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-rw-r--r--src/mesa/vbo/vbo_split.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
index 54b2539b8ec..c933a3f9a04 100644
--- a/src/mesa/vbo/vbo_split.c
+++ b/src/mesa/vbo/vbo_split.c
@@ -121,8 +121,7 @@ void vbo_split_prims( struct gl_context *ctx,
/* Could traverse the indices, re-emitting vertices in turn.
* But it's hard to see why this case would be needed - for
* software tnl, it is better to convert to non-indexed
- * rendering after transformation is complete, as is done in
- * the t_dd_rendertmp.h templates. Are there any devices
+ * rendering after transformation is complete. Are there any devices
* with hardware tnl that cannot do indexed rendering?
*
* For now, this path is disabled.