diff options
Diffstat (limited to 'src/mesa/vbo/vbo_save_draw.c')
-rw-r--r-- | src/mesa/vbo/vbo_save_draw.c | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 09b8b8ab2b8..efb386e5c93 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -79,16 +79,20 @@ _playback_copy_to_current(struct gl_context *ctx, GLfloat *current = (GLfloat *)vbo->currval[i].Ptr; GLfloat tmp[4]; - COPY_CLEAN_4V(tmp, - node->attrsz[i], - data); + COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, + node->attrsz[i], + data, + node->attrtype[i]); - if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { + if (node->attrtype[i] != vbo->currval[i].Type || + memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) { memcpy(current, tmp, 4 * sizeof(GLfloat)); vbo->currval[i].Size = node->attrsz[i]; - assert(vbo->currval[i].Type == GL_FLOAT); vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat); + vbo->currval[i].Type = node->attrtype[i]; + vbo->currval[i].Integer = + vbo_attrtype_to_integer_flag(node->attrtype[i]); if (i >= VBO_ATTRIB_FIRST_MATERIAL && i <= VBO_ATTRIB_LAST_MATERIAL) @@ -134,9 +138,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, const GLuint *map; GLuint attr; GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ + GLenum node_attrtype[VBO_ATTRIB_MAX]; /* copy of node->attrtype[] */ GLbitfield64 varying_inputs = 0x0; memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); + memcpy(node_attrtype, node->attrtype, sizeof(node->attrtype)); /* Install the default (ie Current) attributes first, then overlay * all active ones. @@ -170,6 +176,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) { save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0]; node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0]; + node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0]; node_attrsz[0] = 0; } break; @@ -188,7 +195,9 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, arrays[attr].Size = node_attrsz[src]; arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); - arrays[attr].Type = GL_FLOAT; + arrays[attr].Type = node_attrtype[src]; + arrays[attr].Integer = + vbo_attrtype_to_integer_flag(node_attrtype[src]); arrays[attr].Format = GL_RGBA; arrays[attr].Enabled = 1; arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat); |