GL_PREFIX(LineWidth): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3bv)) - JMP(GL_OFFSET(_gloffset_Normal3bv)) + JZ(GLNAME(_glapi_fallback_LineWidth)) + JMP(GL_OFFSET(_gloffset_LineWidth)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3d)) -GL_PREFIX(Normal3d): +GLOBL_FN(GL_PREFIX(Materialf)) +GL_PREFIX(Materialf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3d)) - JMP(GL_OFFSET(_gloffset_Normal3d)) + JZ(GLNAME(_glapi_fallback_Materialf)) + JMP(GL_OFFSET(_gloffset_Materialf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3dv)) -GL_PREFIX(Normal3dv): +GLOBL_FN(GL_PREFIX(Materialfv)) +GL_PREFIX(Materialfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3dv)) - JMP(GL_OFFSET(_gloffset_Normal3dv)) + JZ(GLNAME(_glapi_fallback_Materialfv)) + JMP(GL_OFFSET(_gloffset_Materialfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3f)) -GL_PREFIX(Normal3f): +GLOBL_FN(GL_PREFIX(Materiali)) +GL_PREFIX(Materiali): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3f)) - JMP(GL_OFFSET(_gloffset_Normal3f)) + JZ(GLNAME(_glapi_fallback_Materiali)) + JMP(GL_OFFSET(_gloffset_Materiali)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3fv)) -GL_PREFIX(Normal3fv): +GLOBL_FN(GL_PREFIX(Materialiv)) +GL_PREFIX(Materialiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3fv)) - JMP(GL_OFFSET(_gloffset_Normal3fv)) + JZ(GLNAME(_glapi_fallback_Materialiv)) + JMP(GL_OFFSET(_gloffset_Materialiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3i)) -GL_PREFIX(Normal3i): +GLOBL_FN(GL_PREFIX(PointSize)) +GL_PREFIX(PointSize): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3i)) - JMP(GL_OFFSET(_gloffset_Normal3i)) + JZ(GLNAME(_glapi_fallback_PointSize)) + JMP(GL_OFFSET(_gloffset_PointSize)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3iv)) -GL_PREFIX(Normal3iv): +GLOBL_FN(GL_PREFIX(PolygonMode)) +GL_PREFIX(PolygonMode): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3iv)) - JMP(GL_OFFSET(_gloffset_Normal3iv)) + JZ(GLNAME(_glapi_fallback_PolygonMode)) + JMP(GL_OFFSET(_gloffset_PolygonMode)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3s)) -GL_PREFIX(Normal3s): +GLOBL_FN(GL_PREFIX(PolygonStipple)) +GL_PREFIX(PolygonStipple): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3s)) - JMP(GL_OFFSET(_gloffset_Normal3s)) + JZ(GLNAME(_glapi_fallback_PolygonStipple)) + JMP(GL_OFFSET(_gloffset_PolygonStipple)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3sv)) -GL_PREFIX(Normal3sv): +GLOBL_FN(GL_PREFIX(Scissor)) +GL_PREFIX(Scissor): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Normal3sv)) - JMP(GL_OFFSET(_gloffset_Normal3sv)) + JZ(GLNAME(_glapi_fallback_Scissor)) + JMP(GL_OFFSET(_gloffset_Scissor)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Ortho)) -GL_PREFIX(Ortho): +GLOBL_FN(GL_PREFIX(ShadeModel)) +GL_PREFIX(ShadeModel): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Ortho)) - JMP(GL_OFFSET(_gloffset_Ortho)) + JZ(GLNAME(_glapi_fallback_ShadeModel)) + JMP(GL_OFFSET(_gloffset_ShadeModel)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PassThrough)) -GL_PREFIX(PassThrough): +GLOBL_FN(GL_PREFIX(TexParameterf)) +GL_PREFIX(TexParameterf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PassThrough)) - JMP(GL_OFFSET(_gloffset_PassThrough)) + JZ(GLNAME(_glapi_fallback_TexParameterf)) + JMP(GL_OFFSET(_gloffset_TexParameterf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelMapfv)) -GL_PREFIX(PixelMapfv): +GLOBL_FN(GL_PREFIX(TexParameterfv)) +GL_PREFIX(TexParameterfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelMapfv)) - JMP(GL_OFFSET(_gloffset_PixelMapfv)) + JZ(GLNAME(_glapi_fallback_TexParameterfv)) + JMP(GL_OFFSET(_gloffset_TexParameterfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelMapuiv)) -GL_PREFIX(PixelMapuiv): +GLOBL_FN(GL_PREFIX(TexParameteri)) +GL_PREFIX(TexParameteri): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelMapuiv)) - JMP(GL_OFFSET(_gloffset_PixelMapuiv)) + JZ(GLNAME(_glapi_fallback_TexParameteri)) + JMP(GL_OFFSET(_gloffset_TexParameteri)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelMapusv)) -GL_PREFIX(PixelMapusv): +GLOBL_FN(GL_PREFIX(TexParameteriv)) +GL_PREFIX(TexParameteriv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelMapusv)) - JMP(GL_OFFSET(_gloffset_PixelMapusv)) + JZ(GLNAME(_glapi_fallback_TexParameteriv)) + JMP(GL_OFFSET(_gloffset_TexParameteriv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelStoref)) -GL_PREFIX(PixelStoref): +GLOBL_FN(GL_PREFIX(TexImage1D)) +GL_PREFIX(TexImage1D): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelStoref)) - JMP(GL_OFFSET(_gloffset_PixelStoref)) + JZ(GLNAME(_glapi_fallback_TexImage1D)) + JMP(GL_OFFSET(_gloffset_TexImage1D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelStorei)) -GL_PREFIX(PixelStorei): +GLOBL_FN(GL_PREFIX(TexImage2D)) +GL_PREFIX(TexImage2D): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelStorei)) - JMP(GL_OFFSET(_gloffset_PixelStorei)) + JZ(GLNAME(_glapi_fallback_TexImage2D)) + JMP(GL_OFFSET(_gloffset_TexImage2D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTransferf)) -GL_PREFIX(PixelTransferf): +GLOBL_FN(GL_PREFIX(TexEnvf)) +GL_PREFIX(TexEnvf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelTransferf)) - JMP(GL_OFFSET(_gloffset_PixelTransferf)) + JZ(GLNAME(_glapi_fallback_TexEnvf)) + JMP(GL_OFFSET(_gloffset_TexEnvf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTransferi)) -GL_PREFIX(PixelTransferi): +GLOBL_FN(GL_PREFIX(TexEnvfv)) +GL_PREFIX(TexEnvfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelTransferi)) - JMP(GL_OFFSET(_gloffset_PixelTransferi)) + JZ(GLNAME(_glapi_fallback_TexEnvfv)) + JMP(GL_OFFSET(_gloffset_TexEnvfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelZoom)) -GL_PREFIX(PixelZoom): +GLOBL_FN(GL_PREFIX(TexEnvi)) +GL_PREFIX(TexEnvi): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelZoom)) - JMP(GL_OFFSET(_gloffset_PixelZoom)) + JZ(GLNAME(_glapi_fallback_TexEnvi)) + JMP(GL_OFFSET(_gloffset_TexEnvi)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointSize)) -GL_PREFIX(PointSize): +GLOBL_FN(GL_PREFIX(TexEnviv)) +GL_PREFIX(TexEnviv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PointSize)) - JMP(GL_OFFSET(_gloffset_PointSize)) + JZ(GLNAME(_glapi_fallback_TexEnviv)) + JMP(GL_OFFSET(_gloffset_TexEnviv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PolygonMode)) -GL_PREFIX(PolygonMode): +GLOBL_FN(GL_PREFIX(TexGend)) +GL_PREFIX(TexGend): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PolygonMode)) - JMP(GL_OFFSET(_gloffset_PolygonMode)) + JZ(GLNAME(_glapi_fallback_TexGend)) + JMP(GL_OFFSET(_gloffset_TexGend)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PolygonStipple)) -GL_PREFIX(PolygonStipple): +GLOBL_FN(GL_PREFIX(TexGendv)) +GL_PREFIX(TexGendv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PolygonStipple)) - JMP(GL_OFFSET(_gloffset_PolygonStipple)) + JZ(GLNAME(_glapi_fallback_TexGendv)) + JMP(GL_OFFSET(_gloffset_TexGendv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PopAttrib)) -GL_PREFIX(PopAttrib): +GLOBL_FN(GL_PREFIX(TexGenf)) +GL_PREFIX(TexGenf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PopAttrib)) - JMP(GL_OFFSET(_gloffset_PopAttrib)) + JZ(GLNAME(_glapi_fallback_TexGenf)) + JMP(GL_OFFSET(_gloffset_TexGenf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PopMatrix)) -GL_PREFIX(PopMatrix): +GLOBL_FN(GL_PREFIX(TexGenfv)) +GL_PREFIX(TexGenfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PopMatrix)) - JMP(GL_OFFSET(_gloffset_PopMatrix)) + JZ(GLNAME(_glapi_fallback_TexGenfv)) + JMP(GL_OFFSET(_gloffset_TexGenfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PopName)) -GL_PREFIX(PopName): +GLOBL_FN(GL_PREFIX(TexGeni)) +GL_PREFIX(TexGeni): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PopName)) - JMP(GL_OFFSET(_gloffset_PopName)) + JZ(GLNAME(_glapi_fallback_TexGeni)) + JMP(GL_OFFSET(_gloffset_TexGeni)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PushAttrib)) -GL_PREFIX(PushAttrib): +GLOBL_FN(GL_PREFIX(TexGeniv)) +GL_PREFIX(TexGeniv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PushAttrib)) - JMP(GL_OFFSET(_gloffset_PushAttrib)) + JZ(GLNAME(_glapi_fallback_TexGeniv)) + JMP(GL_OFFSET(_gloffset_TexGeniv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PushMatrix)) -GL_PREFIX(PushMatrix): +GLOBL_FN(GL_PREFIX(FeedbackBuffer)) +GL_PREFIX(FeedbackBuffer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PushMatrix)) - JMP(GL_OFFSET(_gloffset_PushMatrix)) + JZ(GLNAME(_glapi_fallback_FeedbackBuffer)) + JMP(GL_OFFSET(_gloffset_FeedbackBuffer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PushName)) -GL_PREFIX(PushName): +GLOBL_FN(GL_PREFIX(SelectBuffer)) +GL_PREFIX(SelectBuffer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PushName)) - JMP(GL_OFFSET(_gloffset_PushName)) + JZ(GLNAME(_glapi_fallback_SelectBuffer)) + JMP(GL_OFFSET(_gloffset_SelectBuffer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2d)) -GL_PREFIX(RasterPos2d): +GLOBL_FN(GL_PREFIX(RenderMode)) +GL_PREFIX(RenderMode): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2d)) - JMP(GL_OFFSET(_gloffset_RasterPos2d)) + JZ(GLNAME(_glapi_fallback_RenderMode)) + JMP(GL_OFFSET(_gloffset_RenderMode)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2f)) -GL_PREFIX(RasterPos2f): +GLOBL_FN(GL_PREFIX(InitNames)) +GL_PREFIX(InitNames): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2f)) - JMP(GL_OFFSET(_gloffset_RasterPos2f)) + JZ(GLNAME(_glapi_fallback_InitNames)) + JMP(GL_OFFSET(_gloffset_InitNames)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2i)) -GL_PREFIX(RasterPos2i): +GLOBL_FN(GL_PREFIX(LoadName)) +GL_PREFIX(LoadName): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2i)) - JMP(GL_OFFSET(_gloffset_RasterPos2i)) + JZ(GLNAME(_glapi_fallback_LoadName)) + JMP(GL_OFFSET(_gloffset_LoadName)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2s)) -GL_PREFIX(RasterPos2s): +GLOBL_FN(GL_PREFIX(PassThrough)) +GL_PREFIX(PassThrough): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2s)) - JMP(GL_OFFSET(_gloffset_RasterPos2s)) + JZ(GLNAME(_glapi_fallback_PassThrough)) + JMP(GL_OFFSET(_gloffset_PassThrough)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3d)) -GL_PREFIX(RasterPos3d): +GLOBL_FN(GL_PREFIX(PopName)) +GL_PREFIX(PopName): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3d)) - JMP(GL_OFFSET(_gloffset_RasterPos3d)) + JZ(GLNAME(_glapi_fallback_PopName)) + JMP(GL_OFFSET(_gloffset_PopName)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3f)) -GL_PREFIX(RasterPos3f): +GLOBL_FN(GL_PREFIX(PushName)) +GL_PREFIX(PushName): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3f)) - JMP(GL_OFFSET(_gloffset_RasterPos3f)) + JZ(GLNAME(_glapi_fallback_PushName)) + JMP(GL_OFFSET(_gloffset_PushName)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3i)) -GL_PREFIX(RasterPos3i): +GLOBL_FN(GL_PREFIX(DrawBuffer)) +GL_PREFIX(DrawBuffer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3i)) - JMP(GL_OFFSET(_gloffset_RasterPos3i)) + JZ(GLNAME(_glapi_fallback_DrawBuffer)) + JMP(GL_OFFSET(_gloffset_DrawBuffer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3s)) -GL_PREFIX(RasterPos3s): +GLOBL_FN(GL_PREFIX(Clear)) +GL_PREFIX(Clear): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3s)) - JMP(GL_OFFSET(_gloffset_RasterPos3s)) + JZ(GLNAME(_glapi_fallback_Clear)) + JMP(GL_OFFSET(_gloffset_Clear)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4d)) -GL_PREFIX(RasterPos4d): +GLOBL_FN(GL_PREFIX(ClearAccum)) +GL_PREFIX(ClearAccum): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4d)) - JMP(GL_OFFSET(_gloffset_RasterPos4d)) + JZ(GLNAME(_glapi_fallback_ClearAccum)) + JMP(GL_OFFSET(_gloffset_ClearAccum)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4f)) -GL_PREFIX(RasterPos4f): +GLOBL_FN(GL_PREFIX(ClearIndex)) +GL_PREFIX(ClearIndex): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4f)) - JMP(GL_OFFSET(_gloffset_RasterPos4f)) + JZ(GLNAME(_glapi_fallback_ClearIndex)) + JMP(GL_OFFSET(_gloffset_ClearIndex)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4i)) -GL_PREFIX(RasterPos4i): +GLOBL_FN(GL_PREFIX(ClearColor)) +GL_PREFIX(ClearColor): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4i)) - JMP(GL_OFFSET(_gloffset_RasterPos4i)) + JZ(GLNAME(_glapi_fallback_ClearColor)) + JMP(GL_OFFSET(_gloffset_ClearColor)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4s)) -GL_PREFIX(RasterPos4s): +GLOBL_FN(GL_PREFIX(ClearStencil)) +GL_PREFIX(ClearStencil): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4s)) - JMP(GL_OFFSET(_gloffset_RasterPos4s)) + JZ(GLNAME(_glapi_fallback_ClearStencil)) + JMP(GL_OFFSET(_gloffset_ClearStencil)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2dv)) -GL_PREFIX(RasterPos2dv): +GLOBL_FN(GL_PREFIX(ClearDepth)) +GL_PREFIX(ClearDepth): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2dv)) - JMP(GL_OFFSET(_gloffset_RasterPos2dv)) + JZ(GLNAME(_glapi_fallback_ClearDepth)) + JMP(GL_OFFSET(_gloffset_ClearDepth)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2fv)) -GL_PREFIX(RasterPos2fv): +GLOBL_FN(GL_PREFIX(StencilMask)) +GL_PREFIX(StencilMask): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2fv)) - JMP(GL_OFFSET(_gloffset_RasterPos2fv)) + JZ(GLNAME(_glapi_fallback_StencilMask)) + JMP(GL_OFFSET(_gloffset_StencilMask)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2iv)) -GL_PREFIX(RasterPos2iv): +GLOBL_FN(GL_PREFIX(ColorMask)) +GL_PREFIX(ColorMask): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2iv)) - JMP(GL_OFFSET(_gloffset_RasterPos2iv)) + JZ(GLNAME(_glapi_fallback_ColorMask)) + JMP(GL_OFFSET(_gloffset_ColorMask)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2sv)) -GL_PREFIX(RasterPos2sv): +GLOBL_FN(GL_PREFIX(DepthMask)) +GL_PREFIX(DepthMask): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos2sv)) - JMP(GL_OFFSET(_gloffset_RasterPos2sv)) + JZ(GLNAME(_glapi_fallback_DepthMask)) + JMP(GL_OFFSET(_gloffset_DepthMask)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3dv)) -GL_PREFIX(RasterPos3dv): +GLOBL_FN(GL_PREFIX(IndexMask)) +GL_PREFIX(IndexMask): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3dv)) - JMP(GL_OFFSET(_gloffset_RasterPos3dv)) + JZ(GLNAME(_glapi_fallback_IndexMask)) + JMP(GL_OFFSET(_gloffset_IndexMask)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3fv)) -GL_PREFIX(RasterPos3fv): +GLOBL_FN(GL_PREFIX(Accum)) +GL_PREFIX(Accum): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3fv)) - JMP(GL_OFFSET(_gloffset_RasterPos3fv)) + JZ(GLNAME(_glapi_fallback_Accum)) + JMP(GL_OFFSET(_gloffset_Accum)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3iv)) -GL_PREFIX(RasterPos3iv): +GLOBL_FN(GL_PREFIX(Disable)) +GL_PREFIX(Disable): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3iv)) - JMP(GL_OFFSET(_gloffset_RasterPos3iv)) + JZ(GLNAME(_glapi_fallback_Disable)) + JMP(GL_OFFSET(_gloffset_Disable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3sv)) -GL_PREFIX(RasterPos3sv): +GLOBL_FN(GL_PREFIX(Enable)) +GL_PREFIX(Enable): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos3sv)) - JMP(GL_OFFSET(_gloffset_RasterPos3sv)) + JZ(GLNAME(_glapi_fallback_Enable)) + JMP(GL_OFFSET(_gloffset_Enable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4dv)) -GL_PREFIX(RasterPos4dv): +GLOBL_FN(GL_PREFIX(Finish)) +GL_PREFIX(Finish): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4dv)) - JMP(GL_OFFSET(_gloffset_RasterPos4dv)) + JZ(GLNAME(_glapi_fallback_Finish)) + JMP(GL_OFFSET(_gloffset_Finish)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4fv)) -GL_PREFIX(RasterPos4fv): +GLOBL_FN(GL_PREFIX(Flush)) +GL_PREFIX(Flush): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4fv)) - JMP(GL_OFFSET(_gloffset_RasterPos4fv)) + JZ(GLNAME(_glapi_fallback_Flush)) + JMP(GL_OFFSET(_gloffset_Flush)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4iv)) -GL_PREFIX(RasterPos4iv): +GLOBL_FN(GL_PREFIX(PopAttrib)) +GL_PREFIX(PopAttrib): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4iv)) - JMP(GL_OFFSET(_gloffset_RasterPos4iv)) + JZ(GLNAME(_glapi_fallback_PopAttrib)) + JMP(GL_OFFSET(_gloffset_PopAttrib)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4sv)) -GL_PREFIX(RasterPos4sv): +GLOBL_FN(GL_PREFIX(PushAttrib)) +GL_PREFIX(PushAttrib): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RasterPos4sv)) - JMP(GL_OFFSET(_gloffset_RasterPos4sv)) + JZ(GLNAME(_glapi_fallback_PushAttrib)) + JMP(GL_OFFSET(_gloffset_PushAttrib)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReadBuffer)) -GL_PREFIX(ReadBuffer): +GLOBL_FN(GL_PREFIX(Map1d)) +GL_PREFIX(Map1d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ReadBuffer)) - JMP(GL_OFFSET(_gloffset_ReadBuffer)) + JZ(GLNAME(_glapi_fallback_Map1d)) + JMP(GL_OFFSET(_gloffset_Map1d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReadPixels)) -GL_PREFIX(ReadPixels): +GLOBL_FN(GL_PREFIX(Map1f)) +GL_PREFIX(Map1f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ReadPixels)) - JMP(GL_OFFSET(_gloffset_ReadPixels)) + JZ(GLNAME(_glapi_fallback_Map1f)) + JMP(GL_OFFSET(_gloffset_Map1f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectd)) -GL_PREFIX(Rectd): +GLOBL_FN(GL_PREFIX(Map2d)) +GL_PREFIX(Map2d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rectd)) - JMP(GL_OFFSET(_gloffset_Rectd)) + JZ(GLNAME(_glapi_fallback_Map2d)) + JMP(GL_OFFSET(_gloffset_Map2d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectdv)) -GL_PREFIX(Rectdv): +GLOBL_FN(GL_PREFIX(Map2f)) +GL_PREFIX(Map2f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rectdv)) - JMP(GL_OFFSET(_gloffset_Rectdv)) + JZ(GLNAME(_glapi_fallback_Map2f)) + JMP(GL_OFFSET(_gloffset_Map2f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectf)) -GL_PREFIX(Rectf): +GLOBL_FN(GL_PREFIX(MapGrid1d)) +GL_PREFIX(MapGrid1d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rectf)) - JMP(GL_OFFSET(_gloffset_Rectf)) + JZ(GLNAME(_glapi_fallback_MapGrid1d)) + JMP(GL_OFFSET(_gloffset_MapGrid1d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectfv)) -GL_PREFIX(Rectfv): +GLOBL_FN(GL_PREFIX(MapGrid1f)) +GL_PREFIX(MapGrid1f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rectfv)) - JMP(GL_OFFSET(_gloffset_Rectfv)) + JZ(GLNAME(_glapi_fallback_MapGrid1f)) + JMP(GL_OFFSET(_gloffset_MapGrid1f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Recti)) -GL_PREFIX(Recti): +GLOBL_FN(GL_PREFIX(MapGrid2d)) +GL_PREFIX(MapGrid2d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Recti)) - JMP(GL_OFFSET(_gloffset_Recti)) + JZ(GLNAME(_glapi_fallback_MapGrid2d)) + JMP(GL_OFFSET(_gloffset_MapGrid2d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectiv)) -GL_PREFIX(Rectiv): +GLOBL_FN(GL_PREFIX(MapGrid2f)) +GL_PREFIX(MapGrid2f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rectiv)) - JMP(GL_OFFSET(_gloffset_Rectiv)) + JZ(GLNAME(_glapi_fallback_MapGrid2f)) + JMP(GL_OFFSET(_gloffset_MapGrid2f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rects)) -GL_PREFIX(Rects): +GLOBL_FN(GL_PREFIX(EvalCoord1d)) +GL_PREFIX(EvalCoord1d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rects)) - JMP(GL_OFFSET(_gloffset_Rects)) + JZ(GLNAME(_glapi_fallback_EvalCoord1d)) + JMP(GL_OFFSET(_gloffset_EvalCoord1d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectsv)) -GL_PREFIX(Rectsv): +GLOBL_FN(GL_PREFIX(EvalCoord1dv)) +GL_PREFIX(EvalCoord1dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rectsv)) - JMP(GL_OFFSET(_gloffset_Rectsv)) + JZ(GLNAME(_glapi_fallback_EvalCoord1dv)) + JMP(GL_OFFSET(_gloffset_EvalCoord1dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RenderMode)) -GL_PREFIX(RenderMode): +GLOBL_FN(GL_PREFIX(EvalCoord1f)) +GL_PREFIX(EvalCoord1f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_RenderMode)) - JMP(GL_OFFSET(_gloffset_RenderMode)) + JZ(GLNAME(_glapi_fallback_EvalCoord1f)) + JMP(GL_OFFSET(_gloffset_EvalCoord1f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rotated)) -GL_PREFIX(Rotated): +GLOBL_FN(GL_PREFIX(EvalCoord1fv)) +GL_PREFIX(EvalCoord1fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rotated)) - JMP(GL_OFFSET(_gloffset_Rotated)) + JZ(GLNAME(_glapi_fallback_EvalCoord1fv)) + JMP(GL_OFFSET(_gloffset_EvalCoord1fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rotatef)) -GL_PREFIX(Rotatef): +GLOBL_FN(GL_PREFIX(EvalCoord2d)) +GL_PREFIX(EvalCoord2d): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Rotatef)) - JMP(GL_OFFSET(_gloffset_Rotatef)) + JZ(GLNAME(_glapi_fallback_EvalCoord2d)) + JMP(GL_OFFSET(_gloffset_EvalCoord2d)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SelectBuffer)) -GL_PREFIX(SelectBuffer): +GLOBL_FN(GL_PREFIX(EvalCoord2dv)) +GL_PREFIX(EvalCoord2dv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SelectBuffer)) - JMP(GL_OFFSET(_gloffset_SelectBuffer)) + JZ(GLNAME(_glapi_fallback_EvalCoord2dv)) + JMP(GL_OFFSET(_gloffset_EvalCoord2dv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Scaled)) -GL_PREFIX(Scaled): +GLOBL_FN(GL_PREFIX(EvalCoord2f)) +GL_PREFIX(EvalCoord2f): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Scaled)) - JMP(GL_OFFSET(_gloffset_Scaled)) + JZ(GLNAME(_glapi_fallback_EvalCoord2f)) + JMP(GL_OFFSET(_gloffset_EvalCoord2f)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Scalef)) -GL_PREFIX(Scalef): +GLOBL_FN(GL_PREFIX(EvalCoord2fv)) +GL_PREFIX(EvalCoord2fv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Scalef)) - JMP(GL_OFFSET(_gloffset_Scalef)) + JZ(GLNAME(_glapi_fallback_EvalCoord2fv)) + JMP(GL_OFFSET(_gloffset_EvalCoord2fv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Scissor)) -GL_PREFIX(Scissor): +GLOBL_FN(GL_PREFIX(EvalMesh1)) +GL_PREFIX(EvalMesh1): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Scissor)) - JMP(GL_OFFSET(_gloffset_Scissor)) + JZ(GLNAME(_glapi_fallback_EvalMesh1)) + JMP(GL_OFFSET(_gloffset_EvalMesh1)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ShadeModel)) -GL_PREFIX(ShadeModel): +GLOBL_FN(GL_PREFIX(EvalPoint1)) +GL_PREFIX(EvalPoint1): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ShadeModel)) - JMP(GL_OFFSET(_gloffset_ShadeModel)) + JZ(GLNAME(_glapi_fallback_EvalPoint1)) + JMP(GL_OFFSET(_gloffset_EvalPoint1)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StencilFunc)) -GL_PREFIX(StencilFunc): +GLOBL_FN(GL_PREFIX(EvalMesh2)) +GL_PREFIX(EvalMesh2): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_StencilFunc)) - JMP(GL_OFFSET(_gloffset_StencilFunc)) + JZ(GLNAME(_glapi_fallback_EvalMesh2)) + JMP(GL_OFFSET(_gloffset_EvalMesh2)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StencilMask)) -GL_PREFIX(StencilMask): +GLOBL_FN(GL_PREFIX(EvalPoint2)) +GL_PREFIX(EvalPoint2): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_StencilMask)) - JMP(GL_OFFSET(_gloffset_StencilMask)) + JZ(GLNAME(_glapi_fallback_EvalPoint2)) + JMP(GL_OFFSET(_gloffset_EvalPoint2)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StencilOp)) -GL_PREFIX(StencilOp): +GLOBL_FN(GL_PREFIX(AlphaFunc)) +GL_PREFIX(AlphaFunc): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_StencilOp)) - JMP(GL_OFFSET(_gloffset_StencilOp)) + JZ(GLNAME(_glapi_fallback_AlphaFunc)) + JMP(GL_OFFSET(_gloffset_AlphaFunc)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1d)) -GL_PREFIX(TexCoord1d): +GLOBL_FN(GL_PREFIX(BlendFunc)) +GL_PREFIX(BlendFunc): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1d)) - JMP(GL_OFFSET(_gloffset_TexCoord1d)) + JZ(GLNAME(_glapi_fallback_BlendFunc)) + JMP(GL_OFFSET(_gloffset_BlendFunc)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1f)) -GL_PREFIX(TexCoord1f): +GLOBL_FN(GL_PREFIX(LogicOp)) +GL_PREFIX(LogicOp): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1f)) - JMP(GL_OFFSET(_gloffset_TexCoord1f)) + JZ(GLNAME(_glapi_fallback_LogicOp)) + JMP(GL_OFFSET(_gloffset_LogicOp)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1i)) -GL_PREFIX(TexCoord1i): +GLOBL_FN(GL_PREFIX(StencilFunc)) +GL_PREFIX(StencilFunc): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1i)) - JMP(GL_OFFSET(_gloffset_TexCoord1i)) + JZ(GLNAME(_glapi_fallback_StencilFunc)) + JMP(GL_OFFSET(_gloffset_StencilFunc)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1s)) -GL_PREFIX(TexCoord1s): +GLOBL_FN(GL_PREFIX(StencilOp)) +GL_PREFIX(StencilOp): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1s)) - JMP(GL_OFFSET(_gloffset_TexCoord1s)) + JZ(GLNAME(_glapi_fallback_StencilOp)) + JMP(GL_OFFSET(_gloffset_StencilOp)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2d)) -GL_PREFIX(TexCoord2d): +GLOBL_FN(GL_PREFIX(DepthFunc)) +GL_PREFIX(DepthFunc): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2d)) - JMP(GL_OFFSET(_gloffset_TexCoord2d)) + JZ(GLNAME(_glapi_fallback_DepthFunc)) + JMP(GL_OFFSET(_gloffset_DepthFunc)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2f)) -GL_PREFIX(TexCoord2f): +GLOBL_FN(GL_PREFIX(PixelZoom)) +GL_PREFIX(PixelZoom): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2f)) - JMP(GL_OFFSET(_gloffset_TexCoord2f)) + JZ(GLNAME(_glapi_fallback_PixelZoom)) + JMP(GL_OFFSET(_gloffset_PixelZoom)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2s)) -GL_PREFIX(TexCoord2s): +GLOBL_FN(GL_PREFIX(PixelTransferf)) +GL_PREFIX(PixelTransferf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2s)) - JMP(GL_OFFSET(_gloffset_TexCoord2s)) + JZ(GLNAME(_glapi_fallback_PixelTransferf)) + JMP(GL_OFFSET(_gloffset_PixelTransferf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2i)) -GL_PREFIX(TexCoord2i): +GLOBL_FN(GL_PREFIX(PixelTransferi)) +GL_PREFIX(PixelTransferi): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2i)) - JMP(GL_OFFSET(_gloffset_TexCoord2i)) + JZ(GLNAME(_glapi_fallback_PixelTransferi)) + JMP(GL_OFFSET(_gloffset_PixelTransferi)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3d)) -GL_PREFIX(TexCoord3d): +GLOBL_FN(GL_PREFIX(PixelStoref)) +GL_PREFIX(PixelStoref): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3d)) - JMP(GL_OFFSET(_gloffset_TexCoord3d)) + JZ(GLNAME(_glapi_fallback_PixelStoref)) + JMP(GL_OFFSET(_gloffset_PixelStoref)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3f)) -GL_PREFIX(TexCoord3f): +GLOBL_FN(GL_PREFIX(PixelStorei)) +GL_PREFIX(PixelStorei): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3f)) - JMP(GL_OFFSET(_gloffset_TexCoord3f)) + JZ(GLNAME(_glapi_fallback_PixelStorei)) + JMP(GL_OFFSET(_gloffset_PixelStorei)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3i)) -GL_PREFIX(TexCoord3i): +GLOBL_FN(GL_PREFIX(PixelMapfv)) +GL_PREFIX(PixelMapfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3i)) - JMP(GL_OFFSET(_gloffset_TexCoord3i)) + JZ(GLNAME(_glapi_fallback_PixelMapfv)) + JMP(GL_OFFSET(_gloffset_PixelMapfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3s)) -GL_PREFIX(TexCoord3s): +GLOBL_FN(GL_PREFIX(PixelMapuiv)) +GL_PREFIX(PixelMapuiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3s)) - JMP(GL_OFFSET(_gloffset_TexCoord3s)) + JZ(GLNAME(_glapi_fallback_PixelMapuiv)) + JMP(GL_OFFSET(_gloffset_PixelMapuiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4d)) -GL_PREFIX(TexCoord4d): +GLOBL_FN(GL_PREFIX(PixelMapusv)) +GL_PREFIX(PixelMapusv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4d)) - JMP(GL_OFFSET(_gloffset_TexCoord4d)) + JZ(GLNAME(_glapi_fallback_PixelMapusv)) + JMP(GL_OFFSET(_gloffset_PixelMapusv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4f)) -GL_PREFIX(TexCoord4f): +GLOBL_FN(GL_PREFIX(ReadBuffer)) +GL_PREFIX(ReadBuffer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4f)) - JMP(GL_OFFSET(_gloffset_TexCoord4f)) + JZ(GLNAME(_glapi_fallback_ReadBuffer)) + JMP(GL_OFFSET(_gloffset_ReadBuffer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4i)) -GL_PREFIX(TexCoord4i): +GLOBL_FN(GL_PREFIX(CopyPixels)) +GL_PREFIX(CopyPixels): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4i)) - JMP(GL_OFFSET(_gloffset_TexCoord4i)) + JZ(GLNAME(_glapi_fallback_CopyPixels)) + JMP(GL_OFFSET(_gloffset_CopyPixels)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4s)) -GL_PREFIX(TexCoord4s): +GLOBL_FN(GL_PREFIX(ReadPixels)) +GL_PREFIX(ReadPixels): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4s)) - JMP(GL_OFFSET(_gloffset_TexCoord4s)) + JZ(GLNAME(_glapi_fallback_ReadPixels)) + JMP(GL_OFFSET(_gloffset_ReadPixels)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1dv)) -GL_PREFIX(TexCoord1dv): +GLOBL_FN(GL_PREFIX(DrawPixels)) +GL_PREFIX(DrawPixels): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1dv)) - JMP(GL_OFFSET(_gloffset_TexCoord1dv)) + JZ(GLNAME(_glapi_fallback_DrawPixels)) + JMP(GL_OFFSET(_gloffset_DrawPixels)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1fv)) -GL_PREFIX(TexCoord1fv): +GLOBL_FN(GL_PREFIX(GetBooleanv)) +GL_PREFIX(GetBooleanv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1fv)) - JMP(GL_OFFSET(_gloffset_TexCoord1fv)) + JZ(GLNAME(_glapi_fallback_GetBooleanv)) + JMP(GL_OFFSET(_gloffset_GetBooleanv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1iv)) -GL_PREFIX(TexCoord1iv): +GLOBL_FN(GL_PREFIX(GetClipPlane)) +GL_PREFIX(GetClipPlane): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1iv)) - JMP(GL_OFFSET(_gloffset_TexCoord1iv)) + JZ(GLNAME(_glapi_fallback_GetClipPlane)) + JMP(GL_OFFSET(_gloffset_GetClipPlane)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1sv)) -GL_PREFIX(TexCoord1sv): +GLOBL_FN(GL_PREFIX(GetDoublev)) +GL_PREFIX(GetDoublev): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord1sv)) - JMP(GL_OFFSET(_gloffset_TexCoord1sv)) + JZ(GLNAME(_glapi_fallback_GetDoublev)) + JMP(GL_OFFSET(_gloffset_GetDoublev)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2dv)) -GL_PREFIX(TexCoord2dv): +GLOBL_FN(GL_PREFIX(GetError)) +GL_PREFIX(GetError): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2dv)) - JMP(GL_OFFSET(_gloffset_TexCoord2dv)) + JZ(GLNAME(_glapi_fallback_GetError)) + JMP(GL_OFFSET(_gloffset_GetError)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2fv)) -GL_PREFIX(TexCoord2fv): +GLOBL_FN(GL_PREFIX(GetFloatv)) +GL_PREFIX(GetFloatv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2fv)) - JMP(GL_OFFSET(_gloffset_TexCoord2fv)) + JZ(GLNAME(_glapi_fallback_GetFloatv)) + JMP(GL_OFFSET(_gloffset_GetFloatv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2iv)) -GL_PREFIX(TexCoord2iv): +GLOBL_FN(GL_PREFIX(GetIntegerv)) +GL_PREFIX(GetIntegerv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2iv)) - JMP(GL_OFFSET(_gloffset_TexCoord2iv)) + JZ(GLNAME(_glapi_fallback_GetIntegerv)) + JMP(GL_OFFSET(_gloffset_GetIntegerv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2sv)) -GL_PREFIX(TexCoord2sv): +GLOBL_FN(GL_PREFIX(GetLightfv)) +GL_PREFIX(GetLightfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord2sv)) - JMP(GL_OFFSET(_gloffset_TexCoord2sv)) + JZ(GLNAME(_glapi_fallback_GetLightfv)) + JMP(GL_OFFSET(_gloffset_GetLightfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3dv)) -GL_PREFIX(TexCoord3dv): +GLOBL_FN(GL_PREFIX(GetLightiv)) +GL_PREFIX(GetLightiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3dv)) - JMP(GL_OFFSET(_gloffset_TexCoord3dv)) + JZ(GLNAME(_glapi_fallback_GetLightiv)) + JMP(GL_OFFSET(_gloffset_GetLightiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3fv)) -GL_PREFIX(TexCoord3fv): +GLOBL_FN(GL_PREFIX(GetMapdv)) +GL_PREFIX(GetMapdv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3fv)) - JMP(GL_OFFSET(_gloffset_TexCoord3fv)) + JZ(GLNAME(_glapi_fallback_GetMapdv)) + JMP(GL_OFFSET(_gloffset_GetMapdv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3iv)) -GL_PREFIX(TexCoord3iv): +GLOBL_FN(GL_PREFIX(GetMapfv)) +GL_PREFIX(GetMapfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3iv)) - JMP(GL_OFFSET(_gloffset_TexCoord3iv)) + JZ(GLNAME(_glapi_fallback_GetMapfv)) + JMP(GL_OFFSET(_gloffset_GetMapfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3sv)) -GL_PREFIX(TexCoord3sv): +GLOBL_FN(GL_PREFIX(GetMapiv)) +GL_PREFIX(GetMapiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord3sv)) - JMP(GL_OFFSET(_gloffset_TexCoord3sv)) + JZ(GLNAME(_glapi_fallback_GetMapiv)) + JMP(GL_OFFSET(_gloffset_GetMapiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4dv)) -GL_PREFIX(TexCoord4dv): +GLOBL_FN(GL_PREFIX(GetMaterialfv)) +GL_PREFIX(GetMaterialfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4dv)) - JMP(GL_OFFSET(_gloffset_TexCoord4dv)) + JZ(GLNAME(_glapi_fallback_GetMaterialfv)) + JMP(GL_OFFSET(_gloffset_GetMaterialfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4fv)) -GL_PREFIX(TexCoord4fv): +GLOBL_FN(GL_PREFIX(GetMaterialiv)) +GL_PREFIX(GetMaterialiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4fv)) - JMP(GL_OFFSET(_gloffset_TexCoord4fv)) + JZ(GLNAME(_glapi_fallback_GetMaterialiv)) + JMP(GL_OFFSET(_gloffset_GetMaterialiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4iv)) -GL_PREFIX(TexCoord4iv): +GLOBL_FN(GL_PREFIX(GetPixelMapfv)) +GL_PREFIX(GetPixelMapfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4iv)) - JMP(GL_OFFSET(_gloffset_TexCoord4iv)) + JZ(GLNAME(_glapi_fallback_GetPixelMapfv)) + JMP(GL_OFFSET(_gloffset_GetPixelMapfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4sv)) -GL_PREFIX(TexCoord4sv): +GLOBL_FN(GL_PREFIX(GetPixelMapuiv)) +GL_PREFIX(GetPixelMapuiv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoord4sv)) - JMP(GL_OFFSET(_gloffset_TexCoord4sv)) + JZ(GLNAME(_glapi_fallback_GetPixelMapuiv)) + JMP(GL_OFFSET(_gloffset_GetPixelMapuiv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGend)) -GL_PREFIX(TexGend): +GLOBL_FN(GL_PREFIX(GetPixelMapusv)) +GL_PREFIX(GetPixelMapusv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexGend)) - JMP(GL_OFFSET(_gloffset_TexGend)) + JZ(GLNAME(_glapi_fallback_GetPixelMapusv)) + JMP(GL_OFFSET(_gloffset_GetPixelMapusv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGendv)) -GL_PREFIX(TexGendv): +GLOBL_FN(GL_PREFIX(GetPolygonStipple)) +GL_PREFIX(GetPolygonStipple): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexGendv)) - JMP(GL_OFFSET(_gloffset_TexGendv)) + JZ(GLNAME(_glapi_fallback_GetPolygonStipple)) + JMP(GL_OFFSET(_gloffset_GetPolygonStipple)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGenf)) -GL_PREFIX(TexGenf): +GLOBL_FN(GL_PREFIX(GetString)) +GL_PREFIX(GetString): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexGenf)) - JMP(GL_OFFSET(_gloffset_TexGenf)) + JZ(GLNAME(_glapi_fallback_GetString)) + JMP(GL_OFFSET(_gloffset_GetString)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGenfv)) -GL_PREFIX(TexGenfv): +GLOBL_FN(GL_PREFIX(GetTexEnvfv)) +GL_PREFIX(GetTexEnvfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexGenfv)) - JMP(GL_OFFSET(_gloffset_TexGenfv)) + JZ(GLNAME(_glapi_fallback_GetTexEnvfv)) + JMP(GL_OFFSET(_gloffset_GetTexEnvfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGeni)) -GL_PREFIX(TexGeni): +GLOBL_FN(GL_PREFIX(GetTexEnviv)) +GL_PREFIX(GetTexEnviv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexGeni)) - JMP(GL_OFFSET(_gloffset_TexGeni)) + JZ(GLNAME(_glapi_fallback_GetTexEnviv)) + JMP(GL_OFFSET(_gloffset_GetTexEnviv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGeniv)) -GL_PREFIX(TexGeniv): +GLOBL_FN(GL_PREFIX(GetTexGendv)) +GL_PREFIX(GetTexGendv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexGeniv)) - JMP(GL_OFFSET(_gloffset_TexGeniv)) + JZ(GLNAME(_glapi_fallback_GetTexGendv)) + JMP(GL_OFFSET(_gloffset_GetTexGendv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnvf)) -GL_PREFIX(TexEnvf): +GLOBL_FN(GL_PREFIX(GetTexGenfv)) +GL_PREFIX(GetTexGenfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexEnvf)) - JMP(GL_OFFSET(_gloffset_TexEnvf)) + JZ(GLNAME(_glapi_fallback_GetTexGenfv)) + JMP(GL_OFFSET(_gloffset_GetTexGenfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnvfv)) -GL_PREFIX(TexEnvfv): +GLOBL_FN(GL_PREFIX(GetTexGeniv)) +GL_PREFIX(GetTexGeniv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexEnvfv)) - JMP(GL_OFFSET(_gloffset_TexEnvfv)) + JZ(GLNAME(_glapi_fallback_GetTexGeniv)) + JMP(GL_OFFSET(_gloffset_GetTexGeniv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnvi)) -GL_PREFIX(TexEnvi): +GLOBL_FN(GL_PREFIX(GetTexImage)) +GL_PREFIX(GetTexImage): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexEnvi)) - JMP(GL_OFFSET(_gloffset_TexEnvi)) + JZ(GLNAME(_glapi_fallback_GetTexImage)) + JMP(GL_OFFSET(_gloffset_GetTexImage)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnviv)) -GL_PREFIX(TexEnviv): +GLOBL_FN(GL_PREFIX(GetTexParameterfv)) +GL_PREFIX(GetTexParameterfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexEnviv)) - JMP(GL_OFFSET(_gloffset_TexEnviv)) + JZ(GLNAME(_glapi_fallback_GetTexParameterfv)) + JMP(GL_OFFSET(_gloffset_GetTexParameterfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage1D)) -GL_PREFIX(TexImage1D): +GLOBL_FN(GL_PREFIX(GetTexParameteriv)) +GL_PREFIX(GetTexParameteriv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexImage1D)) - JMP(GL_OFFSET(_gloffset_TexImage1D)) + JZ(GLNAME(_glapi_fallback_GetTexParameteriv)) + JMP(GL_OFFSET(_gloffset_GetTexParameteriv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage2D)) -GL_PREFIX(TexImage2D): +GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv)) +GL_PREFIX(GetTexLevelParameterfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexImage2D)) - JMP(GL_OFFSET(_gloffset_TexImage2D)) + JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv)) + JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameterf)) -GL_PREFIX(TexParameterf): +GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv)) +GL_PREFIX(GetTexLevelParameteriv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexParameterf)) - JMP(GL_OFFSET(_gloffset_TexParameterf)) + JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv)) + JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameterfv)) -GL_PREFIX(TexParameterfv): +GLOBL_FN(GL_PREFIX(IsEnabled)) +GL_PREFIX(IsEnabled): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexParameterfv)) - JMP(GL_OFFSET(_gloffset_TexParameterfv)) + JZ(GLNAME(_glapi_fallback_IsEnabled)) + JMP(GL_OFFSET(_gloffset_IsEnabled)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameteri)) -GL_PREFIX(TexParameteri): +GLOBL_FN(GL_PREFIX(IsList)) +GL_PREFIX(IsList): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexParameteri)) - JMP(GL_OFFSET(_gloffset_TexParameteri)) + JZ(GLNAME(_glapi_fallback_IsList)) + JMP(GL_OFFSET(_gloffset_IsList)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameteriv)) -GL_PREFIX(TexParameteriv): +GLOBL_FN(GL_PREFIX(DepthRange)) +GL_PREFIX(DepthRange): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexParameteriv)) - JMP(GL_OFFSET(_gloffset_TexParameteriv)) + JZ(GLNAME(_glapi_fallback_DepthRange)) + JMP(GL_OFFSET(_gloffset_DepthRange)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Translated)) -GL_PREFIX(Translated): +GLOBL_FN