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-rw-r--r--src/mesa/vbo/vbo_split.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
index 171859a18e0..ef205a3bb1f 100644
--- a/src/mesa/vbo/vbo_split.c
+++ b/src/mesa/vbo/vbo_split.c
@@ -121,7 +121,7 @@ void vbo_split_prims( GLcontext *ctx,
*/
assert(0);
}
- else if (max_index - min_index > limits->max_verts) {
+ else if (max_index - min_index >= limits->max_verts) {
/* The vertex buffers are too large for hardware (or the
* swtnl module). Traverse the indices, re-emitting vertices
* in turn. Use a vertex cache to preserve some of the