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-rw-r--r--src/mesa/vbo/vbo_exec.h9
-rw-r--r--src/mesa/vbo/vbo_exec_array.c7
-rw-r--r--src/mesa/vbo/vbo_save.h1
3 files changed, 1 insertions, 16 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index 9a1b5a12786..0b72579a82c 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -78,9 +78,6 @@ struct vbo_exec_copied_vtx {
};
-typedef void (*vbo_attrfv_func)( const GLfloat * );
-
-
struct vbo_exec_context
{
struct gl_context *ctx;
@@ -113,8 +110,6 @@ struct vbo_exec_context
* values are squashed down to the 32 attributes passed to the
* vertex program below:
*/
- enum vp_mode program_mode;
- GLuint enabled_flags;
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
} vtx;
@@ -126,10 +121,6 @@ struct vbo_exec_context
} eval;
struct {
- enum vp_mode program_mode;
- GLuint enabled_flags;
- GLuint array_obj;
-
/* These just mirror the current arrayobj (todo: make arrayobj
* look like this and remove the mirror):
*/
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 4e4f2c94798..7023380a1e7 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -422,8 +422,6 @@ bind_array_obj(struct gl_context *ctx)
assert(i < Elements(exec->array.generic_array));
exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
}
-
- exec->array.array_obj = arrayObj->Name;
}
@@ -444,10 +442,7 @@ recalculate_input_bindings(struct gl_context *ctx)
GLbitfield const_inputs = 0x0;
GLuint i;
- exec->array.program_mode = get_program_mode(ctx);
- exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
-
- switch (exec->array.program_mode) {
+ switch (get_program_mode(ctx)) {
case VP_NONE:
/* When no vertex program is active (or the vertex program is generated
* from fixed-function state). We put the material values into the
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index a064090cf1b..a85a7cbf631 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -146,7 +146,6 @@ struct vbo_save_context {
GLuint vert_count;
GLuint max_vert;
GLboolean dangling_attr_ref;
- GLboolean have_materials;
GLuint opcode_vertex_list;