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-rw-r--r--src/mesa/vf/vf.c372
1 files changed, 0 insertions, 372 deletions
diff --git a/src/mesa/vf/vf.c b/src/mesa/vf/vf.c
deleted file mode 100644
index defb7cbe2c6..00000000000
--- a/src/mesa/vf/vf.c
+++ /dev/null
@@ -1,372 +0,0 @@
-/*
- * Copyright 2003 Tungsten Graphics, inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-#include "main/glheader.h"
-#include "main/context.h"
-#include "main/colormac.h"
-
-#include "vf.h"
-
-#define DBG 0
-
-
-
-static GLboolean match_fastpath( struct vertex_fetch *vf,
- const struct vf_fastpath *fp)
-{
- GLuint j;
-
- if (vf->attr_count != fp->attr_count)
- return GL_FALSE;
-
- for (j = 0; j < vf->attr_count; j++)
- if (vf->attr[j].format != fp->attr[j].format ||
- vf->attr[j].inputsize != fp->attr[j].size ||
- vf->attr[j].vertoffset != fp->attr[j].offset)
- return GL_FALSE;
-
- if (fp->match_strides) {
- if (vf->vertex_stride != fp->vertex_stride)
- return GL_FALSE;
-
- for (j = 0; j < vf->attr_count; j++)
- if (vf->attr[j].inputstride != fp->attr[j].stride)
- return GL_FALSE;
- }
-
- return GL_TRUE;
-}
-
-static GLboolean search_fastpath_emit( struct vertex_fetch *vf )
-{
- struct vf_fastpath *fp = vf->fastpath;
-
- for ( ; fp ; fp = fp->next) {
- if (match_fastpath(vf, fp)) {
- vf->emit = fp->func;
- return GL_TRUE;
- }
- }
-
- return GL_FALSE;
-}
-
-void vf_register_fastpath( struct vertex_fetch *vf,
- GLboolean match_strides )
-{
- struct vf_fastpath *fastpath = CALLOC_STRUCT(vf_fastpath);
- GLuint i;
-
- fastpath->vertex_stride = vf->vertex_stride;
- fastpath->attr_count = vf->attr_count;
- fastpath->match_strides = match_strides;
- fastpath->func = vf->emit;
- fastpath->attr = (struct vf_attr_type *)
- malloc(vf->attr_count * sizeof(fastpath->attr[0]));
-
- for (i = 0; i < vf->attr_count; i++) {
- fastpath->attr[i].format = vf->attr[i].format;
- fastpath->attr[i].stride = vf->attr[i].inputstride;
- fastpath->attr[i].size = vf->attr[i].inputsize;
- fastpath->attr[i].offset = vf->attr[i].vertoffset;
- }
-
- fastpath->next = vf->fastpath;
- vf->fastpath = fastpath;
-}
-
-
-
-
-/***********************************************************************
- * Build codegen functions or return generic ones:
- */
-static void choose_emit_func( struct vertex_fetch *vf,
- GLuint count,
- GLubyte *dest)
-{
- vf->emit = NULL;
-
- /* Does this match an existing (hardwired, codegen or known-bad)
- * fastpath?
- */
- if (search_fastpath_emit(vf)) {
- /* Use this result. If it is null, then it is already known
- * that the current state will fail for codegen and there is no
- * point trying again.
- */
- }
- else if (vf->codegen_emit) {
- vf->codegen_emit( vf );
- }
-
- if (!vf->emit) {
- vf_generate_hardwired_emit(vf);
- }
-
- /* Otherwise use the generic version:
- */
- if (!vf->emit)
- vf->emit = vf_generic_emit;
-
- vf->emit( vf, count, dest );
-}
-
-
-
-
-
-/***********************************************************************
- * Public entrypoints, mostly dispatch to the above:
- */
-
-
-
-GLuint vf_set_vertex_attributes( struct vertex_fetch *vf,
- const struct vf_attr_map *map,
- GLuint nr,
- GLuint vertex_stride )
-{
- GLuint offset = 0;
- GLuint i, j;
-
- assert(nr < VF_ATTRIB_MAX);
-
- memset(vf->lookup, 0, sizeof(vf->lookup));
-
- for (j = 0, i = 0; i < nr; i++) {
- const GLuint format = map[i].format;
- if (format == EMIT_PAD) {
- if (DBG)
- printf("%d: pad %d, offset %d\n", i,
- map[i].offset, offset);
-
- offset += map[i].offset;
-
- }
- else {
- assert(vf->lookup[map[i].attrib] == 0);
- vf->lookup[map[i].attrib] = &vf->attr[j];
-
- vf->attr[j].attrib = map[i].attrib;
- vf->attr[j].format = format;
- vf->attr[j].insert = vf_format_info[format].insert;
- vf->attr[j].extract = vf_format_info[format].extract;
- vf->attr[j].vertattrsize = vf_format_info[format].attrsize;
- vf->attr[j].vertoffset = offset;
-
- if (DBG)
- printf("%d: %s, offset %d\n", i,
- vf_format_info[format].name,
- vf->attr[j].vertoffset);
-
- offset += vf_format_info[format].attrsize;
