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Diffstat (limited to 'src/mesa/x86/glapi_x86.S')
-rw-r--r--src/mesa/x86/glapi_x86.S132
1 files changed, 69 insertions, 63 deletions
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index ebd536d086b..3221dbce181 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -565,6 +565,12 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(StencilFuncSeparate, _gloffset_StencilFuncSeparate, StencilFuncSeparate@16)
GL_STUB(StencilMaskSeparate, _gloffset_StencilMaskSeparate, StencilMaskSeparate@8)
GL_STUB(StencilOpSeparate, _gloffset_StencilOpSeparate, StencilOpSeparate@16)
+ GL_STUB(UniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv, UniformMatrix2x3fv@16)
+ GL_STUB(UniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv, UniformMatrix2x4fv@16)
+ GL_STUB(UniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv, UniformMatrix3x2fv@16)
+ GL_STUB(UniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv, UniformMatrix3x4fv@16)
+ GL_STUB(UniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv, UniformMatrix4x2fv@16)
+ GL_STUB(UniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv, UniformMatrix4x3fv@16)
GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4)
GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4)
GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4)
@@ -697,22 +703,22 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
GL_STUB(DrawBuffersARB, _gloffset_DrawBuffersARB, DrawBuffersARB@8)
GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_556, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_556@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_556, _dispatch_stub_556@8))
- GL_STUB(_dispatch_stub_557, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_557@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_557, _dispatch_stub_557@8))
- GL_STUB(_dispatch_stub_558, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_558@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_558, _dispatch_stub_558@8))
- GL_STUB(_dispatch_stub_559, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_559@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_559, _dispatch_stub_559@8))
- GL_STUB(_dispatch_stub_560, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_560@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_560, _dispatch_stub_560@8))
- GL_STUB(_dispatch_stub_561, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_561@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_561, _dispatch_stub_561@8))
- GL_STUB(_dispatch_stub_562, _gloffset_SampleMaskSGIS, _dispatch_stub_562@8)
+ GL_STUB(_dispatch_stub_562, _gloffset_GetPixelTexGenParameterfvSGIS, _dispatch_stub_562@8)
HIDDEN(GL_PREFIX(_dispatch_stub_562, _dispatch_stub_562@8))
- GL_STUB(_dispatch_stub_563, _gloffset_SamplePatternSGIS, _dispatch_stub_563@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@4))
+ GL_STUB(_dispatch_stub_563, _gloffset_GetPixelTexGenParameterivSGIS, _dispatch_stub_563@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_563, _dispatch_stub_563@8))
+ GL_STUB(_dispatch_stub_564, _gloffset_PixelTexGenParameterfSGIS, _dispatch_stub_564@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_564, _dispatch_stub_564@8))
+ GL_STUB(_dispatch_stub_565, _gloffset_PixelTexGenParameterfvSGIS, _dispatch_stub_565@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_565, _dispatch_stub_565@8))
+ GL_STUB(_dispatch_stub_566, _gloffset_PixelTexGenParameteriSGIS, _dispatch_stub_566@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_566, _dispatch_stub_566@8))
+ GL_STUB(_dispatch_stub_567, _gloffset_PixelTexGenParameterivSGIS, _dispatch_stub_567@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_567, _dispatch_stub_567@8))
+ GL_STUB(_dispatch_stub_568, _gloffset_SampleMaskSGIS, _dispatch_stub_568@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_568, _dispatch_stub_568@8))
+ GL_STUB(_dispatch_stub_569, _gloffset_SamplePatternSGIS, _dispatch_stub_569@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_569, _dispatch_stub_569@4))
GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20)
GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12)
GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16)
@@ -723,10 +729,10 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8)
GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8)
GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0)
- GL_STUB(_dispatch_stub_574, _gloffset_CullParameterdvEXT, _dispatch_stub_574@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_574, _dispatch_stub_574@8))
- GL_STUB(_dispatch_stub_575, _gloffset_CullParameterfvEXT, _dispatch_stub_575@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_575, _dispatch_stub_575@8))
+ GL_STUB(_dispatch_stub_580, _gloffset_CullParameterdvEXT, _dispatch_stub_580@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_580, _dispatch_stub_580@8))
+ GL_STUB(_dispatch_stub_581, _gloffset_CullParameterfvEXT, _dispatch_stub_581@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_581, _dispatch_stub_581@8))
GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12)
GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24)
@@ -751,8 +757,8 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4)
GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4)
GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_600, _gloffset_PixelTexGenSGIX, _dispatch_stub_600@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_600, _dispatch_stub_600@4))
+ GL_STUB(_dispatch_stub_606, _gloffset_PixelTexGenSGIX, _dispatch_stub_606@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@4))
GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0)
GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8)
@@ -794,24 +800,24 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4)
GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16)
GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_642, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_642@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_642, _dispatch_stub_642@20))
- GL_STUB(_dispatch_stub_643, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_643@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_643, _dispatch_stub_643@24))
- GL_STUB(_dispatch_stub_644, _gloffset_DeleteFencesNV, _dispatch_stub_644@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_644, _dispatch_stub_644@8))
- GL_STUB(_dispatch_stub_645, _gloffset_FinishFenceNV, _dispatch_stub_645@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_645, _dispatch_stub_645@4))
- GL_STUB(_dispatch_stub_646, _gloffset_GenFencesNV, _dispatch_stub_646@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_646, _dispatch_stub_646@8))
