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-rw-r--r--src/mesa/vbo/vbo_exec.h3
-rw-r--r--src/mesa/vbo/vbo_exec_api.c31
-rw-r--r--src/mesa/vbo/vbo_exec_array.c15
3 files changed, 41 insertions, 8 deletions
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index b7e8c9fe79f..ddbcbe11814 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -162,4 +162,7 @@ void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
GLfloat u);
+extern GLboolean
+vbo_validate_shaders(GLcontext *ctx);
+
#endif
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 7f56b3b6293..d07d5ba80a0 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -477,6 +477,23 @@ static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
}
+/**
+ * Check if programs/shaders are enabled and valid at glBegin time.
+ */
+GLboolean
+vbo_validate_shaders(GLcontext *ctx)
+{
+ if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
+ (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
+ return GL_FALSE;
+ }
+ if (ctx->Shader.CurrentProgram && !ctx->Shader.CurrentProgram->LinkStatus) {
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
/* Build a list of primitives on the fly. Keep
* ctx->Driver.CurrentExecPrimitive uptodate as well.
*/
@@ -491,18 +508,16 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
if (ctx->NewState) {
_mesa_update_state( ctx );
- /* XXX also need to check if shader enabled, but invalid */
- if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
- (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBegin (invalid vertex/fragment program)");
- return;
- }
-
CALL_Begin(ctx->Exec, (mode));
return;
}
+ if (!vbo_validate_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBegin (invalid vertex/fragment program)");
+ return;
+ }
+
/* Heuristic: attempt to isolate attributes occuring outside
* begin/end pairs.
*/
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 77f3cf1455b..a52521db642 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -245,6 +245,11 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (ctx->NewState)
_mesa_update_state( ctx );
+ if (!vbo_validate_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawArrays(bad shader)");
+ return;
+ }
+
bind_arrays( ctx );
prim[0].begin = 1;
@@ -280,6 +285,11 @@ vbo_exec_DrawRangeElements(GLenum mode,
if (ctx->NewState)
_mesa_update_state( ctx );
+ if (!vbo_validate_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements(bad shader)");
+ return;
+ }
+
bind_arrays( ctx );
ib.count = count;
@@ -340,6 +350,11 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
return;
+ if (!vbo_validate_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(bad shader)");
+ return;
+ }
+
if (ctx->Array.ElementArrayBufferObj->Name) {
const GLvoid *map = ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER_ARB,