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-rw-r--r--src/mesa/vbo/vbo_context.c6
-rw-r--r--src/mesa/vbo/vbo_exec_api.c1
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c14
-rw-r--r--src/mesa/vbo/vbo_save.h2
-rw-r--r--src/mesa/vbo/vbo_save_api.c6
-rw-r--r--src/mesa/vbo/vbo_save_draw.c19
-rw-r--r--src/mesa/vbo/vbo_split_copy.c1
7 files changed, 43 insertions, 6 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index bbf745b0c62..ca8190fd059 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -28,6 +28,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/api_arrayelt.h"
+#include "math/m_eval.h"
#include "vbo.h"
#include "vbo_context.h"
@@ -78,6 +79,7 @@ static void init_legacy_currval(GLcontext *ctx)
cl->StrideB = 0;
cl->Enabled = 1;
cl->Type = GL_FLOAT;
+ cl->Format = GL_RGBA;
cl->Ptr = (const void *)ctx->Current.Attrib[i];
cl->BufferObj = ctx->Array.NullBufferObj;
}
@@ -99,6 +101,7 @@ static void init_generic_currval(GLcontext *ctx)
*/
cl->Size = 1;
cl->Type = GL_FLOAT;
+ cl->Format = GL_RGBA;
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Stride = 0;
cl->StrideB = 0;
@@ -143,6 +146,7 @@ static void init_mat_currval(GLcontext *ctx)
cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
cl->Type = GL_FLOAT;
+ cl->Format = GL_RGBA;
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
@@ -227,6 +231,8 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
vbo_save_init( ctx );
#endif
+ _math_init_eval();
+
return GL_TRUE;
}
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index a6ce26ffed8..2743bf6b55c 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -156,7 +156,6 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
if (memcmp(current, tmp, sizeof(tmp)) != 0)
{
memcpy(current, tmp, sizeof(tmp));
-
/* Given that we explicitly state size here, there is no need
* for the COPY_CLEAN above, could just copy 16 bytes and be
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 5bf3d836db5..45133fa4f32 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -176,7 +176,20 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
}
map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ exec->vtx.inputs[16] = exec->vtx.inputs[0];
+ exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
+ exec->vtx.attrsz[0] = 0;
+ }
break;
+ default:
+ assert(0);
}
/* Make all active attributes (including edgeflag) available as
@@ -205,6 +218,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
arrays[attr].Enabled = 1;
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index b7e9baabf81..7dda54af48b 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -166,7 +166,7 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
void vbo_save_EndList( GLcontext *ctx );
void vbo_save_NewList( GLcontext *ctx, GLuint list, GLenum mode );
void vbo_save_EndCallList( GLcontext *ctx );
-void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *list );
+void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *list );
void vbo_save_SaveFlushVertices( GLcontext *ctx );
GLboolean vbo_save_NotifyBegin( GLcontext *ctx, GLenum mode );
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index f69a33d8176..ddfd2765774 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -293,7 +293,7 @@ static void _save_compile_vertex_list( GLcontext *ctx )
node->count == 0);
if (save->dangling_attr_ref)
- ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS;
+ ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
save->vertex_store->used += save->vertex_size * node->count;
save->prim_store->used += node->prim_count;
@@ -1076,10 +1076,10 @@ void vbo_save_EndList( GLcontext *ctx )
assert(save->vertex_size == 0);
}
-void vbo_save_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist )
+void vbo_save_BeginCallList( GLcontext *ctx, struct gl_display_list *dlist )
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- save->replay_flags |= dlist->flags;
+ save->replay_flags |= dlist->Flags;
}
void vbo_save_EndCallList( GLcontext *ctx )
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 0488c5d7182..617c5a77baf 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -118,8 +118,11 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
GLuint data = node->buffer_offset;
const GLuint *map;
GLuint attr;
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
GLbitfield varying_inputs = 0x0;
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
+
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
*/
@@ -144,13 +147,26 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
save->inputs[attr + 16] = &vbo->generic_currval[attr];
}
map = vbo->map_vp_arb;
+
+ /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
+ * In that case we effectively need to route the data from
+ * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
+ */
+ if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ save->inputs[16] = save->inputs[0];
+ node_attrsz[16] = node_attrsz[0];
+ node_attrsz[0] = 0;
+ }
break;
+ default:
+ assert(0);
}
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
GLuint src = map[attr];
- if (node->attrsz[src]) {
+ if (node_attrsz[src]) {
/* override the default array set above */
save->inputs[attr] = &arrays[attr];
@@ -159,6 +175,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
+ arrays[attr].Format = GL_RGBA;
arrays[attr].Enabled = 1;
_mesa_reference_buffer_object(ctx,
&arrays[attr].BufferObj,
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
index 685cc0fdf6e..5fb66d3318f 100644
--- a/src/mesa/vbo/vbo_split_copy.c
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -461,6 +461,7 @@ static void replay_init( struct copy_context *copy )
dst->Size = src->Size;
dst->Type = src->Type;
+ dst->Format = GL_RGBA;
dst->Stride = copy->vertex_size;
dst->StrideB = copy->vertex_size;
dst->Ptr = copy->dstbuf + offset;