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-rw-r--r--src/mesa/vbo/vbo.h26
-rw-r--r--src/mesa/vbo/vbo_exec_api.c56
2 files changed, 48 insertions, 34 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 7b8da8eb843..c1406b250ae 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -128,42 +128,42 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
void GLAPIENTRY
-_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
void GLAPIENTRY
-_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
-_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void GLAPIENTRY
-_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
+_es_Materialf(GLenum face, GLenum pname, GLfloat param);
void GLAPIENTRY
-_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x);
+_es_VertexAttrib1f(GLuint indx, GLfloat x);
void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values);
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
#endif
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 29cd4254d5b..fb981ccc3bc 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -972,35 +972,35 @@ static void reset_attrfv( struct vbo_exec_context *exec )
void GLAPIENTRY
-_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
{
vbo_Color4f(r, g, b, a);
}
void GLAPIENTRY
-_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+_es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
{
vbo_Normal3f(x, y, z);
}
void GLAPIENTRY
-_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
vbo_MultiTexCoord4f(target, s, t, r, q);
}
void GLAPIENTRY
-_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
{
vbo_Materialfv(face, pname, params);
}
void GLAPIENTRY
-_vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
+_es_Materialf(GLenum face, GLenum pname, GLfloat param)
{
GLfloat p[4];
p[0] = param;
@@ -1009,57 +1009,71 @@ _vbo_Materialf(GLenum face, GLenum pname, GLfloat param)
}
+/**
+ * A special version of glVertexAttrib4f that does not treat index 0 as
+ * VBO_ATTRIB_POS.
+ */
+static void
+VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+ ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
+ else
+ ERROR();
+}
+
void GLAPIENTRY
-_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- vbo_VertexAttrib4fARB(index, x, y, z, w);
+ VertexAttrib4f_nopos(index, x, y, z, w);
}
void GLAPIENTRY
-_vbo_VertexAttrib1f(GLuint indx, GLfloat x)
+_es_VertexAttrib1f(GLuint indx, GLfloat x)
{
- vbo_VertexAttrib1fARB(indx, x);
+ VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib1fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
{
- vbo_VertexAttrib2fARB(indx, x, y);
+ VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib2fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
- vbo_VertexAttrib3fARB(indx, x, y, z);
+ VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib3fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
}
void GLAPIENTRY
-_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values)
+_es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
{
- vbo_VertexAttrib4fvARB(indx, values);
+ VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
}