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-rw-r--r--src/mesa/vbo/vbo_exec_array.c13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 5818b134d33..98d6badc47a 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -461,6 +461,14 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
+
+ /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
+ * because it already takes care of invalidating the state necessary
+ * to revalidate vertex arrays. Not marking the state as dirty also
+ * improves performance (quite significantly in some apps).
+ */
+ if (!ctx->VertexProgram._MaintainTnlProgram)
+ ctx->NewState |= _NEW_ARRAY;
break;
case VP_NV:
@@ -486,6 +494,8 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
const_inputs |= 1 << i;
}
+
+ ctx->NewState |= _NEW_ARRAY;
break;
case VP_ARB:
@@ -521,8 +531,9 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
-
}
+
+ ctx->NewState |= _NEW_ARRAY;
break;
}