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-rw-r--r--src/mesa/vbo/vbo_save_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index bc59a0d8211..75cbf020d7d 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -203,6 +203,7 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
if (ctx->NewState)
_mesa_update_state( ctx );
+ /* XXX also need to check if shader enabled, but invalid */
if ((ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) ||
(ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled)) {
_mesa_error(ctx, GL_INVALID_OPERATION,