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-rw-r--r--src/mesa/vbo/vbo_save_api.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index f93ef3a02a0..f69a33d8176 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1049,12 +1049,14 @@ void vbo_save_EndList( GLcontext *ctx )
/* EndList called inside a (saved) Begin/End pair?
*/
if (ctx->Driver.CurrentSavePrimitive != PRIM_OUTSIDE_BEGIN_END) {
- GLint i = save->prim_count - 1;
- ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
- save->prim[i].end = 0;
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
+ if (save->prim_count > 0) {
+ GLint i = save->prim_count - 1;
+ ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
+ save->prim[i].end = 0;
+ save->prim[i].count = (save->vert_count -
+ save->prim[i].start);
+ }
/* Make sure this vertex list gets replayed by the "loopback"
* mechanism: