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-rw-r--r--src/mesa/vbo/vbo_save_draw.c20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index ca4cff38a89..a37af73e0db 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -249,7 +249,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
FLUSH_CURRENT(ctx, 0);
- if (node->prim_count > 0 && node->count > 0) {
+ if (node->prim_count > 0) {
if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END &&
node->prim[0].begin) {
@@ -289,14 +289,16 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
if (ctx->NewState)
_mesa_update_state( ctx );
- vbo_context(ctx)->draw_prims(ctx,
- save->inputs,
- node->prim,
- node->prim_count,
- NULL,
- GL_TRUE,
- 0, /* Node is a VBO, so this is ok */
- node->count - 1);
+ if (node->count > 0) {
+ vbo_context(ctx)->draw_prims(ctx,
+ save->inputs,
+ node->prim,
+ node->prim_count,
+ NULL,
+ GL_TRUE,
+ 0, /* Node is a VBO, so this is ok */
+ node->count - 1);
+ }
}
/* Copy to current?