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-rw-r--r--src/mesa/vbo/vbo_exec_array.c2
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c2
-rw-r--r--src/mesa/vbo/vbo_save_draw.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 3d74f9f4319..8871e10cf60 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -127,7 +127,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
const struct gl_client_array **inputs = &exec->array.inputs[0];
- GLuint const_inputs = 0;
+ GLbitfield const_inputs = 0x0;
GLuint i;
exec->array.program_mode = get_program_mode(ctx);
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index ad60c9b05f0..ae43857c8ae 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -150,7 +150,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
GLubyte *data = exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
- GLuint varying_inputs = 0;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 68f3a965a5d..0488c5d7182 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -118,7 +118,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
GLuint data = node->buffer_offset;
const GLuint *map;
GLuint attr;
- GLuint varying_inputs = 0;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.