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-rw-r--r--src/mesa/vbo/vbo_exec_array.c26
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c1
-rw-r--r--src/mesa/vbo/vbo_split_copy.c1
4 files changed, 6 insertions, 24 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 22557e16844..111321bd7f2 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -1032,7 +1032,12 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
{
static GLuint warnCount = 0;
GLboolean index_bounds_valid = GL_TRUE;
- GLuint max_element;
+
+ /* This is only useful to catch invalid values in the "end" parameter
+ * like ~0.
+ */
+ GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */
+
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
@@ -1045,25 +1050,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
type, indices, basevertex ))
return;
- if (ctx->Const.CheckArrayBounds) {
- /* _MaxElement was computed, so we can use it.
- * This path is used for drivers which need strict bounds checking.
- */
- max_element = ctx->Array.VAO->_MaxElement;
- }
- else {
- /* Generally, hardware drivers don't need to know the buffer bounds
- * if all vertex attributes are in VBOs.
- * However, if none of vertex attributes are in VBOs, _MaxElement
- * is always set to some random big number anyway, so bounds checking
- * is mostly useless.
- *
- * This is only useful to catch invalid values in the "end" parameter
- * like ~0.
- */
- max_element = 2 * 1000 * 1000 * 1000; /* just a big number */
- }
-
if ((int) end + basevertex < 0 ||
start + basevertex >= max_element) {
/* The application requested we draw using a range of indices that's
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index c454c6943b4..362cc10405c 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -159,7 +159,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct gl_client_array *arrays = exec->vtx.arrays;
- const GLuint count = exec->vtx.vert_count;
const GLuint *map;
GLuint attr;
GLbitfield64 varying_inputs = 0x0;
@@ -241,7 +240,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
exec->vtx.bufferobj);
- arrays[attr]._MaxElement = count; /* ??? */
varying_inputs |= VERT_BIT(attr);
}
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 89fd30e0fb1..d0521d79485 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -203,7 +203,6 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
node->vertex_store->bufferobj);
- arrays[attr]._MaxElement = node->count; /* ??? */
assert(arrays[attr].BufferObj->Name);
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index 719ad651a89..ca752e81060 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -533,7 +533,6 @@ replay_init( struct copy_context *copy )
dst->Integer = src->Integer;
dst->BufferObj = ctx->Shared->NullBufferObj;
dst->_ElementSize = src->_ElementSize;
- dst->_MaxElement = copy->dstbuf_size; /* may be less! */
offset += copy->varying[i].size;
}