- j++;
- }
- }
-
- vf->attr_count = j;
- vf->vertex_stride = vertex_stride ? vertex_stride : offset;
- vf->emit = choose_emit_func;
-
- assert(vf->vertex_stride >= offset);
- return vf->vertex_stride;
-}
-
-
-
-void vf_set_vp_matrix( struct vertex_fetch *vf,
- const GLfloat *viewport )
-{
- assert(vf->allow_viewport_emits);
-
- /* scale */
- vf->vp[0] = viewport[MAT_SX];
- vf->vp[1] = viewport[MAT_SY];
- vf->vp[2] = viewport[MAT_SZ];
- vf->vp[3] = 1.0;
-
- /* translate */
- vf->vp[4] = viewport[MAT_TX];
- vf->vp[5] = viewport[MAT_TY];
- vf->vp[6] = viewport[MAT_TZ];
- vf->vp[7] = 0.0;
-}
-
-void vf_set_vp_scale_translate( struct vertex_fetch *vf,
- const GLfloat *scale,
- const GLfloat *translate )
-{
- assert(vf->allow_viewport_emits);
-
- vf->vp[0] = scale[0];
- vf->vp[1] = scale[1];
- vf->vp[2] = scale[2];
- vf->vp[3] = scale[3];
-
- vf->vp[4] = translate[0];
- vf->vp[5] = translate[1];
- vf->vp[6] = translate[2];
- vf->vp[7] = translate[3];
-}
-
-
-/* Set attribute pointers, adjusted for start position:
- */
-void vf_set_sources( struct vertex_fetch *vf,
- GLvector4f * const sources[],
- GLuint start )
-{
- struct vf_attr *a = vf->attr;
- GLuint j;
-
- for (j = 0; j < vf->attr_count; j++) {
- const GLvector4f *vptr = sources[a[j].attrib];
-
- if ((a[j].inputstride != vptr->stride) ||
- (a[j].inputsize != vptr->size))
- vf->emit = choose_emit_func;
-
- a[j].inputstride = vptr->stride;
- a[j].inputsize = vptr->size;
- a[j].do_insert = a[j].insert[vptr->size - 1];
- a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
- }
-}
-
-
-
-/* Emit count VB vertices to dest.
- */
-void vf_emit_vertices( struct vertex_fetch *vf,
- GLuint count,
- void *dest )
-{
- vf->emit( vf, count, (GLubyte*) dest );
-}
-
-
-/* Extract a named attribute from a hardware vertex. Will have to
- * reverse any viewport transformation, swizzling or other conversions
- * which may have been applied.
- *
- * This is mainly required for on-the-fly vertex translations to
- * swrast format.
- */
-void vf_get_attr( struct vertex_fetch *vf,
- const void *vertex,
- GLenum attr,
- const GLfloat *dflt,
- GLfloat *dest )
-{
- const struct vf_attr *a = vf->attr;
- const GLuint attr_count = vf->attr_count;
- GLuint j;
-
- for (j = 0; j < attr_count; j++) {
- if (a[j].attrib == attr) {
- a[j].extract( &a[j], dest, (GLubyte *)vertex + a[j].vertoffset );
- return;
- }
- }
-
- /* Else return the value from ctx->Current.
- */
- memcpy( dest, dflt, 4*sizeof(GLfloat));
-}
-
-
-
-
-struct vertex_fetch *vf_create( GLboolean allow_viewport_emits )
-{
- struct vertex_fetch *vf = CALLOC_STRUCT(vertex_fetch);
- GLuint i;
-
- for (i = 0; i < VF_ATTRIB_MAX; i++)
- vf->attr[i].vf = vf;
-
- vf->allow_viewport_emits = allow_viewport_emits;
-
- switch(CHAN_TYPE) {
- case GL_UNSIGNED_BYTE:
- vf->chan_scale[0] = 255.0;
- vf->chan_scale[1] = 255.0;
- vf->chan_scale[2] = 255.0;
- vf->chan_scale[3] = 255.0;
- break;
- case GL_UNSIGNED_SHORT:
- vf->chan_scale[0] = 65535.0;
- vf->chan_scale[1] = 65535.0;
- vf->chan_scale[2] = 65535.0;
- vf->chan_scale[3] = 65535.0;
- break;
- default:
- vf->chan_scale[0] = 1.0;
- vf->chan_scale[1] = 1.0;
- vf->chan_scale[2] = 1.0;
- vf->chan_scale[3] = 1.0;
- break;
- }
-
- vf->identity[0] = 0.0;
- vf->identity[1] = 0.0;
- vf->identity[2] = 0.0;
- vf->identity[3] = 1.0;
-
- vf->codegen_emit = NULL;
-
-#ifdef USE_SSE_ASM
- if (!_mesa_getenv("MESA_NO_CODEGEN"))
- vf->codegen_emit = vf_generate_sse_emit;
-#endif
-
- return vf;
-}
-
-
-void vf_destroy( struct vertex_fetch *vf )
-{
- struct vf_fastpath *fp, *tmp;
-
- for (fp = vf->fastpath ; fp ; fp = tmp) {
- tmp = fp->next;
- FREE(fp->attr);
-
- /* KW: At the moment, fp->func is constrained to be allocated by
- * _mesa_exec_alloc(), as the hardwired fastpaths in
- * t_vertex_generic.c are handled specially. It would be nice
- * to unify them, but this probably won't change until this
- * module gets another overhaul.
- */
- _mesa_exec_free((void *) fp->func);
- FREE(fp);
- }
-
- vf->fastpath = NULL;
- FREE(vf);
-}