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+/* $Id: 3dnow.h,v 1.1 1999/08/19 00:55:42 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * 3DNow! optimizations contributed by
+ * Holger Waechtler <[email protected]>
+ */
+
+
+#ifndef _3dnow_h
+#define _3dnow_h
+
+
+
+#include "xform.h"
+
+
+void gl_init_3dnow_asm_transforms (void);
+
+
+
+
+#if 0
+GLvector4f *gl_project_points( GLvector4f *proj_vec,
+ const GLvector4f *clip_vec )
+{
+ __asm__ (
+ " femms \n"
+ " \n"
+ " movq (%0), %%mm0 # x1 | x0 \n"
+ " movq 8(%0), %%mm1 # oow | x2 \n"
+ " \n"
+ "1: movq %%mm1, %%mm2 # oow | x2 \n"
+ " addl %2, %0 # next point \n"
+ " \n"
+ " punpckhdq %%mm2, %%mm2 # oow | oow \n"
+ " addl $16, %1 # next point \n"
+ " \n"
+ " pfrcp %%mm2, %%mm3 # 1/oow | 1/oow \n"
+ " decl %3 \n"
+ " \n"
+ " pfmul %%mm3, %%mm0 # x1/oow | x0/oow \n"
+ " movq %%mm0, -16(%1) # write r0, r1 \n"
+ " \n"
+ " pfmul %%mm3, %%mm1 # 1 | x2/oow \n"
+ " movq (%0), %%mm0 # x1 | x0 \n"
+ " \n"
+ " movd %%mm1, 8(%1) # write r2 \n"
+ " movd %%mm3, 12(%1) # write r3 \n"
+ " \n"
+ " movq 8(%0), %%mm1 # oow | x2 \n"
+ " ja 1b \n"
+ " \n"
+ " femms \n"
+ " "
+ ::"a" (clip_vec->start),
+ "c" (proj_vec->start),
+ "g" (clip_vec->stride),
+ "d" (clip_vec->count)
+ );
+
+ proj_vec->flags |= VEC_SIZE_4;
+ proj_vec->size = 3;
+ proj_vec->count = clip_vec->count;
+ return proj_vec;
+}
+#endif
+
+
+
+#endif