(GL_PREFIX(Frustum)) +GL_PREFIX(Frustum): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Translated)) - JMP(GL_OFFSET(_gloffset_Translated)) + JZ(GLNAME(_glapi_fallback_Frustum)) + JMP(GL_OFFSET(_gloffset_Frustum)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Translatef)) -GL_PREFIX(Translatef): +GLOBL_FN(GL_PREFIX(LoadIdentity)) +GL_PREFIX(LoadIdentity): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Translatef)) - JMP(GL_OFFSET(_gloffset_Translatef)) + JZ(GLNAME(_glapi_fallback_LoadIdentity)) + JMP(GL_OFFSET(_gloffset_LoadIdentity)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2d)) -GL_PREFIX(Vertex2d): +GLOBL_FN(GL_PREFIX(LoadMatrixf)) +GL_PREFIX(LoadMatrixf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2d)) - JMP(GL_OFFSET(_gloffset_Vertex2d)) + JZ(GLNAME(_glapi_fallback_LoadMatrixf)) + JMP(GL_OFFSET(_gloffset_LoadMatrixf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2dv)) -GL_PREFIX(Vertex2dv): +GLOBL_FN(GL_PREFIX(LoadMatrixd)) +GL_PREFIX(LoadMatrixd): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2dv)) - JMP(GL_OFFSET(_gloffset_Vertex2dv)) + JZ(GLNAME(_glapi_fallback_LoadMatrixd)) + JMP(GL_OFFSET(_gloffset_LoadMatrixd)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2f)) -GL_PREFIX(Vertex2f): +GLOBL_FN(GL_PREFIX(MatrixMode)) +GL_PREFIX(MatrixMode): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2f)) - JMP(GL_OFFSET(_gloffset_Vertex2f)) + JZ(GLNAME(_glapi_fallback_MatrixMode)) + JMP(GL_OFFSET(_gloffset_MatrixMode)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2fv)) -GL_PREFIX(Vertex2fv): +GLOBL_FN(GL_PREFIX(MultMatrixf)) +GL_PREFIX(MultMatrixf): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2fv)) - JMP(GL_OFFSET(_gloffset_Vertex2fv)) + JZ(GLNAME(_glapi_fallback_MultMatrixf)) + JMP(GL_OFFSET(_gloffset_MultMatrixf)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2i)) -GL_PREFIX(Vertex2i): +GLOBL_FN(GL_PREFIX(MultMatrixd)) +GL_PREFIX(MultMatrixd): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2i)) - JMP(GL_OFFSET(_gloffset_Vertex2i)) + JZ(GLNAME(_glapi_fallback_MultMatrixd)) + JMP(GL_OFFSET(_gloffset_MultMatrixd)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2iv)) -GL_PREFIX(Vertex2iv): +GLOBL_FN(GL_PREFIX(Ortho)) +GL_PREFIX(Ortho): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2iv)) - JMP(GL_OFFSET(_gloffset_Vertex2iv)) + JZ(GLNAME(_glapi_fallback_Ortho)) + JMP(GL_OFFSET(_gloffset_Ortho)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2s)) -GL_PREFIX(Vertex2s): +GLOBL_FN(GL_PREFIX(PopMatrix)) +GL_PREFIX(PopMatrix): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2s)) - JMP(GL_OFFSET(_gloffset_Vertex2s)) + JZ(GLNAME(_glapi_fallback_PopMatrix)) + JMP(GL_OFFSET(_gloffset_PopMatrix)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2sv)) -GL_PREFIX(Vertex2sv): +GLOBL_FN(GL_PREFIX(PushMatrix)) +GL_PREFIX(PushMatrix): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex2sv)) - JMP(GL_OFFSET(_gloffset_Vertex2sv)) + JZ(GLNAME(_glapi_fallback_PushMatrix)) + JMP(GL_OFFSET(_gloffset_PushMatrix)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3d)) -GL_PREFIX(Vertex3d): +GLOBL_FN(GL_PREFIX(Rotated)) +GL_PREFIX(Rotated): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3d)) - JMP(GL_OFFSET(_gloffset_Vertex3d)) + JZ(GLNAME(_glapi_fallback_Rotated)) + JMP(GL_OFFSET(_gloffset_Rotated)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3dv)) -GL_PREFIX(Vertex3dv): +GLOBL_FN(GL_PREFIX(Rotatef)) +GL_PREFIX(Rotatef): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3dv)) - JMP(GL_OFFSET(_gloffset_Vertex3dv)) + JZ(GLNAME(_glapi_fallback_Rotatef)) + JMP(GL_OFFSET(_gloffset_Rotatef)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3f)) -GL_PREFIX(Vertex3f): +GLOBL_FN(GL_PREFIX(Scaled)) +GL_PREFIX(Scaled): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3f)) - JMP(GL_OFFSET(_gloffset_Vertex3f)) + JZ(GLNAME(_glapi_fallback_Scaled)) + JMP(GL_OFFSET(_gloffset_Scaled)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3fv)) -GL_PREFIX(Vertex3fv): +GLOBL_FN(GL_PREFIX(Scalef)) +GL_PREFIX(Scalef): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3fv)) - JMP(GL_OFFSET(_gloffset_Vertex3fv)) + JZ(GLNAME(_glapi_fallback_Scalef)) + JMP(GL_OFFSET(_gloffset_Scalef)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3i)) -GL_PREFIX(Vertex3i): +GLOBL_FN(GL_PREFIX(Translated)) +GL_PREFIX(Translated): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3i)) - JMP(GL_OFFSET(_gloffset_Vertex3i)) + JZ(GLNAME(_glapi_fallback_Translated)) + JMP(GL_OFFSET(_gloffset_Translated)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3iv)) -GL_PREFIX(Vertex3iv): +GLOBL_FN(GL_PREFIX(Translatef)) +GL_PREFIX(Translatef): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3iv)) - JMP(GL_OFFSET(_gloffset_Vertex3iv)) + JZ(GLNAME(_glapi_fallback_Translatef)) + JMP(GL_OFFSET(_gloffset_Translatef)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3s)) -GL_PREFIX(Vertex3s): +GLOBL_FN(GL_PREFIX(Viewport)) +GL_PREFIX(Viewport): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3s)) - JMP(GL_OFFSET(_gloffset_Vertex3s)) + JZ(GLNAME(_glapi_fallback_Viewport)) + JMP(GL_OFFSET(_gloffset_Viewport)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3sv)) -GL_PREFIX(Vertex3sv): +GLOBL_FN(GL_PREFIX(ArrayElement)) +GL_PREFIX(ArrayElement): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex3sv)) - JMP(GL_OFFSET(_gloffset_Vertex3sv)) + JZ(GLNAME(_glapi_fallback_ArrayElement)) + JMP(GL_OFFSET(_gloffset_ArrayElement)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4d)) -GL_PREFIX(Vertex4d): +GLOBL_FN(GL_PREFIX(ColorPointer)) +GL_PREFIX(ColorPointer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4d)) - JMP(GL_OFFSET(_gloffset_Vertex4d)) + JZ(GLNAME(_glapi_fallback_ColorPointer)) + JMP(GL_OFFSET(_gloffset_ColorPointer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4dv)) -GL_PREFIX(Vertex4dv): +GLOBL_FN(GL_PREFIX(DisableClientState)) +GL_PREFIX(DisableClientState): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4dv)) - JMP(GL_OFFSET(_gloffset_Vertex4dv)) + JZ(GLNAME(_glapi_fallback_DisableClientState)) + JMP(GL_OFFSET(_gloffset_DisableClientState)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4f)) -GL_PREFIX(Vertex4f): +GLOBL_FN(GL_PREFIX(DrawArrays)) +GL_PREFIX(DrawArrays): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4f)) - JMP(GL_OFFSET(_gloffset_Vertex4f)) + JZ(GLNAME(_glapi_fallback_DrawArrays)) + JMP(GL_OFFSET(_gloffset_DrawArrays)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4fv)) -GL_PREFIX(Vertex4fv): +GLOBL_FN(GL_PREFIX(DrawElements)) +GL_PREFIX(DrawElements): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4fv)) - JMP(GL_OFFSET(_gloffset_Vertex4fv)) + JZ(GLNAME(_glapi_fallback_DrawElements)) + JMP(GL_OFFSET(_gloffset_DrawElements)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4i)) -GL_PREFIX(Vertex4i): +GLOBL_FN(GL_PREFIX(EdgeFlagPointer)) +GL_PREFIX(EdgeFlagPointer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4i)) - JMP(GL_OFFSET(_gloffset_Vertex4i)) + JZ(GLNAME(_glapi_fallback_EdgeFlagPointer)) + JMP(GL_OFFSET(_gloffset_EdgeFlagPointer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4iv)) -GL_PREFIX(Vertex4iv): +GLOBL_FN(GL_PREFIX(EnableClientState)) +GL_PREFIX(EnableClientState): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4iv)) - JMP(GL_OFFSET(_gloffset_Vertex4iv)) + JZ(GLNAME(_glapi_fallback_EnableClientState)) + JMP(GL_OFFSET(_gloffset_EnableClientState)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4s)) -GL_PREFIX(Vertex4s): +GLOBL_FN(GL_PREFIX(GetPointerv)) +GL_PREFIX(GetPointerv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4s)) - JMP(GL_OFFSET(_gloffset_Vertex4s)) + JZ(GLNAME(_glapi_fallback_GetPointerv)) + JMP(GL_OFFSET(_gloffset_GetPointerv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4sv)) -GL_PREFIX(Vertex4sv): +GLOBL_FN(GL_PREFIX(IndexPointer)) +GL_PREFIX(IndexPointer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Vertex4sv)) - JMP(GL_OFFSET(_gloffset_Vertex4sv)) + JZ(GLNAME(_glapi_fallback_IndexPointer)) + JMP(GL_OFFSET(_gloffset_IndexPointer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Viewport)) -GL_PREFIX(Viewport): +GLOBL_FN(GL_PREFIX(InterleavedArrays)) +GL_PREFIX(InterleavedArrays): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Viewport)) - JMP(GL_OFFSET(_gloffset_Viewport)) + JZ(GLNAME(_glapi_fallback_InterleavedArrays)) + JMP(GL_OFFSET(_gloffset_InterleavedArrays)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(AreTexturesResident)) -GL_PREFIX(AreTexturesResident): +GLOBL_FN(GL_PREFIX(NormalPointer)) +GL_PREFIX(NormalPointer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_AreTexturesResident)) - JMP(GL_OFFSET(_gloffset_AreTexturesResident)) + JZ(GLNAME(_glapi_fallback_NormalPointer)) + JMP(GL_OFFSET(_gloffset_NormalPointer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ArrayElement)) -GL_PREFIX(ArrayElement): +GLOBL_FN(GL_PREFIX(TexCoordPointer)) +GL_PREFIX(TexCoordPointer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ArrayElement)) - JMP(GL_OFFSET(_gloffset_ArrayElement)) + JZ(GLNAME(_glapi_fallback_TexCoordPointer)) + JMP(GL_OFFSET(_gloffset_TexCoordPointer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindTexture)) -GL_PREFIX(BindTexture): +GLOBL_FN(GL_PREFIX(VertexPointer)) +GL_PREFIX(VertexPointer): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BindTexture)) - JMP(GL_OFFSET(_gloffset_BindTexture)) + JZ(GLNAME(_glapi_fallback_VertexPointer)) + JMP(GL_OFFSET(_gloffset_VertexPointer)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorPointer)) -GL_PREFIX(ColorPointer): +GLOBL_FN(GL_PREFIX(PolygonOffset)) +GL_PREFIX(PolygonOffset): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorPointer)) - JMP(GL_OFFSET(_gloffset_ColorPointer)) + JZ(GLNAME(_glapi_fallback_PolygonOffset)) + JMP(GL_OFFSET(_gloffset_PolygonOffset)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexImage1D)) @@ -2572,44 +2612,44 @@ GL_PREFIX(CopyTexSubImage2D): JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteTextures)) -GL_PREFIX(DeleteTextures): +GLOBL_FN(GL_PREFIX(TexSubImage1D)) +GL_PREFIX(TexSubImage1D): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DeleteTextures)) - JMP(GL_OFFSET(_gloffset_DeleteTextures)) + JZ(GLNAME(_glapi_fallback_TexSubImage1D)) + JMP(GL_OFFSET(_gloffset_TexSubImage1D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DisableClientState)) -GL_PREFIX(DisableClientState): +GLOBL_FN(GL_PREFIX(TexSubImage2D)) +GL_PREFIX(TexSubImage2D): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DisableClientState)) - JMP(GL_OFFSET(_gloffset_DisableClientState)) + JZ(GLNAME(_glapi_fallback_TexSubImage2D)) + JMP(GL_OFFSET(_gloffset_TexSubImage2D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawArrays)) -GL_PREFIX(DrawArrays): +GLOBL_FN(GL_PREFIX(AreTexturesResident)) +GL_PREFIX(AreTexturesResident): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DrawArrays)) - JMP(GL_OFFSET(_gloffset_DrawArrays)) + JZ(GLNAME(_glapi_fallback_AreTexturesResident)) + JMP(GL_OFFSET(_gloffset_AreTexturesResident)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlagPointer)) -GL_PREFIX(EdgeFlagPointer): +GLOBL_FN(GL_PREFIX(BindTexture)) +GL_PREFIX(BindTexture): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EdgeFlagPointer)) - JMP(GL_OFFSET(_gloffset_EdgeFlagPointer)) + JZ(GLNAME(_glapi_fallback_BindTexture)) + JMP(GL_OFFSET(_gloffset_BindTexture)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EnableClientState)) -GL_PREFIX(EnableClientState): +GLOBL_FN(GL_PREFIX(DeleteTextures)) +GL_PREFIX(DeleteTextures): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_EnableClientState)) - JMP(GL_OFFSET(_gloffset_EnableClientState)) + JZ(GLNAME(_glapi_fallback_DeleteTextures)) + JMP(GL_OFFSET(_gloffset_DeleteTextures)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GenTextures)) @@ -2620,20 +2660,20 @@ GL_PREFIX(GenTextures): JMP(GL_OFFSET(_gloffset_GenTextures)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPointerv)) -GL_PREFIX(GetPointerv): +GLOBL_FN(GL_PREFIX(IsTexture)) +GL_PREFIX(IsTexture): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPointerv)) - JMP(GL_OFFSET(_gloffset_GetPointerv)) + JZ(GLNAME(_glapi_fallback_IsTexture)) + JMP(GL_OFFSET(_gloffset_IsTexture)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexPointer)) -GL_PREFIX(IndexPointer): +GLOBL_FN(GL_PREFIX(PrioritizeTextures)) +GL_PREFIX(PrioritizeTextures): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_IndexPointer)) - JMP(GL_OFFSET(_gloffset_IndexPointer)) + JZ(GLNAME(_glapi_fallback_PrioritizeTextures)) + JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Indexub)) @@ -2652,38 +2692,6 @@ GL_PREFIX(Indexubv): JMP(GL_OFFSET(_gloffset_Indexubv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(InterleavedArrays)) -GL_PREFIX(InterleavedArrays): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_InterleavedArrays)) - JMP(GL_OFFSET(_gloffset_InterleavedArrays)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsTexture)) -GL_PREFIX(IsTexture): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_IsTexture)) - JMP(GL_OFFSET(_gloffset_IsTexture)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(NormalPointer)) -GL_PREFIX(NormalPointer): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_NormalPointer)) - JMP(GL_OFFSET(_gloffset_NormalPointer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PolygonOffset)) -GL_PREFIX(PolygonOffset): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PolygonOffset)) - JMP(GL_OFFSET(_gloffset_PolygonOffset)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PopClientAttrib)) GL_PREFIX(PopClientAttrib): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -2692,14 +2700,6 @@ GL_PREFIX(PopClientAttrib): JMP(GL_OFFSET(_gloffset_PopClientAttrib)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PrioritizeTextures)) -GL_PREFIX(PrioritizeTextures): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PrioritizeTextures)) - JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(PushClientAttrib)) GL_PREFIX(PushClientAttrib): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -2708,84 +2708,84 @@ GL_PREFIX(PushClientAttrib): JMP(GL_OFFSET(_gloffset_PushClientAttrib)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoordPointer)) -GL_PREFIX(TexCoordPointer): +GLOBL_FN(GL_PREFIX(BlendColor)) +GL_PREFIX(BlendColor): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexCoordPointer)) - JMP(GL_OFFSET(_gloffset_TexCoordPointer)) + JZ(GLNAME(_glapi_fallback_BlendColor)) + JMP(GL_OFFSET(_gloffset_BlendColor)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage1D)) -GL_PREFIX(TexSubImage1D): +GLOBL_FN(GL_PREFIX(BlendEquation)) +GL_PREFIX(BlendEquation): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexSubImage1D)) - JMP(GL_OFFSET(_gloffset_TexSubImage1D)) + JZ(GLNAME(_glapi_fallback_BlendEquation)) + JMP(GL_OFFSET(_gloffset_BlendEquation)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage2D)) -GL_PREFIX(TexSubImage2D): +GLOBL_FN(GL_PREFIX(DrawRangeElements)) +GL_PREFIX(DrawRangeElements): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexSubImage2D)) - JMP(GL_OFFSET(_gloffset_TexSubImage2D)) + JZ(GLNAME(_glapi_fallback_DrawRangeElements)) + JMP(GL_OFFSET(_gloffset_DrawRangeElements)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexPointer)) -GL_PREFIX(VertexPointer): +GLOBL_FN(GL_PREFIX(ColorTable)) +GL_PREFIX(ColorTable): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_VertexPointer)) - JMP(GL_OFFSET(_gloffset_VertexPointer)) + JZ(GLNAME(_glapi_fallback_ColorTable)) + JMP(GL_OFFSET(_gloffset_ColorTable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage3D)) -GL_PREFIX(CopyTexSubImage3D): +GLOBL_FN(GL_PREFIX(ColorTableParameterfv)) +GL_PREFIX(ColorTableParameterfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D)) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) + JZ(GLNAME(_glapi_fallback_ColorTableParameterfv)) + JMP(GL_OFFSET(_gloffset_ColorTableParameterfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawRangeElements)) -GL_PREFIX(DrawRangeElements): +GLOBL_FN(GL_PREFIX(ColorTableParameteriv)) +GL_PREFIX(ColorTableParameteriv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DrawRangeElements)) - JMP(GL_OFFSET(_gloffset_DrawRangeElements)) + JZ(GLNAME(_glapi_fallback_ColorTableParameteriv)) + JMP(GL_OFFSET(_gloffset_ColorTableParameteriv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage3D)) -GL_PREFIX(TexImage3D): +GLOBL_FN(GL_PREFIX(CopyColorTable)) +GL_PREFIX(CopyColorTable): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexImage3D)) - JMP(GL_OFFSET(_gloffset_TexImage3D)) + JZ(GLNAME(_glapi_fallback_CopyColorTable)) + JMP(GL_OFFSET(_gloffset_CopyColorTable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage3D)) -GL_PREFIX(TexSubImage3D): +GLOBL_FN(GL_PREFIX(GetColorTable)) +GL_PREFIX(GetColorTable): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexSubImage3D)) - JMP(GL_OFFSET(_gloffset_TexSubImage3D)) + JZ(GLNAME(_glapi_fallback_GetColorTable)) + JMP(GL_OFFSET(_gloffset_GetColorTable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendColor)) -GL_PREFIX(BlendColor): +GLOBL_FN(GL_PREFIX(GetColorTableParameterfv)) +GL_PREFIX(GetColorTableParameterfv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BlendColor)) - JMP(GL_OFFSET(_gloffset_BlendColor)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendEquation)) -GL_PREFIX(BlendEquation): +GLOBL_FN(GL_PREFIX(GetColorTableParameteriv)) +GL_PREFIX(GetColorTableParameteriv): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BlendEquation)) - JMP(GL_OFFSET(_gloffset_BlendEquation)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorSubTable)) @@ -2796,28 +2796,12 @@ GL_PREFIX(ColorSubTable): JMP(GL_OFFSET(_gloffset_ColorSubTable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTable)) -GL_PREFIX(ColorTable): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorTable)) - JMP(GL_OFFSET(_gloffset_ColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableParameterfv)) -GL_PREFIX(ColorTableParameterfv): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorTableParameterfv)) - JMP(GL_OFFSET(_gloffset_ColorTableParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableParameteriv)) -GL_PREFIX(ColorTableParameteriv): +GLOBL_FN(GL_PREFIX(CopyColorSubTable)) +GL_PREFIX(CopyColorSubTable): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorTableParameteriv)) - JMP(GL_OFFSET(_gloffset_ColorTableParameteriv)) + JZ(GLNAME(_glapi_fallback_CopyColorSubTable)) + JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ConvolutionFilter1D)) @@ -2868,22 +2852,6 @@ GL_PREFIX(ConvolutionParameteriv): JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyColorSubTable)) -GL_PREFIX(CopyColorSubTable): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyColorSubTable)) - JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyColorTable)) -GL_PREFIX(CopyColorTable): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyColorTable)) - JMP(GL_OFFSET(_gloffset_CopyColorTable)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D)) GL_PREFIX(CopyConvolutionFilter1D): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -2900,30 +2868,6 @@ GL_PREFIX(CopyConvolutionFilter2D): JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTable)) -GL_PREFIX(GetColorTable): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetColorTable)) - JMP(GL_OFFSET(_gloffset_GetColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterfv)) -GL_PREFIX(GetColorTableParameterfv): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv)) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameteriv)) -GL_PREFIX(GetColorTableParameteriv): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv)) - JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetConvolutionFilter)) GL_PREFIX(GetConvolutionFilter): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -2948,6 +2892,22 @@ GL_PREFIX(GetConvolutionParameteriv): JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetSeparableFilter)) +GL_PREFIX(GetSeparableFilter): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_GetSeparableFilter)) + JMP(GL_OFFSET(_gloffset_GetSeparableFilter)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SeparableFilter2D)) +GL_PREFIX(SeparableFilter2D): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_SeparableFilter2D)) + JMP(GL_OFFSET(_gloffset_SeparableFilter2D)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogram)) GL_PREFIX(GetHistogram): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -2996,14 +2956,6 @@ GL_PREFIX(GetMinmaxParameteriv): JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetSeparableFilter)) -GL_PREFIX(GetSeparableFilter): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetSeparableFilter)) - JMP(GL_OFFSET(_gloffset_GetSeparableFilter)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(Histogram)) GL_PREFIX(Histogram): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -3020,6 +2972,14 @@ GL_PREFIX(Minmax): JMP(GL_OFFSET(_gloffset_Minmax)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ResetHistogram)) +GL_PREFIX(ResetHistogram): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_ResetHistogram)) + JMP(GL_OFFSET(_gloffset_ResetHistogram)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ResetMinmax)) GL_PREFIX(ResetMinmax): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -3028,20 +2988,28 @@ GL_PREFIX(ResetMinmax): JMP(GL_OFFSET(_gloffset_ResetMinmax)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ResetHistogram)) -GL_PREFIX(ResetHistogram): +GLOBL_FN(GL_PREFIX(TexImage3D)) +GL_PREFIX(TexImage3D): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ResetHistogram)) - JMP(GL_OFFSET(_gloffset_ResetHistogram)) + JZ(GLNAME(_glapi_fallback_TexImage3D)) + JMP(GL_OFFSET(_gloffset_TexImage3D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SeparableFilter2D)) -GL_PREFIX(SeparableFilter2D): +GLOBL_FN(GL_PREFIX(TexSubImage3D)) +GL_PREFIX(TexSubImage3D): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SeparableFilter2D)) - JMP(GL_OFFSET(_gloffset_SeparableFilter2D)) + JZ(GLNAME(_glapi_fallback_TexSubImage3D)) + JMP(GL_OFFSET(_gloffset_TexSubImage3D)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage3D)) +GL_PREFIX(CopyTexSubImage3D): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ActiveTextureARB)) @@ -3316,11 +3284,115 @@ GL_PREFIX(MultiTexCoord4svARB): JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) +GL_PREFIX(LoadTransposeMatrixfARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) +GL_PREFIX(LoadTransposeMatrixdARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB)) + JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) +GL_PREFIX(MultTransposeMatrixfARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) +GL_PREFIX(MultTransposeMatrixdARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB)) + JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SampleCoverageARB)) +GL_PREFIX(SampleCoverageARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_SampleCoverageARB)) + JMP(GL_OFFSET(_gloffset_SampleCoverageARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SamplePassARB)) +GL_PREFIX(SamplePassARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_SamplePassARB)) + JMP(GL_OFFSET(_gloffset_SamplePassARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB)) +GL_PREFIX(CompressedTexImage3DARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CompressedTexImage3DARB)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB)) +GL_PREFIX(CompressedTexImage2DARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CompressedTexImage2DARB)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB)) +GL_PREFIX(CompressedTexImage1DARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CompressedTexImage1DARB)) + JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB)) +GL_PREFIX(CompressedTexSubImage3DARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CompressedTexSubImage3DARB)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB)) +GL_PREFIX(CompressedTexSubImage2DARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CompressedTexSubImage2DARB)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB)) +GL_PREFIX(CompressedTexSubImage1DARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CompressedTexSubImage1DARB)) + JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB)) +GL_PREFIX(GetCompressedTexImageARB): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_GetCompressedTexImageARB)) + JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(BlendColorEXT)) GL_PREFIX(BlendColorEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BlendColor)) + JZ(GLNAME(_glapi_fallback_BlendColorEXT)) JMP(GL_OFFSET(_gloffset_BlendColor)) ALIGNTEXT16 @@ -3336,7 +3408,7 @@ GLOBL_FN(GL_PREFIX(TexImage3DEXT)) GL_PREFIX(TexImage3DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexImage3D)) + JZ(GLNAME(_glapi_fallback_TexImage3DEXT)) JMP(GL_OFFSET(_gloffset_TexImage3D)) ALIGNTEXT16 @@ -3344,18 +3416,10 @@ GLOBL_FN(GL_PREFIX(TexSubImage3DEXT)) GL_PREFIX(TexSubImage3DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexSubImage3D)) + JZ(GLNAME(_glapi_fallback_TexSubImage3DEXT)) JMP(GL_OFFSET(_gloffset_TexSubImage3D)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT)) -GL_PREFIX(CopyTexSubImage3DEXT): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D)) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS)) GL_PREFIX(GetTexFilterFuncSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -3372,19 +3436,11 @@ GL_PREFIX(TexFilterFuncSGIS): JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT)) -GL_PREFIX(CopyTexSubImage1DEXT): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyTexSubImage1D)) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(TexSubImage1DEXT)) GL_PREFIX(TexSubImage1DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexSubImage1D)) + JZ(GLNAME(_glapi_fallback_TexSubImage1DEXT)) JMP(GL_OFFSET(_gloffset_TexSubImage1D)) ALIGNTEXT16 @@ -3392,7 +3448,7 @@ GLOBL_FN(GL_PREFIX(TexSubImage2DEXT)) GL_PREFIX(TexSubImage2DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexSubImage2D)) + JZ(GLNAME(_glapi_fallback_TexSubImage2DEXT)) JMP(GL_OFFSET(_gloffset_TexSubImage2D)) ALIGNTEXT16 @@ -3400,7 +3456,7 @@ GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT)) GL_PREFIX(CopyTexImage1DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyTexImage1D)) + JZ(GLNAME(_glapi_fallback_CopyTexImage1DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexImage1D)) ALIGNTEXT16 @@ -3408,18 +3464,34 @@ GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT)) GL_PREFIX(CopyTexImage2DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyTexImage2D)) + JZ(GLNAME(_glapi_fallback_CopyTexImage2DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexImage2D)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT)) +GL_PREFIX(CopyTexSubImage1DEXT): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage1DEXT)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT)) GL_PREFIX(CopyTexSubImage2DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyTexSubImage2D)) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage2DEXT)) JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT)) +GL_PREFIX(CopyTexSubImage3DEXT): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_CopyTexSubImage3DEXT)) + JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetHistogramEXT)) GL_PREFIX(GetHistogramEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -3472,7 +3544,7 @@ GLOBL_FN(GL_PREFIX(HistogramEXT)) GL_PREFIX(HistogramEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Histogram)) + JZ(GLNAME(_glapi_fallback_HistogramEXT)) JMP(GL_OFFSET(_gloffset_Histogram)) ALIGNTEXT16 @@ -3480,7 +3552,7 @@ GLOBL_FN(GL_PREFIX(MinmaxEXT)) GL_PREFIX(MinmaxEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_Minmax)) + JZ(GLNAME(_glapi_fallback_MinmaxEXT)) JMP(GL_OFFSET(_gloffset_Minmax)) ALIGNTEXT16 @@ -3488,7 +3560,7 @@ GLOBL_FN(GL_PREFIX(ResetHistogramEXT)) GL_PREFIX(ResetHistogramEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ResetHistogram)) + JZ(GLNAME(_glapi_fallback_ResetHistogramEXT)) JMP(GL_OFFSET(_gloffset_ResetHistogram)) ALIGNTEXT16 @@ -3496,7 +3568,7 @@ GLOBL_FN(GL_PREFIX(ResetMinmaxEXT)) GL_PREFIX(ResetMinmaxEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ResetMinmax)) + JZ(GLNAME(_glapi_fallback_ResetMinmaxEXT)) JMP(GL_OFFSET(_gloffset_ResetMinmax)) ALIGNTEXT16 @@ -3504,7 +3576,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT)) GL_PREFIX(ConvolutionFilter1DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ConvolutionFilter1D)) + JZ(GLNAME(_glapi_fallback_ConvolutionFilter1DEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D)) ALIGNTEXT16 @@ -3512,7 +3584,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT)) GL_PREFIX(ConvolutionFilter2DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ConvolutionFilter2D)) + JZ(GLNAME(_glapi_fallback_ConvolutionFilter2DEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D)) ALIGNTEXT16 @@ -3520,7 +3592,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT)) GL_PREFIX(ConvolutionParameterfEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ConvolutionParameterf)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterfEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameterf)) ALIGNTEXT16 @@ -3528,7 +3600,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT)) GL_PREFIX(ConvolutionParameterfvEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ConvolutionParameterfv)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterfvEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv)) ALIGNTEXT16 @@ -3536,7 +3608,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT)) GL_PREFIX(ConvolutionParameteriEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ConvolutionParameteri)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameteriEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameteri)) ALIGNTEXT16 @@ -3544,7 +3616,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT)) GL_PREFIX(ConvolutionParameterivEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv)) + JZ(GLNAME(_glapi_fallback_ConvolutionParameterivEXT)) JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv)) ALIGNTEXT16 @@ -3552,7 +3624,7 @@ GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT)) GL_PREFIX(CopyConvolutionFilter1DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1D)) + JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1DEXT)) JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D)) ALIGNTEXT16 @@ -3560,7 +3632,7 @@ GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT)) GL_PREFIX(CopyConvolutionFilter2DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D)) + JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2DEXT)) JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D)) ALIGNTEXT16 @@ -3600,15 +3672,23 @@ GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT)) GL_PREFIX(SeparableFilter2DEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SeparableFilter2D)) + JZ(GLNAME(_glapi_fallback_SeparableFilter2DEXT)) JMP(GL_OFFSET(_gloffset_SeparableFilter2D)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ColorTableSGI)) +GL_PREFIX(ColorTableSGI): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_ColorTableSGI)) + JMP(GL_OFFSET(_gloffset_ColorTable)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI)) GL_PREFIX(ColorTableParameterfvSGI): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorTableParameterfv)) + JZ(GLNAME(_glapi_fallback_ColorTableParameterfvSGI)) JMP(GL_OFFSET(_gloffset_ColorTableParameterfv)) ALIGNTEXT16 @@ -3616,23 +3696,15 @@ GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI)) GL_PREFIX(ColorTableParameterivSGI): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorTableParameteriv)) + JZ(GLNAME(_glapi_fallback_ColorTableParameterivSGI)) JMP(GL_OFFSET(_gloffset_ColorTableParameteriv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableSGI)) -GL_PREFIX(ColorTableSGI): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorTable)) - JMP(GL_OFFSET(_gloffset_ColorTable)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CopyColorTableSGI)) GL_PREFIX(CopyColorTableSGI): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyColorTable)) + JZ(GLNAME(_glapi_fallback_CopyColorTableSGI)) JMP(GL_OFFSET(_gloffset_CopyColorTable)) ALIGNTEXT16 @@ -3660,573 +3732,444 @@ GL_PREFIX(GetColorTableParameterivSGI): JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenTexturesEXT)) -GL_PREFIX(GenTexturesEXT): +GLOBL_FN(GL_PREFIX(PixelTexGenSGIX)) +GL_PREFIX(PixelTexGenSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GenTexturesEXT)) - JMP(GL_OFFSET(_gloffset_GenTexturesEXT)) + JZ(GLNAME(_glapi_fallback_PixelTexGenSGIX)) + JMP(GL_OFFSET(_gloffset_PixelTexGenSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteTexturesEXT)) -GL_PREFIX(DeleteTexturesEXT): +GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS)) +GL_PREFIX(PixelTexGenParameteriSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DeleteTextures)) - JMP(GL_OFFSET(_gloffset_DeleteTextures)) + JZ(GLNAME(_glapi_fallback_PixelTexGenParameteriSGIS)) + JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindTextureEXT)) -GL_PREFIX(BindTextureEXT): +GLOBL_FN(GL_PREFIX(PixelTexGenParameterivSGIS)) +GL_PREFIX(PixelTexGenParameterivSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BindTexture)) - JMP(GL_OFFSET(_gloffset_BindTexture)) + JZ(GLNAME(_glapi_fallback_PixelTexGenParameterivSGIS)) + JMP(GL_OFFSET(_gloffset_PixelTexGenParameterivSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT)) -GL_PREFIX(PrioritizeTexturesEXT): +GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS)) +GL_PREFIX(PixelTexGenParameterfSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PrioritizeTextures)) - JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) + JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfSGIS)) + JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT)) -GL_PREFIX(AreTexturesResidentEXT): +GLOBL_FN(GL_PREFIX(PixelTexGenParameterfvSGIS)) +GL_PREFIX(PixelTexGenParameterfvSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT)) - JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT)) + JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfvSGIS)) + JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfvSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsTextureEXT)) -GL_PREFIX(IsTextureEXT): +GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS)) +GL_PREFIX(GetPixelTexGenParameterivSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_IsTextureEXT)) - JMP(GL_OFFSET(_gloffset_IsTextureEXT)) + JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterivSGIS)) + JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendEquationEXT)) -GL_PREFIX(BlendEquationEXT): +GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS)) +GL_PREFIX(GetPixelTexGenParameterfvSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BlendEquation)) - JMP(GL_OFFSET(_gloffset_BlendEquation)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexPointerEXT)) -GL_PREFIX(VertexPointerEXT): - JMP(GLNAME(_glapi_fallback_VertexPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(NormalPointerEXT)) -GL_PREFIX(NormalPointerEXT): - JMP(GLNAME(_glapi_fallback_NormalPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorPointerEXT)) -GL_PREFIX(ColorPointerEXT): - JMP(GLNAME(_glapi_fallback_ColorPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexPointerEXT)) -GL_PREFIX(IndexPointerEXT): - JMP(GLNAME(_glapi_fallback_IndexPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoordPointerEXT)) -GL_PREFIX(TexCoordPointerEXT): - JMP(GLNAME(_glapi_fallback_TexCoordPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT)) -GL_PREFIX(EdgeFlagPointerEXT): - JMP(GLNAME(_glapi_fallback_EdgeFlagPointerEXT)) + JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterfvSGIS)) + JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPointervEXT)) -GL_PREFIX(GetPointervEXT): +GLOBL_FN(GL_PREFIX(TexImage4DSGIS)) +GL_PREFIX(TexImage4DSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPointerv)) - JMP(GL_OFFSET(_gloffset_GetPointerv)) + JZ(GLNAME(_glapi_fallback_TexImage4DSGIS)) + JMP(GL_OFFSET(_gloffset_TexImage4DSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ArrayElementEXT)) -GL_PREFIX(ArrayElementEXT): +GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS)) +GL_PREFIX(TexSubImage4DSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ArrayElement)) - JMP(GL_OFFSET(_gloffset_ArrayElement)) + JZ(GLNAME(_glapi_fallback_TexSubImage4DSGIS)) + JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawArraysEXT)) -GL_PREFIX(DrawArraysEXT): +GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT)) +GL_PREFIX(AreTexturesResidentEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DrawArrays)) - JMP(GL_OFFSET(_gloffset_DrawArrays)) + JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT)) + JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfEXT)) -GL_PREFIX(PointParameterfEXT): +GLOBL_FN(GL_PREFIX(BindTextureEXT)) +GL_PREFIX(BindTextureEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PointParameterfEXT)) - JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) + JZ(GLNAME(_glapi_fallback_BindTextureEXT)) + JMP(GL_OFFSET(_gloffset_BindTexture)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) -GL_PREFIX(PointParameterfvEXT): +GLOBL_FN(GL_PREFIX(GenTexturesEXT)) +GL_PREFIX(GenTexturesEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PointParameterfvEXT)) - JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_GenTexturesEXT)) + JMP(GL_OFFSET(_gloffset_GenTexturesEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(HintPGI)) -GL_PREFIX(HintPGI): +GLOBL_FN(GL_PREFIX(IsTextureEXT)) +GL_PREFIX(IsTextureEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_HintPGI)) - JMP(GL_OFFSET(_gloffset_HintPGI)) + JZ(GLNAME(_glapi_fallback_IsTextureEXT)) + JMP(GL_OFFSET(_gloffset_IsTextureEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableEXT)) -GL_PREFIX(ColorTableEXT): +GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT)) +GL_PREFIX(PrioritizeTexturesEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorTable)) - JMP(GL_OFFSET(_gloffset_ColorTable)) + JZ(GLNAME(_glapi_fallback_PrioritizeTexturesEXT)) + JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorSubTableEXT)) -GL_PREFIX(ColorSubTableEXT): +GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS)) +GL_PREFIX(DetailTexFuncSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ColorSubTable)) - JMP(GL_OFFSET(_gloffset_ColorSubTable)) + JZ(GLNAME(_glapi_fallback_DetailTexFuncSGIS)) + JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableEXT)) -GL_PREFIX(GetColorTableEXT): +GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS)) +GL_PREFIX(GetDetailTexFuncSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetColorTableEXT)) - JMP(GL_OFFSET(_gloffset_GetColorTableEXT)) + JZ(GLNAME(_glapi_fallback_GetDetailTexFuncSGIS)) + JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT)) -GL_PREFIX(GetColorTableParameterfvEXT): +GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS)) +GL_PREFIX(SharpenTexFuncSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT)) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_SharpenTexFuncSGIS)) + JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT)) -GL_PREFIX(GetColorTableParameterivEXT): +GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS)) +GL_PREFIX(GetSharpenTexFuncSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT)) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT)) + JZ(GLNAME(_glapi_fallback_GetSharpenTexFuncSGIS)) + JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LockArraysEXT)) -GL_PREFIX(LockArraysEXT): +GLOBL_FN(GL_PREFIX(SampleMaskSGIS)) +GL_PREFIX(SampleMaskSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LockArraysEXT)) - JMP(GL_OFFSET(_gloffset_LockArraysEXT)) + JZ(GLNAME(_glapi_fallback_SampleMaskSGIS)) + JMP(GL_OFFSET(_gloffset_SampleMaskSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(UnlockArraysEXT)) -GL_PREFIX(UnlockArraysEXT): +GLOBL_FN(GL_PREFIX(SamplePatternSGIS)) +GL_PREFIX(SamplePatternSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_UnlockArraysEXT)) - JMP(GL_OFFSET(_gloffset_UnlockArraysEXT)) + JZ(GLNAME(_glapi_fallback_SamplePatternSGIS)) + JMP(GL_OFFSET(_gloffset_SamplePatternSGIS)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR)) -GL_PREFIX(BlendFuncSeparateINGR): +GLOBL_FN(GL_PREFIX(ArrayElementEXT)) +GL_PREFIX(ArrayElementEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_BlendFuncSeparateEXT)) - JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2iMESA)) -GL_PREFIX(WindowPos2iMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2sMESA)) -GL_PREFIX(WindowPos2sMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2fMESA)) -GL_PREFIX(WindowPos2fMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2dMESA)) -GL_PREFIX(WindowPos2dMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2ivMESA)) -GL_PREFIX(WindowPos2ivMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2svMESA)) -GL_PREFIX(WindowPos2svMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2fvMESA)) -GL_PREFIX(WindowPos2fvMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2dvMESA)) -GL_PREFIX(WindowPos2dvMESA): - JMP(GLNAME(_glapi_fallback_WindowPos2dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3iMESA)) -GL_PREFIX(WindowPos3iMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3sMESA)) -GL_PREFIX(WindowPos3sMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3fMESA)) -GL_PREFIX(WindowPos3fMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3dMESA)) -GL_PREFIX(WindowPos3dMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3ivMESA)) -GL_PREFIX(WindowPos3ivMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3svMESA)) -GL_PREFIX(WindowPos3svMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3fvMESA)) -GL_PREFIX(WindowPos3fvMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3dvMESA)) -GL_PREFIX(WindowPos3dvMESA): - JMP(GLNAME(_glapi_fallback_WindowPos3dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4iMESA)) -GL_PREFIX(WindowPos4iMESA): - JMP(GLNAME(_glapi_fallback_WindowPos4iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4sMESA)) -GL_PREFIX(WindowPos4sMESA): - JMP(GLNAME(_glapi_fallback_WindowPos4sMESA)) + JZ(GLNAME(_glapi_fallback_ArrayElementEXT)) + JMP(GL_OFFSET(_gloffset_ArrayElement)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4fMESA)) -GL_PREFIX(WindowPos4fMESA): +GLOBL_FN(GL_PREFIX(ColorPointerEXT)) +GL_PREFIX(ColorPointerEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_WindowPos4fMESA)) - JMP(GL_OFFSET(_gloffset_WindowPos4fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4dMESA)) -GL_PREFIX(WindowPos4dMESA): - JMP(GLNAME(_glapi_fallback_WindowPos4dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4ivMESA)) -GL_PREFIX(WindowPos4ivMESA): - JMP(GLNAME(_glapi_fallback_WindowPos4ivMESA)) + JZ(GLNAME(_glapi_fallback_ColorPointerEXT)) + JMP(GL_OFFSET(_gloffset_ColorPointerEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4svMESA)) -GL_PREFIX(WindowPos4svMESA): - JMP(GLNAME(_glapi_fallback_WindowPos4svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4fvMESA)) -GL_PREFIX(WindowPos4fvMESA): - JMP(GLNAME(_glapi_fallback_WindowPos4fvMESA)) +GLOBL_FN(GL_PREFIX(DrawArraysEXT)) +GL_PREFIX(DrawArraysEXT): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_DrawArraysEXT)) + JMP(GL_OFFSET(_gloffset_DrawArrays)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4dvMESA)) -GL_PREFIX(WindowPos4dvMESA): - JMP(GLNAME(_glapi_fallback_WindowPos4dvMESA)) +GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT)) +GL_PREFIX(EdgeFlagPointerEXT): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_EdgeFlagPointerEXT)) + JMP(GL_OFFSET(_gloffset_EdgeFlagPointerEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ResizeBuffersMESA)) -GL_PREFIX(ResizeBuffersMESA): +GLOBL_FN(GL_PREFIX(GetPointervEXT)) +GL_PREFIX(GetPointervEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA)) - JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA)) + JZ(GLNAME(_glapi_fallback_GetPointervEXT)) + JMP(GL_OFFSET(_gloffset_GetPointerv)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB)) -GL_PREFIX(LoadTransposeMatrixdARB): +GLOBL_FN(GL_PREFIX(IndexPointerEXT)) +GL_PREFIX(IndexPointerEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB)) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) + JZ(GLNAME(_glapi_fallback_IndexPointerEXT)) + JMP(GL_OFFSET(_gloffset_IndexPointerEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB)) -GL_PREFIX(LoadTransposeMatrixfARB): +GLOBL_FN(GL_PREFIX(NormalPointerEXT)) +GL_PREFIX(NormalPointerEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB)) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) + JZ(GLNAME(_glapi_fallback_NormalPointerEXT)) + JMP(GL_OFFSET(_gloffset_NormalPointerEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB)) -GL_PREFIX(MultTransposeMatrixdARB): +GLOBL_FN(GL_PREFIX(TexCoordPointerEXT)) +GL_PREFIX(TexCoordPointerEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB)) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) + JZ(GLNAME(_glapi_fallback_TexCoordPointerEXT)) + JMP(GL_OFFSET(_gloffset_TexCoordPointerEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB)) -GL_PREFIX(MultTransposeMatrixfARB): +GLOBL_FN(GL_PREFIX(VertexPointerEXT)) +GL_PREFIX(VertexPointerEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB)) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) + JZ(GLNAME(_glapi_fallback_VertexPointerEXT)) + JMP(GL_OFFSET(_gloffset_VertexPointerEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS)) -GL_PREFIX(PixelTexGenParameterfSGIS): +GLOBL_FN(GL_PREFIX(BlendEquationEXT)) +GL_PREFIX(BlendEquationEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfSGIS)) - JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS)) + JZ(GLNAME(_glapi_fallback_BlendEquationEXT)) + JMP(GL_OFFSET(_gloffset_BlendEquation)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS)) -GL_PREFIX(PixelTexGenParameteriSGIS): +GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX)) +GL_PREFIX(SpriteParameterfSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PixelTexGenParameteriSGIS)) - JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS)) + JZ(GLNAME(_glapi_fallback_SpriteParameterfSGIX)) + JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS)) -GL_PREFIX(GetPixelTexGenParameterfvSGIS): +GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX)) +GL_PREFIX(SpriteParameterfvSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterfvSGIS)) - JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS)) + JZ(GLNAME(_glapi_fallback_SpriteParameterfvSGIX)) + JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS)) -GL_PREFIX(GetPixelTexGenParameterivSGIS): +GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX)) +GL_PREFIX(SpriteParameteriSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterivSGIS)) - JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS)) + JZ(GLNAME(_glapi_fallback_SpriteParameteriSGIX)) + JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage4DSGIS)) -GL_PREFIX(TexImage4DSGIS): +GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX)) +GL_PREFIX(SpriteParameterivSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexImage4DSGIS)) - JMP(GL_OFFSET(_gloffset_TexImage4DSGIS)) + JZ(GLNAME(_glapi_fallback_SpriteParameterivSGIX)) + JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS)) -GL_PREFIX(TexSubImage4DSGIS): +GLOBL_FN(GL_PREFIX(PointParameterfEXT)) +GL_PREFIX(PointParameterfEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TexSubImage4DSGIS)) - JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS)) + JZ(GLNAME(_glapi_fallback_PointParameterfEXT)) + JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS)) -GL_PREFIX(DetailTexFuncSGIS): +GLOBL_FN(GL_PREFIX(PointParameterfvEXT)) +GL_PREFIX(PointParameterfvEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_DetailTexFuncSGIS)) - JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS)) + JZ(GLNAME(_glapi_fallback_PointParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS)) -GL_PREFIX(GetDetailTexFuncSGIS): +GLOBL_FN(GL_PREFIX(PointParameterfSGIS)) +GL_PREFIX(PointParameterfSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetDetailTexFuncSGIS)) - JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS)) + JZ(GLNAME(_glapi_fallback_PointParameterfSGIS)) + JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS)) -GL_PREFIX(GetSharpenTexFuncSGIS): +GLOBL_FN(GL_PREFIX(PointParameterfvSGIS)) +GL_PREFIX(PointParameterfvSGIS): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetSharpenTexFuncSGIS)) - JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS)) + JZ(GLNAME(_glapi_fallback_PointParameterfvSGIS)) + JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS)) -GL_PREFIX(SharpenTexFuncSGIS): +GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX)) +GL_PREFIX(GetInstrumentsSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SharpenTexFuncSGIS)) - JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS)) + JZ(GLNAME(_glapi_fallback_GetInstrumentsSGIX)) + JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleMaskSGIS)) -GL_PREFIX(SampleMaskSGIS): +GLOBL_FN(GL_PREFIX(InstrumentsBufferSGIX)) +GL_PREFIX(InstrumentsBufferSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SampleMaskSGIS)) - JMP(GL_OFFSET(_gloffset_SampleMaskSGIS)) + JZ(GLNAME(_glapi_fallback_InstrumentsBufferSGIX)) + JMP(GL_OFFSET(_gloffset_InstrumentsBufferSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SamplePatternSGIS)) -GL_PREFIX(SamplePatternSGIS): +GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX)) +GL_PREFIX(PollInstrumentsSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SamplePatternSGIS)) - JMP(GL_OFFSET(_gloffset_SamplePatternSGIS)) + JZ(GLNAME(_glapi_fallback_PollInstrumentsSGIX)) + JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX)) -GL_PREFIX(SpriteParameterfSGIX): +GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX)) +GL_PREFIX(ReadInstrumentsSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SpriteParameterfSGIX)) - JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX)) + JZ(GLNAME(_glapi_fallback_ReadInstrumentsSGIX)) + JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX)) -GL_PREFIX(SpriteParameteriSGIX): +GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX)) +GL_PREFIX(StartInstrumentsSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SpriteParameteriSGIX)) - JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX)) + JZ(GLNAME(_glapi_fallback_StartInstrumentsSGIX)) + JMP(GL_OFFSET(_gloffset_StartInstrumentsSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX)) -GL_PREFIX(SpriteParameterfvSGIX): +GLOBL_FN(GL_PREFIX(StopInstrumentsSGIX)) +GL_PREFIX(StopInstrumentsSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SpriteParameterfvSGIX)) - JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX)) + JZ(GLNAME(_glapi_fallback_StopInstrumentsSGIX)) + JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX)) -GL_PREFIX(SpriteParameterivSGIX): +GLOBL_FN(GL_PREFIX(FrameZoomSGIX)) +GL_PREFIX(FrameZoomSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SpriteParameterivSGIX)) - JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX)) + JZ(GLNAME(_glapi_fallback_FrameZoomSGIX)) + JMP(GL_OFFSET(_gloffset_FrameZoomSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(InstrumentsBufferSGIX)) -GL_PREFIX(InstrumentsBufferSGIX): +GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX)) +GL_PREFIX(TagSampleBufferSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_InstrumentsBufferSGIX)) - JMP(GL_OFFSET(_gloffset_InstrumentsBufferSGIX)) + JZ(GLNAME(_glapi_fallback_TagSampleBufferSGIX)) + JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX)) -GL_PREFIX(StartInstrumentsSGIX): +GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX)) +GL_PREFIX(ReferencePlaneSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_StartInstrumentsSGIX)) - JMP(GL_OFFSET(_gloffset_StartInstrumentsSGIX)) + JZ(GLNAME(_glapi_fallback_ReferencePlaneSGIX)) + JMP(GL_OFFSET(_gloffset_ReferencePlaneSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StopInstrumentsSGIX)) -GL_PREFIX(StopInstrumentsSGIX): +GLOBL_FN(GL_PREFIX(FlushRasterSGIX)) +GL_PREFIX(FlushRasterSGIX): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_StopInstrumentsSGIX)) - JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX)) + JZ(GLNAME(_glapi_fallback_FlushRasterSGIX)) + JMP(GL_OFFSET(_gloffset_FlushRasterSGIX)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX)) -GL_PREFIX(ReadInstrumentsSGIX): +GLOBL_FN(GL_PREFIX(ColorSubTableEXT)) +GL_PREFIX(ColorSubTableEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ReadInstrumentsSGIX)) - JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX)) + JZ(GLNAME(_glapi_fallback_ColorSubTableEXT)) + JMP(GL_OFFSET(_gloffset_ColorSubTable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX)) -GL_PREFIX(PollInstrumentsSGIX): +GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT)) +GL_PREFIX(CopyColorSubTableEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_PollInstrumentsSGIX)) - JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX)) + JZ(GLNAME(_glapi_fallback_CopyColorSubTableEXT)) + JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX)) -GL_PREFIX(GetInstrumentsSGIX): +GLOBL_FN(GL_PREFIX(HintPGI)) +GL_PREFIX(HintPGI): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_GetInstrumentsSGIX)) - JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX)) + JZ(GLNAME(_glapi_fallback_HintPGI)) + JMP(GL_OFFSET(_gloffset_HintPGI)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FrameZoomSGIX)) -GL_PREFIX(FrameZoomSGIX): +GLOBL_FN(GL_PREFIX(ColorTableEXT)) +GL_PREFIX(ColorTableEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_FrameZoomSGIX)) - JMP(GL_OFFSET(_gloffset_FrameZoomSGIX)) + JZ(GLNAME(_glapi_fallback_ColorTableEXT)) + JMP(GL_OFFSET(_gloffset_ColorTable)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX)) -GL_PREFIX(ReferencePlaneSGIX): +GLOBL_FN(GL_PREFIX(GetColorTableEXT)) +GL_PREFIX(GetColorTableEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_ReferencePlaneSGIX)) - JMP(GL_OFFSET(_gloffset_ReferencePlaneSGIX)) + JZ(GLNAME(_glapi_fallback_GetColorTableEXT)) + JMP(GL_OFFSET(_gloffset_GetColorTableEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FlushRasterSGIX)) -GL_PREFIX(FlushRasterSGIX): +GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT)) +GL_PREFIX(GetColorTableParameterivEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_FlushRasterSGIX)) - JMP(GL_OFFSET(_gloffset_FlushRasterSGIX)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT)) -GL_PREFIX(CopyColorSubTableEXT): +GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT)) +GL_PREFIX(GetColorTableParameterfvEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CopyColorSubTable)) - JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) + JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(GetListParameterfvSGIX)) @@ -4293,44 +4236,36 @@ GL_PREFIX(IndexFuncEXT): JMP(GL_OFFSET(_gloffset_IndexFuncEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CullParameterdvEXT)) -GL_PREFIX(CullParameterdvEXT): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CullParameterdvEXT)) - JMP(GL_OFFSET(_gloffset_CullParameterdvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CullParameterfvEXT)) -GL_PREFIX(CullParameterfvEXT): +GLOBL_FN(GL_PREFIX(LockArraysEXT)) +GL_PREFIX(LockArraysEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_CullParameterfvEXT)) - JMP(GL_OFFSET(_gloffset_CullParameterfvEXT)) + JZ(GLNAME(_glapi_fallback_LockArraysEXT)) + JMP(GL_OFFSET(_gloffset_LockArraysEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleCoverageARB)) -GL_PREFIX(SampleCoverageARB): +GLOBL_FN(GL_PREFIX(UnlockArraysEXT)) +GL_PREFIX(UnlockArraysEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SampleCoverageARB)) - JMP(GL_OFFSET(_gloffset_SampleCoverageARB)) + JZ(GLNAME(_glapi_fallback_UnlockArraysEXT)) + JMP(GL_OFFSET(_gloffset_UnlockArraysEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SamplePassARB)) -GL_PREFIX(SamplePassARB): +GLOBL_FN(GL_PREFIX(CullParameterdvEXT)) +GL_PREFIX(CullParameterdvEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_SamplePassARB)) - JMP(GL_OFFSET(_gloffset_SamplePassARB)) + JZ(GLNAME(_glapi_fallback_CullParameterdvEXT)) + JMP(GL_OFFSET(_gloffset_CullParameterdvEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX)) -GL_PREFIX(TagSampleBufferSGIX): +GLOBL_FN(GL_PREFIX(CullParameterfvEXT)) +GL_PREFIX(CullParameterfvEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_TagSampleBufferSGIX)) - JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX)) + JZ(GLNAME(_glapi_fallback_CullParameterfvEXT)) + JMP(GL_OFFSET(_gloffset_CullParameterfvEXT)) ALIGNTEXT16 GLOBL_FN(GL_PREFIX(FragmentColorMaterialSGIX)) @@ -4477,6 +4412,14 @@ GL_PREFIX(LightEnviSGIX): JMP(GL_OFFSET(_gloffset_LightEnviSGIX)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(DrawRangeElementsEXT)) +GL_PREFIX(DrawRangeElementsEXT): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_DrawRangeElementsEXT)) + JMP(GL_OFFSET(_gloffset_DrawRangeElements)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(FogCoordfEXT)) GL_PREFIX(FogCoordfEXT): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -4549,14 +4492,6 @@ GL_PREFIX(VertexWeightPointerEXT): JMP(GL_OFFSET(_gloffset_VertexWeightPointerEXT)) ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexArrayRangeNV)) -GL_PREFIX(VertexArrayRangeNV): - MOV_L(GLNAME(_glapi_Dispatch), EAX) - TEST_L(EAX, EAX) - JZ(GLNAME(_glapi_fallback_VertexArrayRangeNV)) - JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV)) - -ALIGNTEXT16 GLOBL_FN(GL_PREFIX(FlushVertexArrayRangeNV)) GL_PREFIX(FlushVertexArrayRangeNV): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -4565,6 +4500,14 @@ GL_PREFIX(FlushVertexArrayRangeNV): JMP(GL_OFFSET(_gloffset_FlushVertexArrayRangeNV)) ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(VertexArrayRangeNV)) +GL_PREFIX(VertexArrayRangeNV): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_VertexArrayRangeNV)) + JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV)) + +ALIGNTEXT16 GLOBL_FN(GL_PREFIX(CombinerParameterfvNV)) GL_PREFIX(CombinerParameterfvNV): MOV_L(GLNAME(_glapi_Dispatch), EAX) @@ -4668,4 +4611,229 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV): JZ(GLNAME(_glapi_fallback_GetFinalCombinerInputParameterivNV)) JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterivNV)) +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(ResizeBuffersMESA)) +GL_PREFIX(ResizeBuffersMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA)) + JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2dMESA)) +GL_PREFIX(WindowPos2dMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2dMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2dMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2dvMESA)) +GL_PREFIX(WindowPos2dvMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2dvMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2fMESA)) +GL_PREFIX(WindowPos2fMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2fMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2fMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2fvMESA)) +GL_PREFIX(WindowPos2fvMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2fvMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2iMESA)) +GL_PREFIX(WindowPos2iMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2iMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2iMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2ivMESA)) +GL_PREFIX(WindowPos2ivMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2ivMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2sMESA)) +GL_PREFIX(WindowPos2sMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2sMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2sMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos2svMESA)) +GL_PREFIX(WindowPos2svMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos2svMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos2svMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3dMESA)) +GL_PREFIX(WindowPos3dMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3dMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3dMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3dvMESA)) +GL_PREFIX(WindowPos3dvMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3dvMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3fMESA)) +GL_PREFIX(WindowPos3fMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3fMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3fMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3fvMESA)) +GL_PREFIX(WindowPos3fvMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3fvMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3iMESA)) +GL_PREFIX(WindowPos3iMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3iMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3iMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3ivMESA)) +GL_PREFIX(WindowPos3ivMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3ivMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3sMESA)) +GL_PREFIX(WindowPos3sMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3sMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3sMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos3svMESA)) +GL_PREFIX(WindowPos3svMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos3svMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos3svMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4dMESA)) +GL_PREFIX(WindowPos4dMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4dMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4dMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4dvMESA)) +GL_PREFIX(WindowPos4dvMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4dvMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4dvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4fMESA)) +GL_PREFIX(WindowPos4fMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4fMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4fMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4fvMESA)) +GL_PREFIX(WindowPos4fvMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4fvMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4fvMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4iMESA)) +GL_PREFIX(WindowPos4iMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4iMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4iMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4ivMESA)) +GL_PREFIX(WindowPos4ivMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4ivMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4ivMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4sMESA)) +GL_PREFIX(WindowPos4sMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4sMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4sMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(WindowPos4svMESA)) +GL_PREFIX(WindowPos4svMESA): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_WindowPos4svMESA)) + JMP(GL_OFFSET(_gloffset_WindowPos4svMESA)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(TbufferMask3DFX)) +GL_PREFIX(TbufferMask3DFX): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_TbufferMask3DFX)) + JMP(GL_OFFSET(_gloffset_TbufferMask3DFX)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SampleMaskEXT)) +GL_PREFIX(SampleMaskEXT): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_SampleMaskEXT)) + JMP(GL_OFFSET(_gloffset_SampleMaskSGIS)) + +ALIGNTEXT16 +GLOBL_FN(GL_PREFIX(SamplePatternEXT)) +GL_PREFIX(SamplePatternEXT): + MOV_L(GLNAME(_glapi_Dispatch), EAX) + TEST_L(EAX, EAX) + JZ(GLNAME(_glapi_fallback_SamplePatternEXT)) + JMP(GL_OFFSET(_gloffset_SamplePatternSGIS)) + + #endif /* __WIN32__ */ |