diff options
Diffstat (limited to 'src/mesa/vbo')
-rw-r--r-- | src/mesa/vbo/vbo.h | 6 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_array.c | 50 |
2 files changed, 45 insertions, 11 deletions
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index ed8fc1722ae..bf925ab16f3 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -127,9 +127,9 @@ int vbo_sizeof_ib_type(GLenum type); void -vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, - const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index); +vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim, + const struct _mesa_index_buffer *ib, + GLuint *min_index, GLuint *max_index, GLuint nr_prims); void vbo_use_buffer_objects(struct gl_context *ctx); diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index fec49d35e38..263e429ace2 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -99,24 +99,23 @@ vbo_sizeof_ib_type(GLenum type) * If primitive restart is enabled, we need to ignore restart * indexes when computing min/max. */ -void +static void vbo_get_minmax_index(struct gl_context *ctx, const struct _mesa_prim *prim, const struct _mesa_index_buffer *ib, - GLuint *min_index, GLuint *max_index) + GLuint *min_index, GLuint *max_index, + const GLuint count) { const GLboolean restart = ctx->Array.PrimitiveRestart; const GLuint restartIndex = ctx->Array.RestartIndex; - const GLuint count = prim->count; const void *indices; GLuint i; + indices = (void *)ib->ptr + prim->start * vbo_sizeof_ib_type(ib->type); if (_mesa_is_bufferobj(ib->obj)) { - indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, - count * vbo_sizeof_ib_type(ib->type), - GL_MAP_READ_BIT, ib->obj); - } else { - indices = ib->ptr; + GLsizeiptr size = MIN2(count * vbo_sizeof_ib_type(ib->type), ib->obj->Size); + indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) indices, size, + GL_MAP_READ_BIT, ib->obj); } switch (ib->type) { @@ -196,6 +195,41 @@ vbo_get_minmax_index(struct gl_context *ctx, } } +/** + * Compute min and max elements for nr_prims + */ +void +vbo_get_minmax_indices(struct gl_context *ctx, + const struct _mesa_prim *prims, + const struct _mesa_index_buffer *ib, + GLuint *min_index, + GLuint *max_index, + GLuint nr_prims) +{ + GLuint tmp_min, tmp_max; + GLuint i; + GLuint count; + + *min_index = ~0; + *max_index = 0; + + for (i = 0; i < nr_prims; i++) { + const struct _mesa_prim *start_prim; + + start_prim = &prims[i]; + count = start_prim->count; + /* Do combination if possible to reduce map/unmap count */ + while ((i + 1 < nr_prims) && + (prims[i].start + prims[i].count == prims[i+1].start)) { + count += prims[i+1].count; + i++; + } + vbo_get_minmax_index(ctx, start_prim, ib, &tmp_min, &tmp_max, count); + *min_index = MIN2(*min_index, tmp_min); + *max_index = MAX2(*max_index, tmp_max); + } +} + /** * Check that element 'j' of the array has reasonable data. |