- GL_STUB(_dispatch_stub_647, _gloffset_GetFenceivNV, _dispatch_stub_647@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_647, _dispatch_stub_647@12))
- GL_STUB(_dispatch_stub_648, _gloffset_IsFenceNV, _dispatch_stub_648@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4))
- GL_STUB(_dispatch_stub_649, _gloffset_SetFenceNV, _dispatch_stub_649@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@8))
- GL_STUB(_dispatch_stub_650, _gloffset_TestFenceNV, _dispatch_stub_650@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@4))
+ GL_STUB(_dispatch_stub_648, _gloffset_MultiModeDrawArraysIBM, _dispatch_stub_648@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@20))
+ GL_STUB(_dispatch_stub_649, _gloffset_MultiModeDrawElementsIBM, _dispatch_stub_649@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_649, _dispatch_stub_649@24))
+ GL_STUB(_dispatch_stub_650, _gloffset_DeleteFencesNV, _dispatch_stub_650@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_650, _dispatch_stub_650@8))
+ GL_STUB(_dispatch_stub_651, _gloffset_FinishFenceNV, _dispatch_stub_651@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_651, _dispatch_stub_651@4))
+ GL_STUB(_dispatch_stub_652, _gloffset_GenFencesNV, _dispatch_stub_652@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_652, _dispatch_stub_652@8))
+ GL_STUB(_dispatch_stub_653, _gloffset_GetFenceivNV, _dispatch_stub_653@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@12))
+ GL_STUB(_dispatch_stub_654, _gloffset_IsFenceNV, _dispatch_stub_654@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4))
+ GL_STUB(_dispatch_stub_655, _gloffset_SetFenceNV, _dispatch_stub_655@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@8))
+ GL_STUB(_dispatch_stub_656, _gloffset_TestFenceNV, _dispatch_stub_656@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_656, _dispatch_stub_656@4))
GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12)
GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8)
GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8)
@@ -892,26 +898,26 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(SetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI, SetFragmentShaderConstantATI@8)
GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8)
GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_731, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_731@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_731, _dispatch_stub_731@4))
- GL_STUB(_dispatch_stub_732, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_732@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_732, _dispatch_stub_732@4))
- GL_STUB(_dispatch_stub_733, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_733@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_733, _dispatch_stub_733@8))
- GL_STUB(_dispatch_stub_734, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_734@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@8))
- GL_STUB(_dispatch_stub_735, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_735@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_735, _dispatch_stub_735@4))
+ GL_STUB(_dispatch_stub_737, _gloffset_ActiveStencilFaceEXT, _dispatch_stub_737@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_737, _dispatch_stub_737@4))
+ GL_STUB(_dispatch_stub_738, _gloffset_BindVertexArrayAPPLE, _dispatch_stub_738@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4))
+ GL_STUB(_dispatch_stub_739, _gloffset_DeleteVertexArraysAPPLE, _dispatch_stub_739@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_739, _dispatch_stub_739@8))
+ GL_STUB(_dispatch_stub_740, _gloffset_GenVertexArraysAPPLE, _dispatch_stub_740@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@8))
+ GL_STUB(_dispatch_stub_741, _gloffset_IsVertexArrayAPPLE, _dispatch_stub_741@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_741, _dispatch_stub_741@4))
GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16)
GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16)
GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44)
GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16)
GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28)
GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16)
- GL_STUB(_dispatch_stub_742, _gloffset_DepthBoundsEXT, _dispatch_stub_742@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_742, _dispatch_stub_742@16))
- GL_STUB(_dispatch_stub_743, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_743@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_743, _dispatch_stub_743@8))
+ GL_STUB(_dispatch_stub_748, _gloffset_DepthBoundsEXT, _dispatch_stub_748@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_748, _dispatch_stub_748@16))
+ GL_STUB(_dispatch_stub_749, _gloffset_BlendEquationSeparateEXT, _dispatch_stub_749@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_749, _dispatch_stub_749@8))
GL_STUB(BindFramebufferEXT, _gloffset_BindFramebufferEXT, BindFramebufferEXT@8)
GL_STUB(BindRenderbufferEXT, _gloffset_BindRenderbufferEXT, BindRenderbufferEXT@8)
GL_STUB(CheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
@@ -929,16 +935,16 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(IsFramebufferEXT, _gloffset_IsFramebufferEXT, IsFramebufferEXT@4)
GL_STUB(IsRenderbufferEXT, _gloffset_IsRenderbufferEXT, IsRenderbufferEXT@4)
GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_761, _gloffset_BlitFramebufferEXT, _dispatch_stub_761@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_761, _dispatch_stub_761@40))
- GL_STUB(_dispatch_stub_762, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_762@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_762, _dispatch_stub_762@16))
- GL_STUB(_dispatch_stub_763, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_763@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_763, _dispatch_stub_763@16))
- GL_STUB(_dispatch_stub_764, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_764@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_764, _dispatch_stub_764@12))
- GL_STUB(_dispatch_stub_765, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_765@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_765, _dispatch_stub_765@12))
+ GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40))
+ GL_STUB(_dispatch_stub_768, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_768@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16))
+ GL_STUB(_dispatch_stub_769, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_769@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16))
+ GL_STUB(_dispatch_stub_770, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_770@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@12))
+ GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_771@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12))
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)