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-rw-r--r--src/mesa/vbo/vbo.h1
-rw-r--r--src/mesa/vbo/vbo_save.c1
-rw-r--r--src/mesa/vbo/vbo_save.h1
-rw-r--r--src/mesa/vbo/vbo_save_api.c2
4 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 57ab2acc18a..c1f92368a27 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -89,6 +89,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec);
void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
+void vbo_save_SaveFlushVertices(struct gl_context *ctx);
diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c
index a177660c0f2..7de1966f9c9 100644
--- a/src/mesa/vbo/vbo_save.c
+++ b/src/mesa/vbo/vbo_save.c
@@ -37,7 +37,6 @@ static void vbo_save_callback_init( struct gl_context *ctx )
{
ctx->Driver.NewList = vbo_save_NewList;
ctx->Driver.EndList = vbo_save_EndList;
- ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
ctx->Driver.BeginCallList = vbo_save_BeginCallList;
ctx->Driver.EndCallList = vbo_save_EndCallList;
ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 5b1ac81771e..465c314a930 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -179,7 +179,6 @@ void vbo_save_EndList( struct gl_context *ctx );
void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode );
void vbo_save_EndCallList( struct gl_context *ctx );
void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
-void vbo_save_SaveFlushVertices( struct gl_context *ctx );
GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode );
void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 29de3d38aaa..36cc11760f1 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1001,7 +1001,7 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
}
- /* We need to call SaveFlushVertices() if there's state change */
+ /* We need to call vbo_save_SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = GL_TRUE;
/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN