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-rw-r--r--src/mesa/vbo/vbo_exec_api.c2
-rw-r--r--src/mesa/vbo/vbo_save_api.c4
2 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 2871100aeab..5f8250e78c7 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -997,7 +997,7 @@ void vbo_use_buffer_objects(struct gl_context *ctx)
/* Allocate a real buffer object now */
_mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
- exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
+ exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
GL_MAP_WRITE_BIT |
GL_DYNAMIC_STORAGE_BIT |
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 1c6b91942d5..848eedaa4e5 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -191,9 +191,7 @@ alloc_vertex_store(struct gl_context *ctx)
* user. Perhaps there could be a special number for internal
* buffers:
*/
- vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx,
- VBO_BUF_ID,
- GL_ARRAY_BUFFER_ARB);
+ vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
if (vertex_store->bufferobj) {
save->out_of_memory =
!ctx->Driver.BufferData(ctx,